Info about Jet Lancer:

Official game description:
  
Jet Lancer is a high-velocity aerial combat shooter where you duel enemy aviators, hunt giant robots, and defy death at supersonic speeds.  
You are Ash Leguinn: badass pilot, highly paid mercenary, and flight-school drop out. Your day job is fine - the daily grind of dealing with Sky Pirates pays the bills - but nothing compares to the rush of demolishing a ninety-ton mechanical monstrosity at the speed of sound. And you’ll have your chance. As mechanized weapons converge on Root City, you’ll have to be at the top of your game to survive, and you’ll have to surpass your limits if you want to save the world.  
*   **Be A Badass**: Jet Lancer is easy to learn but hard to master. Precise and responsive controls make you feel like an ACE as you dodge and weave through enemy fire without even a scratch in the paint.  
*   **Surpass your Limits in Ash’s Story**: Make your way from rookie aviator to ACE pilot in a story-driven single player campaign containing 30 missions, 11 bosses, and only 1 chance to save the world.  
*   **Aggressive New Game Plus**: Go higher, further, and faster in Jet Lancer’s New Game Plus mode which features more relentless AI, new attack patterns, and some fancy new upgrades for the LANCE to provide a fresh experience.  
*   **Choose From an Extensive Arsenal**: Customizable loadout with 28 different guns, payloads, and flight components to let you dominate the skies in any way you’d like.  
*   **Customize with Accessibility Options**:We think everyone should have the opportunity to feel like an ACE pilot. To that end we’ve included anti-fatigue control toggles, adjustable dodge windows, an invincibility option, and the ability to disable screenshake and screen flashing.  
*   **Talking Cat**: There’s a talking cat! His name is Lem.  
And if that isn't enough we've got **ARCADE MODE**, Jet Lancer's take on a wave based score-attack mode!  
*   **Unique, stacking upgrades**: Make each run one-of-a-kind. The longer you survive, the more powerful you become.  
*   **Multi-boss battles**: Fight multiple bosses from the story mode at the same time.  
*   **New Pilots**: Three new pilots with unique jets and handling.  
*   **Level Up**: New Progressions system to unlock additional pilots and their jets  
*   **New Weapon: Flamethrower**: Immense repeatable damage at very close range.  
*   **New Weapon Railgun**: Instantaneous precision shots.  
*   **New Weapon Coil Gun**: Chain lightning between grouped enemies.
*   Vladimir Fedyushkin is the designer of Jet Lancer and is also in charge of art and hacky code solutions. A string of random events in his life led him to game development as a career and he hasn't looked back. You can follow him on Twitter @WhyNotArtDump  
*   Nicolai is the code wizard in charge of making things move on the screen. He hits buttons and helps to make the game as fun as we envisioned in our minds. You can follow him on Twitter @NicolaiGD  
*   Fat Bard are the guitar-shredders behind Jet Lancer's soundtrack. A composition/sound design duo, they create memorable music and immersive audio for games.
**Jet Lancer is the debut game from Vladimir Feduyshkin and Nicolai Danielsen.**

Release date: May 12, 2020

Categories: Shooter, Arcade, High Score Chasing, Customization, Action, Story-driven Gameplay, Aircraft Customization

Feature scans:
- Steam Deck: score 40; verdict: Mixed Controller Support; summary: The analysis of user feedback reveals that while the game is generally well-received on the Steam Deck with positive remarks on its controls and gameplay, there are notable concerns about the accuracy of its 'Full Controller Support' claim. Some users find the controller support perfect, while others disagree, indicating a mixed experience.

- Hardware Profile: No data
Feature extractions:
- Community Price: No data
- Playtime Metrics: No data
- Time-to-fun: No data
- Player Archetypes: No data


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Smooth and responsive controls (weight 0.81): The game offers smooth and responsive controls, making it easy to pick up and play. The controls are tight and intuitive, contributing to a satisfying combat experience.
- Stunning visuals and art style (weight 0.75): The game boasts a stunning art style with gorgeous pixel art graphics and a vivid palette. The clean and refined art style is both flashy and easy to follow, contributing to the overall aesthetic appeal.
- Excellent sound design and music (weight 0.61): The game features an upbeat and extremely fun soundtrack that complements the on-screen action. The music is impressive and leaves a good impression, enhancing the overall gaming experience.
- High replay value (weight 0.57): The game offers high replay value with its variety of missions, arcade mode, and New Game Plus mode. These features encourage players to revisit the game and try different approaches.
- Engaging and charming gameplay (weight 0.43): The game features a charming and quirky cast, fun gameplay mechanics, and a straightforward plot. Players find it enjoyable despite not being very skilled, thanks to its rewarding learning curve and high replay value.
- Engaging storyline (weight 0.23): The game features an engaging and dramatic storyline with two endings. The story is simple but delivered well, adding emotional weight to the gameplay experience.
- Addictive arcade mode (weight 0.13): The arcade mode is addictive and offers infinite replayability. It includes roguelike elements and high-speed explosive action, making it a standout feature of the game.

Common complaints:
- Frustrating difficulty and unfair levels (weight 0.75): The game features frustrating difficulty spikes and some levels feel unfairly difficult. This is exacerbated by high enemy health and unpredictable enemy attacks, making later stages overwhelming.
- Repetitive and monotonous gameplay (weight 0.62): Many players find the gameplay repetitive, with monotonous missions and a lack of variety in enemies. The high repetition of tasks and stages leads to a tedious experience over time.
- Issues with enemy design and variety (weight 0.58): Enemies lack variety and have excessive health, making combat tedious. Enemy attacks are unpredictable and can feel random, adding to the frustration.
- Problems with scoring and ranking systems (weight 0.58): The scoring and ranking systems are seen as harsh and unfair. The combo system is poorly defined and punishing, leading to a frustrating experience for players.
- Unbalanced and tedious missions (weight 0.22): Some missions are boring fillers with extreme difficulty spikes. Timed missions and score attack missions are particularly frustrating and tedious.
- Limited weapon viability and upgrades (weight 0.1): Many weapons feel questionably viable, and the upgrade system is unclear. This leads to an imbalance in weapon usefulness and limits player options.
- Lack of language support (weight 0.04): The game lacks support for certain languages, such as Spanish, which limits its accessibility to a broader audience.

Gameplay feedback:
- Customizable jet and loadout (weight 0.79): Players can customize their jet with various weapons, modules, and unique designs. The loadout system allows for different playstyles and strategic planning for missions.
- Fast-paced arcade-style aerial combat (weight 0.78): The game features intense, fast-paced dogfights with a variety of enemy types and boss battles. Players can perform aerial acrobatics, dodges, and use unique abilities in a 2D side-scrolling environment.
- Enemy variety and behavior (weight 0.63): Enemies in the game exhibit a variety of behaviors and patterns, with bosses providing unique challenges. However, some players note a lack of variety among regular enemies.
- Scoring system (weight 0.57): The game features a scoring system with ranks from D to ACE. Some players find the scoring system harsh and unfair, requiring mastery for high scores.
- Difficulty and accessibility options (weight 0.3): The game provides multiple difficulty modes and accessibility settings. Players can adjust controls and difficulty to their preference, with a balanced difficulty ramp-up.
- Unique gameplay mechanics (weight 0.11): The game introduces unique mechanics such as inertia-based movement, stalling, and dodge rolls. These mechanics add depth and complexity to the gameplay.
- Endless arcade mode (weight 0.08): The game features an endless arcade mode with roguelike elements, offering infinite replayability and high-intensity action.
- Comparisons to Luftrausers (weight 0.07): The game is often compared to Luftrausers, with similarities in gameplay and mechanics. It is considered a spiritual successor with expanded mechanics.
- Story and dialogue (weight 0.05): The game includes a story mode with text-based storytelling and skippable dialogues. The story is serviceable but may not surprise players.
- Controller and control issues (weight 0.05): Some players have reported issues with controller support and aiming mechanics. The game offers mouse controls for aiming, but controller support may have some problems.
- Roguelike upgrade mechanics (weight 0.04): The game includes roguelike upgrade mechanics, allowing for different playstyles and adding replayability through infinite wave modes.
- Lack of weapon distinction (weight 0.04): Some players note that special weapons and auxiliary items lack distinction, feeling indistinguishable and convergent in their attributes.

Performance notes:
- Game is mostly bug-free (weight 0.05): Many players reported not encountering any significant bugs, glitches, or performance issues such as slowdown or lag.
- Frame rate drops occur (weight 0.05): Some players have experienced frame rate drops during gameplay, which can impact the smoothness and enjoyment of the game.
- Busy screen with effects (weight 0.05): The screen can become quite busy with numerous explosions and effects, which might affect visibility and gameplay experience.
- Story scenes skipped unintentionally (weight 0.02): There is a bug that causes the game to skip story scenes unintentionally, which can lead to missing important narrative elements.
- Screen shaking causes tearing (weight 0.02): The screen shaking effect in the game can sometimes cause minor screen tearing, affecting the visual quality.

Recommendations:
- Worth buying on sale (weight 0.4): Many players recommend purchasing the game during a sale, as it offers great value for money. The game is often praised for its engaging gameplay and variety of content, making it a worthwhile purchase at a discounted price.
- Highly engaging and addictive gameplay (weight 0.32): Players highlight the game's engaging and intense dogfighting gameplay, tight controls, and addictive nature. The variety of content and challenging missions add to the overall enjoyment.
- Worth trying for fans of air combat (weight 0.29): Fans of air combat games and pixel art with tropical themes are encouraged to try this game. It is particularly recommended for those who enjoy challenging and fast-paced shooting games.
- High value for money (weight 0.05): The game is considered a steal at sale prices and offers high value for money even at full price. Players feel they get a lot of content and enjoyment for the price paid.
- Recommended for invincibility options (weight 0.02): Some players recommend the game for those who might need or want to use invincibility options, making it more accessible to a wider audience.
- One-time experience value (weight 0.02): The game is worth buying as a one-time experience, similar to watching a movie. This suggests that it offers a unique and enjoyable experience even if played through only once.
- Unique achievement suggestion (weight 0.02): A player suggested adding an achievement for dunking an enemy in the water, indicating a desire for more unique and fun challenges within the game.
- Comparison with Luftrausers (weight 0.02): Some players mention that Luftrausers is easier to get started with, providing a point of comparison for potential buyers familiar with that game.

Other player notes:
- Bug with skip icon (weight 0.02): There is a bug in the game where players have found a workaround by pausing the game when the skip icon appears.

Emotions:
- Frustration (weight 0.33): Players are frustrated primarily due to the game's high difficulty, unbalanced mechanics, and control issues. The scoring system is seen as overly complex and punishing, while later levels feel unfairly difficult. Additionally, repetitive gameplay, camera issues, and bugs contribute to the frustration.
- Enjoyment (weight 0.18): Players enjoy the game's variety in gameplay mechanics, mission structure, and unique features. The fast-paced action, impressive music, and beautiful visuals also contribute to a fun and engaging experience.
- Excitement (weight 0.15): The game's fast-paced, chaotic combat and unique elements like Bananya Circus keep players excited. The intense dogfighting gameplay, beautiful visuals, and enjoyable mission system add to the thrilling experience.
- Satisfaction (weight 0.1): Players feel satisfied with the game's balanced difficulty, rewarding learning curve, and enjoyable weapon customization. The polished controls, satisfying combat visuals, and overall fun gameplay mechanics contribute to a sense of accomplishment.
- Joy (weight 0.06): Players find joy in the game's spectacular gameplay, art style, and fun combat mechanics. The enjoyable movement feel, fantastic controls, and entertaining boss battles add to the overall positive experience.
- Excited (weight 0.03): Players are excited about the game's engaging and addictive gameplay, tight controls, and high replayability. The action-focused combat and customization options also contribute to the excitement.
- Disappointment (weight 0.03): Some players feel disappointed due to the game's high price, extreme challenges, and lack of upgrades. Comparisons to other games like LUFTRAUSERS and the game's length also contribute to this sentiment.
- Anger (weight 0.02): Players express anger due to frustrating enemy attacks, random enemy spawns, and unfair gameplay mechanics. Poor game design and wasted time also contribute to this emotion.
- Nostalgia (weight 0.01): The game's art style, reminiscent of early PS1 games, evokes a sense of nostalgia among players. This connection to past gaming experiences brings about feelings of nostalgia.
- Frustrated (weight 0.01): Players feel frustrated due to visual clutter, making it difficult to see what's going on, and clunky controls. The exhausting last 25% of the game also adds to this frustration.
- Amusement (weight 0.01): Players are amused by Lem the cat's humorous dialogue and interactions, adding a light-hearted and entertaining element to the game.
- Awe (weight 0.01): The boss fight effects in the game leave players in awe, contributing to a sense of wonder and admiration for the game's design.
- Surprise (weight 0.01): Players are surprised by the game exceeding their expectations and the ramping up of difficulty, adding an element of unpredictability to the experience.
- Boredom (weight 0.01): Some players feel bored due to the dialogs between missions, which can disrupt the flow and excitement of the gameplay.
- Regret (weight 0.01): A few players express regret over purchasing the game, indicating that it did not meet their expectations or provide a satisfying experience.
- Confusion (weight 0.01): Players feel confused due to the unsatisfying ending, which may leave them with unanswered questions or a lack of closure.
- Enthusiasm (weight 0.01): Players express enthusiasm for the game, showing a desire for more features and a sequel, indicating a strong interest and enjoyment in the game.
- Initial frustration (weight 0.01): Some players experience initial frustration due to controls feeling wonky at first, which can hinder the initial gameplay experience.
- Happiness (weight 0.01): Players are happy with the overall experience of the game, appreciating the various positive aspects such as gameplay mechanics, story, and visuals.}