Info about ENDLESS™ Space 2 - Supremacy:

Official game description:
EXCLUSIVE REWARDS
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About the Game
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**Endless Space 2: Supremacy** introduces the Hissho Major Faction to the game, as well as a new massive galactic platform available to all Factions: the Behemoth Ship.
HISSHO FACTION
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The Hissho are a military and expansion-oriented faction whose main gameplay feature is Keii. This new resource can only be replenished through combats is used to power special abilities. It also drives their empire Obedience which replaces happiness. Crushingly strong in offence, the Hissho will only fall if you cannot sustain your war economy and let your Honor wither away.
FOUR NEW HEROES
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As a faction well versed in the art of combat, the heroes are focused on warfare and space battle. They are best suited for admiral positions thanks to strong damage and fleet upkeep bonuses but if push comes to shove, they make decent governors… as long as your goal is to make your system a manpower and spaceship factory.
NEW FLEET
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Powerful and versatile, Hissho fleets can easily switch between straightforward and devious loadouts thanks to numerous polyvalent slot modules capable of hosting both support and defense or attack modules.
ILLO MINOR FACTION
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The Illo are reasoning machines whose credo is Survival of the Fittest. Their goal is to reach this Sanctified Equilibrium as quickly as possible by eliminating those species unlikely to survive in the long term.
BEHEMOTHS
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These gigantic ships are remnants from the mysterious Endless era. While extremely deadly and versatile in their original state, their ultimate purpose is to evolve and become specialized.
DESTROY ENTIRE SYSTEMS WITH THE OBLITERATOR SPECIALIZATION
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ANNIHILATE ENEMY FLEETS WITH THE JUGGERNAUT SPECIALIZATION
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PROTECT YOUR SYSTEMS WITH THE CITADEL SPECIALIZATION
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Release date: Aug 2, 2018

Categories: 4X, Space Exploration, Fleet Management, Faction Management, Resource Management, Turn-based Strategy, Grand Strategy


- Hardware Profile: No data
Feature extractions:
- Community Price:
  - Community fair range: $20.00 - $40.00
  - Reasoning: The provided reviews focus on the Supremacy DLC, not the base game. They indicate the DLC is valued at around $10 (50 BRL) and is considered worth its price, though some suggest waiting for a sale. Since the base game contains more content than a single DLC, the community likely expects a higher price for the base game. Typical 4X strategy base games are priced in the $30-$40 range, and the positive sentiment toward the DLC suggests the base game is also well-regarded. However, the lack of direct base-game price evidence lowers confidence.
- Playtime Metrics:
  - Game completion: N/A
  - Story completion: N/A
  - Session length: N/A
  - Endgame: N/A
  - Reasoning: The evidence references playtime only qualitatively (e.g., 'very limited', 'complete playthrough', 'passed the two hour return policy') without providing any specific hour counts. No review states an explicit number of hours played for the target DLC. Therefore, none of the playtime metrics can be numerically derived, and all are set to null.
- Time-to-fun:
  - Summary: The behemoth-focused DLC is widely reported as boring and repetitive, with no clear moment where the game becomes fun for many players, despite a few positive voices.
  - Stance: Never clicks
  - Anchor: N/A
  - Time to anchor: N/A
  - Friction: constant mining operations management; AI endlessly spamming colonizers; relentless focus on behemoths; overpowered behemoths making normal fleets redundant; generic-looking behemoths; late-game behemoth spam
  - Unlock drivers: N/A
  - Conditions: playing with friends; using right tactics to break behemoths early; managing Keii to avoid happiness penalties; not going to war with everyone; using momentum properly in late game; playing as Hissho for thematic enjoyment
- Player Archetypes:
  - Hissho Conquest Enthusiast (buy)
    - Motivation: Enjoying the unique tall militaristic playstyle and conquest victories with the Hissho faction.
    - Playstyle: Plays tall, focuses on military conquest, uses Behemoths as strategic superweapons.
    - Experience: familiar
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: Endless Space 2; Endless Legend
  - Disgruntled Balance Critic (no buy)
    - Motivation: Seeking a well-balanced and polished expansion; frustrated by broken mechanics and poor value.
    - Playstyle: Avoids using the new faction and Behemoths, likely plays other factions or base game content.
    - Experience: veteran
    - Purchase stance: no buy
    - Labels: N/A
    - Reference games: N/A
  - Cautious Newcomer (no buy)
    - Motivation: Wants to enjoy the game but finds the new race too complex; seeks accessible content.
    - Playstyle: Plays single player, likely casual, avoids complex factions.
    - Experience: newcomer
    - Purchase stance: no buy
    - Labels: newcomer
    - Reference games: N/A
  - Superweapon Enthusiast (buy)
    - Motivation: Enjoying the new Behemoth superweapons and movable space stations.
    - Playstyle: Uses Behemoths as powerful tools, likely in single player, focuses on feature experimentation.
    - Experience: familiar
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: N/A


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Hissho faction is fun (weight 0.51): Multiple reviews highlight the Hissho as a fun and interesting faction, praising their unique Keii system and tall, militaristic playstyle. The faction is consistently described as enjoyable and well-received.
- Hissho unique mechanics praised (weight 0.25): The Hissho's unique Keii system and resource management are highlighted as central to their abilities and challenges. This makes their gameplay significantly different from previous races, adding new strategies.
- Behemoths offer strategic versatility (weight 0.22): Behemoths can be used for combat, defense, support, internal affairs, research, and economic improvements. This multifunctionality adds strategic diversity and new possibilities to the game.
- DLC expands gameplay (weight 0.19): The expansion adds a lot of content, improving gameplay and increasing the variety of playstyles. Reviewers feel it expands the game's possibilities and overall experience.
- Behemoths enable unique actions (weight 0.16): Behemoths can harvest uncolonized planets, exert control over systems, and terraform planets using special modules. These capabilities provide new ways to expand and manipulate the galaxy.
- Hissho thematically appealing (weight 0.12): The Hissho are noted for their cool theme, great looks, and fitting music. Their thematic presentation enhances the overall experience of playing the faction.
- Behemoths as superweapons (weight 0.09): Behemoths can be converted into military superweapons capable of destroying enemy systems from range. This adds a powerful offensive option for players who invest in them.
- Obliterators not overpowered (weight 0.08): Some reviewers argue that Obliterators are not as broken or overpowered as commonly claimed. They believe the superweapons are balanced and not game-breaking.

Common complaints:
- DLC not recommended and overpriced (weight 0.38): The DLC is described as sloppy, not worth its price, and more expensive than previous ones. Reviewers experienced it once and do not want to try again, with installation issues also reported.
- Behemoths are disliked and gimmicky (weight 0.36): Reviewers find Behemoths unimpressive, gimmicky, and ugly, lacking practical or thematic value. They see no point in using them, and they do not fit with the rest of the fleets for most factions.
- Behemoths are overpowered and game-breaking (weight 0.32): Behemoths are extremely overpowered from the start, far stronger than normal fleets, and change the game too much. They disrupt the game's flow and ruin the endgame, making other factors irrelevant.
- Behemoths reduce faction diversity (weight 0.3): All races get the same exact Behemoth, lacking unique designs per faction. This makes interesting and unique factions less unique and flattens faction diversity.
- Behemoths cause financial ruin (weight 0.16): Behemoths consume a lot of dust for maintenance and cannot be sold, leading to bankruptcy if miscalculated. This financial burden is a significant downside.
- Behemoths dominate the game (weight 0.14): All games come down to who has more Behemoths, as having more means you win. Behemoths completely take over the game, becoming behemoth vs behemoth.
- Faction difficulty is high (weight 0.08): The faction is very difficult to play, which may be a point of frustration for players. This is a standalone issue not directly related to Behemoths.

Gameplay feedback:
- Hissho faction has unique mechanics (weight 0.52): The Hissho faction is a new addition with a unique playstyle, including a special resource called keii that replaces approval. This resource is used for colonization, diplomacy, upgrades, and conquest.
- Behemoths are giant late-game ships (weight 0.44): Behemoths are described as super-sized, heavy ships that every race can build and that take 10 command units. They are a new addition to the game and can destroy entire fleets.
- Obliterators are system-killer super weapons (weight 0.36): Obliterators are a type of Behemoth that can destroy entire star systems from across the map. They are considered super weapons and can be disabled in game settings.
- DLC adds new faction and ships (weight 0.3): The DLC introduces a new aggressive faction (Hissho) and a new class of super ships (Behemoths). It also adds new races and ship types to the game.
- Behemoths have multiple specializations (weight 0.25): Behemoths can be specialized into economic, scientific, or military roles, such as Annihilator, Invincible, or Fortress ships. They can boost economy, science, or firepower, and can have mining, scientific, and climate changer modules.
- Super weapons can be disabled (weight 0.16): The game provides settings to turn off super weapons like Obliterators before starting a game. This allows players to customize their experience and avoid system-destroying mechanics.
- Citadels are defensive structures (weight 0.16): Citadels are defensive structures that can be built to protect systems and can block Obliterators. They serve as a counter to super weapons.

Performance notes:
- Smooth performance with behemoths (weight 0.06): Players reported no lag or FPS drops when behemoth models were on screen, indicating good optimization. This positive performance feedback suggests the game handles large entities well.

Recommendations:
- Base game highly recommended (weight 0.13): The base game receives strong recommendations, with reviewers praising it and suggesting it deserves time and money investment. This is separate from DLC opinions.
- Disable superweapons in settings (weight 0.13): Reviewers suggest turning off Obliterators and super weapons in game settings to avoid dealing with them. This improves the experience by reducing frustration.
- Buy for Hissho faction (weight 0.05): The DLC is worth buying if you specifically want to play as the Hissho faction. It adds this new playable race.
- Skip if interested in behemoths (weight 0.05): Reviewers advise skipping the DLC if your main interest is behemoths, as they may not meet expectations. This is a specific caveat.
- Recommended for tractor beam and Behemoths (weight 0.05): The DLC is recommended specifically for the tractor beam and Behemoth features. These additions are seen as valuable.
- Definitely pick up (weight 0.05): One reviewer strongly recommends getting the DLC, saying to definitely pick it up. This is a positive endorsement.
- Limit behemoth count (weight 0.05): Advice is to not build more than 3-4 Behemoths, maximum 5-6, to avoid overextension. This is a strategic tip.

Other player notes:
- Behemoths controversial and often disabled (weight 0.34): The Behemoth mechanic is a controversial addition, with many players choosing to disable it or play with the expansion off. There is active discussion about redesigning Behemoths, and some suggest they should be race-specific or limited to the Hissho faction.
- Hissho faction design and lore (weight 0.23): The Hissho faction, evolved from birds and forced into gladiatorial battles by the Endless, is a point of interest. Some reviewers compare them to other factions like Cravers, Imperials, and Unfallen, and note their design reflects a broad Western understanding of Chinese culture.
- Supremacy DLC praised as worthwhile (weight 0.2): Reviewers consider the Supremacy DLC for Endless Space 2 one of the few expansions that is worth the money and not lazy. It adds a new faction and new Leviathans, and is seen as more balanced than similar updates in other games.
- Comparison to other Amplitude games (weight 0.17): Reviewers compare Endless Space 2 to Endless Legend and the Endless series, noting similarities in gameplay mechanics like moving units every turn. The game is praised for its artistic design and the developer's work in the 4x genre.
- Comparison to Vaulters DLC (weight 0.16): Reviewers frequently compare Supremacy to the Vaulters DLC, noting that the Vaulters had more content like teleporters, a home planet search, and a special colonial ship. While the new faction is praised, the new mechanic is considered underwhelming compared to Vaulters.
- DLC installation issues and fixes (weight 0.16): Some players experienced installation issues with the DLC, which could be resolved by unchecking and reinstalling the addon in Steam's downloadable content list, possibly after restarting Steam. This was a temporary problem that was fixed by developers shortly after release.
- Release timing and review bombing (weight 0.15): The DLC was not playable at the advertised release time, with a delay of about 75 minutes, leading to negative reviews. Some reviewers criticize others for review bombing the expansion over this minor issue, while acknowledging the developers' quick response.
- Superweapons and victory conditions (weight 0.14): Players suggest disabling economic victory and note that superweapons like the Obliterator cannon can be switched off. These options allow for a more balanced or customized gameplay experience.
- DLC pricing concerns (weight 0.13): The Supremacy DLC is priced nearly 75% of the base game on sale and costs almost twice as much as the previous expansion. Reviewers feel it costs as much as a good quest or an excellent indie game, which may not be justified by the content.
- Community mods and patches (weight 0.09): A community-made ESG patch fixes many fundamental issues with the game, and mods can limit Behemoths to the Hissho faction. These community efforts are important for improving the game experience.
- DLC not essential for base game (weight 0.08): Unlike other games where major mechanics are withheld, this expansion does not feel necessary to get the full game experience. This is seen as a positive aspect, as the base game is already enjoyable.
- Endless Space 2 compared to first game (weight 0.08): The second game is considered to have more good content than the first, and the Hissho faction is compared to its ES1 counterpart. The reviewer is a loyal Hissho fan, indicating the faction's appeal.
- Translation quality is poor (weight 0.06): Translations for all languages except English are in a terrible state, prompting players to create mods to fix them. This is a significant issue for non-English speakers and detracts from the overall experience.
- Behemoth design inspired by StarCraft (weight 0.05): The Endless were inspired by StarCraft when building the original Behemoths, which may explain their design and mechanics. This insight is shared by a reviewer, adding context to the controversial feature.
- Every DLC since made same mistake (weight 0.05): A reviewer notes that every DLC since appears to have made the same mistake, suggesting a pattern of issues across expansions. This is a critical observation about the game's post-launch content.
- Desire for endless mode (weight 0.04): A reviewer suggests adding an endless mode with unlimited turns, which would enhance replayability. This feature is currently missing from the game.
- Vaulters DLC made reviewer happy (weight 0.04): The Vaulter DLC made the reviewer happy to have purchased it, indicating a positive experience with that expansion. This contrasts with the mixed feelings about Supremacy.
- DLC sold through Steam (weight 0.04): The DLC is sold through Steam and requires installation, which is standard for expansions. This is a basic fact mentioned in a review.

Emotions:
- Frustration (weight 0.26): Players are frustrated by the Behemoth mechanic, which they find overpowered, poorly integrated, and mandatory for competition, leading to repetitive and unbalanced endgames. The Hissho faction's Kii system is also seen as restrictive and punishing, while numerous bugs and high maintenance costs further compound the negative experience.
- Disappointment (weight 0.21): Players are disappointed that the new Behemoth ships and Hissho faction homogenize the game, reducing faction diversity and unique playstyles. The DLC is also criticized for its high price, careless design, and bugs, which fail to meet expectations set by the base game.
- Satisfaction (weight 0.09): Players are satisfied with the Hissho faction's unique and rewarding playstyle, as well as the new strategic options provided by Behemoths. The DLC is seen as a high-quality, well-rounded addition that enhances the game's depth and replayability.
- Enjoyment (weight 0.08): Players enjoy the new content, particularly the Hissho faction and Behemoth gameplay, which they find fun and engaging. The unique mechanics and variety offered by the DLC contribute to a positive and entertaining experience.
- Excitement (weight 0.08): Players are excited by the powerful and visually impressive Behemoth superweapons, which add a new layer of strategic depth and spectacle. The Hissho faction's unique mechanics and the game's high-quality art and music also generate enthusiasm.
- Approval (weight 0.06): Players approve of the Behemoth system for providing a new win condition and balancing the playing field, while also praising the Hissho faction as a well-developed and effective addition. The DLC is considered a worthwhile and refreshing expansion.
- Boredom (weight 0.03): Players find the Behemoth mechanic boring, as it reduces the game to a simple numbers game where having more Behemoths guarantees victory. The Hissho faction also becomes monotonous in the late game due to a lack of internal management challenges.
- Admiration (weight 0.03): Players admire the game's high quality and the thoughtful design behind the Hissho faction, which incorporates unique cultural and biological elements. The DLC's visual presentation is also highly praised.
- Appreciation (weight 0.02): Players appreciate the interesting elements of the Honor system and the Hissho's well-designed mechanics that set them apart from other factions. The new Eastern-style music is also a positive addition.
- Dislike (weight 0.02): Players dislike the Behemoth mechanic, finding it imbalanced and disruptive to the game's flow. The associated citadel mechanics are also a source of frustration.
- Anger (weight 0.02): Players are angered by the overpowered system destroyer missiles and the Obliterator's ability to be fired freely, which can lead to the destruction of all systems. The high maintenance costs and inability to sell Behemoths can also cause bankruptcy.
- Discomfort (weight 0.01): Players feel discomfort with the Hissho faction's design, which differs significantly from their portrayal in the first game. The rapid population growth after wars is also unsettling for players who prefer to manage population numbers.
- Amusement (weight 0.01): Players are amused by the humorous descriptions of the game's superweapons and the ability to use Behemoths to destroy friends' solar systems.
- Love (weight 0.01): Players express love for Endless Space 2 and particularly enjoy playing as the Hissho faction.
- Mixed feelings (weight 0.01): Players have mixed feelings about Behemoths, acknowledging they are fun as superweapons but noting they can dominate advancement and reduce faction diversity.
- Annoyance (weight 0.01): Players are annoyed by the ship management mechanics, which they find tedious and cumbersome.
- Interest (weight 0.01): Players find the Hissho faction very interesting to play, with its unique mechanics and playstyle.
- Uncertainty (weight 0.01): Players are uncertain whether the Behemoth mechanic is ultimately worth the investment and changes it brings to the game.
- Disgust (weight 0.01): Players are disgusted by the increase in Stardust prices, which they see as a negative change.
- Confusion (weight 0.01): Players are confused by the DLC's content, which they feel does not fit with the rest of the game.}