Info about EXFIL:

Official game description:
EXFIL delivers a distilled, authentic tactical experience where every match challenges your decision-making, teamwork and situational awareness. Built for players who value realism, EXFIL strips away grinding, magical perks and ‘gear fear’ to focus on pure tactical combat at infantry level.
The Early Access release includes two intense extraction game modes:
• Classic Extraction: Compete to secure intel and escape. Only one team will make it out alive.
• Rogue Extraction: A high-stakes asymmetrical mode where a small rogue team of _must_ outmaneuver a larger force to escape with valuable intel.
EXFIL’s objective-based gameplay is fast-paced and straight to the point, offering infantry combat that balances realism with accessibility. Whether playing against others or cooperating with friends, you’ll experience scenarios that demand tight communication, calculated movement and sharp tactical skills.
**Immersive and Dynamic Environments**
Fight across six handcrafted maps featuring dense forests, industrial zones and military camps. With a 24-hour day/night cycle and fully simulated weather systems, matches are always unpredictable and ever-changing. Sandstorms, fog, and rainstorms will push your adaptability and ‘on-the-fly’ team tactics to the limit.
**Hardcore Realism, No Nonsense**
EXFIL’s fully simulated ballistics model accounts for bullet drop, penetration and ricochet. Combine this with realistic player movement, weapon handling, and VOIP-enhanced communication—including proximity chat, and every match becomes a test of skill and strategy.
**⦁**
**Built for the Community**
With a dedicated Discord community of over 3,000 members, EXFIL is constantly evolving based on player feedback. Self-hosted servers and dedicated hosting options give you precise control over gameplay rules and settings, whilst detailed after-action reviews allow teams to analyze every hit, shot, and movement.
**A Sandbox of Possibilities**
EXFIL is more than just its core game modes. With the upcoming scenario editor, you’ll have the freedom to craft and share missions, tweak rules and design thrilling challenges from the ground up. Whether creating asymmetric PvP, immersive PvE missions or unique challenges, the possibilities are endless.
**Early Access and Beyond**
The Early Access launch is just the beginning. Over the next 12-18 months, we’re focused on expanding the toolset, adding new features and building a game shaped by the community.
Expect NPC opposition forces, new modes, global stats tracking, loadout customization and more as we continue to grow EXFIL into the ultimate tactical sandbox.
Whether you're looking for quick, intense battles or tools to create your own scenarios, EXFIL is your playground for tactical combat _without_ compromise.

Release date: 11 Dec, 2024

Categories: Extraction Shooter, Tactical Shooter, Competitive Multiplayer, Team-based Combat, Sandbox Creation, Physics Simulation, Environmental Simulation, Cooperative Multiplayer


- Hardware Profile: No data
Feature extractions:
- Community Price: No data
- Playtime Metrics: No data
- Time-to-fun: No data
- Player Archetypes: No data


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Highly enjoyable and promising game (weight 0.99): Players overwhelmingly praise the game's core experience, finding it fun, immersive, and engaging. Many highlight its strong potential, solid foundation, and enjoyable gameplay loop, especially for an Early Access title. The game's overall concept, graphics, and attention to detail are also frequently commended.
- Deep tactical and realistic gameplay (weight 0.37): The game's tactical gameplay, emphasis on teamwork, and realistic elements are highly valued. Players enjoy the strategic depth, unforgiving combat, and the need for communication, which creates intense and immersive experiences. The balance between realism and accessibility is also a key positive.
- Active and responsive developers (weight 0.33): The development team receives significant positive feedback for their active engagement, responsiveness, and dedication. Players appreciate their willingness to listen to feedback, participate in community games, and maintain transparent communication, fostering a strong sense of collaboration.
- Stunning maps with dynamic weather (weight 0.22): The game's maps are praised for their stunning visuals, detailed design, and immersive environmental effects. The dynamic day/night cycle and varied weather systems are particularly highlighted for adding replayability and fundamentally changing gameplay experiences.
- Promising extraction shooter experience (weight 0.14): The game is recognized as a fresh and promising entry in the extraction shooter genre. Players find the extraction gameplay addictive and appreciate its innovative approach compared to typical titles, seeing significant potential for its future success.
- Clear vision and strong concept (weight 0.1): Players are impressed with the game's clear vision and ambitious goals, especially given its early development stage. The concept is seen as interesting and solid, with a well-defined roadmap for future growth.
- Excellent spectator and combat features (weight 0.08): The spectator mode and combat report features are highly appreciated by players. They find these tools fun and useful for replaying matches, analyzing gameplay, and discussing strategies with teammates after being eliminated.
- Welcoming and positive community (weight 0.07): The game's community is consistently described as welcoming, helpful, and non-toxic. Players appreciate the mature and friendly environment, which enhances their overall experience and makes learning the game more enjoyable.
- Intense and thrilling battles (weight 0.05): The game consistently delivers intense and heart-racing moments during matches. Players describe battles as tactical struggles for survival, where every decision carries significant weight.
- Extensive mission customization (weight 0.05): The game offers extensive customization options for missions and match settings. Players appreciate the ability to tailor their gameplay experience, which contributes to unique and varied challenges in each session.
- Intuitive UI and fluid controls (weight 0.04): Players find the game's UI design intuitive and easy to navigate, and the controls are described as fluid and simple to learn. The responsive support from the development team is also noted as a positive.

Common complaints:
- Poor Performance & Lack of Polish (weight 0.68): Players consistently report severe performance issues, including low and unstable frame rates, stuttering, and frequent crashes, even on high-end PCs. The game is described as poorly optimized, unpolished, and feeling rudimentary or unfinished, resembling older titles in terms of graphics and overall execution.
- Overpriced & Lacks Content (weight 0.4): A significant number of players feel the game is overpriced for its current state, citing a severe lack of content, features, and overall polish. Many believe it should be free-to-play or priced much lower, as it offers little long-term engagement or value.
- Low Player Count & Empty Servers (weight 0.34): The game suffers from a critically low player count, making it difficult to find active servers or matches. This leads to long wait times and an inability to experience the game as intended, with many servers being empty.
- Poor Audio & Clunky Animations (weight 0.26): Players criticize the game's audio design, particularly weapon sounds, which are described as poor, unrealistic, and lacking immersion. Animations, especially for reloads and general character movement, are frequently noted as clunky, stiff, and amateurish.
- Clunky Gunplay & Shooting (weight 0.17): Gunplay and shooting mechanics are widely criticized for feeling clunky, unrealistic, and difficult to control. Issues include inconsistent hit registration, lack of weapon weight, and poor aiming mechanics, making firefights frustrating.
- Weak PvE & AI (weight 0.07): The PvE content is described as too easy and boring, with inconsistent AI behavior and low enemy counts. The game also lacks a robust single-player or co-op mode against bots, limiting options for players when servers are empty.
- Awkward Character Movement (weight 0.06): Character movement, particularly when navigating uneven terrain, climbing, or interacting with obstacles, feels awkward, clunky, and unnatural. Players report getting stuck on small objects and inconsistent mantling mechanics.
- Missing Prone Mechanic (weight 0.05): A notable omission for a tactical shooter is the lack of a prone position, which many players feel detracts from realism and tactical options.

Gameplay feedback:
- Objective: Retrieve Intel and Extract (weight 0.21): The core gameplay loop involves tactical infiltration to retrieve intel, typically from a crashed helicopter, and then successfully extracting via helicopter. Multiple game modes exist, including Classic Extraction where only one team can survive, and Gang Extraction which offers an asymmetric experience.
- Team-Based Tactical Gameplay (weight 0.13): The game is fundamentally team-based, emphasizing communication and tactical coordination among squad members. Matches typically involve 3-4 teams competing, with a strong focus on working together to achieve objectives and survive.
- Hardcore MilSim Experience (weight 0.09): The game positions itself as a military simulation (MilSim) or a hardcore tactical shooter, drawing comparisons to games like Squad, Arma, and Escape From Tarkov. It aims for a realistic and challenging experience.
- PvP Focused Tactical Shooter (weight 0.07): The game is designed with a strong emphasis on PvP, featuring intense squad-based gunfights. While PvE elements exist, the primary focus is on competitive player-versus-player engagements and strategic team play.
- No Looting or Progression (weight 0.06): Unlike many extraction shooters, this game explicitly avoids loot hoarding, XP gains, and complex inventory systems. It's a streamlined experience focused purely on tactical combat and objective completion without a persistent economy.
- Realistic Ballistics and Audio (weight 0.05): The game incorporates realistic ballistics, armor, and cover mechanics, with detailed gun models and immersive audio design. This contributes to a sense of realism and tactical depth in combat.
- Team-Specific Loadouts and Utilities (weight 0.05): Teams have distinct weapon sets and gear options, including primary and secondary weapons, and utility choices like drones or grenades. This allows for varied tactical approaches based on team composition.
- Diverse Maps and Dynamic Weather (weight 0.04): The game features diverse environments including urban, desert, and forest maps. It also incorporates dynamic weather conditions and a day-night cycle, adding to the tactical complexity and visual variety.
- Customizable Server Hosting (weight 0.04): The game supports player-hosted servers, allowing for easy setup and customization of match settings. This provides flexibility for players to create their preferred gameplay experiences.
- Detailed Post-Match Statistics (weight 0.03): After each match, players receive detailed statistics and a combat report, including damage dealt/received and player movements. There is also a match replay feature for reviewing gameplay.
- Slow-Paced Tactical Gameplay (weight 0.03): The game is characterized by its slow-paced, tactical nature, requiring strategic thinking rather than fast reflexes. Players will generally grasp the core mechanics quickly.
- Appropriate Map Sizes (weight 0.02): The current map sizes are considered appropriate for tactical play, even with fewer players, and encourage the use of equipment like drones for reconnaissance.
- Fixed Round Length (weight 0.02): Rounds are consistently around 25 minutes in length, providing a defined session time for matches.
- Need More Objectives and Clarity (weight 0.01): Players desire more variety in objectives and clearer in-game notifications or explanations for mission goals before matches begin.
- More Maps Needed (weight 0.01): While current maps are deemed acceptable, there is a desire for more map variety. Some feedback also describes existing maps as visually unappealing or barren.
- Mixed Gunplay Feedback (weight 0.01): Feedback on gunplay is mixed, with some finding it acceptable but not ideal, and others describing weapon handling as poor.
- Game Still Needs Development (weight 0.01): The game is still perceived as needing further development and refinement, though players note that skill development is more crucial than learning complex game mechanics.
- Seek and Destroy Mode Details (weight 0.01): The 'Seek and Destroy' mode involves players taking out AI-guarded SAM sites with C4, but there's a suggestion for more blacklist zones for SAM site placement.
- Dedicated Shooting Range Map (weight 0.01): A dedicated 'Range' map is available for players to practice shooting, test weapons, and fine-tune their skills with various target setups.
- Reminiscent of Other Games (weight 0.01): The game evokes a sense of nostalgia for Project IGI and shares some similarities with Squad.
- Avoid Hot Helicopters (weight 0.01): Players have humorously noted that touching a crashed, burning helicopter is not advisable.
- No Dedicated Servers or Bots (weight 0.01): The game currently lacks dedicated servers and does not feature AI bots.

Performance notes:
- Inconsistent Game Performance (weight 0.2): Player feedback on performance is highly inconsistent, with some reporting smooth gameplay and others experiencing very low frame rates and significant dips, even on high-end hardware. This suggests optimization issues, particularly around specific in-game elements or configurations.
- Reliance on Upscaling Technologies (weight 0.02): Players are exploring the use of upscaling technologies like DLSS and FSR 3, including Frame Generation, to improve performance and address visual artifacts like blurred screens. This highlights a reliance on these features for a better experience.
- Resource Usage Observations (weight 0.01): One player noted the game's relatively small disk space requirement, while another mentioned the game's features demanding higher computer specifications. These points are less specific but touch on resource usage.
- Hardware Specification Mentions (weight 0.01): Some players provided their PC specifications when reporting their experience, either to confirm no issues or to provide context for performance problems. This feedback is primarily informational rather than a direct issue.

Recommendations:
- Wait for game maturity/sales (weight 0.64): Many players recommend waiting to purchase the game, especially at full price, due to its Early Access state, lack of content, or current issues. They suggest trying it during free weekends, waiting for sales, or for significant future updates and a more stable player base. Some also express a willingness to buy it later if it improves.
- Promising tactical shooter potential (weight 0.42): Despite its current state, many players see significant potential in the game, especially for fans of tactical shooters. They are excited about its future development, hoping for more content, features, and a growing community. Some highly recommend it to specific genre enthusiasts.
- Negative sentiment/Not recommended (weight 0.29): A portion of the feedback indicates strong negative sentiment, with some users stating the game is not worth playing or buying, even suggesting it's a waste of time or money. There's also a mention of some negative reviews potentially being unfair.
- Worth a quick try (weight 0.02): Some players simply recommend giving the game a try, suggesting a low barrier to entry for experiencing it.
- Suggest free demo (weight 0.01): There's a suggestion for a free demo to allow players to try the game before committing to a purchase.
- Mortar issues/improvements (weight 0.01): Specific feedback points to issues with mortars, suggesting either their removal or improvement with better sound cues.

Other player notes:
- Early Access with Potential (weight 0.37): Players consistently highlight that the game is in a very early stage of Early Access, with significant potential for future growth and improvement. Many express optimism for its development over time, indicating a willingness to wait for a more complete experience.
- Review Authenticity Concerns (weight 0.05): There's a suspicion among some players regarding the authenticity of positive reviews, with claims of free keys influencing ratings or paid promotions. Conversely, some dismiss negative reviews as unfounded.
- Compared to Tactical Shooters (weight 0.04): The game is frequently compared to other tactical shooters like Squad, Tarkov, Ground Branch, and classic titles like Counter-Strike and Delta Force. Players see its unique identity but also draw parallels for potential future direction.

Emotions:
- Disappointment (weight 0.22): Players are primarily disappointed by the game's unfinished state, technical issues like low frame rates and poor optimization, and a significant lack of content. The low player count and empty servers also contribute heavily to this emotion, making the multiplayer experience feel dead or non-existent. Many feel the game is overpriced for its current quality and content.
- Frustration (weight 0.21): Frustration stems mainly from severe performance issues, including poor optimization, unstable FPS, and frequent crashes, making the game unplayable for many. Other key causes include clunky gunplay, poor hit registration, and long wait times for matchmaking due to a low player base. Bugs, server issues, and a lack of essential features like a FOV slider further exacerbate this feeling.
- Satisfaction (weight 0.19): Satisfaction is driven by the game's tactical nature, realistic gameplay, and strong emphasis on teamwork, which appeals to a niche audience. The active and responsive developer team, along with a positive and engaged community, significantly contributes to player contentment. Many also praise the game's graphics, immersive atmosphere, and core gameplay loop.
- Excitement (weight 0.09): Excitement is primarily generated by the game's strong potential for future growth and development, with players looking forward to new content and features. The core concept, intense tactical engagements, and immersive atmosphere also contribute to this positive emotion. Players are enthusiastic about the game evolving into a high-quality shooter.
- Hope (weight 0.09): Hope is centered on the game's future potential, with players wishing for improvements in content, optimization, and especially an increase in the player base. There is a strong desire for the developers to continue working on the game, adding more modes, weapons, and refining existing mechanics. This emotion is often tied to the belief that the game can overcome its current shortcomings.
- Optimism (weight 0.04): Optimism arises from the game's perceived potential and the consistent engagement of the developers through regular updates and a clear roadmap. Players are hopeful that ongoing improvements will address current issues and lead to a successful future for the game. The active developer team instills confidence in the game's direction.
- Joy (weight 0.02): Joy is experienced through the game's fun and engaging tactical gameplay, particularly when playing with friends or within a friendly community. The overall enjoyable experience, including unique moments like post-death interactions, contributes to this positive emotion. Players find the game genuinely fun despite its Early Access state.
- Concern (weight 0.01): Concern is predominantly about the game's small and dwindling player base, which raises fears about its long-term survival and potential abandonment. The high price point is also a significant concern, as it deters new players and exacerbates the low player count. Technical issues like server stability and glitches also contribute to this worry.
- Enjoyment (weight 0.01): Enjoyment is derived from the game's immersive and intense gameplay experience, whether in PVE or PVP modes. Playing with friends enhances this enjoyment, as does the game's tactical depth and spectator mode. Players find the core gameplay loop to be fun and engaging.
- Appreciation (weight 0.01): Appreciation is shown for the game's commitment to realism, tactical design choices, and the developers' hard work and dedication. Players value the clear roadmap, direct feedback implementation, and the developers' active engagement with the community. The fresh concept and customization options are also appreciated.
- Anger (weight 0.01): Anger is expressed due to the game's broken and unplayable state, perceived as a waste of money and time. Players are upset by atrocious graphics, security violations, and what they consider to be insulting pricing for an unfinished product. Issues like team killing also contribute to this negative emotion.
- Confusion (weight 0.01): Confusion stems from a lack of clarity regarding game objectives, unclear menus, and a poor tutorial, making it difficult for players to understand the game's purpose. Technical issues preventing the game from launching despite good PC specifications also cause confusion. Discrepancies in language support information add to this sentiment.
- Love (weight 0.01): Love for the game is driven by its core concept, immersive experience, and the strong sense of community it fosters. Players deeply enjoy the game's vision and its unique approach to the FPS extraction genre. This emotion signifies a strong positive connection to the game.
- Admiration (weight 0.01): Admiration is directed towards the small indie team for the game's quality, polish, and significant development progress. Players are impressed by the developers' background, vision, and their effective use of the game engine. Charitable initiatives by the studio also inspire admiration.
- Nostalgia (weight 0.01): Nostalgia is evoked by the game's resemblance to classic team-based tactical shooters like the original Ghost Recon. Players feel a connection to older games through its tactical gameplay and emphasis on communication. This brings back fond memories of past gaming experiences.
- Trust (weight 0.01): Trust is built on the developers' commitment, responsiveness, and a clear future roadmap, which assures players of the game's continued development. The proactive approach of the creators in following player feedback also fosters confidence. This indicates a belief in the developers' intentions and capabilities.
- Suggestion (weight 0): This emotion indicates players are providing specific feedback for game improvements, such as the desire for suppressive effects, more objectives, and better optimization. It reflects a proactive engagement with the game's development.
- Gratitude (weight 0): Gratitude is expressed towards the developers for their support, efforts in localization, and their willingness to engage directly with player feedback. Players appreciate the ongoing work and responsiveness from the development team.
- Mixed (weight 0): Players express a mixed sentiment, acknowledging existing issues while simultaneously recognizing the game's potential. This includes appreciating certain aspects like graphics despite encountering sound glitches. It reflects a balanced view of the game's current state.
- Amusement (weight 0): Amusement arises from humorous elements within the game, such as funny localization errors (e.g., 'pants' translated as 'panties') or unexpected performance quirks. This indicates players finding lighthearted enjoyment despite or because of game imperfections.}