Info about Juno: New Origins:

Official game description:
_After six years of development, what began as a simple rocket simulator has become a comprehensive aerospace sandbox in which you can bring to life anything you can imagine - from rockets, airplanes, and cars to entire planets. Over time, the more we added, the more SimpleRockets 2 outgrew its name. With much consideration we have decided to change the name to "Juno: New Origins" - a title that symbolizes a new start._  
Juno: New Origins is a 3D aerospace sandbox where players can use customizable parts to construct and test rockets, planes, cars, or anything they can imagine in an environment with realistic physics across land, sea, air, and space.  
Take control of your own aerospace company and earn money and tech points as you progress through the game. Complete contracts to earn money, and discover a mixture of hand-crafted and procedural contracts that offer countless hours of new gameplay. Conquer milestones and explore landmarks to earn tech points and unlock new technology in the tech tree. Interactive tutorials are available to show how to build and operate rockets, cars, and airplanes.  
Stretch and shape fuel tanks, wings, cargo bays, fairings, and nose cones with easy-to-use tools that help you create exactly what you want. Resize solar panels, landing gear, pistons, jet engines, etc to fit your needs. Paint your craft custom colors and tweak their reflectiveness, emissiveness, and texture styles.  
Engines can be adjusted in a myriad of ways, such as changing the power cycle, combustion pressure, gimbal range, fuel type, and adjusting nozzle performance and visuals. You can customize an engine to be a power house for lift off, or to be a super optimized vacuum engine that maximizes Isp for interplanetary travel. The engine's performance affects its visuals in flight too as shown by the exhaust's expansion or contraction based on its interplay with the atmospheric pressure. Shock diamonds are pretty but they are a symptom of suboptimal engine performance! If you don't care about any of this, then you can just attach a pre-built engine and hit launch!  
Easily drag and drop code blocks to program your crafts to log telemetry, automate them, design your own MFD touch screens, etc. With Vizzy, a programming language designed specifically for Juno: New Origins, you can expand the capabilities of your crafts while learning programming, maths, physics, etc.  
Orbits are realistically simulated and support time-warp so you don't have to wait several months to reach another planet. The Map View makes it easy to see your orbits and plan future burns, which you can use to set up future encounters with other planets or satellites.  
Using Planet Studio, an in-game design tool, you can make your own planets, stars, moons, and stellar systems, starting with a large set of templates and tools to easily make infinite unique procedural celestial bodies. For the more adventurous, Planet Studio has an advanced mode with many modifiers to add and tweak different noise layers, adjusting the terrain and the biomes, as well as a paintbrush tool to be able to achieve the most complex shapes.  
Download from a huge collection of user-uploaded crafts, sandboxes, planets, and mods on . Upload your own crafts and sandboxes and share them with the community. Rise through the ranks from a white level builder to a gold level builder and beyond.
FEATURES
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*   Career mode with tech tree, contracts, milestones, and landmarks  
*   Simple to get started, but advanced players can dig into the technical details if they are interested in the math behind rocket engines and orbital mechanics.  
*   Download community-made mods, planets, crafts, and sandboxes.  
*   Online community where players can upvote and comment on other players' content.
    DESIGN
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*   Fully 3D craft designer that allows building anything from basic rockets to very complicated multi-stage rockets, airplanes, rovers, satellites, robotic mechs, and more.  
*   Over 30 parts, including fairings, retractable solar panels, procedural landing gear, RCS, gyro, etc.  
*   Program your rockets with Vizzy, a visual programming language, to automate your crafts.  
*   Highly procedural parts that can be resized and reshaped into endless combinations, such as the resizable fuel tank and the cargo bay.  
*   Design custom rocket engines and jet engines  
*   Performance Analysis window makes it easy for advanced players to see how their craft's Delta-V, TWR, engine Isp, etc are changed as they build their rockets.  
*   Parts support textures, reflections, and custom coloring.  
*   Support for saving custom subassemblies.
    FLIGHT
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*   Realistic rocket physics and orbital mechanics.  
*   Flight model dynamically updates drag and lift characteristics of your craft as it changes.  
*   Time-Warp allows fast-forwarding while in orbit.  
*   Ion Engine supports burning during time-warp.  
*   Map View to navigate the solar system that displays predicted orbits and encounters.  
*   Fully 3D, rotating planets that support water and multiple biomes, such as desert, grasslands, tundra, etc.  
*   Includes fully controllable astronauts, or space sailors, equipped with jetpacks and a grappling hook.  
*   Re-entry effects including visual effects and part damage from heat.  
*   The Nav Sphere makes it easy to control your rocket's heading.  
*   The traditional Navball (FDAI) provides vital attitude information.  
*   Persistent sandbox that retains your previous launches.  
*   Custom Launch Locations allow launching from multiple places in the solar system.  
*   Crafts can dock together in orbit and transfer fuel.  
*   Supports transferring fuel between tanks and advanced fuel management such as fuel cross feeds, priority, etc.  
*   Built-in tutorials show you how to build a craft and how to achieve orbit.

Release date: 26 Jan, 2023

Categories: Sandbox Creation, Build Crafting, Physics Simulation, Space Flight Simulation, Programming Logic, Automation Game, Exploration, Progression System


- Hardware Profile: No data
Feature extractions:
- Community Price: No data
- Playtime Metrics: No data
- Time-to-fun: No data
- Player Archetypes: No data


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Unparalleled Creative Freedom (weight 0.98): The game offers an exceptional sandbox experience with immense creative freedom, allowing players to design and build a vast array of vehicles and even custom solar systems. Its highly customizable procedural parts enable intricate and unique creations, limited only by imagination.
- Superior to Kerbal Space Program (weight 0.81): Players consistently praise the game as a superior alternative to Kerbal Space Program (KSP) and KSP2, citing better graphics, improved mechanics, enhanced realism, and a more streamlined user experience. Many feel it delivers on the promise KSP2 failed to meet.
- Robust Physics & Simulation (weight 0.54): Reviewers highlight the game's impressive and realistic physics engine, which provides a stable and convincing simulation across land, air, and space. The technical implementation is considered superior, offering a deep and accurate aerospace experience.
- Highly Enjoyable Space Sandbox (weight 0.36): Overall, the game is described as a fantastic, fun, and highly enjoyable 3D aerospace sandbox. It offers a rewarding experience for both casual players and enthusiasts, with many considering it a masterpiece in its genre.
- Active & Supportive Community (weight 0.35): The game benefits from a friendly, active, and supportive community that shares creations and assists new players. Developers are also noted for being responsive and consistently updating the game, fostering a positive environment.
- Advanced Rocket Automation (weight 0.21): A standout feature is the ability to program and automate rockets, including autopilot functions and complex routines. This capability adds a unique layer of depth and control, setting it apart from other space simulators.
- Intuitive & Accessible Design (weight 0.19): Despite its depth, the game is considered user-friendly and not overly complicated, making it accessible for new players while still offering a deep experience. Its streamlined controls and clear tutorials contribute to an easier learning curve.

Common complaints:
- Lacks KSP's charm and depth (weight 0.73): Many players feel the game lacks the personality, humor, and overall charm of Kerbal Space Program. It's perceived as a less intuitive, less user-friendly, and less content-rich experience, often described as a 'sterile engineering simulator' or a 'dumbed-down KSP'. This sentiment extends to the modding community, which is significantly smaller and less active compared to KSP.
- Unfinished and Lacking Content (weight 0.49): The game is frequently described as unfinished, lacking depth, and void of compelling content. Players note the absence of a strong progression system, research modes, or engaging reasons to continue playing, leading to a repetitive and lifeless experience. Many issues are attributed to its early access state.
- Disappointing Career Mode (weight 0.31): The career mode is a major point of dissatisfaction, with players finding it unengaging, poorly designed, and lacking immersion. Missions are often described as repetitive, malicious, or simply unchallenging, failing to provide a compelling progression system compared to other games.
- Steep Learning Curve & UI Issues (weight 0.3): New players face a significant challenge due to a steep learning curve, complicated controls, and an unintuitive user interface. The game requires extensive learning, often without adequate tutorials, leading to frustration and difficulty in mastering rocket building and flight.
- Limited Modding Support (weight 0.12): The game suffers from a very limited modding community and fewer available mods compared to established titles like KSP. This restricts player creativity and the ability to enhance gameplay, with no equivalent to popular KSP mods like Mechjeb.
- Tedious Craft Building & Performance Issues (weight 0.11): Building complex crafts is described as tedious due to disorganized editor tabs and a clunky interface. The game also struggles with performance, experiencing low FPS when crafts contain many detailed parts, similar to issues in KSP1.
- Minor Visual & Progression Desires (weight 0.09): Players express desires for improved visual effects, particularly for re-entry, and a more challenging and longer tech tree. Some also feel the game is too stingy with tech points.
- Poor Maneuver Node System (weight 0.06): The maneuver node system is a source of frustration, described as 'disgusting' and leading to inefficient orbital insertions. Players find the sensitivity jarring, making it difficult to create precise maneuver nodes.
- Limited Quicksave Slots (weight 0.06): The game only offers a single quicksave slot, which is problematic for risky missions and can lead to issues where loading a save fails to recognize mission items, forcing restarts.
- Questionable Game Design (weight 0.05): Some feedback, though less constructive, criticizes the game's design as 'arcady and rudimentary' or designed for 'uber geeks', with some even calling the game 'trash'. This reflects a general dissatisfaction with the core design philosophy.

Gameplay feedback:
- Sandbox and Planet Creation (weight 0.48): The sandbox mode provides all parts unlocked, offering an open canvas for creative construction and exploration. Additionally, the Planet Studio feature allows players to design custom solar systems with procedural control over terrain, atmosphere, gravity, and climate.
- Visual Programming with Vizzy (weight 0.47): A standout feature is Vizzy, an in-game visual programming language. This node-based system allows players to automate control sequences, monitor telemetry, and create interactive cockpit displays, enabling complex automated flight plans.
- Early Access Status (weight 0.11): The game is currently in early access, indicating it is still under active development and may undergo significant changes or additions in the future.
- Time Warp Functionality (weight 0.04): The game includes a time warp feature to accelerate long-distance travel, though some players find it insufficient for very slow, energy-efficient flights.

Performance notes:
- Generally strong performance and optimization (weight 0.36): Many players report excellent performance, high frame rates, and quick load times across various hardware, including older systems and mobile devices. The game is often praised for being well-optimized, even with complex crafts or graphical mods, and is frequently compared favorably to Kerbal Space Program in terms of stability and smoothness.
- Occasional lag and crashes (weight 0.28): Despite overall positive feedback, some users experience significant lag, particularly with very large crafts, and a few report frequent crashes on PC. This suggests that while generally stable, there might be specific scenarios or configurations that lead to performance issues.
- Minimal bugs encountered (weight 0.25): A significant number of players have reported not encountering any bugs, indicating a relatively polished experience. However, one specific visual bug regarding rings on a celestial body was mentioned.
- Adequate graphics and part detailing (weight 0.21): While graphics are not considered exceptional, they are generally deemed good enough. The game's parts are noted for not having excessive detailing, which likely contributes to its strong performance.

Recommendations:
- Mixed Value and Price Perception (weight 0.54): Player opinions on the game's value and price are divided. Many recommend it, especially if on sale or if players have a specific interest in the genre. However, some feel it's not worth the full price or even a dollar, leading to refund considerations.
- Strongly Recommended for Enthusiasts (weight 0.41): The game is highly recommended for players who enjoy complex engineering, space, and rocket science, especially those who appreciate sandbox building and detailed systems design. It appeals to avid builders and those seeking more control than games like KSP.
- Future Development and Updates (weight 0.1): Players express hope for continued development, including specific features like Chinese language support and fleshed-out career mode missions. There's a sentiment that the game has potential but some features might still be evolving.
- Potential Genre Leader (weight 0.02): One reviewer believes the game has the potential to become the leading reference in its genre on Steam, highlighting its strong quality and potential.
- Use Joystick for Control (weight 0.02): One specific recommendation was to use a joystick for controlling planes and for maneuvering with tethers, suggesting an enhanced gameplay experience.
- Consider Smartphone Version (weight 0.01): One reviewer suggested that the smartphone version of the game might be a recommended alternative.
- Provide Developer Feedback (weight 0.01): A reviewer recommended giving feedback in the discussion section, indicating a desire for community involvement in the game's improvement.

Other player notes:
- Demand for Chinese Localization (weight 0.23): There is a strong and recurring request for official Simplified Chinese language support. Players believe this would significantly increase the game's popularity and accessibility, especially given existing community efforts for translation.
- Long-Term Player Engagement (weight 0.21): Many players have invested hundreds to thousands of hours across various platforms (PC, mobile, Mac) over several years. This indicates strong long-term retention and a dedicated player base, often stemming from its mobile origins.
- Game's Evolution and History (weight 0.17): The game has a history, evolving from 'SimpleRockets 2' and having a presence on multiple platforms, including mobile. This background is relevant to its current state and player base.
- Visual Refinement Suggestions (weight 0.05): Feedback includes suggestions for enhancing visual effects, specifically making exhaust flames more refined and explosion smoke thicker, to improve the overall aesthetic experience.

Emotions:
- Satisfaction (weight 0.33): Players are highly satisfied with the game's deep customization, realistic simulation (especially orbital mechanics and physics), and robust building system. The game's quality, performance, and creative freedom, often compared favorably to Kerbal Space Program, contribute significantly to this positive emotion. Features like the visual programming language (Vizzy) and a well-implemented career mode also enhance the overall experience.
- Frustration (weight 0.19): Frustration stems from various issues including poor optimization, frequent crashes, and repetitive early missions. Players also struggle with unintuitive controls, a steep learning curve, and a lack of clear tutorials or in-game explanations. Language barriers due to missing localizations (e.g., Chinese) and specific bugs like wonky physics or unplayable ground missions further contribute to this negative experience.
- Disappointment (weight 0.13): Disappointment arises from the game feeling unfinished, lacking depth, and not living up to expectations as a successor or alternative to Kerbal Space Program. Players miss features like mining, science, and a more engaging career mode, often finding the planetary maps empty and the game lacking 'soul' or personality. The absence of a vibrant modding community and specific design choices that simplify the experience also contribute to this feeling.
- Excitement (weight 0.08): Players express excitement over the game's immense potential for creativity, engineering possibilities, and intellectual challenge. The freedom to build diverse vehicles, the depth of customization, and the realistic physics simulation create 'awe-inspiring moments' and a truly unique sandbox experience. The game's graphics, performance, and unique features not found in competitors also fuel this excitement.
- Hope (weight 0.07): Hope is primarily focused on future improvements, updates, and the addition of new features, particularly a more engaging career mode and official Chinese language support. Players express a strong desire for the developers to continue refining the game, address existing issues, and realize its full potential to become a masterpiece or a strong competitor in the genre.
- Love (weight 0.02): Players express strong affection for the game's creative freedom, realistic physics, and deep tweakability. The rocket editor, flight programming, and mission integration are particularly cherished, contributing to a profound enjoyment of the game's core mechanics and the ability to bring imaginative designs to life.
- Admiration (weight 0.02): Admiration is directed towards the game's ingenuity, balance, and realism, often highlighted in comparisons to other space simulators. Players praise the game's quality, especially for an early access title, recognizing it as a 'masterpiece' for its focused approach and endless possibilities in rocket building.
- Appreciation (weight 0.02): Players appreciate the game's depth for builders, its contributions to the aerospace engineering community, and its free-reign sandbox style. The game's superior engine, visual effects, quality-of-life features, and robust, precise builder are also highly valued, along with good tutorials and community engagement.
- Joy (weight 0.01): Joy is derived from the sheer fun of the game, particularly the construction possibilities and the ability to 'mess around' with designs. The game's entertaining nature and the satisfaction of building and experimenting contribute to this positive emotion.
- Confusion (weight 0.01): Confusion arises from unintuitive UI elements, such as main menu organization and craft management, as well as unclear game mechanics. Players also experience confusion due to discrepancies in atmospheric height or orbital velocity compared to real-world physics, and difficulty gauging scale with resizable parts.
- Enjoyment (weight 0.01): Players enjoy the depth and complexity of builds, the creative freedom offered, and the progression of contract difficulty. The highly customizable structures, items for building, and the ability to tweak automations contribute to a refreshing, immersive, and fun gameplay experience.
- Desire (weight 0.01): Players express a desire for more content, such as NPCs, a more challenging tech tree, and bigger planets. There is also a strong desire for specific features like more plasma trails for re-entry, multiplayer support, modding capabilities, and official Chinese language localization.
- Challenge (weight 0.01): Players perceive the game as challenging due to its steep learning curve, inherent complexity, and initial confusion with mechanics. This challenge is often seen as a core part of the gameplay experience.
- Neutrality (weight 0.01): This emotion is noted when reviews provide objective comparisons or factual observations without strong positive or negative sentiment, focusing on a balanced assessment of the game's features.
- Concern (weight 0.01): Concern is expressed regarding the game's development pace, with some players feeling it might be abandoned or 'dying a little bit' due to a perceived lack of updates. There is also concern about upcoming competitor releases potentially impacting the game's standing.
- Fun (weight 0.01): Players find the game fun through the process of designing, flying, and updating rocket designs. The sandbox experience, engaging tutorials, and the freedom of the building system contribute to an enjoyable and entertaining gameplay loop.
- Anger (weight 0): Anger is expressed through strong negative language and expletives, typically in response to significant frustration or disappointment with the game's quality, bugs, or perceived failures, leading to feelings of being 'scammed' or that the game is 'trash'.
- Boredom (weight 0): Boredom arises from occasional repetitiveness in missions or gameplay, and a feeling that there is 'little to do' after the initial building phase, indicating a lack of long-term engagement or diverse content.
- Confidence (weight 0): Players express confidence in the game's superiority over competitors and in the developers' ability to lead the genre. This confidence is rooted in the game's current quality and its promising future potential.
- Anticipation (weight 0): Anticipation is driven by the expectation of future plugin development, game improvements, and the potential for the game to offer unique benefits not found in other titles. This suggests a forward-looking positive outlook on the game's evolution.}