Info about Per Aspera:

Official game description:
Reviews
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About the Game
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The surface of Mars is littered with Humanity’s failed attempts to colonize its surface. This time will be different - this time there is no room for human error.  
Per Aspera is a planetary simulation game that combines hard science fiction and base building and takes the experience planet-wide. Step into the role of AMI, an Artificial Consciousness with the prime directive of terraforming Mars for human colonization.
FEATURES:
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*   Balance a complex well of resources to build interconnected structures that span the entire planet.  
*   Customize your planet with branching research trees that allow players to tailor their terraforming plan — Develop new technologies, steeped in real-world science, to create a thriving interplanetary civilization.  
*   Uncover the mystery of a threatening presence on Mars and defend your colonies from unknown and combative forces.  
*   Immerse yourself in a rich, compelling narrative or take your time and craft the perfect Martian landscape with Sandbox Mode.  
*   Includes the immersive voice acting talents of Troy Baker, Phil LaMarr, Laila Berzins, Yong Yea, Lynsey Murrell, and Nneka Okoye.  
*   Terraform Together with Friends (up to 4 players). Sandbox Mode Only.
Using scientific theories proposed by real space agencies and geographical data directly from NASA, Per Aspera presents life-like conditions and challenges steeped in theoretical science.  
Per Aspera contains a rich narrative that presents players with difficult decisions with planet-wide consequences. See the world through the eyes of an infant AI as it traverses a complicated ocean of self-discovery and shapes the fate of the human race. Navigate your ever-evolving programming to adapt to morally challenging concepts and forge relationships with the human colonists that look to you for their continued survival. The choices you make will impact how your mission ultimately concludes.  
Keep your wits about you as this is not the first time humans have tried to tame the Red Planet. Expose long-forgotten relics of Humanity’s failed attempts, learn from their past mistakes, and uncover a looming menace that threatens to see you fail at any cost.

Release date: Dec 3, 2020

Categories: Base Building, Resource Management, Terraforming, Colony Simulation, Single-player Story, Multiple Endings, Sandbox Mode, Cooperative Multiplayer

Feature scans:
- Steam Deck: score 75; verdict: Broken; summary: The game exhibits a critical memory leak and performance issues on Linux, the Steam Deck OS. The memory leak consumes all available RAM and swap, and performance drops sharply in later stages, leading to low FPS. These problems render the game unstable and potentially unplayable on Steam Deck.

- Hardware Profile: No data
Feature extractions:
- Community Price:
  - Community fair range: $10.00 - $15.00
  - Reasoning: Multiple reviews explicitly state the game is not worth its full price of $29.99, with one user calling the €30 full price not recommended. Positive sentiment is tied to sale purchases, with €7.50 (75% off) described as a deal and $15 for a base+Blue Mars bundle considered a steep discount. This indicates the community views a fair base-game price as roughly $10–$15, matching typical sale prices that make the game feel worthwhile.
- Playtime Metrics:
  - Game completion: 20.0h
  - Story completion: 16.0h
  - Session length: 24.0h
  - Endgame: 16.0h
  - Reasoning: The 20-hour figure from the first review indicates a full playthrough length, supporting gameCompletion. The German review explicitly states the campaign can be completed in 16 hours, supporting storyCompletion. A 24-hour session is mentioned, giving sessionLength. The Chinese review notes reaching late game at 16 hours, supporting endgame.
- Time-to-fun:
  - Summary: The game is enjoyable in its early hours, but becomes a tedious slog in the mid-to-late game, with repetitive tasks and waiting.
  - Stance: Fun then drops
  - Anchor: N/A
  - Time to anchor: N/A
  - Friction: Very slow beginning with limited worker robots; Unclear building visuals (boxes in different colors); Overwhelming UI and slow mechanics
  - Unlock drivers: N/A
  - Conditions: Enjoying relaxing gameplay; Enjoying the story; Needing early engagement to stay invested
- Player Archetypes:
  - Chill Terraformer (buy)
    - Motivation: Relaxation and narrative immersion in terraforming Mars
    - Playstyle: Slow, patient, story-driven building at own pace
    - Experience: familiar
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: Surviving Mars
  - Logistics Perfectionist (no buy)
    - Motivation: Optimizing production and logistics systems
    - Playstyle: Min-maxing, planning ratios, seeking fine control over resource flow
    - Experience: veteran
    - Purchase stance: no buy
    - Labels: N/A
    - Reference games: Mini Motorways; Factorio
  - Disillusioned Realist (no buy)
    - Motivation: Seeking a polished, engaging game but encountering design flaws and bugs
    - Playstyle: Attempted to play, encountered issues, gave up or advises against
    - Experience: mixed
    - Purchase stance: no buy
    - Labels: N/A
    - Reference games: N/A


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Game is fun and enjoyable (weight 0.31): Players consistently report that the game is fun, engaging, and can be played for hours. The gameplay is described as enjoyable, addictive, and well-executed.
- Story is captivating and engaging (weight 0.21): The story is consistently highlighted as a strong point, described as captivating, compelling, and engaging. Players find the narrative draws them in and keeps them interested.
- Visually appealing and well-made (weight 0.18): The game is praised for its stunning visuals, attractive graphics, and comfortable interface. Players note that the game is aesthetically pleasing and competently made.
- Great Mars terraforming simulation (weight 0.13): Players enjoy the game as a Mars terraforming and colony building simulation. The experience of colonizing Mars is described as beautiful and well-crafted.
- Interesting AI consciousness theme (weight 0.12): The game's unique take on AI consciousness is highlighted as a fascinating element. Players appreciate the well-integrated AI elements in both story and gameplay.
- Voice acting is excellent (weight 0.1): Players praise the voice acting as amazing, genuine, and well-presented. The full voice acting is considered a significant positive aspect of the game.
- Easy to learn and play (weight 0.07): The game is described as simple to learn, easy to play, and not particularly hard. The minimalist interface and understandable mechanics make it accessible.
- Relaxing and calming experience (weight 0.06): The game is praised for being super chill, relaxing, and calming with no rush. Players appreciate the moderate pace and soothing atmosphere.
- Smooth and comfortable gameplay (weight 0.06): Gameplay flows well and allows smooth progression through the story. The gameplay loop is present and executed quite well, providing a comfortable experience.
- Balanced difficulty and complexity (weight 0.06): The game is not too hectic, complex, or challenging, but has enough going on to avoid boredom. Players find the balance just right.
- Excellent resource management gameplay (weight 0.04): The game is described as a lovely resource management game and a favorite strategy-resource management-base building game. The slow-burn gameplay is appreciated.
- Good base building mechanics (weight 0.04): Players enjoy the base building aspects, describing it as simple yet complex. The game is considered an intriguing city/colony builder.
- Worth the price (weight 0.04): The game is considered well worth the price and highly rated. Players feel they get good value for their money.
- Interesting and ambitious concept (weight 0.04): The main premise of the game is considered interesting and ambitious. Players appreciate the good idea and fun concept behind the game.
- Unique among city builders (weight 0.04): The game feels unique compared to other city-builders, with an amazing story that is unique to the genre. Players find it interesting for the first several hours.
- Decent but not outstanding (weight 0.04): Some players describe the game as decent, okay, or somewhat interesting. While not exceptional, it is still considered a good little game.

Common complaints:
- Gameplay is boring and repetitive (weight 0.17): Players consistently report that the gameplay is shallow, slow, and unenjoyable, leading to boredom before finishing the game. The repetitive nature and lack of engagement are major detractors.
- Game lacks depth and polish (weight 0.1): The game is rough around the edges, lacking detail and complexity despite a good concept. It does not deliver the promised depth, leaving players disappointed.
- Manual road upgrades are tedious (weight 0.08): Upgrading roads requires manual, tier-by-tier actions that are time-consuming and costly, with no option to upgrade multiple roads at once. This process is described as horrendous and a significant source of frustration.
- Game pacing is extremely slow (weight 0.08): The game is criticized for its slow pace, with long waiting times even at maximum speed. This sluggishness makes the experience feel bogged down and contributes to overall dissatisfaction.
- Building limit restricts construction (weight 0.08): Players encounter a building limit that prevents further construction, requiring demolition of existing structures one by one. The limit is poorly explained and seen as ridiculous, hindering progress.
- Combat system is a failure (weight 0.08): The combat system is widely considered lacking, stupid, and a major failure, causing the game to fall apart when combat is introduced. It is not engaging or well-executed.
- UI and interface need improvement (weight 0.06): The user interface and analytics are criticized for being questionable and needing polish. Players feel the UI could be improved in several areas to enhance usability.
- Terraforming mechanics are clunky (weight 0.06): Terraforming is seen as clunky, opaque, and a chore, with sparse information and functionality. The mechanics are not intuitive and detract from the experience.
- Story is mediocre (weight 0.06): The story is described as okay but not amazing, with only mild intrigue. It fails to stand out and is considered nothing special.
- Drone AI is poorly implemented (weight 0.05): Drones have awful AI, poor pathfinding, and a bad priority queue, leading to inefficient resource transport. This causes significant gameplay issues.
- Game lacks content and endgame (weight 0.05): The game is short and lacks endgame content, with limited late-game and post-story activities. This reduces long-term engagement.
- Drones ignore priority markers (weight 0.05): Drones fail to respect priority markers, ignoring prioritized maintenance tasks and being reassigned from important duties. This undermines player control and efficiency.
- Game is too easy and simple (weight 0.05): The game is considered very easy and simplistic, with no real challenge or strategy. This lack of difficulty makes it less engaging for experienced players.
- Logistics are poorly executed (weight 0.05): Logistics intelligence is lacking, with problematic and poorly done systems. This affects the overall gameplay experience negatively.
- Replayability is non-existent (weight 0.05): Players find the game has low to non-existent replayability, limiting its value over time. This is a significant drawback for a strategy game.
- Drones deliver incomplete resources (weight 0.05): Drones often deliver incomplete resources, leaving buildings unfinished and resources scattered. This leads to inefficient construction and resource management.
- Graphics are subpar (weight 0.05): The graphics are basic and not impressive, failing to justify the video card requirements. Visual quality is a point of criticism.

Gameplay feedback:
- Terraforming Mars core gameplay (weight 0.42): The game is primarily about terraforming Mars, involving raising temperature, melting ice caps, and managing the transformation of the planet. This is a central and frequently mentioned theme across multiple clusters.
- Colony and base building (weight 0.31): Players engage in colony simulation, base building, and city building mechanics, constructing structures and managing a settlement on Mars. This is a common gameplay element highlighted by many reviews.
- Resource and production management (weight 0.24): The game involves managing resources, production chains, and logistics, requiring players to balance consumption and production. This management aspect is frequently noted as a key part of the experience.
- Campaign with branching story (weight 0.19): The game includes a campaign mode with a narrative and multiple endings, featuring branching story paths and dialogue choices that affect gameplay. This story element is a significant part of the experience.
- Logistics and automation systems (weight 0.14): Logistics are automated through drones and robot workers, with systems for transport and supply chains. Players must ensure connections and manage drone priorities to maintain efficiency.
- Road and hyperloop systems (weight 0.11): The game features road upgrades, hyperlanes, and hyperloop systems for transportation, requiring planning and management of traffic and goods movement. These infrastructure elements are highlighted.
- AI consciousness narrative (weight 0.11): The game presents an interesting take on AI, with the player character being an AI that questions its own consciousness and has personality issues. This narrative element is unique and engaging.
- Combat and military elements (weight 0.09): The game includes combat mechanics, military building, and RTS-style warfare, adding a strategic layer beyond pure building and management. This aspect is mentioned by several reviewers.
- Simple and clear mechanics (weight 0.07): The game is described as not overly complex, with simple and intuitive mechanics that are easy to understand. This accessibility is appreciated by players.
- Tech tree and research (weight 0.06): The game includes a tech tree and research system, allowing players to upgrade technology levels and unlock new capabilities. This progression system is a key strategic element.
- Rising oceans and sea levels (weight 0.05): As terraforming progresses, oceans rise and sea levels increase, affecting building placement and adding a dynamic environmental challenge. This mechanic is noted by some players.

Performance notes:
- Frequent crashes and instability (weight 0.08): Multiple players report crashes, including desktop crashes, system crashes, and hard-locks, leading to lost progress. These issues occur at various times, from early gameplay to after several hours.
- Performance drops with colony size (weight 0.07): As the colony grows, FPS drops drastically, causing freezes and glitches, especially when reaching certain building counts. This suggests scalability issues in the game engine.
- Memory leaks cause performance degradation (weight 0.05): Players experience memory leaks on Mac, Linux, and as the game progresses, consuming all system RAM and swap, leading to severe slowdowns. This is a critical technical issue affecting long sessions.
- Good performance on max settings (weight 0.04): Some players report great performance with no technical issues at maximum settings, indicating that the game runs well on certain hardware configurations.
- Poor optimization in later stages (weight 0.04): From midgame to endgame, FPS drops to 30 and below, with heavy CPU/GPU usage and low FPS at 4K. This indicates a lack of optimization for late-game content.
- Performance issues in specific actions (weight 0.04): FPS drops to the 20s when clicking on batteries or upgrading ways, and merging bases causes massive performance problems. These specific interactions are poorly optimized.
- Autosave functionality broken (weight 0.02): The autosave feature does not work, leading to potential loss of progress when crashes occur. This is a reliability issue that compounds the crash problem.
- Graphics card overheating in menu (weight 0.02): The graphics card gets very hot even in the menu, indicating high idle GPU usage or poor power management. This could be a concern for hardware longevity.
- Performance issues early in game (weight 0.02): The game slows to a crawl only 5 hours in, indicating that performance problems can start early, not just in late game. This is a significant issue for player retention.
- Flickering at high speed with clouds (weight 0.02): At speed 16 with clouds, constant flickering occurs that cannot be removed in settings. This is a visual bug that affects gameplay experience.
- High system requirements not justified (weight 0.02): The graphics do not justify the video card requirements, suggesting the game is not visually impressive enough for its hardware demands. This may deter potential players.
- Lag when switching filters (weight 0.02): The game lags when switching filters, which is a minor but noticeable performance issue. This could be improved with better UI optimization.
- Performance could be improved (weight 0.02): A player notes that performance could improve, indicating general dissatisfaction with the game's speed. This is a vague but common sentiment.

Recommendations:
- Recommended for genre fans (weight 0.28): The game is recommended for fans of base building, colony sims, and sci-fi simulations. Reviewers highlight that those who enjoy these genres will find the game appealing.
- Buy on sale (weight 0.23): Many reviewers recommend purchasing the game only when it is on sale, noting that it is not worth the full price but becomes worthwhile at a discount. This sentiment is repeated across multiple clusters.
- Mixed recommendation (weight 0.22): The game receives both positive and negative recommendations. Some reviewers recommend it despite issues, while others cannot recommend it at all. The mixed sentiment suggests a divisive experience.
- Not recommended for everyone (weight 0.19): Some reviewers caution that the game is not for everyone, particularly those looking for fast-paced gameplay, complex builders, or precise control. They suggest that only patient players or genre enthusiasts will enjoy it.
- Not worth full price (weight 0.18): Several reviewers explicitly state that the game is not worth its full price, citing lack of replayability, niche appeal, or quality issues. They suggest waiting for a sale or a steep discount.
- DLC recommended (weight 0.13): Reviewers recommend purchasing the DLCs, especially Blue Mars, as they add significant content and are considered essential for a complete experience. Some warn against buying certain DLCs, but overall the DLCs are seen as worthwhile.
- Slow pace (weight 0.1): The game's slow pace is a common point, with some reviewers appreciating it as a relaxing experience, while others find it too slow and lacking in quality-of-life features. It is recommended for patient players.
- Story praised (weight 0.06): The story is highlighted as a strong point, with reviewers recommending the game for its narrative, especially for those interested in AI self-awareness and sci-fi stories. The story is considered masterfully written.
- Alternatives suggested (weight 0.06): Reviewers suggest alternative games like Surviving Mars, Factorio, or Ixion for those seeking a more complex or different experience. This indicates the game may not meet expectations for some players.
- Technical issues (weight 0.05): Some reviewers mention technical issues such as construction not being built as ordered, requiring manual oversight. They advise saving frequently and keeping an eye on construction projects.
- Research drone tech (weight 0.05): Advice is given to research drone hives and attack drones, and to upgrade to technology level II to raise the limit to 800. This suggests strategic depth in the game.
- Wait for patches (weight 0.04): Some reviewers recommend waiting for patches or updates before purchasing, as the game may improve over time. They advise holding off until more updates are released.
- Not for strategy fans (weight 0.03): The game is not recommended for those expecting a traditional strategy game or a complex city builder. It is more of a casual, slow-burn experience.
- Play with guide (weight 0.03): Reviewers suggest using guides or mods to enhance the experience, as the game may be confusing or lacking in certain areas. This can help players enjoy the game more.
- Suitable for idle play (weight 0.03): The game is suitable for playing while doing other things, given its slow progression. It can be enjoyed as a background activity.
- Not for graphics enthusiasts (weight 0.02): The game is not recommended for those who prioritize graphics, as it may not meet visual expectations.
- Avoid flood zone (weight 0.02): A pro tip advises players not to start building in the flood zone, indicating a potential gameplay pitfall.
- Campaign choices matter (weight 0.02): Reviewers caution to be careful with choices in the campaign, as they may have significant consequences.
- Not for Korean players (weight 0.01): One reviewer notes that the game is not recommended for Korean players unless they are fans of management space games, possibly due to localization or cultural preferences.
- Play sandbox first (weight 0.01): A reviewer recommends playing the sandbox mode first, possibly to get familiar with the game mechanics before starting the campaign.

Other player notes:
- Frequent comparisons to Surviving Mars (weight 0.23): Many reviews compare the game to Surviving Mars, noting similarities in mechanics and setting, though some find this game more fun or unique. The comparisons are frequent and detailed, indicating a strong influence.
- DLC content and value concerns (weight 0.18): Reviews mention the Blue Mars DLC and other expansions, with some saying they improve the experience while others feel content should be in the base game. The DLC is a common topic, affecting perceived value.
- Comparisons to Factorio and production games (weight 0.13): The game is compared to Factorio and similar production chain games, but often noted as simpler or with less control. This highlights the logistics and building aspects.
- Game length varies widely (weight 0.11): Reviewers report playtimes ranging from 16 to 40 hours, with some finishing in a few days. This indicates variable pacing and content depth.
- Game not polished at release (weight 0.1): Several reviews state the game was released in an unfinished or alpha-like state, with balance and bug issues. This affected initial reception, though patches have improved it.
- Logistics and building frustrations (weight 0.1): Several reviews mention frustrating logistics and building limitations, such as worker restrictions and lack of control, sometimes requiring mods to finish. This is a common complaint.
- Story has multiple endings (weight 0.09): The game's story features multiple endings, which adds replay value but also leads some to read endings online. This is a notable narrative feature.
- Game is compared to other sci-fi games (weight 0.07): The game is compared to various sci-fi titles like Frostpunk, The Settlers, and Alpha Centauri, indicating its genre blend. This helps set expectations.
- Campaign and sandbox modes (weight 0.07): The game offers both campaign and sandbox modes with multiple difficulty levels. This is a key feature mentioned by several reviewers.
- Desire for more planets and content (weight 0.07): Reviewers wish for more planets to terraform and additional content like farms, trade, and logistics. This indicates a desire for expanded endgame and variety.
- Political and narrative criticism (weight 0.07): The game's political narrative, including portrayals of the Soviet Union, China, and AI, is criticized as preachy or biased. This affects some players' enjoyment.
- Price and value considerations (weight 0.07): The game's price, often $30, is a factor in value assessments, with some buying on sale. DLC costs also affect perceived value.
- Comparisons to other city-builders (weight 0.06): The game is often compared to city-builders like Cities Skylines, but described as different in pace and focus. This helps position the game within the genre.
- Voice acting and audio quality (weight 0.05): Voice acting is generally praised, with notable actors like Troy Baker, but the BGM is described as monotonous. This mixed feedback on audio is common.
- Endgame lacks depth (weight 0.05): Some reviewers note that once the planet is fully habitable, there is no endgame content, with building caps and resource surpluses. This reduces long-term engagement.
- Game is mod-dependent for some (weight 0.05): Some reviewers state the game is mod-mandatory to overcome issues like logistics and building limits. This indicates that the base game may have shortcomings that mods address.
- Realism and scale issues (weight 0.04): The terraforming process is noted as unrealistic in time and scale, condensing years into a short period. This is a point of criticism for hard sci-fi fans.
- Mods disable achievements (weight 0.03): Enabling mods disables achievements and Steam awards, which is a point of frustration for players who want to use mods. This is a specific issue mentioned by reviewers.
- Game is abandoned but finished (weight 0.03): Some reviewers mention the game is abandoned but finished, with no sequel, and updates have ceased. This affects long-term support expectations.
- Lack of Korean language support (weight 0.02): One reviewer notes the game lacks Korean language support while other languages are translated. This is a specific accessibility issue.

Emotions:
- Frustration (weight 0.28): Players are frustrated by the game's poor logistics and worker AI, which cause constant inefficiencies and require excessive micromanagement. The UI is uninformative and lacks essential controls, while numerous bugs and balance issues, such as building limits and slow pacing, further compound the frustration.
- Disappointment (weight 0.14): Players are disappointed by the game's shallow mechanics, lack of depth, and poor execution of its promising concept. The story and combat are underwhelming, and the game is plagued by bugs and a lack of endgame content, making it feel unfinished and not worth the price.
- Enjoyment (weight 0.1): Players enjoy the game's engaging story, satisfying terraforming mechanics, and the visual transformation of Mars. The gameplay loop is fun and rewarding, with a compelling narrative and pleasant aesthetics that keep players coming back.
- Boredom (weight 0.08): Players find the game boring due to its extremely slow pacing and repetitive gameplay, which often devolves into waiting for numbers to increase. The lack of engaging challenges and the monotonous expansion of buildings lead to a dull experience.
- Satisfaction (weight 0.07): Players feel satisfaction from watching Mars transform through their actions, with the gradual terraforming process being visually rewarding. The game's positive and constructive feel, along with its engaging story and mechanics, contributes to a fulfilling experience.
- Annoyance (weight 0.05): Players are annoyed by the game's clunky controls, poor UI, and the constant need to micromanage logistics and infrastructure. The repetitive rebuilding of structures, unskippable cutscenes, and annoying NPC interactions further add to the irritation.
- Appreciation (weight 0.03): Players appreciate the game's well-thought-out design, logical mechanics, and engaging story. The beautiful map of Mars, quality voice acting, and intuitive interface are particularly praised, along with the developers' responsiveness to player feedback.
- Frustrated (weight 0.02): Players are frustrated by the game's design issues, including poor logistics, power, and mining systems that hinder expansion. The UI is rough and lacks scaling options, and the tutorial is unskippable, while AI pathfinding and combat systems are problematic.
- Anger (weight 0.01): Players are angered by the broken core worker mechanic, which makes the game unplayable. The building limit is ridiculous, and the logistics system is illogical, while the AI's automatic division of logistics areas is nonsensical, and the Russian localization is incomplete.
- Love (weight 0.01): Players love the game for its UI, aesthetics, and the ambitious and fun idea of terraforming Mars. Despite its issues, the campaign and overall feel of the game are highly appealing, making it a favorite for many.
- Interest (weight 0.01): Players are interested in the game's captivating story and the theory behind terraforming Mars. The changing landscape and the need to figure out game mechanics keep them engaged, especially the AI discussion and the terraforming aspect.
- Excitement (weight 0.01): Players are excited by the game's interesting take on AI and the philosophical questions it raises. The premise of an AI sent to terraform Mars is compelling, and the game is considered underrated with fantastic co-op.
- Admiration (weight 0.01): Players admire the game as a work of art, with gorgeous graphics and a beautiful progression system. The level of detail and the developers' passion for space exploration are impressive, making the terraformed Mars a stunning sight.
- Disappointed (weight 0.01): Players are disappointed by the game's lack of depth and polish, even after major patches. The political narrative is seen as a sour stereotype, and the late game offers nothing to do, while the trailer promised content that is not in the game.
- Fun (weight 0.01): Players have fun with the game, especially with the expansion and DLC. Playing through the game multiple times remains enjoyable, and the overall experience is highly entertaining.
- Happiness (weight 0.01): Players are happy with the game's pacing, performance, and graphics. The purchase is satisfying, and the game is enjoyable despite mixed reviews, with the UI being smooth after updates.
- Relaxed (weight 0.01): Players find the game super chill and relaxing, with no rush and a calm atmosphere. The lack of pressure and the ability to play at one's own pace contribute to a soothing experience.
- Desire (weight 0.01): Players desire more content after finishing the game, wishing for additional technologies and another planet to colonize. The endgame lacks reasons to continue playing once terraforming objectives are complete.
- Concern (weight 0.01): Players are concerned about the descriptions of military technologies, which may be mistakes, and the potential cost and complexity of showing 3D images. The options are also seen as too weak compared to competing games.
- Amusement (weight 0.01): Players are amused by the chaotic mess that results from sporadic play and the ability to crash the moon into the planet. They also find other reviewers' complaints about the story's politics amusing.}