Info about Hammerting:

Official game description:
**Hammerting is a vertical dwarven mining colony sim with RPG elements.**
Manage a clan of colourful Dwarves, establish an epic mining operation, craft legendary swords and delve deep for greater glory, riches... and danger.
With conflict raging on the surface, the Dwarves pledge to delve deep and as master craftspeople, will produce and supply what is needed to support their allies. From humble beginnings, you start with a handful of Dwarves who need to set up their operations quickly. However, as you progress, your small clan will expand and become known throughout the Overworld for their skill and premium craftsmanship.
Crafting for Victory
--------------------
Allies on the surface will have all manner of requests. Dwarves may find themselves asked to craft a plethora of silver swords against an oncoming army.
With the Overworld in need, every successful delivery takes you one step closer to triumph. As your Dwarves grow in skill and your base expands, build conveyor belts and elevators to free them of manual labour.
Colorful Personalities
----------------------
Does Åglöf’s fancy ancestry clash with Vargskreva’s humble upbringing? Is your explorer afraid of the dark? Has your master crafter reached their Ballmer Peak? Aim for success and exploit the strengths of your Dwarves, as well as their weaknesses. Each Dwarf is richly and uniquely defined through its stats, Dwarven ancestry, traits, abilities, equipment, move-set and much more, as they are shaped by events occurring in their lives.
Skilled Craftspeople
--------------------
Anyone can craft an Iron Sword, but only Dwarves can dig down into the depths and cart up boatloads of diamonds and bones and use it to craft the... Iron Sword +2.
With every strike of the hammer on an anvil, a skilled Dwarf has a better chance of achieving a critical result, giving you better and improved gear.
Living Cave
-----------
It is as they say – “Fortune favours the bold”, and only in the deepest depths will you find the most powerful materials, the warmest magma, the rarest treasures, but also the most dangerous conditions.
Figuring out the fastest and safest route down - and up again - is a chief concern, but you’ll have plenty of unique Dwarven mechanisms to help you to do so.
Hammerting features liquid and physics mechanics for pumping sizzling lava to your hearths, brewing hoppy beer, tossing burning torches down shafts to light up the unknown and more!
Online Co-op Mode
-----------------
A Dwarven king once said: “A single axe is easily blunt, but an army of axes is unbreakable!”. You might want to explore and populate the depths of Mara on your own, but you can also partner up with jolly comrades and run a dwarven colony together. It’s all about synchronization, companionship and common goals!

Release date: Nov 16, 2021

Categories: Colony Simulation, Base Building, Resource Management, Crafting, Cooperative Multiplayer, Character Progression, Vertical Exploration

Feature scans:
- Proton/Linux: score 40; verdict: Minor Tweaks Required; summary: The game shows mixed Linux/Proton compatibility. Multiple users report it runs almost out of the box with Proton GE, even on older hardware, with no crashes. However, one user reports a persistent Vulkan API crash on Linux that occurs with both Normal and Experimental Proton versions. Since a working path exists via Proton GE, the overall friction is minor, but Proton GE is required for stable operation.
- Steam Deck: score 85; verdict: Broken: frequent crashes and save corruption; summary: The filtered reviews are dominated by severe stability problems: frequent crashes, corrupted saves, crashes immediately after loading, and high-probability crashes when opening missions. Japanese localization and UI bugs are also reported. One review reports successful Linux/Proton GE compatibility with no crashes, but this is a minor positive against widespread instability. There is no meaningful evidence of external launcher friction, battery drain, or small-text issues in this dataset.

- Hardware Profile: No data
Feature extractions:
- Community Price:
  - Community fair range: $5.00 - $15.00
  - Reasoning: The reviews consistently reject full-price or mid-market pricing, with one explicitly saying the game is not ready for a $25 price tag and that $15 or less is acceptable. A lower reviewer threshold of $5 or less appears as a cautious buy price, while complaints about bugs, lack of content, and unfinished development reinforce that the community sees fair value well below the current asking price. Together, these suggest a fair base-game range of roughly $5 to $15 USD.
- Playtime Metrics:
  - Game completion: 25.0h
  - Story completion: N/A
  - Session length: 8.0h
  - Endgame: N/A
  - Reasoning: The 25-hour diplomatic-victory report directly supports a main game-completion time of about 25 hours, and the translated report of nearly 20 hours plus one completion corroborates a roughly 20-25 hour completion window. The explicit '2x 8h sessions' quote supports an 8-hour session length. Story completion is null because the evidence says there is no main quest to complete. Endgame timing is null because the available endgame comments describe grind and performance problems without giving a specific hour to reach endgame.
- Time-to-fun:
  - Summary: Hammerting is engaging early through colony building and crafting, but many players report the fun fades as AI, performance, progression, and micromanagement problems make the mid- and late game frustrating.
  - Stance: Fun then drops
  - Anchor: Early game
  - Time to anchor: N/A
  - Friction: Complex systems with no proper tutorial or clear in-game instructions.; Steep learning curve and unclear job/logistics management.; Tedious manual priorities, digging, construction removal, and trading.; Early tech gating such as needing fishing before cooking.; Fog-of-war limits early trading and adds tedium.; Micromanagement of many dwarves and skills becomes boring.
  - Unlock drivers: Pushing to understand logistics makes the game a lot of fun.; Looking up job management tips helps dwarves build critical infrastructure.; Automation in the mid-late game makes management handy and efficient.; Tutorial and help page can be helpful in some sections.
  - Conditions: If you push to understand your logistics.; If you overlook balancing issues and lack of late game.; If you buy on sale for $15 or less and accept never completing the game.; If you like Oxygen Not Included-style colony building.; If you enjoy base management and empire building.; If you are willing to restart on procedural maps and play to late-mid game.
- Player Archetypes:
  - Dwarf-Colony Sim Veteran (buy)
    - Motivation: Mastering a complex, systems-heavy dwarven colony sim and comparing it against established genre benchmarks
    - Playstyle: Digs deep, optimizes crafting chains, trades with surface cities, and pushes colony expansion while tolerating jank
    - Experience: veteran
    - Purchase stance: buy
    - Labels: hardcore ONI Craft the World veteran; die-hard fan
    - Reference games: Oxygen Not Included; Craft the World; Rimworld; Majesty
  - Relaxed Casual Ant-Farm Watcher (buy)
    - Motivation: Un winding with a pretty, low-stress colony builder in short casual sessions
    - Playstyle: Plays one to two hours at a time, focuses on gathering and watching the colony grow, avoids harder difficulties and victory conditions
    - Experience: newcomer
    - Purchase stance: buy
    - Labels: casual gamers
    - Reference games: N/A
  - Abandoned-EA Price Skeptic (deep sale)
    - Motivation: Getting reasonable value for money and avoiding paying full price for an unfinished, discontinued game
    - Playstyle: Holds off from buying, tracks update and quality-of-life patch history, and only commits on heavy discounts
    - Experience: familiar
    - Purchase stance: deep sale
    - Labels: N/A
    - Reference games: N/A
  - Victory-Condition Completionist (no buy)
    - Motivation: Reaching a clear, satisfying victory condition and finishing what they start
    - Playstyle: Expands aggressively toward endgame goals, then automates repetitive task loops to chase win conditions
    - Experience: mixed
    - Purchase stance: no buy
    - Labels: someone who likes playing through your games to the end
    - Reference games: N/A


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Solid core concept and gameplay (weight 0.24): The game's fundamental concept and gameplay loop are widely praised as good and interesting. Many players see the basics as solid and fun.
- Beautiful graphics and atmosphere (weight 0.22): Graphics, 3D models, sounds, music, and atmosphere are consistently praised as nice or great. The visual and audio presentation enhances the experience.
- High potential with tweaks needed (weight 0.17): Reviewers frequently note that the game has amazing potential but requires fixes, balances, and improvements. The concept is magnificent, yet the execution leaves room for growth.
- Enjoyable but not hardcore (weight 0.14): The game is fun and relaxing, good for filling hours without stress or frustration. It's not a hardcore experience, but enjoyable for casual play.
- Colony sim with dwarves and digging (weight 0.13): The game is a colony builder focused on dwarves and digging, reminiscent of ancient Diggles. It appeals to fans of the genre with its core activities.
- Procedural maps add replayability (weight 0.1): Autogenerated or procedural maps increase replayability, allowing for varied experiences each playthrough. This feature is appreciated by players.
- Stable performance with no crashes (weight 0.1): Players report no crashes during extended sessions, indicating a stable and polished experience on the technical side. This contributes to overall smooth gameplay.
- Crafting system is interesting and simple (weight 0.06): The crafting system is noted for its simplicity and depth, with different material stats affecting finished items. It works well and adds enjoyment.
- Mine carts enhance dwarf mobility (weight 0.06): Mine carts allow dwarves to move faster and perform actions while riding, making traversal and tasks more efficient and fun. Diagonal movement is a nice touch.
- Dwarves are resilient, not easily killed (weight 0.06): Dwarves don't die easily; they become unconscious and can be healed, reducing frustration. This design choice makes the game more forgiving and enjoyable.
- Unique twist and cool factor (weight 0.05): The game offers a unique twist that makes it stand out and feel cool. This originality adds to its appeal.
- Engaging early hours (weight 0.05): The first few hours are entertaining and interesting, providing a good initial experience that draws players in.
- Provides long entertainment (weight 0.05): The game offers many hours of gameplay and a lot of entertainment, making it a worthwhile investment for players.

Common complaints:
- Poor dwarf AI behavior (weight 0.46): The dwarf AI is widely criticized for poor prioritization, pathfinding, and responsiveness. Dwarves often get stuck, ignore commands, or idle inexplicably, making management frustrating.
- Developers abandoned the game (weight 0.45): Many players report that the developers stopped updating the game, leaving it unfinished and officially abandoned. The game has received no updates for years and remains in an incomplete state.
- Numerous bugs and crashes (weight 0.31): Players report a wide range of bugs, from minor annoyances to game-breaking issues like soft-locks and save corruption. Frequent crashes and freezes make the game unplayable for many.
- Pathfinding and stuck issues (weight 0.29): Dwarves frequently get stuck on walls, stairs, and elevators, even when clear paths exist. Pathing logic fails on certain map layouts and causes significant frustration.
- Game is unfinished and rushed (weight 0.25): Reviewers frequently describe the game as an unfinished, rushed product released too soon. The 1.0 release is seen as misleading because the game still feels like a beta.
- Game feels like early access (weight 0.25): Despite leaving early access, the game still feels like an alpha or half-finished product. It is often described as only about 50% complete.
- Dwarves ignore commands (weight 0.22): Dwarves often do not execute given commands, such as move or attack orders. There is no easy way to command a group or assign specific tasks to individual dwarves.
- Overworld is underdeveloped (weight 0.15): The overworld system feels detached from the core gameplay and lacks purpose. It is seen as a placeholder feature that adds chores rather than engaging content.
- Lack of tutorial and learning curve (weight 0.15): New players struggle due to the absence of a proper tutorial or in-game instructions. The steep learning curve and unintuitive mechanics make the game difficult to get into.
- Performance issues and lag (weight 0.14): Mid-game lag and freezes become severe, sometimes causing the screen to fail to load. Performance struggles with more dwarves, leading to stuck dwarves and crashes.
- Unfun and frustrating gameplay (weight 0.1): Many players find the game not fun and beyond frustrating due to the constant issues. The whack-a-mole nature of managing dwarves adds to the annoyance.
- Lack of polish and QoL features (weight 0.1): The game has rough edges and lacks quality-of-life features that would improve the experience. Players note that it could have used more polish before release.
- Lack of late-game content (weight 0.1): The game lacks sufficient content for its price, especially in the late game. The tech tree is small and not intuitive, leaving little to strive for.
- Missing promised mod support (weight 0.06): Advertised modding support was not delivered and was removed from the store page. Players are disappointed by the lack of promised features.
- Dwarves are immortal and no risk (weight 0.06): Dwarves can be revived when downed, and enemies deal almost no damage, removing any real sense of risk. This makes combat and danger feel trivial.
- Dwarves can't revive each other (weight 0.06): Dwarves fail to revive unconscious comrades even with clear paths and medicine available. They run back and forth or stand near without helping.
- Mechanics are unintuitive (weight 0.06): Several game mechanics are poorly thought out and not intuitive for players. This adds to the overall frustration and learning curve.
- Skill and leveling system issues (weight 0.06): The skill tree feels pointless because dwarves level up too fast and skills don't align with jobs. Leveling up dwarf skills is considered boring and useless.

Gameplay feedback:
- Dwarf colony management core (weight 0.54): The game is fundamentally a dwarf colony management simulation where players direct dwarves to dig, build, and craft underground. Multiple reviews describe it as a Dwarven colony simulator with base-building and settlement management.
- Dwarf skills and leveling (weight 0.21): Dwarves have individual skills, attributes, and talents that advance through leveling. Skill trees and skill points allow specializing dwarves with planned builds.
- Housing and dwarf needs (weight 0.15): Players must ensure dwarves have stable housing, food, and bandages. These needs are essential for maintaining a healthy colony.
- Overworld diplomacy and trading (weight 0.14): The game features diplomacy and trading with overworld kingdoms and factions. Trade systems include town markets and victory conditions tied to trade settlements.
- Vertical building and infrastructure (weight 0.14): Building shafts, lifts, ladders, and rail systems allows vertical expansion. Players can build and connect rails, mine carts, and elevator shafts for efficient transport.
- Tech tree progression system (weight 0.13): A tech tree gates late-game buildings and quests, using mountain lore and trade lore to unlock technologies. Progression and unlock priorities are tied to this system.
- Overworld war and factions (weight 0.13): An overworld war and alliance system involves factions, with the main story progressing through tasks for allies. Players also supply warring surface factions with resources and equipment.
- Combat and endgame content (weight 0.13): Combat and battles appear at endgame, with monster spawns and nests. There is an end game with victory conditions.
- Crafting and item production (weight 0.12): The game includes crafting of new items, with recipes for tools, weapons, alloys, potions, and machinery. Crafting is a core part of colony management.
- Early access with updates (weight 0.11): The game is an Early Access indie title with ongoing updates and a roadmap of planned features. It has a release in Early Access.
- Dwarf Fortress-like gameplay (weight 0.1): The game is described as a Dwarf Fortress-style title, with comparisons to Terraria and Oxygen Not Included. It features similar colony simulation elements.
- Exploration and resource gathering (weight 0.1): Digging and exploration are core activities, along with resource gathering. The game involves exploring both overworld and underworld.
- Dwarf AI and pathfinding (weight 0.09): Dwarves have AI for gathering and building, driven by pathfinding systems. Pathing is a core system for movement and task execution.
- Resource hauling and storage (weight 0.09): Haulers transport items, and warehouses have storage slots with filtering settings. Resource hauling is a logistical aspect.
- Hiring and assigning dwarves (weight 0.08): Players can hire new dwarves and assign them to mining, building, and other job tasks. Job priorities and work assignments are key to managing the colony.
- Dwarf relationship system (weight 0.07): Dwarves form relationships that affect the settlement. This relationship system adds depth to colony management.
- Overworld missions and exploration (weight 0.05): The game includes Overworld missions mechanics and exploration. Players can engage in missions and explore the overworld.
- Building structures on walls (weight 0.05): Players can build structures on walls, including brick walls. This allows for detailed base construction.

Performance notes:
- Frequent Crashes Break Gameplay (weight 0.22): Players report constant crashes that make the game unplayable, sometimes occurring within minutes or after brief sessions. Crashes happen on startup, during play, and often require restarting or reloading saves.
- Late-Game Performance Degradation (weight 0.14): Performance drops drastically as the game progresses, with heavy slowdowns when many dwarves are present or large map areas are explored. Endgame goals and achievements cause extreme lag even on recommended hardware.
- Poor Optimization Causes Lag (weight 0.1): The game suffers from severe lag and stuttering, especially in mid-to-late game. Poor optimization leads to low FPS, screen freezes, and a generally degraded experience even on capable hardware.
- Overworld Quests Cause Crashes (weight 0.08): Clicking the 'You have new quests' button in the overworld can cause fatal crashes. Overworld missions have a high chance of crashing, though avoiding the task panel reduces crash likelihood.
- Water and Lava Impact Performance (weight 0.06): Exposing large pools of water or lava significantly worsens game performance, leading to slowdowns and lag. This environmental factor exacerbates existing optimization issues.
- Loading Issues and Long Load Times (weight 0.06): Players experience abnormal loading times and loading issues that persist even on non-low-spec PCs. Workarounds like deleting a Steam file are sometimes necessary to resolve these problems.
- High Dwarf Count Causes Issues (weight 0.06): As more dwarves are present, the game struggles with load and camera controls become unresponsive. Pathfinding problems and slowdowns intensify with larger populations.
- Time Acceleration Triggers Crashes (weight 0.06): Using speed-up or time acceleration frequently causes the game to crash or shut down unexpectedly. This issue is specific to speeding up time and has been observed across different systems.
- Longer Sessions Lead to Slowdown (weight 0.06): After extended play sessions, the game starts lagging and slowing down, sometimes requiring periodic restarts. This cumulative performance degradation affects overall playability.
- Variable System Performance (weight 0.05): The game runs fine on some systems even with many buildings and dwarves, while others experience no difference between Windows 11 and Windows 10 across various builds. Performance inconsistency suggests hardware-specific issues.
- Post-Update Instability and Shutdowns (weight 0.03): After the latest update, some players experienced the game shutting down the computer with an unknown termination error, even on different hardware configurations. This suggests a new critical bug introduced by the update.
- Graphical Bugs Require Restarts (weight 0.03): Graphical bugs appear that are temporarily fixed by restarting the game but reappear after a few minutes. This recurring issue disrupts the visual experience and requires constant restarts.
- Recommended Requirements Too Low (weight 0.03): Meeting the recommended system requirements barely provides a good experience; they should be treated as minimum requirements. This misleads players into expecting better performance than they get.

Recommendations:
- Not recommended currently (weight 0.36): Many reviewers cannot recommend the game in its current 'complete' state, citing bugs, unfinished features, and overall lack of polish. They advise waiting for further development.
- Wait for sale (weight 0.31): A common recommendation is to only buy the game at a significant discount, such as 50% off or more. Reviewers feel it is not worth the full price due to its issues.
- Not ready for release (weight 0.3): The game feels unfinished and not ready for a full release, according to some reviewers. They suggest waiting for a more polished version.
- Do not buy (weight 0.25): Many reviewers strongly advise against purchasing the game in its current state, regardless of discounts. They feel it is not worth the money or time.
- Deep discount required (weight 0.24): Several reviewers specify that the game is only worth it at a very low price, such as $5 or 80% off. They do not recommend it at higher prices.
- Wait for updates (weight 0.18): Reviewers suggest waiting for more content and bug fixes before considering a purchase. They hope the game will improve with future patches.
- Positive but cautious (weight 0.16): Some reviewers enjoy the game and recommend it, but with reservations about its current state. They see potential and hope for improvements.
- Only for genre fans (weight 0.13): The game is recommended only for hardcore fans of similar titles like Oxygen Not Included or Craft the World. Others may not enjoy it.
- Price point too high (weight 0.13): Reviewers consider the game overpriced at its full price, such as $25-$30. They recommend waiting for a price drop.
- Positive potential (weight 0.13): Some reviewers see potential in the game and believe it could be great with more development. They recommend it with the hope of future improvements.
- Game breaking bugs (weight 0.1): Major bugs and glitches make the game broken and incomplete for some. They advise against buying until fixed.
- Better alternatives exist (weight 0.09): Some reviewers suggest other games instead, such as Dwarf Fortress, Oxygen Not Included, or Craft the World. They feel those provide a better experience.
- Good for casual play (weight 0.07): A few reviewers find the game suitable for short, casual sessions or as a relaxing low-stress experience. They recommend it for that purpose.
- Support developer (weight 0.07): A few reviewers recommend buying the game to support the developers, even with its flaws. They want to see the game succeed.
- Challenge not rewarding (weight 0.03): For players seeking a rewarding challenge, the game may not deliver. Some find it too easy or lacking depth.
- Refund and buy better (weight 0.03): One reviewer explicitly recommends refunding the game and buying two copies of Oxygen Not Included instead. This highlights the perceived poor value.
- Automation changes impression (weight 0.03): A non-English review mentions that automation changes the impression considerably, suggesting it improves the experience. They encourage others to try it.
- Buy cheap key (weight 0.03): A Chinese review recommends buying a key for only 1 yuan if interested. This indicates the game is only worth a very low price.

Other player notes:
- Compared unfavorably to Oxygen Not Included (weight 0.16): Reviewers frequently compare the game to Oxygen Not Included, noting that it is not as good and lacks features like automation and teleportation. Some suggest refunding and buying Oxygen Not Included instead.
- Costly early access launch price (weight 0.11): The game had a high price at launch for an early access title, and many players feel it should have launched at a lower price point. It was not considered a $60+ game at launch.
- Compared to Dwarf Fortress and Craft the World (weight 0.09): Reviewers compare the game to Dwarf Fortress and Craft the World, often finding it not as good. It lacks features like surface and raids present in Craft the World.
- Abandoned due to poor sales (weight 0.06): The game was released in early access in November 2021 and abandoned by developers due to poor sales. It was sold in early access and then left unfinished.
- Published and developed by Team17 (weight 0.05): The game is published and developed by Team17. This information is noted in some reviews, often in the context of the game's abandonment.
- Good French translation (weight 0.05): The French translation is praised as good and fully in French with very good translation. This is a positive point noted by some players.

Emotions:
- Disappointment (weight 0.58): The game was abandoned by its developers, leaving it unfinished, buggy, and far from its potential. Many promised features and depth were never delivered, and the progression is slow, grindy, and unrewarding.
- Frustration (weight 0.58): Frequent crashes, bugs, and terrible dwarf AI make the game nearly unplayable, requiring constant micromanagement and workarounds. Performance issues and poor pathfinding cause dwarves to get stuck, ignore orders, and die, ruining the experience.
- Enjoyment (weight 0.14): The game offers a fun and addictive colony management experience with satisfying logistics, automation, and exploration. Despite rough edges, many players find it entertaining and a great time sink.
- Boredom (weight 0.07): After the initial hours, the game becomes a repetitive grind with slow progression and uninteresting overworld missions. The predictable tech tree and idle midgame lead to a lack of engagement.
- Hope (weight 0.07): Regular updates and developer engagement give players hope that the game will improve and that bugs will be fixed. Some believe the game has potential if given more time and patches.
- Anger (weight 0.06): The game was sold as a full release despite being unfinished and abandoned, with broken mechanics and misleading advertising. Developers deleted negative reviews and abandoned mod support, leading to feelings of betrayal.
- Sadness (weight 0.05): The game had great potential but was left unfinished and abandoned by its developers. It was advertised as complete but remains unpolished, crashing on startup for some, and lacking personal attachment to dwarves.
- Fun (weight 0.04): The core idea of managing a dwarven colony is super fun and offers many hours of enjoyment. Watching dwarves zoom around on rollercoasters and building a mountainhome is entertaining.
- Dissatisfaction (weight 0.03): The gameplay loop feels repetitive and machine-like, with updates adding complexity rather than meaningful improvements. Key areas need reworks, and many mechanics are anti-fun.
- Confusion (weight 0.03): The dense UI and unconventional layout make it hard to know where to look, and it's unclear whether errors are bugs or player mistakes. Progression is ambiguous, and crashes have unclear causes.
- Annoyance (weight 0.03): Minor bugs, stupid NPC behavior, and dwarves ignoring commands are constant annoyances. The price increase and pestering about war also add to the irritation.
- Overwhelm (weight 0.02): The game bombards players with many systems and popups without thorough onboarding, making it overwhelming. The tech tree is insufferably wide early on, forcing slow, pre-planned progression.
- Satisfaction (weight 0.02): Automating resource transport and watching dwarven industry evolve into a living machine provides deep satisfaction. Discovering crafting solutions that unblock deliveries is rewarding.
- Appreciation (weight 0.01): The game is an underappreciated gem for fans of base management and empire building. The developers work tirelessly to improve it, earning player appreciation.
- Engagement (weight 0.01): The base building and exploration kept players engaged despite Early Access issues. The simulation depth and constant activity maintain interest.
- Suspicion (weight 0.01): Signs that the game may be abandoned, such as constant sales despite being unfinished, raise suspicion. Players question the developers' commitment to completing the game.
- Betrayal (weight 0.01): Developers broke promises to finish the game and provide mod support, leaving players feeling betrayed. The game was abandoned after being sold as a full release.
- Love (weight 0.01): The relaxed management gameplay allows creativity without micromanagement, and managing dwarves with life needs is endearing. Fans of similar games appreciate the charm.
- Regret (weight 0.01): The game is seen as a missed opportunity and a bad purchase due to its unfinished state and abandoned development. Players regret investing time and money.
- Distrust (weight 0.01): The developers abandoned the game and have a pattern of not committing to full completions, deceiving users to make money. This erodes trust in the studio.}