Info about SD GUNDAM BATTLE ALLIANCE:

Official game description:
Deluxe Edition
==============
The Deluxe Edition includes:  
• SD GUNDAM BATTLE ALLIANCE (full game)  
• Season Pass  
\- Unit & Scenario Pack 1: 2 additional scenario missions, 2 additional playable units  
\- Unit & Scenario Pack 2: 2 additional scenario missions, 2 additional playable units  
\- Unit & Scenario Pack 3: 2 additional scenario missions, 3 additional playable units  
\- Unit Limit Break Material Combo Pack 1 season pass bonus  
• Early unlock for the Command Gundam unit premium edition bonus
About the Game
==============
**In SD Gundam Battle Alliance, Mobile Suits and characters from across Mobile Suit Gundam history take center stage in this all-new action RPG.**
• A Battle Alliance to Correct a False World
--------------------------------------------
The story takes place in G: Universe, a world where Gundam canon twists and turns in ways no one can predict.  
To correct this world's distorted history, the player leads a 3-unit squadron consisting of Mobile Suits and pilots from across Gundam history - a true Battle Alliance.  
What Awaits Beyond False History...
• Combo action with stunning visuals and dynamic animation
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Indulge in a wide array of Mobile Suit weaponry to crush many foes with! Control Mobile Suits portrayed with realistic weathering that showcases them as weapons of war as they tear across the battlefield with dynamic animations.  
• Strange phenomena known as Breaks are twisting legendary moments from Gundam history, and you're in charge to fix them.
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Experience Gundam history's most famous scenes as you develop new Mobile Suits to add to your arsenal. Gather Capital and expansion parts to transform your favorite machine into the ultimate MS.
• Tackle missions with friends in multiplayer!
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Launch into battle with 2 partners to back you up. In multiplayer, you can play through the game with up to 2 other players in a 3-person team. Enjoy this new SD Gundam action RPG solo, or with friends.
• Featured Series
-----------------
*   Mobile Suit Gundam  
*   Mobile Suit Gundam 0080: War in the Pocket  
*   Mobile Suit Gundam: The 08th MS Team  
*   Mobile Suit Gundam Thunderbolt  
*   Mobile Suit Gundam 0083: Stardust Memory  
*   Mobile Suit Zeta Gundam  
*   Mobile Suit Gundam ZZ  
*   Mobile Suit Gundam: Char's Counterattack  
*   Mobile Suit Gundam: Char's Counterattack Beltorchika's Children  
*   Mobile Suit Gundam Unicorn  
*   Mobile Suit Gundam F91  
*   Mobile Suit Crossbone Gundam  
*   Mobile Suit V Gundam  
*   Mobile Fighter G Gundam  
*   Mobile Suit Gundam Wing  
*   After War Gundam X  
*   Turn A Gundam  
*   Mobile Suit Gundam SEED  
*   Mobile Suit Gundam SEED Astray  
*   Mobile Suit Gundam SEED VS Astray  
*   Mobile Suit Gundam SEED Destiny  
*   Mobile Suit Gundam 00  
*   Mobile Suit Gundam 00 The Movie -Awakening of the Trailblazer-  
*   Reconguista in G  
*   Mobile Suit Gundam: Iron-Blooded Orphans  
*   Musha, Knight and Command: SD Gundam Scramble

Release date: Aug 24, 2022

Categories: Action RPG, Cooperative Multiplayer, Beat 'em up, Character Progression, Mech Combat, Collectibles, New Game+

Feature scans:
- MTX: score 15; verdict: Traditional DLC Model - No Predatory Monetization; summary: The monetization model is limited to traditional paid DLC expansions and a season pass for additional storylines, maps, and machinery. While some players criticize the necessity and pricing of DLC, there is no evidence of microtransactions, gacha, pay-to-win, or other predatory monetization. The base game is a one-time purchase.
- Proton/Linux: score 10; verdict: Works Well; summary: SD Gundam Battle Alliance is fully playable on Proton, with a Platinum ProtonDB rating and positive user reports on Steam Deck. No Linux-specific issues are mentioned.
- Steam Deck: score 15; verdict: Seamless; summary: Overall, SD Gundam Battle Alliance receives strong Proton compatibility feedback, with a Platinum rating on ProtonDB, and is considered suitable for handheld devices like the Steam Deck. One user reported a crash during a specific mission, but this appears isolated and does not detract from the overall seamless experience.

- Hardware Profile: No data
Feature extractions:
- Community Price:
  - Community fair range: $12.00 - $30.00
  - Reasoning: Multiple reviews across languages consistently indicate that the $59.99 full price is too high. Specific price suggestions include a hard cap of $25, a range of $30–$40, and that 70–80% off ($12–$18) is appropriate. Half price ($30) is also commonly mentioned as a fair maximum. Therefore, the community's fair base-game price range is approximately $12–$30.
- Playtime Metrics:
  - Game completion: 44.0h
  - Story completion: 25.0h
  - Session length: N/A
  - Endgame: N/A
  - Reasoning: The first evidence (Japanese review) explicitly states 'approximately 25 hours to clear,' indicating story completion time. The second evidence (English review) provides both a first-story playthrough range of 25–30 hours and a full-completion time of 44 hours (all achievements). The third evidence (English review) adds a solo story completion of 30 hours. These quotes directly support storyCompletion (25 hours, the clearest figure) and gameCompletion (44 hours, the only explicit full-completion number). No review gives a typical session length or discrete endgame playtime, so those are set to null.
- Time-to-fun:
  - Summary: The game offers immediate enjoyment through its combat system and Gundam fan service, but becomes repetitive and boring after 1–2 hours due to monotonous gameplay, grind, and inflated enemy HP.
  - Stance: Fun then drops
  - Anchor: N/A
  - Time to anchor: N/A
  - Friction: two boring tutorial missions before accessing settings; normal enemy encounters are a boring slugfest; inflated HP making combat feel tedious; repetitive combat loop from the start; forced cooperation with AI partners that can fail the mission
  - Unlock drivers: N/A
  - Conditions: playing with friends; being a Gundam fan; having a favorite Gundam; low expectations for gameplay depth; willingness to grind; tolerating repetition; wanting a beat 'em up Musou; not playing solo
- Player Archetypes:
  - Grind-Weary Soloist (no buy)
    - Motivation: Collection and completion, but motivation is killed by excessive grind and poor AI.
    - Playstyle: Solo replays and level grinding, cautious progression forced by harsh penalties.
    - Experience: familiar
    - Purchase stance: no buy
    - Labels: N/A
    - Reference games: N/A
  - Social Co-op Enthusiast (sale)
    - Motivation: Social bonding and cooperative mayhem.
    - Playstyle: Coordinated team play with friends, relying on cooperation to mitigate flaws.
    - Experience: mixed
    - Purchase stance: sale
    - Labels: N/A
    - Reference games: N/A
  - Loyal Gundam Devotee (sale)
    - Motivation: Franchise loyalty and the desire to collect and use iconic mobile suits.
    - Playstyle: Focused on favorite mobile suits, willing to tolerate repetition for collection.
    - Experience: mixed
    - Purchase stance: sale
    - Labels: N/A
    - Reference games: N/A
  - Hack-and-Slash Enthusiast (sale)
    - Motivation: Arcade-style action and the satisfaction of destroying waves of enemies.
    - Playstyle: Aggressive melee combat, chaining combos and specials against hordes.
    - Experience: familiar
    - Purchase stance: sale
    - Labels: N/A
    - Reference games: Dynasty Warriors


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Gameplay is fun and enjoyable (weight 0.34): Players consistently report that the game is fun overall, with a satisfying gameplay loop and a positive experience despite minor flaws. This is the most frequent and broad positive feedback.
- Great for Gundam fans (weight 0.22): The game is praised for its Gundam IP content, including a wide variety of mobile suits and fan service, making it highly appealing to franchise enthusiasts. Multiple clusters highlight this as a key strength.
- Combat system is satisfying (weight 0.22): Combat is described as simple yet fun, smooth, and satisfying, with depth in combos and spacing that enhances enjoyment. The combat mechanics are a major positive point across reviews.
- Large roster of mobile suits (weight 0.2): The game includes over 80 playable mobile suits, each with unique abilities and animations, providing extensive variety and replayability. This is highlighted as a strong feature for collection and customization.
- Graphics and visuals are appealing (weight 0.17): Reviewers consistently praise the graphics, describing them as beautiful, smooth, and visually appealing. The presentation is a notable strength of the game.
- Unlock and upgrade mobile suits (weight 0.09): The game offers a good grind for unlocking and upgrading numerous mobile suits, which adds long-term progression and collectability. This is seen as a satisfying gameplay element.
- Unique mobile suit abilities (weight 0.08): Each mobile suit feels distinct due to unique skill sets, special attacks, and animations, encouraging experimentation and mastery. This variety is a positive aspect for players.
- Large character variety (weight 0.07): The game features many Gundam characters and mobile suits from across the universe, providing a wide selection for fans. This variety is a key selling point.
- Multiplayer with friends is fun (weight 0.07): Playing with friends or a buddy enhances the fun factor significantly, as the game is described as a blast in multiplayer sessions. This social aspect is a key positive experience.
- Good sound and music (weight 0.05): The music and sound effects are praised as very good, contributing to the overall presentation and immersion. This is a minor but noted positive.
- Short and simple missions (weight 0.05): Missions are generally short and simple, making the game accessible and quick to play in sessions. This is seen as a positive for casual play.
- Solid foundations and potential (weight 0.05): The game has solid foundations and shows potential for future improvements, indicating a positive outlook despite current limitations. This is a moderate point of praise.
- Thai language support available (weight 0.04): Thai language support is well done, with a proper translation available, which is a specific positive for Thai-speaking players. This is a localized feature appreciated by some.

Common complaints:
- Lock-on system is unreliable (weight 0.36): Across multiple clusters, players consistently report that the lock-on targeting system is poorly implemented. It frequently switches targets randomly, fails to stay on the intended enemy, and does not auto-target off-screen foes, causing disorientation and frustration.
- Story is forgettable and weak (weight 0.21): Players find the narrative unengaging, simplistic, and repetitive, with no memorable moments or clear explanations. The story fails to provide motivation or context, contributing to a lack of immersion and interest.
- Gameplay is repetitive and boring (weight 0.18): The core gameplay loop is criticized for being monotonous and lacking variety, leading to boredom. Players mention that missions and mechanics become repetitive quickly, undermining long-term enjoyment.
- Progression is grindy and tedious (weight 0.13): Players complain about excessive grinding required to advance, with progression systems that feel poorly designed and work against the player. Unlocking upgrades and new units is time-consuming, making the game feel like a chore.
- AI teammates are ineffective (weight 0.13): Allied AI is described as unintelligent, weak, and prone to dying, especially on higher difficulties. This forces players to carry missions alone, increasing frustration and difficulty.
- Game feels overpriced (weight 0.13): Many players believe the game's content and quality do not justify its price, even with discounts. The lack of features and polish makes it feel like a mini-game or incomplete product, reducing its value.
- MA bosses are overpowered (weight 0.11): Mobile Armor (MA) bosses are criticized for being too fast, tanky, and having unreactable attacks. Their overwhelming mobility and HP make encounters feel unfair and frustrating.
- Lock-on stays on dead enemies (weight 0.1): Players report that the lock-on mechanism persists on defeated enemies instead of switching to live ones, wasting time and increasing vulnerability. This is a specific usability flaw.
- Gameplay ease is lacking (weight 0.08): Players find the game's mechanics, difficulty, UI, and convenience poorly designed, making the experience unsatisfying. The usability issues compound the core gameplay problems.
- Capital currency is scarce (weight 0.06): Players find it difficult to fully upgrade multiple units due to limited capital, especially during story mode. This restricts customization and forces difficult trade-offs.
- Sub-weapon cooldowns too long (weight 0.06): Sub-weapon cooldowns are excessively long, reaching up to 40 seconds, and reset when using remaining shots, which is seen as poor design. This reduces combat fluidity and strategic options.
- Hit feedback is weak (weight 0.06): Players note that hits lack satisfying impact, making combat feel less engaging and rewarding. The weak hit feel diminishes the overall gameplay experience.
- Game lacks substantial content (weight 0.06): The game is described as having limited content, resembling a polished mini-game rather than a full-fledged title. This contributes to feelings of repetitiveness and low value.

Gameplay feedback:
- Co-op multiplayer with up to 3 players (weight 0.26): Multiple reviews highlight that the game supports cooperative multiplayer for up to three players, including quick match options. This appears to be a primary selling point and core feature.
- Lock-on targeting system (weight 0.19): Reviews mention a lock-on targeting system that can be toggled and adjusted for camera speed. Some also note options for auto-lock and non-lock modes, which affects combat precision and control.
- Difficulty modes and New Game Plus (weight 0.15): The game includes various difficulty settings such as easy, medium, hard, and EX missions, with hard mode unlocked after completing normal. A New Game Plus mode is also featured, providing replayability and challenge.
- Hyper armor on bosses and enemies (weight 0.13): Bosses and certain enemies have hyper armor or super armor that blocks attacks until a stagger gauge is depleted. This mechanic affects combat timing and approach.
- Beat 'em up hack and slash gameplay (weight 0.12): The core gameplay is described as a beat 'em up or hack and slash style, often featuring SD Gundams. This establishes the fundamental combat loop and genre expectations.
- Mobile suit collection and upgrades (weight 0.1): Players can collect and level up mobile suits individually, with new suits joining at level 1. There are customization options for builds using different suits, equipment, and skills, encouraging progression and experimentation.
- Challenging boss fights (weight 0.09): Boss battles are noted as challenging, often involving mobile armors with many projectiles and three-unit encounters. These fights test player skill and strategy.
- Action RPG with melee and ranged combat (weight 0.08): The game combines hack and slash elements with RPG mechanics, featuring both melee and ranged attacks along with combo systems. This hybrid approach defines the combat depth and character building.
- Diverse playable mobile suits (weight 0.07): The game features a roster of playable mobile suits, each with unique attack options and settings. This variety enhances gameplay diversity and player choice.
- Story mode with 8 chapters (weight 0.06): A story campaign is available across eight chapters, including missions and boss battles. This provides a structured single-player or co-op experience.
- Progression and leveling system (weight 0.06): There is a general progression system with levels and upgrades, supporting character growth and long-term engagement.
- Parry and shield block mechanics (weight 0.06): Combat includes parry and shield block mechanics for defense, alongside melee and ranged options. This adds depth to the combat system.
- PvE-only experience (weight 0.06): The game is exclusively player-versus-environment with no player-versus-player mode. This clarifies the multiplayer focus, emphasizing cooperative play over competitive.
- Fan-oriented Gundam content (weight 0.06): The game is described as fan-oriented toward the Gundam series, offering a large variety of Gundam-related content. This likely appeals to franchise enthusiasts.
- Mobile suit type classification (weight 0.06): Mobile suits are classified into melee, ranged, and balanced types, affecting combat roles and strategies.

Performance notes:
- Performance good at max settings (weight 0.07): On high-end hardware, the game achieves 40-60 fps at max settings and maintains 60fps. Users report smooth performance without stuttering even during load screens.
- Cyclops fights cause severe drops (weight 0.05): Fighting the Cyclops boss causes substantial frame rate drops, including crashes or drops to 1 FPS. The issue appears inconsistent across different systems.
- Frame generation compatibility limitations (weight 0.05): Lossless Scaling frame generation is blocked, and only newer AMD/Nvidia driver-level implementations allow above 60fps. This restricts options for players seeking higher framerates.
- Performance compared to Switch version (weight 0.05): The game runs better on PC than on the Switch, which is limited to 540p at 30fps. This highlights the PC version's superior fidelity and frame rate.
- Optimization issues in cutscenes and boss fights (weight 0.03): Serious frame rate drops occur in certain cutscenes and effects, including drops to 1 FPS in a cutscene and 10 FPS during EX boss fights. This indicates inconsistent optimization across gameplay elements.
- Limited graphical options (weight 0.03): Graphical settings are limited, lacking resolution scaling and resolution choice options. This reduces flexibility for players who want to balance performance and visual quality.
- Overall bad optimization with 60fps issues (weight 0.03): Players report generalized optimization problems, including inconsistent 60fps performance. This suggests the game may struggle to maintain stable frame rates on various hardware.
- Screen flickers with Steam overlay (weight 0.03): Users experience frequent screen flickering that seems linked to the Steam overlay. This compatibility issue may require disabling the overlay to resolve.
- FPS cap at 60 restricts high refresh rates (weight 0.03): The game is capped at 60 fps, preventing players with high refresh rate monitors from benefiting. This cap may frustrate those expecting uncapped performance.
- No ultrawide monitor support (weight 0.03): The game lacks native ultrawide support, leaving owners of 21:9 monitors without proper aspect ratio options.
- 4K support added (weight 0.02): 4K resolution support has been added, likely improving the experience for users with high-resolution displays.

Recommendations:
- Recommended for Gundam fans (weight 0.34): Multiple clusters strongly recommend this game to Gundam fans, especially those who love the franchise and its lore. Some recommend it as a treat for dedicated fans.
- Not worth full price (weight 0.32): Many reviews advise against buying the game at full price, citing poor value for money. They suggest waiting for a discount or sale before purchasing.
- Buy only on sale (weight 0.3): A significant number of reviews recommend purchasing the game only when it is on sale or heavily discounted. They suggest waiting for a sale to get better value.
- Wait for discount (weight 0.23): Common advice is to wait for a discount or sale before buying, as the game does not justify its full price. This is especially noted for non-fans.
- Best played co-op (weight 0.19): Several reviews recommend playing the game with friends or in co-op mode for a better experience. Solo play is discouraged due to poor AI.
- Not worth buying (weight 0.17): Some reviews strongly advise against purchasing the game at all, even with discounts. They consider it a waste of money and time.
- Recommendation conditional (weight 0.13): Recommendations are often conditional, such as being a fan, playing co-op, or buying at a discount. The game is not universally recommended.
- Not for non-fans (weight 0.12): The game is not recommended for players who are not familiar with the Gundam universe. Non-fans are advised to skip it entirely.
- Consider if fan (weight 0.11): The game is considered for purchase if the player is a Gundam fan, but with caution. Some reviews suggest thinking carefully before buying.
- Avoid unless deep fan (weight 0.09): This game is recommended only for hardcore Gundam enthusiasts who are desperate for a Gundam experience. Casual players are advised to look elsewhere.
- Requires heavy discount (weight 0.08): Some reviews suggest buying the game only with a heavy discount of 70-85% off to make it worthwhile. The game is not worth it otherwise.

Other player notes:
- DLC and monetization criticized (weight 0.29): The game has a DLC structure including a season pass and deluxe edition, with additional paid content. Reviewers note the DLC is expensive and the game's price is high relative to the content provided.
- Gundam fan service with massive roster (weight 0.21): The game is a Gundam franchise title with SD art style, featuring a large roster of mobile suits and references from various Gundam series. It appeals strongly to Gundam fans but requires franchise knowledge to fully appreciate the story.
- Unfavorable comparisons to other Gundam games (weight 0.17): The game is compared unfavorably to Gundam Breaker series, SD Gundam G Generation, and Gundam Battle Universe, with reviewers preferring those titles. Some find Gundam Breaker better, while others consider this game better than Breaker 4 but inferior to others in grinding mechanics.
- Frequent sales and pricing issues (weight 0.11): The game goes on sale frequently, and reviewers note that even on deep discount, the content offered is limited for the price. This suggests the base price is considered too high.
- Limited PC Gundam game options (weight 0.08): Few Gundam games are available on PC, while consoles have better options. This game is one of the few decent Gundam-named titles on PC, making it a notable option for PC players despite its flaws.
- Co-op improves experience (weight 0.08): The game is more manageable in co-op with friends, supporting up to three players. Playing with others makes the game easier and more enjoyable than solo play.
- Japanese voice acting only (weight 0.07): All dialogue is in Japanese with no option for English dub or language change. This limits accessibility for players who prefer English voice acting.
- Fan service driven story (weight 0.07): The story and voice performances emphasize fan service, which serves as a major appeal for fans. The narrative is described as fan service fare rather than deep storytelling.
- Comparisons to other Bandai Namco games (weight 0.05): Reviewers compare the game unfavorably to other Bandai Namco anime IP games, describing some as mediocre. This suggests the game falls short of expectations set by similar titles.
- No PVP mode available (weight 0.05): Currently, the game lacks a PVP mode. This feature gap may disappoint players expecting competitive multiplayer options.
- Version 1.3 improved the game (weight 0.05): The version 1.30 update significantly improved the game according to reviewers. This suggests the developers are actively patching and enhancing the experience over time.
- PC version lacks visual advantages (weight 0.05): The PC version costs more than the console version but offers no advantages such as higher framerate or resolution. This makes the PC version a poor value compared to console.
- Developed by Bandai Namco (weight 0.04): The game is developed by Bandai Namco, the same company behind the Gundam IP. This is expected for a Gundam franchise title.
- Thai language support included (weight 0.04): The game has Thai language support in the form of translation. This broadens accessibility for Thai-speaking players.

Emotions:
- Frustration (weight 0.25): The game causes frustration through performance issues like lag, crashes, and screen flickering, particularly during Cyclops fights, making it unplayable. Poor lock-on, camera control, and an unreliable aiming system further hinder combat. Unfair difficulty spikes, useless ally AI, and excessive grinding due to bad balance and progression systems compound the experience.
- Disappointment (weight 0.21): Players are disappointed by the game's high price relative to its quality, content, and depth, feeling it relies on franchise nostalgia rather than delivering a polished experience. A lack of updates, small roster, poor combat mechanics, and a weak story fail to meet expectations for a Gundam title. The game is often compared unfavorably to older or free-to-play entries in the series.
- Enjoyment (weight 0.12): The game provides enjoyment through its satisfying combat, particularly combo and spacing mechanics, and the fun of looting for rare and better items. Co-op play enhances the experience, making it a blast with friends. Fans appreciate the detailed mobile suit models, fan service, and engaging gameplay loop despite some repetitiveness.
- Annoyance (weight 0.07): Annoyance stems from excessive character dialogue, unskippable cutscenes, and tedious grinding or slow movement across maps. The clunky lock-on system and weak AI companions, including talkative operators, further irritate players. Enemy hyper armor and super armor bosses feel unfair, and issues like fixed weapon loadouts and poorly designed story sequences add to the frustration.
- Satisfaction (weight 0.06): Satisfaction is derived from the game's well-executed combat, such as just guard and counter mechanics, and the smooth, rewarding feel of gameplay, fitting like a Dynasty Warriors Gundam title. The game offers high replay value with durable high-difficulty missions and a deep combo system. Players find satisfaction in overcoming challenges, collecting units, and enjoying the content, with performance improvements and balance updates adding to the positive experience.
- Boredom (weight 0.04): Boredom arises from repetitive and slow gameplay, where normal enemies and block-counter combat become a slog. Excessive grinding, especially in the late game, and inflated HP bars make missions feel tedious and time-consuming. A dull story and monotonous mechanics contribute to the game feeling boring and repetitive after extended play.
- Anger (weight 0.03): Anger is caused by the game's perceived low quality and unfair design, such as poorly designed Mobile Armor fights, invincibility phases, and visual effects that blind the player, making combat feel exploitative. The developer's handling, including paid DLC reusing assets, missing key characters, and a lack of updates, is seen as profiting off the Gundam franchise without delivering value. The targeting system and unskippable credits also provoke anger.
- Excitement (weight 0.02): Excitement is generated by the ability to try different Gundams with unique abilities and animations, and the fun of cooperative action with impactful combat. Challenging missions and rewarding mastery of deep combat mechanics stimulate replay desire. Nostalgic content, classic scenes, and BGM, along with anticipation for which mobile suits will appear, amplify the hype.
- Regret (weight 0.02): Regret stems from financial decisions related to the game, such as pre-order bonuses like Musha and Knight not being available as DLC, or paying full price for the Switch version that cannot be refunded. Players feel they wasted money on a game with little content and several flawed design choices. Missing the refund window after discovering the game's shortcomings increases this regret.
- Appreciation (weight 0.01): Appreciation is shown for the developers' responsiveness in addressing community feedback and fixing issues. The game is praised for its detailed SD models, faithful recreations of source material, and a wide variety of Gundam content. Solid foundational mechanics and understandable gameplay elements are also appreciated.
- Disgust (weight 0.01): Disgust is triggered by poor progression and gameplay systems, including a badly executed boss rush design in the DLC. The mechanic of sub-weapon cooldown resetting after using the last shot is seen as frustrating and poorly designed, undermining the overall experience.
- Relief (weight 0.01): Relief is felt from avoiding the full price purchase, which mitigates some of the disappointment. Positive interactions with allies and an update that improved all-rounder class actions provide occasional highlights, reducing the overall negativity towards the game.
- Nostalgia (weight 0.01): Nostalgia is evoked by the game reminding players of their childhood with SD Gundam and the series' rich history. The inclusion of many Gundams from various timelines brings back fond memories, sometimes to the point of tears. Franchise elements and references trigger a deep sense of nostalgia that resonates with long-time fans.
- Contempt (weight 0.01): Contempt is directed at the game's perceived low quality, with some sarcastically comparing the experience to eating garbage. It is seen as a generic and poor substitute for the beloved SD Gundam Online, lacking substance and depth.
- Shock (weight 0.01): Shock arises from severe technical issues, such as the Cyclops system causing the frame rate to drop to 1 FPS, rendering the game unplayable. The UI design is also seen as shocking for its poor quality and usability.
- Hopelessness (weight 0.01): Hopelessness results from a belief that the developers will not update the game to fix its issues, leaving players without hope for improvement. The gameplay demands near-perfect dodge and block due to limited health, enemy super armor, and block damage, making survival feel impossible.
- Frustrated (weight 0.01): This frustration is specifically attributed to the camera angles and auto-lock system targeting multiple enemies, which makes combat disorienting. The camera moving on its own due to auto-lock disrupts player control, adding to the irritation.
- Dissatisfaction (weight 0.01): Dissatisfaction is caused by the overall bad gameplay and story, which fail to engage or entertain. The game's design and AI, including frustrating combat mechanics, contribute to a negative experience.
- Desire (weight 0.01): There is a strong wish for a more complete and polished follow-up game that addresses the current shortcomings. The reviewer also desires a port of Dynasty Warriors Gundam, expressing a preference for that game's gameplay, indicating a hope for a better Gundam experience on the platform.
- Joy (weight 0.01): Joy is found in piloting favorite mobile suits and hearing the original voice actors, which brings a sense of authenticity and attachment. Despite the game's flaws, the act of playing and experiencing these elements brings happiness, leading to an overall positive feeling.}