Info about BioShock® 2:

Official game description:
Set approximately 10 years after the events of the original BioShock, the halls of Rapture once again echo with sins of the past. Along the Atlantic coastline, a monster has been snatching little girls and bringing them back to the undersea city of Rapture. Players step into the boots of the most iconic denizen of Rapture, the Big Daddy, as they travel through the decrepit and beautiful fallen city, chasing an unseen foe in search of answers and their own survival.  
Multiplayer in BioShock 2 will provide a rich prequel experience that expands the origins of the BioShock fiction. Set during the fall of Rapture, players assume the role of a Plasmid test subject for Sinclair Solutions, a premier provider of Plasmids and Tonics in the underwater city of Rapture that was first explored in the original BioShock. Players will need to use all the elements of the BioShock toolset to survive, as the full depth of the BioShock experience is refined and transformed into a unique multiplayer experience that can only be found in Rapture.
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This bundle also includes the Sinclair Solutions Test Pack, Rapture Metro Map Pack, Kill ‘em Kindly, Zigo & Blanche multiplayer characters, and The Protector Trials. Requires the full game to play.
Single-player Features
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*   **Evolution of the Genetically Enhanced Shooter:** Innovative advances bring new depth and dimension to each encounter. New elements, such as the ability to dual-wield weapons and Plasmids, allow players to create exciting combination's of punishment  
*   **Return to Rapture:** Set approximately 10 years after the events of the original BioShock, the story continues with an epic, more intense journey through one of the most captivating and terrifying fictional worlds ever created  
*   **You are the Big Daddy:** Take control of BioShock’s signature and iconic symbol by playing as the Big Daddy, and experience the power and raw strength of Rapture’s most feared denizens as you battle powerful new enemies  
*   **Continuation of the Award-Winning Narrative:** New and unique storytelling devices serve as the vehicle for the continuation of one of gaming’s most acclaimed storylines  
*   **The Protector Trials:** You receive the call: Tenenbaum desperately needs you to steal as much ADAM as possible, to help thwart Sofia Lamb's insane plan. Enter the Protector Trials: frantic combat challenges designed to push your mastery of weapons and Plasmids to the limit. The goal in each Trial is simple: get your Little Sister to an ADAM-rich corpse and keep her safe while she gathers precious ADAM. Opposition mounts as your Little Sister nears her goal -- will you survive the onslaught? Each Trial features three unique weapon and Plasmid load-outs, keeping the challenge fresh, as well as a fourth bonus load-out the player receives when all previous load-outs are completed
Multiplayer Features
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*   **Genetically Enhanced Multiplayer:** Earn experience points during gameplay to earn access to new Weapons, Plasmids and Tonics that can be used to create hundreds of different combinations, allowing players to develop a unique character that caters to their playing style.  
*   **Experience Rapture’s Civil War:** Players will step into the shoes of Rapture citizens and take direct part in the civil war that tore Rapture apart.  
*   **See Rapture Before the Fall:** Experience Rapture before it was reclaimed by the ocean and engage in combat over iconic environments in locations such as Kashmir Restaurant and Mercury Suites, all of which have been reworked from the ground up for multiplayer.  
*   **FPS Veterans Add Their Touch to the Multiplayer Experience:** Digital Extremes brings more than 10 years of first person shooter experience including development of award-winning entries in the Unreal® and Unreal Tournament® franchise.  
*   **Sinclair Solutions Tester Pack:** Opportunity Awaits! Expand your BioShock 2 multiplayer experience with a rank increase to 50 with Rank Rewards including a 3rd set of weapons upgrades. Plus, enjoy 20 new Trials, 2 new playable characters and 5 new Masks. Yes! We’d thought you’d like the sound of that!  
*   **Rapture Metro:** As one of our valued Sinclair Solutions testers, we specially invite you to enjoy the pleasure of Rebirth! But only if you are truly dedicated and fully ranked up. However all testers are eligible for the 6 new maps in Rapture Metro. What’s your golf handicap? Take this chance to turn your handicap into your enemy’s with this fresh melee mode where every blunt object is a golf club. No putting.  
*   **Zigo & Blanche:** Enroll in Sinclair Solution’s Consumer Rewards Program with two new characters for the BioShock 2 Multiplayer experience: Mlle Blanche de Glace, the internationally acclaimed actress, or Zigo D’Acosta, one of Rapture’s great sailors. Get out there and start earning those rewards!

Release date: Feb 9, 2010

Categories: First-Person Shooter, Action Horror, Character Progression, Weapon Customization, Exploration, Moral Decision-Making, Dual-wielding Combat, Immersive Sim


- Hardware Profile: No data
Feature extractions:
- Community Price: No data
- Playtime Metrics: No data
- Time-to-fun: No data
- Player Archetypes: No data


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Exceptional gameplay experience (weight 0.86): Players consistently praise the game's engaging, fluid, and polished gameplay, often highlighting improvements over the first game. The combat mechanics, weapon variety, and overall fun factor are frequently mentioned as standout features.
- Atmospheric and emotional storytelling (weight 0.61): The game's narrative is praised for its thematic depth, emotional impact, and atmospheric world-building. Players highlight the engaging plot, moral dilemmas, and strong character development, particularly in the relationship between Big Daddy and Little Sister.
- New enemies and boss fights (weight 0.36): The introduction of new enemies like Big Sisters and Brutos enhances gameplay variety and challenge. Players appreciate the memorable and terrifying design of these foes, as well as the strategic depth they add.
- Expanded Rapture lore (weight 0.31): The game deepens the mythology of Rapture, offering new insights into its history and characters. Players enjoy exploring the atmospheric and intricately designed world, which remains faithful to the original.
- High-quality Minerva's Den DLC (weight 0.17): The *Minerva's Den* DLC is widely praised for its engaging story, atmosphere, and impactful narrative. Players consider it a standout addition that enhances the overall experience.
- Haunting music and sound design (weight 0.16): The game's soundtrack and sound design are praised for enhancing tension, immersion, and atmosphere. Players highlight the haunting and spooky elements that complement the dark setting of Rapture.

Common complaints:
- Severe crash issues persist (weight 0.99): The game suffers from frequent, unpredictable crashes, particularly in later stages, during loading screens, and when saving. This issue is widespread across both the original and remastered versions, often leading to lost progress and rendering the game unplayable for many users.
- Lack of innovation (weight 0.86): The game reuses many elements from the first installment, including plasmids, enemies, and settings, with little artistic or mechanical innovation. This makes the experience feel repetitive and less fresh compared to its predecessor.
- Dated graphics and optimization (weight 0.85): The game suffers from poor optimization, even on modern systems, with outdated textures and performance issues. The remastered version fails to significantly improve visuals or stability, making the experience feel unpolished.
- Story weaker than predecessor (weight 0.83): The narrative is criticized for lacking the depth, impact, and philosophical themes of the first game. Players find the story less cohesive, less shocking, and more linear, with underdeveloped characters and fewer memorable twists.
- Multiplayer mode flawed (weight 0.28): The multiplayer component is poorly implemented, unstable, and underpopulated, with frequent lag, griefing, and server issues. Achievements tied to online play are difficult to complete due to the dead playerbase.
- Remaster quality disappoints (weight 0.16): The remastered version is plagued by instability, low-res textures, and sound issues, with some users describing it as a 'sloppy effort.' The remaster fails to address core problems and introduces new technical flaws, such as crashes and incongruous visuals.
- Unbalanced enemy design (weight 0.14): Enemies, including Big Daddies, are criticized for inconsistent difficulty. Some take excessive damage (e.g., Big Daddies dying to iron pipes), while others overwhelm players in hordes, creating frustrating combat experiences.
- Poor save system (weight 0.12): The absence of autosave forces players to manually save frequently, leading to significant progress loss during crashes. Fixed progression and long segments without save points exacerbate this issue.
- Limited boss variety (weight 0.08): The game features few unique boss designs, with most bosses being upgraded versions of standard enemies. The Big Sister, while unique, is criticized for being overpowered and frustrating to fight.
- Repetitive Adam collection (weight 0.05): Gathering Adam becomes a tedious grind, especially in later stages. The repetitive nature of this mechanic, combined with tough fights, makes the game feel exhausting and less enjoyable.

Gameplay feedback:
- Upgradable weapons and plasmids (weight 0.48): Weapon Upgrade Stations offer three slots per weapon with visual changes, while plasmids feature chargeable effects (e.g., fire, ice) and bundled categories, enabling diverse playstyles.
- Little Sister protection mechanics (weight 0.38): Defending Little Sisters (e.g., tower-defense sequences) and choosing to adopt or harvest them for ADAM are core mechanics, with moral consequences affecting gameplay and endings.
- Playable Big Daddy protagonist (weight 0.3): The game introduces a unique playstyle by allowing players to control a Big Daddy, a slower but stronger character with distinct weapons (e.g., drill, rivet gun) and mechanics tied to protecting Little Sisters.
- Exploration of Rapture’s dystopia (weight 0.27): The underwater city of Rapture serves as a rich setting for exploration, with expanded levels, underwater areas, and districts like Siren Alley, though less open than the first game.
- Moral choices with consequences (weight 0.2): Decisions like harvesting or saving Little Sisters impact gameplay, story outcomes, and endings, adding depth to the narrative and replayability.
- Dynamic hacking system (weight 0.19): The hacking system, featuring real-time minigames and improvements like hacking arrows, allows players to disable security systems, set traps, and gain tactical advantages in combat.
- First-person shooter with RPG elements (weight 0.11): The game blends FPS combat with immersive sim mechanics (e.g., environmental interaction) and RPG-like upgrades, offering a slow-paced but strategic experience.
- Big Daddy and Little Sister dynamics (weight 0.11): The relationship between Big Daddies and Little Sisters is central, with mechanics like adopting Little Sisters after battles and collaborating with them for ADAM collection.
- Linear story progression (weight 0.1): The narrative-driven experience features long chapters and fixed progression, focusing on key choices and a simpler but engaging storyline set in Rapture.

Performance notes:
- Frequent game crashes (weight 0.66): The game crashes repeatedly during gameplay, loading screens, combat, and saving, often without error messages. This issue is widespread across the original and remastered versions, affecting progression and stability.
- Crashes corrupt save files (weight 0.59): Crashes frequently lead to corrupted save files, preventing players from continuing their progress. This issue is exacerbated by poor autosave implementation, which only saves on level changes.
- Compatibility issues with modern systems (weight 0.52): The game struggles to run on modern systems, including Windows 11 and the Steam Deck, often requiring compatibility mode or manual configuration to function.
- DLC stability issues (weight 0.51): The Minerva's Den DLC and Protector Trials DLC are particularly prone to crashes and stability issues, making them unplayable for some users on PC.
- Mods can improve stability (weight 0.51): Community-made mods and tweaks, such as .ini file edits or specific launch options, can improve stability and reduce crashes for some players.
- Temporary crash fixes exist (weight 0.16): Players report temporary fixes for crashes, such as lowering graphics settings, using compatibility mode, or editing configuration files. However, these solutions often only delay crashes rather than resolve them permanently.
- Performance issues on PC (weight 0.11): The game suffers from performance issues on PC, including lag, stuttering, and uneven FPS. These problems are more pronounced on newer devices and laptops.
- DX9 mode improves stability (weight 0.1): Running the game in DirectX9 mode or using the -dx9 launch option significantly improves stability and reduces crashes for many players, particularly on modern systems.
- Audio issues present (weight 0.09): Players report audio problems, such as sound cutting out during intense moments or audio originating from incorrect locations, particularly in the remastered version.
- Poor port quality (weight 0.07): The PC port is widely criticized for its instability, frequent crashes, and lack of optimization, requiring manual tweaks to run smoothly.
- Field of View limitations (weight 0.03): The game's low Field of View (FoV) requires manual adjustment, which can negatively impact gameplay immersion and comfort.

Recommendations:
- Highly recommended for fans (weight 0.59): The game is strongly recommended for fans of immersive storytelling, FPS/RPG hybrids, and the BioShock series. Many reviews highlight its replayability due to moral choices and narrative depth, making it a must-play for enthusiasts of the genre.
- Play order and context (weight 0.46): Many recommend playing *BioShock 1* first for narrative context, though some argue *BioShock 2* stands well on its own. Minerva’s Den DLC is also suggested as a starting point for newcomers.
- Replayability and moral choices (weight 0.37): The game’s moral choices, research mechanics, and unlockables encourage multiple playthroughs. Players appreciate the depth added by these systems, which enhance long-term engagement.
- Unique themes and atmosphere (weight 0.36): The game’s exploration of collectivism, dystopian themes, and immersive sound design are praised. Its atmospheric setting in Rapture is a key draw for fans of the series.
- Narrative and storytelling limits (weight 0.32): While the story is engaging, some reviews note it doesn’t reach the heights of the first game. Players are advised to temper expectations for top-tier storytelling.
- Remaster vs. original debate (weight 0.21): Reviews are divided on whether to play the original or remastered version. Some recommend the remaster for stability and fixes, while others prefer the original for its multiplayer or perceived authenticity. Performance issues heavily influence this debate.
- Crashes and performance issues (weight 0.15): Frequent crashes and instability are major concerns, with some players advising against purchase due to these issues. Workarounds like frequent saving or switching to the remaster are commonly suggested.
- DLC and bundle value (weight 0.06): The DLC (e.g., Minerva’s Den) and bundled editions are frequently recommended for adding meaningful content. Sales and affordability are highlighted as reasons to purchase.
- Platform preferences (weight 0.03): Some players recommend the console version over the PC port due to stability issues. Others suggest specific control schemes (e.g., joystick) for optimal gameplay.

Other player notes:
- Sequel overshadowed by original success (weight 0.06): The game is perceived as a sequel struggling to escape the legacy of its predecessor, leading to mixed expectations and reception. Franchise identity is questioned.
- Multiplayer disconnect from core game (weight 0.02): Players feel the multiplayer mode was developed separately, lacking cohesion with the main game experience. This suggests a disjointed design approach.
- Cross-platform achievement inconsistencies (weight 0.02): Achievements unlock incorrectly, reflecting progress from other platforms rather than the current playthrough. This frustrates players aiming for completion.
- Grindy audio log achievement (weight 0.02): Collecting 100 audio logs for an achievement is seen as tedious and time-consuming, detracting from gameplay enjoyment for completionists.
- Frustration with 'Houdini' enemy type (weight 0.02): Players express strong dislike for a specific enemy type (likely evasive or unpredictable), impacting combat enjoyment. The term may be a community nickname.
- Niche cultural references (weight 0.02): The game includes obscure references (e.g., a 1981 miniseries), which may alienate players unfamiliar with the source material or feel out of place.

Emotions:
- Frustration (weight 0.25): The primary cause of frustration is the game's severe technical instability, including frequent crashes, corrupted save files, and performance issues that disrupt gameplay and progress. Players also cite repetitive or tedious mechanics, such as collecting Adam or dealing with unfair combat encounters, as additional sources of frustration.
- Disappointment (weight 0.14): Players express disappointment due to the game's failure to meet expectations set by the original *BioShock*, particularly in storytelling, innovation, and technical execution. Many highlight crashes, lack of autosave, and graphical regressions as key issues that detract from the experience, alongside a narrative that feels weaker or less impactful than the first game.
- Nostalgia (weight 0.08): Nostalgia is driven by the game's connection to the original *BioShock*, including revisiting Rapture's atmosphere, lore, and iconic moments. Players reflect on past experiences, such as childhood memories or long-term engagement with the series, and appreciate the expanded setting and familiar gameplay elements.
- Excitement (weight 0.08): Excitement stems from the game's dynamic combat, particularly the dual-wielding mechanics and playing as a Big Daddy, which introduce fresh and adrenaline-filled gameplay. Players also praise the improved scenarios, enemy variety, and the unique perspective of exploring Rapture's mysteries, which enhance replayability and immersion.
- Satisfaction (weight 0.08): Satisfaction arises from the game's refinements over the original, such as smoother combat, better boss fights, and a compelling story. Players appreciate the emotional depth, meaningful choices, and high-quality DLC like *Minerva's Den*, which deliver a polished and rewarding experience despite technical hurdles.
- Appreciation (weight 0.06): Players appreciate the game's ability to expand on the original while retaining its atmospheric and narrative strengths. The emotional storytelling, improved gameplay mechanics, and immersive world-building are frequently highlighted, along with the game's value and lasting impact on the franchise.
- Admiration (weight 0.05): Admiration is directed at the game's craftsmanship, including its emotional storytelling, unique mechanics like the Little Sister dynamic, and overall design. Players describe it as a 'work of art' and praise its ability to improve upon the original in gameplay, atmosphere, and narrative depth.
- Enjoyment (weight 0.05): Enjoyment is derived from the game's engaging combat, lore, and refined mechanics, which offer a fun and dynamic experience. Players highlight the improved gameplay over the first game, the thrill of using new weapons and plasmids, and the overall replayability of the adventure.
- Affection (weight 0.02): Affection is tied to the game's emotional themes, particularly the bond between Big Daddy and Little Sister, which resonates deeply with players. The personal connections to the story and characters foster a strong sense of attachment despite technical flaws.
- Enthusiasm (weight 0.02): Enthusiasm is expressed through strong recommendations and praise for the game's atmosphere, narrative, and gameplay improvements. Players celebrate its status as a masterpiece and share their excitement for its multiplayer or revisiting Rapture's world.
- Engagement (weight 0.01): Engagement is driven by the game's immersive storytelling, moral choices, and the emotional weight of protecting Little Sisters. Players also highlight the multiplayer experience and the deeper connection to Rapture's lore as key factors in their involvement.
- Surprise (weight 0.01): Surprise stems from the game exceeding low expectations, particularly in storytelling, atmosphere, and technical performance. Players note moments where the narrative or gameplay surpassed their initial skepticism, delivering unexpected enjoyment.
- Relief (weight 0.01): Relief is felt when players successfully resolve technical issues, such as crashes or performance problems, allowing them to enjoy the game. The remastered version's stability and troubleshooting fixes also contribute to this emotion.
- Amusement (weight 0.01): Amusement arises from humorous or sarcastic observations about the game's quirks, such as broken online modes, enemy dialogue, or the absurdity of technical issues. Players also find joy in the game's over-the-top combat or creative mechanics.
- Curiosity (weight 0.01): Curiosity is sparked by the game's exploration of moral and philosophical themes, as well as its hidden lore and secrets. Players are drawn to uncovering Rapture's mysteries, such as the Mark Meltzer subplot or the experiments behind its dystopian society.
- Immersion (weight 0.01): Immersion is achieved through the game's atmospheric world-building, including Rapture's underwater dystopia, visual details, and haunting score. Players lose track of time while engaging with the game's rich environment and narrative.
- Awe (weight 0.01): Awe is inspired by the game's monumental storytelling, graphical design, and the ambiance of Rapture. Players describe the experience as hauntingly beautiful, with a score and atmosphere that elevate the emotional impact.
- Joy (weight 0.01): Joy comes from the game's enjoyable story, unique interactions with Little Sisters, and the thrill of playing as a Big Daddy. Players highlight the power fantasy and emotional moments as sources of happiness.
- Delight (weight 0): Delight is derived from discovering Rapture's environmental details and re-experiencing its content. Players appreciate the game's design, lore, and the sense of wonder it evokes through exploration and storytelling.
- Annoyance (weight 0): Annoyance is caused by specific gameplay frustrations, such as Spider Splicers, crosshair mechanics, or the anticlimactic final fight. These issues disrupt the otherwise engaging experience and leave players irritated.}