Info about Amazing Cultivation Simulator:

Official game description:
Join the community
==================
Join our community on Discord and meet other cultivators like you! You’ll find many users willing to help you become the most powerful grandmaster. Come with us today and find out for yourself!
About the Game
==============
In a world of myth and magic, those who aspire to immortality devote their lives to the sacred path of cultivation. They gather around sects, institutions which train their bodies, minds and souls to be worth eternal life. But in return for such great power, you must be willing to guard the balance between good and evil -- no matter the cost.  
Unfortunately, greed is inherent to human nature, so it also blinds cultivators. Your master didn’t realize until it was too late, and the Taiyi Sect burnt to the ground for his mistake. Your brothers and sisters will never come back, but the Taiyi Sect can still be reborn from its ashes. Its seeds are scattered around Tiancang, waiting for you to find them. This is what your grandmaster would have wanted. You must do it for him ─ and for all those we sworn to protect.  
Set in the fictional Tiancang era, Amazing Cultivation Simulator brings to you the magic of Asian mythology through a strategy game with strong xianxia nuances, a Chinese literary genre which is deeply influenced by Taoist and Buddhist concepts, as well as folklore and traditional knowledge on medicine and martial arts. Its gameplay is inspired by famous games like Rimworld and Dwarf Fortress, as well as The Legend of Shushan Swordsman and Martial Kingdoms.  
As a grandmaster, you’ll bring the Taiyi Sect back to its glory days by training new apprentices, gathering knowledge and expand your domain through commerce and political alliances to gain influence over other sects. Also, you must protect people from supernatural dangers such as bad spirits, monsters and enchanted artifacts.
KEY FEATURES
------------
*   **Design your own Cultivation sect** from scratch until it becomes a huge spiritual center.  
*   **Manage your school and students** so they are happy and productive for you.  
*   **Expand your domain**s and meet new allies to become more powerful than other sects.  
*   **Commerce and interact with other NPCs**, but be careful – your actions will impact their behavior!  
*   **Keep the balance** between good and evil.  
*   **Research and fill your library** with more and more sources of mystic knowledge, martial arts, medicine…  
*   **Search for the most powerful relics** and artifacts.  
*   **Hunt evil beasts and demons** that want to destroy the world you want to protect.  
*   Live **unique playthroughs every time**: maps are randomly generated for each run.  
*   Learn about **Chinese myths and legends**, as well as spiritual traditions which draw from Taoism and Buddhism.
Update
------
*   Yaoguai Awakening: As Qi energies resurge across the lands, the Yaoguai finally return to the mortal realm. Enlightened beasts start cultivation of their own, craving a longer life, but they still can't escape the Creed of Heaven or the Heavenly Tribulation.  
*   Taoist Animism: Even the most base of existences have the chance to attain spirituality as they subsist throughout the mists of time. If fortunate enough, some might even be enlightened by a master and turned into sentient spirits. After acquiring a human body through Body Genesis, they are all set to begin their cultivation.  
*   Physical Cultivation: Ancient Yaoguai never bothered to become enlightened or to meditate on the Creed of Heaven. They domineered the realm with their brutal physical strength. They follow their instincts and burn their own vital energy to refine their bodies with nature's essence, until they can even block flying swords and survive the Heavenly Tribulation with mere mortal bodies.  
*   Pet Training: Spiritual pets are special creatures with mighty forms and profound potential. They are also manifestations of the rules of nature. Learn to train your sect's pet, and have them serve your needs.  
*   More Plotlines: As the ancient Yaoguai return, the realm of cultivators will witness an unprecedented upheaval that shall spare no creature. But is it a blessing or a curse?  
*   Updated Tutorial: In the Yaoguai Uprising update, we made a complete, step-by-step tutorial to help new players learn all the controls and game systems so that everyone can experience the fun of cultivation.  
*   Encyclopedia: All kinds of items, laws and monsters are recorded here. You can reflect on your journey and also anticipate new adventures.
*   Beast Siege: The Phoenix, Jiao-dragon and Torch Dragon have all awoken. Threatened by the invasion of the three mighty ancient beasts, will your sect be able to survive the trials that await?  
*   Roaming Sages: To hunt ancient beasts, one must become a true cultivation champion. Myriad mysterious sages from different sects start roaming the world far and wide. To your sect, this shall be both an opportunity and a brand-new challenge.  
*   Elemental Medicines: The planting methods of dozens of powerful elemental herbs have been found. A storeroom full of potent elemental medicines is a dream no longer!  
*   Building Rotation: Build your sect as you like.  
*   Animal Farming: You can now feed paralyzed animals, using their favorite food as bait to try and tame them.  
*   Feng Shui Relic: Regular items may have stats that make them a Feng Shui Relic.
*   Explore the World: Almost the entire world is yours to explore. Cultivators can travel the lands over to find hidden treasures and face secret challenges.  
*   Sect War: Except for the Daemonia Temple, all the sects now have their own bases. Countless treasures, ancient formation diagrams, forgotten rare artifacts and magnificent buildings can all be found within.  
*   Interactive World: NPC sects now interact with each other, with consequences for their power and influence which constantly shift to create an ever-changing world of cultivators.  
*   Formation: A complete Formation consists of one cultivator acting as the Pillar and several others as Auxiliaries. By searching for manuals and meditating on the Creed of Heaven, cultivators can learn to become new types of Pillars and Auxiliaries that connect with each other to create Formations.  
*   Sub-Spirits: Cultivators that have achieved the Primordial Spirit state or above can train, study secret moves, take elixirs, meditate on the Creed of Heaven and challenge the Heavenly Tribulation to obtain sub-spirits. Sub-spirits can help cultivators with Primordial Spirits make great progress in their practice.  
*   Various Tribulations: Once their attainment and lifespan limits are reached, cultivators can take on the corresponding Heavenly Tribulations to break through and earn themselves new realms of progress.
*   Cultivation Laws: Thousands of laws have been discovered in the realm of cultivators, each law worth studying and learning if only for its uniqueness alone. Learn the best of all the cultivation laws and push yourself to a higher state of existence!  
*   Path of Shendao: Collect beliefs from mortals to increase your power. Build a divine realm in the void to become your own god. Channel power from all the heavenly guards to craft your own sacred artifact.  
*   Mini Universe: A Bounded Universe created with elemental forces. Most regular items can be contained within it. You needn’t leave all your items on the floor any more. Just store them in the Mini Universe!  
*   Expand Your Sect: Send outer disciples out into the mortal world to create an agency for your sect. Help mortals solve their problems, earn their trust and loyalty and obtain local products.  
*   Commerce: As sects interact with each other, immortals will begin to trade more often. Obtain specialties exclusive to each sect, and meet mysterious merchants travelling around the world; even Ye Xuan the Gambler has opened an auction house.  
*   Each to Their Own: Disciples from all sects now have their own names with secrets, hobbies and stories to tell. Make friends around the world and uncover all kinds of interesting information.
Cultivation
-----------
*   Over 10 cultivation laws, waiting to be discovered and practiced.  
*   Over 40 miracles, presenting you with loads of different cultivation experiences.  
*   Over 40 elixirs and 30 talismans, each with their own interesting effects.  
*   Everything can be crafted into artifacts.  
*   Achieve a higher cultivation state and collect amazing treasures to prolong your lifespan.  
*   Increase your cultivation in all aspects to prepare for the Heavenly Tribulation.
Battle
------
*   Master your artifacts and use them to battle against enemies.  
*   Each character comes with a realistic physical body, meaning there’s countless possibilities within each and every battle.  
*   Use powerful secret laws to their fullest extents to turn the tide of battle.
Adventure
---------
*   Send disciples on adventures to encounter fortuitous events, investigate secrets and collect treasures.  
*   It's your decision whether to do good or torment others around you.  
*   Hundreds of event chains are waiting for you to explore
Survival
--------
*   Collect resources like food and wood and survive in strange forests.  
*   Build houses and grow crops to expand your sect.  
*   Store resources to prepare for challenging and harsh weather.  
*   Prepare to face opportunities and challenges brought by mythical beasts such as Lushu, Fei..
Crafting
--------
*   There’s hundreds of different kinds of food, weapons, clothing and accessories.  
*   Your finished product will inherit the traits of the original materials used each time you craft.
Building
--------
*   Adhere to Feng Shui according to the interactions between the Five Elements, and create your very own Earthly Paradise.  
*   The right layout will increase the efficiency and aesthetics of your sect.
Socializing
-----------
*   Parents, lovers, friends and enemies. Through tactics and strategy, you must handle the relationships of your disciples.  
*   Thousands of social events await, providing you with a rich and interesting sect life.
Challenges:
-----------
*   Obtain achievements in Hardcore mode, and accept the challenge of a life where if you die, that’s it.
Mods:
-----
*   Mod development will be implemented steadily. We can’t wait to build a world of cultivation with you all!
Crossover:
----------
*   We have plans to collaborate with various other excellent games. Remember to support the developers you love!
DLC:
----
*   We will continue to develop new and exciting content in the days to come: Pet keeping, Yaoguai Uprising and sect wars are all coming soon!

Release date: Nov 24, 2020

Categories: Management Simulation, Base Building, Cultivation System, Sect Rebuilding, Resource Management, Exploration, Crafting, Procedural Generation

Feature scans:
- Wiki: score 75; verdict: THE HOARDER; summary: The primary user complaints center on the need for external data to understand game mechanics and manage inventory, with explicit references to spreadsheets and storage issues. This aligns with the 'THE HOARDER' category, scoring 75.

- Hardware Profile: No data
Feature extractions:
- Community Price:
  - Community fair range: $9.99 - $14.99
  - Reasoning: The reviews show a split: some players advise waiting for a discount, implying the current price is too high, while others find the game worth buying after updates. Negative sentiment about the studio and always-online/monetization issues further suggests the base price should be lower. A range of $9.99–$14.99 reflects a fair compromise between the perceived value and the community's expectation of a discount.
- Playtime Metrics:
  - Game completion: N/A
  - Story completion: N/A
  - Session length: 4.0h
  - Endgame: N/A
  - Reasoning: Session length is supported by multiple reviews reporting continuous play sessions of 4–8 hours (e.g., '4 hours online achievement', '8 hours in one sitting', '5 hours marathon'). Game completion and story/campaign completion lack clear typical values; many players report hundreds of hours without finishing, and the game has no defined main story. Endgame hours are not quantified in reviews, only described as limited or idle.
- Time-to-fun:
  - Summary: The game has a punishingly steep learning curve and a broken tutorial, causing early frustration, but becomes deeply addictive and rewarding once players invest time to understand its systems.
  - Stance: Clicks after
  - Anchor: After overcoming the initial steep learning curve
  - Time to anchor: N/A
  - Friction: steep learning curve with dense information; inadequate tutorial that fails to explain core mechanics; need to rely on external guides or community knowledge; translation bugs that break tutorial progression; overwhelming complexity and micromanagement demands
  - Unlock drivers: persistence through the initial confusion; reading external guides or watching tutorial series; using translation tools to bypass language bugs; gradual mastery of the multi-layered progression mechanics
  - Conditions: patience to endure the complex systems; willingness to seek external guides or tutorials; enjoyment of deep, multi-layered progression; acceptance of a slow start before the game becomes addictive
- Player Archetypes:
  - Sect Management Sim Enthusiast (buy)
    - Motivation: Deep simulation and emergent storytelling through complex management systems.
    - Playstyle: Meticulous, strategic, enjoys optimizing sect operations and exploring emergent narratives.
    - Experience: veteran
    - Purchase stance: buy
    - Labels: Colony sim fan; Rimworld/Dwarf Fortress player; Strategy enthusiast
    - Reference games: Rimworld; Dwarf Fortress
  - Xianxia Lore Devotee (buy)
    - Motivation: Immersive cultivation fantasy and role-playing in a Xianxia world.
    - Playstyle: Story-driven, role-playing, less focused on optimization, enjoys the theme and atmosphere.
    - Experience: mixed
    - Purchase stance: buy
    - Labels: Xianxia fan; Cultivation novel reader; Wuxia enthusiast
    - Reference games: Tale of Immortal; Other cultivation games
  - Frustrated Newcomer (no buy)
    - Motivation: Initial curiosity but quickly deterred by steep learning curve and poor onboarding.
    - Playstyle: Attempts to follow tutorial, gives up due to confusion and lack of feedback.
    - Experience: newcomer
    - Purchase stance: no buy
    - Labels: Casual player; New to simulation games; Not a guide-seeker
    - Reference games: N/A


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Highly praised overall (weight 0.58): Players consistently describe the game as excellent, fun, addictive, and well-designed, with multiple 10/10 ratings.
- Deep and complex systems (weight 0.44): The game features deep, complex, and interacting systems including a rich combat system, making it a profound colony simulator.
- Vast content and replayability (weight 0.42): Players highlight the vast amount of content, endless gameplay, and long playtime (100+ hours), with always something new to learn.
- Strong RimWorld competitor (weight 0.4): The game is frequently compared to RimWorld, often seen as a worthy competitor with more content, unique features, and less stress.
- Emergent and humorous stories (weight 0.4): Players love the emergent, unpredictable, and humorous storytelling that creates memorable and entertaining events.
- Engaging and addictive (weight 0.33): The game is described as an engaging, addictive time sink with constant improvements that keep players hooked.
- Best for cultivation fans (weight 0.26): The game is strongly recommended for cultivation fans and is considered the best cultivation sect simulator available.
- Unique cultural mechanics (weight 0.25): Unique mechanics like the Five Elements system and Feng Shui, along with Chinese mythology elements, add depth and cultural flavor.
- Active developer updates (weight 0.19): The development team is praised for being dedicated and actively updating the game, which players appreciate.
- Great mod support (weight 0.18): The game is fun with mods and allows extensive modding, with a large amount of mods available.
- Top colony simulator (weight 0.11): It is regarded as one of the best and underrated colony sims, standing out in the genre.
- Affordable price (weight 0.11): The game is considered affordable and offers good value for its price.
- Authentic cultivation sim (weight 0.11): The game is seen as a true cultivation simulator, not just a RimWorld mod, offering realistic simulation.
- Sequel anticipation (weight 0.1): Players are looking forward to a sequel, indicating strong interest in the franchise.

Common complaints:
- Frustrating micromanagement and AI (weight 0.69): The mood system causes excessive micromanagement, AI behavior is illogical (e.g., not responding to fires), and managing disciples is tedious. Work priority is limited, and inner disciples cannot perform outer tasks, leading to frustrating gameplay.
- Extremely steep learning curve (weight 0.68): The game has an extremely steep learning curve, often described as harder than Dark Souls, with a high entry barrier that makes it not beginner-friendly. Players report needing hundreds of hours and extensive guides to feel competent.
- Poorly explained mechanics (weight 0.56): Many mechanics are poorly explained, obscure, or confusing, requiring constant use of external guides to understand and progress. Players find the game overly complex and lacking in-game information.
- Poor and broken tutorials (weight 0.52): The tutorial is widely criticized as poor, confusing, and insufficient, with some chapters freezing or having translation issues. Players feel the game provides almost no guidance, forcing them to rely on external resources.
- Developer abandonment concerns (weight 0.42): Players feel the developers have abandoned the game to work on a sequel and a mobile version, with broken promises and years of delays. This has led to frustration and a lack of trust in the development team.
- Repetitive and tedious gameplay (weight 0.4): Gameplay becomes repetitive after the initial impression, with too many elements and tedious operations that require excessive clicking. Late game is boring, consisting mainly of farming and waiting.
- Unfavorable RimWorld comparisons (weight 0.4): Many players compare this game unfavorably to RimWorld, citing a lack of story freedom, meaningful choices, and quality-of-life features. They feel it is too similar but inferior, making them prefer RimWorld instead.
- Desire for single-protagonist mode (weight 0.38): Players want a single-protagonist RPG mode focused on personal cultivation and NPC interaction, rather than the current sect management. They dislike managing love triangles and prefer a more traditional adventure experience.
- Poor UI and art style (weight 0.28): The UI is described as ugly, crude, and outdated, while character models and art style are considered rough and unappealing. This negatively impacts the overall visual experience.
- Language and translation issues (weight 0.25): The game lacks support for Chinese and other languages, with tutorials having translation issues that force players to switch languages. This creates a significant language barrier for non-English speakers.
- Mobile monetization concerns (weight 0.25): The mobile version is criticized as a money-grabbing port with monthly cards, battle passes, and microtransactions. Players are unhappy with the developer's focus on monetization over improving the PC game.
- Hard to resume after breaks (weight 0.18): Relearning the game after a break is very difficult, with some players reporting hundreds of hours and extensive guides just to complete the tutorial. This highlights the game's steep learning curve and lack of accessible information.
- Perceived developer incompetence (weight 0.17): Some players perceive the development team as incompetent, and the feng shui system is consistently ominous and frustrating. These issues contribute to a negative perception of the game's design.
- Overly complex systems (weight 0.1): The building system and other mechanics are considered needlessly complicated, adding unnecessary complexity without clear benefits. This contributes to the overall steep learning curve.
- Achievements locked to high difficulty (weight 0.1): Achievements are locked to the highest difficulty (True Immortal mode), which is frustrating for players who prefer lower difficulties. This limits accessibility and completionist goals.
- Boring and passive combat (weight 0.1): Combat is described as boring and passive, lacking engagement and excitement. This detracts from the overall gameplay experience.
- Resolution change bug (weight 0.1): Changing the resolution can cause buttons to become unclickable, making it impossible to revert the change. This is a significant bug that affects usability.

Gameplay feedback:
- RimWorld-like colony sim (weight 0.97): The game is frequently described as a RimWorld-like colony simulator with a cultivation theme, combining base management, resource gathering, and NPC management with Chinese cultivation elements.
- Complex cultivation system (weight 0.72): The cultivation system is complex, featuring multiple paths (immortal, body, divine), realm progression from Qi refining to ascension, and mechanics like golden core formation, alchemy, artifact forging, and tribulations.
- Inner outer disciples (weight 0.51): Players manage inner and outer disciples with distinct roles: outer disciples handle labor like construction and farming, while inner disciples focus on cultivation, exploration, and refining.
- Five elements feng shui (weight 0.4): A five-element and feng shui system is a key feature, affecting base building and gameplay mechanics, often tied to room blueprints and aura systems.
- Base building mechanics (weight 0.35): Base building is a core mechanic, involving room blueprints, feng shui influence, and a mood system, allowing players to build a sect from scratch.
- Xianxia wuxia theme (weight 0.25): The game is themed around Xianxia and Wuxia, often described as a generator for epic wuxia/xianxia novels rather than a pure colony sim.
- Diverse mini-game mechanics (weight 0.19): Gameplay is divided into many mini-game mechanics, including physical cultivation, artifact crafting, herb gathering, mining, and tribulations, offering diverse activities.
- Long tutorial phase (weight 0.13): The game has a long tutorial phase that some players find extensive, potentially impacting early gameplay experience.
- Genre fusion game (weight 0.11): The game is a fusion of sandbox survival, RPG, strategy, and management simulation genres, providing a varied experience.
- Steal techniques treasures (weight 0.1): Players can steal techniques and treasures from other sects or characters, adding a strategic element to progression.
- God pets demi-gods (weight 0.1): The cultivation system includes raising mortals to demi-gods and managing god pets, adding a divine progression layer.

Performance notes:
- Frequent crashes and freezes (weight 0.34): Multiple reports describe the game crashing or freezing during startup, tutorials, or general play. Specific causes include DX11 xinput.dll conflicts, Sogou input method, Russian mods, and Unity errors.
- Performance issues and lag (weight 0.2): Players experience stuttering, lag, and performance drops, especially in the late game with many units or characters. Even high-end hardware like i5-14600KF and RTX 4060 Ti struggles.
- Slow saving process (weight 0.06): One user notes that saving the game takes a noticeable amount of time, which can disrupt gameplay flow.
- MacBook fullscreen bug (weight 0.05): A MacBook user reports a fullscreen issue when third-party apps are running, causing display problems.

Recommendations:
- Extreme complexity and time investment (weight 0.93): The game is described as extremely complex, requiring significant time, patience, and reliance on external guides or wikis. It is not recommended for casual players or those with limited time.
- Strong appeal to cultivation fans (weight 0.83): The game is highly recommended for fans of cultivation, xianxia, wuxia, and Chinese mythology themes, especially those who enjoy deep simulation and management mechanics.
- High ratings and addiction (weight 0.62): Many players give the game a high rating (8.5-10/10), calling it addictive, one of the best colony sims, and a must-play for complex strategy fans.
- Comparisons to RimWorld and Dwarf Fortress (weight 0.45): The game is frequently compared to RimWorld, Dwarf Fortress, and Clanfolk, with some recommending those games instead or suggesting the RimWorld mod 'Edge of Immortal Path' as a better alternative.
- Strong negative reactions (weight 0.42): A significant number of negative reviews describe the game as unplayable, a waste of time, or trash, with some advising immediate refunds.
- Hope for future improvements (weight 0.32): Some players recommend the game with hopes for future improvements, acknowledge developer efforts, and look forward to DLC or a sequel.
- Bugs and AI issues (weight 0.29): Several reviews mention game-breaking bugs, broken tutorials, frustrating AI, and filter issues that negatively impact the experience.
- Advice to wait or buy on sale (weight 0.28): Some reviewers advise waiting for a sale, watching gameplay videos first, or holding off until future updates improve the game.
- Conditional or alternative recommendations (weight 0.25): Some reviews are conditional, suggesting waiting for updates, avoiding specific versions, or recommending other games like Mi Chang Sheng for single-player cultivation RPG.
- Unique and deep simulation experience (weight 0.24): The game is praised for its deep detail, emergent storytelling, and unique simulation mechanics, appealing to players who enjoy rare gems with personality.
- Mods recommended for better experience (weight 0.21): Using mods from the workshop is recommended to improve balance, reduce difficulty, or enhance the overall experience.
- Platform and language concerns (weight 0.2): Mobile players are cautioned about always-online requirements and subscriptions, and non-English speakers may struggle due to language barriers.
- Appeal to colony sim and management fans (weight 0.18): The game is recommended for fans of colony sims, farming, base-building, and sect management, appealing to those who enjoy open-ended sandboxes.
- Tips for enjoying the game (weight 0.17): Some reviewers advise not taking breaks to avoid relearning, sticking with the game, joining the official Discord for help, and not overusing guides to preserve fun.
- Good value for time and hardware (weight 0.17): The game is considered cost-effective for the hours of playtime it offers, suitable for playing during work breaks or on low-end computers.
- Mixed purchase advice (weight 0.13): Some reviewers suggest trying a pirated version first or buying to support development despite potential disappointment.
- Tutorial and beginner advice (weight 0.09): Going through the tutorial and following detailed beginner advice is recommended for new players.
- High playtime despite negativity (weight 0.08): Some reviews note that even negative reviews have high playtime, and the game is considered suitable for elderly cultivation enthusiasts.
- Support for domestic development (weight 0): One review encourages supporting domestic game development.

Other player notes:
- Add single-player mode (weight 0.11): Players want a single-player mode where they can explore the world alone, join a sect, and travel without other players.
- Add co-op mode (weight 0.06): Players suggest adding a co-op mode for building and fighting bosses with friends, enhancing multiplayer social gameplay.
- Refund request for mobile (weight 0.06): A reviewer discovered a mobile version after purchasing the game and is asking about a refund, indicating confusion or dissatisfaction with platform availability.

Emotions:
- Frustration (weight 0.35): Players are frustrated by bugs preventing basic teaching formation selection, poor balance and untested effects in the Tian Dao Yi Dong version, and missing translations. Additionally, the inability to directly control disciples, poor AI behavior, and high management difficulty contribute to the frustration.
- Satisfaction (weight 0.18): Players feel satisfied because the game fulfills their cultivation fantasies with deep systems and good design. Some also enjoy using it to slack off at work, finding it a rewarding experience.
- Amusement (weight 0.12): Players are amused by the absurd and hilarious events the game allows, such as a disciple dying of shock after witnessing a shapeshift. The reviewer humorously lists these actions, finding them entertaining.
- Enjoyment (weight 0.06): Players enjoy the early game, finding it very fun and engaging.
- Burnout (weight 0.06): Players experience burnout due to the need for heavy micromanagement in a save, leading to exhaustion.
- Anger (weight 0.06): Players are angry because the guest reception logic assigns the wrong character, causing frustration with the game's mechanics.
- Disappointment (weight 0.06): Players are disappointed by the poor tutorial and inexplicable settings that make the game unplayable.
- Anticipation (weight 0.06): Players anticipate the addition of a protagonist mode, which they desire for a more personalized experience.
- Excitement (weight 0.06): Players are excited because they find the game the best discovery and compare it favorably to Rimworld, indicating high praise.
- Happiness (weight 0.06): Players are happy that the game is a true cultivation simulator and that the developers keep updating it, ensuring ongoing support.
- Pride (weight 0.06): Players feel pride in defending the game against plagiarism accusations, showing loyalty and appreciation for the game's originality.
- Hope (weight 0.06): Players hope for AI management to facilitate gameplay, reducing the burden of manual control.}