Info about DOOM Eternal:

Official game description:
Feature List
============
Digital Deluxe Edition
======================
Hell’s armies have invaded Earth. Become the Slayer in an epic single-player campaign to conquer demons across dimensions and stop the final destruction of humanity.  
The only thing they fear... is you.  
Experience the ultimate combination of speed and power in DOOM Eternal - the next leap in push-forward, first-person combat.  
The DOOM Eternal Deluxe Edition includes:  
*   The Year One Pass  
    Get access to two campaign expansions for the critically-acclaimed DOOM Eternal. Your victory over Hell’s armies pulled humanity back from the edge of extinction, but it came at a cost. An imbalance of power in the heavens requires the true ruler of this universe to rise and set things right. Wage war across never-before-seen realms of the DOOM Universe, fight against new demons, and wield new abilities in your never-ending battle against the forces of evil.  
*   Demonic Slayer Skin  
*   Classic Weapon Sound Pack  
    Throwback sound effects for all your DOOM Eternal guns
About the Game
==============
Hell’s armies have invaded Earth. Become the Slayer in an epic single-player campaign to conquer demons across dimensions and stop the final destruction of humanity.
The Only Thing they Fear... Is You.
-----------------------------------
Experience the ultimate combination of speed and power in DOOM Eternal - the next leap in push-forward, first-person combat.
Slayer Threat Level At Maximum
------------------------------
Armed with a shoulder-mounted flamethrower, retractable wrist-mounted blade, upgraded guns and mods, and abilities, you're faster, stronger, and more versatile than ever.
Unholy Trinity
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Take what you need from your enemies: Glory kill for extra health, incinerate for armor, and chainsaw demons to stock up on ammo to become the ultimate demon-slayer.
Enter Battlemode
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A new 2 versus 1 multiplayer experience. A fully-armed DOOM Slayer faces off against two player-controlled demons, fighting it out in a best-of-five round match of intense first-person combat.

Release date: Mar 19, 2020

Categories: First-Person Shooter, Character Progression, Weapon Customization, Glory Kill Mechanic, Resource Management, Tactical Combat, Boss Fights, Single-player


- Hardware Profile: No data
Feature extractions:
- Community Price: No data
- Playtime Metrics: No data
- Time-to-fun: No data
- Player Archetypes: No data


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Exceptional Combat Mechanics (weight 0.99): DOOM Eternal's combat is widely praised for its depth, fluidity, and strategic complexity. Players highlight the satisfying 'chess-like' dynamics, weapon variety, and resource management, which create an engaging and rewarding experience once mastered.
- Significant Improvement Over Predecessor (weight 0.92): The game builds successfully on DOOM 2016's foundation, offering faster gameplay, improved mobility, better secrets, and more challenging combat. Players appreciate the evolution of mechanics and the refined balance compared to the previous installment.
- Iconic and Immersive Soundtrack (weight 0.9): Mick Gordon's heavy metal soundtrack is frequently highlighted as one of the best in gaming, amplifying the adrenaline-fueled combat and enhancing immersion. The music is praised for its high production value and ability to energize gameplay.
- High Replayability and Content (weight 0.88): The game offers extensive replayability through collectibles, mods, master levels, DLCs, and high-difficulty challenges. Players appreciate the variety of content, including horde mode, secrets, and customization options like weapon mods and skins.
- Refined Movement and Mobility (weight 0.87): Improved mobility mechanics such as double jumps, dashes, wall climbing, and the meathook on the Super Shotgun are praised for adding depth and fluidity to gameplay. These tools encourage constant motion and strategic positioning during combat.
- Engaging Resource Management (weight 0.87): The game's resource system (health, ammo, armor) is streamlined and strategic, requiring players to extract resources from enemies via Glory Kills, chainsaw executions, and other mechanics. This adds a layer of tactical depth to combat.
- Tactical Enemy and Weapon Design (weight 0.86): Enemies are designed with specific weaknesses and mechanics, requiring players to adapt their strategies and weapon choices. The rock-paper-scissors weapon system and precise enemy placement create a dynamic and challenging combat experience.
- Visually Stunning and Optimized (weight 0.86): DOOM Eternal is lauded for its impressive graphics, detailed environments, and excellent optimization. The game runs smoothly even on lower-end hardware, and the art direction, demon models, and weapon designs are highly praised.
- Rich Lore and Storytelling (weight 0.85): The game expands on the lore of the DOOM universe through codex entries, environmental storytelling, and DLCs. Players appreciate the engaging narrative, humor, and deeper exploration of the Slayer's background.
- Satisfying Progression and Upgrades (weight 0.84): The upgrade systems for weapons, abilities, and the Praetor Suit are well-received for adding meaningful progression without being tedious. Players enjoy unlocking new combos, mods, and customization options that enhance gameplay.
- High Difficulty and Mastery Reward (weight 0.82): DOOM Eternal offers a range of difficulties, with Ultra Nightmare and Master Levels providing intense challenges for skilled players. The satisfaction of mastering mechanics and overcoming tough encounters is a major highlight.
- Innovative and Unique Mechanics (weight 0.82): The game introduces new mechanics like the flame belch, ice bomb, and chainsaw executions, which complement the core combat loop. These innovations add variety and depth, making the gameplay feel fresh and engaging.

Common complaints:
- Overly complex and forced mechanics (weight 0.2): The game introduces unnecessary mechanics like platforming, weapon mods, and strict ammo management, deviating from DOOM 2016’s simplicity. Players find these mechanics frustrating and disruptive to the fast-paced combat rhythm.
- Excessive enemy difficulty and spawns (weight 0.18): Players frequently criticize the overwhelming number of enemies, especially in DLC levels, and the high difficulty even on lower settings. Marauders and other bullet-spongy enemies disrupt gameplay flow and require strict resource management.
- Repetitive and restrictive gameplay (weight 0.17): The game’s cycle of killing, platforming, and puzzle-solving becomes repetitive, especially in the latter half. Level design is criticized for being restrictive and confusing, with excessive backtracking.
- Weakened DOOM identity (weight 0.14): The game is perceived as losing the brutal, immersive atmosphere of DOOM 2016. Players feel the protagonist is less powerful, and the game leans into flashy but hollow mechanics rather than 'rip-and-tear' combat.
- Frustrating puzzles and navigation (weight 0.05): Puzzles and time-based challenges shift focus away from combat and are often confusing or poorly designed. Navigation is cumbersome, with unclear directions and misleading level design.
- Technical and UI issues (weight 0.03): Players report crashes, unoptimized performance, and poorly designed UI/controls, particularly for platforming and weapon switching. Online requirements and keybindings are also frustrating.

Gameplay feedback:
- Difficulty scales with mastery (weight 0.33): Higher difficulties (e.g., Ultra-Nightmare) demand near-perfect execution, with enemy resistance and resource scarcity scaling accordingly. The game rewards skill progression with a high-octane power fantasy.
- Weapon customization and variety (weight 0.32): Weapons have unique mods and ammo types, encouraging strategic swapping (e.g., sticky bombs, precision bolts). Some weapons are situational, limiting playthrough variety but adding depth to combat loops.
- Boss fights with unique mechanics (weight 0.31): Bosses like the Marauder require specific tactics (e.g., exploiting weak points, managing shield phases). These encounters are designed to test mastery of the game’s systems.
- DLC expands content and difficulty (weight 0.31): DLCs introduce new enemies, mechanics (e.g., ghost mechanics), and Master Levels with Ultra-Violence difficulty. These additions extend the game’s lifespan and challenge.
- Glory kills and melee tools (weight 0.29): Glory kills replenish health and serve as a core mechanic, while tools like the chainsaw and Crucible Blade offer instant kills or ammo replenishment. These mechanics reinforce the game’s brutal, arcade-like combat.
- Secrets and replayability (weight 0.28): Collectibles (e.g., lore notes, cheat codes) and unlockables encourage exploration and replayability. Achievements and hidden Easter eggs add value for completionists.

Performance notes:
- Strong PC optimization overall (weight 0.04): The game is frequently praised for its smooth performance on PC, including lower-end specs, though some AMD GPU users report unoptimized performance. This suggests broad but not universal optimization success.
- Crashes disrupt gameplay (weight 0.02): Players report crashes during critical moments, such as login or endboss fights, indicating stability issues that severely impact playability. This is a high-priority concern for technical reliability.
- Proton/DRM performance issues (weight 0.02): The game stops working on Proton after a launcher addition, and DRM may degrade performance on marginal specs. These issues affect Linux users and those with weaker hardware.

Recommendations:
- Highly recommended for action FPS fans (weight 0.16): The game is frequently recommended for players who enjoy fast-paced, challenging action and the FPS genre. It is praised for its depth, replayability, and ability to deliver an 'ultimate FPS badass fantasy.'
- Not for casual or solo players (weight 0.14): The game is explicitly warned against for casual players or those seeking a solo FPS experience. It demands effort, learning mechanics, and adapting to its difficulty curve.
- DLCs and campaign worth playing (weight 0.14): The main campaign and DLCs (especially Ancient Gods 1) are highly recommended, even at full price. Some players suggest replaying the campaign to achieve 100% completion.
- Adjust difficulty for best experience (weight 0.12): Players recommend starting on 'Hurt Me Plenty' difficulty to fully engage with the gameplay without excessive frustration. Grenade splitting and kill-charge are also suggested to ease combat pressure.
- Battlemode less favored than campaign (weight 0.01): Players consistently recommend the campaign over Battlemode, indicating the latter may not meet expectations or deliver the same level of enjoyment.
- Customization enhances experience (weight 0.01): Customizing keybinds is recommended to optimize gameplay, suggesting the default controls may not suit all players.

Other player notes:
- Excited for future installments (weight 0.01): Players frequently compare the game to the upcoming 'Doom Dark Age' and express enthusiasm for future releases in the franchise. This indicates strong anticipation and brand loyalty.
- Forced account creation criticized (weight 0.01): Many players dislike the mandatory Bethesda account creation, viewing it as an unnecessary barrier to gameplay. This has sparked frustration among the community.
- Workaround for online requirement (weight 0.01): Some players discovered a workaround (unplugging the internet cable) to bypass the online requirement, highlighting dissatisfaction with the enforced connectivity.
- Soundtrack absence on Spotify (weight 0.01): Fans note the absence of Mick Gordon’s soundtrack on Spotify, expressing disappointment over the lack of accessibility to the music outside the game.
- Praise for My Little Pony DLC (weight 0.01): The My Little Pony skin DLC is widely praised as a worthwhile purchase, with players appreciating its uniqueness and value.

Emotions:
- Frustration (weight 0.24): Players experience frustration due to technical issues like crashes, Proton incompatibility, and forced online account requirements. Gameplay mechanics such as overwhelming enemy encounters, unclear navigation, excessive backtracking, and punishing boss fights (e.g., Marauder) also contribute. Platforming sections, restrictive ammo management, and disruptive mechanics (e.g., automatic weapon switching) further disrupt the combat flow.
- Excitement (weight 0.16): The fast-paced, intense combat and dynamic movement system evoke excitement, with players praising the distinct feel of weapons, high-speed execution animations, and immersive soundtrack. The game’s replayability, challenging mechanics, and satisfying progression loop (e.g., unlockables, mastery of advanced techniques) amplify this emotion. Nostalgia and genre-defining action further heighten the thrill.
- Disappointment (weight 0.14): Players feel let down by the game’s deviation from *DOOM (2016)*’s identity, citing excessive platforming, convoluted mechanics, and a shift away from the series’ brutal simplicity. Short length, unfulfilled power fantasies, and poorly designed elements (e.g., final boss, BFG underutilization) compound this. Comparisons to the 2016 version highlight perceived regressions in combat fluidity and immersion.
- Satisfaction (weight 0.11): Mastery of the game’s complex combat mechanics, strategic resource management, and overcoming challenging encounters (e.g., boss fights) drive satisfaction. Players appreciate the refined combat loop, rewarding exploration, and long-term progression. Positive comparisons to *DOOM 2016* and high replayability (e.g., collectibles, customization) further enhance this emotion.
- Nostalgia (weight 0.05): The game evokes nostalgia through its hard-rock soundtrack, classic shooter vibes, and callbacks to *DOOM 2016* and the original *DOOM*. Players reminisce about the series’ legacy, with mechanics and lore triggering emotional connections to earlier titles. Personal histories with the franchise amplify this sentiment.
- Admiration (weight 0.04): Admiration stems from the game’s peak FPS design, high skill ceiling, and immersive lore. Players praise the protagonist’s godlike power fantasy, Mick Gordon’s soundtrack, and the game’s evolution of arcade-style combat. The depth of progression systems, weapon variety, and atmospheric world-building also earn respect.
- Annoyance (weight 0.02): Annoyance arises from disruptive mechanics like platforming sections, glitchy UI, and restrictive ammo scarcity. Poorly designed DLC content, forced mechanics (e.g., rhythm-based combat), and technical issues (e.g., offline requirements) further frustrate players. These elements break the game’s flow and immersion.
- Enthusiasm (weight 0.02): Enthusiasm is driven by the game’s action-packed nature, replayability, and lore-rich exploration. Players passionately recommend the title for its challenges, combat depth, and overall polish. The anticipation for future titles (e.g., *Dark Ages*) also fuels this emotion.
- Appreciation (weight 0.02): Players appreciate the game’s innovative presentation, high-quality platforming, and art direction (e.g., demon models). The shooting mechanics, graphics, and ability to push the *DOOM* series to new extremes are frequently highlighted. Small but impactful details (e.g., weapon feedback) earn praise.
- Enjoyment (weight 0.02): Enjoyment comes from the game’s fun, fast-paced gunplay, music, and art design. Campaign improvements, weapon upgrades, and the overall combat experience provide consistent entertainment. The balance of challenge and reward keeps players engaged.
- Awe (weight 0.02): The game’s bold visual design, stunning level layouts, and unapologetic experimental nature inspire awe. Players admire the artistic storytelling, intricate enemy designs, and the sheer ambition behind the game’s mechanics and world-building.
- Love (weight 0.01): Players express deep affection for the game’s combat, animations, and gore, describing it as engrained in their soul. The visceral satisfaction of gameplay, combined with the series’ legacy, fosters a strong emotional attachment.
- Anger (weight 0.01): Anger is triggered by severe technical issues (e.g., crashes, unplayable states) and poorly designed enemy mechanics (e.g., Marauder’s shield, lack of combat alternatives). Personal grievances, like in-game losses (e.g., demons killing a rabbit), amplify this emotion.
- Amusement (weight 0.01): Amusement arises from absurd or over-the-top elements, such as DLC enemy mechanics (e.g., fire/ice imps) and character movements in platforming sections. Secrets, Horde Mode, and the game’s occasional silliness provide lighthearted fun.
- Boredom (weight 0.01): Boredom stems from repetitive or tedious gameplay, particularly early on or during platforming-heavy sections. Lack of engaging mechanics, uninspired level design, and a slow start contribute to this disinterest.
- Recommendation (weight 0.01): Players recommend the game due to its action-packed experience and value, especially when on sale. The title’s strengths in combat, replayability, and overall enjoyment justify its endorsement.
- Relief (weight 0.01): Relief is felt through the game’s stress-relieving combat and comfortable control progression. Mastering mechanics or overcoming challenges provides a cathartic release from tension.
- Exhilaration (weight 0.01): The game’s fast-paced, intense combat system and dynamic movement create exhilaration. Players describe a rush from engaging with the game’s high-energy action and satisfying feedback loops.
- Empowerment (weight 0.01): Empowerment comes from mastering the game’s mechanics, achieving a flow state, and feeling invincible (e.g., ‘literal god’ moments). The sense of control and dominance in combat fuels this emotion.
- Disgust (weight 0.01): Disgust is directed at poorly executed story elements, cringe-worthy audiologs, and the game’s shift from Mars to a semi-dark fantasy atmosphere. These narrative and tonal choices clash with player expectations.}