Info about 100% Orange Juice - Mei & Natsumi Character Pack:

Official game description:
100% Orange Juice - Mei & Natsumi Character Pack adds 2 new characters from developer Orange Juice's games. Meet the school friend duo **Mei** and **Natsumi** from the QP Shooting universe! This DLC also adds a **Red & Blue pet** to be used with any character. Also includes announcer voices for the new characters!
Character Pack includes
-----------------------
*   **Mei** from 'QP Shooting', voiced by Satou Megumi  
*   **Natsumi** from 'Xmas Shooting', voiced by Maruyama Miki  
*   A unique **Red & Blue** pet that will follow your character on the game board  
*   New, unique special abilities and Hyper Cards for both characters to bring chaos to the battlefield with!  
*   New music tracks play as Mei and Natsumi's themes
The new characters are designed by Orange Juice for the game's Steam release, with character and card artwork by Hono.

Release date: Oct 15, 2018

Categories: Board Game, Digital Board Game, Card-based Gameplay, Multiplayer, Online Co-op, Anime Aesthetic, Character-based Gameplay, Cooperative


- Hardware Profile: No data
Feature extractions:
- Community Price: No data
- Playtime Metrics:
  - Game completion: N/A
  - Story completion: N/A
  - Session length: N/A
  - Endgame: N/A
  - Reasoning: The provided reviews discuss character mechanics, co-op usage, hyper card effects, and general DLC recommendations for the Mei & Natsumi Character Pack. None of the quotes state or imply numeric playtime for game completion, story completion, session length, or endgame duration. Therefore, all playtime metrics are unsupported and returned as null.
- Time-to-fun:
  - Summary: Players generally report enjoying these units, with Co-op Mode repeatedly cited as the setting where they are especially strong or a must-buy for co-op fans. One review finds them boring compared with alternatives, but no review describes a time-based change in enjoyment.
  - Stance: Fun immediately
  - Anchor: Playing in co-op mode
  - Time to anchor: N/A
  - Friction: N/A
  - Unlock drivers: N/A
  - Conditions: Playing in Co-op Mode; Loving Co-op Mode; Using these units in Co-op Mode; Playing these units outside Co-op Mode
- Player Archetypes:
  - Co-op Support Player (buy)
    - Motivation: Team synergy and supporting allies in co-op matches.
    - Playstyle: Plays co-op mode, picks healers and buffers, and values characters that enable teammates.
    - Experience: familiar
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: N/A
  - Character Collector and Dev Supporter (buy)
    - Motivation: Expanding the character roster and supporting the developer.
    - Playstyle: Collects new characters and cosmetic costumes, enjoying variety over competitive optimization.
    - Experience: familiar
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: N/A
  - Mechanics-Focused Sale Waiter (sale)
    - Motivation: Finding mechanically sound characters at a fair price.
    - Playstyle: Analyzes card economy, stats, and hyper viability, then waits for discounts before buying.
    - Experience: veteran
    - Purchase stance: sale
    - Labels: N/A
    - Reference games: N/A


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Natsumi Fun Healer (weight 0.62): Players find Natsumi highly enjoyable to play, especially as a healer who can harass and then heal allies. She is considered one of the best dedicated healers in the game.
- Mei Effective Card Dealer (weight 0.54): Mei excels when she has an empty hand, gaining the Red and Blue card which boosts her stats and enhances her Hyper. She can act as a card dealer in co-op, supporting teammates.
- Mei and Natsumi Co-op Excellence (weight 0.48): Both characters shine in co-op mode, with Mei as a buffing dealer and Natsumi as a healer generating extra stars. Many reviewers consider them must-haves for co-op players.
- Natsumi Passive Mechanics (weight 0.44): Natsumi's passive activates at end of turn if she is on a panel with other players, healing them and granting stars based on their level. She gains stars from both her passive and Hyper through healing.
- Natsumi Voice and Personality (weight 0.42): Natsumi's voice is praised as calm, divine, and angelic, with players enjoying her cutesy and friendly personality. Her cooking theme evokes nostalgia similar to Cooking Mama.
- Mei Hyper Area Damage (weight 0.34): Mei's Hyper requires other players to be on the same panel, dealing area damage and gaining stars from KOs. With Red and Blue card, it deals increased damage and earns even more stars.
- Natsumi Hyper Comeback Tool (weight 0.33): Natsumi's Hyper is cheap and can net many stars when allies are low on HP, often serving as a powerful comeback mechanism. In late game, its benefit can exceed expectations.
- Mei Music and Personality (weight 0.32): Mei's Christmas-like theme creates a sense of rushing fun, and her personality is well-liked. Some consider her music the cutest in the game.
- Natsumi Star Profit Strategy (weight 0.26): Natsumi can profit from healing, even making opponents quit after massive star gains. Her healing can be used politically to manipulate or support weaker characters.
- DLC Purchase Motivation (weight 0.26): Many players bought the DLC specifically for Mei or Natsumi, drawn by their unique designs. Natsumi is often cited as the main reason to get the pack.
- Mei and Natsumi Fun Characters (weight 0.25): Both Mei and Natsumi are considered very fun and tricky to play, with unique playstyles that appeal to different preferences. Their abilities make matches more dynamic.
- Mei and Natsumi Unique Passives (weight 0.16): Both characters have unique passives that can turn the tables in matches. Natsumi's passive heals and grants stars, while Mei's passive enables card dealing and buffing.
- Natsumi Best Waifu (weight 0.14): Some players consider Natsumi the best waifu, praising her voice actress over others. This reflects strong personal attachment to the character.
- Mei Red and Blue Card (weight 0.14): The Red and Blue card boosts all stats by 1 and powers up Mei's Hyper. It is lost upon use or KO, making it a strategic resource.
- Natsumi Durability and Self-Healing (weight 0.09): Natsumi is harder to kill than most units due to self-healing abilities and her Hyper. This makes her a resilient support who can sustain herself in fights.
- Natsumi Cooking Theme (weight 0.08): Natsumi's cooking theme gives a nostalgic feel reminiscent of Cooking Mama games. Her concept of healing and cooking resonates with some players.

Common complaints:
- Natsumi is severely underpowered (weight 0.76): Players report Natsumi has extremely low attack and defense, making her ineffective at bullying and unable to chase down opponents. Her poor combat stats make her one of the worst characters in the game.
- Mei struggles with card acquisition (weight 0.34): Mei's playstyle involves ultra-fast card starving to get Aka and Ao, but it can be nearly impossible to obtain them depending on starting cards. She is feast or famine based on dumping her hand quickly.
- Mei underperforms without Red & Blue (weight 0.29): Mei has low health, mediocre combat stats, and a lackluster hyper, making her weak without Red & Blue. She is a weaker QP with poor stats.
- DLC hard to recommend (weight 0.28): The pack doesn't stand out compared to others and is hard to recommend unless you are interested in playing Natsumi. There are much better options to choose from.
- Natsumi is an easy target (weight 0.23): Natsumi's low HP and zero defense/evasion make her a point supplier, as opponents bully her for stars. She relies on healing, warps, and goodwill to survive.
- Natsumi locked into star win (weight 0.23): Natsumi's low attack forces her to win by stars, as fighting is ineffective. If she doesn't kill opponents, they automatically heal, making combat pointless.
- Annoying idle voice lines (weight 0.2): Natsumi's two idle voicelines are said very frequently and are very annoying. Some players don't want to turn off voice lines despite the annoyance.
- Mei R&B overpowered in tag (weight 0.17): The Mei Red & Blue statstick is extremely overpowered in tag team mode. However, outside of this, it is not worth it.
- Characters boring and difficult (weight 0.16): Units are pretty boring and some characters are somewhat difficult to use. The DLC lacks appeal compared to other options.
- Mei vulnerable to card stealing (weight 0.1): Mei is immensely vulnerable to card-stealing effects, which can cripple her strategy. This adds to her difficulties without Red & Blue.
- Characters don't resemble QP Shooting (weight 0.09): The characters don't look remotely like they did in QP Shooting, which disappointed some players.
- Reviewer wanted Mira (weight 0.08): The reviewer wanted Mira instead of the characters provided in the DLC.

Gameplay feedback:
- Natsumi is dedicated healer (weight 0.97): Natsumi specializes in healing both allies and enemies, often gaining stars in return. Her passive heals herself and others on the same tile for 1 HP and grants 5 stars per player healed.
- Mei's hyper deals area damage (weight 0.62): Mei's hyper, White Christsmasher, deals 2 damage to players on her tile and grants stars and wins for KOs. With Red & Blue equipped, it becomes True White Christsmasher, dealing 4 damage to everyone within one tile and granting more stars and 2 wins on KO at cost of 20 stars.
- Natsumi has weak combat stats (weight 0.56): Natsumi has 5 HP, -1 ATK, 0 DEF, 0 EVD, and 5 REC, making her ill-suited for direct combat. She relies on cards, healing, warps, and goodwill to compensate for her low attack and defense.
- Mei is a balanced all-rounder (weight 0.49): Mei has 4 HP, 0 ATK, 0 DEF, 0 EVD, and 5 REC, making her a balanced character in 100% OJ standards. She can bolster her stats once her hand is empty, often used in co-op as a buffing dealer.
- Natsumi's hyper heals and earns stars (weight 0.43): Natsumi's hyper, Cooking Time, heals all players on the board for HP equal to her level and grants 5 stars per HP healed. It costs level times 5 stars and can yield many stars if others are low on HP.
- Mei's passive grants Red & Blue (weight 0.39): When Mei ends her turn with no cards in hand, her passive grants her the Red & Blue card. This card boosts all stats by +1 and powers up her hyper.
- Red & Blue card boosts stats (weight 0.27): The Red & Blue gift card grants +1 ATK, DEF, and EVD while held, but is lost upon use or KO. It also powers up hypers.
- Mei's hyper KOs grant wins (weight 0.26): Mei's hyper grants stars and wins for KOs, with enhanced version giving 2 wins on KO at cost of 20 stars. This helps her achieve battle norma.
- Co-op mode is available (weight 0.22): The game can be played in co-op mode, where characters are mainly seen and have distinct roles. Characters are playable in both normal and co-op modes.
- Mei's hyper with Red & Blue (weight 0.21): With Red & Blue equipped, Mei's hyper becomes True White Christsmasher and deals 4 damage instead, granting more stars. This makes her very strong when she has the card.
- Natsumi's win condition via stars (weight 0.16): Natsumi typically aims to win by accumulating stars through healing and support, rather than direct combat. Her hyper and passive both contribute to star gain.
- Mei can share Red & Blue (weight 0.15): In co-op, Mei can act as a card dealer, giving teammates a Red & Blue card to boost their stats.
- Mei for battle norma (weight 0.09): Mei is often used for battle norma due to her offensive hyper and ability to gain wins from KOs. She is also viable in co-op for support.
- Tag team mode exists (weight 0.08): There is a tag team mode in the game, allowing players to team up.
- Characters have challenging operation styles (weight 0.07): Some characters have challenging operation styles, requiring skillful play to maximize their potential.

Performance notes:
No performancepoints

Recommendations:
- Natsumi drives DLC value (weight 0.23): Multiple reviewers state Natsumi is the primary reason to purchase this pack. Without interest in playing Natsumi, there is little justification to buy the DLC.
- Mixed purchase recommendations (weight 0.22): Feedback includes both strong recommendations for newcomers and co-op fans, and clear discouragement. Opinions on whether to buy are sharply divided.
- Wait for a sale (weight 0.16): Some reviewers suggest waiting for a discount before buying, implying the pack is only worthwhile at a lower price. Others say to buy it as a last priority among DLCs.
- Co-op makes it worthwhile (weight 0.15): One reviewer strongly recommends the DLC for co-op players, calling it a must-have. Support for the developer is also cited as a reason to buy.
- Immediate purchase urged (weight 0.08): A single review urges players to buy the DLC soon, suggesting urgency or high enthusiasm. This contrasts with more cautious recommendations elsewhere.

Other player notes:
- Red and Blue pet included (weight 0.18): The DLC pack includes the Aka and AO pets, also known as Red and Blue. Players receive this pet immediately upon purchasing the pack.
- Allegations of review censorship (weight 0.08): Some players claim the developers have hidden negative reviews and issued false warnings or bans. This raises concerns about transparency and community management.
- Toxic forum environment (weight 0.08): The game's forum is described as toxic, with incidents of bullying and fanboyism. This can create a hostile atmosphere for discussion.
- Declining game balance and quality (weight 0.08): Feedback indicates that the game's balance and overall quality are deteriorating over time. Players express dissatisfaction with recent changes.
- Most underwhelming character pack (weight 0.08): This pack is considered the most underwhelming among 100% OJ's character pack DLCs. Players find it lacking compared to other releases.
- DLC adds playable characters (weight 0.07): The DLC introduces additional characters that players can select and play as. This expands the roster of available options in the game.
- Character designs compared to QP Shooting (weight 0.07): Players have drawn comparisons between the character designs in this game and those in QP Shooting. The discussion focuses on similarities and differences in artistic style.
- Halloween costumes included (weight 0.07): The DLC features great Halloween costumes as part of its content. Players appreciate the themed outfits added to the game.
- Voice actor comparison (weight 0.07): A comparison is made between the voice actors of Natsumi and Hime. This highlights differences in performance or fan preferences.

Emotions:
- Enjoyment (weight 0.23): Players find Mei and Natsumi exceptionally fun to play, with unique abilities and passives that make them enjoyable in co-op. Mei's Christmas-like music adds a sense of rush and fun, while Natsumi's voice and character design also contribute to the enjoyment.
- Disappointment (weight 0.13): The pack fails to stand out compared to others, and the game's balance and quality are seen as declining. Mei underperforms without Red & Blue due to low health, mediocre combat stats, and a lacklustre hyper, while characters overall are considered weak with few compensatory strengths.
- Appreciation (weight 0.13): Natsumi is valued as a unique support character and the best healer for co-op, gaining extra stars from healing, with a calm and angelic voice. Mei's Red and Blue card is considered essential for dealing cards to teammates in co-op.
- Annoyance (weight 0.1): Natsumi's low attack makes it frustrating when opponents evade, preventing her from dealing damage to heal. Additionally, her idle voice lines are said very frequently and are found annoying.
- Love (weight 0.1): Players love the co-op mode, Mei's music, and the inclusion of yandere characters.
- Frustration (weight 0.07): Frustration stems from the developers' overall actions against players, including greed and misconduct, as well as characters being difficult to use.
- Boredom (weight 0.03): The units are considered pretty boring, leading to a sense of boredom.
- Satisfaction (weight 0.03): Natsumi is a nice healer in friendly matches, and the DLC satisfies the reviewer's hunger.
- Nostalgia (weight 0.03): Natsumi's cooking theme evokes a nostalgic feel of Cooking Mama games.
- Affection (weight 0.03): Players feel affection toward Natsumi, considering her the best waifu.
- Admiration (weight 0.03): Admiration is directed at Natsumi and Mei's theme.
- Excitement (weight 0.03): Excitement arises from the anticipation of two lovely characters waiting.
- Longing (weight 0.03): Players feel a longing for the character Mira.}