Info about Overdungeon:

Official game description:
 
Overdungeon is a completely new style real-time card games that has combined elements from rogue-like, tower defense and card games, which is full of random elements, and easy to play!
To defeat formidable enemies and clear the dungeon in the end, you need a deck of powerful cards! Alpaca, Dog and grand Chicken Coop, which one is your Joker. Play it out!
■ Dynamic Deck Building
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Abounding cards of different types, such as animals, buildings, spells, traps, and so on; and they are still expanding! A card do make a difference with its unique features in a deck. Create your own powerful deck, and make it to the top!
■ Playful Cards with Memes
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Cards are not just useful in the battle, but also playful with memes! Cats, Dogs, silly Alpacas, Carnot cycle and grand Chicken Coop, this is the Craziest Dungeon ever! Summon the poultry and pets to fight, witness and enjoy the stacking fun! A warm reminder, Trypophobians are advised to avoid!
■ Breathtaking Real-time Battle
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Play the card right to wipe the enemy out! We combined RTS with card games to make Overdungeon a semi-real-time strategy game. Ensure you have enough cards to draw and play endlessly in a single run! Come and experience the thrill of crushing a Boss!
■ Everchanging Map
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Random and changing are cores to a rogue-like game, so does Overdungeon! The map changes every time you play. Every time you enter the dungeon, there is always a brand new adventure awaits you! As the circumstance varies, will you risk your life to challenge elite monsters for the greater loot? Or just take a nap for the forthcoming journey? With more than 50 types of events, you’ll never know what will happen this time!
■ Various Relics
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To improve the strategy and randomness of Overdungeon, we created the fabulous Relic System! Various relics drop in random, they may upgrade your deck or change draw order, and may further reverse the situation.

Release date: 22 Aug, 2019

Categories: Real-time Strategy, Deckbuilding, Roguelike, Tower Defense, Unit Management, Procedural Generation


- Hardware Profile: No data
Feature extractions:
- Community Price: No data
- Playtime Metrics: No data
- Time-to-fun: No data
- Player Archetypes: No data


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Highly Enjoyable & Addictive Gameplay (weight 0.59): Players consistently find the game fun, dynamic, and addictive, highlighting its quick play sessions, replayability, and stress-free nature. It's praised for being easy to pick up, even for newcomers to card games, and offers a refreshing experience with exponential growth and chaotic, satisfying victories.
- Satisfying & Overpowered Combos (weight 0.38): A core appeal is the ability to create incredibly strong and often absurd card combinations, leading to explosive damage, screen-filling summons, and 'my turn forever' scenarios. This high ceiling for synergy and the ease of establishing powerful combos provide immense satisfaction and a 'power fantasy' for players.
- Diverse Strategies & Deck Building (weight 0.27): The game supports a wide range of strategic approaches, allowing players to focus on different archetypes like animals, buildings, or magic. With various heroes, cards, artifacts, and a flexible cost mechanism, players have ample freedom to experiment and build unique, powerful decks.
- High Quality & Potential (weight 0.25): Many players consider the game 'god-tier' or 'top tier jank,' praising its innovative gameplay, rich content, and overall design concept. It's seen as a well-put-together title with immense potential, offering more than its price and deserving of positive feedback.
- Engaging Visuals & Audio (weight 0.16): The game features wonderful graphics, an excellent soundtrack, and chaotic, gorgeous battle scenes. Visual effects are exhilarating, especially when strategies succeed, and the screen can be filled with amusing, giant animals, enhancing the overall play experience.
- Accessible Difficulty & High Rolls (weight 0.12): The game is noted for its relatively low difficulty and high tolerance for player mistakes, making it friendly for casual gamers. It allows for frequent 'super high-roll' moments and intense inflation, which players find highly amusing and satisfying.

Common complaints:
- Limited Content & Low Difficulty (weight 0.38): Players feel the game lacks sufficient content, depth, and replayability, leading to a sense of incompleteness. The difficulty is consistently low, even on harder settings, which diminishes engagement and strategic challenge.
- Poor Game Balance (weight 0.36): There are widespread complaints about the game's balance, with many cards and relics being overpowered or underpowered. This leads to repetitive strategies, a lack of variety, and an overall shallow experience.
- Developer Abandonment & No Updates (weight 0.35): A significant concern is the perception that developers have abandoned the game, leading to a lack of updates, unaddressed bugs, and unfulfilled promises. This has resulted in a 'half-finished' product despite initial potential.
- Lack of Strategic Depth (weight 0.22): The game is criticized for lacking strategic depth compared to other roguelike deck-builders like Slay the Spire. Gameplay often devolves into simply playing strong cards rather than intricate strategic thinking, reducing the sense of accomplishment.
- Severe Performance Issues (weight 0.18): The game suffers from significant performance issues, especially in later stages or with many units on screen. This causes severe lag, choppiness, and even crashes, making it difficult to play even on high-end PCs.
- Localization & Polish Issues (weight 0.13): The game suffers from poor localization, particularly in Chinese, with 'engrish' and incomplete translations. This contributes to an overall unpolished feel, alongside other minor rough edges.
- Unresponsive & Buggy Gameplay (weight 0.1): Players have encountered critical bugs that prevent the game from loading or make battle cards unresponsive. These issues significantly hinder the ability to play and enjoy the game.
- Insufficient Card & Character Variety (weight 0.1): Players desire more variety in card sets and character options. The current selection is seen as limited, with characters often sharing the same deck options, making character choice feel irrelevant.
- Problematic Achievements & Progression (weight 0.06): Achievements are often unreasonably difficult, requiring specific 'infinite' strategies, and meta-progression is inconsistently applied across different game modes. This creates a frustrating and confusing experience for players.
- Missing Quality of Life Features (weight 0.04): Key quality of life features, such as a 'save mid-run' option and a convenient 'pause' button, are missing. This impacts player convenience and the ability to manage gameplay sessions effectively.
- Harsh Daily Challenge Conditions (weight 0.04): Daily challenge conditions are sometimes perceived as harsh or strange, leading to a poor game experience and, in some cases, bugs that waste attempts.
- Lack of Story & Repetitive Music (weight 0.04): The game is criticized for its lack of a compelling story and a limited, repetitive music selection. This detracts from the overall immersion and long-term enjoyment.
- Inadequate Tutorials (weight 0.03): The game lacks detailed and clear tutorials, with the existing beginner interface being simple and text-heavy. This makes it difficult for new players to understand game mechanics.

Gameplay feedback:
- Hybrid Real-time Card Battler (weight 0.99): The game uniquely blends real-time strategy, deck-building, and tower defense elements, drawing comparisons to Slay the Spire, Clash Royale, and RTS games. Players manage a hand of cards in real-time to summon units, cast spells, and build structures, with battles unfolding dynamically on the field.
- Diverse Card Types & Mechanics (weight 0.86): Cards are categorized into Animal, Attack, Building, and Spell types, each with distinct functions like summoning units, direct damage, field presence, or utility. A unique cost system uses cards themselves as resources, and players can often play many cards per turn, leading to rapid, high-volume gameplay.
- Strategic Deck Building & Relics (weight 0.68): Players build and refine their decks by selecting cards, upgrading them at campfires, and acquiring powerful relics that significantly alter gameplay. The game offers many options for combining different card sets and character-specific decks, allowing for varied strategies and powerful synergies.
- Roguelike Progression & Replayability (weight 0.5): The game features a roguelike structure with dungeon crawling, path selection, and permanent death, similar to Slay the Spire. This format, combined with diverse card and relic combinations, offers high replayability and encourages strategic deck building and adaptation.
- Turn Time Limits (weight 0.46): Turns, except for the first, are subject to a time limit. Failing to play cards within this window results in a skipped turn, adding a layer of pressure and requiring quick decision-making during combat.
- Dynamic Combat & Unit Management (weight 0.31): Combat is dynamic and requires quick judgment, with units moving and fighting automatically on the battlefield. Players must strategically deploy animals, buildings, and spells, often in large numbers, to overwhelm enemies or manage threats using taunt and shield mechanics.
- Enemy Variety & Actions (weight 0.05): Main enemies perform diverse actions each turn, including summoning creatures, direct attacks, and applying negative statuses. This requires players to adapt their strategies to counter specific enemy abilities and threats.
- Endgame Content Limitations (weight 0.05): Feedback suggests that the endgame quest mode currently lacks significant challenge, and season dungeons, while increasing in difficulty, are not an endless mode. Arena victories provide limited experience for quest mode.
- Steam Deck Compatibility (weight 0.05): The game is playable on the Steam Deck, utilizing the trackpad and right trigger-shoulder button for input, indicating good compatibility for handheld play.

Performance notes:
- High hardware demands (weight 0.1): The game is perceived as very demanding on PC hardware, particularly when certain powerful builds are used or many units are summoned. Players note that even high-end systems struggle, indicating a need for better optimization rather than just more powerful hardware.
- Memory usage concerns (weight 0.05): There are indications that the game might have a memory leak or continuously increasing memory usage over time. One player suggested using third-party software to mitigate this, highlighting a potential area for optimization.
- Poor optimization algorithm (weight 0.02): One review explicitly states that the game's optimization algorithm is terrible. While a single point, it directly addresses the underlying cause of the performance issues reported by many players.

Recommendations:
- Recommended for casual players (weight 0.18): The game is highly recommended for casual gamers, beginners in deck-building, and those who enjoy quick, quirky card games. It's noted as suitable for players who prefer less strategic depth or extensive thinking.
- Potential with future updates (weight 0.18): Players express a willingness to recommend or revisit the game if significant content updates, balance changes, and new features are introduced. There's an expectation for improvements in difficulty, pause systems, and overall content.
- Game currently not recommended (weight 0.17): Many players do not recommend the game in its current state due to perceived abandonment, unfinished aspects, and bugs. They advise waiting for significant fixes and updates before purchasing.
- Enjoyable for specific playstyles (weight 0.1): The game is recommended for players who enjoy explosive battle scenes, chaotic fun, or the pleasure of overwhelming opponents with absurd strength and hilarious combos. It caters to those who like dominating with firepower or sheer numbers.
- Consider purchasing on sale (weight 0.09): Several reviewers recommend buying the game when it is on sale, suggesting that the current price might be a barrier or that the game's value proposition improves with a discount.
- Support motivated developers (weight 0.05): Some players recommend buying the game to support the small development team, citing their motivation and frequent updates as reasons to invest, even in its early access state.
- Not for hardcore roguelike fans (weight 0.05): The game may not be suitable for hardcore Slay the Spire players or those seeking ultimate difficulty and deep strategic challenge, indicating a different target audience.
- Mixed recommendation on value (weight 0.04): There's a mixed sentiment regarding the game's value for money, with some recommending it widely and others cautioning those who are budget-conscious.
- DLC recommendations and requests (weight 0.03): The 'Mr. Almighty' paid DLC is recommended, but there's also a desire for more affordable and diverse pack DLCs, indicating interest in expanding content options.

Other player notes:
- Game's Development Status (weight 0.19): The game is currently in Early Access and undergoing active development. Players acknowledge that specifications change and some features are not yet implemented, with frequent updates occurring.
- High Completion, Short Playtime (weight 0.09): Despite being in Early Access, the game feels relatively complete, with some players spending many hours to achieve everything. However, it currently lacks unlockable content to sustain long-term engagement.
- Gameplay Mechanic Adjustments (weight 0.08): Suggestions include lowering the cost of optimizing hand cards, increasing card play speed, reducing enemy attack speed, and adjusting taunt and AOE damage mechanics.
- Comparison to Slay the Spire (weight 0.05): The game is compared to 'Slay the Spire,' with players noting similarities but also differences in difficulty and the need for long-term commitment from developers.
- Excellent BGM (weight 0.03): Players appreciate the game's background music and hope for more tracks to be added in future updates.
- Affordable Price (weight 0.03): The game is considered to be low-priced and affordable by reviewers.

Emotions:
- Satisfaction (weight 0.2): Players feel satisfied by the game's core mechanics, particularly the ability to create overpowered card combinations and experience exponential growth, leading to easy victories and a sense of overwhelming strength. The game's high replayability, diverse content, unique approach to the roguelike genre, and active development also contribute to a positive overall experience.
- Excitement (weight 0.15): Excitement stems from the game's innovative and addictive gameplay, characterized by chaotic and gorgeous battle scenes, powerful over-the-top combos, and the ability to overwhelm enemies with units and spells. The potential for future updates, new mechanics, and the developers' responsiveness further fuel this excitement, creating a 'madness' of extreme card synergies and a strong power fantasy.
- Disappointment (weight 0.13): Disappointment is primarily caused by the game feeling incomplete or abandoned, with a perceived lack of content, slow update frequency, and unfulfilled promises from the developers. Players express frustration over wasted potential, numerous bugs, poor localization, and a lack of strategic depth or challenge, leading to a sense that the game is unfinished or poorly executed.
- Frustration (weight 0.13): Frustration arises from technical issues such as performance problems, lag with many units, and poor optimization that can break the game or impact hardware. Players are also frustrated by the lack of updates, unaddressed bugs, poor balance changes that remove fun combos, and a perceived lack of strategic depth or a true endless mode.
- Joy (weight 0.07): Joy is experienced through the game's fun and chaotic nature, particularly the ability to build decks and create overpowered combinations that lead to intense inflation and breaking taboos. The game's accessibility, simple gameplay, cute animal card designs, and amusing visual effects contribute to a lighthearted and enjoyable experience.
- Hope (weight 0.05): Players express hope for the game's future, anticipating continued updates, polish, and improvements, especially regarding performance, balance, and new content like an endless mode. This hope is often tied to the potential for the game to evolve and address current shortcomings, becoming an even better title.
- Appreciation (weight 0.03): Appreciation is directed towards the development team's passion, sincerity, and innovative approach to the game, including their responsiveness to user feedback and frequent updates. Players value the game's accessibility, replayability, and the developers' courage in creating a unique experience.
- Anger (weight 0.03): Anger is directed at the developers for perceived abandonment of the project, short-sightedness, and attempts to 'milk money' without fixing long-standing bugs. This emotion stems from a feeling of betrayal and poor value due to unaddressed issues and a lack of continued support.
- Anticipation (weight 0.02): Anticipation is driven by the desire for more content, new games in a similar style, and future improvements or balance adjustments. Players are eager to continue playing and see the game's potential realized through ongoing development.
- Concern (weight 0.02): Concern focuses on technical limitations like severe PC strain and performance requirements, as well as gameplay issues such as balance problems, lack of strategic depth, limited content, and UI issues. Players worry about the game's long-term viability and enjoyment due to these unresolved problems.
- Enjoyment (weight 0.02): Players experience enjoyment from the game's chaotic and fun gameplay, finding it exceptionally pleasant to play through despite any flaws. The pleasant background music also contributes to this positive feeling.
- Amusement (weight 0.02): Amusement comes from the game's chaotic and 'stupid' nature, particularly the visual spectacle of giant animals filling the screen and game-breaking decks creating hilarious motion. The challenge to PC specs and the crude mess of visual effects also contribute to this lighthearted feeling.
- Desire (weight 0.02): Players express a desire for specific new features, primarily a true endless mode, more deck variety, and additional gameplay content to enhance the overall experience.
- Confusion (weight 0.01): Confusion arises from unclear game mechanics, unexplained card effects, and an ambiguous ending, making it difficult for players to understand how certain aspects of the game function or what the narrative conclusion signifies.
- Distrust (weight 0.01): Distrust is directed towards the developers and their future projects, stemming from perceived poor commercial practices and a lack of confidence in their commitment to ongoing support and quality.
- Engagement (weight 0.01): Engagement is demonstrated through significant playtime, such as 150 hours, and the act of providing detailed suggestions, indicating a deep involvement and investment in the game.
- Relief (weight 0.01): Relief is felt when the game, previously abandoned or stagnant, begins receiving updates again, signaling a positive reversal of a negative trend and renewed developer attention.
- Criticism (weight 0.01): Criticism is aimed at the development team's overall approach and update strategy, suggesting dissatisfaction with how the game is being managed and evolved.
- Regret (weight 0.01): Regret is expressed over the game's unfulfilled potential and, in some cases, the purchase itself, indicating a feeling that the game did not live up to expectations or was not a worthwhile investment.
- Addiction (weight 0): Addiction is attributed to the game's broken balance, which, despite being a flaw, creates a compelling and hard-to-stop gameplay loop for some players.}