Info about Liquidation:

Official game description:
Liquidation is a tactical Real-Time Strategy (RTS) game set in a universe that mixes elements of both fantasy and science fiction, with support for both single-player and multiplayer modes.
**Welcome to world of Veá**
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Our story unfolds on the dying planet of Veá, where a sudden, cataclysmic event, known as the Splintering, wiped out entire species and destroyed thriving civilzations.
In its wake, a strange, powerful substance, called Quenrium rose from the depths of the world. Discovery of life-sustaining properties of Quenrium, in a world starved for resources, led a conflict between the Twilight Crusade and the Scourge alliance over its possesion.
Thus began the Quenrium War.
**Choose from 3 Factions.**
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Twilight Crusade
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Fanatical zealots clad in radiant golden armor. Guided by unshakable faith, they seek absolute control of the planet and the eradication of all who oppose their holy mandate.
_Scourge Alliance_
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A desperate coalition of Lamia tribes and technologically advanced Frogkin. United by necessity, they combine primal ferocity with cutting‑edge weaponry to survive against overwhelming threats.
_Legion_
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Host of demons pouring into Veá through a tear in reality. Shapen by a godlike entity from the Nether realm, they only seek to do bidding of their master.
**Gameplay**
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**Liquidation delivers tightly balanced battles where every unit and ability serves a clear, intentional role.**
The game encourages thoughtful army composition and mid‑sized forces, striking a sweet spot between micro‑level control and macro‑level strategy. This creates a battlefield where smart tactical choices, clever positioning, and well-timed abilities can swing the tide and secure decisive advantages.
**Commanders**
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**Liquidation’s story is driven by powerful commanders who serve as the narrative centerpieces.**
Commanders level up and unlock new abilities as the campaign progresses. Commanders are not meant to overshadow the armies they lead. Even the strongest commander cannot stand alone. Every strength comes with a weakness. This creates a world where heroes matter, but armies remain essential.

Release date: Aug 4, 2026

Categories: Real-time Strategy, Single-player Story, Competitive Multiplayer, Hero Progression, Faction System, Base Building, Resource Management


- Hardware Profile: No data
Feature extractions:
- Community Price: No data
- Playtime Metrics:
  - Game completion: N/A
  - Story completion: N/A
  - Session length: N/A
  - Endgame: N/A
  - Reasoning: The only explicit playtime mentions are a claim of about one hour total playtime and a five-minute search incident. Neither provides reliable data for game completion, story completion, typical session length, or endgame hours. The one-hour figure is a single user's total playtime at review time, not a verified metric, and the five-minute event is too specific and anecdotal.
- Time-to-fun:
  - Summary: The game is generally found to be fun immediately for players who enjoy its campaign focus or multiplayer skirmishes against similarly skilled opponents, though some players are put off by lackluster unit feel and repetitive voice acting.
  - Stance: Fun immediately
  - Anchor: N/A
  - Time to anchor: N/A
  - Friction: units lack punchiness; character voices are annoying or repetitive
  - Unlock drivers: N/A
  - Conditions: player prefers single player campaign; playing against similarly skilled opponents in multiplayer; tolerance for repetitive voice lines; expectation of punchy unit feel
- Player Archetypes:
  - Campaign Enthusiast (sale)
    - Motivation: Immersive single-player story campaign with old-school RTS feel.
    - Playstyle: Plays solo, focuses on campaign and story, ignores multiplayer unless necessary.
    - Experience: familiar
    - Purchase stance: sale
    - Labels: predominantly single player campaign player
    - Reference games: Warcraft 3
  - Multiplayer Skirmish Enjoyer (buy)
    - Motivation: Balanced and skill-based multiplayer skirmishes and competitive gameplay.
    - Playstyle: Engages in PvP or PvE skirmishes, emphasizes unit micro and active decision-making, enjoys balanced competitive play.
    - Experience: veteran
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: N/A
  - Old School RTS Nostalgist (buy)
    - Motivation: Nostalgic return to classic RTS mechanics and aesthetics from the early 2000s.
    - Playstyle: Appreciates retro presentation, measured visuals, classic gameplay loop, and slower tactical pacing.
    - Experience: veteran
    - Purchase stance: buy
    - Labels: veteran; RTS zealot
    - Reference games: Warcraft 3; Starcraft; Dawn of War
  - Solo Developer Supporter (buy)
    - Motivation: Supporting and appreciating the achievement of a solo developer in creating a solid RTS foundation.
    - Playstyle: Enjoys playing despite early-access state, appreciates community involvement and solo effort, willing to overlook minor flaws.
    - Experience: mixed
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: N/A


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Strong Warcraft 3 inspiration (weight 0.96): Players frequently note that the game evokes the spirit and mechanics of Warcraft 3, often calling it a modern successor with StarCraft influences.
- Fun and enjoyable gameplay (weight 0.52): General praise for the game being fun, enjoyable, and full of heart, with players expressing overall satisfaction.
- High future potential (weight 0.42): Reviewers see strong potential for the game to become a top-tier RTS title, praising its foundation and future updates.
- Clear and readable visuals (weight 0.41): Players appreciate the clear, readable graphics and detailed art style, noting good visibility and visual appeal.
- Blends StarCraft and Warcraft (weight 0.37): Several players describe the game as a successful mix of StarCraft 2's sci-fi and Warcraft 3's fantasy RTS elements.
- Solid and smooth mechanics (weight 0.37): The gameplay mechanics are rated highly for smooth controls, responsiveness, and solid combat fundamentals.
- Unique and diverse factions (weight 0.37): Three unique asymmetric factions are praised for their diversity, providing varied strategic options and visual appeal.
- Polished early access release (weight 0.32): The game is seen as a polished early access title with classic RTS elements, surprising many players.
- Engaging campaign with story (weight 0.31): The story-driven campaign with event trees, dialogue, and interesting characters is highly regarded.
- Impressive solo developer (weight 0.28): Multiple players are impressed that a single developer created this RTS, comparing it favorably to larger studio projects.
- Hero RPG progression system (weight 0.26): Hero leveling via clearing neutral camps and item drops adds RPG elements without making them overpowered.
- Good performance and stability (weight 0.25): Stable performance and good technical condition are noted, including running well on older hardware.
- Liked unit variety and upgrades (weight 0.24): Unit designs are generally liked, with upgrades differentiating factions and options for both melee and ranged.
- Decent skirmish mode (weight 0.19): Skirmish mode is functional with multiple maps, providing core RTS gameplay essentials.
- Balanced multiplayer mode (weight 0.15): Multiplayer is noted for being well-balanced and requiring skillful unit micro and tactical decision-making.
- Good value for the price (weight 0.09): The game is considered good value for its low price, often recommended for classic RTS fans.
- Tech limit from Dawn of War (weight 0.07): The tech limit mechanic is directly taken from Dawn of War, adding a unique resource constraint.

Common complaints:
- Audio quality is poor (weight 0.37): Audio problems are widespread: sound effects are too low, out of sync with animations, and described as barebones or placeholder. Character voices are annoying and repetitive, hurting immersion.
- Graphics are dated (weight 0.31): Graphics are considered rough, bland, and comparable to Starcraft 2 from 2010, with an odd haze/filter. The game is seen as a bad copy of other titles, lacking modern visual polish.
- Pathfinding needs improvement (weight 0.28): Multiple reports highlight pathfinding issues where mining peasants fail to return ore and walk to the map edge, requiring manual intervention. The overall pathfinding rating is given as 7.5/10, indicating room for improvement.
- Needs UI refinement (weight 0.27): UI issues include small interface elements, unclear hero experience display, and skills only showing for one hero when an entire army is selected. These problems force excessive micro-management and reduce clarity.
- Minor design flaws (weight 0.24): Miscellaneous issues: menu has Discord adverts, upkeep mechanic could be improved, attack/armour percentages not differentiated, and game is considered worse than competitors like Bar or SC2.
- No mod support (weight 0.16): The game lacks mod support and Steam Workshop integration, which limits community-created content and long-term replayability. This is a common expectation for modern RTS games.
- Unclear alerts and win (weight 0.15): Minimap and sound indicators are unclear when base is attacked, and AI base destruction does not trigger win condition. This creates confusion and incomplete game logic.
- Missing escape key options (weight 0.15): Initial inability to exit game via escape key and no escape-pause in solo play are basic usability flaws that frustrate players.
- Online play broken (weight 0.09): Online play is not really functional, indicating critical multiplayer connectivity issues. This undermines core RTS multiplayer expectations.
- Missing market building (weight 0.09): There is no market building for factions, and consumables and items can only be obtained from mobs. This restricts strategic depth and resource management options.
- No air units (weight 0.09): The absence of air units limits tactical options and aerial combat dynamics. Players expect full unit rosters in RTS games.
- Too few maps (weight 0.09): There are only 2 playable 1v1 maps currently, which severely restricts map variety and strategic depth for competitive play.
- Easy difficulty unbalanced (weight 0.09): AI on easy difficulty is too strong, attacking and destroying bases early, which discourages new players and breaks difficulty scaling.
- High GPU temperature (weight 0.09): GPU heats to over 80 degrees Celsius even with a 60 fps lock, indicating poor optimization and potential hardware stress.
- Not immersive (weight 0.08): The game is not immersive due to various polish issues, affecting player engagement and overall experience.

Gameplay feedback:
- Inspired by classic RTS (weight 0.63): Feedback strongly compares the game to classic RTS titles, specifically Warcraft III, StarCraft II, and Dawn of War, noting a Warhammer-like setting. This is the most frequent and detailed theme.
- Multiple game modes (weight 0.54): Players highlight the inclusion of campaign, skirmish (PvE), and PvP multiplayer modes, with the campaign having at least 6 missions and some story elements. This indicates a strong feature set for an early access title.
- Classic RTS core mechanics (weight 0.39): The game features classic RTS base building, economy, research, unit composition, and active unit abilities, with a hotbar using ZXCV keys. This aligns with the core RTS gameplay loop mentioned repeatedly.
- Classic old-school feel (weight 0.31): The game is described as a classic RTS with old-school mechanics, feeling like old RTS games. This nostalgia factor is positive, but also vague, lowering its score slightly.
- Strong unit variety (weight 0.27): Good variety of teams, units, and heroes, with unit upgrades differentiating factions and options for melee/ranged and weapon-modifying upgrades. This enhances replayability and strategic choices.
- Three asymmetric factions (weight 0.23): Players note three asymmetrical factions—Twilight Crusade, Scourge Alliance, Legion—each with a unique feel. This is a key selling point for gameplay variety and depth.
- Camp clearing for hero items (weight 0.22): Camp clearing for experience and items, including neutral camps that drop hero boosts, is a praised element reminiscent of Warcraft III. This adds tactical depth to skirmish and campaign.
- Supportive hero system (weight 0.22): Heroes have leveling, skills, items, and a supportive role, with 2 usable heroes per faction. This is a notable feature that provides strategic depth without making heroes overpowered.
- Story-driven campaign (weight 0.22): The campaign includes storytelling through gameplay events and dialogue between units, structured as a timeline. This narrative approach is appreciated by story-focused players.
- Unique tech and supply systems (weight 0.21): Unique systems include a tech limit from Dawn of War, a maintenance mechanic for vehicles, and a 100 population cap. These add strategic constraints that differentiate the game.
- Sci-fi dark fantasy setting (weight 0.2): The setting is a mix of sci-fi and dark fantasy, fitting the Warhammer-like aesthetic noted. This appeals to fans of both genres.
- Missing features and maps (weight 0.19): Absence of air units, mod support, and only 2 playable 1v1 maps are mentioned as drawbacks. These limit content and replay value for some players.
- Good pathfinding and QoL (weight 0.16): Pathfinding works well with no unit stuck issues, and there is manual save functionality. These quality-of-life aspects are praised for an early access game.
- Good battlefield readability (weight 0.15): Despite uniform unit design, readability is good or awesome. This is a positive note on the game's clarity during hectic battles.
- Demanding micro gameplay (weight 0.15): Multiplayer requires skillful micro and active decision making, and more than 12 units can be selected. This suggests a high skill ceiling for competitive play.
- Lack of building-based items (weight 0.14): Some players note the lack of market buildings for factions; consumables and items come only from mobs, with no alternative heroes or item structures from buildings. This may limit strategic options.
- Audio design needs improvement (weight 0.13): Character voices are annoying and repetitive, and audio design needs work. This is a lower-priority polish complaint.
- Online lag with high units (weight 0.08): Online play is not functional due to lag with high unit counts. This is a critical bug that affects core functionality.
- Harvester routing bug (weight 0.08): Harvester units sometimes misroute resources to the opposite HQ. This is a specific bug that can break economy management.

Performance notes:
- High temperature under load (weight 0.27): Multiple reports indicate the game causes high CPU and GPU temperatures, with one report noting GPU temperatures exceeding 80°C at a 60 fps lock. These issues are noted on various hardware, including older machines.
- Stable performance overall (weight 0.21): Several players report stable performance, with one noting no performance spikes and another giving a 9/10 rating. The game runs well even on older laptops.
- Resolution selection issues (weight 0.16): Players have reported resolution selection issues, including being unable to set a custom resolution. One report mentions a developer fix for a resolution issue, but the problem may persist for some users.
- Frequent campaign crashes (weight 0.1): A player reports frequent crashes during the campaign, which significantly impacts gameplay and progression.
- Reasonable audio levels (weight 0.08): One player notes that audio levels are reasonable on startup and not deafening, suggesting good audio mixing.

Recommendations:
- Worth the price even undiscounted (weight 0.42): Multiple reviews mention that the game is worth its price, even without discounts, emphasizing its value proposition.
- Appeals to classic RTS fans (weight 0.38): Heavy comparisons are drawn to Starcraft, Warcraft III, and Dawn of War, with specific recommendations for fans of these classic RTS franchises.
- Great value for RTS fans (weight 0.33): Multiple reviews emphasize that the game is a good value for its price and a worthwhile purchase for RTS fans, particularly those who miss classic titles.
- Targets Warcraft and Starcraft fans (weight 0.31): Specific mentions of Warcraft III and Starcraft fans indicate a strong appeal to veterans of those franchises.
- Fills classic RTS gap (weight 0.31): Reviews highlight that the game fills a void for RTS fans missing the 'good old feeling' of classic titles.
- Strong buy recommendations (weight 0.25): Several reviews give strong, enthusiastic endorsements, calling it a must-buy and rating it highly.
- Worth a try for genre fans (weight 0.22): Mixed opinions on value for money: worth trying but perhaps not for all players.
- Needs more development (weight 0.19): Some reviews are cautiously optimistic, recommending the game but noting it needs more development or polish.
- Singeplayer strong, multiplayer weak (weight 0.16): The single-player campaign is consistently praised and seen as a strong selling point, while online multiplayer is criticized for lag and missing features.
- Must-have for RTS nostalgia (weight 0.15): Reviews state that the game clearly speaks to and is a must-have for players of Warcraft III or Starcraft.
- Mixed suitability for beginners (weight 0.14): Opinions conflict on whether the game is suitable for newcomers: one review says it is not for new players, while another recommends it to both new and veteran RTS fans.
- Technical issues may hinder play (weight 0.13): Technical issues like heating and lag may hinder the experience, especially for older hardware or online players.
- Online play has lag issues (weight 0.09): Online play is not recommended due to lag, suggesting server or netcode issues.
- Cautious recommendation for future (weight 0.08): One review recommends the game but advises caution about its long-term development and future updates.
- Missing features noted (weight 0.08): The reviewer gives a thumbs up but notes that the game is missing certain features, indicating room for future content.
- May overheat older hardware (weight 0.08): A warning is given about potential overheating on older hardware, indicating possible performance issues.
- Wait for further improvements (weight 0.08): One review suggests waiting for more improvements and updates, implying the game is currently incomplete or unpolished.
- Deserves a chance to thrive (weight 0.08): One review encourages giving the game a chance, citing that it deserves to survive and succeed.
- Recommended for campaign lovers (weight 0.08): Positive recommendation specifically for players who enjoy story-focused single-player campaigns.
- Competition from other RTS games (weight 0.07): One review directly suggests playing Starcraft II or Bar (likely a shorthand for another game) instead, indicating strong competition.

Other player notes:
- Solo developed indie project (weight 0.48): The game is primarily an indie project developed by a solo developer (Dalt, previously made Loria), with some outsourced assets and community help for translations and testing.
- Early access with limited missions (weight 0.39): The game is in Early Access with 6 campaign missions, planned to expand to 30 upon full release after 5 years of development and 3 years of testing.
- Affordable pricing with discount (weight 0.26): The game is priced affordably at around 20 euros, with an early discount available, making it a decent value for the content offered.
- Dated graphics but functional (weight 0.21): Graphics are dated but functional, with some unfinished textures and placeholder sounds; the art style keeps the game light and accessible.
- Combines classic RTS elements (weight 0.21): Reviewers with RTS experience since StarCraft compare the game to WarCraft 3 with StarCraft models, noting influences from StarCraft II and Warhammer 40K.
- Developer actively fixes issues (weight 0.16): The developer, Dalt, is responsive and fixed a resolution issue within hours, showing active engagement with player feedback during early access.
- Potential for lasting appeal (weight 0.15): The story may improve over time and the game does not lose replay appeal unlike competitive titles like Dota 2 or StarCraft, suggesting long-term value.
- Menu includes Discord ads (weight 0.09): The menu contains Discord adverts, which some players may find intrusive or undesirable in a paid game.
- Confusing exit button label (weight 0.09): The menu's exit button is confusingly labeled as M/F10 on the build bar, which could frustrate new players trying to quit the game.
- Hero recruitment limited to 2 (weight 0.09): The hero recruitment cap is set at 2, limiting tactical variety and potentially frustrating players who want more hero units.
- Missing campaign save feature (weight 0.08): The campaign currently lacks a save feature, which is a significant quality-of-life issue for players in an early access title.

Emotions:
- Frustration (weight 0.2): Players experienced pathfinding bugs that caused peasants to fail delivering ore automatically and harvesters to deliver resources to the wrong HQ. Other technical issues included janky animations, bad audio, poor graphics with a haze filter, crashes during campaign with no save feature, and non-functional online play with lag.
- Excitement (weight 0.14): Players were excited about the solid foundation and potential for future improvements, describing the game as a fun blend of Warcraft 3 and Starcraft 2 in a Warhammer 40,000 setting. They praised the stable performance, smooth gameplay, unique factions, and the impressive scale and energetic atmosphere, considering it a great early access release.
- Disappointment (weight 0.1): Disappointment stemmed from low and out-of-sync sound effects, similar factions, lack of air units and mod support, poor immersion, and high GPU temperatures with graphics comparable to Starcraft 2 from 2010. Players also cited horrible dialogs, a rushed story, a small playerbase, pathfinding issues, and bare-bones content in early access.
- Satisfaction (weight 0.08): Players expressed satisfaction with the game being a great RTS in the spirit of Warcraft 3, featuring an intelligent campaign event tree and unique mechanics. They appreciated smooth visuals, clean design, reasonable audio levels, and the ability to play normally without needing macros, with good performance even on older laptops.
- Admiration (weight 0.08): Admiration was directed at the game as a fantastic blend of StarCraft and Warcraft RTS classics with unique faction designs, especially impressive given it was developed by a single person. Players adored the charming and beautifully detailed art style and considered the solo developer's dedication an astounding achievement.
- Enjoyment (weight 0.08): Lifelong RTS fans enjoyed the fun gameplay and interesting campaign with simple resource gathering, roaming maps, neutral camps, hero leveling, and item drops. The game was praised as a throwback to early 2000s strategy games with awesome readability.
- Hope (weight 0.06): Players hoped for continued updates towards a 1.0 release, expecting developers to polish the visual UI and fix bugs. They saw great potential in the game once it received more polish.
- Gratitude (weight 0.04): Gratitude was expressed for the solid indie game, with players thanking the developer for five years of waiting being worth it as the game maintained its appeal.
- Anticipation (weight 0.04): Players looked forward to future updates, including a Ukrainian version, and noted that they had been waiting a good while and were not disappointed with the current state of the game.
- Nostalgia (weight 0.04): Nostalgia was triggered by the game speaking to players of Warcraft 3 and Starcraft, with the campaign giving the same feeling as playing Warcraft III for the first time and evoking flashbacks to WarCraft 3.
- Happiness (weight 0.02): Happiness came from the game feeling like a modern Warcraft III with potential for further development.
- Surprise (weight 0.02): Players were surprised that the game was the most surprising early access RTS in recent years, exceeding expectations.
- Optimism (weight 0.02): Optimism was based on the game's potential to become a successor to classic RTS games, featuring complex battles and hero-led forces.
- Amusement (weight 0.02): Amusement was derived from the sound the Frog Builder units make, which players found entertaining.
- Pleasant surprise (weight 0.02): A pleasant surprise came from the unique sci-fi/fantasy setting and good quality-of-life features for an early access release.
- Annoyance (weight 0.02): Annoyance was caused by the menu containing Discord advertisements, which players found intrusive.
- Appreciation (weight 0.02): Appreciation was expressed for the developer listening to feedback and constantly improving the game, fostering a positive relationship with the community.}