Info about CHANGE: A Homeless Survival Experience:

Official game description:
**CHANGE** is an emotional homeless survival experience set in a randomly generated city with rogue-like elements. Explore, survive, earn perks, find items and kindness to develop your character and escape to a new life.
With hundreds of perks, items, events and more, this serious game comes with a large amount of depth that opens up the more you play, and changes based on _how_ you play.
**_20% of Delve Interactive's profits from this game will be donated to charities focused on the issue of homelessness._**
**This is a hate letter to the growing indifference in the world.** When members of the development team almost fell into homelessness some years ago, it inspired us to create something that gives a voice to the forgotten and the vulnerable. We take the subject very seriously and portray it as such.
After over 7 years of research and hard work, 100s of updates and fan support, we bring you our tale of survival and isolation.
*   **Choose from 5 different characters each with their own background stories and maladies, then create your own story**
*   **Find companions and find kindness. Build a reputation or even friendships with various characters including the other homeless and the police**
*   **Build your inventory with food, survival tools, clothing and more... as well as unlocking new items for your next playthrough as you progress**  
*   **Spend a night in police stations, parks or shelters, spend time at bars, visit the clinic, study in the library, recycle scrap and more as you discover new areas and buildings**
*   **Learn about the lives of the homeless and everything they go through to survive, with every part of the truth having been heavily researched by the developers.**
*   **Experience a beautifully composed emotional soundtrack**  
    **I spent a long time talking to people on the streets and those who've experienced sleeping rough to listen to their stories, many of which are included in the game as "night events". This game was made with the vision of getting homelessness and it's difficulties across through a game that's engaging and empathetic.**  
    **We also spent time delving into and cross referencing a ton of literature on homelessness provided publicly by various charity, journalistic and government institutions.**
Manage your hunger, hygiene, happiness, crime levels, street reputation, study levels and other stats as you try to survive and escape the homeless life. **But you can only do so much in one day... what will you do?**
**Will you spend the day begging, depending on the kindness of others?**
**Will you find shelter in the night?**
Perhaps you're moved out of the area by the police for loitering. Unable to find shelter, you end up on the streets at night, and you meet a dog. Is it a stray? Could it be a friend? All your actions affect your happiness in some way, and it's up to you to manage your stats accordingly. You could turn to drink, but risk addiction. You could hope for a fortunate event, or make some progress towards your survival.
But you will have to choose. It could all be over if a bad event occurs in the dangerous night streets. Especially during winter.
**Every game is different, and with each playthrough comes more ways to explore CHANGE.**
**If you became homeless... what would you do?**
**PLANS**
---------
_Our goal with this project is to raise awareness on the issue of homelessness, as well as raise money for it. We have done a ton of research for this project and while our wish is to portray the reality of homelessness, various aspects of sleeping rough have been abstracted for the sake of gameplay._
_So far, we've raised over £7000 for the charities CRISIS, The Clocktower Sanctuary and Shelter._
Join us in the community section to discuss the game with the team! We're always listening and awaiting your feedback.

Release date: May 1, 2020

Categories: Survival, Roguelike, Life Simulation, Resource Management, Multiple Endings, Choice-based Narrative, Social Simulation, Inventory Management

Feature scans:
- MTX: score 15; verdict: Fair / Traditional DLC Only; summary: The reviews mention paid DLC, base-game content concerns, sale recommendations, and technical issues, but none provide direct evidence of real-money microtransactions, loot boxes, paid gacha, paid power, paid convenience, battle passes, or currency obfuscation. The negative DLC comments concern a traditional expansion/content split rather than an in-game cash shop. Under the scoring rules, these findings cannot exceed the fair/pure range.
- Wiki: score 50; verdict: Moderate Wiki Tax: Instructional Guide Dependency; summary: The main Wiki Tax signal is reliance on external walkthroughs and guides to learn how to play, which aligns with Tier 3 instructional data dependency. A separate high-impact technical complaint concerns freezes and alt-tab/task-manager recovery, but no farming, loot, inventory, crafting, or other higher-priority Wiki Tax evidence appears.
- Proton/Linux: score 10; verdict: Works Well / No Linux-specific issues; summary: The provided review contains no evidence of Linux or Proton compatibility friction. Its Steam Deck mention is about save synchronization between devices rather than launch reliability, performance, graphical issues, anti-cheat, or workaround-heavy setup. The user indicates they can still play on Steam Deck.
- Steam Deck: score 80; verdict: High Friction: Crashes and Input Issues; summary: Steam Deck feedback shows a playable but unstable experience. Users report launch and late-game crashes, a black-screen freeze when opening the backpack, missing native controller support with touchscreen workarounds, text-heavy sections, and a save-transfer failure between Deck and PC. The core game is praised for depth and replayability, but stability and input issues create high friction.

- Hardware Profile: No data
Feature extractions:
- Community Price:
  - Community fair range: $5.00 - $10.00
  - Reasoning: The reviews repeatedly frame the game as a short, buggy, repetitive indie experience that is best bought on sale. Several reviewers explicitly reject a $10 price as too high or only acceptable at a discount, while others say around $6 or a 50% discount feels fair. A smaller set says it is worth full price, but the dominant sentiment supports a fair base-game range of roughly $5 to $10.
- Playtime Metrics:
  - Game completion: 3.0h
  - Story completion: 20.0h
  - Session length: 5.0h
  - Endgame: N/A
  - Reasoning: The first quote directly supports a single playthrough/game completion at about 3 hours. The second quote reports a 5-hour continuous session, so sessionLength is set to 5 hours. The third translated quote states 100% completion in 20 hours or less, supporting storyCompletion at about 20 hours. No review provides a separate post-completion/endgame hour figure, so endgame is null.
- Time-to-fun:
  - Summary: Most players describe the homeless-survival and scavenging loop as immediately addictive, even though the opening is punishing and systems can be frustrating. A notable subset reports that the routine becomes repetitive or boring later.
  - Stance: Fun immediately
  - Anchor: N/A
  - Time to anchor: N/A
  - Friction: Challenging first few hours and a punishing learning curve; Fast hunger and happiness decay; Smoking, alcohol, and drugs can create addiction traps; Finding a job is difficult; Bugs and glitches can make the game feel like a slog; Tedious repeated mouse clicks
  - Unlock drivers: Understanding game mechanics enables clever strategies and successful runs; Unlocking new items and content after each run encourages continued play; Different characters with unique advantages and setbacks improve replayability; Special events and added content help keep runs from feeling stale; Higher stakes and a more challenging late-game loop can offset mid-to-late tedium
  - Conditions: Tolerance for roguelike, survival, resource-management, and contemplative gameplay; Patience with the early learning curve and first failed runs; Willingness to manage hunger, happiness, and addiction risks carefully; Tolerance for a repeated routine and mid-to-late-game repetition; Appreciation for the homelessness theme and emotional/social message; Acceptance of bugs, glitches, and repetitive clicking; Realistic expectations about city variety and limited locations; Interest in chasing faster clears and unlocking all characters or perks
- Player Archetypes:
  - Empathy-Driven Social Observer (buy)
    - Motivation: To understand homelessness and reflect on social indifference.
    - Playstyle: Slow, reflective, story and encounter focused.
    - Experience: mixed
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: N/A
  - Roguelike Systems Optimizer (sale)
    - Motivation: To master runs, unlock perks, and optimize survival strategies.
    - Playstyle: Min-maxing routes, stacking perks, and repeating runs for unlocks.
    - Experience: veteran
    - Purchase stance: sale
    - Labels: N/A
    - Reference games: N/A
  - Bug-Weary Early Access Skeptic (no buy)
    - Motivation: To avoid losing progress to unstable early-access bugs.
    - Playstyle: Normal survival play, but highly sensitive to technical failures.
    - Experience: newcomer
    - Purchase stance: no buy
    - Labels: N/A
    - Reference games: N/A
  - Chill Management Routine Player (buy)
    - Motivation: To relax with a low-pressure management and survival routine.
    - Playstyle: Casual daily management, slow pacing, and light progression.
    - Experience: familiar
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: N/A


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Overall great game (weight 0.36): General sentiment is overwhelmingly positive, with many calling it a great, high-quality game worth buying.
- Realistic homelessness simulation (weight 0.32): The game is praised for its realistic and immersive depiction of homelessness, accurately conveying the desperation, struggles, and societal pressures faced by homeless individuals.
- Thought-provoking and emotional experience (weight 0.24): The game is described as deeply thought-provoking, moving, and immersive, effectively conveying the sadness and toll of homelessness.
- Eye-opening perspective on homelessness (weight 0.23): Players report that the game changed their views on homelessness, making them more aware and reflective about the plight of homeless people.
- High replayability and variety (weight 0.2): Reviewers highlight immense replay value, with each playthrough feeling different due to random events and varied progression.
- Addictive and fun gameplay (weight 0.16): The gameplay is frequently described as fun, addictive, and engaging, keeping players hooked.
- Unique and interesting concept (weight 0.14): The game's concept and format are praised as interesting, unique, and well-executed.
- Engaging and not boring (weight 0.11): Players find the game keeps them occupied and engaged without becoming boring.
- Creative and challenging gameplay (weight 0.09): The gameplay is seen as mechanically engaging, creative, fun, and challenging.
- Educational about homelessness (weight 0.08): The game is educational, shedding light on the real-life experience of homelessness and the challenges of escaping it.
- Solid simulation (weight 0.07): The game is considered a well-built, solid simulation game.
- Reflects real life (weight 0.07): Players note that the game reflects life well, offering challenges like real life and life lessons.
- Satisfying true ending (weight 0.07): Reviewers mention reaching a satisfying true ending, sometimes on the first playthrough, and desire to see all achievements.
- Simple but effective mechanics (weight 0.06): The game's mechanics are described as simple yet effective and pretty good.

Common complaints:
- Numerous bugs (weight 0.29): Many players encounter bugs throughout the game, some of which are severe enough to ruin the experience. Bugs range from minor to game-breaking, including persistent issues from previous versions.
- Repetitive gameplay (weight 0.26): Players frequently report that the gameplay becomes repetitive after a few hours, with later stages feeling highly monotonous. This is a common complaint across many reviews.
- Low replayability (weight 0.12): Replayability is often criticized as insufficient, with little to no replay value. Subsequent playthroughs feel too similar to the first.
- Lack of activities/content (weight 0.11): There is a lack of activities and not enough content to keep players engaged long-term. The game volume is too small.
- High difficulty (weight 0.1): The game is often described as very hard and unforgiving, especially for new players. Some characters are particularly challenging to complete the game with.
- Happiness difficult to maintain (weight 0.09): Maintaining happiness is hard, and it often requires smoking or drinking, which can be problematic. Raising happiness without these means is nearly impossible.
- Money earning is hard (weight 0.07): Earning money is considered difficult and even torturous by some players. Begging often yields little to no money.
- Not fun to play (weight 0.07): Some players find the game not fun to play overall, indicating a fundamental lack of enjoyment.
- UI popup bugs (weight 0.07): There are bugs with UI popups, such as popups not disappearing automatically, causing players to get stuck.
- Roguelike elements poorly implemented (weight 0.07): The roguelike aspects are considered poorly implemented, and as a roguelike, the game is not fantastic. The progression feels repetitive.
- Hard to survive (weight 0.04): Survival is frequently described as very difficult, with players struggling to stay alive.
- Begging triggers police (weight 0.04): Begging can lead to police warnings or arrests without much room for maneuver, adding harsh consequences.
- Single win condition (weight 0.04): There is only one win condition, forcing the same strategy every time and reducing variety.
- Confusing true ending (weight 0.04): The true ending is often found confusing and not fully understood by players.
- Save data loss (weight 0.04): Some players experienced save file loss due to the absence of cloud save functionality.
- Poor German translation (weight 0.04): The German translation is poor and full of errors, ruining the experience for German-speaking players.
- Overpriced for quality (weight 0.04): The game is considered overpriced relative to its quality and available alternatives.
- Bank money inaccessible after losing citizenship (weight 0.04): After losing citizenship, money in the bank cannot be withdrawn, leaving players unable to retrieve funds over 100.

Gameplay feedback:
- Roguelike structure (weight 0.36): The game is frequently described as a roguelike or roguelite with runs, permadeath, and repeatable playthroughs. This core loop shapes progression and replayability.
- Homeless survival simulation (weight 0.35): Many reviews emphasize the game's unique premise as a homelessness survival simulation. Players manage resources and navigate daily challenges to escape poverty.
- Happiness and stats system (weight 0.2): The game uses a happiness meter instead of a health bar, along with other stats like fullness and knowledge. Happiness affects the world's appearance and can lead to depression or death.
- Multiple difficulty settings (weight 0.18): The game offers adjustable difficulty levels, including unlockable difficulties and a 1-10 scale. Difficulty can also scale with player customization.
- Unlockable content per run (weight 0.18): Each run unlocks new items, locations, perks, and features for future playthroughs. This progression system encourages repeated attempts.
- Begging and police patrols (weight 0.17): Players can beg passersby for money, but this can attract police attention, leading to warnings or arrests. This creates risk-reward decisions.
- Job and study system (weight 0.13): Players can apply for jobs with attribute requirements, study at the library to raise education, and work daily jobs. This system is central to escaping homelessness.
- Goal to escape homelessness (weight 0.12): The main objective is to get a job and secure housing, ultimately escaping homelessness. This goal drives the player's actions.
- Dog companion (weight 0.11): Players can adopt a dog companion that must be fed and can follow or be petted. The dog adds an emotional and resource-management element.
- Various money-making activities (weight 0.1): Players can collect trash, beg, busk with a guitar, take risky jobs, steal, or sell scrap at recycling centers. These activities provide multiple paths to earn money.
- Simulation and progression (weight 0.09): The game is a simulation with character progression and story elements. Players develop their character over time.
- Multiple endings and true ending (weight 0.09): Progression includes several character endings and a true ending that can be unlocked. This adds narrative depth and replay value.
- Time and curfew system (weight 0.06): The game has a limited amount of time per day and a curfew system. Managing time effectively is crucial for survival and progression.
- Randomly generated world (weight 0.06): The game world and map are randomly generated, enhancing replayability. Each run offers a different layout and opportunities.
- Choice-driven gameplay (weight 0.06): The game is choice-driven with many decisions that impact the story and outcomes. Limited options sometimes force tough choices.
- Resource management and shelter (weight 0.06): Players must manage money, food, friendliness, and hygiene while staying at shelters. These survival mechanics add depth to the simulation.
- Perks and challenges (weight 0.05): The game includes perks, challenges, and items that add variety and goals. These features enhance the roguelike experience.

Performance notes:
- Frequent crashes and freezes (weight 0.12): Many players report the game crashing or freezing frequently, including during later stages, shelter events, and long actions. The game often becomes unresponsive with music still playing.
- Crashes on specific actions (weight 0.06): Crashes occur when buying special items while streaming, right before starting a new day, or when clicking on locations like entering the shelter. These specific triggers disrupt gameplay.
- Launch failures and unknown errors (weight 0.04): Some players experience the game failing to launch, while others encounter unknown errors during long play that prevent passing the night. These errors can completely halt progress.
- Post-processing settings not saved (weight 0.04): Post-processing turns back on each game session even after being disabled, and a white glow on lights and text persists with post-processing off. Settings do not persist.
- Building usage bug (weight 0.03): A bug prevents buildings from being used and requires restarting the game. This blocks progression until the game is restarted.
- Crash reloads at unrelated position (weight 0.02): After a crash, the game reloaded the player at an unrelated position, which can be disorienting and disrupt continuity.
- Steam Deck text box issues (weight 0.02): On the Steam Deck, text boxes sometimes do not appear, which can hinder progression or understanding. This is a platform-specific display bug.
- Runs on low-end PC (weight 0.02): The game runs on a low-end PC without a dedicated GPU, indicating reasonable performance on modest hardware. This is a positive note amid other performance complaints.
- Lag and crashes reduced by cleanup (weight 0.02): Lag and crashes were reduced after uninstalling other games from the computer, suggesting performance may be affected by system resource contention.

Recommendations:
- Strongly positive general recommendation (weight 0.23): Many reviewers describe the game as great, thought-provoking, and worth a positive review. The overall sentiment is strongly in favor of recommending it to others.
- Worth the full price (weight 0.13): Several reviewers say the game is worth every cent and meaningful despite its price. They consider it a good purchase at full cost.
- Better to buy on sale (weight 0.13): Multiple reviewers recommend waiting for a discount before purchasing. They feel the game is more worthwhile at a reduced price.
- Bugs prevent recommendation (weight 0.12): Reviewers report that bugs and poor unlocking progress make the game hard to recommend. Some would reconsider only after fixes are made.
- Must-play experience (weight 0.11): Some reviewers call the game a must-play and encourage everyone to try it at least once. They highlight its unique concept and execution.
- Poor gameplay leads to rejection (weight 0.09): A few reviewers strongly advise against buying due to poor gameplay and quality issues. They cannot recommend it based on their experience.
- Thought-provoking and challenging (weight 0.08): The game is recommended for players seeking a challenging and thought-provoking experience. It offers a unique perspective on homelessness and empathy.
- Gameplay tips for new players (weight 0.08): Experienced players share tips such as finding a shelter near a library and job, buying a bus pass, and collecting junk. These suggestions aim to help newcomers progress.
- DLC is worth buying (weight 0.07): Reviewers who mention the DLC consider it worth the purchase, especially for added customization. Some plan to buy it after finishing the base game.
- Appeals to specific genres (weight 0.07): Reviewers recommend the game to fans of simulation, roguelikes, resource management, and choice-driven games. It suits players who enjoy strategic survival experiences.
- Unique indie experience (weight 0.07): Reviewers describe the game as a unique experience that offers insights into homeless life. It is recommended for its concept and narrative.
- Not worth the price (weight 0.07): A few reviewers feel the game is not worth its selling price, even with discounts. They suggest saving money or waiting for a significant sale.
- Depressing content warrants caution (weight 0.05): Some reviewers warn that the game can be depressing, especially for those with depression or in poverty. They advise caution before playing.
- Not recommended at full price (weight 0.05): Several reviewers state they would not pay full price and only recommend buying on promotion. They feel the game is overpriced for its content.
- Support the developers (weight 0.05): Some reviewers encourage buying the game to support the developers, especially since part of the revenue is donated to charity. They believe in the project's mission.
- Recommended despite existing bugs (weight 0.04): Some players still recommend the game even though they acknowledge defects and bugs. They find the overall experience worthwhile.
- Play in short sessions (weight 0.04): Some reviewers recommend playing in short sessions of a few hours rather than long stretches. This helps avoid fatigue and keeps the experience fresh.
- Caution for sensitive players (weight 0.04): Reviewers advise that the game may not be suitable for those with depression or in poverty due to its heavy themes. They recommend considering emotional impact before playing.
- Not for replayability (weight 0.04): A few reviewers note that the game lacks replay value and may get old quickly. They still recommend it for a single playthrough.
- Positive for casual players (weight 0.04): Some reviewers recommend the game as a casual snack or distraction for short breaks. It is suitable for players who want a simple, engaging experience.

Other player notes:
- Charity donations from revenue (weight 0.21): Multiple clusters indicate that part of the game's revenue is donated to homeless charities and causes. This is a recurring positive theme in the feedback.
- DLC and additional content (weight 0.18): The game has DLC that adds characters, customization, and expands the universe, and is available in different versions. Many reviewers mention the DLC.
- Regular updates and bug fixes (weight 0.17): The game receives frequent updates with content additions and bug fixes. Developers continue to polish the game over time.
- Raises awareness about homelessness (weight 0.14): The game aims to raise empathy and awareness about homelessness by simulating the experience. It is seen as educational and focused on social issues.
- Discounted and low price (weight 0.09): The game is often sold at a discount, up to 80%, and is considered low-priced. Reviewers purchased it on sale after waiting.
- Developed by Delve Interactive (weight 0.09): The game is made by Delve Interactive, a small indie developer, and reviewers are interested in their future projects.
- Language support (weight 0.07): The game supports Turkish and has German localization, though the German translation has some auto-translated errors.
- Developer's personal experience (weight 0.04): The developers reportedly have personal experience with homelessness and gathered real-world accounts to inform the game's development.
- Runs well on Steam Deck (weight 0.04): Reviewers mention playing the game on Steam Deck via touchscreen and that it runs well on the device.
- Deserves more attention (weight 0.04): Some reviewers feel the game has not received the attention it deserves.
- Compared to mobile game (weight 0.04): The game is compared to a mobile game in terms of gameplay.
- Early access status (weight 0.04): The game is still in early development and early access.

Emotions:
- Frustration (weight 0.18): Players are frustrated by numerous bugs, crashes, and save file losses that frequently ruin runs. The game's extreme difficulty, unforgiving mechanics, and reliance on random events often create unwinnable situations. Poor guidance and confusing early mechanics further compound the frustration.
- Disappointment (weight 0.09): Many players feel disappointment due to shallow roguelike systems, lack of replayability, and repetitive late-game content. Bugs and poor translations further detract from the experience, making the game feel unfinished or not worth its price. The ending and overall depth often fail to meet expectations.
- Appreciation (weight 0.06): Players appreciate the game's realistic and respectful portrayal of homelessness, which raises awareness and fosters empathy. The developer's charitable efforts and continued updates are also valued. The artistic elements, such as music and visual changes, enhance the experience.
- Enjoyment (weight 0.05): Players enjoy the challenging but fair gameplay, the variety of activities, and the sense of progression. The roguelike elements and unlocking new content keep the experience engaging. The game's unique premise and balanced difficulty contribute to the fun.
- Boredom (weight 0.04): The game becomes repetitive after a few hours, with monotonous grinding and identical runs. Limited variety and a predictable loop make later stages dull. Players find the gameplay loses its appeal once the mechanics are fully understood.
- Satisfaction (weight 0.04): Players feel satisfied by the sense of progression from homelessness to stability, and the challenge is rewarding. Completing runs and unlocking content provides a strong sense of accomplishment. The game offers good value and engaging strategy.
- Admiration (weight 0.03): Players admire the game's thoughtful handling of homelessness, its emotional depth, and the developer's dedication. The realistic portrayal and social message are powerful. The craftsmanship and artistic value are highly praised.
- Sadness (weight 0.03): The game's realistic depiction of homelessness and the struggles of characters evoke sadness. Tragic events, such as losing a guitar or facing cruelty, are emotionally impactful. The overall tone and portrayal of hardship create a somber experience.
- Anger (weight 0.02): Players are angered by unfair mechanics, such as random job failures and punitive events that wipe out progress. Bugs that cause loss of money, residence, or save files are infuriating. The game's broken balance and illogical systems make victory feel impossible.
- Love (weight 0.02): Players love the game's concept, characters, and emotional impact. The challenging but fair gameplay and immersive storylines keep them engaged. The developer's care and the game's message about homelessness are deeply appreciated.
- Empathy (weight 0.02): The realistic portrayal of homelessness fosters empathy, making players feel the weight of rejection and struggle. The game raises awareness and encourages understanding of homeless people's daily challenges. Players reflect on the hardships faced by those living on the streets.
- Excitement (weight 0.02): Players are excited by the game's addictive roguelike gameplay and meaningful choices. The unique concept and unpredictable runs keep them engaged. The potential for future updates and the game's overall quality generate enthusiasm.
- Annoyance (weight 0.02): Annoyance stems from frequent misclicks leading to police warnings, lack of a map, and bugs that force restarts. The limited time in a day and location reshuffling after re-entering add to the irritation. Visual issues and RNG dependence also contribute.
- Engagement (weight 0.02): The game's addictive loop and pressure-filled systems keep players coming back. The challenge of guiding the character through another day is captivating. The tension and sense of responsibility for mistakes make it hard to put down.
- Sympathy (weight 0.01): Players sympathize with the protagonist's constant struggle for food and shelter, and the harsh treatment from others. The realistic depiction of homelessness and helplessness evokes compassion. The game's portrayal of hardship resonates emotionally.
- Despair (weight 0.01): Despair arises from repeated failures and the feeling of being trapped in homelessness. Setbacks like budget cuts and crime records make progress feel impossible. The dark themes and constant struggle lead to giving up.
- Hope (weight 0.01): Hope is inspired by seeing the character overcome adversity and make tangible progress. Small victories, like buying a guitar or making a friend, provide motivation. Players wish for the game's continued improvement and success.
- Amusement (weight 0.01): Amusement comes from the game's absurd situations, such as faulty translations and odd menstruation mechanics. The bleak premise is lightened by dark humor and ridiculous events. Characters' excuses and the game's oddities provide comic relief.
- Gratitude (weight 0.01): Players feel gratitude for the game's ability to build empathy and understanding of homelessness. The game serves as a reminder to appreciate one's own circumstances. The developer's efforts and the game's creation are valued.
- Addiction (weight 0.01): The game is highly addictive due to its compelling gameplay loop and high replayability. Many players find themselves drawn into multiple playthroughs. The challenge and progression keep them hooked.}