Info about Temtem:

Official game description:
Digital Deluxe Edition
======================
About the Game
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Temtem is an online multiplayer creature-collection adventure.  
Every kid dreams about becoming a Temtem tamer; **exploring the six islands of the Airborne Archipelago**, discovering new species, and making good friends along the way. Now it’s your turn to embark on an epic adventure and make those dreams come true.  
**Catch** new Temtem on Omninesia’s floating islands, **battle** other tamers on the sandy beaches of Deniz or **trade** with your friends in Tucma’s ash-covered fields. Defeat the ever-annoying Clan Belsoto and end its plot to rule over the Archipelago, beat all **eight Dojo** Leaders, and become the ultimate Temtem tamer!  
These are the **floating islands** where Temtem and humans coexist peacefully. Each island is a whole different world, but there is something we all have in common – our love for Temtem and Temtem battles! Intrepid tamers like yourself travel on airships to the furthest reaches of the Archipelago to find the best Temtem. Every young tamer dreams of becoming the best…  
*   **Story Campaign**: Journey across six vivid islands and embark on the adventure of becoming a Temtem tamer while fighting against the evil Clan Belsoto.  
*   **Online World**: The days of traveling solo are over. In the vibrant, always-online world of Temtem, tamers from around the world can be seen all around you, living the adventure with you, interacting with you, and fighting to become the best Temtem tamer.  
*   **Co-Op Adventure**: You will be able to join forces with a friend any time and work together towards your next goal. Catch new Temtem, complete a Route, or face off against a Temtem Leader; all while fighting alongside your friend in dual battles!  
*   **Housing**: Buy your own house at Atoll Row and decorate it your way. Buy new furniture, color your walls and you’ll be ready to invite your friends over!  
*   **Customize**: Customize your character to stand out from the crowd and get new cosmetics while you battle other tamers. Pick a silly hat, a comfy sweatshirt, some pants and you’re ready to go! Or maybe you prefer to wear a full-on cosplay of your favorite Temtem?  
*   **Competitive**: Start by choosing 8 Temtem and the pick and ban phase will begin. Take turns with your rival to pick your Temtem and ban theirs. When all the decisions are made and the turns are ended, you will end up with a squad of 5 Temtem and the battle will begin.

Release date: Sep 6, 2022

Categories: Monster Collecting, Turn-based Combat, Cooperative Gameplay, Character Customization, Online Multiplayer, Creature Breeding, Housing, MMO

Feature scans:
- MTX: score 75; verdict: Aggressive Monetization; summary: The game has introduced several monetization strategies that have significantly impacted the player experience. The battle pass system, paywalls for post-game content, FOMO strategies, and currency obfuscation are the main points of contention. These elements create a sense of missing out on essential content, restrict access to fun activities, and obfuscate real-money spending, leading to a perception of the game being a cash grab.
- Wiki: score 50; verdict: Needs Improvement; summary: The primary user complaints revolve around the game's reliance on external wikis for understanding complex mechanics, completing quests, and learning basic game functions. The lack of in-game explanations and guidance significantly impacts the user experience, leading to frustration and a need for constant external reference.
- Proton/Linux: score 80; verdict: Barely Playable; summary: The game has significant issues with anti-cheat measures on Linux, leading to bans for users attempting to play on this platform. This is a critical problem that severely impacts the user experience for Linux players.
- Steam Deck: score 60; verdict: Tinkering Required; summary: The analysis of user feedback reveals several critical issues affecting the Steam Deck experience. The always-online requirement and platform restrictions, particularly for Linux and Steam Deck users, are significant pain points. Additionally, game mechanics such as the stamina system and economy have been criticized. Despite these issues, some users have reported positive experiences with the game's performance on the Steam Deck.

- Hardware Profile: No data
Feature extractions:
- Community Price:
  - Community fair range: $10.00 - $25.00
  - Reasoning: The majority of the reviews suggest that the game is worth purchasing only when it is on sale. Many users feel that the full price does not reflect the value of the game, indicating that a lower price point would be more appropriate. The repeated mentions of waiting for a sale and the specific price points around $25 suggest that the community considers this a fair price range.
- Playtime Metrics:
  - Game completion: 65.0h
  - Story completion: 50.0h
  - Session length: N/A
  - Endgame: 1200.0h
  - Reasoning: The evidence provides direct quotes from users about their playtime experiences with Temtem. The first quote indicates that completing the main quest line takes around 65 hours. The second quote suggests significant investment in PvP, implying extensive playtime. The third quote mentions a range of 50 to 90 hours for general gameplay before moving to endgame challenges. The fourth quote highlights a veteran player with nearly 1200 hours, indicating long-term engagement but not specific metrics. These quotes help estimate typical playtimes for different aspects of the game.
- Time-to-fun:
  - Summary: The game's fun factor significantly improves when playing in co-op mode, which mitigates the early-game grind and repetitiveness. The initial stages can be tedious and frustrating due to grinding and lack of affordability.
  - Stance: Fun then drops
  - Anchor: Co-op mode
  - Time to anchor: 2h 0m
  - Friction: Grindy gameplay; Items are impossible to afford in the early game; Tedious quests; Repetitive early-game tasks
  - Unlock drivers: Co-op mode; Social aspects of the game
  - Conditions: Playing with friends or family; Engaging in co-op mode
- Player Archetypes:
  - Completionist Grinder (buy)
    - Motivation: Completing all aspects of the game and mastering PvP.
    - Playstyle: Grinding, collecting, and PvP-focused gameplay.
    - Experience: veteran
    - Purchase stance: buy
    - Labels: veteran player; completionist
    - Reference games: Pokémon; MMO games
  - Nostalgic Critic (sale)
    - Motivation: Enjoying the monster-collecting genre with a critical eye on game mechanics.
    - Playstyle: Casual gameplay with a focus on collection and criticism of game mechanics.
    - Experience: familiar
    - Purchase stance: sale
    - Labels: old-school player; critic
    - Reference games: Pokémon; Digimon
  - Co-op Enthusiast (sale)
    - Motivation: Enjoying cooperative gameplay with friends or partners.
    - Playstyle: Cooperative gameplay with a focus on social interaction.
    - Experience: mixed
    - Purchase stance: sale
    - Labels: co-op player; social gamer
    - Reference games: Pokémon; MMO games
  - Competitive PvP Player (sale)
    - Motivation: Mastering PvP and enjoying competitive gameplay.
    - Playstyle: Competitive PvP-focused gameplay with a critical view on grind.
    - Experience: veteran
    - Purchase stance: sale
    - Labels: PvP player; competitive gamer
    - Reference games: Pokémon; MMO games


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Charming and beautiful graphics (weight 0.33): The game features a charming and beautiful art style with detailed and colorful graphics. Players appreciate the creature designs and the overall visual appeal.
- Good and enjoyable game (weight 0.24): Overall, the game is considered good and enjoyable with excellent gameplay and controls. Players find it entertaining and fun to play.
- Cooperative gameplay features (weight 0.2): The game offers cooperative gameplay modes, including co-op battles and multiplayer features. Players enjoy the cooperative aspects and the ability to play with friends.
- Alternative to Pokémon (weight 0.2): The game is seen as a great alternative to Pokémon, offering a similar experience with its own unique features. Some players find it more enjoyable and challenging than Pokémon.
- Unique and engaging combat mechanics (weight 0.2): The game features fun and unique combat mechanics with two-on-two battles. The battle system is solid and engaging, offering a strategic experience.
- Variety and design of Temtem (weight 0.19): Players appreciate the discovery and variety of Temtem, as well as their unique and interesting designs. The Temtem are well-designed and visually appealing.
- Excellent creature collection game (weight 0.17): The game is praised for its creature collecting mechanics, making it a fun and enjoyable addition to the genre. It is recommended for fans of creature collecting and RPG games.
- Game offers a fluid experience (weight 0.13): Despite some less enjoyable areas, the game is fluid and offers a good experience with a nice story and a lot of content. Players find it worth the money and relaxing.
- Well-designed creatures (weight 0.08): The creatures in the game are well-designed and distinct, offering a unique collecting and battling experience. The designs are thematic and adorable.
- Large and vast game world (weight 0.07): The game offers a large and vast world to explore, with a big map and a lot of content. Players appreciate the size and scope of the game world.
- Engaging endgame content (weight 0.07): The game features enjoyable and engaging endgame content. Players appreciate the additional content and challenges available after completing the main game.

Common complaints:
- Weak and unoriginal story (weight 0.24): The game's story is criticized for being unoriginal, tedious, and lacking depth or continuity. Many players found it disappointing and not engaging enough.
- Excessive grinding mechanics (weight 0.19): Players report that the game requires too much grinding, which feels tedious and unnecessary, detracting from the overall enjoyment.
- Game feels boring (weight 0.19): The game is often described as boring, with forgettable dialogue and a world that doesn't capture interest. The repetitive nature contributes to this sentiment.
- Game abandoned by developers (weight 0.19): There is a strong sentiment that the developers have abandoned the game, with no updates or future content planned, leading to a feeling of abandonment among players.
- Game is overpriced (weight 0.14): The game is considered too expensive, with high costs for in-game items and clothing, making it feel overpriced.
- Too many battles (weight 0.12): The game features too many battles, which become tedious and cannot be canceled, leading to frustration.
- Limited creature variety (weight 0.11): There is a limited variety of creature types in the game, which feels unbalanced and restrictive.
- Lacks originality (weight 0.11): The game is criticized for being a cheap clone of Pokémon, lacking originality and significant differences from the source material.
- Pointless MMO elements (weight 0.1): The MMO elements in the game are seen as unnecessary and poorly implemented, with no offline mode available.
- Multiplayer and co-op bugs (weight 0.1): The multiplayer and co-op modes are plagued with bugs, including desync issues and crashes, which hinder the gameplay experience.
- Tedious and annoying quests (weight 0.09): Quests in the game are often criticized for being long, tedious, and primarily fetch quests, which players find annoying.
- Uninspired creature designs (weight 0.09): Creature designs in the game are often criticized as uninspired, ugly, and hit or miss, lacking creativity.
- Shallow and repetitive battle system (weight 0.08): The battle system is criticized for being shallow, repetitive, and poorly designed, leading to a lack of enjoyment.
- Limited creature evolutions (weight 0.08): Creatures in the game often have limited or no evolutions, and some become worse after evolving, which is a point of frustration for players.
- Poor customer support (weight 0.07): The game's customer support is reported as bad and unhelpful, with additional complaints about poor server quality.
- Always online requirement (weight 0.07): Players are frustrated by the requirement to be online at all times, with no offline mode available.
- Frustrating level design (weight 0.06): The level design is frustrating, with long routes packed with trainers and no healing spots, making progression difficult.
- Unfair banning system (weight 0.06): Players report being wrongfully banned with no appeal process, leading to frustration and a sense of injustice.
- Excessive backtracking (weight 0.06): The game requires excessive backtracking, which players find tedious and time-consuming.
- Time-gated content (weight 0.06): Content in the game is time-gated, with progression and endgame content locked, which frustrates players.
- Forced NPC battles (weight 0.06): Players are forced into frequent battles with NPCs, which become repetitive and annoying.
- Limited early fast travel (weight 0.05): Fast travel is limited or hidden in the early game, making navigation and progression more tedious.
- High healing costs (weight 0.05): Healing items and methods are limited and come with high costs, adding to player frustration.
- Talkative and aggressive NPCs (weight 0.05): NPCs in the game are talkative and aggressive, which can be annoying and detract from the gameplay experience.
- Poor map and translation (weight 0.05): The game's map is poorly designed, and the translation is of low quality, affecting the overall experience.
- Limited breeding mechanics (weight 0.05): Breeding mechanics in the game are limited, with no guarantee of success, which frustrates players.

Gameplay feedback:
- Creature collection and variety (weight 0.37): The game is centered around collecting and training creatures, similar to Pokémon. Players can collect, evolve, and train a variety of creatures.
- Similarities to Pokémon (weight 0.26): The game shares many similarities with Pokémon, including creature collection, battling, and a similar stat system (IVs named CP and EVs named CA).
- Co-op and multiplayer features (weight 0.21): The game offers cooperative gameplay and multiplayer features, allowing players to team up and adventure together.
- 2 vs 2 battle system (weight 0.21): The combat system is primarily based on 2 vs 2 battles, which are frequent and can be challenging.
- Story and quests (weight 0.13): The game includes a story-driven campaign with various quests and tasks for players to complete.
- Progression and leveling (weight 0.11): The game features a leveling and progression system, including a battle pass system and attribute system.
- Combat balance and difficulty (weight 0.11): The game includes a combat system with adaptive difficulty, especially for cooperative play, and requires preparation for battles.
- Dojos and type system (weight 0.1): Players can battle dojo masters and explore a unique typing system with various type match-ups.
- Always online requirement (weight 0.1): The game requires an always-online connection, which includes interactions with other players.
- Character customization (weight 0.09): Players can customize their characters with various options available.
- Turn-based combat (weight 0.08): The game features turn-based combat with a focus on tactics and teamwork.
- Attack synergies (weight 0.08): The combat system includes synergies between different attacks and types, requiring strategic planning.
- Stamina and cooldown mechanics (weight 0.06): The combat system includes a stamina and cooldown mechanic, adding a layer of strategy to battles.
- RNG mechanics (weight 0.06): The game has varying levels of randomness, with some late-game elements being heavily RNG-based.

Performance notes:
- Game crashes and black screens (weight 0.15): Players experience game crashes during battles and black screen issues, both during battles and at launch.
- Server connectivity issues (weight 0.15): Players frequently report server connectivity issues, including frequent disconnects and server accessibility problems.
- Various bugs and glitches (weight 0.14): Players report various bugs and glitches, including name registration bugs, party freezing, teleporting issues, and experience desync bugs.
- Good performance on PC (weight 0.11): The game runs well on PC, with many players reporting smooth performance and fast load times.
- Compatibility issues with Linux (weight 0.06): There are compatibility issues with Linux and Steam Deck, although some players report it runs great on Steam Deck.
- Chat unavailable (weight 0.02): Some players report that the chat is unavailable.

Recommendations:
- Recommended for Pokémon fans (weight 0.24): The game is highly recommended for fans of Pokémon and similar monster-catching games. It offers a more mature experience for those who enjoy the genre.
- Buy on sale (weight 0.23): Many reviewers suggest purchasing the game during a sale to get the best value for money. The game is often considered worth it at a discounted price.
- Worth it for co-op play (weight 0.11): The game is particularly enjoyable for co-op play, making it a great choice for those who have friends to play with. It enhances the experience significantly.
- Worth the money for content (weight 0.08): The game offers a lot of content and is considered worth the money, especially for those who enjoy monster-catching and breeding systems.
- Consider other similar games (weight 0.06): Some reviewers recommend trying other similar games like Coromon, Cassette Beasts, Palworld, and Nexomon Extinction instead.
- Play as a standalone game (weight 0.04): The game can be enjoyed as a standalone 'Pokémon-like' game. Some suggest looking into mods or fan-games for a different experience.
- Worth full price for experience (weight 0.04): Some reviewers believe the game is worth the full price due to the overall experience it provides.
- Relaxed, secondary activity (weight 0.02): The game is recommended for those looking for a more relaxed, secondary gaming activity.
- Translation issues (weight 0.02): There are suggestions to play the game in English if possible due to translation issues in other languages.
- Multiplayer improvements needed (weight 0.02): Some feedback mentions the need for improvements in the multiplayer aspects of the game.

Other player notes:
- Add Pokémon-style contest system (weight 0.03): Players have suggested incorporating a contest system similar to that found in Pokémon games. This feature would likely involve players competing in various challenges or showcasing their creatures or characters in a structured competition.

Emotions:
- Frustration (weight 0.28): Players are frustrated by a variety of issues including persistent bugs in co-op mode, excessive grinding, and repetitive gameplay elements. Frequent and forced battles, along with poor game design choices such as lack of fast travel and tedious missions, contribute to this frustration. Additionally, server issues, wrongful bans, and lack of developer support exacerbate the problem.
- Disappointment (weight 0.19): Players feel disappointed due to the game's lack of innovation and its perceived similarity to Pokémon, leading to a generic and uninspired experience. The abandonment of the game by developers, lack of updates, and the introduction of microtransactions and battle passes have further diminished the game's appeal. Additionally, the shallow battle system, repetitive encounters, and uninspired creature designs contribute to this disappointment.
- Enjoyment (weight 0.1): Players enjoy the game's unique combat mechanics, co-op gameplay, and the overall gameplay experience. The game's design, combat system, and creature designs are particularly appreciated. Despite some flaws, the game provides a fun and engaging experience, with positive aspects such as the sticker album feature, graphics, and trading mechanics.
- Satisfaction (weight 0.09): Players are satisfied with the game's cooperative gameplay, creature designs, and distinct gameplay mechanics. The game's unique identity, engaging battles, and challenging gameplay contribute to this satisfaction. Additionally, the game's depth, variety of creatures, and responsive developers enhance the overall experience.
- Joy (weight 0.07): Players experience joy from the positive gameplay experiences, including cooperative play, customization options, and the game's content and replayability. The enjoyment of collecting and leveling up creatures, along with the game's strategic and competitive gameplay, contributes to this joy. The game's visuals, music, and overall design also bring happiness to players.
- Anger (weight 0.06): Players feel anger due to frustrating game mechanics, design choices, and perceived malicious game design. Issues such as bugs, crashes, and being banned without reason contribute to this anger. Additionally, the development team's attitude towards players and the lack of responsiveness to community feedback exacerbate the problem.
- Excitement (weight 0.02): Players are excited about the game's unique features and improvements over Pokémon, such as the fusion of Pokémon and Yu-Gi-Oh elements. The game's challenging battles, strategic combat system, and multiplayer features contribute to this excitement. The discovery of Temtem and its positive development features also generate enthusiasm.
- Positive (weight 0.02): Players have positive feelings due to the game's creature collection aspect, unique features, and story. The game's similarity to Pokémon on PC, higher difficulty, and strategy-based combat are appreciated. Playing the game with friends and enjoying the art style and character design also contribute to these positive feelings.
- Disappointed (weight 0.02): Players feel disappointed due to the lack of social interaction and developer support, as well as creatures becoming worse after evolving. The game's economy and endgame issues, along with late-game boredom and grinding, contribute to this disappointment. The lack of updates and general storyline, along with the game not meeting expectations, further exacerbate the problem.
- Nostalgia (weight 0.02): Players feel nostalgia as the game evokes the vibes of old Pokémon games and classic monster-collecting games. The game's elements remind players of their childhood and classic games, offering a sense of familiarity and comfort.
- Love (weight 0.02): Players express love for the game's adorable animals, exploration, and challenging gameplay elements. The monster taming and fighting mechanics, along with the unique battle system and charming creatures, contribute to this love. The enjoyable gameplay and positive experiences with the game's features also generate feelings of love.
- Happy (weight 0.01): Players feel happy due to positive experiences with co-op gameplay, double battles, and the game's various elements. Enjoying the game's graphics, story, maps, and overall gameplay experience contributes to this happiness.
- Frustrated (weight 0.01): Players feel frustrated due to account bans, movement and guidance issues, and black screen problems. Artificial longevity, redundancy, and grindy gameplay, along with difficulty finding competent players, contribute to this frustration. Issues with resetting saves and catching Temtem further exacerbate the problem.
- Enthusiasm (weight 0.01): Players feel enthusiasm due to the game's positive aspects, such as its strategic combat system and strong online integration. The deep and engaging gameplay experience, along with the game's unique features, generates excitement and enthusiasm.
- Negative (weight 0.01): Players have negative feelings due to disappointing quests, paywalls for shiny hunting, and the game being perceived as a cheap Pokémon clone. Traveling and gym design being a hassle, along with bugs and slow moments in the story, contribute to these negative feelings.
- Annoyance (weight 0.01): Players feel annoyance due to friends repeatedly asking to reset and play, the lack of a single-player mode, and forced battles. NPC battles occurring back-to-back also contribute to this annoyance.
- Excited (weight 0.01): Players feel excited about enjoying the game and its features, such as playing 100% co-op with a friend. The game's unique aspects and positive experiences generate excitement and enthusiasm.
- Boredom (weight 0.01): Players feel boredom due to repetitive battles and a boring story, particularly midway through the game. The lack of variety and engaging content contributes to this boredom.
- Mixed feelings (weight 0.01): Players have mixed feelings due to a combination of positive and negative aspects in the game. While appreciating the game overall, the amount of battles and other drawbacks create a sense of ambivalence.
- Disinterest (weight 0.01): Players feel disinterest due to excessive grinding and lack of enjoyment in gameplay. The lack of save points and excessive combat contribute to this disinterest, making the game less appealing.}