Info about Resident Evil 3:

Official game description:
Jill Valentine is one of the last remaining people in Raccoon City to witness the atrocities Umbrella performed. To stop her, Umbrella unleashes their ultimate secret weapon; Nemesis!  
Also includes Resident Evil Resistance, a new 1 vs 4 online multiplayer game set in the Resident Evil universe where four survivors face-off against a sinister Mastermind.

Release date: 2 Apr, 2020

Categories: Real-time Combat, Survival Horror, Action-adventure, Single-player Story, Asymmetrical Multiplayer, Cooperative Multiplayer, Third-Person Shooter, Resource Management


- Hardware Profile: No data
Feature extractions:
- Community Price: No data
- Playtime Metrics: No data
- Time-to-fun: No data
- Player Archetypes: No data


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Engaging Gameplay & Stunning Visuals (weight 0.89): Players consistently praise the game for its fun, dynamic, and intense gameplay, often highlighting smooth combat, precise controls, and high replayability. The graphics are frequently described as spectacular, stunning, and visually impressive, with detailed environments and character models contributing to an immersive experience.
- Strong Remake & Franchise Entry (weight 0.44): Many players consider the game a very good remake that honors the original while modernizing gameplay and visuals. It's often seen as a solid addition to the Resident Evil franchise, maintaining the series' essence and offering a distinct, action-oriented experience compared to its predecessors.
- Jill Valentine: Strong & Charismatic Protagonist (weight 0.22): Jill Valentine is widely celebrated as a badass, strong, and charismatic heroine. Her character redesign, voice acting, and personality are highly praised, making her an engaging and relatable protagonist. Her agility and determination in the face of danger resonate strongly with players.
- Raccoon City: Detailed & Immersive Setting (weight 0.16): The recreation of Raccoon City is highly praised for its stunning visuals, meticulous detail, and immersive atmosphere. Players appreciate how the city feels alive and dangerous, with its ruined streets and chaotic environment contributing significantly to the game's overall experience.
- Carlos Oliveira: Enhanced Supporting Role (weight 0.16): Carlos's character receives significant positive feedback for his enhanced role, improved personality, and engaging dynamic with Jill. Players enjoy his witty banter, heroic actions, and expanded gameplay segments, making him a much more likable and impactful character than in the original.
- Improved Dodge Mechanic (weight 0.13): The addition of a refined dodge system is a significant improvement, adding depth and fluidity to combat. Players find the perfect dodge mechanic satisfying and essential for avoiding damage and counter-attacking, especially against Nemesis and on higher difficulties.
- Enhanced Action & Survival Horror Blend (weight 0.13): The game successfully blends action and survival horror, offering a fast-paced and fluid experience while maintaining a sense of tension and resource management. Players enjoy the balance of combat, exploration, and puzzles, with many noting the game's ability to deliver both thrilling action and scary moments.
- High Replayability & Difficulty Options (weight 0.1): The game offers substantial replayability through multiple difficulty levels (including Nightmare and Inferno modes), challenges, and an unlockable shop. These features incentivize multiple playthroughs, allowing players to improve skills, unlock content, and experience varied enemy placements.
- Technically Polished & Accessible (weight 0.08): The game is generally considered technically competent, with few bugs or crashes and good optimization. Its controls are user-friendly, and the overall experience is accessible, making it enjoyable for both newcomers and those seeking a less demanding playthrough.
- Concise & Engaging Story (weight 0.07): The plot is described as well-structured, engaging, and compact, with a fast pace that avoids unnecessary filler. While some note it's streamlined, the narrative is generally effective and keeps players invested in the characters' journey.
- Short Length, High Impact (weight 0.07): Despite its shorter campaign length, players often view this as a positive, contributing to a concentrated, intense experience that encourages replays. The game's brevity makes it accessible for players with limited time and ideal for speedrunning or multiple playthroughs.
- Intense & Immersive Atmosphere (weight 0.05): The game excels at creating a tense, terrifying, and immersive atmosphere. Players frequently mention the captivating ambiance, constant sense of danger, and effective use of sound design to heighten anxiety and keep them on edge throughout the experience.

Common complaints:
- Significant Content Cuts & Short Length (weight 1): Players overwhelmingly criticize the game for its drastically reduced content compared to the original, leading to a very short campaign (often 3-6 hours). Many iconic locations, puzzles, and gameplay features were removed, making the game feel incomplete and overpriced, often compared to a DLC rather than a full remake.
- Inferior to Resident Evil 2 Remake (weight 0.56): The game is frequently compared unfavorably to Resident Evil 2 Remake, being perceived as a significant downgrade in terms of content, length, horror atmosphere, replayability, and overall quality. Many assets are reused, and the game feels rushed and less polished than its predecessor.
- Nemesis is Underwhelming and Scripted (weight 0.49): Nemesis, the iconic antagonist, is a major disappointment for players. His appearances are largely scripted, predictable, and often confined to cutscenes or linear boss fights, lacking the persistent, unpredictable threat of the original or Mr. X from RE2 Remake. This reduces tension and makes him feel more annoying than scary.
- Action-Oriented Gameplay Lacks Horror (weight 0.13): The game leans heavily into action-movie sequences and fast-paced combat, sacrificing the survival horror elements, tension, and dread characteristic of the series. This shift, combined with abundant resources and simplified enemy encounters, makes the game less scary and challenging.
- Poor Boss Fight Design (weight 0.12): Boss fights, particularly the later Nemesis encounters and the final boss, are widely considered mediocre, repetitive, and frustrating. Players report issues with unfair difficulty spikes, cheap attacks, and clunky mechanics, especially on higher difficulty settings.
- Jill's Characterization and Design Issues (weight 0.11): Jill Valentine's characterization is criticized for being inconsistent with her original portrayal, often depicted as overly aggressive or a 'generic action hero.' Her new design and the controversial decision to make her classic costume paid DLC also drew negative feedback.
- Rushed Development and Unfulfilled Potential (weight 0.07): Many players feel the game was rushed to market, leading to a perceived lack of polish, underdeveloped characters, and missed opportunities to expand upon the original. This haste resulted in a game that feels incomplete and fails to live up to its potential as a remake.
- Unfaithful and Disappointing Remake (weight 0.06): Overall, the game is widely considered a poor and unfaithful remake that fails to respect the original source material and its fans. Many feel it lost the essence and potential of the classic, resulting in a disappointing adaptation.
- Simplified or Absent Puzzles (weight 0.06): The game features very few puzzles, and those that exist are often overly simplified or trivial. This lack of engaging puzzle-solving is a significant departure from traditional Resident Evil gameplay and contributes to the game's overall linearity and reduced depth.

Gameplay feedback:
- Shorter, Action-Oriented Gameplay (weight 0.2): The game is consistently described as significantly shorter than its predecessor, with many players completing it in 4-8 hours. It leans heavily into action and cinematic sequences, featuring fewer puzzles and less exploration compared to traditional survival horror titles, which some found disappointing.
- Similarities to RE2 Remake (weight 0.18): The game shares many core mechanics, the RE Engine, and a similar visual style with Resident Evil 2 Remake. Its story runs parallel to RE2, featuring Jill Valentine and Carlos Oliveira. However, it diverges by offering a more action-focused experience with a single linear storyline, contrasting with RE2's multiple character scenarios and greater emphasis on survival horror.
- Nemesis: Scripted vs. Dynamic Threat (weight 0.15): Players found Nemesis to be an impressive and terrifying pursuer initially, especially in early game segments. However, many noted that his appearances quickly become highly scripted and predictable, reducing his role to more of a boss fight or cinematic element rather than a free-roaming, unpredictable threat as in the original game. This shift diminished the tension for some players.
- Varied Difficulty & Enemy Types (weight 0.12): The game introduces new enemy types and environmental interactions, requiring varied combat strategies. It offers multiple difficulty settings, with 'Inferno' mode being particularly challenging and demanding flawless execution. Resource management and combat are central to the gameplay experience.
- Protagonists: Jill & Carlos (weight 0.08): The story primarily follows Jill Valentine, a former S.T.A.R.S. member, as she attempts to escape Raccoon City while being hunted by Nemesis. Players also control Carlos Oliveira for several segments, with their partnership and interactions being a key narrative element. Both characters have distinct abilities and weapon sets.
- Story Changes from Original (weight 0.03): The remake is a re-imagining of the original, taking creative liberties with the story and cutting some locations and puzzles, such as the Clock Tower. It features a more cinematic narrative focus, with a streamlined plot that gets straight to the point, differing from the original's choice system and more expansive narrative.

Performance notes:
- Excellent Performance & Optimization (weight 0.1): Players widely report that the game runs exceptionally well across a variety of hardware, from high-end PCs with ray tracing to low-spec systems and the Steam Deck. Many experienced stable high frame rates, smooth gameplay, and responsive controls, indicating strong optimization.
- Effective RE Engine (weight 0.03): The underlying RE Engine is frequently lauded for its efficiency and ability to deliver both high performance and stunning visuals, making it a strong foundation for the game.
- Minimal Bugs & Crashes (weight 0.02): A significant number of players reported experiencing no bugs, lags, freezes, or crashes during their playthroughs, contributing to a very stable technical experience.
- High System Requirements for Max Settings (weight 0.01): While generally well-optimized, some players noted that achieving maximum settings, especially with ray tracing, can still push high-end GPUs and CPUs, and low-spec systems may struggle without adjustments.
- Fast Loading Times (weight 0.01): Players generally found the loading times to be acceptable or even fast, contributing to a seamless gameplay experience.
- Download Size & RAM Optimization (weight 0): The game has a download size of 20GB. One user mentioned using Mem Reduct for RAM optimization, though with a specific usage limitation.
- Frame Rate Fix Available (weight 0): Changing the in-game frame rate option from 'Variable' to a fixed value can significantly reduce CPU and GPU usage, offering a potential performance improvement for some users.
- Ultrawide Support (weight 0): The game offers full adaptation for 21:9 ultrawide monitors, providing an immersive experience for users with such setups.
- Linux Compatibility (weight 0): The game is reported to run successfully on Arch Linux, indicating good compatibility for Linux users.

Recommendations:
- Recommended, especially on sale (weight 0.51): The game is widely recommended by players, particularly for fans of action-horror and the Resident Evil series. However, a significant number of reviews emphasize that it offers the best value when purchased at a discount, often suggesting waiting for sales.
- Good for newcomers and action fans (weight 0.42): The game is often recommended for new players to the Resident Evil series or those who prefer a more action-oriented survival horror experience. It's seen as a thrilling, visually stunning, and fast-paced game, even if it deviates from the original's horror focus.
- Compared to other RE remakes (weight 0.23): Many players compare this game to Resident Evil 2 Remake, often finding it to be a lesser experience in terms of length, depth, and horror elements. Some suggest playing RE2 Remake first or considering this game as an 'add-on' or 'DLC' to RE2.
- Original vs. Remake (weight 0.15): There's a strong sentiment among some players that the original Resident Evil 3: Nemesis is superior and offers a more complete experience. They often recommend playing the original over the remake, or at least acknowledging the differences.

Other player notes:
- Disappointing Compared to RE2/RE4 Remakes (weight 0.15): Many players, especially long-time fans, found the game to be a significant step down in quality and content compared to the highly acclaimed Resident Evil 2 and 4 Remakes. It's often perceived as a rushed project or even a DLC rather than a full-fledged sequel, leading to calls for a more comprehensive 're-remake'.
- Mixed Feelings on Original Comparison (weight 0.11): Players are divided on how the remake compares to the 1999 original. Some newcomers, having never played the classic, judge it on its own merits. Others, particularly long-time fans, express strong nostalgia for the original and criticize the remake for its deviations and cut content.
- Developed by 'B Team' (weight 0.08): Some players theorize that the game was developed by Capcom's 'B team' or with less care than other remakes, contributing to its perceived shortcomings. This is often linked to the belief that Capcom prioritized RE4 Remake.
- Strong Character Redesigns (weight 0.04): The reimagined designs for Jill Valentine and Carlos Oliveira are widely praised. Players find Jill particularly attractive and admire her strong characterization, while Carlos also receives positive feedback for his modernized look and role.
- Epic Action and Sound Design (weight 0.03): The game features well-made, epic cutscenes, set pieces, and boss battles, often emphasizing action. The sound design is also highly praised for creating constant tension through chilling ambient noises, haunting music, and Nemesis's guttural roars.
- Strong Connection to RE2 (weight 0.01): The game effectively ties into Resident Evil 2 Remake by showing concurrent events in Raccoon City and providing backstory for minor characters like Marvin and Kendo. This narrative overlap makes it feel like a companion piece to RE2.
- Unpopular Multiplayer Inclusion (weight 0.01): The inclusion of Resident Evil Resistance, a standalone multiplayer game, instead of the traditional Mercenaries mode, was largely unpopular. Many players ignored it or felt it was an inadequate substitute for missing single-player content.
- Negative Reception and 'Haters' (weight 0.01): There's a noticeable sentiment among some players that the game is unfairly criticized or 'hated' upon. While acknowledging its flaws, they believe its quality is not as poor as some fans claim, suggesting a review-bombing aspect or exaggerated negativity.
- Suitable for Mature Audiences (weight 0.01): The game's content is generally considered appropriate for teens and adults, aligning with the typical demographic for the survival horror genre.

Emotions:
- Satisfaction (weight 0.29): Players felt satisfied by the game's crisp gunplay, fluid gameplay, and the satisfying dodge system. The stunning visuals, immersive atmosphere, and overall technical polish, including good graphics and sound, contributed significantly to a positive experience. Additionally, the game's ability to deliver a good Resident Evil experience, rescue the franchise's essence, and offer replayability, especially at a discounted price, enhanced player satisfaction.
- Disappointment (weight 0.27): Disappointment stemmed primarily from the game's short length, feeling rushed, and extensive cut content compared to the original. Players also expressed dissatisfaction with Nemesis's implementation, finding him less intimidating and more scripted, and felt the game did not live up to the quality of Resident Evil 2 Remake or the original, especially at full price.
- Frustration (weight 0.11): Frustration was caused by poor creative choices, such as linearity, excessive cutscenes, and a perceived loss of horror elements. Difficulty spikes on higher difficulties, particularly with the final boss and Nemesis encounters, also led to player frustration. Issues like clunky dodge mechanics, instant-kill enemies, and bugs further contributed to this negative emotion.
- Excitement (weight 0.07): Players experienced excitement due to the game's dynamic and fast-paced action, constant escapes from Nemesis, and thrilling, intense atmosphere. The cinematic experience, constant urgency, and the challenge of Nemesis encounters, especially on higher difficulties, contributed to an adrenaline-pumping and engaging gameplay loop.
- Enjoyment (weight 0.05): Enjoyment was derived from the game's fun gameplay, engaging action, and appealing visuals. Players found the overall experience entertaining, often noting that they enjoyed playing and exploring the map, even acknowledging some flaws. The blend of genres and the immersive atmosphere also contributed to a generally positive and fun experience.
- Anger (weight 0.02): Anger was directed at Capcom's design choices, particularly regarding cut content, perceived lack of innovation, and monetization practices like paywalling costumes. Players felt the game's overall poor design, execution, and difficulty spikes, especially on standard mode, were insulting and showed a lack of respect for the original game and its fans.
- Joy (weight 0.02): Joy came from the overall fun and engaging experience, with players often describing the game as one of their favorite Resident Evil titles. Reliving childhood memories, enjoying the incredible cinematics, soundtrack, and story, and simply having a lot of fun screaming and running from zombies contributed to this positive emotion.
- Appreciation (weight 0.02): Players appreciated the game's underrated qualities, such as its strong narrative connection and improved navigation. The technical polish, including excellent graphics, character models (especially Jill and Carlos), and the game's optimization, were also highly valued. The developers' careful work in modernizing the classic without being a simple HD remaster was also a source of appreciation.
- Admiration (weight 0.02): Admiration was primarily directed towards the character designs of Jill and Carlos, with many praising Jill's beauty and Carlos's character development. The game's stunning graphics, attention to detail in locations, and overall high quality also garnered significant admiration from players.
- Nostalgia (weight 0.01): Nostalgia was triggered by the remake reminding players of the original Resident Evil 3, allowing them to relive childhood memories. Revisiting Raccoon City and playing as Jill Valentine, along with a general preference for the classic Resident Evil games, evoked strong feelings of nostalgia.
- Fear (weight 0.01): Fear was caused by Nemesis's terrifying presence, sudden dashes, and well-placed jump scares. The game's intense atmosphere, dark streets, and the constant threat of being chased by Nemesis contributed to a genuinely scary and anxiety-inducing experience for players.
- Acceptance (weight 0.01): Players showed acceptance by acknowledging the game's shortcomings, such as its short length or inferiority to other remakes, but still finding it good or enjoyable. This emotion reflects a willingness to overlook flaws and appreciate the game for what it is, often viewing it as acceptable or decent on its own merits.
- Love (weight 0.01): Love for the game stemmed from a personal connection to the original game and its characters, particularly Jill. Players expressed deep affection for the game's overall quality, its gameplay, and the Resident Evil series as a whole, often highlighting the RE Engine's capabilities.
- Amusement (weight 0.01): Amusement arose from the dodge system, Nemesis's behavior sometimes becoming comical, and humorous observations about the game's cheesy nature. Players found humor in dismissing common negative reviews, specific character comments, and even game bugs, contributing to a lighthearted enjoyment.
- Confusion (weight 0): Confusion was expressed regarding the game's quality compared to other Resident Evil titles, particularly why it received so much 'overhate.' Players also felt confused by Nemesis's portrayal in the remake versus the original, and by the game's identity as a remake with missing content and a mixed genre.
- Annoyance (weight 0): Annoyance was caused by specific gameplay elements like jump scares, forced dialogue, and repetitive Nemesis behavior. Players found Nemesis's persistence and certain enemy types irritating, along with issues like aiming while running and the perceived flaws in Jill's character writing.
- Challenge (weight 0): The game's challenge was a significant cause of this emotion, particularly on higher difficulties like Inferno and Hardcore. Players found satisfaction in the gameplay, the Nemesis Inferno achievement, and the difficulty of mastering the dodge mechanic and boss fights.
- Boredom (weight 0): Boredom was reported due to the game's overall experience at times, including mediocre boss fights and repetitive Nemesis encounters. The lack of puzzles, particularly compared to Resident Evil 2, and tedious sections like Carlos's hospital part, also contributed to players feeling bored.
- Surprise (weight 0): Surprise came from the game's unexpected quality, how quickly it ended, and the immediate Nemesis pursuit at the start. Players were also surprised by Nemesis's extreme mobility, dodging abilities, and often found themselves enjoying the game more than initially expected.
- Hope (weight 0): Hope was expressed for a more complete, faithful, or expanded remake in the future, possibly a 'Director's Cut' or 'Rebirth' version. Players also hoped for future remakes in the series, such as Resident Evil 1, and for the protagonist's return in future installments.}