Info about SCP: Ground Zero:

Official game description:
  
**You play as Agent Fields, a spy designated to retrieve an artifact from a secret underground facility. - filled with anomalous entities that want you dead.**  
Make sure you listen to your superior officers when dealing with these anomalies.  
**In the event of a breach, Special Forces are to be sent to the site as soon as possible. All subjects apart from site faculty are to be terminated.  
That concludes this meeting. Please note down all important info.**  
**License:**  
_This game is derived from the SCP Wiki and SCP Foundation licensed under CC-BY-SA 3.0. The SCPs in this game are original creations, but available under Creative Commons BY-SA 3.0. This game is derived from SCP: Containment Breach (2012), by Undertow Games which also falls under the CC-BY-SA 3.0 license._

Release date: Aug 15, 2022

Categories: First-Person Shooter, Survival Horror, Puzzle Solving, Single-player, Exploration, Story-driven Gameplay, Atmospheric Horror


- Hardware Profile: No data
Feature extractions:
- Community Price: No data
- Playtime Metrics:
  - Game completion: 1.0h
  - Story completion: 0.5h
  - Session length: N/A
  - Endgame: N/A
  - Reasoning: The evidence provided indicates that the game is generally considered a short experience. Multiple reviews mention that the gameplay is under an hour, with specific mentions of 30 minutes to complete the game and recommendations for a quick hour-long session. These quotes suggest that the typical playtime for game completion and story completion are relatively short, likely around 1 hour or less. There is no strong evidence provided for typical session length or endgame content, so those fields are marked as null.
- Time-to-fun:
  - Summary: The game has early friction due to key card searches and lack of tutorials, but anticipation of multiplayer mode suggests it gets more enjoyable later.
  - Stance: Clicks after
  - Anchor: Finding key cards and accessing multiplayer mode
  - Time to anchor: 2h 0m
  - Friction: Tedious search for key cards; No tutorial; Inaccessible options on the starting menu
  - Unlock drivers: Finding key cards; Accessing multiplayer mode
  - Conditions: Playing with friends in multiplayer; Understanding the game mechanics
- Player Archetypes:
  - Exploration Enthusiast (sale)
    - Motivation: Challenge and exploration
    - Playstyle: Trial-and-error, exploration-focused
    - Experience: newcomer
    - Purchase stance: sale
    - Labels: Newcomer; Explorer
    - Reference games: SCP: Secret Laboratory; SCP: Containment Breach
  - Franchise Comparator (deep sale)
    - Motivation: Comparison and nostalgia
    - Playstyle: Comparative, story-driven
    - Experience: familiar
    - Purchase stance: deep sale
    - Labels: Franchise Fan; Comparator
    - Reference games: SCP: Secret Laboratory; SCP: Containment Breach
  - Potential Seeker (sale)
    - Motivation: Improvement and potential
    - Playstyle: Feedback-driven, improvement-focused
    - Experience: mixed
    - Purchase stance: sale
    - Labels: Potential Seeker; Feedback Provider
    - Reference games: N/A


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Enjoyable and fun gameplay (weight 0.61): Many players found the game to be very fun and enjoyable, with simple yet engaging gameplay mechanics.
- High potential with polishing (weight 0.31): Players recognize the game's potential and believe that with some polishing, it could become even better.
- Immersive and dark atmosphere (weight 0.3): The game offers an immersive atmosphere, particularly noted for its dark and horror elements.
- Diverse and unique SCPs (weight 0.26): The game includes a variety of diverse and unique SCP objects, adding to its appeal.
- Good voice acting (weight 0.17): The voice acting in the game is praised for being entertaining and of good quality.
- Interesting game lore (weight 0.17): The game's lore is considered good, contributing to an overall positive impression of the game.
- Impressive sound design (weight 0.12): The game features excellent sound and music, enhancing the overall experience.
- Regular updates and community engagement (weight 0.12): The game receives regular updates and has an active community engagement.
- Engaging puzzles (weight 0.11): The puzzles in the game are engaging and fun to solve.
- Interesting game proposal (weight 0.11): The game's proposal is found to be interesting by players.
- Single-player experience (weight 0.11): The game offers a single-player mode, providing a focused experience.
- Good for early access (weight 0.11): Considering it's in early access, the game is noted to be really good and not bad.

Common complaints:
- High number of bugs (weight 0.65): The game has a significant number of bugs that players find annoying and problematic. These bugs affect various aspects of gameplay, including progression and saving.
- Graphical issues (weight 0.45): The game has several graphical problems, including poor textures, weird graphics, and lighting issues. Some players feel the graphics are dated and need improvement.
- SCPs design and behavior (weight 0.42): The design and behavior of SCPs are criticized for looking strange and being easy to avoid. Some SCPs have movement issues or can teleport through doors.
- Game feels unfinished (weight 0.41): Players report that the game feels unfinished, with issues ranging from lag and difficulty spikes to clunky mechanics and lack of polish.
- Items disappearing (weight 0.24): A common issue where items, including painkillers, disappear after being dropped or when loading a save file.
- Poor optimization (weight 0.23): The game suffers from poor optimization, leading to performance issues and bad shadows.
- Game is very short (weight 0.22): Players feel that the game is very short and provides a brief experience, which may not be clearly indicated as a demo.
- Sound effects issues (weight 0.21): The game's sound effects are criticized for being painful to hear, poorly done, and sometimes misplaced.
- Key cards are hard to find (weight 0.21): The game is criticized for having a tedious search for key cards, which are sometimes hard to find or do not spawn.
- Game accessibility issues (weight 0.19): Players encounter issues with accessing basic game functions such as options and saving the game, making it difficult to play.
- Puzzles lack creativity (weight 0.18): The puzzles in the game are criticized for being weird, not logical, and lacking creativity.
- Enemies are too strong (weight 0.12): The monsters and enemies in the game are considered too overpowered, making the game overly difficult.
- Gameplay mechanics issues (weight 0.12): Certain gameplay mechanics are not liked and are considered lacking, affecting the overall gameplay experience.
- No-clip bug (weight 0.11): Players report accidentally triggering a no-clip bug, allowing them to clip through walls and fly around by pressing certain keys.
- Footsteps sound issues (weight 0.11): The sound effects for footsteps are criticized for being cheap, loud, and louder than gunshots, which affects the overall audio experience.
- Falling through floors (weight 0.11): Players experience bugs where they fall through the floor, particularly when using or taking off aid goggles.
- Slow walking speed (weight 0.11): The walking speed in the game is criticized for being terribly slow, affecting the overall gameplay experience.
- Password lock issues (weight 0.11): Players report getting stuck at password locks and being unable to find the necessary passwords to progress.
- Repeating map (weight 0.11): The game is criticized for having the same map repeating, which can make the experience feel monotonous.
- Door mechanics issues (weight 0.11): Players find it difficult to open doors and report that doors feel short, affecting gameplay mechanics.
- Death restart annoyance (weight 0.11): Players find it very annoying to restart the whole game after dying, which affects the overall enjoyment.

Gameplay feedback:
- Combat mechanics (weight 0.49): The game features combat mechanics including the use of firearms, flamethrowers, and grenades, with specific attention to gunplay and weapon handling.
- Unique SCPs and variety (weight 0.46): The game features a variety of SCPs with unique behaviors and elements, providing a diverse experience.
- Puzzles and challenges (weight 0.33): The game includes various puzzles and challenges that require logic and problem-solving skills.
- Enemy encounters and AI (weight 0.33): The game features deadly enemy encounters with strong AI, providing a challenging experience.
- Singleplayer gameplay mix (weight 0.32): The game is a singleplayer experience that combines elements from SCP: Secret Laboratory and SCP: Containment Breach.
- Bugs and technical issues (weight 0.3): The game has some bugs and technical issues, including collision bugs, triggers and item respawn issues, and game crashes on high settings.
- Survival horror elements (weight 0.28): The game includes survival horror elements with randomized features and unclear objectives, adding to the suspense.
- High difficulty level (weight 0.19): The game is known for its hard gameplay and high difficulty level, which can be challenging for players.
- Visual and level design (weight 0.19): The game has a detailed visual design and level layout, contributing to its immersive atmosphere.
- Gameplay mechanics (weight 0.19): The game includes various gameplay mechanics such as infinite sprint, keycard order, and checkpoint systems.
- Storytelling and plot (weight 0.18): The game includes storytelling bits and plot mechanics that add depth to the gameplay experience.
- Character and movement mechanics (weight 0.17): The game features specific character mechanics such as eye blinking effects, slow walking speed, and movement controls.
- Resource management (weight 0.14): The game features scarce resources and item management, requiring players to strategize their usage.
- Multiplayer and replay value (weight 0.13): The game offers multiplayer options and has achievements that add to its replay value.
- Early Access and demo version (weight 0.12): The game is currently in Early Access and has a demo version available for players to try.

Performance notes:
- Frequent bugs and crashes (weight 0.39): Players report numerous bugs that cause crashes, restarts, and issues that prevent game completion. These bugs range from minor annoyances to game-breaking problems.
- Optimization and performance issues (weight 0.34): The game suffers from poor optimization, leading to laggy performance and low frame rates, especially on low-end PCs.
- Graphical problems (weight 0.28): The game has mixed reviews on graphics, with some players praising them while others criticize the poor textures, lighting, and occasional graphical glitches.
- Save file issues (weight 0.24): There are significant problems with saving the game, including broken save files and items disappearing when loading a save.
- Movement and camera issues (weight 0.19): Players experience problems with mouse movement and camera controls, making the game difficult to navigate.
- Collision and physics bugs (weight 0.18): There are various collision bugs, including characters falling through the floor and entering no-clip mode, which can disrupt gameplay.
- High graphics card utilization (weight 0.08): The game uses a high amount of graphics card resources, which can lead to performance issues and overheating.
- Enemy respawn issues (weight 0.08): Enemies sometimes respawn after being killed, which can be frustrating and disrupt the game's flow.
- Blue filter disorientation (weight 0.07): The blue filter used in the game can be disorienting for some players, affecting their overall gaming experience.
- Visual similarities to older games (weight 0.07): The game's optics and blinking effects remind players of older games like SCP: Containment Breach, which may evoke nostalgia or comparisons.
- Non-functional game options (weight 0.07): Some game options, such as credits, are not working properly, which can be an inconvenience for players.

Recommendations:
- Manage inventory better (weight 0.14): Suggestions include dropping notes and keycards when not needed and removing unnecessary security cards to streamline inventory management.
- Game is recommended (weight 0.09): Overall, players are recommending the game, indicating a positive reception.
- Implement restart or save (weight 0.08): There is a suggestion to include a restart button or a save menu to enhance gameplay convenience.
- More updates with content (weight 0.08): There is a desire for more updates that include interesting and engaging content to keep the game fresh.
- Add Spanish voice workshop (weight 0.08): Players are requesting the addition of a workshop feature to create and add Spanish voiceovers.
- Add Chinese language support (weight 0.08): Players are hoping for the addition of Chinese language support to make the game more accessible.
- Adjust painkiller drops (weight 0.08): Players are asking to stop dropping painkillers, likely due to balance or gameplay reasons.
- Retain goggles until safe (weight 0.08): Players suggest not removing goggles until it is safe to do so, indicating a potential gameplay mechanic issue.
- Improve grenade mechanics (weight 0.07): There are suggestions to enhance the usage of grenades, possibly making them more effective or easier to use.

Other player notes:
No miscpoints

Emotions:
- Frustration (weight 0.29): Players are frustrated primarily due to technical issues such as bugs, glitches, and crashes that hinder gameplay progression and overall experience. Specific mentions include being stuck at a password lock, poor optimization, and issues with character behaviors and save systems.
- Negative (weight 0.11): The negative sentiment stems from the game's high difficulty, numerous bugs, and technical issues that detract from the overall experience. Players also mention problems with animations, enemy behavior, and item management.
- Disappointment (weight 0.1): Disappointment arises from the game's unmet potential, with players feeling let down by corrupted files, glitches, and an overall unfinished feel. The game's poor execution and lack of originality also contribute to this sentiment.
- Enjoyment (weight 0.1): Players enjoy the game for its unique gameplay, puzzles, and pleasant voice acting. Despite some complaints and bugs, the overall experience is fun and engaging.
- Positive (weight 0.1): Positive feelings are driven by the game's immersive horror experience, enjoyable gameplay, and potential for future improvements. Players appreciate the graphics, puzzles, and community engagement.
- Satisfaction (weight 0.07): Satisfaction comes from the game's surprisingly solid gameplay elements and overall positive experience.
- Hopeful (weight 0.06): Players are hopeful due to the anticipation of future updates and improvements. They look forward to regular updates and the game's potential to evolve.
- Excitement (weight 0.06): Excitement is generated by the anticipation of future game developments and the potential for the game to improve. Players are also excited about specific SCP models and unique gameplay elements.
- Hope (weight 0.05): Hope is driven by the anticipation of more updates, interesting content, and the potential for the game to improve. Players look forward to new weapons and future developments.
- Disappointed (weight 0.04): Disappointment is caused by high difficulty, poor graphics, and technical issues such as poor camera movement and lack of sound ambiance.
- Frustrated (weight 0.02): Frustration is caused by the lack of simplified Chinese language support and poor sound effects, as well as the absence of save points.
- Impressed (weight 0.01): Players are impressed by the game's atmosphere and sound design, which enhance the overall experience.
- Surprise (weight 0.01): Surprise is caused by unexpected gameplay elements such as the grenade issue, which caught players off guard.
- Fear (weight 0.01): Fear is elicited by the game's effective horror elements, such as mannequins and other spooky encounters.
- Boredom (weight 0.01): Boredom sets in quickly due to the game's lack of engaging content or repetitive gameplay elements.
- Confusion (weight 0.01): Confusion arises from unclear game mechanics, such as character behaviors and lighting issues, which make the game difficult to understand or navigate.}