Info about Touhou Kanjuden ~ Legacy of Lunatic Kingdom.:

Official game description:
ゲームの進め方
-------
敵弾に当らないように避けて、敵を撃破するゲームです。  
各ステージの最後にはボスが居ますので、それをやっつけると  
ステージクリアです。  
そう、当たらなければ良いのです。
ストーリー（霊夢＆早苗）
------------
幻想郷では都市伝説が具現化する中  
「アポロは月にいっていなかった」  
そんな噂が囁かれていた。  
時を同じくして、金属製の蜘蛛が山に現われる。  
その蜘蛛はゆっくりと、徘徊しているようだ。  
霊夢　「で、変な機械って？」  
早苗　「あれは朝靄の立ちこめる山でした」  
他のどの幻獣にも似つかない無駄のないフォルムを持っていた。  
蜘蛛が通ったところだけ霧が晴れ、木は朽ちている。  
霊夢　「蜘蛛みたいな機械って事？」  
早苗　「チラッと見かけただけでしたが、妖怪の見間違いとかではないです」  
霊夢　「河童の道具かなぁ」  
機械が通った後には、生物の気配がない。  
上空を天狗が飛んでいくが、何故か蜘蛛を気にも留めない。  
蜘蛛は麓を目視すると、のっそりと崖を下りていった。  
早苗　「どうしても気になることがあるのよ。あの形、偶然とは思えない」  
そわそわする早苗。  
霊夢　「なんなのよ、じれったいなぁ」  
早苗　「あれはキュリオシティそっくりだったわ」
ストーリー（魔理沙＆鈴仙）
-------------
――永遠亭。  
輝夜　「来るときが来たわね」  
永琳　「どうされますか？」  
輝夜　「そんなの決まってるじゃない。私はもう覚悟したのよ」  
当然の答えに満足する。  
永琳　「彼奴が動くと言う事は、人間達では到底太刀打ち出来ないでしょう。  
　　　　しかし、我々が手を出してしまっては相手の思うつぼです。  
　　　　ましてや地上の妖怪では干渉すら出来ないでしょう」  
輝夜　「ではどうすれば」  
永琳　「この為に良い薬を作りました。これを鈴仙を使って巫女達に届けましょう」  
――魔法の森にある魔理沙の家。  
突如として現われた七つのオカルトボール。  
その中の一つ、月の都のボールとは一体何だったのか、  
魔理沙はそれを調べていた。  
魔理沙　「どうやら、都市伝説騒ぎはこいつが  
　　　　　全ての元凶だったみたいがだが･･････」  
途方に暮れていたとき、そこに現われたのは月の兎、鈴仙だった。  
――金属製の蜘蛛は浄化の歩みを止めない。  
木は見る見る間に枯れていく。蜘蛛の後にはぺんぺん草も残っていない。  
幻想郷が完全に浄化されるとき、そこは完全の世界となるだろう。  
美しき無生物の惑星に――。
操作方法
----
・上下左右　自機の操作  
・SHOTキー（Zキー）　　 ショット  
・SPECIALキー（Xキー）　スペルカード（回数制限有り）  
・SLOWキー（Shiftキー） 低速移動  
・PAUSEキー（Escキー）　ポーズ  
＊特殊な操作  
　・メッセージのスキップ　SHOTボタン押しっぱなし  
　・高速リトライ　　　　　ポース画面でRキー  
　・スナップショット　　　Pキー  
　・ウィンドウ、フルスクリーン切替　　　Alt＋Enter
ゲームモード
------
今回はゲームモードが二種類あり、それぞれ異なる遊び方になります。  
●完全無欠モード  
月の使者は一度たりともミスが許されない。  
何故なら生死は穢れの最たる物だからである。  
永琳が作った未来を見る薬、「紺珠の薬」を利用し、  
ノーミスクリアが出来るまで、チャプターを繰り返します。  
今回のメインのモードです。  
＊オートセーブになっていて、途中でゲームを終了しても  
いつでもチャプターの続きから遊ぶことが可能です。  
●レガシーモード  
薬は副作用がありそうなので、それを使用せず遊びます。  
いつも通りの残機制です。  
目指せ、自力のノーミスクリア！？
キャラクター性能
--------
・博麗　霊夢  
　　敵を追尾するホーミングが特徴です。  
　　当たり判定がやや小さいです。  
・霧雨　魔理沙  
　　低速、高速共に高火力が特徴です。  
　　移動速度が速く、さらにアイテムが回収し易くなっています。  
・東風谷　早苗  
　　低速、高速共に広範囲に攻撃できます。  
　　集中ショットがホーミングなので、避けに専念できます。  
・鈴仙・優曇華院・イナバ  
　　集中ショットが貫通弾となっています。  
　　スペルカードは敵弾に三回まで当たっても大丈夫という  
　　高性能なスペルカードです。（当たり判定は大きくなりますが）  
　　＊ステージをクリアするとバリアは消えます。
画面表示物
-----
・残り人数　　　ミスできる回数です（レガシーモードのみ）  
・スペルカード　使用できるスペルカードの回数です。  
　（かけら）かけらが十分集まると回数が１増えます。  
・霊力　　　　　ショットのパワーです。  
・最大特典　　　得点アイテムの最大得点です。  
・グレイズ　　　敵弾にかすった回数です。  
　　　　　　　　上段はチャプター内でのグレイズ数。  
　　　　　　　　下段はトータルのグレイズ数。
アイテム
----
Ｐ　霊力アップアイテム  
　　沢山出ます  
点　得点アイテム  
　　画面上部で取るほど点数が高い  
＊画面上部に自機を持っていくと自動的に回収出来ます。  
点（緑）得点アイテムの最大点を引き上げます。  
　　　　敵弾を消すと出現する丸いアイテムです。  
　　　　自動回収されます。  
かすりアイテム  
　　　　同じ敵弾に一定時間以上かすり続けると  
　　　　敵弾から出ます。  
　　　　グレイス数を一定数上昇させます。
チャプターについて
---------
ステージが幾つかのチャプターによって区切られています。  
（重要）完全無欠モードの場合、ミスをしてもチャプターの  
初めから何度でもやり直す事ができます。  
敵や自機、敵弾の状態など全てチャプターの開始状態に戻ります。  
＊但し、やり直す度にパワーが0.01減ります  
　（ある程度リトライがかさむとそれ以上減りません）。  
オートセーブになっていますのでゲームを終了させても、  
チャプター開始状態から開始できます。  
・チャプターボーナスについて  
　チャプター内でのグレイズ数 ✕ 敵撃破率 ✕ ５０点が  
　ボーナスとして加算されます。  
　＊更にボーナスが１００万を越えると、  
　　ボーナスとして  
　　完全無欠モードではスペルカードのかけら  
　　レガシーモードではプレイヤーのかけらをプレゼント！

Release date: 1 Apr, 2019

Categories: Bullet-hell, Single-player, Linear Progression, Skill-Based Mastery, Character-based Combat, High Score Chasing


- Hardware Profile: No data
Feature extractions:
- Community Price: No data
- Playtime Metrics: No data
- Time-to-fun: No data
- Player Archetypes: No data


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Exceptional Soundtrack (weight 0.71): The game's music is consistently praised as excellent, with many considering it among the best in the Touhou series. Specific stage and boss themes, particularly from Stage 6, are frequently highlighted for their quality and emotional impact.
- Challenging & Rewarding Difficulty (weight 0.67): The game is noted for its high difficulty, often considered the hardest in the series, yet it remains rewarding. This challenge, combined with well-designed bullet patterns and plentiful lives, appeals to players seeking intense gameplay and a sense of accomplishment upon clearing.
- Memorable Characters (weight 0.56): The game features endearing, memorable, and well-designed characters. Specific characters like Junko and Clownpiece are highlighted for their unique designs, personalities, and impact on the game's atmosphere and story.
- Masterpiece & Highly Enjoyable (weight 0.45): Players widely regard the game as a masterpiece, highlighting its fun, replayability, and engaging combination of writing and gameplay. Many found it to be one of the most enjoyable and satisfying entries in the series, offering a memorable experience.
- Pointdevice Mode Accessibility (weight 0.4): The Pointdevice Mode is a significant feature, making the game more accessible and less frustrating for casual players and beginners. Its checkpoint system allows for gradual progression, learning from mistakes, and a motivating 'one more try' mentality, fostering skill improvement.
- Strong Touhou Series Entry (weight 0.23): Many players consider this their favorite Touhou game, praising its deep story, unique experience, and high quality within the series. It's seen as a benchmark for new players and a 'holy grail' for veterans, significantly improving their skills for other Touhou titles.
- Pure & Beautiful Bullet Patterns (weight 0.16): The bullet patterns are consistently described as beautiful, pure, and exquisitely designed. Their unique, colorful, and fresh quality, combined with the BGM, creates a majestic and engaging dodging experience.
- ZUN's Peak Design (weight 0.08): Reviewers believe the game represents a peak in ZUN's bullet design and OST composition. The innovative division into Pointdevice and Legacy modes is also seen as a stroke of genius, showcasing his continued creativity.
- Good Visuals (weight 0.06): The game's visuals are considered good, with some noting them as prettier than previous titles. The clarity of the graphics is appreciated, as it prevents overly colorful elements from obscuring bullet patterns.
- Diverse Bullet Types & Mechanics (weight 0.06): The game offers a wide variety of bullet types and features an excellent bullet grazing mechanic. It is highly recommended for bullet hell fans and those who enjoy ultra-hard, checkpoint-based games.

Common complaints:
- Extreme and Unforgiving Difficulty (weight 1): Players overwhelmingly report the game as exceptionally difficult, often comparing its 'Normal' mode to 'Hard' or 'Lunatic' modes in other Touhou titles. This high difficulty, characterized by steep learning curves, numerous first-time traps, and relentless bullet patterns, leads to significant frustration and a feeling of being overwhelmed, even for series veterans. The game's difficulty is widely considered the highest in the Touhou series.
- Flawed Pointdevice Mode Design (weight 0.17): The Pointdevice mode is criticized for its design, particularly the penalty of losing power upon death, which makes players progressively weaker and creates a negative feedback loop. This mechanic is seen as counterintuitive to a mode intended for casual play and can be insulting to veteran players.
- Legacy Mode Issues (weight 0.15): Legacy mode is described as less engaging, requiring extensive memorization for instant-kill spell cards, and feeling like an afterthought. Some players find it becomes 'braindead' with certain characters and bomb usage, while others note its difficulty is not adjusted from Pointdevice mode.
- Visual and Aesthetic Concerns (weight 0.08): Some players express dissatisfaction with the game's graphics, describing them as basic. There are also criticisms regarding the EX stage character's costume design and the overall lack of 'beauty' or 'uniqueness' compared to other Touhou titles.
- Technical and Quality of Life Issues (weight 0.07): Minor technical issues include problems with full-screen resolution, causing the screen to be squashed. Additionally, the extend conditions changing between Main and EX modes are seen as undesirable, and some players experienced accidental save file deletions.
- Graze Mechanic Frustration (weight 0.05): The graze mechanic is a point of frustration, with players finding it difficult to gauge progress towards life pieces. The change from DDC's point combo system to grazing for resources also makes point items feel useless.
- Character and Shottype Imbalance (weight 0.05): There are concerns about character and shottype balancing, with specific mentions of Reisen's bomb creating huge hitboxes and Marisa needing a buff. The overall shottype balancing is considered potentially the worst in the series.
- Missing Spell Practice Feature (weight 0.04): The absence of a spell practice mode, especially in Flawless Mode, is a source of frustration for players. This feature is considered essential for practicing difficult bullet patterns and improving gameplay, and its removal is seen as an oversight.
- Last Attack Exception (weight 0.01): One reviewer noted that the very last attack stands out as an exception to the game's overall worth, implying it might be particularly difficult or poorly designed compared to the rest of the game.

Gameplay feedback:
- Pointdevice Mode is Core (weight 0.51): The game heavily features and encourages its unique 'Pointdevice Mode,' which replaces traditional lives with checkpoints after each chapter. This mode allows players to restart from recent checkpoints upon death, incurring a small power penalty, and is central to the game's design and progression.
- High Difficulty Level (weight 0.28): The game is widely considered very difficult, possibly the hardest in the series, with dense bullet patterns. This high difficulty is often attributed to the game's design around the forgiving Pointdevice Mode, which allows for repeated attempts.
- Legacy Mode for Traditional Play (weight 0.25): Alongside Pointdevice Mode, the game includes a 'Legacy Mode' that offers a traditional Touhou experience with a limited number of lives and no checkpoints. This mode caters to hardcore players seeking a classic 1-credit-clear challenge.
- Reisen is a Strong Character (weight 0.12): Reisen is highlighted as a particularly strong, even 'broken,' playable character. Her unique bomb ability, which defends against bullets multiple times, makes certain difficulties significantly easier.
- Grazing for Extends (weight 0.1): The game incorporates a 'graze' mechanic where narrowly dodging bullets contributes to earning extra lives and bombs. This system is tied to performance within each small section of a stage.
- Unique Touhou System (weight 0.08): The game's overall system, particularly the Pointdevice Mode, is noted as being quite special and distinct compared to other mainline Touhou games, offering a different gameplay experience.
- Simple and Intuitive Controls (weight 0.03): The game features straightforward controls, utilizing only a few keys (shift, Z, X, and arrow keys), making the gameplay intuitive and accessible in terms of input.
- Moon/Satellite Attacks (weight 0.03): A recurring visual and gameplay element involves attacks featuring three rotating moons or satellites, contributing to the game's bullet patterns.

Performance notes:
- Proton compatibility issues (weight 0.04): Players using Proton on Linux need 'thcrap' to achieve playable frame rates, otherwise the game runs extremely slowly. This indicates a significant performance hurdle for a segment of the player base.
- Software conflicts with input (weight 0.03): Certain background applications, such as Discord or VTube Studio, can cause a persistent 'down' key input, making the game unplayable. This suggests a conflict that needs addressing.
- Gamepad D-pad not supported (weight 0.02): Xbox gamepads do not allow D-pad movement by default, forcing players to use analog sticks or configure custom layouts. This limits controller flexibility and convenience for some users.
- Input lag detected (weight 0.02): One reviewer noted experiencing input lag, which can negatively impact gameplay responsiveness and player experience. More feedback would be needed to determine the prevalence of this issue.

Recommendations:
- Not for Touhou newcomers (weight 0.48): Many players strongly advise against this game as a first Touhou title due to its unique and high difficulty. Several other games like Mountain of Faith, Perfect Cherry Blossom, or Imperishable Night are suggested as more beginner-friendly entry points.
- High difficulty, prepare for challenge (weight 0.12): Players should be mentally prepared for a very difficult experience, often described as 'hellish.' The game is designed for those who enjoy extreme challenges and memorization, with infinite continues available to help beginners progress.
- Install community patches (weight 0.04): To enhance the gameplay experience, players are highly recommended to install community patches, such as the thcrap patch for English translation and to remove power loss upon death.
- Other Touhou games on Steam (weight 0.03): Players express a desire for more Touhou series games to be available on Steam, noting that some classic titles are currently missing.
- Pointdevice Mode recommended (weight 0.02): For most players, especially those new to this specific game, sticking to Pointdevice Mode is advised to manage the difficulty.
- Support the developer (weight 0.02): One reviewer explicitly recommends purchasing the game to support ZUN, the creator of the Touhou Project.

Other player notes:
- Challenging Difficulty for Veterans (weight 0.27): Despite sarcastic claims of ease, the game is widely considered extremely difficult, attracting veteran STG players and being recommended only for 'crazy Danmaku maniacs'. It serves as a significant challenge even for experienced players.
- Character Preferences & Lore (weight 0.22): Players express strong preferences for certain characters like Junko and Hecatia, with some even having suggestive preferences. There's also interest in the game's lore, particularly regarding the Lunarians and the desire for more lunar war stories.
- Minor Player Habits & Quirks (weight 0.08): Players have specific habits like preferring to clear without bombs for a more rewarding experience. Some feedback is anecdotal, like the game causing a negative subconscious reaction to the star-spangled banner or being hard on keyboards.
- Technical & Accessibility Notes (weight 0.05): The game has low PC requirements, making it accessible on older hardware. However, it defaults to using the C drive for saves, which might be an issue for some users. The lack of Japanese understanding is also a barrier for some players.
- Desire for More Steam Releases (weight 0.04): Players are hoping for older Touhou titles, specifically Subterranean Animism and Mountain of Faith, to be released on Steam, indicating a desire for a more complete collection on the platform.
- Mixed Music Quality Perception (weight 0.02): One reviewer noted a sharp decline in music quality since 'Ten Desires', suggesting a potential area for improvement or a point of contention for some players.

Emotions:
- Satisfaction (weight 0.23): Players feel satisfied by overcoming the game's significant difficulty, especially through features like Pointdevice mode which aids skill improvement and progression. The high-quality music, engaging gameplay, and the overall rewarding experience of clearing challenging stages contribute to this feeling, making the game feel worthwhile despite its price and demands.
- Frustration (weight 0.19): Frustration primarily stems from the game's extreme difficulty, particularly with specific bosses like Clownpiece and ruthless bullet patterns that require precise reactions. Issues such as input lag, resolution problems, and accidental save file deletion also contribute to a negative and often 'nightmarish' playing experience, leading to frequent deaths and a sense of wasted effort.
- Enjoyment (weight 0.08): Enjoyment is derived from the game's challenging nature, unique mechanics, and the overall immersive experience. The high-quality music, engaging character designs, and the distinct sense of accomplishment from mastering difficult bullet patterns are key contributors to players finding the game fun and engaging.
- Excitement (weight 0.08): Excitement is generated by the game's status as a masterpiece, its challenging yet engaging gameplay, and its high replayability. The top-tier music, compelling story, and the exhilarating combat sequences, especially within the forgiving Pointdevice Mode, create a sense of grandeur and make the game a favorite among fans.
- Appreciation (weight 0.06): Players appreciate the game's exceptional music, creative bullet patterns, and thoughtful design choices, including the division into Pointdevice and Legacy Modes. The memorable characters and the developer's philosophy of allowing players to focus purely on dodging bullets without complicated mechanics are also highly valued.
- Amusement (weight 0.04): Amusement often arises from the game's extreme difficulty, leading to sarcastic comments, hyperbolic descriptions, and a sense of dark humor about dying frequently. The game's appeal to 'masochistic' players and the ability to keep reviving also contribute to a playful, albeit challenging, experience.
- Challenge (weight 0.03): The game is perceived as a significant challenge due to its high difficulty, often described as one of the most merciless in the series. Players are motivated to spend hours attempting to climb this 'towering peak,' with the Lunatic difficulty being a particular draw for those seeking the ultimate test of skill.
- Admiration (weight 0.03): Admiration is directed towards the game's exceptional design, including its gameplay, music, visuals, and story. The high quality of the bullet design and the overall artistic integrity of the game, even amidst its difficulty, earn the respect of players.
- Joy (weight 0.02): Joy is a straightforward emotion stemming from simply liking the game, finding it fun, and considering it the best in its category. This indicates a strong positive emotional connection to the overall game experience.
- Disappointment (weight 0.02): Disappointment is caused by issues such as difficulty spikes, a perceived lack of challenge in certain modes (like Easy), and specific design or balancing flaws. Accidental save file deletion and certain aesthetic choices for characters also contribute to this negative feeling.
- Caution (weight 0.01): Players express caution due to the game's extreme difficulty, particularly for newcomers to the genre. They strongly advise against making this game a first Touhou experience, highlighting its insane difficulty to prevent new players from having a bad initial impression.
- Relief (weight 0.01): Relief is felt upon clearing difficult stages or finishing the game, especially when the challenge was not as overwhelming as initially anticipated. This emotion signifies the successful overcoming of obstacles and the attainment of closure.
- Practicality (weight 0.01): Practicality is demonstrated by players offering solutions for technical issues, such as performance problems on Proton, or highlighting the convenience of features like the save function. This reflects a focus on functional aspects and problem-solving within the game experience.
- Encouragement (weight 0.01): Players offer encouragement by inviting others to try the game, recommending it as an introductory work (with caveats about difficulty), and advising against giving up due to the high challenge. This fosters a supportive community around the game.
- Enthusiasm (weight 0.01): Enthusiasm is shown through strong recommendations for the game, positioning it as an excellent introduction to the genre or a benchmark for skill. This indicates a high level of positive energy and belief in the game's quality and impact.
- Surprise (weight 0.01): Surprise arises from unexpected elements, such as the game's unforeseen difficulty and the significant time commitment required to master it. Finding an old save file also contributes to this feeling of unexpected discovery.
- Recommendation (weight 0.01): Players recommend the game to specific audiences or player types, indicating that while it may not be for everyone, it is highly suitable for those who enjoy intense bullet hell challenges or are looking for a particular experience within the genre.
- Persistence (weight 0.01): Persistence is a direct result of the game's difficulty, as players repeatedly retry stages and bosses to overcome challenges. This highlights the game's ability to motivate players to continue despite setbacks.
- Fear (weight 0.01): Fear is evoked by specific in-game elements, such as Clownpiece's music and stage visuals, as well as the intense difficulty and psychological impact of the game. This suggests a visceral, unsettling experience for some players.
- Interest (weight 0.01): Interest is generated by the game's engaging gameplay and its thematic execution. This indicates that players are drawn to both the mechanics and the underlying narrative or artistic concepts of the game.}