Info about Kubifaktorium:

Official game description:
Steam Workshop Support
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Patch 4.7.2019 adds Steam Workshop support to Kubifaktorium. Create new items, buildings, biomes, plants, animals and more! Share your creations with your friends and other players to enjoy.
About the Game
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What is Kubifaktorium?
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Build, manage and grow a thriving settlement in Kubifaktorium, a relaxed voxel-based colony management and automation game. The game features multiple biomes to explore, plenty of resources to exploit, complex transport systems and automations to build and interesting production chains to master.
Colony Building and Management
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The heart of your colony consists of loyal colonists who will gather resources, farm crops and craft tools and weapons. Every colonist is unique, with their own set of skills which evolve based on the jobs they perform. Managing your colonists’ needs and abilities is vital to ensuring your colony's efficiency.  
Different Biomes
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In the course of the campaign you will explore and colonize multiple islands and encounter four different biomes. Each biome features new challenges but also new resources to discover and process.
Logistics and Transportation
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As your colony grows and your production hums along, transporting the resources you need becomes more and more challenging. Kubifaktorium features a number of transportation systems like trains, conveyor belts, zeppelins and more. Automated depots and inserters are there to help you store, sort and keep track of all your goods.  
Automation
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While your colonists are highly motivated, their work power is limited. Fortunately, your colonists know how to craft advanced machinery like automated farms, smelters, crushers etc., which you can use to automate more and more of your production.  
Mod Support
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Kubifaktorium is built to be mod friendly and allows players to create anything from localizations, new goods and industries to total conversions with new terrains and scenery. The game supports publishing and sharing mods via the Steam Workshop.
User Interface and Accessibility
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The game is designed to be easy to learn and hard to master. Multiple tutorials and extensive tooltips will teach you the game’s mechanics. The game’s campaign is built to introduce the different mechanics over time. Finally, a recommendation system can help you along when playing custom maps.
Development
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The game was inspired by games like Factorio, Gnomoria, The Settlers, Stonehearth and Rimworld. Kubifaktorium has been successfully Kickstarted in August 2018. The game has received hundreds of bug fixes and content patches since. The game will release on December 16th, 2021.

Release date: 16 Dec, 2021

Categories: Management Simulation, Automation Game, Base Building, Resource Management, Factory Building, Character Management, Mod Support, Single-player Story


- Hardware Profile: No data
Feature extractions:
- Community Price: No data
- Playtime Metrics: No data
- Time-to-fun: No data
- Player Archetypes: No data


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Fun, Accessible & Good Value (weight 0.95): Players consistently find the game highly enjoyable, relaxing, and easy to get into, making it a great casual experience. Many reviews highlight its excellent value for money, offering many hours of entertainment for its price.
- Charming Voxel Graphics (weight 0.49): The game's voxel and pixel art style is consistently praised for being beautiful, cute, and visually pleasing. This unique aesthetic contributes significantly to the game's overall charm and relaxing atmosphere.
- Deep Production & Automation (weight 0.34): A core appeal lies in the satisfying and challenging process of designing and optimizing production chains and automation systems. Players enjoy the depth of endgame factory management and the forgiving nature of resource coordination.
- Unique Genre Blend (weight 0.32): The game is recognized for its distinctive blend of colony management, factory automation, and city-builder elements. Reviewers often compare it favorably to titles like Rimworld, Factorio, and The Settlers, noting its less intense but equally engaging approach.
- Responsive & Dedicated Developer (weight 0.31): The developer is highly praised for being exceptionally responsive to community feedback, actively addressing bugs, and implementing suggestions quickly. This dedication, especially from a solo developer, significantly enhances the game's stability and future potential.
- Relaxing Game Atmosphere (weight 0.11): The game provides a calm and relaxing experience, enhanced by its simple sound design and tranquil music. The absence of survival mechanics contributes to a stress-free environment, allowing players to focus on building and optimization.
- Engaging Campaign Mode (weight 0.09): The campaign mode is a significant positive, providing continuous motivation and a compelling reason to engage with the core gameplay under varied circumstances. Players appreciate its structured progression and peaceful nature.
- Good Language Support (weight 0.09): The game offers good language support, including official Japanese localization, which enhances the experience for non-English speakers. Even without full localization, experienced players find it playable in English.

Common complaints:
- Limited Content & Replayability (weight 0.68): The game is criticized for its lack of diverse content, challenge, and overall replay value, leading to boredom and a feeling of incompleteness after a short period. Players find the core gameplay loop repetitive and tedious.
- Shallow Core Systems (weight 0.42): The game's logistics, automation, and colony management systems are perceived as lacking depth, clarity, and essential features compared to genre leaders like Factorio or Rimworld. This results in difficult, confusing, and unfulfilling gameplay.
- Colonist AI Flaws (weight 0.28): Colonists exhibit significant AI issues, such as failing to assign to tasks, idling despite available work, inefficient pathing, and illogical resource handling. This leads to frustration and micromanagement.
- Numerous Bugs & Poor Execution (weight 0.25): The game is plagued by various bugs, including UI/UX issues, general instability, and optimization problems. Reviewers note that the game's promising concept is poorly executed and feels incomplete, not like a full release.
- Frequent Save Reloads (weight 0.12): Players often need to reload their game saves to resolve various bugs, particularly those affecting logistics and construction orders. This indicates underlying instability and disrupts gameplay flow.
- Restrictive Building Space (weight 0.12): The game's limited space, combined with the large footprint of automated buildings and environmental obstacles, makes it difficult and unfulfilling to design efficient production chains.
- Unengaging Combat System (weight 0.1): The combat system is described as weak, unclear, and lacking meaning or depth. It does not contribute significantly to the overall gameplay experience.
- Confusing Tutorial (weight 0.09): The in-game tutorial is criticized for being unhelpful, confusing due to inaccurate translation, and redundant with campaign missions.
- Poor Developer Communication (weight 0.07): Reviewers express dissatisfaction with the developer's responses to feedback, citing ill-mannered communication, incorrect claims, and perceived dishonesty regarding feature development.

Gameplay feedback:
- Deep Automation & Logistics (weight 0.83): The game's core gameplay revolves around building complex automation systems, including production chains, conveyor belts, inserters, and various transport methods like horses, trains, and zeppelins. Effective logistics and storage management are crucial for colony efficiency and are central to the experience.
- Island-Based Campaign Progression (weight 0.75): The campaign features a multi-island progression system, often acting as an extended tutorial for the sandbox mode. Players complete objectives on small, limited islands, with some resources carrying over to new islands, though the need to rebuild structures is a recurring element.
- Non-Lethal Colonist Needs (weight 0.4): Colonists do not die from unmet needs like hunger or thirst; instead, their happiness only affects their movement speed. This design choice contributes to a very relaxed and low-challenge gameplay experience, as there are no critical survival mechanics.
- Detailed Colonist Management (weight 0.32): Players can manage colonists by assigning specific tasks, setting work priorities, and defining work zones. This allows for detailed control over the colony's workforce and resource allocation, despite colonists not being directly controllable.
- Worker-Based Construction (weight 0.19): Construction in the game is handled by assigned workers who build placed structures. This involves planning layouts and ensuring workers have access to necessary resources, with their happiness influencing construction speed.
- Adjustable Game Speed (weight 0.12): The game includes a fast-forward function, allowing players to speed up gameplay by up to 4x. An 'Expert Mode' also offers gameplay adjustments, including this increased speed option.
- Voxel-Based World (weight 0.08): The game features a randomly generated, voxel-based world with different biomes like grassland and desert. Players have access to the underlying voxel models, indicating a degree of moddability or technical transparency.

Performance notes:
- Performance & Optimization Issues (weight 0.23): A significant number of players experience various performance issues, including lag, stuttering, and poor hardware utilization. Specific problems include CPU usage increasing over time, memory leaks during fast-forward, and performance degradation with more colonists or when building power. Adjusting graphics settings often does not alleviate these issues.
- Improved Game Performance & Stability (weight 0.19): Many players report the game runs smoothly with no errors or lags, indicating good overall performance. Specific past bugs, including automation and progression issues, have been fixed, contributing to a polished experience even for long play sessions.
- Critical Display Crash (weight 0.03): A critical bug causes the monitor to turn black after completing an island, indicating a potential crash or severe display issue. This is a specific, reproducible problem that significantly impacts gameplay.

Recommendations:
- Recommend on sale (weight 0.39): Many players suggest purchasing the game only when it is on sale or at a reduced price, indicating that its current full price might not align with its perceived value or content. This implies a desire for better value for money.
- For genre fans (weight 0.34): The game is highly recommended for players who enjoy specific genres such as colony simulation, factory automation, city building, or management games. It appeals to those who like planning, construction, and optimization, especially if they are familiar with similar titles.
- Support developers, community (weight 0.16): Players express appreciation for the developers and a desire to support their ongoing work, hoping for continued improvements. They also encourage community engagement, such as providing feedback via Discord or bug reports, and suggest keeping an eye on the game's development.
- Desire more content (weight 0.11): Players frequently express a desire for additional game content, including new materials, a sequel, or expanded game modes like endless or freeplay with larger maps. There is also anticipation for Steam Workshop support to enable community-created content and mods.
- Specific gameplay tips (weight 0.07): Players offer practical advice for new users, such as recommending playing on large custom maps for a more complete experience or suggesting the tutorial over the campaign for initial learning.

Other player notes:
- Complete & Polished Game (weight 0.17): Reviewers consistently praise the game for feeling like a finished product with substantial content and ongoing support, indicating a high level of polish at release.
- Limited Language Support (weight 0.13): A significant concern is the lack of official Japanese and Chinese language support, forcing players to rely on community mods. However, the Chinese localization mod is reported to be buggy, hindering comprehension for non-English speakers.
- Casual with Automation Potential (weight 0.11): The game is seen as a casual experience suitable for background play, but reviewers suggest there's significant potential for improvement, particularly in expanding its automation mechanics. The overall game "feeling" could also benefit from revision.
- Clear & Appealing Icons (weight 0.06): Players appreciate the game's item icons, finding them both aesthetically pleasing ("lovely") and easy to understand, which contributes positively to the user interface.
- Accessible & Low Specs (weight 0.06): The game is noted for being suitable for children, suggesting a family-friendly design. Additionally, its low PC requirements make it accessible to a wider range of hardware.
- Easy Difficulty, Average Length (weight 0.06): The game is generally perceived as easy, offering a relaxed experience. Its playtime is considered average, providing a reasonable amount of content for its casual nature.
- Easy Modding & Creation (weight 0.03): The game offers user-friendly tools or systems that make it easy for players to add their own creations or modify existing game content, fostering community engagement.
- Effective English Tutorial (weight 0.03): The in-game tutorial is praised for effectively explaining game mechanics and concepts, ensuring that English-speaking players can easily grasp how to play.
- Inactive Workshop Community (weight 0.03): Reviewers note a lack of activity or new content in the game's workshop, indicating a potentially stagnant community for user-generated content.
- Engaging Storyline (weight 0.03): The game's narrative elements are highly regarded by players, suggesting a well-crafted and enjoyable story that adds to the overall experience.
- Unclear Zoom Blur (weight 0.03): A specific visual effect, a blurred view when zooming, causes confusion among players who are unsure if it's an intentional design choice or an unintended bug. This indicates a lack of clarity in visual feedback.
- Desire for Faster Pace (weight 0.03): Players express a wish for more control over the game's speed, specifically desiring an option to play at a pace even faster than the current maximum setting.
- Inconsistent Art Style (weight 0.03): There's feedback that the menu and item icons do not align with the game's voxel art style, leading to an inconsistent visual presentation that detracts from the overall aesthetic.
- Mod Compatibility Issues (weight 0.03): Players are warned that mods created before the official release might not be compatible with the current game version, leading to potential issues if used. This highlights a challenge for mod users.
- Frequent Island Restarts (weight 0.03): The gameplay loop involves a significant amount of "island hopping," which implies frequent restarts or transitions between different game areas, impacting the flow of play.

Emotions:
- Satisfaction (weight 0.32): Players are satisfied with the game's polished state, enjoyable core gameplay loop, and unique blend of genres, particularly its focus on logistics and management. The game's visual style, completeness, and the developer's ongoing support and bug fixes also contribute significantly to positive experiences.
- Frustration (weight 0.21): Frustration stems primarily from numerous bugs, technical issues like lag and performance problems, and poorly implemented game systems such as clunky UI, excessive micro-management, and problematic automation. Colonist AI behavior and slow, repetitive progression also contribute to player annoyance.
- Disappointment (weight 0.15): Players feel disappointed due to the game's perceived unfinished state, limited content, and lack of challenge, particularly in its progression and automation systems. Unmet expectations regarding features, map size, and the absence of co-op mode or robust mod support also contribute to this sentiment.
- Enjoyment (weight 0.06): Enjoyment is derived from the game's successful blend of genres, its engaging atmosphere, and the satisfying learning curve associated with its mechanics. The campaign and sandbox modes provide varied content that players find appealing.
- Boredom (weight 0.05): Boredom arises from repetitive gameplay loops, slow progression, and a perceived lack of depth or varied objectives within the campaign. The game's systems can become monotonous, especially when dealing with bottlenecks or specific logistical challenges.
- Joy (weight 0.03): Joy is primarily linked to the overall enjoyable gameplay experience, particularly the satisfying building and planning aspects. The game's quality and high replayability also contribute to this positive emotion.
- Calmness (weight 0.02): Players experience calmness due to the game's relaxed pace, soothing atmosphere, and overall tranquil gameplay style. The visuals also contribute to this serene experience.
- Gratitude (weight 0.02): Gratitude is expressed towards the developers for their responsiveness to bug reports, active engagement with the community, and support for modding. The availability of a demo and user-made translations also foster appreciation.
- Surprise (weight 0.02): Players are surprised by the unexpected depth and complexity of the game, the ease with which modding can be done, and the sometimes unpredictable or impressive behavior of the colonist AI.
- Appreciation (weight 0.02): Appreciation stems from the game's well-implemented features and its overall completeness and stability. These aspects indicate a polished and functional product.
- Love (weight 0.02): Love for the game is specifically attributed to its distinctive and appealing art style. This visual appeal significantly enhances the player's emotional connection.
- Relaxation (weight 0.02): Relaxation is felt due to the game's less intense nature compared to other titles, coupled with its calming atmosphere. This provides a low-stress gaming experience.
- Hope (weight 0.01): Players express hope for the game's future development and the realization of its full potential. This indicates a belief in the game's long-term prospects.
- Confusion (weight 0.01): Confusion arises from unclear game mechanics and issues with inaccurate or poor quality translations, specifically the Chinese translation. These issues hinder player understanding and engagement.
- Anger (weight 0.01): Anger is directed at persistent game issues and a perceived lack of competence or poor responsiveness from the developer regarding player feedback. This indicates a breakdown in trust and satisfaction with support.
- Annoyance (weight 0.01): Annoyance is caused by a lack of clear information within the game and a repetitive campaign structure that can become tedious. These factors detract from the overall player experience.
- Admiration (weight 0.01): Admiration is expressed for the game's high-quality visuals and animations, as well as its overall polished state. These elements showcase the game's strong production values.
- Excitement (weight 0.01): Excitement is generated by the game's unique blend of genres and its distinctive features. These aspects create a fresh and engaging experience for players.
- Concern (weight 0.01): Concern is raised due to specific issues with colonist pathfinding, which can impact gameplay efficiency. This highlights a technical flaw affecting core gameplay.
- Anticipation (weight 0.01): Players feel anticipation for future content and updates, acknowledging that the game is currently incomplete. This suggests a desire for further development and expansion.}