Info about !AnyWay!:

Official game description:
Steam Trading Cards!
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You can get Steam Trading Cards right now!  
About the Game
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**Let's Return to Our Past!**
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An unusual world for an unusual person. Attempts of scientists to recreate the time machine lost after unsuccessful tests turned into a failure! The protagonist Joy, got into the times of retro vision!  
*   **5000 achievements**  
*   Hard parkour  
*   More than 10 hard levels  
*   A few secrets  
*   Two free characters and four paid  
*   The game is translated into 8 languages
So why do not you come and experience the torment of Joy?

Release date: Jun 6, 2018

Categories: Precision Platformer, Achievement Hunting, Retro, Parkour Gameplay, 2D Platformer, High Score Chasing, Collectathon

Feature scans:
- MTX: score 60; verdict: Aggressive Monetization; summary: The game has received criticism for its aggressive and overpriced DLC strategy. Players feel exploited by the additional costs for what they perceive as minor or cosmetic content. This has led to a negative perception of the game's monetization practices.
- Steam Deck: score 100; verdict: Broken; summary: The game suffers from critical issues related to controls and the absence of a tutorial. These problems severely impact the user experience, making it difficult for players to progress and enjoy the game.

- Hardware Profile: No data
Feature extractions:
- Community Price:
  - Community fair range: $5.00 - $15.00
  - Reasoning: The evidence suggests that the community finds the game worth purchasing when it is on sale or discounted. The reviews indicate that the game is considered cheap and worth the money when bought at a lower price. This implies that the fair base-game price range is lower than the current price, and the community perceives good value when the game is available at a discount.
- Playtime Metrics:
  - Game completion: 4.0h
  - Story completion: 1.6h
  - Session length: 2.0h
  - Endgame: N/A
  - Reasoning: The evidence provides specific playtime data points. The first quote indicates that 100% completion can be achieved in approximately 1.6 hours. The second quote suggests that collecting all achievements can take around 4 hours. The third quote shows that a player spent more than 2 hours playing the game. The fourth quote is an outlier and may be hyperbolic or incorrect, as it claims 1330 hours without progressing past the first level, which is inconsistent with other reports.
- Time-to-fun:
  - Summary: The game becomes fun and addictive after players overcome the initial friction of poor controls and lack of tutorials, leading to a sense of satisfaction from mastering difficult sections.
  - Stance: Clicks after
  - Anchor: Mastering the controls and gameplay mechanics
  - Time to anchor: 0h 30m
  - Friction: Poor controls; Lack of tutorials; Unclear instructions
  - Unlock drivers: Mastering the controls; Overcoming difficult sections
  - Conditions: Patience to learn controls; Persistence to overcome difficult sections
- Player Archetypes:
  - Frustrated Gamer (no buy)
    - Motivation: To enjoy a functional and well-controlled game.
    - Playstyle: Struggles with basic gameplay due to poor controls and technical issues.
    - Experience: mixed
    - Purchase stance: no buy
    - Labels: gamer
    - Reference games: N/A
  - Achievement Hunter (sale)
    - Motivation: To collect achievements easily and enhance their profile showcase.
    - Playstyle: Focuses on idling or minimal gameplay to earn achievements.
    - Experience: mixed
    - Purchase stance: sale
    - Labels: achievement hunter; collector
    - Reference games: N/A
  - Retro Enthusiast (sale)
    - Motivation: To enjoy a game with retro-style gameplay and aesthetics.
    - Playstyle: Enjoys the game for its retro feel and finds it rewarding.
    - Experience: familiar
    - Purchase stance: sale
    - Labels: retro gamer
    - Reference games: Super Meat Boy


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Easy and frequent achievements (weight 0.29): The game offers achievements that are easy to obtain and pop up frequently, allowing players to quickly reach 100% completion.
- Trading cards for collectors (weight 0.26): The game contains trading cards that appeal to collectors and can be traded or sold.
- Items can be sold (weight 0.21): The game contains items that can be sold on the trading platform, providing potential for profit.
- Minimalist presentation style (weight 0.17): The game features a minimalist drawing and style, which contributes to its overall aesthetic and design.
- Innovative game design (weight 0.13): The game features innovative mechanics and design, setting it apart from other games.
- Constant item drops (weight 0.13): Players receive a variety of items constantly, which can be used or sold.
- Retro gaming charm (weight 0.12): The game captures the charm and vibe of retro gaming, appealing to fans of classic games.
- No significant bugs (weight 0.11): Players report that the game has no significant bugs, contributing to a smooth gaming experience.

Common complaints:
- Game quality and playability issues (weight 0.97): Many players report that the game feels unfinished, broken, or unplayable. These issues range from poor controls and optimization to frequent freezing and bugs.
- Lack of game features (weight 0.66): The game lacks essential features such as multiplayer mode, a story, and basic settings like control customization and pause options.
- Achievement system problems (weight 0.44): The achievement system is widely criticized for being broken. Players report that achievements do not work correctly, are awarded all at once, or there is excessive achievement spam.
- Poor value for money (weight 0.39): Players feel that the game and its DLCs are overpriced and not worth the cost. This includes complaints about expensive DLCs that add little value.
- Gameplay complexity and difficulty (weight 0.25): Players have mixed feelings about the game's mechanics, with some finding them too complex or difficult, while others find them too simple.
- Review bombing (weight 0.14): Some reviews are not constructive and seem to be focused on external issues or personal grievances rather than the game itself.

Gameplay feedback:
- Challenging parkour mechanics (weight 0.45): The game features challenging parkour mechanics that require players to master movement and precision. This includes various mechanics such as wall jumping, sliding, and rope grabbing.
- Retro style gameplay (weight 0.36): The game has a retro-style design and gameplay, appealing to fans of classic platformers. This includes minimalist design and retro aesthetics.
- Achievement and item systems (weight 0.35): The game includes an extensive achievement system with a large number of achievements to unlock. It also features an item drop system and various collectibles.
- Innovative mechanics and systems (weight 0.22): The game introduces innovative mechanics such as drowning mechanics, ticket systems for opening cases, and AFK play for earning tickets.
- Inventory and loot systems (weight 0.21): The game includes an inventory system with items and tickets, as well as a loot system for in-game items. There is also an in-game store for purchasing items.
- Dynamic narrative and player agency (weight 0.13): The game offers a dynamic narrative structure and significant player agency, allowing players to influence the story and gameplay.
- Open world and multiple characters (weight 0.13): The game features an open-world approach with multiple characters to play, providing a variety of gameplay experiences.
- DLC content (weight 0.12): The game offers additional DLC levels and characters, providing extra content for players to enjoy.
- Lootbox simulator mechanics (weight 0.11): The game includes mechanics similar to lootbox systems, such as opening boxes to obtain items.
- Control issues (weight 0.07): Some players have reported that the controls are poorly designed or uncomfortable to use, which can detract from the gameplay experience.
- Short game time (weight 0.07): The game has a relatively short playtime, making it easy to complete in a few sessions.

Performance notes:
- Frequent freezing issues (weight 0.29): The game experiences frequent and occasional freezing, indicating poor optimization and technical problems.
- Lag and performance issues (weight 0.24): Players report laggy gameplay, random lag spikes, and extremely sluggish and choppy performance.
- Low system requirements (weight 0.18): The game can run on very low-end systems, including comparisons to running on a microwave or a potato PC.
- Error messages and bugs (weight 0.14): Players encounter error messages and bugs that prevent the game from functioning properly, including issues with character selection.
- Server connection problems (weight 0.08): There are issues with server connections, leading to interruptions and potential disconnections during gameplay.
- Long trophy load times (weight 0.07): Trophies in the game take an unusually long time to load, affecting the overall user experience.
- High PC stress (weight 0.07): The game puts a significant amount of stress on the PC, which may affect performance and hardware longevity.

Recommendations:
- Great for achievement hunters (weight 0.4): The game is highly recommended for players who enjoy collecting achievements and decorating their profiles.
- Highly recommended puzzle game (weight 0.13): The game is considered one of the best representatives of the puzzle genre, making it a must-play for fans.
- Technical issues reported (weight 0.08): Some players have reported freezing issues, but the game is still recommended despite these problems.
- Achievement exploitation possible (weight 0.07): The game allows players to get trophies without actually playing the game, which might be appealing to some.
- Sound issues noted (weight 0.07): Players have suggested muting the computer while playing, indicating potential issues with the game's audio.
- Not recommended by some (weight 0.06): Some players advise giving this game a pass, indicating it may not meet everyone's expectations.

Other player notes:
No miscpoints

Emotions:
- Frustration (weight 0.26): Players are frustrated primarily due to technical issues such as frequent crashes, freezing, and laggy performance. Additionally, the game's difficulty, poor controls, and issues with the achievement system contribute significantly to this frustration.
- Satisfaction (weight 0.22): Players feel satisfied due to the rewarding experience of earning achievements and items quickly. The game's good value for the price and the ability to achieve 100% completion also contribute to this satisfaction.
- Disappointment (weight 0.14): Disappointment stems from the game's poor quality, including ugly graphics and icons, and the perception that it focuses more on achievement farming than actual gameplay. Players also feel let down by the lack of gameplay depth and the poor value of DLCs.
- Anger (weight 0.08): Anger is primarily caused by the perception of the game being a scam, with overpriced and rip-off DLCs. Multiple severe issues with game quality and mechanics further fuel this anger.
- Positive (weight 0.05): Players feel positive about the game due to its enjoyable mechanics and features. The overall fun experience contributes to this positive sentiment.
- Negative (weight 0.05): Negative feelings arise from the game's lack of playability and numerous issues. The excessive focus on achievements and their associated problems also contribute to this negativity.
- Excitement (weight 0.03): Excitement is generated by the game's unique and challenging features. The combination of these features with the game's price adds to the excitement.
- Nostalgia (weight 0.03): Nostalgia is evoked by the game's retro style, which reminds players of old Atari and Sinclair games. The retro vibe and inventory items also contribute to this feeling.
- Amusement (weight 0.02): Amusement comes from the game's wacky parkour platformer gameplay. References to Tarzan and other humorous elements add to the amusement.
- Admiration (weight 0.01): Admiration is driven by the innovative and creative aspects of the game. Players appreciate the unique features and mechanics.
- Joy (weight 0.01): Joy is derived from the overall positive gaming experience. Players enjoy the gameplay and the fun mechanics.
- Interest (weight 0.01): Interest is sparked by the game's unique parkour physics. The challenging and engaging gameplay mechanics also contribute to this interest.
- Suspicion (weight 0.01): Suspicion arises from concerns about the game's integrity, with some players suspecting it might be a trojan or involve shady practices.
- Enjoyment (weight 0.01): Enjoyment comes from the overall gameplay experience and the ability to decorate profiles. The fun mechanics and rewarding achievements add to the enjoyment.
- Disgust (weight 0.01): Disgust is caused by the poor game quality and the perception of meaningless achievements. Players are repulsed by the lack of depth and the focus on shallow aspects.}