Info about Tanglewood:

Official game description:
Purchase Mega Drive Cartridge
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**Tanglewood: physical edition available now!**
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ROMs just don’t do it for you, huh? We get it. You can purchase Tanglewood on a cartridge here. It’s multi-region, and compatible with original PAL, NTSC and NTSC-J SEGA Mega Drive/Genesis consoles. It’ll even work on most clone consoles!
About the Game
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They don’t make them like this any more. Designed from scratch on 90’s development hardware, built from the ground up in raw 68000 assembly code, Tanglewood is a true 16-bit platformer—now available on modern systems.  
Originally released on SEGA Mega Drive/Genesis, Tanglewood is now on Steam! We at Big Evil Towers asked a couple of friends to help out, and they came through—quickly building a bespoke Mega Drive emulator, meaning you can play Tanglewood on PC exactly as it should be.  
But there’s more: every digital copy of Tanglewood includes the Mega Drive ROM, DRM-free, for you to do with as you please. Use your own favourite emulator, play on original hardware via a flash cart, add to your Retropie setup—it’s your game. Take it and have fun!  
Anyway, the game: Nymn is a young Djunn, who has been separated from his pack. Lost, nervous and alone, he needs to find his way through the sprawling forest of Tanglewood—a place of darkness, night terrors and strange, hungry beasts.  
Help Nymn make it through to morning by using special abilities, lateral thinking and quick reactions to avoid, defeat and overcome the challenges and monsters that await!  
*   A true 16-bit game, designed and programmed on 90’s hardware  
*   28 levels across eight story chapters  
*   Fast-paced 2D platforming meets interesting puzzles, tricks and surprises  
*   Hand-crafted pixel art with fluid animation  
*   Original soundtrack by freezedream, designed for the gorgeous tones of the YM2612  
*   Day/night cycle, secrets, achievements and collectables

Release date: Aug 14, 2018

Categories: Puzzle Platformer, 2D Platformer, Retro, Pixel Art Style, Action-Adventure, Collectathon, Multiple Endings

Feature scans:
- Proton/Linux: score 5; verdict: Works Well on Linux; summary: All Linux-related feedback is positive. Users report native Linux support, perfect function on Linux, and steady 60 FPS on older hardware. No Proton, anti-cheat, launcher, DRM, or workaround issues are reported. The game appears to work well on Linux out of the box.
- Steam Deck: score 10; verdict: Seamless; summary: The filtered reviews report no Steam Deck technical barriers such as small text, external launchers, battery drain, anti-cheat errors, or crashes. Users consistently confirm stable performance, Linux support, and working Steam features, indicating an out-of-the-box seamless experience.

- Hardware Profile: No data
Feature extractions:
- Community Price:
  - Community fair range: $5.00 - $12.00
  - Reasoning: Reviewers directly reject the $18 full price and repeatedly emphasize the game's short length, which they frame as a reason to wait for a sale. The consistent advice to buy on sale or in a bundle indicates the community values the base game well below $18. Given the short 3-5 hour experience and the lack of support for full price, the fair base-game range is best estimated around $5-$12.
- Playtime Metrics:
  - Game completion: 5.0h
  - Story completion: N/A
  - Session length: N/A
  - Endgame: N/A
  - Reasoning: Multiple reviews directly report finishing Tanglewood in about 4.5 to 5 hours, and another describes it as a three-to-five-hour experience. This supports gameCompletion at roughly 5 hours. No quote provides a separate story-only completion time, a typical session length, or hours for post-game/100% cleanup, so those metrics are null. The firefly and replay comments mention replay value but give no hour figures.
- Time-to-fun:
  - Summary: The dominant time-to-fun signal is delayed: players report early friction from missing tutorials and control guesswork, with enjoyment clicking after they stick with it and reach later levels where a gradual learning curve opens up. Conflicting reports describe immediate addictive level-solving highs and a nostalgia-driven initial appeal that can fade, so the profile is not uniform.
  - Stance: Clicks after
  - Anchor: Sticking with the game until it opens up
  - Time to anchor: N/A
  - Friction: No tutorial or simple control screen; Controls must be guessed; Keyboard and mouse controls can be very difficult; Learning controls and puzzle mechanics is left to user error
  - Unlock drivers: Sticking with the game until it opens up; Gradual learning curve that makes later levels appealing; Using skills picked up along the way on later levels; Using a remote instead of keyboard and mouse when controls are difficult; Gameplay and level design teaching mechanics without a tutorial
  - Conditions: Using a controller/remote is recommended when keyboard and mouse controls are difficult; Tolerance for guessing controls because there is no tutorial; Appreciation of 16-bit retro nostalgia can boost initial appeal; Nostalgia novelty may wear off and lead to boredom; Reaching later levels after the gradual learning curve; Gameplay and level design teach mechanics without a tutorial
- Player Archetypes:
  - Retro Sega Mega Drive Veteran (buy)
    - Motivation: Reconnecting with authentic 16-bit Sega nostalgia and celebrating the technical achievement of a real Mega Drive game.
    - Playstyle: Plays on original Mega Drive hardware, scrutinizes pixel art, palette limits, and coding authenticity, and compares the experience to classic 16-bit titles.
    - Experience: veteran
    - Purchase stance: buy
    - Labels: obsessive game collecting types
    - Reference games: Ecco the Dolphin; The Lion King; Another World; Ori and the Blind Forest; LIMBO
  - Casual Modern Indie Explorer (buy)
    - Motivation: Absorbing the atmosphere, story, and presentation of a modern-feeling indie platformer without harsh difficulty.
    - Playstyle: Relaxed short sessions, low-stress platforming with checkpoints, focusing on ambiance and narrative rather than mastering hard challenges.
    - Experience: familiar
    - Purchase stance: buy
    - Labels: fan of casual games
    - Reference games: Ori and the Blind Forest; LIMBO; The Lion King
  - Completionist Achievement Hunter (buy)
    - Motivation: Unlocking every achievement and ending to fully complete the game.
    - Playstyle: Multiple thorough playthroughs targeting alternate endings and all Steam achievements, tracking deaths and improvement across runs.
    - Experience: familiar
    - Purchase stance: buy
    - Labels: completionist
    - Reference games: N/A
  - Value-Conscious Deal Hunter (sale)
    - Motivation: Getting a worthwhile price-to-length ratio on a short game.
    - Playstyle: Plays through the game quickly in a day or two, seeking discounted or bundled purchases rather than paying full price.
    - Experience: mixed
    - Purchase stance: sale
    - Labels: N/A
    - Reference games: N/A


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Addictive and fun gameplay (weight 0.52): Many players find the gameplay fun and addictive, often describing it as great or very pleasant. The core loop keeps players engaged.
- Stunning graphics praised (weight 0.47): Players frequently praise the game's graphics as beautiful, gorgeous, and outstanding, especially in later stages. The visual presentation is a major highlight.
- Great soundtrack and music (weight 0.47): The soundtrack is widely described as beautiful, amazing, and fantastic, with chiptune elements. Music greatly enhances the experience.
- Charming pixel art style (weight 0.45): The pixel art is consistently called cute, stunning, and authentic, with a true old-school aesthetic created pixel by pixel. It contributes significantly to the game's appeal.
- Excellent platforming and puzzles (weight 0.45): The combination of classic platforming and puzzle mechanics is highly praised, with many calling it a refreshing twist on the genre. The execution feels surprisingly contemporary.
- Tight and responsive controls (weight 0.32): The controls are generally described as decent, tight, responsive, and fluid. They contribute to a smooth gameplay experience.
- Spectacular and fluid animations (weight 0.32): Animations are praised as spectacular, well-achieved, and fluid, enhancing the visual polish. They bring the characters and world to life.
- Engaging story with twists (weight 0.26): The narrative features plot twists and surprises that keep players interested. The story adds depth to the overall experience.
- Highly enjoyed by players (weight 0.2): Players express strong enjoyment and love for the game. The overall reception is very positive.
- Impressive technical achievement (weight 0.19): Many are impressed by the technical feat of developing such a game on 30-year-old console hardware. It stands out as a remarkable achievement given the restrictions.
- Fantastic atmosphere (weight 0.19): The game's atmosphere is consistently praised as fantastic and spot on. It creates an immersive and engaging environment.
- Made with care and soul (weight 0.19): Players note that the game was clearly crafted with a lot of care and soul. This attention to detail resonates with the audience.
- Lovely character designs (weight 0.19): The characters are frequently called lovely and beautiful. Their design adds charm to the game.
- Bright and colourful visuals (weight 0.19): The visuals are described as bright and colourful, with satisfying sounds and colours. This vibrant presentation appeals to players.
- Unique FM and PSG music (weight 0.19): The music compositions uniquely utilize FM synth and PSG sound chips, with sound effects created especially for the game. This gives the audio a distinctive character.

Common complaints:
- Lack of tutorials and guidance (weight 0.88): Players are frustrated by the absence of any in-game explanations, tutorials, or instructions, leading to confusion and trial-and-error. Many report needing to read the manual or watch external videos to understand basic controls and mechanics.
- Control and movement problems (weight 0.71): Controls are often described as floaty, slippery, or rigid, causing precision issues. Specific problems include button mapping confusion, inability to jump while using certain powers, and getting stuck on ledges.
- Unfair difficulty and trial-and-error (weight 0.68): The game features an old-school difficulty curve with instant deaths, cheap shots, and sections that require trial-and-error to progress. Many find it frustrating and not friendly to casual players.
- Short length and lack of content (weight 0.64): The game is short, can be beaten in under a day, and has limited levels, bosses, and enemy variety. Many feel it's not worth the full price and lacks replay value.
- Music and audio issues (weight 0.56): The music is minimal, often absent, and sometimes doesn't loop, leading to long silences. Sound effects occasionally cut each other off due to limited audio channels, and basic sounds like jumping are missing.
- Repetitive and stale puzzles (weight 0.51): Puzzles become repetitive and unchallenging, especially later in the game, with reused types and predictable solutions. Players note a lack of satisfying 'Aha!' moments.
- Bugs and technical issues (weight 0.49): Players encounter various bugs such as save corruption, running issues, and graphical/sound glitches. Some also face problems with resolution, fullscreen launch, and controller configuration.
- Poor story and shallow plot (weight 0.38): The story is simple, poorly developed, and not deep, with an abrupt ending that leaves questions unanswered. Some players find the narrative confusing or nonsensical.
- Sparse and empty level design (weight 0.31): Levels are large but often empty and unpopulated, with little variation between scenarios. Some designs are mostly point-A to point-B with few puzzles.
- Frustrating companion AI (weight 0.25): The AI companion is often dumb, gets stuck, and requires babysitting. In one section, an ally can die if separated, and its movement is funky.
- Confusing start and no direction (weight 0.25): The beginning is particularly confusing due to lack of narration or clear objectives, leaving players unsure of what to do or where to go.
- Enemy hitbox and sprite issues (weight 0.25): Enemy hitboxes are generous for enemies and sometimes don't match their sprites, leading to unfair hits. Some enemies are bland and not interesting to look at.
- Collectibles and completion issues (weight 0.24): The firefly hunt for 100% completion has permanently missable fireflies, and the HUD lacks a counter to track them per level.
- Underutilized powers and abilities (weight 0.18): Powers feel underutilized beyond the glide, and there are no equippable weapons or attacks, limiting gameplay variety.
- Camera and visibility problems (weight 0.18): The camera is quite close, making it hard to make quick decisions, and some cheap shots exploit what the player cannot yet see on screen.
- Unskippable and long cutscenes (weight 0.17): Some cutscenes are a little too long and cannot be skipped, disrupting gameplay flow.
- Single-player only and zero players (weight 0.16): The game is single-player only and currently has zero players, indicating a lack of active community.
- Slow reload after death (weight 0.1): The game feels slow to reload after death, adding to frustration during difficult sections.
- Final boss is a quicktime event (weight 0.1): The final boss is little more than a glorified quicktime event, lacking challenge and satisfaction.
- Silly sprite animations (weight 0.09): Some sprites look silly, such as the ladder-climbing animation, which can break immersion.

Gameplay feedback:
- Puzzle-platformer gameplay core (weight 0.66): The game is consistently described as a platformer combined with puzzle-solving elements. Players expect traditional platforming mechanics integrated with puzzle challenges throughout the levels.
- Play as Nymn the fox (weight 0.56): Players control Nymn, a fox-like creature, as the main protagonist. The character navigates through various environments to survive and find safety.
- 16-bit visual style (weight 0.49): The game is presented in a 16-bit aesthetic reminiscent of classic Sega Genesis games. It combines retro pixel art with modern game design.
- Modern Mega Drive title (weight 0.44): The game was programmed for the Sega Mega Drive/Genesis as a modern release for the classic hardware. It represents a new game built for retro consoles.
- Story features plot twists (weight 0.3): The narrative includes unexpected plot twists that surprise players. The story is noted for having twists that add depth to the experience.
- Collectible fireflies to find (weight 0.3): Players can collect fireflies scattered throughout the game. Collecting all of them may lead to a reward or additional content.
- Guide Nymn home safely (weight 0.19): The objective involves helping Nymn reach home through a dangerous forest. Gameplay focuses on guiding the character past various threats.
- 2D side-scrolling action-adventure (weight 0.19): Gameplay is in 2D side-scrolling format with action-adventure and platforming elements. It follows a classic style mixing action, puzzles, and platforming.
- Challenging but fair difficulty (weight 0.19): The game is considered challenging, requiring skill and precision. However, the difficulty is generally perceived as fair rather than frustrating.
- Explore and jump levels (weight 0.19): Core gameplay involves running, jumping, and exploring through each level. Players navigate environments using platforming mechanics.
- Multiple endings available (weight 0.18): The game features multiple endings, including both good and bad outcomes. Player actions may determine which ending they receive.
- Eight chapters with acts (weight 0.17): The game is structured into 8 chapters, most containing 3 acts each. This provides a clear progression through the story.

Performance notes:
- Runs on very weak hardware (weight 0.16): The game performs well even on low-end systems. It is accessible to users with older hardware.
- Requires 1080p desktop resolution (weight 0.09): The game only starts correctly when the desktop resolution is set to 1080p. Higher resolutions like 1440p prevent it from launching unless lowered.
- Steady 60 FPS on older hardware (weight 0.09): The game maintains a consistent 60 FPS even on older hardware. Performance is smooth and reliable.
- Emulation works flawlessly (weight 0.08): Emulation functions perfectly without issues. Players report a smooth experience.
- Input lag with PS4 controller (weight 0.08): Players experience noticeable input delay when using a PS4 controller. This affects gameplay responsiveness.
- Occasional running issue, fixed by restarting (weight 0.08): The game occasionally fails to run properly. Restarting or refreshing resolves the problem.

Recommendations:
- General high recommendation (weight 0.97): Many reviewers give the game a strong, unconditional recommendation and encourage others to buy it immediately. Phrases like highly recommended and cannot recommend enough appear repeatedly across feedback.
- Appeals to 16-bit fans (weight 0.88): Players who grew up with Sega Genesis/Mega Drive and SNES-era games strongly recommend this title for its faithful retro feel. It is frequently described as a nostalgic homage that will push the right buttons for fans of the 16-bit era.
- Buy on sale (weight 0.49): Several reviewers suggest waiting for a discount or bundle before purchasing, noting the game is short or not worth full price. The common advice is to pick it up when it is on sale.
- Not for everyone (weight 0.38): Some players warn that the game is not universally appealing, citing old-school difficulty or a lack of casual-friendly design. A few do not recommend it at all, including one who expressed buyer's remorse.
- Modern essential for fans (weight 0.23): For Megadrive enthusiasts, the game is considered a modern essential and an obligatory stop for those who grew up in the 90s. It is seen as a beautiful discovery of the year by some.
- Support indie developers (weight 0.21): A few reviewers encourage supporting the game as an unlicensed homebrew cartridge and indie effort. They hope the development team continues to improve and show support for the project.
- Homage to classic titles (weight 0.18): Fans of games like Ecco the Dolphin, The Lion King, and Another World are specifically recommended to try this. It is described as a full-blown homage that will resonate with players of that era.
- Authentic hardware recommended (weight 0.16): To get the best experience, some reviewers advise playing on an actual Sega Mega Drive/Genesis, ideally a model 1 console. This suggests the game is designed with original hardware in mind.
- Try demo first (weight 0.16): Some advise trying the demo before buying, especially for those unsure about the puzzle-platformer genre. This cautious recommendation helps players decide if the game suits their taste.
- Short but worth it (weight 0.1): Reviewers note the game can be completed in about three to five hours, making it a short but worthwhile experience. Some suggest it is best enjoyed as a quick playthrough rather than a long-term investment.
- Good music and challenge (weight 0.1): The game is praised for its retro platforming, good music, controller support, and challenging difficulty. These elements are highlighted as reasons to purchase for fans of the genre.
- Suitable for hardcore players (weight 0.1): The game appeals to hardcore action players, old game enthusiasts, and pixel game enthusiasts. Its difficulty and style are best suited for those with experience in retro games.
- Fake retro appeal (weight 0.09): If you enjoy fake retro games and are a Sega Genesis fan, this full-featured unlicensed homebrew cartridge is highly appealing. It stands out for its authentic cartridge release.
- Captures new gamers (weight 0.09): Beyond nostalgic players, the game also captures the attention of new gamers. This suggests its appeal extends beyond those who grew up with the era.
- Controls can be awkward (weight 0.08): One reviewer suggests remapping keys to Z X C instead of A S D to avoid control problems. This implies the default keyboard layout may be uncomfortable for some players.
- Achievement hunters welcome (weight 0.08): The game is recommended for achievement hunters, suggesting it offers a satisfying set of achievements. This niche appeal is noted as a reason to pick it up.
- Better alternatives exist (weight 0.08): One reviewer suggests it is better to get two or three really good games instead of this one. This implies the game may not offer enough value compared to other titles.
- Interesting historical insight (weight 0.08): For some, the game provides an interesting look into video games from almost 30 years ago. This perspective appeals to those curious about the evolution of the medium.

Other player notes:
- Retro Platformer Comparisons (weight 0.71): The game is compared to 16-bit era platformers like Sonic, The Lion King, Another World, and Ecco the Dolphin. It is also likened to modern indie titles such as Limbo, Inside, and Ori and the Blind Forest.
- Mega Drive / Genesis Release (weight 0.52): The game is a Mega Drive / Genesis title, with a physical release for the original hardware. It is also available on PC.
- Includes Game ROM (weight 0.47): Purchasing the game includes a ROM that can be played on original Sega hardware or via flashcart. The ROM is provided for use on real consoles.
- Developed with Authentic Tools (weight 0.45): The game was developed using original Sega development tools and techniques, coding in 68k assembly on vintage hardware.
- Steam Version Includes Emulator (weight 0.45): The Steam version includes an emulator and runs as a ROM with emulator, essentially the same as the Mega Drive version.
- Physical Copy Available (weight 0.33): A physical cartridge version is sold, and physical copies exist for play on actual Sega Genesis or Master System. The physical release includes box, manual, and security seal.
- Includes Instruction Manual (weight 0.32): An old-style instruction manual is included, either physically or within the game files. The manual can be found in-game or in the install directory.
- Development History (weight 0.3): Developed by Big Evil Corporation, crowdfunded via Kickstarter, and published in 2018. Development took six years, with 1.5 years fulltime.
- Technical Constraints of Vintage Hardware (weight 0.3): The game runs on console hardware with 64 kilobytes of RAM and 64 color output. Graphics are limited to four sub-palettes of 15 colors each and native resolution of 320 x 224 pixels.
- Unlicensed Homebrew Cartridge (weight 0.3): It is an unlicensed homebrew cartridge that runs on original Sega Mega Drive hardware. The ROM can be copied to a flash cartridge and played on an original MD console or clone.
- Positive Reception and Awards (weight 0.3): The game has been praised as one of the best platforming titles on Mega Drive and was nominated for the Labour of Love Steam Awards 2020. It is considered a quality indie title.
- Price and Bundle Availability (weight 0.28): The game is sold for $17.99 at full price and is also available in a larger bundle of games. It can be completed in less than a day.
- English Language Only (weight 0.25): The game is only available in English, with no support for other languages such as Italian.
- Password System for Cross-Play (weight 0.25): A password system allows progress transfer between PC and Mega Drive/Genesis versions. It also includes an in-game sound check.
- No DRM and Linux Support (weight 0.24): The game has no DRM and functions perfectly well on Linux. It supports FOSS platforms.
- Chiptune Soundtrack (weight 0.19): The game features an amazing chiptune soundtrack composed by freezedream using the Sega Mega Drive sound processor.

Emotions:
- Frustration (weight 0.13): Players are frustrated by the old-school difficulty that punishes mistakes harshly, often requiring restarts. The lack of a tutorial or clear instructions makes learning controls and mechanics feel like guesswork, leading to many deaths and time spent stuck at early checkpoints. Unintuitive controls, floaty movement, and an unreliable AI companion add to the frustration.
- Nostalgia (weight 0.11): The game evokes strong nostalgia for the 16-bit Sega Genesis era through its retro pixel art, authentic presentation, and gameplay reminiscent of classic titles like Oddworld and The Lion King. Many players fondly remember growing up with the Mega Drive, and the game's style and even its physical packaging bring back childhood memories.
- Enjoyment (weight 0.07): Players enjoy the addictive gameplay, polished atmosphere, and responsive controls that make it a joy to play. The clever puzzles and challenging but fair difficulty keep them coming back until 100% completion. The authentic 16-bit revival feel and nice graphics and music contribute to the overall enjoyment.
- Love (weight 0.07): Players love the emotional attachment to characters like the adorable Nymn and the overall experience. The spectacular animations, rewarding minimalist music, and amazing soundtrack contribute to a deep affection for the game. Many consider it a beautiful discovery and one of their favorites due to the tight controls and charming simplicity.
- Satisfaction (weight 0.07): Satisfaction comes from the fair difficulty and well-managed learning curve that allows steady progress and improvement on subsequent playthroughs. Solving puzzles, completing levels, and achieving the good ending after a long wait provide a strong sense of accomplishment. Collecting all fireflies and experiencing the strong atmosphere adds to the feeling of a game that does not disappoint.
- Appreciation (weight 0.07): Players appreciate the game as a unique and valid title for the Mega Drive, with surprisingly contemporary execution that blends classic and modern elements. The charming old-school visuals, great 16-bit music, and environmental sounds set the tone effectively. The developer's dedication, including quick fixes and ongoing updates, adds to the appreciation.
- Disappointment (weight 0.06): Disappointment arises from maps that feel mostly empty and puzzles that become repetitive in the last quarter, leading to an abrupt ending. The high price is not justified for a game length of only 4-6 hours, and many areas lack music. The absence of a demo and lack of additional levels further contribute to the letdown.
- Awe (weight 0.04): Awe is inspired by the stunning sprite and pixel art, amazing color palettes, and music that together create a breathtaking experience. Realizing the game was programmed for a console over 25 years old and yet looks and feels like a 1990s big studio game is impressive. The art, music, controls, and story leave players in awe.
- Admiration (weight 0.04): Admiration stems from the developer's dedication, having put six years of his life into making the game. The puzzle designs are amazing and complement the platforming perfectly, while the authentic use of original developer tools and assembly programming for real Sega Genesis hardware is highly respected. The beautiful graphics, water effects, and overall quality above many current indie games also inspire admiration.
- Amazement (weight 0.03): Amazement comes from a modern developer applying modern game design to a 30-year-old console system, going beyond typical retro-styled indie games. The synchronization of music and environment changes, along with the strong emotional connection and investment in Tanglewood, leaves players amazed.
- Pleasure (weight 0.03): Pleasure is derived from the game's fresh look and the many pleasant emotions it evokes. Even when stuck on a level, it remains a pleasure to play due to its successful and atmospheric atmosphere. The magnificent sound atmosphere and pleasant gameplay contribute to the overall feeling of pleasure.
- Excitement (weight 0.03): Excitement is generated by the game being created using early 90s technology, exceeding expectations, and the anticipation from backing on Kickstarter. Being able to play the game on PC and experiencing fun and addictive gameplay adds to the excitement.
- Confusion (weight 0.02): Confusion arises from the lack of instructions at the beginning, with no narration or clear direction. The story does not make sense initially, leaving players unsure of what to do or where to go. This lack of guidance creates a confusing start to the game.
- Annoyance (weight 0.02): Annoyance is caused by the AI companion Echo getting stuck and requiring backtracking, as well as irritating creatures like squirrels and little hog creatures. Some scenes cannot be skipped, which adds to the annoyance.
- Surprise (weight 0.02): Surprise comes from a few unexpected moments in the game, such as the story having a twist that betrays expectations. The game being much better than expected and the out-of-this-world sound effects for the Genesis sound chip also surprise players. Discovering the game included a Mega Drive ROM is another pleasant surprise.
- Delight (weight 0.02): Delight is brought by the beautiful scenery, thoughtful level design, and lovely music. The cute pixel art, especially the mid-game Echo piggyback scene, and the adorable main character Nymn make the game a delight to play. The wonderful and atmospheric game with authentic pixel art and stunning music adds to the feeling of delight.
- Impressed (weight 0.02): Players are impressed that developers made a game for SEGA Mega Drive/Genesis and ported it to PC, and that the cartridge version works on 29-year-old Sega Mega Drive systems. Playing the included ROM on a real Sega Nomad further demonstrates the impressive authenticity.
- Charm (weight 0.02): Charm is found in the cute game with adorable fox characters. The game is a charming and impressive 16-bit puzzle/platformer that combines 90s era game design with current day refinement and charm.
- Sadness (weight 0.02): Sadness is caused by a painful plot twist that evokes a teary eye from the game. The emotional impact of the story leaves players feeling sad.
- Addiction (weight 0.02): Addiction stems from the highs of solving each level and the merciless gameplay that keeps players engaged and wanting to continue playing.}