Info about Supraland:

Official game description:
  
**Supraland is a First-Person Metroidvania Puzzle game by David Münnich from Germany. The main sources of inspiration are Zelda, Metroid and Portal.**  
Supraland assumes that you are intelligent and lets you play independently. The story is minimal, gives you an overarching goal to pursue, and then sets you free. Despite child friendly visuals, the game targets experienced players. Playtime: ~12-25h  
You explore a large interconnected world in which most ways are at first unpassable until you find new abilities to overcome those obstacles. A cornerstone of Supraland's design was to create abilities that are so versatile, they will keep on surprising you by how many different usages they have. If you combine your abilities, the possibilities become even bigger.  
Most of the game is about exploring the sandbox world to track down secrets. Often you will think you are about to get out of bounds and beat the level designer, but right there is a chest waiting for you with a very rewarding upgrade. Supraland respects your lifetime and doesn't bloat the playtime with unlimited no-brainer collectibles.  
The deeper you get into the game the more you will be facing creative puzzles you've never seen anywhere before, encouraging you to stop and think about what abilities you have and how you can use them in yet another way. Puzzle types that I already knew from other games were immediately rejected in the design process. And it's important to me that once you understand the idea behind a puzzle, you can pretty much immediately solve it instead of having to go through a cumbersome, frustrating execution.  
The fighting mechanics are inspired by old-school, fast-paced shooter games like Unreal, Doom and Quake, encouraging high-speed strafing and jumping while throwing shot after shot at hordes of charging enemies without ever having to worry about weapons reloading.  
In the demo you can play the first big section of the game and decide if it's for you. The demo progress continues into the full version; you don't need to play anything twice!

Release date: Apr 5, 2019

Categories: First-Person, Metroidvania, Puzzle Solving, Exploration, Sandbox, Action, Platformer, Open-World Exploration

Feature scans:
- Wiki: score 50; verdict: Guides Required for Secrets and Mechanics; summary: User feedback reveals a strong reliance on external guides due to hidden secrets, obscure achievements, and insufficient in-game tutorials for upgrades and puzzle hints. Many players resort to walkthroughs to progress or find collectibles.
- Proton/Linux: score 12; verdict: Playable via Proton / Steam Deck; summary: Most Linux users report good Proton compatibility on Steam Deck, with multiple reviews stating the game runs fine out of the box. One review notes the developer removed the native Linux depot, creating refund frustrations, but this does not affect Proton performance. Overall, the game works well on Linux via Proton.
- Steam Deck: score 40; verdict: Playable with Tinkering; summary: Supraland on Steam Deck offers a generally playable experience but requires some user adjustments. Performance is acceptable with lowered settings, control configuration may need manual tinkering, and the removal of Linux native support adds uncertainty without preventing gameplay via Proton.

- Hardware Profile:
  - Summary: The Windows <8GB VRAM cohort shows mixed performance, with some players able to complete the game despite low FPS, but others encountering freezing and unstable framerates.
  - Sample size: 65 (3% coverage)
  - Audience skew: Review sample is mostly Windows-based.
  - Windows <8GB VRAM (mixed, 45 reports): Players report variable performance: a few complete the game without major issues, but many experience low FPS (as low as 15 FPS) and freezing, especially on lower VRAM configurations.
  - Caveats: 65 of 2005 reviews expose hardware metadata.; Review sample is mostly Windows-based.
Feature extractions:
- Community Price:
  - Community fair range: $15.00 - $20.00
  - Reasoning: Multiple community reviews explicitly state that the current base price of $19.99 is fair, with some even saying it's worth paying full price. The evidence shows strong endorsement of the $20 price point as a good value, while sales are seen as an additional bonus. The price range reflects that the community considers both the current price and a slightly lower threshold (e.g., around $15) as acceptable, though the majority find $19.99 directly justified.
- Playtime Metrics:
  - Game completion: 25.0h
  - Story completion: 12.0h
  - Session length: N/A
  - Endgame: N/A
  - Reasoning: The first quote directly states 25 hours for 100% completion of the base game, indicating game completion time. The second quote breaks down main content as 10-15 hours (story completion) and additional side/collectible content for 100%. The third quote provides a range of 12-25 hours, with the lower end for main story focus, reinforcing story completion time. No specific evidence is available for average session length or dedicated endgame hours, so those are set to null.
- Time-to-fun:
  - Summary: Supraland hooks players immediately with creative puzzles and metroidvania progression, but many report that enjoyment declines sharply after the first few hours due to repetition and tedium.
  - Stance: Fun then drops
  - Anchor: N/A
  - Time to anchor: N/A
  - Friction: lack of gradual learning curve; unclear progression path; combat is boring; enemy respawning too often
  - Unlock drivers: upgrades; new abilities; new items; progression opens exploration
  - Conditions: first few hours; early game; late game; when exploring repeatedly; when puzzles become repetitive
- Player Archetypes:
  - Puzzle Solver (buy)
    - Motivation: Solving clever puzzles and feeling intellectually rewarded
    - Playstyle: Systematic problem-solver, methodically working through puzzles and enjoying the 'aha' moments.
    - Experience: familiar
    - Purchase stance: buy
    - Labels: puzzle loving person
    - Reference games: Portal; Zelda; Metroid; Talos Principle
  - Exploration Completionist (sale)
    - Motivation: Discovering hidden secrets and achieving full completion
    - Playstyle: Thorough and methodical, backtracking with new abilities, seeking every collectible and achievement.
    - Experience: mixed
    - Purchase stance: sale
    - Labels: explorer; completionist; achievement hunter
    - Reference games: Half-life; Zelda; Metroid
  - Casual Relaxer (buy)
    - Motivation: Relaxing, stress-free gaming experience with gentle challenges
    - Playstyle: Leisurely, not rushing, exploring at own pace, avoiding frustrating combat or overly complex puzzles.
    - Experience: newcomer
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: N/A


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Excellent puzzles overall (weight 0.8): Players consistently praise the puzzles for being interesting, clever, thought-provoking, and well-designed. The difficulty is often described as well-balanced and rewarding.
- Rewarding exploration (weight 0.37): Exploration is described as rewarding with valuable items, new abilities, and secrets that enhance the puzzle experience. Players find the world interesting and satisfying to explore.
- Overall enjoyable experience (weight 0.36): General feedback indicates the game is fun, entertaining, and well-made from start to finish, providing a satisfying overall experience.
- Easter eggs and secrets (weight 0.2): The game is filled with fun easter eggs, pop culture references, and hidden secrets that entertain players and encourage thorough exploration.
- Clever level design (weight 0.17): Level design is praised for being clever, charming, and genius, with great synergy between puzzles and environments. Players find it engaging and well thought out.
- Reminiscent of classic games (weight 0.12): Players compare the game's puzzle design and style favorably to series like Portal, Zelda, and Metroid, indicating high-quality inspiration.
- Great sandbox world (weight 0.11): The sandbox-style miniature world is described as fun and amazing, providing a sense of freedom and creativity. This aspect is highlighted as a key enjoyable feature.
- Addictive gameplay (weight 0.09): The gameplay is described as engaging, addictive, and well-thought-out, keeping players immersed and motivated to continue.

Common complaints:
- Combat system is flawed (weight 0.36): Combat is widely considered to be a weak point, described as easy, annoying, and poorly integrated, with high enemy respawn rates and obnoxious enemies exacerbating the issue.
- Puzzles are too difficult (weight 0.28): Puzzles in the game are frequently criticized as excessively difficult, illogical, and occasionally unsolvable, causing frustration and confusion for many players.
- DLC is weaker than base game (weight 0.26): The DLC is perceived as inferior to the base game, offering dull content, few meaningful secrets, and difficulty that feels unbalanced, with some considering it overpriced.
- 100% completion is tedious (weight 0.11): Striving for 100% completion is seen as overly tedious and difficult, with specific requirements like collecting graves causing frustration.
- Map system is inadequate (weight 0.11): The map is introduced too late and lacks useful features, with related abilities not properly hinted, making navigation difficult.
- No colorblind accessibility mode (weight 0.09): The absence of a colorblind mode renders many color-based puzzles unplayable for colorblind players, particularly those using yellow, green, and orange hues.
- Progression clarity is poor (weight 0.06): Players report frequent ambiguity about objectives and progression, indicating a need for clearer guidance or hints.
- Backtracking is excessive (weight 0.06): Excessive backtracking is called out as tedious and annoying, with players required to repeatedly traverse areas.
- Steam Deck performance poor (weight 0.06): The game is not optimized for Steam Deck, making it difficult or impossible to play on that platform.
- Chests are too hard to find (weight 0.06): Locating all chests is reported to be unreasonably difficult, even when using a guide, creating a frustrating experience.
- Dead ends block progress (weight 0.06): Some players encountered dead ends or points where they became stuck, hindering progress.
- Soundtrack is disappointing (weight 0.06): The soundtrack receives negative feedback for being mediocre or disappointing.
- Story is mediocre (weight 0.06): The story is considered average or unremarkable, failing to impress or engage players deeply.

Gameplay feedback:
- Metroidvania elements present (weight 0.42): The game blends strong puzzle-solving exploration with metroidvania progression, including ability-gated backtracking and a world that expands as new powers are acquired.
- Post-game and completion content (weight 0.4): The game offers post-game content and full 100% completion opportunities for dedicated players.
- Zelda and Portal influences (weight 0.23): The game draws inspiration from both Zelda and Portal, incorporating puzzle mechanics and exploration similar to these classics.
- Open world sandbox design (weight 0.22): Set in an open world sandbox, the game offers a miniature world to experiment in, with many secrets and side quests to discover.
- Exploration with secrets (weight 0.22): Exploration is heavily rewarded with hidden items, collectibles, chests, and coins scattered throughout the world.
- First-person perspective (weight 0.18): The game is presented in a first-person view, enhancing immersion in the puzzle and exploration experience.
- Multiple puzzle solutions (weight 0.14): Many puzzles offer multiple solutions, encouraging creative thinking and experimentation.
- Beautiful graphics and music (weight 0.1): The art style and graphics are appealing, with pleasant aesthetics and music that enhance the overall experience.
- Mix of genres (weight 0.08): The game successfully combines action, puzzles, exploration, and metroidvania elements into a cohesive hybrid experience.
- Story-driven adventure (weight 0.08): A puzzle-focused story adventure drives the narrative, with increasing difficulty and story-related puzzles.
- 3D metroidvania design (weight 0.08): It features a 3D metroidvania-esque design, bringing the genre into a three-dimensional space.
- Platforming elements (weight 0.08): Platforming is present, combining puzzle solving with platformer mechanics and upgrades.

Performance notes:
- FPS drops and stuttering (weight 0.14): Players experience FPS drops, constant lag at low settings (20 fps, 15-25 fps), and worse performance than previous versions, affecting gameplay fluidity.
- Steam Deck performance mixed (weight 0.13): Some players report no crashes or slowdowns and smooth gameplay with lowered graphics, while others claim the game is not playable on Steam Deck despite running without issues. Overall feedback is contradictory.
- Poor general optimization (weight 0.11): Multiple users mention optimization issues, spaghetti code, and awful performance, indicating the game is not well optimized and runs poorly on various hardware.
- Good hardware required (weight 0.11): The game demands strong hardware, needing at least a GPU 950 or equivalent, otherwise it lags heavily; old laptops and low-end systems struggle significantly.
- Good settings and options (weight 0.08): The game supports fixed FPS options (30, 60, 90, 120, 144, 200), widescreen, high resolution (2K, 4K), and adjustable game speed (0-100%), offering flexibility.
- Performance improved with patches (weight 0.06): Later patches doubled performance and improved FPS optimization compared to earlier versions, showing developer response to issues.
- Performance worse after update (weight 0.04): An update significantly degraded performance, making the game unplayable with under 20 FPS even at low resolution in the main town, despite other demanding games running well.
- Memory leak causes slowdowns (weight 0.04): A memory leak drops FPS below 30 and as low as 15 in some areas, indicating a technical issue that needs fixing.
- Heating issues on modern GPUs (weight 0.04): On an RTX 3050 and i5-12400, the game causes heating issues, suggesting inefficient hardware usage or thermal management problems.

Recommendations:
- Good value for money (weight 0.28): Players consistently state the game is worth its price, even at full price. It is seen as a worthwhile purchase.
- Great for puzzle fans (weight 0.23): Many players highly recommend the game to puzzle enthusiasts. The puzzles are challenging, rewarding, and offer hours of engagement.
- Great for exploration fans (weight 0.15): Players recommend the game to those who enjoy exploration-based worlds. The sense of discovery is a key draw.
- Great for metroidvania fans (weight 0.13): The game is strongly recommended for fans of first-person metroidvania and puzzle games. Hidden passages and treasures appeal to this audience.
- One of the best games (weight 0.11): Some players consider the game among the best they have ever played. They give it strong, universal recommendations.
- Perfect score from players (weight 0.11): Several reviewers give the game a 10/10 rating without any notes. They express strong enthusiasm and intent to buy a sequel.
- Similar to Portal games (weight 0.1): Fans of the Portal series will find similar puzzle mechanics here. It's also a good pick for players looking for another first-person puzzle game.
- Encourages others to play (weight 0.1): Players encourage everyone to play the game, stating you won't regret it. The recommendation is simple and direct.
- Recommends all game parts (weight 0.09): Players recommend not only the base game but also DLC and sequels. The entire series is considered good.
- General strong recommendation (weight 0.08): A subset of players give a straightforward strong recommendation without specific details. The feedback is positive but unspecific.
- Warning for colorblind players (weight 0.06): Colorblind players should be cautious because some puzzles rely heavily on color differentiation. This is a notable accessibility issue.
- Appeals to all ages (weight 0.06): Some players recommend the game to everyone regardless of age or gaming preference. The game has broad appeal.
- Support for developer (weight 0.06): Players are interested in checking out other games by the same developer. They recommend all games from this developer.
- Suitable for achievement hunters (weight 0.06): Achievement hunters will enjoy the game but should be aware of its difficulty. The game offers challenging achievements.

Other player notes:
- Negative RTS comparison (weight 0.03): A sarcastic player comment mocked the game as a poor real-time strategy title, indicating dissatisfaction with its genre execution. This single comment lacks specific detail about what exactly was wrong.
- Free Supraworld request (weight 0.03): One player explicitly requested that the developers provide free access to the Supraworld content. This is a niche demand with no further elaboration on gameplay improvements.
- Turkish localization thanks (weight 0.02): A reviewer expressed gratitude to translator Yusuf Mete Cerrahoğlu for the Turkish localization, highlighting appreciation for language support but not offering any critical feedback.

Emotions:
- Satisfaction (weight 0.2): Players consistently reported satisfaction from completing the game 100%, including finding all chests, achievements, and secrets. The high quality of puzzles, balanced exploration, and rewarding metroidvania progression with new abilities and hidden areas were also major contributors.
- Frustration (weight 0.19): Frustration primarily stemmed from difficult or unclear puzzles, lack of hints or tutorials, and performance issues such as low FPS and lack of optimization for Steam Deck. The tedium of 100% completion and enemy respawning during puzzle-solving also aggravated players.
- Enjoyment (weight 0.18): Players expressed enjoyment from the engaging puzzles, exploration, and the game's humor and references. The rewarding loop of discovering secrets and the game's overall fun mechanics contributed to a positive experience.
- Excitement (weight 0.1): Excitement was driven by the constant sense of discovery with new abilities and secrets, the game's surprising depth, and the thrill of sequence breaking and speedrunning. The anticipation for future content like Supraworld also fueled excitement.
- Disappointment (weight 0.05): Disappointment centered on the DLC feeling unfinished or lacking new mechanics, poor combat, and a letdown ending. Performance issues and the game not meeting expectations from genre descriptions also caused disappointment.
- Admiration (weight 0.04): Players admired the game's clever design, solo development achievement, and its challenging but rewarding puzzles. The combination of genres and the game's status as a top metroidvania were frequently praised.
- Amusement (weight 0.03): Amusement arose from the game's humor, pop culture references, and funny moments like the boss's flatulence. Players also found the absurd narrative and their own struggles with simple puzzles amusing.
- Nostalgia (weight 0.03): Nostalgia was triggered by the game reminding players of childhood experiences with games like Mario 64 and Ocarina of Time. Replaying after years or fulfilling childhood dreams of playing the game also evoked this feeling.
- Surprise (weight 0.03): Surprise came from the game exceeding expectations, especially for a game made by a single developer. The unexpected depth, quality, and amount of content, along with gameplay twists like the grapple hook's multiple uses, were key sources.
- Joy (weight 0.02): Joy was derived from the pure fun of exploration, puzzle-solving, and unique abilities. The game's charming world, humor, and ability to evoke childhood memories contributed to this positive emotion.
- Annoyance (weight 0.02): Annoyance was caused by repetitive elements like enemy respawning, backtracking, and the DLC repeating jokes. Poor map design and slippery jumps also frustrated players.
- Delight (weight 0.02): Delight came from discovering unexpected easter eggs and secrets, as well as the game's clever mechanics and humor. The childlike excitement and surprising solutions to complex problems also delighted players.
- Appreciation (weight 0.02): Players appreciated the game's graphics, rarity of bugs, and the quality of puzzles and story. A responsive developer and helpful NPC tips also garnered appreciation.
- Relaxation (weight 0.02): Relaxation was found in the game's calm and casual gameplay, which provided a soothing experience after a boring day. The slow tempo and non-overly challenging nature contributed to this feeling.
- Love (weight 0.02): Love for the game was expressed due to its puzzle format, mix of combat, and overall design. Players considered it a masterpiece and a favorite metroidvania, praising its features and humor.
- Amazement (weight 0.01): Amazement was sparked by the sheer number of secrets, the quality of post-game content, and moments of epiphany while solving puzzles. The game's level design tricks made intended solutions feel like cheating.
- Confusion (weight 0.01): Confusion resulted from unclear map navigation, unexplained game mechanics, and difficult challenges. The plot was also confusing to some, with players not understanding key story elements.
- Desire (weight 0.01): Desire was expressed for more features like NPC hints, and for future games like Supraworld. Players wished for additional weapons and abilities to enhance the experience.
- Engrossment (weight 0.01): Engrossment was characterized by the game's addictive nature, with players getting stuck for hours and losing track of time. This deep engagement led to full completion without noticing the passage of time.
- Anticipation (weight 0.01): Anticipation was focused on upcoming DLC, new games like Supraworld, and localization features. Players looked forward to improvements and future content promised by the game.}