Info about #AkiRobots:

Official game description:
Feature List
============
*   A unique simple-to-grasp game mechanic that anybody can understand  
*   100 increasingly mind-bending levels  
*   Ability to remix existing levels or create entirely new ones via the level editor  
*   Cross platform level sharing via the level code system
About the Game
==============
#AkiRobots is a 2D puzzle platformer where you control multiple characters simultaneously. The goal is simple; Get an Aki to a socket to win. The game includes 100 levels and players can modify existing levels, create new levels to share and import other players’ levels via the level editing and sharing system.
Features
--------
*   A unique simple-to-grasp game mechanic that anybody can understand  
*   100 increasingly mind-bending levels  
*   Ability to remix existing levels or create entirely new ones via the level editor  
*   Cross platform level sharing via the level code system
Tweet us your level @akirobotsgame, post it on the Steam forums, or our #AkiRobots Discord server.  
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Release date: Dec 4, 2020

Categories: Puzzle Solving, Sokoban-style Puzzle Mechanics, Simultaneous Robot Control, Level Editor, Non-linear Progression, Turn-based Gameplay, User-Generated Content


- Hardware Profile: No data
Feature extractions:
- Community Price: No data
- Playtime Metrics:
  - Game completion: N/A
  - Story completion: N/A
  - Session length: N/A
  - Endgame: N/A
  - Reasoning: The reviews emphasize replayability through score improvement and optional developer-score challenges, which could extend total playtime, but no specific hour counts are mentioned for completion, story, session length, or endgame. Therefore, all playtime metrics remain unsupported.
- Time-to-fun:
  - Summary: The game is fun from the start, with positive feedback on its puzzles and non-linear progression, though some players may find it loses momentum over longer sessions.
  - Stance: Fun immediately
  - Anchor: N/A
  - Time to anchor: N/A
  - Friction: N/A
  - Unlock drivers: N/A
  - Conditions: non-linear progression; clearing the first few worlds; longer play sessions; level editor
- Player Archetypes:
  - Puzzle Purist (buy)
    - Motivation: Intellectual challenge and elegant puzzle mechanics
    - Playstyle: Solves puzzles methodically, appreciating clean design and multi-piece interactions
    - Experience: familiar
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: N/A
  - Achievement Hunter (buy)
    - Motivation: Completing all achievements and mastering move counts
    - Playstyle: Replays levels to optimize moves and unlock all achievements, including beating developer benchmarks
    - Experience: veteran
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: N/A
  - UGC Enthusiast (buy)
    - Motivation: Creating and playing user-generated levels
    - Playstyle: Engages with the level editor and community content, similar to Super Mario Maker
    - Experience: familiar
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: Super Mario Maker


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Pleasant visuals and audio (weight 0.91): The game features a clean, colorful aesthetic with clearly defined elements, cute graphics, and a fitting soundtrack. Visuals are beautiful and not cluttered.
- Well-balanced difficulty curve (weight 0.71): Reviewers note the difficulty is well balanced, providing a decent challenge without being too hard. The game ramps up challenge progressively, with some tricky levels and difficult master solutions.
- Simple mechanics easy to learn (weight 0.71): Core mechanics are simple and easy to understand, making the game easy to learn but hard to master. Controls are simple and responsive on keyboard, mouse, or gamepad.
- Level editor highly valued (weight 0.63): The game includes an easy-to-use level editor that allows players to modify or construct puzzles and share them. It adds significant replay value and fosters a creative community.
- Plenty of content and variety (weight 0.54): The game offers a lot of content with 100 regular levels in 7 worlds, plus bonus levels, and plenty of mechanics and level variety. This ensures high replayability.
- Solid overall puzzle experience (weight 0.54): Reviewers consider the game a very solid, good puzzle game with almost no flaws, and a cohesive, thoughtfully designed puzzle experience.
- Engaging and challenging puzzles (weight 0.49): The puzzles are interesting, tricky, and head-scratching, with clever solutions and plenty of levels. The game keeps challenges consistently engaging.
- Excellent level design praised (weight 0.47): Multiple reviewers highlight the clever, well-thought-out level design that brings out interesting interactions between mechanics. The levels are consistently engaging and cohesive.
- Simple and responsive controls (weight 0.35): Controls are simple, pleasant, and responsive on keyboard or mouse, with full gamepad support, making the game comfortable to play.
- Fun and light gameplay (weight 0.33): The game is described as fun, light, and delightfully entertaining, with a satisfying loop of trial and error leading to understanding.
- Par scores and developer highscores (weight 0.31): Par scores and the developer's 'Pony moves' encourage efficiency and replayability, making players think and feel awesome when beating them.
- Unlimited undo feature appreciated (weight 0.27): The unlimited instant undo feature reduces stress and encourages experimentation, making the game more enjoyable and accessible.
- Progressive mechanic introduction (weight 0.25): Mechanics are introduced at a steady pace, with each world adding new features and slowly combining them. This keeps the game fresh and understandable.
- Good for brain training (weight 0.24): The game is good for keeping the brain healthy and working, serving as a brain trainer and fostering creativity, especially in kids.
- Music is passable but not standout (weight 0.21): Some reviewers find the music okay or passable, though others praise the soundtrack as fitting perfectly. Overall, audio is acceptable.
- Community and developer support (weight 0.17): The game has a lovely community adding more levels, and the development team are the nicest people, contributing to a positive experience.
- Minimalistic art style (weight 0.16): The art style is minimalistic and clean, with a playful tone and expressive robots, making the game visually appealing without clutter.
- No penalties for achievements (weight 0.1): The game has no penalties for achievements, which is appreciated by players who like to experiment without fear of missing out.

Common complaints:
- Difficulty spikes overwhelm players (weight 0.26): The difficulty curve has occasional spikes where multiple mechanics combine in overwhelming ways, making some levels feel unfair. This is especially noted with the reverse-controlled robot challenge and tough developer move limits.
- Generic and unoriginal puzzler (weight 0.26): The game is described as a generic and boring puzzler that offers nothing new or interesting. Players who have played similar games find no value in it, as it lacks innovation.
- Confusing undo and reset controls (weight 0.19): On a controller, the undo and reset options are easy to confuse, and you can't undo a reset, so it's easy to accidentally lose progress. This control scheme flaw leads to frustration and lost work.
- Core mechanics become repetitive (weight 0.19): Once the systems are grasped, the repetition of core mechanics can feel predictable, and the music is also repetitive. This leads to a monotonous experience over time.
- Misleading level count (weight 0.12): The advertised 100 levels turn out to be only 14 real levels plus an unknown amount of fake ones where there is nothing but credits on the screen. This is a deceptive practice that disappoints players.
- Lacks narrative and character depth (weight 0.11): The game provides little narrative context or character development, leaving the story feeling shallow. This reduces emotional investment and makes the experience less engaging.
- Overpriced for content (weight 0.11): The asking price is considered too much for the content provided, especially given the short real level count and lack of innovation. Players feel the value proposition is poor.
- Game is bugged (weight 0.11): The game is reported as bugged, with unspecified issues that affect the overall experience. This general bug report suggests a lack of polish and reliability.
- Unpopular mirrored movement early on (weight 0.11): Mirrored movement is introduced as soon as level 5 and is disliked by players. This early introduction of a challenging mechanic may alienate players.
- No control rebinding options (weight 0.1): The game offers no rebinds for controls, limiting accessibility and player preference. This is a notable omission for a puzzle game that relies on precise inputs.

Gameplay feedback:
- Turn-based sokoban-style puzzle game (weight 0.68): The game is described as a turn-based puzzle game with sokoban-style mechanics, where players guide robots to outlets. It emphasizes logic and planning over real-time reaction.
- Simultaneous robot control mechanic (weight 0.63): Core gameplay involves controlling multiple robots at once, with every move affecting all robots on screen. This creates a Rubik's cube-like challenge where actions have global consequences.
- Guide robots to outlets (weight 0.56): The primary goal in each level is to guide at least one robot to a power outlet or charger. Different robot types, such as bird-bots, must reach the socket to complete the stage.
- Robot types and interactions (weight 0.44): Different robot types exist, some acting as platforms or influencing movement, while others like robot-snakes and robot-pigs help or hinder progress. Certain types are essential for reaching inaccessible areas.
- Level editor and sharing (weight 0.4): The game includes a level editor that allows players to create and share their own levels. This extends replayability and community engagement.
- Optional move and par scores (weight 0.31): The developer's best moves are optional goals, and levels have par scores and a move counter. Completing levels in a certain number of moves is fun and adds replay value.
- Non-linear progression with multiple levels (weight 0.26): Progression is non-linear, with several levels available for completion at the same time. This allows players to choose their path and tackle challenges in varied order.
- Obstacles and mechanisms (weight 0.25): Levels feature obstacles and mechanisms that can help or hinder the player, including movable blocks and blocks that disappear after a time. These elements add complexity to puzzle-solving.
- No strict time or turn limits (weight 0.25): The game is turn-based with no timing, dying, or hard turn limit, encouraging players to pause, observe, and experiment. This design fosters a relaxed, thoughtful puzzle experience.
- Worlds with new mechanics (weight 0.25): The game features eight worlds, each introducing new mechanics that gradually combine with previous ones. Difficulty floats, with simple levels interspersed among more challenging ones.
- Oldschool puzzle game feel (weight 0.23): The game is described as an oldschool puzzle game with a specific algorithm of actions. It feels like a logic puzzle rather than a traditional platformer, appealing to fans of classic brain teasers.
- Bonus levels and content (weight 0.18): The game includes bonus levels and a total of 100 regular levels across 7 worlds, with a few bonus ones. This provides substantial content for players.
- Comprehensive settings menu (weight 0.17): Settings include separate volume controls, resolution, windowed mode, brightness, and v-sync, and are accessible during gameplay. This enhances player comfort and accessibility.
- Hardest levels in last world (weight 0.09): The hardest levels are all in the last world, providing a difficulty spike for experienced players. This structure gives a sense of progression and final challenge.
- Pony moves and big brain plays (weight 0.09): The game includes 'pony moves' and 'big brain plays', suggesting creative or clever solutions are possible. This adds a layer of depth for puzzle enthusiasts.

Performance notes:
No performancepoints

Recommendations:
- Recommended for puzzle enthusiasts (weight 0.63): Multiple reviewers recommend the game to puzzle lovers, highlighting its structured and gradually complex puzzles. It is seen as a satisfying challenge for those who enjoy puzzling gameplay.
- Good value for money (weight 0.18): The game is described as cheap, making it easy to recommend. Another reviewer suggests waiting for a sale, indicating it is affordable but may be worth getting at a discount.
- Not for impatient players (weight 0.11): The game is not recommended for players with a short attention span or a quick temper, as it may be frustrating. This suggests the puzzles require patience and persistence.
- Easier alternative to Snakebird (weight 0.11): Recommended for players who found Snakebird too difficult, though it is noted that the game is still challenging. This positions it as a more accessible but not easy puzzle experience.
- Not for narrative seekers (weight 0.1): One reviewer notes the game is not suitable for those looking for a varied or story-driven experience. The focus is purely on puzzle mechanics rather than narrative depth.
- Appeals to movement puzzle fans (weight 0.1): The game is recommended for those who enjoy tricky movement puzzles, with praise for its pleasant music and visuals. This highlights its appeal to a specific puzzle subgenre.
- Relaxing puzzle experience (weight 0.1): One reviewer recommends the game for fans of relaxing puzzle games, suggesting it offers a calming yet engaging experience. This contrasts with the frustration noted by others.

Other player notes:
- Comparisons to puzzle classics (weight 0.19): The game is frequently compared to Baba Is You and Snakebird, with players noting it is similarly stimulating as a puzzler, though possibly easier for some. These comparisons suggest it appeals to fans of cerebral puzzle games.
- Top-tier sokoban status (weight 0.11): One player ranks it among the top ten sokoban games on Steam, indicating high quality within its genre. This endorsement suggests strong puzzle design and execution.
- Compared to Super Mario Maker (weight 0.11): The game is likened to Super Mario Maker because it allows playing, creating, and sharing levels. This comparison highlights its community-driven content potential.
- Achievements tied to mastery (weight 0.11): Achievements are based on completing all levels and beating the developers' move counts, which adds a challenge for completionists. This design encourages efficient solving and mastery of the game.
- Native Linux support works (weight 0.11): The native Linux version runs without issues, which is a positive for Linux users. This technical reliability can be a deciding factor for players on that platform.
- Quick level sharing (weight 0.11): Levels can be shared quickly both within and outside the game, facilitating community engagement. This ease of sharing is a key feature for user-generated content.
- Built-in levels editable (weight 0.11): Players can edit or remix built-in levels, extending the game's longevity. This feature encourages creativity and replayability.
- Gameplay-focused experience (weight 0.1): The experience remains focused almost entirely on gameplay systems, with no major narrative or distractions. This purity of design is appreciated by players who prefer puzzle mechanics over story.
- Lacks surprising revelations (weight 0.1): Unlike Baba Is You or Patrick's Parabox, the game does not offer major revelations or mind-bending twists. This may be a minor drawback for players seeking innovative puzzle concepts.
- High review score received (weight 0.09): The game received a score of 97/100 from one reviewer, indicating exceptional quality. This high rating likely boosts its reputation and attractiveness.
- Refunded by one player (weight 0.08): A single player refunded the game, though the reason is not specified. This indicates that not all players find it satisfactory, but it is an isolated case.
- Discovered via YouTube (weight 0.07): One player found the game through JB Gameplay on YouTube, showing the influence of content creators in driving visibility. This suggests marketing through gameplay videos is effective.
- Couch installation service comparison (weight 0.07): One player compared the game to a 'couch installation service', which is unclear but may imply a certain level of complexity or setup. This vague comparison does not provide clear feedback.

Emotions:
- Satisfaction (weight 0.26): Players feel satisfaction from the trial-and-error loop that leads to understanding each puzzle, combined with a solid soundtrack and beautiful art. The game offers a good challenge, replayability, and a level editor, making it a quintessential puzzle experience.
- Enjoyment (weight 0.26): Enjoyment stems from challenging puzzles, well-made level designs, and a minimalistic art style that fits the puzzle platformer genre. The simple design with complex mechanics, along with the level editor, keeps players engaged and having fun.
- Frustration (weight 0.07): Frustration arises from bugged levels and fake content, as well as the early introduction of mirrored movement at level 5, which many players dislike. These issues disrupt the puzzle-solving experience and can feel unfair.
- Delight (weight 0.07): Delight is driven by the game's adorable visuals and clever mix of puzzling and level editing, making it delightfully fun. The combination of cute aesthetics and creative mechanics brings joy to players.
- Overwhelmed (weight 0.04): Players feel overwhelmed by difficulty spikes where multiple mechanics are combined, which can be confusing at first. This complexity, while challenging, may initially be too much to handle.
- Boredom (weight 0.04): Boredom results from the game being perceived as generic and boring, offering nothing new or interesting. This lack of innovation fails to capture the player's attention.
- Joy (weight 0.04): Joy comes from the psychedelic cuteness and beautiful, juicy visuals that make the game visually appealing. The vibrant art style brings a sense of happiness and delight.
- Fun (weight 0.04): Fun is derived from completing levels within a certain number of moves, which adds a satisfying challenge. This mechanic encourages strategic thinking and provides a rewarding experience.
- Amusement (weight 0.04): Amusement is sparked by the 'you don't see the solution' moments, which are considered the best part of the game. These surprising revelations provide a humorous and enjoyable twist.
- Awesome (weight 0.04): Players feel awesome when beating the developer's (pony) score, as it provides a sense of achievement and superiority. This competitive element adds an extra layer of excitement.
- Stress (weight 0.04): Stress is caused by the simultaneous movement puzzle mechanics, which can be overwhelming and tense. The need to coordinate multiple actions at once creates pressure for the reviewer.
- Love (weight 0.04): Love is expressed for everything about the game and the development team, indicating a strong positive connection. The overall experience and the team's effort resonate deeply with players.
- Annoyance (weight 0.04): Annoyance is felt in the right ways, as the game challenges players in a manner that is expected from a puzzle game. This type of annoyance is seen as a positive, pushing players to think harder.}