Info about INSOMNIA: The Ark:

Official game description:
WISHLIST OUR NEXT GAME!
=======================
About the Game
==============
INSOMNIA is a dieselpunk sci-fi RPG about the slowly degrading remnants of human society attempting to survive on an abandoned space metropolis. Develop your character, explore lovingly handcrafted locations, interact with peculiar NPCs and factions, craft equipment and try to stay alive in this brutal world.  
Welcome to Object 6 - a colossal space station set on a dismal 400-year journey in search of a new home. Your character wakes from cryogenic sleep — stricken with a rare psychological disease and unknowingly holding humanity’s last hope in his bare hands...
Exploration is rewarding…and dangerous
--------------------------------------
Survive hunger, thirst, fatigue while searching for valuable technology and resources in over 70 unique locations. Pay attention - INSOMNIA’s nuanced world can conceal unexpected quests from treacherous characters, as well as savage enemies and deadly hazards.
Personalized journey
--------------------
Break free from character classes and unwanted grind with a flexible perk system combined with a large amount of craftable items and equipment. Choose your gear wisely - every armor and weapon type in the game has its own tactical virtues and shortcomings.  
Сhoices matter
--------------
Navigate a non-linear storyline with ‘points of no return’ that encourage unorthodox approaches and 12 different story endings. Your character’s chosen background plays a role in how you interact with NPC’s and factions, as well as influences the outcomes of certain quests.  
A rich universe
---------------
Experience a neo-noir world with elements of dieselpunk. Witness man-made apocalyptic landscapes imbued with a dark ambient soundtrack and echoes of a decaying civilization.
Public support for INSOMNIA
---------------------------
Please feel free to contact us here if you are Streamer or Influencer.

Release date: 27 Sep, 2018

Categories: RPG, Single-player Story, Open-World Exploration, Survival, Crafting, Real-time Combat, Inventory Management, Multiple Endings


- Hardware Profile: No data
Feature extractions:
- Community Price: No data
- Playtime Metrics: No data
- Time-to-fun: No data
- Player Archetypes: No data


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Immersive, unique atmosphere and visuals (weight 0.67): The game's strongest aspect is its immersive and unique atmosphere, visuals and sound design. Reviewers consistently praise the detailed environments, art style, and overall aesthetic, often drawing comparisons to titles like Fallout and BioShock. This creates a captivating experience for players.
- Engaging story, lore, world-building (weight 0.58): Many reviewers found the story, lore, and world-building to be engaging and well-crafted. The narrative is often described as complex and intriguing, with interesting characters and quests that contribute to a deeper understanding of the game's universe. The story and setting provide motivation to keep playing.
- Classic RPG elements implemented well (weight 0.34): The game incorporates classic RPG elements such as branching storylines, diverse interactions with NPCs, and non-linear quest design. Quests often require players to piece together information and solve puzzles, rewarding exploration and attention to detail. This provides a sense of player agency and freedom.
- Fun, challenging combat mechanics (weight 0.32): The combat mechanics are generally considered fun and challenging, with a variety of options for both ranged and melee combat. The AI is competent, and the game requires careful play and strategic thinking. Some reviewers note that the combat can be brutal but rewarding.
- Diverse and satisfying equipment (weight 0.29): The game offers a wide array of weapons, armor, and equipment, allowing for diverse character builds and playstyles. Many items have unique appearances and sound effects, adding to the overall immersion. The sense of progression when acquiring better gear is satisfying.
- Game shows passion and potential (weight 0.1): Some reviewers express a general positive sentiment towards the game, noting the passion behind its development and its potential for future installments. However, these points lack specific details and actionable feedback, reducing their overall importance.
- Unique blend of aesthetics (weight 0.06): The game's aesthetic blends retro and brutalist elements, drawing comparisons to STALKER and Fallout. This creates a unique visual style that is both familiar and distinct. The game effectively contrasts different environments, such as trash-filled tunnels and Soviet art deco.

Common complaints:
- Game is buggy and unpolished (weight 0.96): The game is plagued with numerous bugs, glitches, and crashes, many of which are game-breaking and prevent progression. These issues range from minor inconveniences to major problems that require save reloads or even restarting the game. Many reviewers express disappointment and frustration with the game's unpolished state, with some feeling it resembles an early access title or an abandoned project.
- Poor/incomplete English translation (weight 0.74): The game suffers from poor or incomplete English translation, with missing text, untranslated elements, and awkward phrasing. This makes the story difficult to follow and hinders immersion, especially for non-Russian speakers. Some reviewers also mention a lack of voice acting, which further detracts from the dialogue experience.
- Clunky and unbalanced combat (weight 0.68): The combat system is criticized for being clunky, frustrating, and unbalanced. Reviewers mention issues with hitboxes, damage registration, enemy AI, and overall feel of the combat, making it unenjoyable. Some reviewers also note that the game's difficulty spikes too early, making it unsuitable for less skilled players.
- Outdated/uninspired graphics and animations (weight 0.64): The game's graphics, animations, and overall art style are often described as outdated, inconsistent, or uninspired. Reviewers note clunky animations, generic environments, and a lack of visual polish, leading to an underwhelming and unimmersive experience. Some reviewers also point out that the game's visuals do not match the advertised style.
- Lacks essential convenience features (weight 0.34): The game lacks essential convenience features such as a waypoint system, mini-map, or clear quest markers, leading to aimless wandering and difficulty in tracking objectives. Tedious inventory management, with items not stacking automatically and a lack of sorting options, further exacerbates the problem. This results in players spending excessive time navigating menus and maps instead of enjoying the gameplay.
- Restrictive and uncomfortable camera (weight 0.17): The game's camera system is restrictive and uncomfortable, with limited movement and a fixed vertical angle. This makes exploration difficult and aiming awkward, especially in combat situations. The inability to look up or adjust the camera angle creates a claustrophobic feeling and obstructs the view in certain areas.
- Uninspired quests and characters (weight 0.09): The game suffers from uninspired quest design, generic characters, and linear dialogue. Reviewers found the characters to be either generic NPCs or silent background extras, and the quests to be mostly fetch or kill quests with little interesting story or gameplay. The character creation system is also criticized for being poorly designed and unappealing.
- Character clipping through walls (weight 0.06): The reviewer experienced their character walking through walls and getting stuck in the world. Invisible walls are present in the game.

Gameplay feedback:
- Fallout-style exploration on space station (weight 0.27): The game features a semi-open world with a Fallout-style travel system across a large space station, including random encounters, diverse environments, NPCs, quests, enemies, and looting opportunities. The setting blends advanced technology with an outdated feel, creating a unique atmosphere.
- Complex story requires extensive reading (weight 0.2): The game features a complex story and world with numerous factions and characters, requiring players to read extensive text and dialogue to fully understand the lore and their role. The main storyline offers around 60 hours of gameplay.
- Frequent, diverse mini-games included (weight 0.09): The game incorporates various mini-games for actions like hacking, lockpicking, repairing, and disarming mines. While not particularly innovative, these mini-games are diverse and appear frequently throughout the game.
- Limited and unbalanced weapon variety (weight 0.07): The game's weapon variety is limited, with multiple variations of the same weapon types offering only slight stat differences. Some reviewers noted the absence of certain weapon classes, such as assault rifles, and found that a pistol and shield were sufficient for most encounters.
- Awkward cover-based combat (weight 0.06): Combat emphasizes cover due to high bullet damage, but there is no standard cover system; players must create their own cover by crouching behind objects. The lack of a dedicated cover system and the need to stand up to shoot can make combat feel awkward.
- Limited exploration and camera issues (weight 0.05): Exploration is limited by the lack of jump or climb actions, and the fixed camera angle restricts the player's view of the environment. The game also lacks quality-of-life features like teleports or on-screen pointers, increasing the difficulty.
- Encumbering inventory management system (weight 0.05): The game features a realistic inventory system where almost everything has weight, impacting player movement and requiring frequent inventory management. This can slow down exploration and require players to prioritize which items to carry.
- Inconsistent melee combat experience (weight 0.04): Melee combat is described inconsistently, with some finding it brutal and effective, while others experience it as clunky and awkward. The effectiveness of melee combat may depend on the player's build and equipment, particularly the use of a shield.
- Unclear survival mechanics, poor tutorials (weight 0.04): The game includes survival mechanics like hunger and thirst, but their impact and indicators are unclear, making it difficult for players to understand their significance. The game also lacks sufficient tutorials, leaving players to figure out essential mechanics on their own.
- Crafting feels useless and unnecessary (weight 0.04): Crafting feels useless and unnecessary due to the abundance of items and easy access to money. While crafting recipes are permanently unlocked, the interface is not user-friendly.
- Unique third-person combat mechanics (weight 0.04): The game features active real-time combat in a third-person perspective, requiring aiming, shooting, blocking, dodging, sneaking, and assassinating. Aiming uses a centered third-person angle, which may feel different from typical third-person shooters.
- Reliance on weapons, passive skills (weight 0.03): The game has no active skills, only passives, requiring reliance on weapons and wits. Combat is binary: three bullets can ruin the player, requiring cautious, measured shots to stunlock and kill enemies.
- Basic enemy AI (weight 0.03): Enemy AI uses attack-pattern movement and seeks cover. The AI is not very intelligent, but smarter AI would make the game too difficult due to aiming issues.
- Shield use trivializes combat (weight 0.03): The game allows wielding a shield and pistol (or hammer) simultaneously. Using a shield makes the game significantly easier; avoiding it increases the difficulty and enjoyment.
- Unclear leveling system (weight 0.02): One reviewer didn't understand how the leveling system works or what actions grant experience. The skill progression system is simple, which is not necessarily a bad thing.

Performance notes:
- Performance and stability are inconsistent (weight 0.28): The game suffers from significant performance and stability issues, including stuttering, frame rate drops, crashes, and optimization problems that persist even when adjusting graphics settings. Some players report smooth performance, while others experience issues even on capable hardware, indicating inconsistent optimization. The game's performance appears to have worsened post-release for some users.
- Companion AI causes fatal errors (weight 0.02): Fatal error crashes can occur due to issues with companion AI. This can interrupt gameplay and cause frustration.
- Broken achievements present (weight 0.02): Some achievements in the game are currently broken, preventing players from unlocking them. This can be frustrating for achievement hunters.
- AMD processors require config change (weight 0.02): The game engine is not properly configured for AMD processors, requiring users to manually adjust configuration files to achieve optimal performance. This is an inconvenience for AMD users.
- Small subtitles at 1440p (weight 0.02): The game has UI scaling issues. Specifically, subtitles appearing above NPCs are too small at 1440p resolution, making them difficult to read.

Recommendations:
- Consider only on deep sale (weight 0.54): Despite its flaws, some reviewers suggest the game might be worth considering at a heavily discounted price, especially for those patient enough to tolerate the bugs and willing to use workarounds. They recommend waiting for substantial patches and updates before making a purchase.
- Game appears to be abandoned (weight 0.04): The reviewer expresses disappointment that the game appears to be abandoned by the developers. This concern raises doubts about future improvements or bug fixes.
- Poorly executed combat system (weight 0.02): A significant drawback of the game is its poorly executed combat system. This issue detracts from the overall experience and makes the game less enjoyable.
- Monitor updates before buying (weight 0.01): Reviewers suggest wishlisting the game and monitoring updates. This allows potential buyers to make a more informed decision based on the game's progress and improvements.
- Artbook DLC is recommended (weight 0.01): The artbook DLC is recommended, particularly for those who appreciate dieselpunk art. This suggests that the game's art style and visual design are noteworthy.
- Better alternatives are available (weight 0.01): Reviewers suggest that better alternatives exist. This implies that other games in the genre offer a superior experience.

Other player notes:
- Unique dieselpunk space station setting (weight 0.23): The game is a dieselpunk/steampunk open-world RPG set on a technologically advanced space station with a rich lore, multiple factions, and a unique atmosphere reminiscent of Fallout. The setting includes unexplored depths, mysterious diseases, and blends eastern philosophies with modern cynicism.
- No updates, fan-made patch (weight 0.06): The game has not received updates since 2020, and the development house has essentially ceased to exist, although developers were thinking of a future for Insomnia. A fan-made patch exists to address bugs.
- Handcrafted locations, crafting system (weight 0.03): The game features handcrafted locations and a crafting system with many recipes, adding depth to the gameplay experience.

Emotions:
No emotions}