Info about Iratus: Lord of the Dead:

Official game description:
Special Edition
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About the Game
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In Iratus you find yourself fighting for the forces of darkness in the role of the titular necromancer—Iratus, recently freed from his millennia-long imprisonment.  
You control an obedient army of the living dead, with skeletons, zombies, banshees and many other unliving warriors. Create your soldiers the only way a necromancer knows how: from the body parts of your slain enemies!  
Expand and improve your underground lair. Strengthen your servants by researching secret rituals. Explore the twisted corridors and underground catacombs, and battle against lobotomized miners, greedy dwarves and corrupt mercenaries. Aid Iratus in his quest to recapture and eclipse his former power. Lead him to conquer the forces of good and unleash an eternal kingdom of death upon the world!  
The sheer variety of tactical and strategic options makes Iratus a true treat for any ardent fans of the roguelike genre.  
*   Play on the side of evil, embodied by the necromancer Iratus!  
*   Expand and improve your underground lair.  
*   19 types of obedient servants: zombies, vampires, skeletons, mummies, banshees and many more!  
*   Craft minions from the body parts of your conquered enemies.  
*   Advanced combat system: to win you need to know both the strengths and weaknesses of your troops and enemies.  
*   Iratus can kill his enemies not only by magic or claw but also by draining their sanity!  
*   Each minion has six unique abilities for a total of nearly one-hundred abilities for you to command.  
*   Four talent trees that alter the way you play: Alchemy, Magic, Ire and Destruction.  
*   Roguelike elements: minions that die are gone for good and the game saves automatically, making each choice irreversible.  
*   Detailed 2D graphics and a gloomy atmosphere of dark fantasy.  
*   Various difficulty levels, satisfying every type of player from novice to hardcore.  
*   Iratus himself is voiced by the voice-acting legend Stefan Weyte, famous for his performance as Caleb in the cult game series "Blood"!

Release date: Apr 23, 2020

Categories: Turn-based Combat, Roguelike, Resource Management, Base Building, Dark Fantasy, Character Progression, Tactical Combat, Squad Management

Feature scans:
- MTX: score 15; verdict: Fair with content gating; summary: The reviews indicate that the base game is cheap and fun, but the true ending is locked behind a paid DLC, which some players consider a cash grab. No evidence of real-money microtransactions, loot boxes, pay-to-win mechanics, or currency obfuscation exists. Complaints focus on the requirement to buy DLC for full narrative resolution and on overall price-to-content value, which are base-price and traditional DLC concerns.
- Steam Deck: score 75; verdict: Broken; summary: Based on the provided reviews, the game shows promising native Linux performance, but a critical stability issue with loading data causes crashes, which could significantly hinder the Steam Deck experience. The lack of gamepad-optimized controls may also pose a tinkering barrier, although no explicit mention was found in the dataset.

- Hardware Profile: No data
Feature extractions:
- Community Price:
  - Community fair range: $3.00 - $10.00
  - Reasoning: The community overwhelmingly indicates the game is only worth buying at a steep discount, with $3–$5 cited as a comfortable price point. While one review allows that $30 could be fair, it calls it a tough sell, and most others explicitly recommend waiting for a sale. This suggests a fair base-game price well below the current $29.99, typically around $3 to $10.
- Playtime Metrics:
  - Game completion: 77.4h
  - Story completion: 10.5h
  - Session length: N/A
  - Endgame: N/A
  - Reasoning: The 77.4 hours for 100% achievements indicates full completion time, supporting gameCompletion. Two separate reviews report clearing Normal difficulty in 10 and 11 hours, averaging to about 10.5 hours, which supports storyCompletion. No evidence is present to estimate average session length or endgame playtime.
- Time-to-fun:
  - Summary: The game starts with a slow, repetitive slog dominated by boring starting units and tedious unlocking, but players report it becomes enjoyable after they unlock better troops and push through early difficulty levels.
  - Stance: Clicks after
  - Anchor: Unlocking better minions and completing early difficulty levels
  - Time to anchor: N/A
  - Friction: Boring starting minions; Required slow grind on easy mode to unlock better troops; First few runs are repetitive and tedious; Slow overall progression; Punishing early game on normal difficulty; Tedious character unlock and re-leveling system
  - Unlock drivers: Unlocking better minions and abilities; Completing the first two difficulty levels; Gaining a feel for the game and learning to optimize resources; Playing on 'Good Always Wins' difficulty for the right challenge; Treating easy mode as an extended tutorial; Understanding the learning curve and progression paths
  - Conditions: If the player persists through the early boring hours; If the player enjoys grinding for unlocks; If the player starts on easy mode first; If the player finds the 'Good Always Wins' difficulty satisfying; If the player tolerates slow meta-progression; If the player is not expecting immediate strategic variety; If the player values fair challenge over harsh punishment; If the player can accept long individual runs
- Player Archetypes:
  - Completionist Achievement Hunter (sale)
    - Motivation: Achieving 100% completion, unlocking every achievement, and perfecting all content
    - Playstyle: Systematic grinding, multiple playthroughs across difficulties, chasing kill counters and achievement milestones
    - Experience: veteran
    - Purchase stance: sale
    - Labels: N/A
    - Reference games: N/A
  - Darkest Dungeon Veteran (sale)
    - Motivation: Experiencing a familiar but reimagined take on Darkest Dungeon's formula, with adjusted difficulty and new strategic angles
    - Playstyle: Compares mechanics between games, adapts to role reversal (playing as villain), uses stress/kill tactics, values less punishing but engaging difficulty
    - Experience: veteran
    - Purchase stance: sale
    - Labels: Savvy Veteran
    - Reference games: Darkest Dungeon; Darkest Dungeon 2
  - Build Theorycrafter (buy)
    - Motivation: Mastering combat through deep unit customization, discovering optimal lineups, and testing creative synergies
    - Playstyle: Experimenting with unit combinations, equipment loadouts, and skill synergies; sharing and refining strategies for various difficulties
    - Experience: familiar
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: N/A
  - Casual Reluctant Player (sale)
    - Motivation: Casual entertainment with minimal time investment, avoiding grind and seeking good value for money
    - Playstyle: Short play sessions, early disengagement, price-conscious, not interested in deep builds or replays
    - Experience: newcomer
    - Purchase stance: sale
    - Labels: N/A
    - Reference games: N/A


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- More casual than Darkest Dungeon (weight 0.42): Players repeatedly note the game is less punishing, faster, and more accessible than Darkest Dungeon. It reduces micromanagement and grinding while remaining engaging, making it a preferred alternative for many.
- Fun gameplay overall (weight 0.38): Multiple reviewers describe the core gameplay as fun, engaging, and addictive. The game is consistently praised for being enjoyable to play across various sessions.
- Great roguelike qualities (weight 0.18): The game is considered a strong roguelike with engaging mechanics and plenty of replay value. Its strategic elements and variety keep players invested across multiple runs.
- Interesting villain premise (weight 0.18): The unique concept of playing as a villain, specifically a necromancer raising undead, is highlighted as a fun and novel experience. This role reversal adds distinct appeal to the game.
- Strategic and tactical combat (weight 0.18): Combat is praised for being deeply tactical with meaningful choices and good unit variety. The balance is well-executed, offering a challenging but fair experience.
- Great strategic depth (weight 0.14): The game is noted for its subtle but deep strategy, requiring thoughtful decision-making. This depth appeals to players who enjoy complex tactical games.
- Good Darkest Dungeon homage (weight 0.13): The game is seen as a successful twist on the Darkest Dungeon formula, retaining its strategic depth while improving accessibility. It appeals to fans of the original due to its thematic and mechanical similarities.
- Fun early game (weight 0.12): Some players find the game particularly engaging in its early stages, though may note later parts less so. The initial hours are highly enjoyable and hook players.
- Atmospheric visuals and music (weight 0.07): Reviewers appreciate the dark, immersive atmosphere supported by good graphics and audio. The visual style complements the game's tone effectively.
- Challenging on higher difficulties (weight 0.05): The game offers significant challenges at higher difficulty levels, which adds replayability for players seeking a tough experience. This is noted as a positive for experienced strategy gamers.
- Reduced RNG compared to Darkest Dungeon (weight 0.05): Players mention the game has less randomness than Darkest Dungeon, making combat feel fairer and more skill-based. This reduction in RNG is appreciated for reducing frustration.
- Psychic damage mechanics (weight 0.05): The ability to inflict mental damage and reduce enemy sanity is highlighted as a unique and interesting combat feature. It adds a distinct strategic layer to encounters.

Common complaints:
- Inferior to Darkest Dungeon (weight 0.33): Cluster 1 feedback (27 instances) consistently states that the game is less deep, atmospheric, immersive, and polished than Darkest Dungeon. It lacks comparable system design, town management, and narrator, making it feel like a weaker clone.
- Repetitive gameplay loop (weight 0.25): Cluster 2 (17) and Cluster 37 (2) both indicate that combat and gameplay become repetitive quickly, with little variation after the first hours. The game becomes tedious once builds are established, and floors are long, leading to monotony.
- Balancing issues and difficulty spikes (weight 0.23): Multiple clusters (4, 9, 26, 27, 33, 42, 43) report unbalanced difficulty, with sharp spikes, artificial difficulty, and poorly tuned hard modes. The game is either too easy or too frustrating, lacking a smooth progression curve.
- Lack of content and variety (weight 0.14): Clusters 11 (3), 25 (2), 40 (2), and 41 (2) together indicate a shortage of unique enemies, minions, levels, and useful skills. The game lacks depth and variety to sustain interest.
- Game too short (weight 0.13): Cluster 3 (6) and Cluster 28 (2) agree that the game has a short playthrough with limited content, even with DLC, and that it feels too long for what it offers. This leads to low replay value.
- Unbalanced fights and RNG issues (weight 0.12): Clusters 45 (2), 48 (2), 50 (2), and 51 (2) report unbalanced fights that cause party wipes, RNG-dependence, and difficulty issues that remain unaddressed despite feedback. This requires urgent balancing.
- Not worth full price (weight 0.11): Clusters 7 (3), 14 (2), and 34 (2) together suggest that the game and its DLC are overpriced relative to the content and value offered. Additionally, DLC purchase/update issues add to the dissatisfaction.
- Gameplay too simplistic and shallow (weight 0.1): Clusters 18 (2), 23 (2), and 46 (2) indicate that the gameplay is simple, shallow, and lacks depth, offering little beyond a single playthrough. This reduces long-term engagement.
- Clone of Darkest Dungeon (weight 0.1): Clusters 16 (2), 21 (2), and 22 (2) all criticize the game as a lazy clone of Darkest Dungeon, lacking the charisma and originality of the inspiration.
- No motivation to replay (weight 0.1): Clusters 29 (2), 38 (2), and 39 (2) collectively indicate that the game lacks motivation for multiple playthroughs, becomes monotonous, and is not compelling enough to replay.
- High difficulty restricts builds (weight 0.1): Clusters 31 (2), 35 (2), and 47 (2) note that at higher difficulties, only a few builds are viable, and many minions become outclassed. This reduces strategic variety.
- Grindy and luck-based achievements (weight 0.08): Cluster 5 (5) highlights that achievements require excessive grinding, such as killing thousands of enemies, which is unnecessary and extends playtime artificially. This is seen as a negative aspect of the game.
- Combat too slow and long (weight 0.08): Cluster 6 (3) and Cluster 32 (2) indicate that battles are needlessly long, with slow pacing and in-battle dialogue causing delays. This makes combat feel tedious and reduces overall enjoyment.
- Poor save system and crashes (weight 0.07): Clusters 15 (2) and 17 (2) report crashing issues when loading saves and a problematic save system with no auto-save, leading to lost progress. This is a technical flaw that frustrates players.
- Story and plot forgettable (weight 0.07): Clusters 24 (2) and 36 (2) say the story and plot are extremely simple and forgettable, contributing to a lack of emotional investment.
- Graphics and atmosphere lacking (weight 0.07): Clusters 44 (2) and 46 (2) mention low-quality graphics and a lack of atmosphere, which detracts from immersion and overall polish.
- Poor UI and interface (weight 0.05): Cluster 10 (3) says the UI is not intuitive, outdated, and unpleasant, which harms the player experience. This is a common complaint that affects usability.
- True ending locked behind DLC (weight 0.05): Cluster 12 (3) explicitly states that the true ending requires purchasing expensive DLC, which is seen as a monetization tactic and a negative point.
- Unlock system tedious (weight 0.04): Cluster 20 (2) states that normal difficulty and higher ones are only unlocked after multiple playthroughs, forcing players to ascend sequentially. This is seen as a grind.
- Permanent minion death frustrating (weight 0.04): Cluster 19 (2) points out that minions die permanently, which is a frustrating mechanic, especially when combined with balance issues.

Gameplay feedback:
- Darkest Dungeon influence (weight 0.41): Many reviews compare the game to Darkest Dungeon, noting similarities in mechanics, atmosphere, and structure. Some call it a clone or a 'reverse Darkest Dungeon' where the player is the horror.
- Play as villain (weight 0.31): Players assume the role of the villain, typically a necromancer leading undead forces against human enemies. This role-reversal is a key differentiator from similar titles.
- Turn-based combat (weight 0.21): The core gameplay is turn-based, with many reviews specifying tactical 4v4 battles featuring an initiative line. This tactical structure is widely praised.
- Minion building and management (weight 0.2): A core mechanic involves collecting materials from fallen enemies to craft and upgrade minions. Managing minion composition and abilities is crucial, with permanent death adding stakes.
- Multiple difficulty settings (weight 0.19): The game offers several difficulty levels, from easy to 'super difficult,' with some settings including sub-levels. This allows players to tailor the challenge to their preference.
- Roguelike elements (weight 0.19): The game is often described as a roguelike or roguelite, with permadeath for minions and procedurally generated runs. This adds replayability but also challenge.
- Necromancer protagonist (weight 0.18): The protagonist is a necromancer who builds and commands an army of undead minions. Reviews highlight this as a central fantasy and gameplay hook.
- Stress mechanic for enemies (weight 0.13): Enemies have a stress bar that can be damaged to inflict afflictions or instant kills when depleted. This mirrors Darkest Dungeon's stress system but is applied to the opposition.
- Undead army leadership (weight 0.13): Players lead a squad of undead creatures, not a lone hero. This squad-based control is a key part of the game's identity.
- Easier than Darkest Dungeon (weight 0.11): Compared to Darkest Dungeon, the game is considered easier, less random, and more streamlined, with no grinding. This may appeal to players seeking a similar but more accessible experience.
- Minion upgrades permadeath (weight 0.1): Minions can permanently die, and players must decide whether to invest in upgrades or save resources. This creates meaningful choices and risk.
- Unique minion abilities (weight 0.1): Minions have unique strengths, weaknesses, and abilities, encouraging experimentation with different party compositions. This depth is appreciated by players.
- Resource management (weight 0.09): Players must manage resources like bones, flesh, and organs to create and strengthen their undead army. This adds a strategic layer beyond combat.
- Darkest Dungeon in reverse (weight 0.06): Some reviews frame the game as an inversion of Darkest Dungeon's paradigm, with the player as the source of horror. This conceptual twist is a notable selling point.
- Tactical combat (weight 0.05): Combat is described as tactical and high-pressure, requiring careful positioning and ability use. This appeals to fans of strategic gameplay.
- Escalating difficulty (weight 0.05): The difficulty increases with each level or layer, keeping the challenge fresh. This progression may be rewarding for experienced players.

Performance notes:
- Game runs stably and smoothly (weight 0.12): Multiple reviewers report stable performance with no crashes or bugs, even on modest hardware. The game works well on various systems including low-end PCs and integrated graphics.
- Crashes on save loading (weight 0.11): Several players experience crashes when loading save files, with issues reproduced across multiple devices. This includes crashes on SSDs and complete system restarts, causing lost progress.
- System crashes and restart issues (weight 0.08): The game can cause the entire PC to restart or blue screen, potentially risking hardware damage. These severe stability problems are mentioned by multiple users and are not warned about on the store page.
- Possible SSD-specific bugs (weight 0.04): Some players encounter bugs specifically when running the game on SSDs, with issues reproducible on multiple drives and unresolved for years.
- Works on Linux and older hardware (weight 0.04): Positive reports highlight the game's compatibility with GNU/Linux and older Intel processors, including Ubuntu 18.04 and Intel HD Graphics 4400.
- Long loading times (weight 0.02): Users report extremely long loading times even on optimized systems, which hampers gameplay experience.

Recommendations:
- Recommended for Darkest Dungeon fans (weight 0.29): Many reviewers recommend this game specifically to fans of Darkest Dungeon, citing its similar positional mechanics and overall feel. It is often described as a spiritual successor or sister game.
- Buy on sale, not full price (weight 0.22): Many reviewers advise waiting for a discount before purchasing, as the game may not justify its full price. Some suggest getting it at 50% off or more, while others enjoy it at a 90% discount.
- Great for tactical turn-based fans (weight 0.18): Reviewers highlight the game's tactical turn-based combat and base management as major draws. It is highly recommended for fans of this genre, including those who enjoy roguelite elements.
- Strong overall recommendation (weight 0.17): A large number of reviewers strongly recommend the game, praising its addictive nature and rewarding strategy. Several give it a perfect score or recommend it without hesitation.
- Recommended for genre fans (weight 0.08): Some reviewers recommend the game to fans of the genre without specifying further, indicating broad appeal within a certain gaming community.
- Enjoyable when playing as villain (weight 0.07): A subset of reviewers specifically recommends the game for those who like playing as a villain or evil forces. The theme of commanding dark forces is a notable appeal.
- Not worth it at full price (weight 0.06): A few reviewers feel the game is not worth its full price, with one stating it's not worth accepting even as a gift. This suggests some dissatisfaction with value.
- Worth player's time (weight 0.04): Some reviewers state the game is worth the player's time and can occupy them for several days. This indicates good replay value or length.
- Consider DLC purchase (weight 0.04): Reviewers suggest buying the DLC alongside the base game, especially if on sale, as it offers additional content. This implies the DLC enhances the experience.
- Balance issues and unfixed fights (weight 0.04): One reviewer does not recommend the game due to an unfixed unbalanced fight, and another cites general balance issues. This indicates potential gameplay fairness problems.

Other player notes:
- Frequent Darkest Dungeon comparisons (weight 0.97): Many reviews compare the game to Darkest Dungeon, noting similarities in premise, gameplay, and systems, with some calling it an homage or clone and others highlighting differences. This comparison is the most common topic across clusters.
- Mixed quality versus Darkest Dungeon (weight 0.43): Some reviewers find the game superior, citing less RNG and a more rewarding experience, while others consider it inferior, noting a lack of complexity, atmosphere, or polish. This split opinion is significant for potential buyers.
- Multiple difficulty levels (weight 0.23): The game has various difficulty settings, with some reviewers playing on easy and finding it accessible, while others note it is not more challenging than Darkest Dungeon's hardest settings.
- Lack of mod support noted (weight 0.23): Some reviewers are disappointed by the lack of mod support, which is a significant drawback for them, especially compared to Darkest Dungeon's workshop.
- DLC adds meaningful content (weight 0.21): The DLC, such as 'Wrath of the Necromancer', adds new units and content, and is available as a bundle. Some reviewers note the true ending is locked behind DLC, which may be a point of contention.
- Content and length praised (weight 0.18): The game offers around 20-30 hours of content, with five long levels (six with DLC), providing substantial playtime. This is often cited as a strength, though some find the content limited and want more levels or DLC.
- Villain perspective and inverted stress (weight 0.12): The game is notable for letting players control the villain, with the stress system applied to enemies rather than the player's party, offering a reversed Darkest Dungeon experience.
- Localization includes Russian and Chinese (weight 0.11): The game has full Russian localization, including voice acting, and official Chinese support with Chinese voice acting. This broad language support is a selling point for non-English players.
- Sales and pricing concerns (weight 0.08): Some reviewers mention purchasing the game on sale, noting it frequently goes on sale at 90% off, while others feel it is not worth full price. Pricing may affect perceived value.
- Gameplay comparisons to Slay the Spire (weight 0.05): Reviews also compare the game to Slay the Spire, specifically its progression system and tower-climbing map structure, indicating a roguelite element similar to deck-builders.
- Catering to short sessions (weight 0.04): The game is suitable for short play sessions, with some noting it offers only a few evenings of playtime, making it less of a time commitment than similar titles.
- Tutorials are helpful (weight 0.03): The game includes informative tutorials, which are appreciated by reviewers, especially for guiding new players.
- Early access status mentioned (weight 0.03): The game was in early access at the time of some reviews, which may affect expectations regarding content and polish.

Emotions:
- Frustration (weight 0.17): Players are frustrated by steep, unbalanced difficulty spikes that force repeated retries and party wipes, especially on higher difficulties and late-game bosses. Numerous technical issues, such as crashes, save corruption, and loss of progress, compound the frustration. The UI is clunky and unintuitive, and progression is hampered by grindy achievements, slow pacing, and permanent loss of units and artifacts.
- Disappointment (weight 0.12): Players feel the game is a shallow, repetitive clone of Darkest Dungeon that lacks depth, atmosphere, and innovation. Short length, limited content, and poor replayability contribute to the letdown. Many are also disappointed by missing features like an endless mode, mod support, and the absence of a death's door mechanic, which reduces tension.
- Enjoyment (weight 0.12): Players enjoy the novel experience of playing as an evil necromancer, which adds a fun twist and power fantasy. The game offers deep strategic gameplay with diverse minion combinations, talent trees, and tactical decisions. Its humorous dark tone, atmospheric presentation, and engaging mechanics provide a rewarding and entertaining experience, often bettering Darkest Dungeon in some ways.
- Satisfaction (weight 0.09): Players find satisfaction in the game's well-balanced difficulty, deep crafting, and strategic combat that rewards planning. The game delivers on the Darkest Dungeon formula with excellent value, especially when bought on sale, providing engaging content without excessive grind. Successfully conquering challenging difficulties and inducing psychosis in enemies adds to the sense of accomplishment.
- Boredom (weight 0.04): Players become bored due to repetitive combat, long dungeons, and a lack of variety in enemies and tactics after finding an optimal build. The game's monotony and lack of unpredictability, coupled with bland upgrades and unsatisfying loot, lead to a decline in engagement. Many feel the game becomes mechanical and tedious, prompting a desire to stop playing.
- Amusement (weight 0.03): Players are amused by the game's dark humor, sarcastic necromancer dialogue, and hilarious voice acting, particularly for the goblin. The absurdity of strong characters being one-shot and the chaotic minion combinations provide comedic moments. Players also find the quirky abilities and behaviors of undead, such as commoners fleeing and dropping feces, genuinely funny.
- Appreciation (weight 0.03): Players appreciate the game's dark atmosphere, black humor, and polished mechanics, which successfully adapt the Darkest Dungeon formula with a player-friendly twist. The stress mechanic favoring the player and the ability to kill humans without penalty add to the appeal. A wide variety of viable classes and builds, along with rewarding planning and replayability, also earns appreciation.
- Excitement (weight 0.03): Players are excited by the power fantasy of playing as the main villain and building an army of minions. The game's engaging gameplay hooked players, leading to non-stop sessions and a desire to explore the DLC. The variety of unit combinations and the ability to create game-breaking builds add to the thrill.
- Annoyance (weight 0.03): Players are annoyed by frequent crashes, progress resets, and unbalanced fights that persist despite feedback. The UI presents various issues, such as forced dialogue, pauses, and confusing mechanics like the 'wait' command not working. Unfair elements like infinite stuns and relics that benefit both sides also irritate players.
- Admiration (weight 0.02): Players admire the game's art, music, and voice acting, often praising the necromancer's performance. The depth of team creation and strategic options, along with well-developed lore and interesting settings, earn admiration. The death door mechanic is particularly praised as a great design, and the game's overall polish and developer support are appreciated.
- Frustrated (weight 0.02): Players are frustrated by poor balance, unresponsive controls, and frustrating difficulty spikes, particularly on higher levels. Interface issues such as cancelling actions and a confusing skill system add to the annoyance. Technical problems like crashes, SSD loading issues, and a lack of fixes heighten frustration.
- Interest (weight 0.02): Players are intrigued by the unique mechanics of playing as undead monsters and the curiosity of exploring the world. The variety of new enemies and minions, and the ability to combine them, sparks engagement. The compact campaign and replayability maintain interest throughout.
- Anger (weight 0.02): Players are angered by unfair enemy stats, one-hit kills, and the game's unbalanced final boss. The blocking of save access and forced DLC purchase infuriate players, as do the grindy resource system and frustrating character unlock mechanics. The tedious guard mechanics and HP bloat add to the frustration.
- Relief (weight 0.02): Players feel relief that the game is less punishing and RNG-dependent than Darkest Dungeon, offering a more power-fantasy experience. Features like 2x speed and the ability to recreate lost units reduce stress. The game provides a satisfying experience without the excessive micromanagement and frustration of its predecessor.
- Gratitude (weight 0.01): Players express gratitude for the developers' dedication, support, and communication. The inclusion of full Russian localization and the overall quality of the game have been appreciated. Personal assistance from developers, especially in resolving account issues, has left a positive impression.
- Approval (weight 0.01): Players approve of the game as an accessible and enjoyable dungeon-crawler that will appeal to fans of Darkest Dungeon. The game's strategic depth and improvements, such as healing nerfs and DLC content, are seen as positive changes. The game is recommended without hesitation.
- Disappointed (weight 0.01): Players are disappointed that the game fails to deliver the experience they expected, feeling it is shallow and repetitive compared to Darkest Dungeon. The lack of meaningful progression and emotional attachment to minions reduces engagement. Difficulty spikes early on prevent experimentation, and the linear dungeon design weakens the atmosphere.
- Enthusiasm (weight 0.01): Players are enthusiastic about the game's lore, voice acting, visual style, and core necromancy gameplay. The combination of these elements creates an incredible and engaging experience. The game is warmly recommended due to its addictive and comprehensive nature.
- Impressed (weight 0.01): Players are impressed by the game's presentation, innovations, depth, and innovative mechanics. The ending's twist and the inclusion of a famous French voice actor add to the admiration. The game's overall quality and unique approach to the genre leave a strong impression.
- Fun (weight 0.01): Players find the game fun and addictive, with engaging mid and late game content. The balance is well-tuned, not being too hard or too easy, contributing to an enjoyable experience. Consistent fun is reported throughout the gameplay.}