Info about Drakkar Crew:

Official game description:
Hey rookie, climb aboard! We're heading for adventure across the North Sea on our reliable Viking ship! Choose from one of the charismatic characters, hire some warriors and engage in bloody battles!  
Your character travels around the large world based on Scandinavian mythology.  
*   There are various settlements located on the map.  
*   Pirate and merchant ships are traveling on the seas.  
*   Caves and ruins of ancient civilizations hide treasures.
Interact with the world! You can trade, employ recruits or simply plunder all and receive valuable resources by force!  
The player has to employ a team which helps him fight.  
*   All units have their own specialization such as soldiers and others performing support functions on the ship - cooking, treatment, navigation, etc.  
*   Each warrior reaches new levels by receiving points from successful battles.  
*   Warriors need a salary, food and victorious battles to support their levels of morale!  
*   Carefully watch over the crew members! They can be wounded, develop bad habits or catch diseases.
At last, your brave team of cheerful, bearded bandits lands in the coastal village. The nose of the Viking ship sticks into the shore, and warriors led by your character jump out on the land!  
*   Dynamic battles in a beat'em'up style with tactical elements.  
*   You control the main hero and issue commands to your crew members.  
*   Your warriors have their own intelligence - they react appropriately to different situations on the battlefield.
*   Improve the skills of your hero to get access to additional abilities and quests.  
*   Use various types of weapons and armor.  
*   Purchase different ships and equip them to your needs.  
*   Complete the storyline and additional side-quests.

Release date: 28 Jun, 2024

Categories: Beat 'em up, RPG, Open-World Exploration, Resource Management, Crew Management, Character Progression, Tactical Combat, Ship Customization


- Hardware Profile: No data
Feature extractions:
- Community Price: No data
- Playtime Metrics: No data
- Time-to-fun: No data
- Player Archetypes: No data


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Engaging, fun gameplay experience (weight 0.92): The core gameplay loop, often described as a blend of beat 'em up and RPG elements with Viking themes, is engaging and enjoyable. Players appreciate the combination of combat, exploration, and management aspects, finding it both fun and potentially addictive.
- Appealing graphics and sound design (weight 0.88): The game's visuals, including character design, animations, and overall art style, are consistently praised as appealing, beautiful, and well-executed. The sound design and music are also highlighted as immersive and fitting, contributing positively to the overall experience.
- Responsive, active developers (weight 0.74): Players appreciate the developers' responsiveness to feedback and their active efforts to improve the game. This includes addressing difficulty spikes and fixing bugs promptly, which contributes to a more balanced and enjoyable experience.
- Interesting Viking setting/atmosphere (weight 0.25): The game's setting in a Scandinavian/Viking world, complete with mythological creatures and cultural elements, is a major draw for players. The combination of this setting with action-oriented gameplay creates a unique and immersive experience.
- Character progression and customization (weight 0.13): The game provides satisfying character progression and customization options, not only for the main hero but also for their companions. Players enjoy equipping and upgrading their team, as well as experimenting with different classes and roles in battle.
- Good enemy and equipment variety (weight 0.12): The game offers a good variety of enemies with unique skills and stats, as well as a sufficient range of weapons, armor, and consumables. This variety adds depth to the gameplay and allows for different strategies and playstyles.
- Resource and financial management (weight 0.08): The game incorporates resource management and a challenging financial system that requires players to carefully manage their resources and visit different markets. This adds a layer of depth and strategy to the gameplay.
- Tight and responsive combat (weight 0.07): The combat is generally described as tight, responsive, and visceral, providing a satisfying and engaging experience. While some reviewers note minor jankiness, the overall feel of the combat is considered to be a strong point of the game.
- Interesting quests with choices (weight 0.06): The game features interesting quests with choices that allow players to influence the story and resolve conflicts in different ways. While some choices may ultimately lead to similar outcomes, the presence of options adds depth and engagement to the questing experience.
- Good value for the price (weight 0.04): The game is considered to be a good value for its price, especially when on sale. This makes it an attractive option for players looking for an affordable and enjoyable gaming experience.
- Good Russian language localization (weight 0.04): The game includes Russian language support with a good translation. This makes the game accessible to a wider audience.

Common complaints:
- Lacks content and variety (weight 0.62): The game feels incomplete due to its short length, limited content, and repetitive environments. Players report a lack of variety in quests, maps, and enemy types, leading to a monotonous experience with little to do after the main story. The limited number of locations further exacerbates this issue.
- Shallow RPG and loot systems (weight 0.54): The game suffers from shallow RPG mechanics, including limited character progression, uninspired skill trees, and a lack of meaningful loot. Players find themselves grinding for gear that is either too expensive or doesn't provide significant benefits, making it difficult to effectively utilize companions and progress through the game.
- Numerous bugs and balancing issues (weight 0.54): Players have encountered various bugs, ranging from minor inconveniences to progress-blocking issues and softlocks. These bugs, along with balancing problems, contribute to a rough and unpolished feel, detracting from the overall experience.
- Poor translation and plot (weight 0.13): The game suffers from poor translation quality, with errors in dialogue and menus. Additionally, the plot is considered primitive and predictable, detracting from the narrative experience.
- Limited and inconvenient healing (weight 0.08): Limited healing resources and inconvenient placement of healing locations force players to backtrack excessively. The scarcity of healing potions and the restrictions on their use create a frustrating and punishing experience.
- Punishing loss of progress (weight 0.06): The game punishes players with loss of progress due to infrequent save points and difficult early missions. Having to redo entire missions from the start after failing is a source of frustration.
- Quests lack purpose/direction (weight 0.04): Quests lack purpose and clear direction, and the absence of quest markers makes navigation and objective tracking difficult. This leads to player confusion and frustration.
- Insufficient tutorial explanations (weight 0.04): The tutorial is insufficient and fails to adequately explain key game mechanics, such as potion distribution and item retrieval. This lack of clarity can lead to player confusion and frustration early in the game.

Gameplay feedback:
- Exploration, management, and beat'em-up gameplay (weight 0.6): The core gameplay loop involves exploring a global map by ship, managing a crew, completing quests, upgrading the ship and characters, and engaging in beat 'em up style combat and raiding activities. The game blends RPG elements, resource management, and tactical elements within a Viking setting.
- Character progression and skill trees (weight 0.42): The game features character progression with unique classes, talent trees, and skills that can be unlocked by defeating enemies and bosses. Crew members also level up and have skill trees, adding depth to character customization and team building.
- Manage stamina and character readiness (weight 0.41): The game features a Combat Efficiency stat that decreases when characters are injured, impacting their combat power. Players must manage stamina during combat, and character readiness affects stats, requiring strategic character rotation and resource management to maintain optimal performance.
- Hollow narrative and empty world (weight 0.06): The narrative and open-world format feel hollow, and the travel map feels empty. The open-world aspects do not add meaningful content.
- Inconsistent difficulty and balance (weight 0.05): The game suffers from balance issues, with inconsistent difficulty levels across different areas. Some areas feel too easy, while others are overly difficult, leading to an uneven player experience.
- Weak Viking warrior class (weight 0.03): The Viking warrior class is the weakest, frequently injured and sidelined. This makes the class unappealing.
- Unintended character jumping behavior (weight 0.02): The character can randomly jump on bumps and fly away to random places. This is likely a bug.
- Healer profession difficult to level (weight 0.02): The healer profession is the most difficult to level up. This makes the class unappealing.

Performance notes:
- Good performance on various hardware (weight 0.05): The game exhibits good performance, running smoothly on modest hardware configurations like an i5 processor with 2GB VRAM and 8GB RAM, and is optimized for the Steam Deck. This indicates broad accessibility across different PC setups.

Recommendations:
- Unfinished, but shows potential (weight 0.56): Many reviewers feel the game is unfinished or rushed, but shows potential. Some suggest waiting for updates or purchasing at a discount due to bugs, grind, and limited content. A few reviewers strongly advise against purchasing in its current state.
- Niche beat 'em up (weight 0.07): The game is compared to other beat 'em ups, with some suggesting it's only for dedicated fans of the genre due to its shortcomings. Controller use is recommended, and it's likened to a mix of beat 'em up style tactical combat and The Banner Saga.
- Generally recommended/enjoyed (weight 0.05): Some reviews offer simple positive recommendations without much detail. These are less informative than reviews that provide specific reasons for their assessment.
- Good for Viking fans (weight 0.04): The game is recommended for players who enjoy Viking themes, seafaring elements, and team development aspects. It provides an immersive Viking atmosphere for those interested in the setting.
- Sprinting/landing issue persists (weight 0.02): One reviewer is holding off on changing their negative review until a specific issue with sprinting/landing is resolved. This indicates a specific, impactful problem affecting gameplay.
- Gamepad is highly recommended (weight 0.02): The game is better played with a gamepad. This suggests that the control scheme is not well-optimized for keyboard and mouse.
- Reboot of Feudalism series (weight 0.02): The game is considered a proper reboot of the Feudalism game series. This suggests that the game successfully captures the essence of the series.
- Enjoyable battle gameplay (weight 0.02): The battle gameplay is recommended. This suggests that the combat mechanics are well-designed and enjoyable.
- Good for weekend play (weight 0.02): The reviewer recommends the game, saying there will definitely be something to do here on the weekend. This suggests that the game is engaging and provides enough content to keep players entertained.
- Awaiting game patches (weight 0.02): The reviewer is waiting for patches. This suggests that the game has some issues that need to be fixed.

Other player notes:
- Viking/Norse theme (weight 0.04): The game is set in a Viking/Norse themed atmosphere. This provides context for the game's setting and may appeal to players interested in this particular theme.
- Unvoiced dialogue, text duplication (weight 0.03): Character dialogues are not voiced, and the text is duplicated on the screen. This negatively impacts presentation and user experience.
- Missing NPC animations (weight 0.03): Some NPCs lack animations, which detracts from the game's polish. Addressing this would improve the overall visual experience and immersion.
- Price and playtime (weight 0.03): The game costs 10 euros and offers 6-10+ hours of gameplay for main completion. This provides information about the game's price and playtime, helping players assess its value.
- Auto-save only (weight 0.03): The game only features an auto-save system. This can be frustrating for players who prefer manual saves.
- Unappealing fonts in inscriptions (weight 0.02): Some in-game inscriptions use visually unappealing fonts. Improving the font choices would enhance the game's aesthetic appeal.
- Strange character animations (weight 0.02): Character animations appear strange to some players, possibly due to their skeletal nature. This can be off-putting and may require refinement.
- Limited playable characters (weight 0.02): Currently, there are only two playable characters. This limits player choice and replayability.

Emotions:
No emotions}