Info about Changed:

Official game description:
Changed-special
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Free upgrade and remastered version available for download:
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Players who own the Changed game body will be given a Changed-special.  
The special version can be seen as an upgraded and remastered version of the original version of Changed, with a lot of changes.  
The new version has improved and re-made a lot of aspects of the original story, pictures, game mechanics and so on.  
While expanding many new levels and creatures, it also adds a lot of illustrations, photos and animations.
Changed-special installation method:
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Once you have the original version of Changed, search for Changed-special in the Steam "Tools" library and install it.  
Please note that Changed-special is attached to the player as a "tool", so it will not appear in the "Games" library.  
Thank you players for choosing and supporting the game Changed, thank you.  
This version is currently under development, only the experience version is currently available, the full version will be updated for free later.  
For more information, please visit:
About the Game
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Game Synopsis:
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"Changed" is a difficult, action puzzle game with a lot of chase.  
The protagonist of the game awakened in a strange room and came to an unfamiliar laboratory building.  
In the adventure, he will encounter all kinds of unknown creatures, each of which can easily “plunder” his body.  
He can only make constant explorations and try to walk out of this dangerous building.  
In this deserted world, who is secretly guiding him to go out? Why is he trapped here? What happened to the outside world?  
All kinds of mysteries are intricate and the truth will slowly emerge from the interaction and exploration.  
Of course, be careful not to get lost in this building...
Features Introduction:
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\* The protagonist can only use simple movements and sprints because he is the prey of all creatures.  
\* No props, even tools, all problems must be solved with wisdom and action.  
\* High game difficulty, Japanese fusion RPG and I WANNA games.  
\* 8-bit style music evokes childhood memories in a retro style.  
\* Difficult, suitable for players who are good at watching and daring to try.  
\* Understand the characteristics of creatures in one failure to escape them.  
\* Interactive traps, text eggs, CG plots, many investigable items for exploration.  
\* Multi-line outcomes, triggering different outcome lines based on interactions and investigations.  
\* Approximately six hours of playable length (if possible).

Release date: Apr 4, 2018

Categories: Puzzle Solving, Action Platformer, Narrative-driven Gameplay, Precision Platforming, High Difficulty, Multiple Endings, Exploration, Retro

Feature scans:
- Wiki: score 50; verdict: High Dependency on External Guides; summary: The primary user complaints revolve around the necessity of using walkthroughs and guides to progress through the game due to its complex mechanics, obscure puzzles, and unclear quest outcomes. This dependency on external resources significantly impacts the user experience, making it frustrating and less enjoyable for many players.
- Steam Deck: score 55; verdict: Tinkering Required; summary: The game is playable on the Steam Deck but requires the use of Proton Experimental, which is a notable technical barrier. Significant issues with controls and performance, particularly during boss battles, have been reported. These issues collectively impact the user experience, making the game less enjoyable and more challenging to play.

- Hardware Profile: No data
Feature extractions:
- Community Price:
  - Community fair range: $4.50 - $5.50
  - Reasoning: The majority of the positive reviews indicate that the game is worth its price, with several users explicitly stating that it is worth the cost. The current base game price is $4.99, and the positive sentiment around the game's value suggests that this price point is considered fair by the community. The evidence shows that users find the game's story, difficulty, and overall experience to be worth the price, supporting a price range that aligns closely with the current price.
- Playtime Metrics:
  - Game completion: 16.0h
  - Story completion: 10.0h
  - Session length: 2.0h
  - Endgame: N/A
  - Reasoning: The evidence provides several data points on playtime. One user mentions their playtime being 10+ hours compared to the official estimate of 6 hours. Another user spent 4 hours to clear one ending, with 3 hours spent on chases alone. A different user reports having 3 hours of playtime without finishing the game, and another user spent about 16 hours to beat the game once. These varied experiences suggest a wide range of playtime hours depending on the player's skill and engagement with the game.
- Time-to-fun:
  - Summary: The game has a high initial difficulty and repetitive elements that frustrate players, but it offers a compelling story and enjoyable social interactions that can make it fun after overcoming the steep learning curve.
  - Stance: Fun after initial frustration
  - Anchor: Overcoming the initial difficulty and repetitive elements
  - Time to anchor: 1h 0m
  - Friction: High difficulty; Constant dying; Repetitive music; Trial-and-error mechanics; Lack of clear tutorials
  - Unlock drivers: Compelling story; Enjoyable characters; Social interactions with friends
  - Conditions: Playing with friends; Appreciation for the game's art and story; Patience to overcome initial difficulty
- Player Archetypes:
  - Puzzle Enthusiast (sale)
    - Motivation: Enjoyment of challenging puzzles and problem-solving.
    - Playstyle: Strategic and patient, willing to use external tools or macros to overcome game challenges.
    - Experience: veteran
    - Purchase stance: sale
    - Labels: Puzzle lover; Challenge seeker
    - Reference games: UNDERTALE; OneShot
  - Story and Theme Enthusiast (buy)
    - Motivation: Engagement with the game's story and unique themes.
    - Playstyle: Immersive and narrative-driven, focusing on the game's lore and character interactions.
    - Experience: familiar
    - Purchase stance: buy
    - Labels: Furry fan; Story lover
    - Reference games: OneShot; UNDERTALE
  - Frustrated Gamer (no buy)
    - Motivation: Seeking a fair and enjoyable gaming experience.
    - Playstyle: Prefers games with balanced difficulty and clear mechanics.
    - Experience: mixed
    - Purchase stance: no buy
    - Labels: Casual gamer; Fairness advocate
    - Reference games: RPGMaker Horror games


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Unique and appealing art style (weight 0.57): The game's art style is frequently praised for being cool, consistent, good, and novel. Players appreciate the visual design, including the sci-fi elements of locations.
- Engaging story and characters (weight 0.23): The story is described as wonderful, and players enjoy the character interactions. This suggests a strong narrative and engaging characters.
- Concept of the game (weight 0.15): The concept of the game is mentioned, but without additional details or context, it is unclear what specifically is being referred to.
- Improved special edition (weight 0.11): The special edition version of the game is mentioned to fix most problems, suggesting that it addresses issues present in the original release.
- Music is acceptable (weight 0.1): The music in the game is described as okay, indicating that it is neither particularly praised nor criticized.
- Enjoyable to watch (weight 0.09): Some players enjoyed watching the game on YouTube, indicating that it has entertainment value even for non-players.

Common complaints:
- Unforgiving Gameplay (weight 0.56): The game is seen as unforgiving with difficult obstacles and gameplay mechanics that make it hard to progress.
- Poor Gameplay Experience (weight 0.51): Many players found the gameplay to be miserable, with some describing it as one of the worst games they have played. The gameplay is often seen as atrocious and mediocre.
- Difficult Puzzles (weight 0.5): The puzzles in the game are described as ungodly difficult and frustrating, leading to a poor player experience.
- Fetish Content (weight 0.44): The game is criticized for its fetish content, with some players feeling uncomfortable and describing it as a fetish projection.
- Technical Issues (weight 0.4): There are several technical issues reported, including lag issues, bad tempo, and problems with fullscreen resolution.
- Trial and Error Mechanics (weight 0.33): The game relies heavily on trial and error, which many players find frustrating and not enjoyable.
- Lack of Tutorial and Hints (weight 0.32): The game lacks a proper tutorial and has few hints, making it difficult for players to understand and progress.
- Inappropriate Age Rating (weight 0.31): Some players feel that the game should have been rated 18 plus due to its content, indicating an inappropriate age rating.
- Death Mechanics and Checkpoints (weight 0.31): The death mechanics and lack of checkpoints are criticized, making the game frustrating and difficult to enjoy.
- Frustrating Level Design (weight 0.31): The level design is criticized as frustrating, with some rooms requiring specific actions and enemies moving at high speeds.
- Lack of Appeal (weight 0.3): The game did not appeal to many players, with some describing it as not fun for casual players and containing unsettling content.
- Unskippable Cutscenes (weight 0.3): The game has unskippable cutscenes, which players find frustrating and time-consuming.
- Inappropriate Content (weight 0.22): The game is described as more like a porn game than a furry game, with some players finding the content to be a horrific hellhole.
- Lack of Easy Mode (weight 0.22): The game is criticized for not having an easy mode, making it difficult for casual players to enjoy.
- Lack of Replayability and Mod Community (weight 0.21): The game is criticized for its lack of replayability and mod community, making it less enjoyable and engaging.
- Uncomfortable and Disturbing Content (weight 0.21): Some players found the game's content to be uncomfortable and disturbing, leading to nightmares and an overall negative experience.

Gameplay feedback:
- Difficult and unforgiving gameplay (weight 0.78): The game features challenging puzzles and unforgiving obstacles, leading to a high difficulty level that may frustrate some players. The gameplay often relies on trial and error, making progression difficult.
- Control issues (weight 0.33): Players have reported problems with the game's controls, including janky controls and key delays, which can hinder the gaming experience.
- Fast and grouped enemies (weight 0.24): Enemies in the game move quickly and often appear in groups, making combat challenging and sometimes overwhelming.
- Frustrating chase scenes (weight 0.14): The game includes chase scenes that some players find frustrating due to their difficulty and the controls issues.
- Multiple endings based on difficulty (weight 0.14): The game offers different endings based on the difficulty level, adding replay value and variety to the gameplay experience.
- Use of RPG Maker engine (weight 0.13): The game uses the RPG Maker engine, which may influence the gameplay experience and mechanics.
- Narrative elements (weight 0.13): The game includes narrative elements that contribute to the overall story and player experience.
- Problems with event tiles (weight 0.12): There are issues related to event tiles in the game, which can affect gameplay and player experience.

Performance notes:
- Performance and display issues (weight 0.34): Players are experiencing lag and resolution problems. The game has difficulties with larger monitor resolutions and fullscreen mode, which affects the resolution of other programs.
- High refresh rate complaint (weight 0.11): A user with a high refresh rate monitor (360Hz) expressed dissatisfaction, suggesting that the game could have been optimized better for such hardware.

Recommendations:
- Fear and Hunger alternative (weight 0.11): Players mention Fear and Hunger as an alternative game or experience.

Other player notes:
No miscpoints

Emotions:
- Frustration (weight 0.33): Players are frustrated primarily due to the game's poor mechanics and performance issues. The difficulty is often perceived as unfair, exacerbated by unforgiving gameplay, poor checkpoint systems, and level design that relies heavily on trial and error.
- Disappointment (weight 0.31): Disappointment stems from the game not meeting expectations in terms of design, content, and overall quality. Players also express dissatisfaction with poor graphics, delayed movements, and lack of features, leading to a subpar gameplay experience.
- Anger (weight 0.11): Anger is mainly caused by the perceived poor quality of the game and issues with controls and repetitive cutscenes. Some players feel scammed due to the game's difficulty and ending issues.
- Disgust (weight 0.06): Disgust is primarily driven by the game's fetish content and character design. Players also express revulsion towards the perceived demonic and sexual themes in the game.
- Enjoyment (weight 0.03): Enjoyment comes from the fun and challenging gameplay that some players find engaging.}