Info about Dimension of Monster Girls:

Official game description:
Morgan's life is going nowhere and he hates it. He's stuck at a low paying job after he dropped out of college. He survives by eating only cheap food in a tiny apartment. When a ship that he's on to visit his parents sinks, he's unable to get to the lifeboats in time. Just before he runs out of air, he sees a light and finds himself in a strange world ruled by monster girls. In this world he encounters three of them, one after the other. Each of them want him to be their husband because there are only females of their species, so monster girls only have humans to choose from if they desire children. Due to how their world works, there is a very short time limit on Morgan's choice. The three girls decide to have one day with him each and one shared day with all of them. Afterwards, he will decide who he likes best.
Characters
----------
**Morgan**  
He is the character you play as. He's confused about the world he finds himself in and is initially more than a little bit afraid of the monster girls who take an interest in him.  
**Beatrice (Lamia)**  
A tall woman with the lower body of a snake. She has a short temper and is very prideful due to her rich upbringing. Her claws are extremely sharp which she uses to hunt wild animals for fun. She thinks of Morgan as being very stupid upon meeting him.  
**Reina (Kraken)**  
She's a monster girl who has tried repeatedly to get a human to like her, but has failed each time because of how creepily possessive she is. Being part squid, she's an excellent swimmer, but she has trouble moving around on land. She adores Morgan as soon as they meet, but he's wary of her behaviour.  
**Iris (Alraune)**  
Shy and kind, Iris is from a species that often win humans over due to their cuteness. She's a living plant who feeds on water, sunlight and fruits/vegetables. Looking the most humanoid overall and being smaller than the others make her the easiest for Morgan to talk to at first.
Features
--------
• Visual novel with choices that affect the story  
• Three monster girl heroines  
• Four endings (three good and one bad)  
• About 3-4 hours of reading

Release date: Apr 13, 2018

Categories: Visual Novel, Dating Simulation, Monster Girl Themes, Multiple Endings, Choice-based Narrative, Romance, Isekai Parody


- Hardware Profile: No data
Feature extractions:
- Community Price:
  - Community fair range: $2.00 - $3.99
  - Reasoning: Reviewers repeatedly state that the full price is too high for the amount of content and recommend waiting for a sale. They call a 4 Euro full price not worth it and $5 slightly overpriced for a short visual novel with limited replayability, while $1.49 feels like strong value. This suggests the community's fair base-game price is below the current full-price levels, roughly $2.00-$3.99.
- Playtime Metrics:
  - Game completion: 3.0h
  - Story completion: 2.0h
  - Session length: 3.0h
  - Endgame: 5.0h
  - Reasoning: Game completion is set to 3 hours because one reviewer finished the first playthrough in three hours, and other reports also mention finishing in about 3 hours. Story completion is set to 2 hours because another review states the story takes a little under two hours to read. Session length is set to 3 hours based on the reviewer who finished the game within a few hours after downloading it, matching the 2-3 hour single-session reports. Endgame/completionist time is set to 5 hours as the midpoint of the 4 to 6 hour estimate for 100% completion, supported by other all-endings reports in the same range.
- Time-to-fun: No data
- Player Archetypes:
  - Monster Girl Genre Devotee (buy)
    - Motivation: Romancing and spending time with monster girl characters.
    - Playstyle: Reads through character routes, chooses a favorite girl, and seeks the endings tied to her.
    - Experience: familiar
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: N/A
  - Value-Conscious Sale Hunter (sale)
    - Motivation: Getting a short romantic visual novel at a fair content-to-price ratio.
    - Playstyle: Completes routes and endings quickly, then judges whether the length and choice count justify the cost.
    - Experience: familiar
    - Purchase stance: sale
    - Labels: N/A
    - Reference games: N/A
  - Dating Sim Newcomer (buy)
    - Motivation: Finding an accessible first dating sim or visual novel to try.
    - Playstyle: Reads casually through simple choices and light scenes without seeking complex systems.
    - Experience: newcomer
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: N/A
  - Character-Design Enthusiast (buy)
    - Motivation: Seeing appealing monster girl designs and personalities rather than a deep plot.
    - Playstyle: Targets favorite characters, enjoys art and character scenes, and treats the story as secondary.
    - Experience: familiar
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: N/A


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Interesting story (weight 0.52): The story is interesting, with exposition, and worthwhile. It is also well made and humorous.
- Likable characters (weight 0.5): Characters are likable with diverse personalities that lead to funny moments. They are enjoyable and nice overall.
- Monster girl appeal (weight 0.43): Players appreciate the inclusion of monster girls, noting they are well-differentiated and not typical cat/dog girls or elves. This feature strongly appeals to fans of the genre.
- Amazing art style (weight 0.43): The art is amazing, very appealing, and beautiful, with interesting art and story. The art style is consistently praised.
- Reina best girl (weight 0.41): Reina, the Kraken girl, is frequently mentioned as the best character and adorable. Players would choose her route every time.
- Beautiful visual novel (weight 0.33): The game is frequently described as cute, bright, and beautiful, hitting its mark as a visual novel. Many thoroughly enjoyed this little VN.
- Beautiful artwork and design (weight 0.32): The artwork and characters are beautiful, with good character art and design. Sprites and CGs are really good.
- Humorous game (weight 0.31): The game is humorous, fun, and a little funny. Dialogues are very funny.
- Worth the price (weight 0.26): The game is worth its price, with a decent price point and decent length for the price. Not bad for the price.
- Good backgrounds (weight 0.25): Backgrounds are good and well made. Wonderful graphics overall.
- Cute and different girls (weight 0.16): The girls are really cute, interesting, and very different from each other. They are also sweet and pleasant.
- Charming dating sim (weight 0.15): The game is a charming and enjoyable little dating sim.

Common complaints:
- Missing R18 patch and censorship (weight 0.9): Players widely report that there is no 18+ patch, and the game is fully censored with no uncensored CG or nudity. Many bought the game expecting adult content based on tags, but found only ecchi scenes with suggestive black screens.
- Weak story and writing (weight 0.88): The story is basic, lacking depth and character development, with cheesy dialogue and poor world-building. Many feel the plot is contrived and fails to engage.
- Choices are limited and arbitrary (weight 0.87): The game has very few choices, often only 2 or 3, and they rarely matter except for the final decision. The choice system is confusing and doesn't lead to meaningful branching paths.
- Very short game length (weight 0.72): Numerous reviews mention the game is extremely short, with completion in about 4 to 6 hours, and the story feels rushed. Players feel the length does not justify the price.
- Lack of character art (weight 0.54): Only the three main girls have sprites and CGs; side characters and others are never visualized. This is disappointing, especially at the end, and reduces immersion.
- Poor production value (weight 0.5): Generic backgrounds, few sprites, and inconsistent art style between CGs and normal art. Sprite variations are minimal, and some art is of low quality.
- Uneven character development (weight 0.47): The three girls receive unequal development, with the kraken route overshadowing the others. Some routes feel lacking, and endings reflect this imbalance.
- Limited replayability (weight 0.4): The game offers little replay value due to few choices, short length, and lack of branching paths. Most endings feel similar and don't encourage multiple playthroughs.
- Not worth the price (weight 0.37): Many players feel the game is overpriced for the amount of content, especially given the short length, limited art, and lack of features. Similar games with more story are available for less.
- Short but not sweet (weight 0.31): The game is very short, and players feel it doesn't provide enough time to understand or enjoy the story. Many wish it were longer.
- Characters lack memorability (weight 0.3): The characters are likable but not memorable, often one-note with cute designs. They don't grow or learn, making the story forgettable.
- Monster girl elements underutilized (weight 0.2): The monster girl setting is barely relevant to the story, and some characters like the plant girl feel like humans with minor traits. The unique premise is wasted.
- No achievements or trading cards (weight 0.2): Players note the absence of achievements and trading cards, which are expected features in many visual novels. This reduces replay value and Steam integration.
- Poor UI and text readability (weight 0.18): White or light pink text on pink background causes eye strain. The name box could be improved, and the lack of fast-forward forces reading at a slow pace.
- Missing features and localization (weight 0.18): No Russian language support, no voice acting, and no ability to change the protagonist's name. These missing features detract from the overall experience.
- Mediocre music and sound (weight 0.18): The music is repetitive and sometimes out of place, and sound effects are sparse and stock. This reduces the game's atmosphere.
- No post-marriage content (weight 0.16): After marriage, scenes are not shown, only suggestive black screens and cropped views. This is a major disappointment for players expecting more.
- Unlikable protagonist (weight 0.15): The male protagonist is often seen as ungrateful, annoying, and lacking redeeming qualities. This makes it hard for players to connect with the story.
- Too much exposition (weight 0.14): The game has excessive exposition and not enough show-don't-tell, making the story feel slow and unengaging. There's a lack of build-up before the end.

Gameplay feedback:
- Multiple endings and routes (weight 0.95): The game has multiple endings, with four endings: a good ending for each girl plus a bad ending with none. There are also multiple routes and achievements based on player choices.
- Choice system drives dating outcomes (weight 0.79): Multiple clusters describe a choice system where the final choice determines the dating outcome and multiple endings. Choices during dates and key decisions affect which girl the player ends up with.
- Dating sim with three-day choice (weight 0.66): The game features dating mechanics with a three-day pressure to choose someone, or four days to decide which monster girl to claim as waifu. One date per day with one of the girls leads to a marriage choice.
- Simple short visual novel (weight 0.56): It is a short, simple, straightforward visual novel that is easy to complete and can be 100% completed. The gameplay involves reading text, looking at pictures, and making choices.
- Monster girl romance visual novel (weight 0.56): The game is a romance visual novel where the protagonist must choose between monster girls who have marked him as their potential mate. It features monster girl characters including krakens, lamias, and alraunes.
- Isekai story with monster girls (weight 0.34): The story involves a young man transported to a parallel world or dimension inhabited by monster girls. The premise is an isekai island for loser men paired with virtuous monster girls.
- Four choices, three answers each (weight 0.34): The game has four choices during the game, each with three possible answers. There are 4-5 choice points between 3 options, and the choices determine the ending.
- Three monster girl heroines (weight 0.32): There are three heroines who are all monster girls: Kraken, Lamia, and Alarune. The player picks one of the three monster girls and has one individual date per day with one of the girls.
- Branching paths affect story (weight 0.31): The game has branching paths with choices that affect the story and lead to different routes. There are four choices throughout the game to reach different routes.
- Fourth day marriage choice (weight 0.26): On the fourth day, the player must choose one of the three monster girls to marry. The game features a competition for a man among three main monster girls, with scenes building up to marriage.
- Marked by three monster girls (weight 0.26): The protagonist is marked by three monster girls and must choose who to marry. The girls include Reina, Beatrice, and Iris, each with their own route.
- Character sprites and CGs (weight 0.25): The game features character sprites and CGs, with nine CGs to unlock. It also includes backgrounds, UI, sound effects, and music but no voice acting.
- Short fantasy comedy dating sim (weight 0.24): It is a short fantasy/comedy dating simulator with romance and monster girl elements. The game combines dating simulation with comedic elements.
- Character development for girls (weight 0.24): The game features three girls with character development, and the player spends time meeting and getting to know them. The story-driven experience includes characters like Xander and his family.
- Monster girls have marriage customs (weight 0.2): The monster girls have customs for marriage and bonding, such as biting a man to make him her husband. The protagonist is bitten and injected with pheromones or venom that will burn him up in five days.
- Choices only change dialogue (weight 0.18): Some choices only change character reaction dialogue, not the outcome of the story. The game has minimal player choices that do not affect the ending.
- Group date with choices (weight 0.18): There are dates and a group date with choices to be made. The player must make decisions that affect the outcome.
- Linear act with draw-along (weight 0.17): The game has a linear Act 1 draw-along where the player reads through a short story and makes choices here and there. It is a reading game where artwork changes, music changes, and there is a choice.
- Lacks fast-forward function (weight 0.16): The game lacks a fast-forward function, which can be inconvenient for replays. It has click-based gameplay and pictures and text.
- Soft-core lewd images implied (weight 0.13): Most of the content is implied with soft-core lewd images. The game has CG art and backgrounds but no explicit content.

Performance notes:
No performancepoints

Recommendations:
- Wait for a sale (weight 0.56): A recurring recommendation is to buy the game only during a sale, as full price may be too high for its short length. Discounts of 40–50% or prices around 5 USD/EUR or less are frequently cited as ideal.
- Must-buy for monster girl fans (weight 0.47): Multiple reviewers strongly recommend the game to players who enjoy monster girl content, calling it a must-buy for the genre. The game is especially appealing to fans of specific monster girl types such as krakens, lamias, and alraunes.
- Worth the low price (weight 0.38): Many reviewers consider the game very cheap and worth its price, with some calling it a 10/10 for the cost. The low price point makes it an easy recommendation for budget-conscious players.
- Short and light experience (weight 0.36): Reviewers note the game is short, light, and not very deep, making it suitable for a quick read. It is recommended for those in the mood for a brief, uncomplicated visual novel.
- Good entry-level dating sim (weight 0.21): The game is described as a solid introduction for newcomers to visual novels or dating sims. Its simple mechanics and light content make it accessible for first-time players.
- Not for hardcore content seekers (weight 0.14): The game is explicitly not recommended for those looking for hardcore or intricate content. It is best suited for players seeking a light and simple experience.
- Interactive artwork and music (weight 0.08): One reviewer highlights that the game features changing artwork, music, and choices, making it appealing to players who enjoy dynamic visual novels.
- Romantic Isekai with normal protagonist (weight 0.08): Recommended for fans of romantic isekai where the protagonist is not overpowered, offering a more grounded story. This niche appeal may attract players tired of typical power-fantasy protagonists.
- Not recommended for non-VN fans (weight 0.08): Reviewers advise against the game for people who do not enjoy visual novels, as it offers little beyond the genre. It is clearly targeted at existing fans of the format.
- Beatrice route recommended first (weight 0.07): One reviewer suggests playing Beatrice's route first, indicating a preferred order for experiencing the game's story. This may help new players get the most out of the narrative.

Other player notes:
- Short Game Length (weight 0.64): Multiple reviewers note that the game is short, typically lasting around 2 to 6 hours depending on how many endings are pursued. Some mention finishing all paths in about 2-3 hours while others take up to 6 hours.
- No 18+ Content (weight 0.46): Several reviewers point out that the game lacks an 18+ patch or explicit content, despite intimate scenes. The sexual content tag is misleading as it is only ecchi.
- Desire for More Content (weight 0.37): Many reviewers express hope for more monster girl visual novels from the developer or expansions with additional art, story, and characters. Some specifically mention wanting DLC, sequels, or more stories.
- Affordable Price (weight 0.36): Reviewers find the price reasonable, decent, or appropriate for the content offered. Some mention it is a low price and worth buying for the monster girls.
- Multiple Monster Girl Characters (weight 0.3): The game features three monster girls: a Lamia, a Kraken, and an Alraune, each with distinct personalities. Only these three have character pictures.
- Monster Girl Theme Praised (weight 0.26): Reviewers appreciate the monster girl theme and consider it a niche genre that is nice to see on Steam. The game reminded some of the anime Monster Musume.
- Fantasy Visual Novel (weight 0.2): The game is described as a fantasy visual novel, appealing to fans of the genre. It is a small but fine visual novel according to some.
- Limited Branching and Endings (weight 0.2): The game has limited branching paths and three or four possible outcomes. Some reviewers note that it is linear.
- Male Protagonist Story (weight 0.2): The story follows a male protagonist, Morgan or RhinoGearz (Brandon), who is shipwrecked and wakes up in a fantasy world full of monster girls.
- Good Artwork and Light Story (weight 0.18): Reviewers praise the artwork and describe the story as light and wholesome. The art was apparently handled by two different artists.
- Comparison to Monster Girl Quest (weight 0.18): Several reviewers compare the game to Monster Girl Quest, noting similarities and differences. Some find Monster Girl Quest has a more interesting plot and longer playtime.
- Developer RhinoGearz (weight 0.17): The game is made by RhinoGearz, a developer known for other visual novels. It is a homebrew project by one guy and a few others.
- No Voice Acting (weight 0.13): The game does not have voice acting, which some reviewers note. It also has minimal animations.
- Society with Laws and Traditions (weight 0.11): The game features a fantasy society with laws and traditions, including declining monster girl populations.
- Music May Be Recycled (weight 0.07): One reviewer speculates that the music may be recycled from other games by the same developer.
- Achievements Are Easy (weight 0.07): The achievements in the game are easy to obtain, according to one reviewer.
- Similar Games Cost Less (weight 0.07): One reviewer notes that similar games with more story cost less than this one.
- Curator Group Link (weight 0.06): One review includes a Steam curator group link.
- Comparison to Other Works (weight 0.06): The main character is compared to other works by this producer.
- Comparison to Sei Monmusu Gakuen (weight 0.06): The game is compared to Sei Monmusu Gakuen, which the reviewer had been looking for.

Emotions:
- Disappointment (weight 0.22): Many players felt the game was too short and lacked content for its price, with limited choices and no uncensored patch. The story was seen as underdeveloped, with missing art for side characters and inconsistent art style, and the focus shifted to a pure love story instead of the monster girl setting.
- Enjoyment (weight 0.21): Players enjoyed the heartwarming and humorous story, with well-written characters and multiple romantic routes. The monster girl concept, beautiful art, and engaging dialogue contributed to a fun experience, especially the kraken girl's route.
- Appreciation (weight 0.09): Reviewers appreciated the distinct and endearing personalities of the three main monster girls, along with the high-quality artwork and writing. The clever twist on fantasy and wholesome exploration of love were also highlighted.
- Love (weight 0.06): Players expressed strong affection for the characters and story, often singling out Reina for her design and personality. The romance novel aspect was highly praised, with some calling it a 10/10.
- Sadness (weight 0.06): Some felt sad for the unchosen girls due to the game's forced choice system, and the lack of a sequel after completion. The bad ending and the game's short length also evoked sadness.
- Joy (weight 0.04): The cute visuals and characters brought joy, as did the experience of getting to know and love the characters. Completing Kraken Reina's story was particularly joyful.
- Affection (weight 0.03): Players developed affection for the loveable girls, especially Reina, Beatrice, and Iris. The small story and Reina's waifu appeal were noted.
- Amusement (weight 0.03): The game's humorous and wholesome concept, with monster girls like a plant, squid, and snake competing for love, provided amusement. A quirky detail about a monster girl lacking a feature for a marriage ceremony also amused players.
- Happiness (weight 0.03): Happiness stemmed from the characters players met and grew to love, and the overall enjoyment of the game. Reina's story was particularly satisfying.
- Frustration (weight 0.03): Frustration arose from the click-based gameplay and the inability to change text box colors. The lack of pictures and nudity despite payment, and the ungrateful male protagonist, also frustrated players.
- Dissatisfaction (weight 0.03): Dissatisfaction was caused by inconsistent art between CG and normal art, a poor choice system with illogical results, and the lack of sprites for named characters other than potential wives.
- Enthusiasm (weight 0.03): Enthusiasm was driven by the cheap price and rich story for monster girl fans, the romance visual novel premise, and the focus on monster girls as a new era for romance.
- Surprise (weight 0.02): Surprise came from the game being a beautiful story with developed world and characters, and the girls not being typical monster girls. It also made a reviewer rethink their anger at dating VNs.
- Liking (weight 0.02): Players liked the clear set of rules for the 'strange world' and the good story across all three routes.
- Satisfaction (weight 0.02): Satisfaction was derived from Reina's great ending, high-quality CGs and backgrounds, and a well-written story with likeable characters. The descriptions and world made for an evening well spent.
- Boredom (weight 0.02): Boredom was caused by boring dialogue and an uninteresting visual novel, with one character, Iris, being singled out as boring.
- Interest (weight 0.02): Interest was sparked by the story and choices leading to different endings, and the unique girl-picking method.
- Charm (weight 0.01): The dating sim has a charming quality that appealed to players.
- Annoyance (weight 0.01): Annoyance was caused by the lamia character and tropes like a walking dictionary character and a protagonist with no redeeming qualities.
- Engagement (weight 0.01): Engagement came from the odd worldbuilding and monster girl biology that made the society feel wondrous.}