Info about Wizard101:

Official game description:
Wishlist the Upcoming Spinoff Game!
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About the Game
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A powerful dark magic has engulfed Wizard City and the many worlds of The Spiral. You may be a brand-new student at the Ravenwood School of Magical Arts, but you and your magical spells may be the only hope The Spiral has to thwart the evil forces threatening the balance of everything. Are you up to the challenge?
Enroll in the Ravenwood School of Magical Arts and pick one of seven magical schools to specialize in: Balance, Myth, Storm, Fire, Ice, Life, or Death. Each school has its own unique strengths and weaknesses to master and overcome.
Prepare for battle by collecting spell cards and building your spell deck. Hone your strategy to unleash powerful magic and defeat foes in thrilling turn-based card combat. Add/remove spell cards before each battle to strategically get the cards you need when you need them! Take down foes solo or team up with friends for maximum efficiency.
Uncover secrets, meet hilarious fully voice acted characters, and explore vast worlds in an ever-expanding story. Battle your way through prehistoric times, wild jungles, underwater palaces, and more! With over a thousand hours of questing content and more than 16 worlds to discover, there’s always a new adventure on the horizon.
Head to the arena to prove your deckbuilding might! Improve your rank and fight to reach the top of the leaderboard in 1v1 or team-based battles. For even more rewards, participate in tournaments and challenge yourself with special combat rules and restrictions.
Earn incredible exclusive rewards in special limited-time events! Events rotate weekly and could consist of fighting waves of enemies in a certain allotted time, rewarding you for activities you already participate in, and more!
Take time to relax and rest up before your next big fight with numerous side systems! Hatch and train countless adorable pets, craft mighty weapons and gear, harvest hefty rewards with gardening, reel in your best catches with fishing, or decorate your castle to your heart’s content with housing.
You’re never alone in The Spiral. Join and interact with millions of other Wizards across your adventures in this vast MMORPG. Whether you’re looking for assistance with a challenging foe, trading valuable Treasure Cards, or hatching powerful pets, teaming up with friends can be both fun and useful.
The Spiral is always expanding with new exhilarating worlds, fun features, and exciting adventures. Join the community and stay up-to-date on what’s new!
**NEW**: As of 11/13/2024, we've implemented a new all-file install process (no more loading as-you-play)! Note, this is for NA Steam players only.
At this time, non-Steam players are still using the download as-you-go process, but we are investigating how to eventually implement the all-at-once process for non-Steam players.
Note: Certain areas require an in-game purchase in order to progress.
Like Wizard101? Try Pirate101 - its sister game set in the same universe!
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Release date: Sep 6, 2018

Categories: MMORPG, Card-based Gameplay, Turn-based Combat, Deckbuilder, PvP, Pet Raising System, Housing System, Fishing Simulation

Feature scans:
- MTX: score 85; verdict: Predatory Monetization; summary: Reviews consistently report an early hard paywall, overlapping membership and crown costs, a cash shop with PvP and mount advantages, and mentions of gacha and lootboxes. Some reviewers frame the game as pay-to-access rather than pay-to-win, but the direct evidence of paid progression, randomized purchases, and paid convenience supports a high predatory monetization score.
- Wiki: score 50; verdict: Tier 3: The Student; summary: The feedback centers on external wiki use for boss mechanics, gear and stat decisions, zone costs, and unclear in-game symbols. There is no evidence of farming locations, drop rates, loot tables, inventory management, or crafting requirements. Under the strict priority rules, the primary complaint is instructional data dependency, placing the audit in Tier 3.
- Proton/Linux: score 58; verdict: Tinkering Required; summary: Wizard101 is playable on Linux through Proton and CrossOver, with positive reports that it can run as well as Windows after configuration. However, reliable use depends on non-default Proton builds, environment variables, and launcher or launch-option workarounds, and some users report unexpected Linux problems and a lack of official Linux support. There is no evidence of an anti-cheat or DRM hard block, but the experience is not out-of-the-box and requires tinkering.
- Steam Deck: score 75; verdict: Broken on Steam Deck; summary: Steam Deck feedback is mixed but dominated by a post-update compatibility regression: several users say the game no longer launches or is no longer compatible with Deck, while others can run it only after custom Proton setup and launch variables. Unreadable UI/small text and controller mapping problems further degrade handheld usability. Positive reports exist, but the current Deck experience is not reliably out-of-box.

- Hardware Profile:
  - Summary: Across the two Windows VRAM cohorts, the under-8GB group reports a positive experience, while the 8–11GB group shows mixed performance with workarounds and tuning needed for some users.
  - Sample size: 74 (1% coverage)
  - Audience skew: Review sample is mostly Windows-based.
  - Windows <8GB VRAM (positive, 31 reports): A user reports the game runs great and remains fun on this hardware.
  - Windows 8-11GB VRAM (mixed, 11 reports): Reports are split: some users run well with Proton or GPU-setting tweaks, while another reports constant performance issues.
  - Caveats: 74 of 9700 reviews expose hardware metadata.; Review sample is mostly Windows-based.
Feature extractions:
- Community Price:
  - Community fair range: $50.00 - $70.00
  - Reasoning: The reviews repeatedly anchor acceptable access pricing around $59.95-$60 per year, often reframed as $5 per month and described as worth it or not crazy. A reviewer explicitly calls $80 for one year overpriced, suggesting the community's acceptable ceiling is below that. Although some players defend larger crown-based unlock costs, many complain about the paywall and overpricing, so the fair base-game price should cluster near the accepted annual anchor rather than the much higher full crown-unlock totals. This supports an estimated fair base-game price range of about $50-$70.
- Playtime Metrics:
  - Game completion: 115.0h
  - Story completion: 70.0h
  - Session length: 2.5h
  - Endgame: N/A
  - Reasoning: One review explicitly separates a nearly 70-hour main story from an extra 40-50 hours of added content, supporting a storyCompletion estimate of 70 hours and a broader gameCompletion estimate of roughly 110-120 hours, using 115 as the midpoint. Another review reports a concrete 2-hour 30-minute play session, supporting a sessionLength of 2.5 hours. No review gives a specific endgame duration, so endgame is null.
- Time-to-fun:
  - Summary: The game is often described as a rough, tutorial-heavy, and paywalled opening that becomes enjoyable for some once they reach the wider worlds or play with friends. Others report immediate fun, never getting past the paywall, or late-game repetition, so the community profile is mixed.
  - Stance: Clicks after
  - Anchor: Discovering the wider set of later worlds beyond the early game
  - Time to anchor: N/A
  - Friction: Tutorial and early game described as boring, childish, or cringe-inducing; Paywall arrives around the first hour or after the tutorial world; Solo play can feel boring and lonely; Repetitive fetch quests and turn-based combat; Dated graphics, confusing UI, and occasional glitches; Energy limits and microtransactions
  - Unlock drivers: Discovering later worlds with distinct themes and deeper storylines; Getting past the early childish or tutorial tone to a more mature story; Playing with friends or a group; Unlocking paid areas with membership or crowns; Finding challenge in deeper battles or a solo-capable school
  - Conditions: Playing with friends or a group rather than solo; Willingness to pay for membership or crowns; Tolerance for repetition and grind; Nostalgia for the game; Patience for dated graphics, UI, and glitches; Getting beyond the early tutorial worlds; Avoiding nonessential microtransactions; Choosing a solo-capable school or build
- Player Archetypes:
  - Nostalgic Returning Veteran (sale)
    - Motivation: Revisiting childhood memories and experiencing the story and world again.
    - Playstyle: Returns casually, replays old content, and may subscribe intermittently to continue the story.
    - Experience: familiar
    - Purchase stance: sale
    - Labels: returning player
    - Reference games: N/A
  - Paywall-Critical Free Player (deep sale)
    - Motivation: Finding whether the game is worth paying for after the free content ends and avoiding excessive costs.
    - Playstyle: Plays the free portion, tests paywalls, and considers short memberships or waits for discounts.
    - Experience: mixed
    - Purchase stance: deep sale
    - Labels: N/A
    - Reference games: N/A
  - Competitive PvP Veteran (no buy)
    - Motivation: Competitive ranked PvP, meta mastery, and balanced spell and gear builds.
    - Playstyle: Runs ranked duels, optimizes gear and pets, and tracks balance changes and counters.
    - Experience: veteran
    - Purchase stance: no buy
    - Labels: N/A
    - Reference games: N/A
  - Deckbuilding School Loyalist (buy)
    - Motivation: Building and tuning spell decks around different schools and PvE encounters.
    - Playstyle: Constructs multiple school-specific decks for solo and team boss fights, adjusting for roles and cheats.
    - Experience: familiar
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: N/A


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Highly fun and enjoyable (weight 0.36): Many players find the game fun, enjoyable, and addictive, with positive overall impressions. Gameplay is frequently praised as engaging and entertaining.
- Childhood nostalgia and fond memories (weight 0.2): A significant number of reviewers have strong childhood nostalgia and fond memories of the game, which remains beloved. It provides a nostalgic experience that feels like home.
- Brilliant turn-based card combat (weight 0.11): The turn-based card combat system is highly praised for its strategic depth and uniqueness, rewarding planning and keeping gameplay fresh. It is considered surprisingly good and engaging.
- Fun and strategic combat (weight 0.11): Combat is generally described as fun, challenging, and strategic, with easy-to-learn mechanics that still offer depth. The combat system is a highlight for many players.
- Great with friends and family (weight 0.1): Players enjoy the game more when playing with friends or family, as it offers a fun and chill social experience. It is suitable for group play and online parties.
- Charming, quirky, and magical (weight 0.1): The game is often described as quirky, cute, and magical, with unique charm and humor. Its whimsical and relaxing atmosphere adds to the appeal.
- Massive amount of content (weight 0.09): The game offers an overwhelming amount of content, including over 15 years' worth, keeping players entertained for many hours. There is always something to explore.
- Easy to learn, hard to master (weight 0.09): The game is easy to pick up and understand, yet offers depth for mastery, making it accessible and replayable. This balance is frequently highlighted.
- Long-term loyalty and replayability (weight 0.08): Many reviewers remain loyal to the game and keep coming back, even after many years. It holds a strong, lasting appeal.
- Ongoing updates and active support (weight 0.08): The game continues to receive regular content updates and official support, keeping it alive and expanding long after launch. Players appreciate the consistent new content.
- Fun for all ages (weight 0.07): The game is enjoyable for players of all ages, making it a great choice for families and friends. It appeals to a wide audience.
- Friendly and supportive community (weight 0.06): The community is often praised as kind, helpful, and welcoming, enhancing the overall experience. Players appreciate the positive social environment.
- Substantial and great story (weight 0.04): The game features a substantial and well-received story that adds depth to the experience. Players find the narrative engaging and quite good.
- Memorable and varied worlds (weight 0.04): The game's worlds are full of personality, varied, and numerous, adding to the charm and exploration. Each world feels unique and engaging.
- Fun despite flaws and issues (weight 0.04): Even with its problems and issues, the game remains fun and solid, with potential for improvement. Players enjoy it despite imperfections.
- Great voice acting (weight 0.04): Voice acting is consistently praised as amazing and great for all characters, enhancing immersion. The quality of voice performances is a standout feature.
- Free content available without membership (weight 0.04): There is a substantial free portion that allows players to enjoy content before committing financially. This accessibility is appreciated.
- Worth it despite paywall (weight 0.04): The game is considered great and worth the money if players can accept the pay-to-play nature. Many find it valuable despite the paywall.
- Strong narrative arcs (weight 0.04): The game's story arcs are rated highly, with Arc 1 being a classic, Arc 3 short but impressive, and Arc 2 decent. Players appreciate the varied storytelling.

Common complaints:
- Mandatory membership for most content (weight 0.25): The game is frequently criticized as not truly free-to-play because a monthly membership or Crowns are required to access most areas, storylines, and features. Players note that only a small fraction of the game is available without paying.
- Paywall hits early in game (weight 0.19): Reviewers frequently mention that the paywall appears very early, often within the first hour or after the initial tutorial area (e.g., Wizard City), blocking progression unless players pay.
- Accounts locked after creation (weight 0.16): Multiple reports indicate that newly created accounts are immediately locked for 'suspicious activity,' preventing players from logging in. This issue occurs right after sign-up or first login attempt.
- Aggressive pay-to-win monetization (weight 0.14): Many reviewers describe the game as pay-to-win, with loot boxes, microtransactions, and Crown shop items that allow players to buy advantages. Monetization is often called greedy and predatory.
- Misleading free-to-play marketing (weight 0.1): The game is marketed as free-to-play, but players find this misleading because only a tiny portion is free and the rest requires payment. Many state the label should be removed or clarified.
- Paywall causes player abandonment (weight 0.09): The paywall is so off-putting that some reviewers give up on the game entirely. It prevents them from playing or restarting, detracting from the experience.
- Persistent paywall over years (weight 0.07): Long-time players note that the paywall has remained for over 15 years, with the main story still locked behind it. Some call it outdated and cruel.
- Steam login error 149b (weight 0.06): Players who created accounts on the official website cannot log in through Steam due to error 149b. The account is considered website-created and incompatible with Steam login.
- Game no longer fun (weight 0.04): Reviewers feel the game has declined from its past golden age and is not fun anymore. They compare the current state unfavorably to earlier versions.
- Repetitive gameplay (weight 0.04): The game becomes extremely repetitive quickly, especially in the early experience. This repetition detracts from enjoyment for some players.
- PvP dead and pay-to-win (weight 0.04): PvP is described as dead, with the lowest player count and no updates for 7 months. Pay-to-win issues are cited as a major cause.

Gameplay feedback:
- Turn-based card combat core (weight 0.27): Combat is primarily a turn-based card battle system, often with deckbuilding and strategic spell selection. This is the central gameplay mechanic mentioned across multiple clusters.
- Subscription and membership required (weight 0.26): A subscription or membership is needed to access most content, including progression maps and quests beyond an early paywall. Many players note that the game gates significant portions behind a monthly or yearly payment.
- MMORPG with story and quests (weight 0.18): The game is an MMORPG featuring a main storyline, side quests, and multiple worlds to explore. It includes character customization, grinding, and a child-friendly setting.
- Seven schools of magic (weight 0.15): Players choose from seven distinct schools of magic (Fire, Ice, Storm, Myth, Life, Death, Balance) that function as classes with unique playstyles. This system is a key part of character building and combat strategy.
- Card-based MMO hybrid (weight 0.1): The game is often described as a hybrid of a card game and an MMO, combining deckbuilding combat with persistent online worlds. This unique blend is a defining characteristic.
- PvP and PvE modes (weight 0.09): The game offers both PvP and PvE modes, with PvP being a notable feature. Players can engage in battles against other players or computer-controlled enemies.
- Spells and magic combat (weight 0.08): Combat involves casting spells and using magic, with players selecting spell cards during battles. This ties into the school of magic system.
- Play with friends or solo (weight 0.08): Players can team up with friends or play solo, supporting online parties and cooperative PvE. This social aspect is highlighted as a key feature.
- Housing, gardening, and fishing (weight 0.08): Players can own and decorate houses, garden, fish, and engage in other side activities. These features add variety beyond combat and questing.
- Premium currency unlocks areas (weight 0.07): Crowns, the premium currency, can be used to permanently unlock specific areas or packs, similar to DLC. Alternatively, a membership provides temporary access.
- Multiple classes and roles (weight 0.05): The game has different classes, including Ice, and roles that players can choose. These classes are tied to the schools of magic.
- Leveling and progression system (weight 0.04): There is a leveling and progression system that players advance through. This includes gaining levels and unlocking new content and abilities.
- Paywall after early hours (weight 0.04): A paywall restricts access to later content after about 8-10 hours of free play. Players must pay or subscribe to continue progressing.

Performance notes:
- Loading screen freezes and infinite loops (weight 0.1): Multiple players report infinite loading screens, freezes during transitions, and frequent crashes during zone changes, often requiring game restarts. Some need to reset multiple times a day.
- Unstable servers and connection issues (weight 0.1): Players experience persistent connection problems, server interruptions, and instability, making the game barely playable at times. EU servers were down for two weeks without action.
- Low PC requirements but poor optimization (weight 0.07): While PC requirements are low, the game still suffers from lag in crowded areas and poor performance even on capable hardware. Some can barely hit 30 fps while running other demanding games smoothly.
- Slow or stuck logins (weight 0.05): Logins are slow and sometimes fail entirely, with the Steam version not allowing login or play. The native Windows client takes about 10 minutes to load.
- Linux performance issues and workarounds (weight 0.03): The game has constant performance issues on Linux, but running through a specific Proton version with custom launch options can fix them.
- Outdated and clunky launcher (weight 0.02): The launcher is considered outdated and clunky, contributing to a poor user experience.
- FPS cap and graphic settings workaround (weight 0.02): There is an fps cap that can be fixed by changing graphics card settings, indicating a configuration issue.
- Game fails to launch (weight 0.02): Some players report that the game fails to launch entirely, preventing access.
- Asset downloading blocks render thread (weight 0.02): Asset downloading blocks the render thread, causing performance degradation during gameplay.
- Particle rendering causes major FPS drops (weight 0.02): Rendering too many particles drops performance to 17 fps, significantly impacting gameplay.
- General crashes and bugs (weight 0.02): The game crashes frequently and has numerous bugs that need to be reduced for a stable experience.
- Excessive number of loading screens (weight 0.02): There are tons of loading screens, which can be disruptive and time-consuming.
- ISP-specific lag and disconnects (weight 0.02): Extreme lags, delays, and disconnects occur specifically for players with Telekom as their provider.
- Fuzzy early world rendering (weight 0.02): Early worlds look fuzzy, as if they aren't rendered properly, affecting visual quality.

Recommendations:
- Not recommended due to paywall (weight 0.15): Several reviewers advise against the game because of the persistent paywall and monetization. They feel it is not worth it and discourage others from buying.
- Try before committing (weight 0.15): Reviewers suggest trying the free first world or a one-month membership to see if the game is enjoyable. They recommend giving it a shot, especially during free membership periods.
- Membership provides good value (weight 0.14): Many reviewers find the membership worthwhile for accessing all worlds and benefits. It is seen as convenient and a good deal compared to buying areas separately.
- Highly recommended overall (weight 0.14): Many reviewers give strong recommendations without specific caveats. They encourage others to try the game.
- Great for MMO beginners and youth (weight 0.06): The game is seen as an excellent first MMO for younger players and beginners. It offers depth for adults as well.
- Relaxing and chill experience (weight 0.05): The game is recommended for its relaxing, low-stakes, and fun gameplay. It suits players who enjoy taking their time.
- Membership required to play (weight 0.03): Some reviewers state that the game requires a membership to access areas, and they only recommend it if you are prepared to buy one. Others suggest buying the membership.
- Use official launcher, not Steam (weight 0.03): Reviewers advise against downloading the game on Steam. They recommend using the official website launcher instead.
- Avoid non-NA servers (weight 0.03): Non-American servers have low population, so the NA server is recommended for a more active community and earlier updates.

Other player notes:
- Monthly subscription model (weight 0.41): Players frequently mention that the game requires a monthly subscription to access most content, with some free trial available. The subscription is seen as a barrier to play.
- Paywalls after free trial (weight 0.26): The game is marketed as free to play but only a small portion is free; most content is locked behind a paywall requiring payment or membership.
- Long-running game with updates (weight 0.21): The game has been active for many years, receiving consistent content updates and support from the developers.
- Premium currency crowns (weight 0.17): Crowns are used to purchase zones and other content, either directly or in combination with a membership.
- Microtransactions and cash shop (weight 0.14): The game includes a cash shop with cosmetic items and other purchasable goods, and some reviewers note gambling-like mechanics.
- Discord quest promotion (weight 0.11): The game is promoted through a Discord quest that rewards orbs, and some players tried it specifically for that quest.
- Separate launcher and account issues (weight 0.08): The game requires a separate launcher from Steam, and accounts created on the website are not compatible with the Steam version, causing inconvenience.
- Comparison to World of Warcraft (weight 0.06): The game is often compared favorably to World of Warcraft, particularly regarding its subscription model and charm.
- Pay-to-win elements (weight 0.04): Some reviewers mention that the game has both pay-to-play and pay-to-win monetization, with microtransactions affecting gameplay.
- Free membership events (weight 0.04): Free membership periods are occasionally offered during anniversaries and big events, allowing players temporary full access.
- Nostalgia factor (weight 0.04): Some players have a nostalgic connection to the game from playing it in the past, which influences their reviews.

Emotions:
- Frustration (weight 0.24): Players are frustrated by persistent login and account creation problems, often getting locked out immediately after signing up or being unable to use existing accounts on Steam. The aggressive paywall and monetization, including subscriptions and locked areas, block progression and make the game feel pay-to-win. Long loading times, bugs, and repetitive grinding further worsen the experience.
- Disappointment (weight 0.14): Reviewers are disappointed that the game remains heavily paywalled and monetized, despite being advertised as free-to-play. The decline in player population, outdated mechanics, and lack of quality-of-life improvements make it feel like a shadow of its former self. Many note that the game is no longer fun or worth the cost, especially with repetitive gameplay and dead servers.
- Nostalgia (weight 0.1): Players feel nostalgic when returning to the game, recalling childhood memories and the joy of playing with friends and family. The music, art style, and familiar worlds evoke strong feelings of being a kid again. Many have long histories with the game and continue to return for the comforting, familiar experience.
- Enjoyment (weight 0.08): Players enjoy the fun combat, engaging story, and charming worlds, especially when playing with friends. The variety of activities, spell progression, and strategic card battles provide a relaxing and entertaining experience. Many find the game addictive and worth the time despite its flaws.
- Love (weight 0.05): Reviewers express deep love for the game, often stemming from childhood memories and long-term attachment. They praise the card battle mechanics, story, and community, considering it a classic that they continue to support. The game holds a special place in their hearts and they appreciate the developers' dedication.
- Anger (weight 0.04): Players are angry about being locked out of accounts, wasted time and money, and the aggressive monetization that forces payment to progress. The paywall and cash shop feel exploitative, especially in a game marketed as free-to-play. Ignored player concerns and poor treatment of the community add to the frustration.
- Annoyance (weight 0.03): Annoyance stems from launcher errors, login issues, and inconvenient controls like QWERTY layouts on non-English keyboards. The paywall and subscription model are irritating, as are repetitive quests, bugs, and unbalanced schools. Constant PvP meta changes and unresponsive developers also contribute.
- Enthusiasm (weight 0.03): Players are enthusiastic about the game's depth, content, and long-term play value. They praise the complex mechanics, engaging story, and variety of activities that keep them coming back. The social aspect and consistent updates make it a favorite MMORPG.
- Boredom (weight 0.02): Boredom arises from repetitive mob battles, fetch quests, and a lack of challenge in early content. The game's repetitive gameplay loop and simplistic quests fail to hold attention for long. Even later worlds feel unfinished and repetitive.
- Appreciation (weight 0.02): Players appreciate the game's longevity, rich content, and charming world that remains enjoyable after many years. They value the friendly community, educational references, and the developers' efforts to keep the game fresh with new quests. The game is still considered one of the best on the market.
- Sadness (weight 0.02): Sadness comes from seeing a beloved childhood game decline into a cash-grab, with the golden age and community feeling gone forever. The paywall prevents many from accessing content, and the shutdown of servers or loss of nostalgic elements brings tears. Growing up and leaving the game behind also evokes sadness.
- Satisfaction (weight 0.02): Satisfaction is felt when progression systems work well, such as leveling up, deck building, and earning rewards without spending money. Fast support responses and the ability to play with friends add to the feeling. Many find the game worth the subscription cost for the amount of content.
- Excitement (weight 0.02): Excitement is driven by the power fantasy of one-shotting enemies, unique school playstyles, and sharing the experience with friends or partners. The game continues to amaze after many years, and players look forward to new content and social experiences. The possibility of a console port changing the payment model also generates excitement.
- Admiration (weight 0.01): Admiration is expressed for the game's charming style, intricate card and school systems, and emotional storyline. The visuals are beautiful for their time, and the design feels ahead of its time. Many consider it a masterpiece with compelling story and unique combat.
- Joy (weight 0.01): Joy comes from reconnecting with family members across locations, exploring fantasy worlds, and feeling like a child again. The game's charm and engaging gameplay bring happiness, especially when starting fresh. Hearing nostalgic music also triggers joy.
- Distrust (weight 0.01): Distrust arises from poor customer support, account theft issues, and developers banning players over personal drama. The requirement to download additional files and create an account with personal info raises concerns. Membership bundles that renew without granting benefits and nerfs that push spending also erode trust.
- Disgust (weight 0.01): Disgust is caused by the prehistoric interface, the abominable sign-up process, and predatory cash-grab monetization targeting fantasy fans. The community is described as full of predators and drama, and main quests require committing villainous acts. These elements make the game feel repulsive.
- Disapproval (weight 0.01): Players disapprove of the pay-to-win monetization and membership model that milks the player base. The game is seen as a toxic F2P title with membership perks that are not fully active. Releasing the same content for over a decade also draws criticism.
- Regret (weight 0.01): Regret is felt after spending years and thousands of dollars on the game, only to be forced to pay more to continue the story or have accounts locked immediately. The time and money invested feel wasted. Many wish they had not started playing.
- Addiction (weight 0.01): The game is described as addictive due to its engaging gameplay loop and fun, satisfying mechanics. Players find themselves spending money on microtransactions and gambling, unable to stop. The addictive nature keeps them coming back despite the flaws.}