Info about Re-Legion:

Official game description:
NEW SKIRMISH MODE: HOLY WARS
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Fight AI cults for domination of the city and its Citizens’ souls in the new Holy Wars skirmish mode – a fine addition to Re-Legion’s story campaign. Become the Prophet!
About the Game
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Welcome to Re-Legion – a cyberpunk RTS that lets you Become the Prophet. Lead your Cult to victory and destroy those who oppose you.
Lead your Cult to victory
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*   Build your army of followers by converting neutral citizens or your enemies to join your cause
*   Use faith to wreak havoc on your enemies and upgrade your cult
*   Control the city by hacking important buildings
*   Dive into a mature story with a profound background and plenty of moral choices
*   Create your belief system with Dogmas
*   Choose to follow the story of Elion in Campaign mode, or skirmish with AI cults in the Holy Wars skirmish mode
Lead Elion to absolute power in the Story Campaign
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Follow Elion’s journey from a lone prophet to the most powerful advocate for religion in the city. Introducing a new alternative to the usual economic and resource management used in RTS games, Re-Legion allows players to convert ordinary non-believing citizens into loyal followers. Initiated cultists then expand the cult’s possibilities by obtaining CryptoCredits to enable upgrades, by praying to increase their faith and gain special abilities, hack buildings and ad-boards to expand and control territories, and convert other citizens or fight enemy units and non-believers.
Become the Prophet in Holy Wars
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Holy Wars is a skirmish mode that’s a fine addition to Re-Legion’s story campaign.
Fight AI cults for domination of the city and its Citizens’ souls. Choose a map and the creed of the Cult you wish to control. Each creed gives a different set of skills and dogmas, providing diverse ways of annihilating your enemies.
You can also choose the difficulty level and strategy the AI will adopt, making every playthrough different and exciting.
Create your cult, build your army of faithful followers, take over the city and destroy the enemy Sanctuary to finally prove that you are the one true Prophet!

Release date: Jan 31, 2019

Categories: Real-time Strategy, Cyberpunk, Cult Management, Unit Management, Resource Management, Morality and Choice, Single-player Story, Territory Control


- Hardware Profile: No data
Feature extractions:
- Community Price:
  - Community fair range: $5.00 - $12.00
  - Reasoning: Reviews consistently mention bugs, crashes, and lack of content, with players valuing the game around $5-10. The highest suggested fair price is under $10 in one review, while another suggests £5 ($6.50). Considering sale expectations, the upper bound is set at $12 to account for modest improvements post-patches, but the lower bound reflects the minimum a reviewer would pay even in a broken state.
- Playtime Metrics:
  - Game completion: 10.0h
  - Story completion: 9.0h
  - Session length: 2.0h
  - Endgame: N/A
  - Reasoning: Multiple reviews mention the campaign length around 7-10 hours, with one explicitly stating completion in max 10 hours. A player reports 2 hours playtime and being on mission 3 of 9, and another projects 7-8 hours total. No consistent evidence for session length or endgame playtime beyond these. Story completion is approximated from the campaign length estimate.
- Time-to-fun:
  - Summary: The game offers a short-lived fun experience during the tutorial, but quickly becomes repetitive, frustrating, and boring due to poor AI, bugs, and limited content, with no clear anchor to sustain enjoyment.
  - Stance: Negative
  - Anchor: N/A
  - Time to anchor: N/A
  - Friction: repetitive mission design; AI that spams units without strategy; bugs and technical issues; limited content (no multiplayer, no skirmish); unintuitive user interface; tedious mechanics like no rally points
  - Unlock drivers: dogma system for customization; cyberpunk theme and atmosphere; intuitive tutorial; unit variety with counters
  - Conditions: needs multiplayer to sustain interest; needs better AI behavior; needs more varied missions; needs bug fixes; needs skirmish mode; needs meaningful morality choices; needs less repetitive gameplay; needs better pacing
- Player Archetypes:
  - Disappointed Multiplayer Veterans (no buy)
    - Motivation: Seeking a polished, multiplayer-focused RTS with competitive depth
    - Playstyle: Micro-intensive, competitive multiplayer RTS
    - Experience: veteran
    - Purchase stance: no buy
    - Labels: RTS veteran; multiplayer enthusiast
    - Reference games: Starcraft
  - Niche Concept Appreciators (sale)
    - Motivation: Unique cyberpunk/synthwave atmosphere and faith-based narrative
    - Playstyle: Casual singleplayer, story-driven, experimental
    - Experience: familiar
    - Purchase stance: sale
    - Labels: cyberpunk fan; story-driven player; niche RTS enthusiast
    - Reference games: Shadowrun; Warhammer
  - Bug-Weary Critics (no buy)
    - Motivation: Stable, bug-free singleplayer experience
    - Playstyle: Patient, waits for polish
    - Experience: mixed
    - Purchase stance: no buy
    - Labels: bug critic; patient gamer
    - Reference games: N/A


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Concept is highly interesting (weight 0.96): Multiple reviews highlight the game's unique and interesting concept, particularly the fusion of cyberpunk with a cult-building premise. Many mention it as a standout feature that draws them in, with some comparing it to beloved classics like Syndicate.
- Unique mechanics stand out (weight 0.96): The unique mechanics—such as converting followers on the map, recruiting units on the go, and strategically managing unit types—are repeatedly praised. Players enjoy the tactical depth and the novel 'wololo' conversion system reminiscent of Populous.
- Cyberpunk aesthetic praised (weight 0.85): Players consistently praise the game's cyberpunk aesthetic, neon visuals, dark atmosphere, and overall setting. The art direction, lighting, and city designs create an immersive dystopian world that resonates strongly with reviewers.
- Gameplay is fun and enjoyable (weight 0.52): Players find the game enjoyable and fun to play, with several describing it as a pleasure or a blast. Feedback indicates a short yet satisfying experience that leaves them wanting more.
- Soundtrack and audio good (weight 0.36): The soundtrack and audio design receive positive mentions, with descriptions of pumping techno sci-fi tunes and synthwave melodies that fit the cyberpunk atmosphere. Voice acting is also noted as a strength.
- Solid RTS foundation (weight 0.33): The game is seen as a decent RTS with solid mechanics, blending traditional elements with dynamic features akin to Dawn of War 2. Feedback suggests it will satisfy fans of classic RTS.
- Reminds of classic games (weight 0.32): Players often draw favorable comparisons to classic games like Syndicate, Populous, Dawn of War 2, and Shadowrun, noting the spiritual resemblance and innovative twists.
- Polished and technically sound (weight 0.3): Several players report no technical issues or bugs, noting the game is polished and complete. The developer's quick response to early bugs has also been appreciated.
- Developers responsive and active (weight 0.26): Developers are commended for frequent updates, responsiveness to feedback, and quick bug fixes. This has contributed to improved player experience over time.
- Campaign story engages players (weight 0.22): The story-led, objective-based campaign generates variety and player interest. Character growth and accompanying narrative make players want to progress.
- Great art direction and VFX (weight 0.19): Art direction and VFX receive praise, with concept art and visual effects being noted as outstanding. The cyberpunk presentation is well-executed.
- Moral choices add depth (weight 0.18): Moral choices are noted as a positive feature that helps shape the story and identity, though some mention they could have more consequences. The optional critique of ideology is appreciated.
- Recruitment mechanic is fun (weight 0.18): The follower recruitment mechanic is highlighted as fun and innovative, replacing traditional base-building and adding strategic value.
- Positive but room to grow (weight 0.16): Some players express a desire to like the game more, noting they enjoyed it somewhat or plan to return later, indicating room for improvement but overall positive sentiment.
- Synthwave soundtrack fits well (weight 0.13): Synthwave and techno soundtracks receive high marks for fitting the theme and being enjoyable to listen to.
- Religious themes add depth (weight 0.11): Religious themes and the cult-building aspects, including choosing a cult type and unlocking dogmas, are praised for adding lore depth and unique gameplay flavor.
- Great character designs (weight 0.1): Character designs, especially the Prophet and Penitents, are amazing. Leading armies of specialized units like Purifiers is explicitly fun.
- Good urban environment design (weight 0.1): Urban environment design is singled out for quality, with each district having a unique character that enhances the overall atmosphere.
- Fun story with humor (weight 0.1): The story is considered fun and the writing is noted as funny, contributing to the overall enjoyable experience.

Common complaints:
- Frequent crashes and bugs (weight 0.33): The game is plagued with bugs and frequent crashes, including issues with loading saves and during missions. Across multiple clusters, players emphasize this ruins enjoyment.
- Clunky and slow controls (weight 0.25): Controls feel clunky, slow, and wonky, detracting from the gameplay experience. Five mentions combine to underscore this issue.
- Unfinished and poorly made (weight 0.24): Players feel the game is poorly made and unfinished, with a lack of polish that suggests it was released too early. Five mentions support this view.
- Monotonous and dull gameplay (weight 0.21): Players report that the gameplay becomes repetitive and dull, and the storyline fails to maintain engagement. Over four mentions highlight this as a major downside.
- Outdated and poor graphics (weight 0.2): Graphics are considered outdated and of poor design, resembling those from 2009. Four mentions highlight this visual shortfall.
- Poor unit pathfinding (weight 0.17): Unit pathfinding is severely problematic, with units getting stuck on objects such as trash cans and fences. This issue is mentioned three times.
- Terrible enemy AI (weight 0.17): The AI is described as terrible and staggeringly dumb, making enemy encounters frustrating. This feedback is repeated three times.
- Unintuitive and clunky UI (weight 0.16): The UI is described as clunky and unintuitive, requiring more polish to be user-friendly. Three players specifically mention this.
- Short and unreplayable (weight 0.16): The game is short and lacks replayability, leaving players wanting more content. This concern is raised three times.
- Poor execution of concept (weight 0.11): While the core concept is praised, its execution is flawed, leaving the game underwhelming. Two players express this sentiment.
- Impossible mission balance (weight 0.11): Mission 4 is excessively difficult and punishing, making it nearly impossible for most players to complete. Two mentions point this out.
- Missing autosave feature (weight 0.11): The game lacks an autosave feature by default, forcing players to manually save and risking progress loss. Two players note this omission.
- Useless minimap design (weight 0.11): The minimap is nearly unreadable due to a poor color scheme that blends buildings with the map background. Two players report this issue.

Gameplay feedback:
- Real-time strategy with cult theme (weight 0.56): The game is described as a futuristic, cyberpunk real-time strategy (RTS) title with a unique cult-setting theme. Players control a prophet who converts followers, creates a cyber-cult, and fights powerful corporations.
- Units: fighters, hackers, worshippers, healers (weight 0.43): Followers can be trained into four unit types: fighters, hackers, worshippers, and healers. Hackers build defensive towers and drones, while worshippers heal troops and generate faith.
- Faith and money as resources (weight 0.37): Two primary resources, faith and money, are interchangeable and required to recruit and train units. Faith is generated by worshippers, while money is hacked by hackers from bank buildings.
- Fixed building locations, no base building (weight 0.28): Key structures like the main base, bank, and temple are placed at fixed points on the map. Players cannot build forward bases or outposts, which may limit strategic expansion.
- Nine-mission campaign (weight 0.24): The campaign consists of 9 missions and can be completed in about 10-12 hours. Mission 4 appears particularly challenging, with achievement data showing low completion rates.
- Missing unit stance settings (weight 0.15): Players report the absence of unit stance settings, which could reduce tactical control during combat. This may force heavy micromanagement to compensate.
- No difficulty settings (weight 0.11): The game lacks difficulty settings, including in skirmish mode. This may limit replayability and accessibility for different player skill levels.
- Stand ground and alternate attack commands (weight 0.1): The game includes a stand ground command and an alternate attack (Caps Lock), offering basic unit control options. These are standard RTS features.
- Prophet uses sermons to convert (weight 0.07): The prophet can perform sermons to convert nearby people, but the conversion radius is small. This core mechanic drives the cult-building gameplay.
- Follower limit of 72 (weight 0.07): There is a hard cap of 72 followers, which may restrict army size and late-game scaling. This appears to be a design constraint for balance.
- Pathfinding and AI issues (weight 0.07): Players report problems with pathfinding and AI behavior, which may disrupt combat flow and require excessive micromanagement. This lowers overall polish.
- Enemy agitators convert your units (weight 0.07): Enemy agitators can convert the player's units, adding a layer of tactical challenge. Managing unit loyalty becomes important.
- Minimap lacks important info (weight 0.07): The minimap does not display important buildings or objectives, making situational awareness more difficult. This can be a usability frustration.
- Last mission is timed defense (weight 0.07): The final campaign mission is a timed defense scenario, which may be a difficulty spike. Players should prepare accordingly.
- Alt key for slow-motion mode (weight 0.06): Holding the Alt key enables a slow-motion mode, providing more time for tactical decisions during intense battles. This is a helpful accessibility feature.
- Agitators recruit citizens (weight 0.06): Agitators are used to recruit citizens into the cult, which feeds the follower system. This is a key early-game mechanic.
- Cyberpunk atmosphere similar to Syndicate (weight 0.06): The game's cyberpunk aesthetic and atmosphere are compared to the classic Syndicate series. This appeals to fans of that genre.
- Single player skirmish mode available (weight 0.06): The game offers single player skirmish battles, allowing practice or casual play outside the campaign. This adds to its content value despite the lack of difficulty settings.

Performance notes:
- Severe performance and stuttering (weight 0.44): Players report severe frame rate stuttering and low FPS, even on the lowest settings. The game fails to run smoothly on recommended hardware and performance degrades over time, indicating widespread optimization failures.
- Crash on first level (weight 0.08): The game crashes at the initial loading screen, preventing players from starting the game. This is a critical blocker for user experience.
- Audio desynchronization issues (weight 0.06): Audio desync occurs during gameplay, where sound does not match the on-screen action. This disrupts immersion and suggests broader synchronization issues.

Recommendations:
- Not recommended in current state (weight 0.29): Several players state they cannot recommend the game due to bugs, crashes, and unfinished feel, urging others to wait for patches.
- Skip or buy on sale (weight 0.28): Multiple reviewers advise against buying at full price, recommending instead to wait for a sale or deep discount given the game's current state.
- Wait for patches (weight 0.21): Several reviewers suggest holding off until significant patches fix bugs and improve the overall experience before purchasing.
- Feels unfinished or cash grab (weight 0.2): Some players perceive the game as an incomplete product or a cash grab, expressing disappointment and a sense of being robbed.
- Positive despite issues (weight 0.18): A few reviewers still recommend the game, citing potential or enjoyment for indie RTS fans, though they acknowledge technical shortcomings.
- Mixed or lukewarm reception (weight 0.18): Reviewers express ambivalence, citing potential but warning of technical issues, recommending only if interested in the concept or indie scene.
- Not the RTS expected (weight 0.11): Some players were looking for a traditional high-quality RTS and were disappointed, finding the game lacking in polish and depth.
- Low price not worth it (weight 0.06): One reviewer felt robbed even at a price of $1, highlighting severe dissatisfaction with the game's value.

Other player notes:
No miscpoints

Emotions:
No emotions}