Info about Narcos: Rise of the Cartels:

Official game description:
  
Welcome to Colombia, 1980’s - the fires of El Patrón's empire have been lit, its influence spanning borders, and expansion unabated. Influence and corruption is rife; cops, guards, politicians and those in between are falling into the pocket of the Medellín Cartel, and after years of production, America is finally taking notice.  
Narcos: Rise of the Cartels tells the story of the hit Netflix TV series, of the rise and fall of El Patrón. Choose your side and ally with the DEA or conversely side with the Narcos. Explore recognisable locations from the show and take a role in pivotal world-altering events and battles that will define and shift the war on drugs.  
Form your team from a variety of class-specific roles, join leading characters, upgrade your skills and take part in brutal turn-based combat, where your actions will have consequence.  
Plata o Plomo?  
*   **BASED ON THE HIT NETFLIX TV SERIES**  
    Authenticity is at the core of the Narcos experience and highly recognisable and iconic characters from the TV show are available to control and play, such as El Mexicano, Murphy, Peña, Primo and more. Every 'leader' character offers unique gameplay abilities and perks to help turn the tide of battle.
*   **FAST-PACED STRATEGY COMBAT**  
    Narcos: Rise of the Cartels takes turn-based strategy combat to a whole new level with units possessing the ability to move individually one after another or multiple times within one turn, meaning the pace always being ramped up. Plan your moves wisely but be cautious as there are always consequences to your actions.
*   **EVERY WAR HAS TWO SIDES**  
    Featuring two unique campaigns, Narcos: Rise of the Cartels allows you to see the war from both sides. Choose to side with the DEA and fight alongside Steve Murphy to bring down the drug empire, or choose to side with the Narcos in order to help found, grow and expand the empire under the watchful eye of El Patrón.
*   **COUNTERACT AND KILL-SHOT**  
    Innovative gameplay mechanics keep the turn-based genre fresh by allowing you to take third-person control of your units in order to engage enemies directly, giving you the opportunity to deal critical damage at optimum moments.

Release date: Nov 19, 2019

Categories: Turn-based Tactical, Squad Management, Cover Shooter, Two-Phase Gameplay, Narrative Adventure, TV Series Tie-in, Skill Progression System

Feature scans:
- Proton/Linux: score 58; verdict: Tinkering Required; summary: Reviewer evidence centers on Steam Deck / Proton compatibility. Users consistently report that the game is labeled Steam Deck Verified but does not launch out of the box, and that the only reliable path to gameplay is manually forcing Proton 6.3-8 via the compatibility settings (a workaround found on ProtonDB). Once that Proton version is selected, at least some users reach a stable playable state. There is no evidence of anti-cheat, DRM, or native-build blockers; the friction is launch reliability and required Proton version pinning.

- Hardware Profile: No data
Feature extractions:
- Community Price:
  - Community fair range: $5.00 - $10.00
  - Reasoning: The reviews consistently reject full price and recommend buying on sale, in a bundle, or with a deep discount. One reviewer considers 50% off worth it, while another says GBP 9.99 still felt excessive, and a third says even the 6 EUR lowest recorded price was not worth it. A positive review calls the game well priced but gives no specific amount. This suggests the community fair base-game price is likely in the $5-$10 USD range, with low confidence because no exact base price is stated and the comments conflict slightly.
- Playtime Metrics:
  - Game completion: 25.0h
  - Story completion: 18.0h
  - Session length: 0.8h
  - Endgame: N/A
  - Reasoning: Full completion: one translated Spanish review states that adding the Narcos campaign gives a total of 20-30 hours to finish both campaigns and get all achievements; an English review similarly says both campaigns last about 20-25 hours. I use the midpoint of the 20-30 hour full-completion estimate, 25 hours. Story completion: a review directly lists "Story is 18 Hours," so I use 18 hours. Session length: a review says the game can be played in 30-minute to 1-hour segments; midpoint is 0.75 hours. Endgame: no separate post-story/endgame time is reported; achievement hunting appears included in the full-completion estimates, so endgame is null.
- Time-to-fun:
  - Summary: Some players get at least an hour or two of fun before repetitive missions, shallow tactics, and repeated content make the game boring. The game does not sustain enjoyment for most reporting players.
  - Stance: Fun then drops
  - Anchor: N/A
  - Time to anchor: N/A
  - Friction: Repetitive side missions are required to unlock main campaign missions.; Only one unit per turn and limited movement make encounters slow and repetitive.; Repetitive AI, enemies, and locations reduce tactical variety.; Too few maps and reused locations diminish progression.; Poor storytelling and simplistic mechanics make the game boring.; Early squad weakness and scarce resources can make missions frustrating.
  - Unlock drivers: N/A
  - Conditions: Progression requires selecting and completing repetitive side missions before the next main mission unlocks.; Early game is harder when the squad is weak and lacks resources to replace or upgrade units.; Some players may become addicted despite the reported repetition.
- Player Archetypes:
  - Narcos Show Fan (buy)
    - Motivation: Seeing the Narcos TV series world, characters, and story adapted into a game.
    - Playstyle: Plays through the campaign for the show's characters and narrative, often tolerating simplified tactics.
    - Experience: mixed
    - Purchase stance: buy
    - Labels: fan of the series; fan of the Netflix show
    - Reference games: N/A
  - XCOM-Style Tactics Veteran (no buy)
    - Motivation: Deep, challenging squad-based tactical strategy comparable to XCOM.
    - Playstyle: Expects full squad control, customization, strong AI, and meaningful tactical decisions; judges the game against established XCOM-like systems.
    - Experience: veteran
    - Purchase stance: no buy
    - Labels: N/A
    - Reference games: XCOM
  - Casual Turn-Based Newcomer (buy)
    - Motivation: Accessible, low-pressure turn-based tactics for chill solo play.
    - Playstyle: Plays casually on easy or medium difficulty, accepts the one-unit-per-turn system, and values short missions and simple mechanics.
    - Experience: newcomer
    - Purchase stance: buy
    - Labels: casual gamer
    - Reference games: Phoenix Point; XCOM
  - Achievement Hunter Completionist (buy)
    - Motivation: Earning achievements and completing games efficiently.
    - Playstyle: Optimizes for achievements, clears side missions, pursues 100% completion, and follows curator or guide advice.
    - Experience: familiar
    - Purchase stance: buy
    - Labels: achievement hunter; completionist; desperate achievement hunter
    - Reference games: N/A


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Manual shooting and counterattack system (weight 0.5): The real-time first-person shooting during enemy turns (counterattack, overwatch) is widely appreciated for adding active engagement and reducing reliance on random chance. Many call it innovative and satisfying.
- Enjoyable overall gameplay loop (weight 0.48): Many players find the game fun and entertaining, especially for fans of turn-based tactics. It offers a rewarding micro-XCOM experience with strategic depth.
- Positive visual presentation praised (weight 0.41): Multiple clusters highlight the game's graphics positively, describing them as beautiful, good, or acceptable for the genre. Some note detailed characters, blood effects, and cutscenes that align with the TV series.
- Good music and sound design (weight 0.4): The soundtrack, largely taken from the Narcos show, is frequently praised as excellent and fitting. Voice acting and sound effects are also noted as decent or good.
- Character classes and skill system (weight 0.38): The variety of classes, skills, and perks allows for diverse playstyles and synergies. Leveling up and unlocking new abilities is a satisfying progression system.
- Play as DEA and Cartel (weight 0.36): A major appreciated feature is the ability to play through two distinct campaigns—DEA and Narcos—which adds replayability and variety. This dual-perspective design is frequently mentioned as a strong point.
- Varied missions and maps (weight 0.34): Missions are diverse, with side quests offering different objectives and adjustable difficulty. Maps are well-designed and fit the story, featuring locations like casinos, jungles, and Colombian neighborhoods.
- One unit per turn mechanic (weight 0.31): The one-unit-per-turn system is repeatedly noted as a challenging and strategic twist on turn-based combat, distinct from XCOM-like games. Many find it adds depth and requires careful planning.
- Story and cutscenes praised (weight 0.31): The story is often described as engaging, with good cutscenes that follow the first season of the show. Live-action inserts and voiceovers from the series enhance the narrative experience.
- Turn-based tactics inspired by XCOM (weight 0.26): The game is often compared to XCOM and Jagged Alliance, with a turn-based tactical core that appeals to fans of the genre. Its unique twists, like one-unit-per-turn, distinguish it.
- Narcos show atmosphere and fidelity (weight 0.26): Players frequently praise the game's faithful recreation of the Narcos TV series atmosphere, including recognizable locations, characters, and music. The setting and thematic consistency are highlighted as strong points.
- Unique turn-based strategy concept (weight 0.21): The idea of a turn-based strategy set in the cartel world is considered original and novel. Some appreciate that it tries something different from typical XCOM clones.
- Positive for Narcos fans (weight 0.17): The game is especially recommended for fans of the Narcos TV series, as it captures the show's essence and features recognizable characters. It is seen as a faithful adaptation.
- Detailed graphical elements (weight 0.13): Specific graphical details like firearm engravings, wounded animations, and character icons are praised for their fidelity. These add to the immersion.
- Permanent death adds tension (weight 0.11): Characters can die permanently, which raises the stakes and encourages careful tactical decisions. Some players feel attached to their squad and mourn losses.
- Good value on sale (weight 0.1): Several reviewers suggest the game is worth buying at a discount, especially for fans of the series. It is seen as a decent catch on promo.
- Some technical and quality issues (weight 0.1): A few players mention minor glitches, stiff animations, or passable art. However, these are generally not game-breaking and the game remains enjoyable.
- Low system requirements (weight 0.07): The game runs on almost any PC, making it accessible to a wide audience. It is also noted as a good indie game.
- Korean localization appreciated (weight 0.04): The availability of Korean localization is mentioned as a positive for Korean-speaking players.

Common complaints:
- One unit per turn cripples squads (weight 0.67): Players repeatedly complain that despite having a squad of 4-6 characters, only one unit can act per turn, making the rest useless and the squad mechanic pointless. This restriction applies to movement, actions, and even the core turn structure, severely reducing tactical depth.
- Poor enemy AI behavior (weight 0.31): The AI is widely criticized for being dumb, suicidal, and lacking self-preservation. Enemies often rush out of cover, get stuck, or do nothing for multiple turns, severely undermining the tactical challenge.
- Repetitive side missions and maps (weight 0.29): Side missions are criticized as highly repetitive, often reusing the same maps and requiring players to grind them to unlock main missions. This repetition extends to story missions as well, leading to tedium.
- Inferior to XCOM and Jagged Alliance (weight 0.28): Many reviewers compare the game unfavorably to XCOM and Jagged Alliance, stating it tries to emulate them but fails in almost every aspect, including strategy, implementation, and overall fun.
- Lacks tactical depth and strategy (weight 0.26): Reviewers state the game fails as a tactical experience, with very little strategy involved. The turn-based system and one-move-per-turn rule are specifically called out as lacking depth and not feeling tactical.
- Game feels bad and overpriced (weight 0.25): A significant number of players describe the game as bad, horrible, or lame overall, and many feel it is not worth the full price. This sentiment reflects broad dissatisfaction with the game's quality.
- No equipment or unit customization (weight 0.2): Players complain about the inability to change, combine, or customize weapons and equipment, as well as limited unit customization beyond spending skill points. This lack of customization is seen as a missing core feature.
- Weak and shallow story (weight 0.12): The story is described as weak, shallow, and unengaging, bringing nothing new or interesting to the genre. This further detracts from the overall experience.
- Poor menu navigation and interface (weight 0.08): The menu system is criticized for lacking intuitive navigation, being slow, and missing hotkeys. This makes the user interface cumbersome and frustrating.
- Forgettable and unremarkable soundtrack (weight 0.07): The soundtrack is often described as forgettable and redundant, adding no emotional impact to the game. It fails to enhance the experience meaningfully.

Gameplay feedback:
- One unit per turn (weight 0.87): Only one unit can be moved or acted with per turn. This applies to both player and enemy turns.
- Turn-based tactical strategy (weight 0.49): The game is a turn-based tactical strategy game. It follows the XCOM style with a mission structure.
- Two campaigns: DEA and Narcos (weight 0.42): There are two story campaigns: one for the DEA and one for the Narcos cartel. They share identical missions but have different stories.
- XCOM-like gameplay (weight 0.28): The game is similar to XCOM, featuring turn-based tactics and strategy. Some find it simplified compared to XCOM.
- Side missions unlock main missions (weight 0.23): Side missions are required to unlock main campaign missions. Completing a certain number of side missions progresses the story.
- Squad of up to 5 (weight 0.19): You can deploy up to 5 fighters, with one leader. The squad size may be limited by money.
- Skill and perk progression (weight 0.17): Units level up and allow you to choose skills and perks. Skill points can be spent to customize units.
- Counter and kill-shot mechanics (weight 0.14): The game features counterattack and kill-shot mechanics. Positioning is important for these.
- Action and movement points (weight 0.08): Each turn grants one movement point and one action point. This limits what a unit can do per turn.
- Cover system with full/half cover (weight 0.08): The game has a cover system with full cover and half cover. This affects defense and tactics.
- Earn money and skill points (weight 0.08): Missions reward money and skill points. These are used for progression and upgrades.
- Side quests with objectives (weight 0.08): Side quests have various objectives. They are part of the game's mission structure.
- Side mission difficulty levels (weight 0.08): Side missions have selectable difficulty levels, indicated by 1 to 3 skulls. This allows players to choose challenge.
- Limited customization options (weight 0.08): Weapons and clothing cannot be swapped. Only skills and perks can be customized via skill points.
- Campaign length varies (weight 0.08): Each side has around 16 main missions, though some report 9. Missions are unlocked through side missions.
- Resting restores health (weight 0.07): Resting restores 1 HP. This is a basic health recovery mechanic.

Performance notes:
- Frequent crashes (weight 0.09): Multiple reports of crashes, including occasional crashes and lots of crashes during gameplay.
- Performance issues and FPS drops (weight 0.08): The game does not always run fluidly, and cutscenes suffer from FPS drops. This affects the overall smoothness of the experience.
- Crashes on specific maps (weight 0.05): The game crashes on certain maps such as Casino, Bridge, and Suburbs with a Fatal Error 4 UEngine. This prevents players from completing missions on those maps.
- Mouse cursor disappears bug (weight 0.05): After completing a Narcos story mission, the mouse cursor disappears, forcing a force quit. This may be related to playing in Windowed mode.
- Crashes during NPC turns (weight 0.05): Crashes occur when an NPC takes their turn, forcing players to restart the mission. This disrupts the flow of gameplay.
- General bugs (weight 0.04): Players report encountering various bugs in the game, though specific details are not provided.

Recommendations:
- Wait for a sale (weight 0.36): A recurring recommendation is to buy the game only on sale or at a deep discount, as the full price is considered too high for the offered value. Some suggest waiting for a bundle or a 90% discount.
- Not worth buying (weight 0.32): Many reviewers strongly advise against purchasing the game, calling it a waste of money and time. They feel it is not worth playing even if free or very cheap.
- Fans of Narcos show (weight 0.3): Reviews frequently mention that fans of the Narcos TV series will enjoy the game, though some warn that even fans might be disappointed. The game is seen as tailored to that audience.
- Poor XCOM comparison (weight 0.28): Many reviewers compare the game unfavorably to XCOM, stating it does not meet that level of quality. Some recommend avoiding it if you expect an XCOM-like experience.
- Good for turn-based fans (weight 0.26): The game is recommended for players who enjoy turn-based combat and tactical strategy games. However, opinions are split, with some saying it is not for connoisseurs of the genre.
- Cheap but flawed (weight 0.2): The low price is a common justification for recommending the game, but it comes with many flaws. Some say it is only worth it at a very low price.
- Recommended for specific groups (weight 0.19): The game is recommended for niche groups like achievement hunters, casual gamers, and fans of the show. It is not for everyone.
- Avoid even if free (weight 0.18): Several reviewers strongly advise avoiding the game altogether, even if it is free. They say it is not worth the time and attention.
- Not for hardcore strategists (weight 0.18): Reviewers warn that the game is watered down and not recommended for players expecting deep strategy. It may not satisfy those looking for an in-depth tactical experience.
- Bad execution overall (weight 0.18): The game has a good idea but weak execution, with many flaws that make it hard to recommend. Some call it practically unplayable or complete trash.
- Recommended for casual gamers (weight 0.17): Some reviewers recommend the game for casual players who try new games without finishing them, or as a timekiller. It is also suggested for achievement hunters and completionists.
- Try before you buy (weight 0.14): Some suggest giving the game a chance despite negative reviews, or trying it out without high expectations. Others recommend watching non-commentary gameplay first.
- Better alternatives exist (weight 0.12): Reviewers mention many better strategy games available, recommending titles like Gears Tactics, ATOM RPG, and This is the Police. They suggest playing those instead.
- Good initiation title (weight 0.11): The game is recommended as an initiation title for those new to the genre because it is not very complex. It is also suggested for players who are not fans of the genre but want to try it.
- Low budget mobile-like (weight 0.05): The game is described as a low budget strategy game similar to mobile games. Some reviewers say it may be enjoyable if you like such games.
- Recommended for Jagged Alliance fans (weight 0.05): A reviewer recommends the game specifically for fans of Jagged Alliance. This suggests it may appeal to that niche audience.
- Store removal not missed (weight 0.04): One reviewer mentions that little was lost with the store removal, suggesting that feature was not valuable. This implies a lack of important content.
- Returned the game (weight 0.04): A reviewer returned the game, which implicitly means they do not recommend it. This indicates a strong negative experience.
- Uncertain recommendation (weight 0.04): At least one reviewer is unsure if they can recommend the game. This reflects mixed feelings and indecision about its overall quality.

Other player notes:
- Based on Narcos series (weight 0.74): The game is based on the Narcos Netflix series, specifically its first season, with DEA and Narcos campaigns reflecting the show's events.
- XCOM-like tactics comparison (weight 0.56): Numerous reviews compare the game to XCOM, noting it lacks depth and options, with some calling it a stripped-down or micro-XCOM experience.
- Two short campaigns (weight 0.25): The game features two campaigns (DEA and Narcos) lasting about 20-25 hours combined, with similar missions aside from main story differences.
- Not as deep as Jagged Alliance (weight 0.23): Comparisons to Jagged Alliance and similar tactics games suggest the game is not on the same level, with a less satisfying turn system.
- Low price good value (weight 0.22): Many reviewers purchased the game at a low price (under $5) and found it worth the cost, though some note it's not worth full price.
- Visuals and sound dated (weight 0.21): Graphics are considered dated for a 2019 release, resembling a mobile port, while the soundtrack and cutscenes are taken from the TV series.
- Feels like mobile game (weight 0.16): Several reviews note the game feels like a mobile time killer or a mobile port, despite not being one, indicating simplistic design.
- Poor quality and rushed (weight 0.15): Critics describe the game as cheap-made, underfunded, and a rushed tie-in to the show, with negative reviews about its overall quality.
- Limited map variety (weight 0.15): Maps are limited and repetitive, with side missions reusing the same one or two maps, which impacts gameplay longevity.
- Story follows Narcos season 1 (weight 0.15): The narrative closely follows season 1 of Narcos, centered on Pablo Escobar and DEA agents Murphy and Pena, with cinematics and cutscenes.
- Low sales and player count (weight 0.14): The game had low sales, with only about 1% of players finishing the story, and it has been removed from the store.
- Easy achievements, quick completion (weight 0.14): Achievements are straightforward and can be completed in 16-20 hours, with no difficult requirements, making it appealing for achievement hunters.
- Missing mid-mission saves (weight 0.12): The game only autosaves at mission start/end, with no mid-mission save option, forcing players to replay entire missions on failure.
- Technical issues and bugs (weight 0.12): Some players report bugs and glitches throughout the game, though others encountered none, indicating inconsistent quality.
- Steam Deck compatibility issues (weight 0.11): The game is marked as Steam Deck Verified but requires selecting Proton 6.3-8 to work properly, according to user reports.
- Linear and small scale (weight 0.09): The game is linear with small maps, lacking the open-ended strategy of comparable games like XCOM or Jagged Alliance.
- No multiplayer support (weight 0.08): The game has no multiplayer mode or Steam Workshop integration, limiting community engagement and replayability.
- Developer abandoned post-release (weight 0.05): Developers disappeared after release with no patches or communication, leaving bugs unaddressed and the game unsupported.
- Potential with more support (weight 0.05): Some reviewers believe the game could be excellent with more developer support (money and time), indicating wasted potential.

Emotions:
- Disappointment (weight 0.29): Players are disappointed because the game fails to deliver on its promising premise and the Narcos setting, especially in comparison to tactical strategy games like XCOM and Jagged Alliance. Key issues include the one-unit-per-turn system that limits tactical depth, repetitive missions and maps, missing features like multiplayer and mod support, shallow storytelling, and technical problems such as bugs and crashes. Overall, the game feels like an underdeveloped demo that squanders its potential.
- Frustration (weight 0.27): Frustration stems largely from the one-unit-per-turn mechanic, which players find tedious and limiting, making missions drag and preventing strategic squad play. Other significant causes include poor AI, bugs and crashes, unbalanced difficulty, and confusing mechanics that lead to unfair situations and wasted time. These issues combine to create a highly frustrating experience for many players.
- Boredom (weight 0.08): Boredom is primarily caused by monotonous and repetitive gameplay, including reused maps, repetitive mission structures, and a lack of variety in enemies and tactics. The one-unit-per-turn system slows down combat and makes turns feel long and uneventful, while the AI and overall design fail to provide engaging challenges. As a result, players find the game tedious and chore-like rather than exciting.
- Enjoyment (weight 0.06): Players who enjoy the game appreciate its faithful Narcos atmosphere, the strategic depth of the one-unit-per-turn system, and the fun turn-based gameplay. They also praise the graphics, voice acting, music, and map design, and find the counterattack and manual shooting mechanics satisfying. Despite flaws, many find the game entertaining and worth playing through both campaigns.
- Annoyance (weight 0.05): Annoyance arises from specific design choices such as the one-unit-per-turn mechanic combined with RNG, inconsistent weapon damage and armor values, and indestructible environments. Other irritants include tedious side-missions, enemies getting multiple turns in a row, and long delays after missions end. These elements detract from the overall experience and frustrate players.
- Satisfaction (weight 0.04): Satisfaction comes from enjoying the reaction shot and counterattack mechanics, which allow for quick kills and strategic plays. Players also find the game fun for its price, with good value and entertaining campaigns, and some appreciate the one-character-per-turn system for adding strategy. Overall, these positive aspects provide a satisfying experience for some.
- Relief (weight 0.02): Relief is felt when players manage to get the game running on Steam Deck after troubleshooting, or when they purchase it on sale despite negative reviews and end up enjoying it. The ability to overcome technical hurdles and find value in the game brings a sense of relief.
- Excitement (weight 0.02): Excitement is driven by innovative features like the counterattack and kill shot mechanics, as well as the inclusion of the show's music and familiar characters. Fans of Narcos look forward to experiencing the game's unique take on turn-based combat.
- Anger (weight 0.02): Anger is caused by technical issues such as crashes that force mission replays, especially in long missions, and a sense of the game being a waste of money. Unfair AI, random damage, and restrictive mechanics like one-unit-per-turn and unchangeable equipment further infuriate players.
- Surprise (weight 0.01): Surprise is felt when the game exceeds expectations, being a pleasant surprise for turn-based combat fans. Players find it better than they anticipated, leading to positive reactions.
- Liking (weight 0.01): Liking is expressed for elements that remind players of board games where moves are planned in advance, and for the main menu BGM from the TV series, which adds to the atmosphere.
- Disgust (weight 0.01): Disgust is provoked by the one-unit-per-turn mechanic, which some find fundamentally bad, along with poor game design and a nonsensical health restoration system. These aspects repel players and evoke strong negative reactions.
- Appreciation (weight 0.01): Appreciation is shown for the game being a delightful experience for XCOM and genre fans, with the unique one-unit-per-round mechanic adding challenge and strategy. Players value these distinctive elements.
- Dislike (weight 0.01): Dislike is specifically directed at the turn-based system's rules, which some players find unappealing and off-putting.
- Confusion (weight 0.01): Confusion arises from the unusual decision to alternate moving only one unit at a time, turning combat into 1-on-1 battles, and from mechanics that are hard to understand or game-breaking. This leaves players puzzled and unsure about the game's design.
- Sadness (weight 0.01): Sadness is felt because the Narcos show used to inspire this kind of game, but the current implementation falls short, evoking a sense of loss for what could have been.
- Affection (weight 0.01): Affection is expressed for the intro song of the show, which players find endearing and nostalgic.
- Enthusiasm (weight 0.01): Enthusiasm is driven by being hooked on the gameplay, indicating strong positive engagement and excitement.
- Indignation (weight 0.01): Indignation is felt due to gameplay that is called tactics but is seen as god-awful, provoking a sense of outrage and injustice.
- Contempt (weight 0.01): Contempt is expressed because the game feels underdeveloped and amateurish, leading to scorn and disdain.}