Info about Untitled Goose Game:

Official game description:
It's a lovely morning in the village and you are a horrible goose.  
Untitled Goose Game is a slapstick-stealth-sandbox, where you are a goose let loose on an unsuspecting village. Make your way around town, from peoples' back gardens to the high street shops to the village green, setting up pranks, stealing hats, honking a lot, and generally ruining everyone’s day.
Featuring:
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*   A horrible goose (that's you)  
*   A town full of people just trying to get on with their day (you hate them)  
*   A dedicated honk button (!!!)
AND ALSO
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Oh dear! Two horrible geese!  
You can now enjoy Untitled Goose Game with a friend, in a new two-player cooperative mode. Play through the whole game as two horrible geese, honking twice as much, teaming up to plan pranks, and generally ruining everyone's day, together.  
*   A free update for all owners of Untitled Goose Game  
*   Play through the entire game with two players  
*   New goose, new honk, still horrible

Release date: 23 Sep, 2020

Categories: Cooperative Multiplayer, Stealth Gameplay, Sandbox Creation, Puzzle Solving, Mission-based Gameplay, Speedrunning, Open-World Exploration


- Hardware Profile: No data
Feature extractions:
- Community Price: No data
- Playtime Metrics: No data
- Time-to-fun: No data
- Player Archetypes: No data


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Delightful Mischief & Humor (weight 1): Players overwhelmingly praise the game for its sheer fun, humor, and charmingly mischievous gameplay. The unique concept of embodying a chaotic goose and causing lighthearted trouble is highly enjoyable, often leading to laughter and a sense of carefree entertainment. Both solo and multiplayer experiences are highlighted for their ability to provide silly, memorable moments, with NPC reactions adding to the comedic effect.
- Enhanced Fun in Co-op (weight 0.75): The addition of a two-player cooperative mode significantly amplifies the game's enjoyment and chaotic potential. Players enthusiastically report that playing with a friend or family member doubles the laughter, facilitates more elaborate pranks, and offers a great bonding experience. It is often cited as the preferred way to play due to the increased mayhem and shared moments.
- Engaging Puzzles & Creative Freedom (weight 0.75): Players appreciate the game's clever puzzle design, which requires creative and often mischievous thinking without being overly frustrating. The open-ended nature of tasks, combined with intuitive controls and the freedom to interact with almost all objects, encourages experimentation and improvisation, leading to a satisfying sense of accomplishment and replayability.
- Relaxing & Accessible Experience (weight 0.71): The game is frequently cited as a highly relaxing, low-stress, and accessible title, perfect for unwinding after a busy day. Its low barrier to entry, simple controls, and lack of severe penalties make it enjoyable for a wide range of players, including non-gamers, families, and children. The cozy atmosphere further contributes to its calming appeal.
- Charming Art & Music (weight 0.17): The game's simple yet effective art style, characterized by its minimalism, cuteness, and clean visuals, is consistently praised. Complementing this is a beautiful and dynamic piano-based soundtrack, often inspired by Debussy, which adapts to player actions and enhances the humorous and cozy atmosphere, making the game feel like a work of art.
- Extensive Post-Game & Achievements (weight 0.1): The game offers significant replayability, primarily through its challenging and enjoyable post-game content, including expanded 'to-do' lists and speedrun missions. Achievement hunting is highlighted as a fun and often straightforward process that extends playtime and encourages players to thoroughly explore the game's mischievous possibilities.

Common complaints:
- Overly difficult speedrun achievements (weight 0.3): Players consistently find the speedrun and time-limited achievements excessively challenging. These often require a combination of luck, trial-and-error, and precise controls that conflict with the game's janky mechanics. Specific missions, like those in the pub or backyard, are singled out as particularly frustrating, leading to player annoyance and abandonment of 100% completion.
- Limited content, high price (weight 0.28): Players frequently report the game's short length (often 2-5 hours for the main story) and lack of substantial content as a major drawback, leading to poor replayability. Many feel the full price is excessive, strongly recommending purchase only during a sale due to the limited experience and expressing a desire for more levels, tasks, and DLC.
- Lack of clear task guidance (weight 0.26): Many players struggle to understand what to do next or how to solve certain puzzles, often resorting to guides or online walkthroughs. This lack of clear hints or direction leads to players getting stuck and diminishes the fun, with some unable to progress even past the tutorial or early missions without external help.
- Awkward and imprecise controls (weight 0.13): A significant number of players report severe issues with keyboard and mouse controls, describing them as clunky, awkward, and imprecise, often compared to controlling a tank. This extends to hit detection for grabbing items and general goose movement, causing frustration and hindering gameplay, especially during timed challenges.
- Subpar local co-op, no online (weight 0.09): The game's multiplayer is primarily limited to local co-op, often requiring a controller and suffering from camera issues, distance limitations, and occasional bugs like crashing or accidental tripping. Many players express disappointment over the lack of online multiplayer and wish for more robust co-op features, noting that single-player can feel boring or lonely.
- Repetitive tasks, frustrating NPCs (weight 0.04): Players find many tasks, especially post-game or chase sequences, repetitive and less engaging on subsequent attempts. The behavior of NPCs is frequently described as annoying and frustrating, often resetting player progress or creating unfair obstacles, which contributes to a tedious experience.

Gameplay feedback:
- Play as a Mischievous Goose (weight 0.24): Players embody a naughty goose tasked with disrupting a peaceful village. The core gameplay involves causing chaos, playing pranks, stealing items, and annoying villagers by completing a series of mischievous objectives. Specific examples include trapping people, stealing glasses, and interacting negatively with NPCs like the gardener.
- Objective-Based Task Lists (weight 0.21): Game progression is primarily driven by completing specific tasks listed on a 'to-do list' within each area. Finishing these mischievous tasks unlocks new locations and challenges, encouraging players to be creative in their disruption. There are also optional and extra tasks for extended gameplay.
- Short but Engaging Playtime (weight 0.12): The main story is relatively short, often completable in 3-5 hours. However, achieving 100% completion, including all achievements and speedrun challenges, can extend playtime to 7-10 hours, offering more depth for dedicated players. Reviewers noted varying difficulty, from easy to moderately challenging for full completion.
- Local Co-op Experience (weight 0.1): The game features a local co-op mode, allowing two players to control geese and cause double the chaos. This mode enhances replayability and can make completing tasks faster, though it requires specific control setups, such as controllers for both players or a mix of keyboard/mouse and controller.
- Stealth Puzzle Gameplay (weight 0.09): The game blends puzzle and stealth elements, requiring players to think strategically to complete their mischievous tasks. Puzzles vary in difficulty, often involving manipulating the environment, timing actions, and outsmarting NPCs without direct confrontation.
- Challenging Achievements & Speedruns (weight 0.06): Beyond the main objectives, the game offers numerous hidden achievements, including challenging speedrun modes with strict time limits. These extra tasks and challenges significantly boost replayability, requiring strategic thinking and practice for 100% completion.
- Open-ended Level Design (weight 0.02): The game features an open-ended design within each location, allowing players to revisit previous maps and interact dynamically with the environment. Progression to new areas is tied to completing checklists, but players have freedom within each zone to experiment and fulfill objectives creatively.

Performance notes:
- Excellent performance and optimization (weight 0.02): Players consistently report that the game runs exceptionally well across a wide range of hardware, including older PCs and the Steam Deck, often achieving high frame rates. This positive performance is frequently attributed to effective optimization and compact game content.
- Minor character movement bugs (weight 0.01): Some players encountered occasional bugs where characters or enemies would get stuck or spin in place, causing minor annoyance. There was also a single report of a game crash.
- Seamless Steam Remote Play (weight 0): The game functions perfectly with Steam Remote Play, allowing for a smooth and enjoyable streaming experience to other devices.

Recommendations:
- Highly Recommended, Great Value (weight 0.19): Players consistently give the game high ratings (e.g., 9/10, 10/10) and overwhelmingly recommend it, citing it as an amazing and memorable experience worth the money. Many would happily play it again or desire more content, considering it a top game.
- Embrace Goose Mischief (weight 0.11): The game excels for players who enjoy its core mechanic of embodying a mischievous goose, causing hilarious chaos, and solving lighthearted puzzles. Its unique charm, humor, and ability to make players laugh are frequently praised across all ages and player styles.
- Best Played in Co-op (weight 0.03): Many players emphasize that the game's enjoyment is significantly heightened when played in co-op, especially local couch co-op with friends or family. Playing with others is seen as enhancing the experience, particularly for tackling challenges.
- Controller Play Recommended (weight 0.03): A strong preference is expressed for playing the game with a gamepad or controller, as it offers a more comfortable and intuitive control experience compared to a keyboard. This is seen as beneficial for general play and specific tasks like speedrun achievements.

Other player notes:
- Online Co-op Highly Requested (weight 0.08): A significant number of players expressed a strong desire for online multiplayer or co-op functionality. This indicates a wish to share the unique mischief-making experience with friends remotely, building on the existing local co-op.
- Minor Usability Concerns (weight 0.07): Some players noted scattered issues such as vague control problems, a need for better controller compatibility (especially in 2-player mode), and a desire for more convenience features to avoid frequent guide use or to extend time limits for specific achievements.
- Desired Content Expansion (weight 0.07): Players frequently request more levels, locations, and DLC to extend the game's mischievous experience. There's a strong sentiment that the game holds significant potential for additional content.
- Strong Sequel Interest (weight 0.02): There is considerable player interest in a second installment or a follow-up game. This highlights a deep appreciation for the game's unique concept and a desire for more experiences within its distinctive universe.

Emotions:
- Satisfaction (weight 0.23): Players felt satisfied by the game meeting or exceeding expectations, often due to its unique and silly gameplay, engaging puzzles, and perfect co-op experience. Achieving 100% completion, perceiving high quality in graphics, music, and animation, and finding good value for money also contributed to this feeling.
- Joy (weight 0.21): Joy stemmed from the game's humor, the sheer fun of causing mischief and chaos as a goose, and the shared laughter in co-op mode. Players particularly enjoyed annoying NPCs, the freedom to misbehave, and the game's cute, silly nature that brightened their mood.
- Amusement (weight 0.13): Amusement was primarily caused by the core mischievous gameplay, the game's absurd and slapstick humor, and the role-playing aspect of being a goose tyrant. Players found humor in NPC reactions, chaotic interactions, and the simple act of honking and disrupting town life.
- Frustration (weight 0.08): Frustration was a common experience due to poor or clunky controls, especially with keyboard and mouse, and difficulty with specific timed or speedrun achievements. Issues like buggy AI behavior, unclear objectives, camera problems, and limitations in remote play or online co-op also contributed to this emotion.
- Disappointment (weight 0.06): Players felt disappointment primarily due to the game's short length and perceived low value for its price. Unmet expectations for relaxation, open-world gameplay, or additional content, as well as the lack of online co-op and poor controls, were also significant factors.
- Excitement (weight 0.05): Excitement arose from the game's unique concept, engaging and chaotic mischievous gameplay, particularly in co-op, and the thrill of discovery and problem-solving. Strong recommendations and the anticipation of future content or sequels also contributed to this enthusiastic response.
- Enjoyment (weight 0.05): Enjoyment was a broad emotion derived from the general fun of the game, its mischievous role-playing elements, and the positive co-op experience. Players appreciated the interesting puzzles, engaging tasks, and the game's overall cute and charming qualities.
- Desire (weight 0.01): A strong desire emerged for more content, including additional levels, DLC, or a sequel, as well as online multiplayer functionality. This desire was often a direct result of players finding the game too short but highly enjoyable.
- Relaxation (weight 0.01): Players experienced relaxation from the game's casual, chill, and de-stressing nature, along with its simple gameplay and pleasant atmosphere. It was seen as a good way to clear one's head and enjoy a low-stress experience, especially when playing with others.
- Appreciation (weight 0.01): Appreciation centered on the game's high aesthetic quality, including its visuals, sound, and adaptive music, as well as its clever design in mechanics, levels, and humor. Players valued its unique personality and its ability to deliver a short, sweet, and engaging experience for all gamers.
- Challenge (weight 0.01): The emotion of challenge stemmed directly from the game's puzzle difficulty, the demanding nature of speedruns, and the difficulty in obtaining specific achievements. Playing without guides and the need for strategic thinking also contributed to this feeling.
- Admiration (weight 0.01): Admiration was expressed for the game's overall quality, with many describing it as a 'masterpiece,' particularly praising its charming art style, ingenuity, and perceived philosophical depth. The game's perfect execution of its mischievous concept and its replayability also garnered strong admiration.
- Boredom (weight 0.01): Boredom was reported due to a perceived lack of replay value, repetitive tasks, and the game becoming tedious after the initial excitement wore off. Playing the game solo also sometimes led to a less engaging experience, contributing to this feeling.
- Anger (weight 0.01): Anger arose from perceived poor game design, unfair mechanics, and frustrating bugs. Specific difficult achievements, the high price at full cost, and constant NPC interference were also key triggers, sometimes leading to extreme frustration and even uninstallation.
- Annoyance (weight 0.01): Annoyance manifested from minor irritations such as unpredictable NPC behavior, constant hindrances, minor bugs, and problematic camera controls. Specific gameplay interactions, like item placement across chapters or an inability to save progress, also caused irritation.
- Love (weight 0.01): Players expressed a strong love for the game, its overall positive experience, and the particular joy of terrorizing in-game characters. The game often became a personal favorite due to its unique charm and engaging mischief.
- Enthusiasm (weight 0.01): Enthusiasm was characterized by strong recommendations for the game, stemming from its overall quality, broad appeal, and unique concept and execution. The game's family-friendly nature and its ability to provide a great experience also fueled this positive sentiment.
- Confusion (weight 0.01): Confusion often arose from players not understanding objectives or what actions to perform in the game, sometimes requiring external guides. Inconsistent intuitiveness, specific game design choices, and unclear co-op setup also contributed to moments of bewilderment.
- Delight (weight 0.01): Players felt delight from the game's charming, absurd, and polished indie experience, along with its cute art style and the character of the mischievous goose. Discovering interactions, experiencing the game's comedy and chaos, and its overall attention to detail also brought great pleasure.
- Engagement (weight 0.01): Engagement was driven by the game's addictive gameplay, which caused hours to pass quickly while completing objectives, and its genuinely challenging speedrunning achievements. The need for players to think creatively like a goose and experiment with solutions also fostered deep immersion.}