Info about Superfighters Deluxe:

Official game description:
EMBRACE THE CHAOS!
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Superfighters Deluxe is a chaotic 2D brawler-shooter-platformer in which various gameplay systems interlock to create absurd action movie chaos. It contains several game modes that can be played in singleplayer, online, or local multiplayer.
MIND YOUR SURROUNDINGS!
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The levels are semi-randomized and contain many objects that can be moved, destroyed, used as cover, set on fire, wielded, thrown, and/or dropped on enemies. Learning to adapt, improvise and use the environment to your advantage is key to survival.
ARM UP!
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Find a weapon, or knock one from your enemy's hands. The game's arsenal includes bottles, chairs, knives, swords, chains, handguns, rifles, bazookas, flamethrowers, flare guns, chainsaws and much more!
SHARE THE FUN!
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Game modes include **Versus** (1-8 players, free team setup), **Survival** (1-4 players against endless waves of enemies) and **Campaign** (1-4 players move through the game's story).  
All game modes can be enjoyed in offline singleplayer, online multiplayer, or shared-screen local multiplayer with up to 4 players.
RESIST!
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The game takes place in a pulpy dystopian alternate history retro sci-fi world. The game's plot and backstory is sprinkled throughout the game and its three story campaigns: **Prime Time in Sunny City**, **Operation Sunrise** and **Escape From Precinct 9**!
CUSTOMIZE YOUR FIGHTER!
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Choose your skin and gender, and mix and match various clothes, accessories and colors to set your fighter apart. Complete special **Challenges** to unlock additional customization items.
CREATE!
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A powerful, built-in **Map Editor** lets users create their own levels, using all the same tools and assets that were used to create the official maps. Those who know C# can use the Script API to create game-altering extension scripts, and even whole campaigns! Maps and scripts can be uploaded directly to the Steam Workshop.  
There is also a utility for creating custom **language packs** for the game's UI.

Release date: Nov 30, 2018

Categories: Beat 'em up, Platformer, Sandbox Creation, Map Editor, Local Multiplayer, Mod Support, Physics Simulation, 2D Platformer

Feature scans:
- Steam Deck: score 45; verdict: Playable with Tinkering; summary: The game lacks official Steam Deck support and has inconsistent controller support, while users frequently criticize the controls as overly complex. The combined feedback indicates a non-seamless experience that requires manual configuration and may not perform optimally.

- Hardware Profile: No data
Feature extractions:
- Community Price:
  - Community fair range: $5.00 - $8.00
  - Reasoning: One review suggests $10 per person is steep for a game with low player count, indicating a fair price below that. Another review rates it 9/10 and considers it worth the price, implying acceptance near $10. The recommendation to buy only on sale suggests the full price is perceived as too high, with sale discounts typically bringing it lower. Combined, the community fair base-game price likely falls between $5 and $8, where it is seen as reasonable but not overpriced.
- Playtime Metrics:
  - Game completion: N/A
  - Story completion: N/A
  - Session length: N/A
  - Endgame: N/A
  - Reasoning: The evidence includes clear total playtime figures (500+, 600, and 126 hours) but no information about session length, story completion, game completion, or endgame playtime. All session, completion, and endgame metrics must remain null due to insufficient evidence in the provided reviews.
- Time-to-fun:
  - Summary: Superfighters Deluxe is highly enjoyable when played with friends, but can be frustrating or empty otherwise due to low server populations and a steep control learning curve. The fun depends on social context rather than a specific ingame unlock or progression milestone.
  - Stance: Mixed
  - Anchor: Playing with friends
  - Time to anchor: N/A
  - Friction: empty online servers; high ping affects gameplay; controls are abundant and easy to forget; requires tutorial to learn mechanics; multiplayer matchmaking is retrograde
  - Unlock drivers: gathering friends for local/online play; completing tutorial to understand controls; using map editor to create custom experiences; playing with bots as a fallback
  - Conditions: has friends to play with; multiplayer community activity varies by region; tutorial completion helps with controls; local co-op availability; single-player content is limited; controls have a learning curve; online servers may be empty; some players rely on bots when no friends available
- Player Archetypes:
  - Nostalgic Returnee (sale)
    - Motivation: Reliving childhood memories and emotional attachment to the original game.
    - Playstyle: Casual, often playing locally or with friends, focusing on fun rather than competitive mastery.
    - Experience: familiar
    - Purchase stance: sale
    - Labels: N/A
    - Reference games: Superfighters (original browser version)
  - Hardcore Competitor (no buy)
    - Motivation: Mastering the game's mechanics, achieving competitive dominance, and seeking skill-based fairness.
    - Playstyle: Aggressive, precise, exploiting advanced moves and game bugs to gain advantage, often engaging in melee combat.
    - Experience: veteran
    - Purchase stance: no buy
    - Labels: veteran; pro; tryhard
    - Reference games: N/A
  - Couch Co-op Enthusiast (sale)
    - Motivation: Having fun with friends through local competitive or cooperative play.
    - Playstyle: Casual, often playing versus or co-op with friends locally, enjoying the physics and chaos without deep competitive focus.
    - Experience: familiar
    - Purchase stance: sale
    - Labels: Coop Addicts
    - Reference games: N/A
  - Newcomer Struggler (no buy)
    - Motivation: Trying to learn and enjoy the game, but often frustrated by the high skill ceiling and lack of new players.
    - Playstyle: Learning, struggling with controls and veteran opponents, occasionally playing with bots or in single-player.
    - Experience: newcomer
    - Purchase stance: no buy
    - Labels: newbie
    - Reference games: N/A


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Nostalgia for childhood (weight 0.69): Many reviews express nostalgia for playing the original Flash version during childhood, and the Steam version evokes those fond memories.
- Improved over original (weight 0.66): Players feel the Steam version is a significant upgrade from the original Flash game, with better graphics, more content, and refined mechanics.
- Deep combat mechanics (weight 0.62): Despite its simple appearance, the combat has depth with independent aim, blocking, grabbing, throws, and a rock-paper-scissors balance, rewarding skill.
- Engaging map editor (weight 0.62): The built-in map editor and Steam Workshop support allow for extensive creativity, custom map sharing, and even scripting with C#, adding immense replayability.
- Fun physics and chaos (weight 0.57): The game's physics engine creates unpredictable, hilarious moments like catching rockets, chain reactions, and goofy interactions that keep gameplay fresh.
- Great fun with friends (weight 0.54): Players consistently report that the game is most enjoyable when played with friends, highlighting its strength as a social multiplayer experience.
- Good single-player content (weight 0.48): Players appreciate the campaign mode and challenges, which provide substantial solo play value alongside the multiplayer focus.
- Variety of modes and bots (weight 0.47): The game offers multiple modes, intelligent bots that feel human, and local co-op, making it versatile for different play styles.
- Accessible yet deep (weight 0.44): The controls are easy to learn, allowing casual fun, but the game offers enough depth for competitive play and skill expression.
- High replayability (weight 0.41): The combination of random weapon drops, destructible environments, and emergent gameplay ensures the game remains fun even after many hours.
- Varied weapons and items (weight 0.4): Players enjoy the large selection of weapons, new additions, and the creative ways to use them, such as throwing, catching, and riding rockets.
- Active developer support (weight 0.4): The developers continue to release updates, fix bugs, and improve the game, which is appreciated by the community.
- Enjoyable PvP and online (weight 0.38): Online multiplayer is fun, with players enjoying matches against others and appreciating the variety of pings and familiar faces.
- Great local multiplayer (weight 0.36): The game supports local co-op on the same keyboard or with controllers, making it a top choice for couch parties.
- Community and workshop (weight 0.35): The active community creates and shares maps, scripts, and mods through the Steam Workshop, greatly extending the game's life.
- Polished pixel art style (weight 0.28): The 2D pixel art graphics and aesthetic are widely praised for their appeal and nostalgic charm.
- Party game ideal (weight 0.27): The chaotic, accessible nature makes it a perfect party game comparable to titles like Duck Game, suitable for all skill levels.
- Customization and challenges (weight 0.26): Players can unlock clothing and accessories through challenges, and customize their characters, adding personalization and goals.
- Good value for price (weight 0.17): Reviewers consider the game worth its price, offering substantial content for a reasonable cost.
- Good music and sound (weight 0.17): The soundtrack and sound effects are commended for fitting the game's action-movie tone and enhancing the experience.

Common complaints:
- Controls worse than original (weight 0.9): Players consistently complain that the controls are less intuitive, more complicated, and worse than the Flash version or original game. Many find them hard to adjust to and less fun.
- Multiplayer connection issues (weight 0.58): Players report difficulty connecting with friends, hosting servers, and dealing with port forwarding requirements. The multiplayer system is considered broken or cumbersome.

Gameplay feedback:
- Map editor with scripting (weight 0.48): A map editor with custom C# scripting and triggers is highlighted, enabling creation of custom mechanics. This is a standout feature mentioned repeatedly.
- Superfighters-inspired gameplay (weight 0.44): The game is like Superfighters Ultimate and an upgraded Flash classic. This nostalgic appeal is a key selling point for many players.
- Single player and co-op modes (weight 0.38): The game offers single-player, co-op with friends or bots, versus modes, survival, and campaign stories. This variety appeals to different playstyles.
- Physics and destructible environments (weight 0.38): Physics-based combat includes destructible environments, explosive barrels, chain reactions, and interactive objects. This adds chaos and creativity.
- Deep skill expression and combos (weight 0.36): The game has many controls (15 buttons) enabling combos, deep melee mechanics, and non-obvious mechanics. This rewards mastery.
- Multiplayer with public lobbies (weight 0.3): Online multiplayer includes public lobbies and playing with friends or random players. However, online requires port-forwarding, which is a limitation.
- Emergent interactions and slow-motion (weight 0.28): Emergent interactions like leaping from rooftops with slow-motion, diving to stun, and rolling to extinguish fire add cinematic flair. Multiple death mechanics (explosions, crushing) enhance variety.
- Community maps and Steam Workshop (weight 0.27): The game supports Steam Workshop for custom maps and community-made content. This ensures long-lasting replayability.
- Weapon variety and mechanics (weight 0.23): Weapons have different ranges, effects, and there are 5 weapon slots with crates appearing each round. This adds depth to combat.
- Fast-paced pixel battles (weight 0.23): Fast-paced gameplay with pixel art visuals drawn in Paint style is noted. This creates an arcade-like energetic feel.
- Rock-paper-scissors combat balance (weight 0.23): Combat balance is built on a rock-paper-scissors system involving jumping attacks, blocking, grabs, and knockdowns. This provides strategic depth.
- Short round duration and chaos (weight 0.22): Rounds are short, with map layouts changing each round forcing improvisation. Chaos elements like spawn killing and crates add unpredictability.
- 2D fighting beat-em-up (weight 0.19): The game is described as a 2D fighting game and beat-em-up with multiplayer focus. This is a core genre definition backed by multiple reviews.
- Real-time combat system (weight 0.19): Real-time combat is compared to YOMI Hustle and Worms series, emphasizing fast-paced action. This distinguishes gameplay from turn-based alternatives.
- Party game with learning curve (weight 0.17): Described as a party game with fighting elements, it has a learning curve for controls. This appeals to groups but may intimidate casual players.
- Smart AI and bot fights (weight 0.17): The AI is smart, and bots are available for practice or offline play. This helps fill matches when players are scarce.
- Local same-keyboard multiplayer (weight 0.12): Supports two players on the same keyboard, enabling local same-PC multiplayer. This is great for couch co-op.
- No score or kill counter (weight 0.12): There is no target score or kill counter, with last player standing determining the winner. This focuses on survival rather than points.
- Low system requirements (weight 0.08): The game has low system requirements, making it accessible on many machines. This is a practical advantage.
- Customizable controls (weight 0.07): Controls are fully customizable, allowing players to adapt to their preferences. This improves accessibility.

Performance notes:
- Optimization and performance issues (weight 0.19): Players report frequent crashes, laggy feeling despite high FPS, and general optimization problems. These issues degrade the overall gameplay experience.
- High ping and lag (weight 0.13): Players experience high ping (120) and control delay despite having good internet connections. This suggests server-side or netcode issues.
- Low system requirements (weight 0.06): One player noted that the game has low system requirements, which is a positive aspect for accessibility.

Recommendations:
- Best played with friends (weight 0.55): The game is widely recommended only for groups of friends, with many players stating it is not worth buying without social play.
- Great for genre fans (weight 0.41): Fans of 2D fast-paced action, multiplayer, Flash-era nostalgia, or specific franchises like Superfighters recommend the game for its genre appeal.
- Highly recommended by some (weight 0.31): A subset of players strongly recommend the game without hesitation, calling it worth the price and a must-buy.
- Issues with online and updates (weight 0.26): Negative feedback cites paid model issues, lack of updates, server problems, broken online co-op, and general flaws that prevent full recommendation.
- Browser version is better (weight 0.22): Some players recommend the original free browser version or Project Flashpoint over the paid Steam version, citing better value.
- Only for local or passworded play (weight 0.21): The game is recommended only for friends in passworded lobbies, local multiplayer, or solo bot play due to low player counts.
- Buy only on sale (weight 0.18): Several reviews advise waiting for a sale and expect to play mostly with bots, as the full price is not considered justified.
- Toxic community and dead servers (weight 0.17): Players report a toxic community, unfair public lobbies, and dead multiplayer in certain regions, making the game unenjoyable for many.
- Best for weekend 1v1s (weight 0.11): New players are recommended to play with friends on weekends or for 1v1 matches, suggesting a limited scope of enjoyment.
- Play on keyboard not controller (weight 0.06): One player specifically advises using a keyboard over a controller for better gameplay experience.
- Requires high time investment (weight 0.06): A player suggests the game requires 500 hours of investment to occasionally win, making it a niche time sink.
- Good despite high price (weight 0.06): A player says the game is good with friends despite the high price, indicating value only for social play.
- Worth it with friends (weight 0.06): One review echoes the main theme: the game is worth it if you can find friends to play with.
- RNG makes fights unfair (weight 0.06): A player notes the game is not recommended for those seeking fair fights due to RNG elements in gameplay.
- Less worthy than before (weight 0.06): One review suggests the game may not be as worthy of investment as it once was, implying declining value.
- Only for nostalgia (weight 0.06): One recommendation is only for nostalgia purposes, limiting the game's appeal to returning fans.
- Not for social life seekers (weight 0.05): A single review humorously notes the game is not recommended if you want a social life, implying high addictiveness.
- Avoid challenges tab (weight 0.05): One review warns against the Challenges tab, calling it masochistic, indicating punishing difficulty.
- Not worth it overall (weight 0.05): A single review states the game is simply not worth it, without further detail.
- Vague positive feedback (weight 0.05): A single review simply says 'Like', providing no actionable feedback.

Other player notes:
- Missing official localization (weight 0.07): Players need a Steam Workshop mod to get a translation, indicating a lack of official language support.

Emotions:
- Frustration (weight 0.21): Players are frustrated by the game's shift to a paid model, which has split the playerbase and left servers empty, especially for co-op and multiplayer. The controls are overly complex and unintuitive, particularly compared to the Flash original, and the high skill gap makes it difficult for newcomers to enjoy the game.
- Nostalgia (weight 0.17): Many players feel a deep sense of nostalgia for the original Flash version of Superfighters, which they played in their childhood or with friends. The game brings back fond memories of playing on websites like Y8 and enjoying the simpler, more active community from that era.
- Disappointment (weight 0.12): Players are disappointed that the game has lost the simplicity and charm of the Flash version, with overly complex controls and a dead multiplayer community. The lack of updates, poor server optimization, and absence of Portuguese translation further detract from the experience.
- Enjoyment (weight 0.08): Players enjoy the game for its chaotic physics, creative community maps, and fun cooperative gameplay with friends or family. The action-movie style and wide variety of mechanics and weapons keep the battles unpredictable and entertaining.
- Excitement (weight 0.07): Excitement comes from the game's addictive gameplay, new features like online multiplayer and community maps, and the emergent interactions that create cinematic battles. The game feels like an action movie with friends, and the addition of new content keeps it fresh.
- Satisfaction (weight 0.07): Players are satisfied with the game's content, value for the price, and improvements over the original, such as online multiplayer and a map editor. The game remains fun after many hours and is considered a great party game or fighting title.
- Sadness (weight 0.04): Sadness stems from the game's failure to become popular, its inactive community, and the decline in Brazilian players. Players miss the old days and the companionship of friends they met through the game, which is now largely abandoned.
- Love (weight 0.02): Despite the game's flaws, players still love it and express a desire for more content from the developer. The deep affection for the game persists, with many hoping for its continued support.
- Hope (weight 0.02): Players hope that the developers will continue to work on the game or that a popular YouTuber might revive the community. They express a desire for the game to make a comeback.
- Joy (weight 0.02): Joy is derived from playing the game with friends, reminiscing about the early 2000s, and enjoying the chaotic party atmosphere. The game is a great source of laughter and fun.
- Relief (weight 0.02): Players feel relief that a Steam version appeared after the Flash shutdown, allowing them to continue playing. Additionally, figuring out the two-player setup brought a sense of resolution.
- Regret (weight 0.02): Regret arises from the game causing permanent damage to friendships, with one player losing their best friend due to the game.
- Amusement (weight 0.02): Amusement comes from humorous and over-the-top actions in the game, such as a bear kissing the player or accidentally pranking a friend with an exploding barrel.
- Happiness (weight 0.02): Happiness is felt by players who finally get to play the full game after growing up with the original, and from the game giving them friends, a desire to create maps, and lots of fun.
- Surprise (weight 0.02): Players are surprised that features they imagined for the Flash version are all present in this game, and by the amount of controls and complexity compared to the original.
- Desire (weight 0.01): Players desire improvements in servers, cosmetics, translations, and map downloads, and some want a discount due to the high price.
- Gratitude (weight 0.01): One player expresses gratitude that the Steam version gives them a desire to live, indicating a strong emotional attachment to the game.
- Annoyance (weight 0.01): Annoyance is caused by melee spam and overpowered ricochet bullets, which disrupt the gameplay balance.
- Slight disappointment (weight 0.01): A slight disappointment is noted due to the short campaign, which leaves players wanting more content.
- Anticipation (weight 0.01): Anticipation is built from downloading maps from the workshop and waiting for big updates, as players look forward to returning to the game.}