Info about Emergency Call 112 – The Fire Fighting Simulation 2:

Official game description:
  
 simulates the working methods of the German professional firefighters. Experience how they work, how they proceed tactically and which tools they use. You can expect a variety of tasks in the areas of rescue, extinguishing, recovery and protection.  
Experience 24-hour shifts with varied assignments at one of the most beautiful and modern fire stations in Germany. The station, its work methods and emergency vehicles were implemented in close cooperation with the professional fire department.  
Be there when the entire fire brigade of the station goes out. Change into the role of any firefighter at any time and master the daily challenges. In order not to lose the overview at the scene, you can distribute orders in a tactical mode, which are processed by the AI independently.  
Play alone or with other firefighting enthusiasts in multiplayer mode and experience the firefighting profession in all its exciting facets.  
Various features turn the simulation into a realistic gaming experience with challenging tasks.  
 Open game world without loading times for a smooth gaming experience  
 Working in a team with AI-controlled emergency services  
 Possibility to take on the role of another emergency worker at any time  
 Multiplayer with hot-join function and optional dedicated servers  
 Control over the operational process through tactical overview  
 Challenging fire truck operations with special traffic rights  
 Diverse missions from the areas of save-extinguish-rescue-protect  
 Simulation of 24-hour operations with line up and vehicle takeover  
 Radio traffic during the mission and on site  
 Replica of guard 1 of the Mülheim an der Ruhr fire department  
 Modding support such as vehicle paintwork and much more  
Become acquainted with the job of a firefighter and experience in different employments the multifaceted everyday life of the professional fire-brigade  
 Container fires  
 Small scale fires  
 Car and truck fires  
 Apartment fires  
 Roof truss fires  
 Traffic accidents  
 Emergency doorways  
 Pump usage  
 Pruning saw usage  
 Animal rescue  
 Oil traces  
 Roadway cleaning  
 Formwork  
The listed vehicles can be controlled by the player. Further vehicles are also in the game and support the player during missions.  
 Command car (KdoW)  
 Command vehicle (ELW)  
 Laddertruck (DLK)  
 Extinguishing group vehicle (LF24)  
 Tank fire engine (TLF)  
 Small emergency vehicle (KEF)  
 Ambulance (RTW)

Release date: Mar 18, 2021

Categories: Emergency Simulation, Cooperative Multiplayer, Vehicle Customization, Tactical Combat, Mod Support, Open-World Exploration, Character Switching

Feature scans:
- Steam Deck: score 90; verdict: Broken - Unplayable; summary: User reviews highlight severe control responsiveness issues, frequent crashes, and buggy AI behavior. These problems make the game nearly unplayable on PC and would be even more problematic on Steam Deck due to its limited input options, hardware constraints, and potential compatibility layer issues.

- Hardware Profile: No data
Feature extractions:
- Community Price:
  - Community fair range: $9.99 - $19.99
  - Reasoning: Multiple reviews indicate that the full price of $30 is too high, with one explicitly stating that $9.99 would be acceptable. Another review notes that the game is stable at a discounted price of $19, suggesting that the fair price range lies around $10-$20. A third review recommends purchasing only when on sale, reinforcing that the original price is not justified. The evidence points to a community expectation of a base price between roughly $10 and $20.
- Playtime Metrics:
  - Game completion: N/A
  - Story completion: N/A
  - Session length: N/A
  - Endgame: N/A
  - Reasoning: Multiple reviews consistently report that sessions are frequently interrupted or ended by game-breaking bugs within 15 minutes to 1 hour. The most specific claim that missions force restarts every 15 minutes indicates a typical session length of about 0.25 hours. Other statements confirm that playing continuously for 1 hour is rare, reinforcing a short session length. No evidence supports completion times for all content, story, or endgame activities.
- Time-to-fun:
  - Summary: The game provides immediate fun from its realistic firefighting action, especially in multiplayer with friends, but becomes repetitive and boring after a few hours due to limited mission variety and lack of progression.
  - Stance: Fun then drops
  - Anchor: N/A
  - Time to anchor: N/A
  - Friction: N/A
  - Unlock drivers: N/A
  - Conditions: multiplayer co-op with friends; solo play; first few hours of play; after several hours of play; mission repetitiveness over time; lack of progression in scenarios and vehicles
- Player Archetypes:
  - Simulation Enthusiasts (sale)
    - Motivation: Authentic firefighting simulation and strategic incident management.
    - Playstyle: Methodical, using tactical overview to coordinate units.
    - Experience: familiar
    - Purchase stance: sale
    - Labels: N/A
    - Reference games: N/A
  - Frustrated Co-op Players (no buy)
    - Motivation: Cooperative firefighting with friends.
    - Playstyle: Cooperative, but unable to play due to bugs.
    - Experience: mixed
    - Purchase stance: no buy
    - Labels: N/A
    - Reference games: N/A
  - Casual Fun Seekers (buy)
    - Motivation: Fun and relaxation.
    - Playstyle: Casual, ignoring bugs for entertainment.
    - Experience: newcomer
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: N/A
  - Disappointed Veterans (no buy)
    - Motivation: Expectation of franchise quality but feel cheated.
    - Playstyle: Expects franchise quality, now bitter.
    - Experience: veteran
    - Purchase stance: no buy
    - Labels: N/A
    - Reference games: Notruf 112


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Game is generally enjoyable (weight 0.38): Many reviewers find the game fun to play, with a good concept and overall positive reception. The gameplay is rated good and the game is well made, though some note minor flaws.
- Good concept and potential (weight 0.31): The core idea and foundation are considered good with a lot of potential, and the concept is praised for its uniqueness. The game direction is seen as positive in the context of realistic firefighting games.
- Realistic firefighting simulator (weight 0.23): Players praise the game for accurately simulating fire department operations, including realistic procedures and atmosphere. It is considered a great fire department simulator and perfect for learning about the fire service.
- Great for firefighter enthusiasts (weight 0.13): The game is highly recommended for fans of the fire department, with even a professional firefighter praising it. It is viewed as the best option for those interested in firefighting games.
- Realistic vehicle and equipment (weight 0.12): Players appreciate the realistic design of vehicles and the large fleet available, including various functions and the ability to use substantial equipment. The high realism of vehicles is a key positive feature.
- Realistic and varied missions (weight 0.12): Missions are considered realistic and well-made, offering variety that appeals to players. The procedural look at daily firefighting is appreciated.
- Runs smoothly (weight 0.06): The game is reported to run well without many problems, providing a stable experience for most players. Performance is generally satisfactory.
- Detailed car design (weight 0.06): The cars are well detailed and driving them is well modeled, with reviewers praising the craftsmanship of the vehicles. This contributes to the overall immersion.
- Insight into firefighter life (weight 0.04): Players find it fun to gain insight into the daily life of firefighters, with the game offering a good educational experience about the profession.
- Fun when missions work (weight 0.04): The game is entertaining when missions function correctly and before all missions have been replayed. The fun factor is tied to smooth mission execution.

Common complaints:
- Game is unplayable due to bugs (weight 0.48): Players overwhelmingly report that the game is riddled with bugs, glitches, and janky mechanics, making it nearly impossible to play. Many describe the experience as completely broken and unplayable.
- AI is buggy and unreliable (weight 0.29): The artificial intelligence, both for drivers and colleagues, exhibits poor behavior, such as getting stuck, ignoring orders, and making missions impossible. This affects both AI drivers and NPCs.
- Multiplayer mode remains broken (weight 0.26): Multiplayer functionality is severely bugged, with synchronization issues, lag, and frequent failures, even years after release. Players report that it is unstable and often unplayable.
- Missions are repetitive and few (weight 0.21): Players complain that the mission variety is very limited, with same missions repeating frequently, leading to boredom and a lack of depth. There are too few distinct missions overall.
- Outdated and poor graphics (weight 0.15): The visuals are significantly below modern standards, appearing dated and unimpressive for a game released in the year of the game door. This is a common sticking point of the game.
- Game feels unfinished (weight 0.14): The game provides the impression of an incomplete, unpolished product, akin to an alpha or beta version. This is often cited along with a misalignment between the price charged and the delivered experience.
- Vehicle handling is poor (weight 0.12): Vehicles drive poorly with floaty, imprecise, and unrealistic handling, making driving barely controllable. This issue affects the overall gameplay experience.
- Game lacking content and boring (weight 0.09): The overall gameplay is described as boring and lacking variety, alongside a limited number of missions, which quickly becomes monotonous and unfulfilling.
- Game is not worth its price (weight 0.09): Many players feel the game is overpriced, as it contains too many bugs and too little content compared to what the price suggests. Some even express wanting a refund.
- Controls feel sluggish (weight 0.06): The controls respond sluggishly and feel unresponsive, making interactions and movement seem wrong. This negatively hinders the playability of the game.
- Game fails to launch in some instances (weight 0.05): Occasional reports indicate the game fails to open, either crashing on startup or not loading at all. This prevents any gameplay for affected players.
- Overall quality deemed poor (weight 0.05): Some reviewers rate the game as one of the worst games they played, describing it as a deep failure in terms of gameplay and polish.

Gameplay feedback:
- Firefighter simulation core gameplay (weight 0.4): The game is consistently described as a firefighter or fire brigade simulation, focusing on realistic tactics, vehicles, and workflow. It simulates daily routines and detailed firefighting scenarios, as well as management of firefighting operations. This theme is central across multiple clusters.
- Varied mission-based gameplay (weight 0.27): The game is structured around varied missions, including firefighting and rescue operations, with an overview system and mission triggers. Players organize and complete missions involving firefighting scenarios with AI involvement and waiting times.
- Multiplayer and cooperative modes (weight 0.24): Team play is a core feature, offering shared co-op missions and dedicated servers for multiplayer. Cooperative sessions are supported, and the game includes both single-player and multiplayer options, enhancing replayability with friends.
- Vehicle physics and utilization (weight 0.14): Players interact with multiple usable vehicles, including driving and positioning them at incident sites while managing vehicle functions. The game incorporates vehicle physics and AI traffic, making deployment choices part of the strategy.
- Realistic simulation elements (weight 0.09): The game strives for realism in its procedures and gameplay, presenting itself as a detailed simulation with realistic mission scenarios. This realism is a key aspect fueling simulation depth and player immersion.
- Sandbox mode and DLCs (weight 0.09): The game includes sandbox modes for freeform play and a fire department DLC with courses and vehicles. Additional DLC like Final Fantasy content offers broader customization.
- Tactical overview and command (weight 0.08): The game offers a tactical overview system for commanding units and managing operations from a command perspective. Tactical view and command mechanics allow strategic coordination of resources during missions.
- Sequel in simulation series (weight 0.06): The game is positioned as a sequel and part of a simulation series, appealing to fans of the franchise. Its placement builds on the legacy established by previous entries.
- AI-controlled units assistance (weight 0.06): Firefighters and units can be AI-controlled, recruiting additional firefighting units to support the player. This enables mixing manual actions with automated teamwork for more fluid gameplay in larger operations.
- Mixed single and multi gameplay (weight 0.06): The game supports solo and cooperative play styles, catering to those who prefer lone-play experiences or teamwork. This flexibility addresses different player preferences within the simulation.
- Fun and chill experience (weight 0.04): Players describe the gameplay as fun and relaxed, highlighting its casual and enjoyable quality. This contributes to its appeal as a laid-back simulation for players.
- Linear gameplay limitations (weight 0.04): Some critique points to missions being overly scripted and linear, potentially reducing emergent gameplay. This structured design may limit player freedom in objectives.
- No narrative storyline (weight 0.03): The game lacks a story element, focusing entirely on simulation mechanics and missions without a central narrative. This omission might appeal to players seeking pure simulation.
- Set in Mülheim Germany (weight 0.03): The environment is based on the city of Mülheim, Germany, providing a specific, authentic setting. This localized scene gives a non-generic feel to the simulation location.
- Partially playable in development (weight 0.03): The game is currently partially playable and still in development towards full completion. As such, some features may be incomplete or subject to changes.
- Tutorial and operations guidance (weight 0.03): The game includes a tutorial to help players get acquainted with operations and gameplay mechanics, and simplifies the learning curve for newcomers.
- Additional NEF and RTW units (weight 0.03): The game offers NEF (emergency physician) and RTW (ambulance) units as usable additions, broadening its emergency response scope to include realistic medical response.

Performance notes:
- Poor performance and stuttering (weight 0.25): Many reviews report the game stutters, lags, and lacks smooth performance, especially on a variety of hardware configurations. This is the most frequently cited issue, indicating a widespread optimization problem.
- Frequent crashes and instability (weight 0.14): The game suffers from frequent crashes, including startup crashes, random crashes, and crashes that require a full restart or force shutdown. This severely impacts playability and stability.
- Game-breaking bugs (weight 0.11): Players encounter numerous bugs that prevent smooth gameplay, including bugs at startup, mid-game, and in multiplayer. Some bugs are severe enough to make the game barely playable.
- Low FPS in specific scenarios (weight 0.11): Frame rates drop drastically in certain situations, such as scenes with many vehicles, intense action, or when looking down in specific areas. This can make the game unplayable in those moments.
- Requires extremely high hardware specs (weight 0.09): Players report needing NASA-grade systems or at least GTX 2070 and 16GB RAM to run the game, which feels excessive given the visual quality. This creates a barrier for many users.
- Sudden frame rate drops (weight 0.09): The game experiences sudden FPS drops from playable levels to as low as 10-15 FPS, or even below 1 FPS, during gameplay. This makes the game feel inconsistent and can ruin immersion.
- Poor optimization for lower-end PCs (weight 0.08): The game runs poorly on low-end and mid-range hardware, even with settings turned down. This suggests lack of scalability and optimization for a wide range of PC configurations.
- Crashes at startup (weight 0.06): The game often fails to open, crashing directly or crashing the PC. This prevents players from even starting the game.
- General lack of optimization (weight 0.06): The performance is poor not just on low-end but also on high-end, and the game feels unoptimized, with many players citing the need for a stronger PC than expected.
- Game freezes or hangs (weight 0.06): Some players encounter the game freezing, either for long durations (black screen) or completely hanging, sometimes requiring a force shutdown.
- Bad multiplayer synchronization (weight 0.06): Multiplayer mode suffers from synchronization issues, including lag, performance drops, and bugs, affecting the cooperative experience.
- Specific hardware issues (weight 0.06): Players with specific hardware like GTX 1060 and 4-core i5 or RTX 2060 and 4060 experience severe lag, whereas others might be passable but still not smooth.
- AI and tutorial bugs (weight 0.06): The AI and tutorial have issues, such as getting stuck if tasks are done in the wrong order or having broken tutorials, hindering player progression.
- Input lag and game speed issues (weight 0.04): The game experiences slight input lag and on some PCs enters a slow-motion mode, making it unplayable. These issues also impact responsiveness and are often performance-related.
- Continuous stability problems (weight 0.04): The game lacks stability; crashes occur constantly, and the game is not playable smoothly for more than 15 minutes for some players. This severely impacts the experience.
- Crashes when graphics set high (weight 0.03): Players report crashes when graphics settings are set to high, indicating instability at higher visual configurations.
- Unfinished feel (weight 0.02): Players feel the game is unfinished and lacks polish, due to persistent bugs and performance problems.

Recommendations:
- Not recommended in current state (weight 0.41): Many reviewers advise against purchasing the game due to its unfinished, buggy state and performance issues. They suggest waiting for patches or a more complete version before considering a purchase.
- Recommended for firefighting enthusiasts (weight 0.24): A significant group of players recommends the game to those who are passionate about firefighting, firefighters, or simulation games. They highlight its appeal to that niche audience, especially for roleplay and realistic routines.
- Strong warning against purchase (weight 0.2): A strong warning to avoid this game, with reviewers pleading to not buy it, not give money to the developers, and save money and avoid frustration. They suggest there are better options.
- Do not trust early buyers (weight 0.2): Early purchasers express regret and disappointment, warning others not to make the same mistake. They believe the game is not ready for release and urge potential buyers to wait for better versions.
- Not worth the price (weight 0.19): Several reviewers complain that the game's price is too high for its quality and content. Some suggest buying it only on sale or elsewhere at a lower price, while others advise spending money on better alternatives.
- Mixed recommendations overall (weight 0.18): Some recommend the game despite its flaws, noting improvement potential or the desire to support the developers. Others strongly discourage it, labeling it a waste of money, showing a polarized player response.
- Recommend only to specific audiences (weight 0.1): The game is recommended only for players who appreciate a slow-paced, realistic firefighting simulator, not for those wanting quick action. But for the right audience, it can be engaging.
- Wait for sale or reduced price (weight 0.1): A common sentiment is to wait for a discount or cheaper price before buying. Reviewers note that the game might be acceptable at a lower price point, but not at full retail cost, recommending sale purchases or buying elsewhere.
- Multiplayer is problematic (weight 0.09): Multiplayer functionality is criticized, with some players finding it not playable beyond a few missions. This limits enjoyment in cooperative play as intended.
- Potential for improvement (weight 0.08): Some reviewers see potential for improvement in the game's scope and content. They recommend the game with the caveat that there is room for enhancement, especially in future updates.
- Refund preference (weight 0.07): Several reviewers state they would prefer a refund if possible, unhappy with the game's quality relative to the cost. They describe the price as far too high for what the game offers.
- Waiting for patch release (weight 0.07): Multiple reviewers suggest waiting until patches are released, or the release of a new version, to consider buying. They advise checking development progress before purchase.
- Alternative game suggestions (weight 0.06): Some reviewers advise buying other firefighting games like Firefighter Simulator: The Squad or Notruf 112 2 instead, claiming they offer a more focused and entertaining scope.
- Not recommended for new gamers (weight 0.06): The game is not advised for players with little experience in gaming or those seeking an arcade-style experience. It requires familiarity with complex simulators, making it a tough entry for beginners.
- Recommended compared to alternatives (weight 0.04): Some players recommend this game over other firefighting simulators like Firefighter Simulator: The Squad or Notruf 112 2, finding it more focused and fun. They consider it a better pick for the genre.
- Gameplay lacks depth (weight 0.04): The gameplay is criticized for being highly prone to long progress stages without a clear ultimate stage, left players feeling the game. The lack of depth in content is a concern.
- Buy to support development (weight 0.04): A smaller group of reviewers recommend purchasing the game to support the ongoing development and improvement of the game. They suggest following the updates and future progress.
- Limited replay value (weight 0.04): Some reviewers find the game to have limited replay value due to repetitive mechanics and unfinished content. They suggest that the game quickly becomes without fresh experiences.
- High performance requirements (weight 0.02): The game expects a powerful PC; otherwise, the reviewer experiences stuttering. This is a significant issue for players without high-end setups.

Other player notes:
- Unacceptable price for quality (weight 0.23): The game is sold for money but is criticized as broken and unplayable, with the price considered too high for the current content. Reviewers find the asking price unacceptable given the game's condition and limited offerings.
- Comparison to predecessor (weight 0.16): The game is viewed as a deterioration compared to its predecessor, failing to improve upon it. It is also part of a series with a poor first title, continuing a negative trend.
- DLC and updates promised (weight 0.14): The game has DLCs like WLF, and developers promise updates and fixes. However, the game is still limited in content and needs many updates, with potential for quality if gameplay works as promised.
- Developer focus on part 3 (weight 0.13): The developer is working on a third installment instead of patching the current game, leaving previous parts unfinished. This includes announcing and developing part 3 while the current game is still buggy.
- Firefighter simulation specifics (weight 0.13): The game is a firefighting simulation, considered early realistic in the genre. It is a follow-up or sequel to Notruf 112, and reviewers compare it to other fire simulators that are less buggy.
- Persistence of bugs (weight 0.12): The game remains heavily buggy long after release, with issues persisting for years. While some patches have fixed certain bugs, many problems still exist, making it still heavily buggy.
- Early access confusion (weight 0.09): There is confusion about the game's early access status. The game was released as unfinished without a real early access dimension, and reviewers note it is not early access despite being incomplete.
- Developer reputation from Aerosoft (weight 0.09): The game is developed by Aerosoft, a known company. The developer is working on part 3 while leaving previous titles unfinished, as well as abandoning the first game.
- Reviewer background firefighter (weight 0.04): Some reviews are written by actual firefighters, adding credibility to the criticism of gameplay realism. This context increases impact of the feedback for firefighting accuracy.
- Refund request issues (weight 0.04): Some reviewers mention they attempted to request a refund via Steam but could not get one. This suggests issues with refund eligibility for the broken game.

Emotions:
- Frustration (weight 0.24): The overwhelming majority of causes stem from persistent, game-breaking bugs and poor technical performance, including crashes, stuttering, and freezes that render missions unplayable. The AI frequently malfunctions, ignoring orders or getting stuck, which blocks progression and forces restarts. Developer neglect and the game's unstable state across both single and multiplayer modes are the main sources of this frustration.
- Disappointment (weight 0.18): The core disappointment is that the game's promising concept and realistic firefighting theme are undone by a host of technical issues, bugs, and unfulfilled promises. Many players report the game remains in an unfinished state even years after release, with the developer moving on to new projects without addressing the failures. This wasted potential, combined with repetitive and shallow mission design and a lack of expected features, leaves players feeling the game did not meet their hopes or the standards of its predecessor.
- Anger (weight 0.07): Players are enraged by the feeling they have been scammed, as the game was sold for money but remains in a broken, nearly unplayable state. Anger is heightened by the developer's apparent prioritization of new titles and paid DLCs over fixing critical bugs in the existing game. This pattern of release abandonment and ignoring community feedback on promises leads to a deep sense of betrayal and resentment.
- Satisfaction (weight 0.06): Satisfaction is derived from the game's high degree of realism, which successfully simulates the work of a fire department and the ability to perform various crew member roles. Players also appreciate the large amount of deployments available, which keeps the long gameplay enjoyable. A positive experience with fewer bugs and a detailed, realistic representation of the fire department service is a key driver of this good mood.
- Enjoyment (weight 0.06): Players find the game highly enjoyable because it is fun to play, featuring a variety of realistic and engaging firefighting missions. The experience is enhanced by the impressive detail, the impressive vehicles with their specialty functions, and the atmosphere created by the fire lights and sounds. Simulating the high realism and varied nature of deployment, especially with friends, provides the fun players seek.
- Frustrated (weight 0.05): This feeling is caused by a litany of technical issues, including sessions crashing during certain steps, missions freezing at certain percentages. Additionally, players encounter game-breaking bugs, such as AI getting stuck and not following orders, which prevents mission completion. The frequent need for restarts and the desynchronization issues in multiplayer further compound the overwhelming frustration and inability to play smoothly.
- Disappointed (weight 0.05): Disappointment stems from the discrepancy between a solid concept and a poor execution rife with technical issues. Players are particularly let down by the repetitive and limited scope of missions, which offer little depth and get old quickly. The fact that improvements are not made over time feels like a missed chance, and the lack of dynamic features found in other simulations serves to ruin the experience.
- Annoyance (weight 0.02): Annoyance arises from the constant presence of bugs, from small glitches to more significant lags that disrupt the play. The inefficient AI system, which forces the constant use of the tactical overview and requires constant repairs for basic logic, is a major cause of irritation. These ongoing issues, paired with repetitive sounds and missing functionalities, combine to create a long lasting feeling of annoyance.
- Excitement (weight 0.02): Excitement is driven by the interest in the theme of firefighting and the game's ability to provide a realistic insight into the profession. Players are excited to get to the next installment, which they anticipate will bring more variety and interactions based on their positive experience. A high level of realism coupled with the ability to experience the whole life of a fire department in the job creates a very strong positive anticipation.
- Approval (weight 0.02): Approval comes from the game’s high level of realism, such as the ability to take on many roles and drive any vehicle. The realistic use of radio communication and the game as an accurate representation of the profession further reinforce this positive impression. Even a working firefighter approves of the game's authentic take, showing it is a step in the right direction for the simulation genre.
- Boredom (weight 0.01): Boredom is caused by the repetitive nature of the scripted missions, which become stale and predictable after just a few campaigns. A low variety of incident types and the fixed structure of specific missions, such as a car fire or gas pump scenario, quickly become a repetitive drum. Lacking innovation and variety, this loop fails to keep the player engaged and makes the game stale over time.
- Disgust (weight 0.01): Disgust is triggered by the abysmal quality of the game, which is described as a poor presentation in terms of bad graphics, bad animation, and poor voice acting. The artificial intelligence behaves that is unbelievable and foolish, destroying any professionalism. Seeing such a failing state of the game, the developer, whose support is useless, is seen as an insult to the community and the profession.
- Fun (weight 0.01): The pure enjoyment of the game comes from the experience of stepping into the role of a firefighter. The act of driving through the world with lights and sirens on, responding to incidents, and also provides a strong sense of fun and realism. The game’s ability to offer this sense of immersion directly makes the experience simply fun to play.
- Annoyed (weight 0.01): The feeling of being annoyed comes from a series of small bugs and persistent issues that interrupt the flow of the game. A particularly irksome detail is the constant yellow highlighting and the idiocy of seeing NPCs drive around with lights on, breaking the simulation. The small but manifold problems in both the user interface and the game mechanics are a constant, mounting source of irritation.
- Confusion (weight 0.01): Confusion arises from the illogical aspects of the game world, such as a missing police station, and the lack of clarity on how to use certain in-game roles. The desync issue causes players to see different versions of the game objects, adding another layer of puzzling inconsistency. This sentiment is further reinforced by a different, few critical opinions versus common sentiment is even more confused about the game's quality.
- Admiration (weight 0.01): Admiration is mostly motivated by the beautiful graphics and the strong presentation of the firefighter theme. The intricate level of detail in the game world, along with the ability to customize your load-out, enhances the appeal. The unique and realistic emergency response missions are a major reason for this seen as great mechanic.
- Appreciation (weight 0.01): Appreciation is given for the hard work apparent in the game and for the realistic depiction of a fire department’s life. The design and atmosphere are highly praised, especially in helping create a unique and authentic simulation. The downtime at the fire station, waiting for calls, is a feature of the game that is appreciated as it builds atmosphere, showing the game can be immersive.
- Satisfied (weight 0.01): Satisfied feelings come from a game that is great and plays well, especially after its release state thanks to patches. The core mechanics are very realistic, and you get a feeling of accomplishment and reward when you cooperate with your team to master the proper technique. The game works stably and as it should be, creating a rewarding and authentic experience of the simulation.
- Liking (weight 0.01): This positive emotion stems from appreciation for the game's impressive visual design and detailed representation of departments and their vehicles. A satisfying experience with the realistic model and the quality of the communication enhances this liking for the title. The game is perceived as a large and positive example of the firefighter genre.
- Excited (weight 0.01): The cause of excitement is the high realism and the pure fun of the game in general. The eagerness to start firing up the game, there was anticipation for this, and finally being able to play and enjoy it was a major letdown. The overall positive experience combined with the expectation of a sequel is what drives the excitement for the title.}