Info about 100% Orange Juice - Yuki & Tomomo Renewal Pack:

Official game description:
100% Orange Juice - Yuki & Tomomo Renewal Pack adds 2 new playable character combinations from developer Orange Juice's games. Meet **Yuki (Dangerous)**, who disrupts the play by seeking wins through trap use, and a brand new version of the game's end boss: **Tomomo (Casual)** who can transform to **Tomomo (Sweet Eater)** if she can just bother to get up from the bed. Includes character and announcer voices for both characters.
Character Pack includes
-----------------------
*   **Yuki (Dangerous)** from ‘QP Shooting - Dangerous!!’ (Voice: Aiya Saki)  
*   **Tomomo (Casual) & Tomomo (Sweet Eater)** (Voice: Aranami Kazusa)  
*   New, unique Hyper Cards and mechanics for both characters to bring chaos to the battlefield with!  
*   New music tracks play as Yuki (Dangerous) and Tomomo's themes
The new characters are designed by Orange Juice’s original staff for the game’s English Steam release, with character and card artwork by Hono.

Release date: Dec 25, 2017

Categories: Digital Board Game, Turn-based Strategy, Card-based Gameplay, Multiplayer, Anime, RNG


- Hardware Profile: No data
Feature extractions:
- Community Price: No data
- Playtime Metrics:
  - Game completion: N/A
  - Story completion: N/A
  - Session length: 24.0h
  - Endgame: N/A
  - Reasoning: The translated Chinese review gives the only direct play-duration statement: 'After playing for about a day or so...' This supports a rough session length of about 24 hours, so sessionLength is set to 24. No review reports time to finish the DLC, story completion time, or endgame duration. The mention of buying the DLC 'within 12 hours after its release' is purchase timing, not playtime, so it is excluded. Other quotes discuss characters and DLC quality without hour values.
- Time-to-fun: No data
- Player Archetypes:
  - Nostalgic Character Reimagining Fan (buy)
    - Motivation: Enjoying beloved characters reimagined with new forms, flavor, and variety.
    - Playstyle: Tries new character variants and DLC content to mix up matches, valuing personality and novelty.
    - Experience: familiar
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: Banjo Kazooie; DK
  - Chaotic Friend-Group Party Player (buy)
    - Motivation: Creating chaotic, funny multiplayer moments with friends.
    - Playstyle: Aggressive, opportunistic plays with meme or burst-damage decks, often targeting friends.
    - Experience: mixed
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: Mario Party
  - Trap-Control Deckbuilder (sale)
    - Motivation: Building and optimizing trap-based control decks around flexible hyper cards.
    - Playstyle: Uses random trap generation, board control, and deck construction to enable trap synergies.
    - Experience: veteran
    - Purchase stance: sale
    - Labels: N/A
    - Reference games: N/A
  - Competitive Balance Critic (no buy)
    - Motivation: Assessing balance, counterplay, and competitive fairness of new characters.
    - Playstyle: Analyzes stats, win conditions, counters, and meta impact; may avoid or criticize overpowered or underpowered designs.
    - Experience: veteran
    - Purchase stance: no buy
    - Labels: N/A
    - Reference games: N/A


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Unique character mechanics praised (weight 0.91): The DLC characters feature distinct forms, hypers, and statlines that add strategic depth. Their diverse playstyles enrich the game's roster.
- Positive DLC character reception (weight 0.91): Players enthusiastically welcome the new DLC characters, praising their fun factor, unique designs, and overall value. Many strongly recommend the DLC to all players.
- Tomomo versatile and powerful (weight 0.91): Tomomo is frequently described as strong, cute, and enjoyable to play. She offers multiple forms with distinct abilities, including a high-attack transformation.
- Yuki Dangerous trap synergy (weight 0.74): Yuki Dangerous excels with traps and sabotage, using hit traps to fuel wins and offering flexible deck options. She is seen as a lightweight bully with good survivability.
- Cute character designs appreciated (weight 0.39): Many players find the characters cute, including Tomomo's pajamas and her appearance when knocked down. Yuki is also noted as cute.
- Tomomo Ice Cream combo (weight 0.35): Combining Lazy Tomomo with the Ice Cream card enables a powerful transformation into magical girl Tomomo. This combo is highly valued for its strength.
- Music tracks well-received (weight 0.32): Each form has its own background music, and the tracks for Yuki Dangerous and Tomomo are highly praised. The changing BGM adds to the experience.
- Tomomo transformation dominates late game (weight 0.32): Tomomo's transformation into Sweet Eater allows killing everything and harvesting heads, making her a dominant force in the late game.
- Strong but situational characters (weight 0.3): Despite Tomomo's +3 attack and high durability, both DLC characters are considered highly situational. Their powerful tools require specific setups to shine.
- Tomomo excels in co-op (weight 0.22): Casual Tomomo performs well in cooperative play, leveraging her passable stats to get her game going. She is a solid choice for team-based modes.
- Fast-paced compared to Mario Party (weight 0.13): The game is noted to be faster than Mario Party, which some players appreciate. This makes matches quicker and more engaging.
- Helped clear story stage (weight 0.12): One player reports that Tomomo helped them finally pass the second story stage. Her abilities proved useful in that specific challenge.

Common complaints:
- Yuki Dangerous struggles to gain wins (weight 0.76): Yuki Dangerous cannot earn wins from defeating neutral enemies; wins only come from trap cards or killing other players. Her trap-based playstyle is inefficient and hindered by level requirements.
- Tomomo Sweet Eater loses on KO (weight 0.54): Sweet Eater reverts to Casual Tomomo on KO, losing all stat gains, cards in hand, stars, and comeback potential. Removing the ice cream gift card also eliminates the only counter to this transformation.
- Yuki Dangerous hyper is self-sabotage (weight 0.52): Her hyper randomly places trap cards from the deck, but players cannot see which traps are removed or where they are placed. The ability is ineffective if no traps are held and has been nerfed significantly.
- Rabbit character overly reliant on hyper (weight 0.5): The rabbit character has 0 defense and is easily killed if it cannot draw its hyper card early or lacks the level to use it. It struggles against high-attack characters and fears unnatural deaths.
- Yuki Dangerous poorly implemented (weight 0.49): Yuki Dangerous works radically differently from her store demo, has 1 less attack than original Yuki, and her passive doesn't make sense. She cannot use Pudding to heal as it becomes Tragedy.
- Tomomo Casual is weak and vulnerable (weight 0.35): Casual Tomomo is easy to bully and often targeted, lacking survival skills. Her transformation requires being on third norma, making her frustrating to play.
- Developer and community toxicity (weight 0.31): Devs have hidden negative reviews and falsely warned or banned people. The forum can be toxic with rampant bullying, fanboyism, and awful mods.
- Purchased characters locked or missing (weight 0.25): Players report that purchased characters are not all available; only one is usable while others remain locked, possibly due to level requirements. One character, Tomomo, is entirely missing.
- Unlucky dice rolls cause loss (weight 0.23): The player lost despite having the azuki bar and level 3 due to unlucky dice rolls, with resurrection dice repeatedly rolling 1.
- Ice cream cannot be removed on KO (weight 0.15): The ice cream gift card persists even when the holder is KO'd, removing the only counter to Sweet Eater's power. This makes Sweet Eater nearly unstoppable except by instant-KO or heavy damage.
- Tragedy in Dead of Night unusable (weight 0.15): Tragedy in the Dead of Night is a level 3 card that is nearly unusable for much of the game. This further hinders Yuki Dangerous's reliance on traps.
- Boss one-shots players with hyper (weight 0.14): The boss can kill the player with one shot after they obtain their hyper ability, creating an unfair difficulty spike.
- New Tomomo voice disliked (weight 0.14): The new voice for Tomomo sounds like a Japanese meth addict and is considered trash by the reviewer.
- Tomo's popsicle disappears on KO (weight 0.14): Tomo's popsicle disappears when she is KO'd before it can be used, which is frustrating for players.
- Tomomo brutally overpowered (weight 0.14): Tomomo is brutally overpowered according to the reviewer, though this may contradict other clusters about her being weak.
- Misled about new red bean god (weight 0.13): The reviewer was misled about a new red bean god character based on the Tomomo Sweet Eater illustration and description.
- Desire for new original characters (weight 0.13): The reviewer does not want renewed characters but wants new ones like TSIH, MIRA, IRU, etc., rather than additional versions of existing characters.
- No ice cream obtained in match (weight 0.12): The reviewer did not obtain any ice cream in a match, indicating a possible drop rate issue or bad luck.

Gameplay feedback:
- Yuki Dangerous Trap Hyper Mechanics (weight 0.69): Yuki (Dangerous)'s hyper card deploys all trap cards from her hand to random board spaces; if no traps in hand, it places a random trap from the deck on her current space. This supports her trap-focused playstyle and deck manipulation.
- Sweet Eater Transformation Penalty (weight 0.69): Tomomo (Sweet Eater) has 6 HP and +3 ATK but reverts to Casual Tomomo and discards her entire hand upon being KO'd. This high-risk transformation is central to her gameplay.
- Tomomo Dual Forms Overview (weight 0.67): Tomomo is a character with two distinct forms: Casual and Sweet Eater. Each form has different stats, music, and playstyles, making her a versatile but situational pick.
- Casual Tomomo Mediocre Stats (weight 0.67): Tomomo (Casual) has mediocre stats: -1 ATK, 0 DEF, +1 EVD, and 4 HP. She can transform into Sweet Eater via her hyper, which requires level 3 and 30 stars.
- Transformation via Ice Cream Hyper (weight 0.52): Tomomo (Casual) can use her hyper, Ice Cream, to transform into Sweet Eater. The hyper is a gift card that gives +1 ATK per copy in hand and enables the transformation.
- Rabbit Character Mechanics (weight 0.51): The rabbit character has 3 ATK and 6 HP, and its hyper is a gift card visible to other players. When the rabbit dies, it must start over, requiring deck building with healing cards like Dinner Pudding.
- Yuki Dangerous Stats and Passive (weight 0.44): Yuki (Dangerous) has 5 HP, +1 ATK, -1 DEF, -1 EVD, and 5 REC. Her passive converts all Pudding cards in her hand into Tragedy in the Dead of Night, a usable card at level 3.
- Tomomo Risk-Reward Transformation (weight 0.36): Tomomo starts weak in Casual form but can transform into Sweet Eater, an overpowered final boss-like form. This transformation involves risk and reward, requiring survival and specific conditions.
- Yuki Dangerous Chaotic Trapper Playstyle (weight 0.35): Yuki (Dangerous) is geared toward a chaotic trapper playstyle, specializing in placing many Trap Cards to control the board and gain wins.
- Transformation Unlocks 1vs3 Mode (weight 0.35): Using Tomomo (Casual) with Ice Cream unlocks a 1vs3 gameplay mode. The transformation activates a shura field mode with overpowered combat, allowing Tomomo to slaughter innocents.
- Dice-Based Combat Mechanics (weight 0.25): Combat outcomes are determined by dice rolls for attack and defense. HP and defense mechanics interact with dice rolls to resolve battles.
- Character Generalists with Unique Gameplans (weight 0.25): The characters are reimagined as blissfully weird generalists with unique gameplans and highly situational abilities, offering varied playstyles.
- Hyper Card Attack and Evade Boost (weight 0.25): The hyper card gives +1 ATK and +1 evade, requiring level 3 and 30 stars to use. It enhances combat capabilities significantly.
- Strategy Requires Surviving Early Game (weight 0.25): Players must survive the early game and reach three stars before transforming Tomomo. Strategy involves being bullied until obtaining the Hyper and reaching level 3.
- Bosses Can One-Shot Players (weight 0.23): Certain bosses, like Muisaki, can one-shot players, including Tomomo in Sweet Eater form. This adds a high level of danger to encounters.
- Big Magnum and Azuki Bar Cards (weight 0.23): The Big Magnum card enhances the experience, and obtaining the Azuki Bar and reaching level 3 unlocks its true power. These cards are key to certain strategies.
- Game Similar to Mario Party (weight 0.15): The game is similar to Mario Party but plays at a faster pace with fewer mini-games. It focuses on board game mechanics and character abilities.
- Win Condition Based on Traps (weight 0.15): The win condition for Yuki (Dangerous) is based on trap cards or defeating players, not monsters. This unique win condition shapes her gameplay.

Performance notes:
No performancepoints

Recommendations:
- Strong DLC recommendation for fans (weight 0.62): Many reviewers highly recommend the DLC, calling it a must-buy for fans of 100% Orange Juice. They emphasize it is worth getting for those who enjoy the game and want more content.
- Conditional recommendation based on roster (weight 0.35): Some reviewers recommend the DLC only if you like all characters or want to collect everyone. Others suggest skipping if you don't care about having every character or dislike RNG-reliant characters.
- Character strategy: Tomomo and Big Magnum (weight 0.23): Reviewers suggest using Tomomo for her early hyper and late-game power, and using the Big Magnum card for more enjoyment. These tips cater to players seeking stronger characters.
- Requires full player group (weight 0.15): One reviewer recommends the DLC only if you have three other players to form a full group. This suggests the content is best experienced with a complete team.
- Wait for sale or discount (weight 0.15): Some advise purchasing the DLC only when it is cheap or on sale. They imply the full price may not be justified.
- Negative review due to developer actions (weight 0.14): A reviewer officially recommends against the DLC due to the developers' actions. This is a protest against non-gameplay issues.
- Not recommended in current state (weight 0.14): One reviewer finds it difficult to recommend the DLC as it currently stands. This suggests the content may have unresolved issues or lack polish.
- Appeal to power fantasy players (weight 0.13): The DLC is recommended for players who enjoy becoming overpowered in the late game. This highlights a specific gameplay preference.

Other player notes:
- DLC adds two characters (weight 0.54): The DLC is a character expansion that adds two characters, Tomomo and Yuki, with two forms each. It does not include story or system updates.
- Tomomo drives DLC purchases (weight 0.25): Many players bought the DLC specifically for Tomomo. This character was the main reason for their purchase.
- Developer hides negative reviews (weight 0.15): The developer has hidden negative reviews and banned users. This practice raises concerns about transparency and community management.
- Toxic community and moderation (weight 0.15): The community and moderation are described as toxic. This creates a negative environment for players.
- DLC offers excellent value (weight 0.15): The DLC provides excellent value for the price. Players feel it is worth the cost.
- Not pay-to-win, balanced (weight 0.15): The DLC is not pay-to-win and developers balance when needed. This ensures fair gameplay for all players.
- Compared to Mario Party (weight 0.14): The game is often compared to Mario Party, described as faster and with fewer mini-games. This comparison highlights its unique pacing and focus.
- Reimagined classic characters (weight 0.14): Characters are reimaginings of classic characters with new playstyle incentives and fresh voicelines. This adds novelty and depth to the roster.
- Tomomo forms reflect character (weight 0.13): Casual Tomomo and Sweet Eater are based on Tomomo's middle-agedness and magical girl forms. These designs reflect her lore and personality.
- Yuki Dangerous reflects personality (weight 0.13): Yuki Dangerous emphasizes Yuki's playful and enigmatic qualities rather than brute strength. Her design captures her character traits.
- Tomomo lore revealed (weight 0.13): Tomomo is a character who lives a NEET life and has become an aunt. This backstory adds depth to her character.
- Inquiry about AOS2 (weight 0.12): A reviewer asks if AOS2 will be made now that the DLC is complete. This shows interest in future content.
- Yuki not yet tried (weight 0.11): One reviewer has not tried Yuki yet. This indicates incomplete experience with the DLC content.

Emotions:
- Disappointment (weight 0.2): Players are disappointed by the lack of new character content in the DLC, which features renewed versions of existing characters instead of fresh faces from Elysian Rone or new Sweet Gods. The neglect of Yuki and the poor quality of the new voice actress further contribute to this feeling. Additionally, the rabbit character is weaker than expected and the character's mechanics are inferior to Tomomo.
- Frustration (weight 0.2): Frustration stems from character balance issues and developer misconduct, such as being one-shot by the boss after obtaining a hyper or losing Tomo's popsicle upon KO. Tomomo's hyper has been changed from an interesting mechanic to self-sabotage, and her theme's severe debuff worsens luck and kills motivation. Unlucky dice rolls and resurrection dice repeatedly rolling 1 also lead to losses despite having powerful items.
- Amusement (weight 0.11): Players find amusement in Yuki Dangerous's chaotic traplayer playstyle and her reveling in opponents' struggles. One-shotting Tomomo Sweet Eater repeatedly and the dramatic roleplay with friends, including transformation sequences and yelling, provide entertainment. Tomomo's complex mechanics and transformation also add to the fun.
- Excitement (weight 0.06): Excitement comes from the reimagining of classic characters with new playstyle incentives, and the shocking 3 ATK and 6 HP stat panel.
- Anger (weight 0.06): Anger is caused by hidden reviews, false bans, and toxicity, as well as the unwanted change of Tomomo's voice.
- Confusion (weight 0.06): Confusion arises from not understanding why some purchased characters are unavailable and not having the character Tomomo.
- Satisfaction (weight 0.06): Satisfaction is felt when Tomomo becomes overpowered after transforming and can kill everything, turning a least liked character into a new favorite with riskier and more rewarding gameplay.
- Fear (weight 0.06): Fear is induced by the new Tomomo being scary and Super All Out Mode giving +5 attack.
- Fondness (weight 0.03): Fondness is expressed for the combination of Lazy Tomomo, Ice Cream, and magical girl Tomomo.
- Enjoyment (weight 0.03): Enjoyment is derived from Tomomo being fun to play and the powerful combo causing other players to flee.
- Gratitude (weight 0.03): Gratitude is felt because Tomomo helped the player finally pass the second story stage.
- Love (weight 0.03): Love is expressed for the new Tomomo being enjoyable.
- Joy (weight 0.03): Joy is experienced when Tomomo's BGM changes upon transforming.
- Surprise (weight 0.03): Surprise is caused by Tomomo having +3 attack and 6 HP.
- Feeling misled (weight 0.03): Feeling misled occurred because the Tomomo Sweet Eater illustration and description mentioning red beans led the reviewer to believe a new red bean god character would be released, but they were deceived.}