Info about StrikeForce Kitty:

Official game description:
Comedic puzzle-adventure with strong RPG influences. Take away costumes from the foxes, create the most mad combinations of clothes, explore the world, find secrets and save the princess from the clutches of the cunning king!  
The game's main feature are costumes you receive for victories over the foxes. The costumes make your kittens stronger and give them special abilities. Through them you can find new ways of completing the levels. Each costume is a reference to pop culture: movies, games, comics, anime, cartoons. Additionally, you can pump the cats up by training them in the gym. Make them stronger, faster and more resilient.  
Each level is about finding the optimal path. With new abilities, you can discover new ways of completing the level and find rarer costumes. Searching for these paths often becomes a puzzle of its own.  
Features
--------
*   Over 350 Costumes for your kittens!  
*   Over 30 Artifacts! Reincarnate your kittens with super costumes!  
*   A lot of Big Bosses!  
*   Entangled levels with the search for the ideal path.  
*   Over 100 teams with special skills!  
*   12 unique passive and active!  
*   Arts, music, animations give you many hours of fun!

Release date: Feb 20, 2018

Categories: Platformer, Action RPG, Side-scrolling, Character Collection, Equipment Customization, Comedy, Casual

Feature scans:
- Steam Deck: score 35; verdict: Playable with Control Friction; summary: The provided reviews contain no explicit Steam Deck technical blockers such as Proton Experimental toggles, external launchers, battery drain, small text, or crashes. The dominant friction is input-related: controls are confusing, keyboard precision jumps are annoying, and automatic movement plus automatic turn-based battles reduce player agency. On Deck, the keyboard/mouse-centric scheme may require control remapping, but the game appears playable overall.

- Hardware Profile: No data
Feature extractions:
- Community Price:
  - Community fair range: $5.00 - $10.00
  - Reasoning: The reviews consistently praise the game's nostalgia, fun, and value as a flash-era title, but several explicitly reject paying full price and recommend waiting for a sale or buying only with a decent discount. This suggests the community sees the fair base-game value below the normal asking price, likely in the discounted indie range rather than at a premium price.
- Playtime Metrics:
  - Game completion: 7.0h
  - Story completion: N/A
  - Session length: 5.0h
  - Endgame: 15.0h
  - Reasoning: The quote about completing the game supports a gameCompletion value of about 7 hours. The 100% completion and platinum estimates support an endgame/100% completion value around 15 hours, with reported completionist times ranging from roughly 11 to 20 hours. The 5-hour quote gives an explicit sessionLength. storyCompletion is left null because no review provides a separate story-only completion time.
- Time-to-fun:
  - Summary: Players report Strikeforce Kitty is immediately fun, addictive, and cute, but the repetitive and grindy progression causes enjoyment to fade, especially for completionists or long sessions.
  - Stance: Fun then drops
  - Anchor: N/A
  - Time to anchor: N/A
  - Friction: Early game is hard due to only one skill usage.; Repetitive gameplay.; Grindy progression and high resource requirements.; Limited player control with auto-running characters.; Requires map knowledge for efficient collection.; Slow meta progression.
  - Unlock drivers: Unlocking new costumes and powers keeps the game interesting.; Gradually strengthening the team through experimentation.; Incremental progression and collection-based design.; Learning maps makes later costume collection fast.; Costume-making section adds enjoyment.
  - Conditions: Enjoyment depends on liking incremental progression and collection-based design.; Players preferring faster pacing or direct skill-based gameplay may grow impatient.; Best played in short bursts due to repetitiveness.; Good when bored or wanting to chill.; Completionists may find it very repetitive.; Those seeking tight mechanical control or challenge may find it overly simplistic.; Casual strategy elements and humorous art direction enhance enjoyment.; Tolerance for grind affects enjoyment.
- Player Archetypes:
  - Nostalgic Flash-Game Returner (buy)
    - Motivation: Nostalgic comfort and revisiting a childhood browser game.
    - Playstyle: Casual short sessions, replaying familiar levels for fun.
    - Experience: familiar
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: N/A
  - Costume-Synergy Strategist (buy)
    - Motivation: Optimizing costume and skill synergies to strengthen the team.
    - Playstyle: Experiments with costume and power combinations, replays levels to unlock routes, and mixes skills.
    - Experience: familiar
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: N/A
  - Completionist Achievement Grinder (buy)
    - Motivation: Full completion, collecting all costumes, and earning Steam achievements.
    - Playstyle: Grinds levels, retries for 100%, and tracks costume and achievement lists.
    - Experience: veteran
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: N/A
  - Casual Discount Hunter (sale)
    - Motivation: Cheap, low-effort relaxation and casual distraction.
    - Playstyle: Short bursts, casual puzzle progression, and avoiding deep story or heavy thinking.
    - Experience: mixed
    - Purchase stance: sale
    - Labels: N/A
    - Reference games: N/A


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Simple gameplay praised (weight 0.59): Many reviewers appreciate the game's simple and straightforward gameplay, noting it is enjoyable without being overly complex or demanding. They find it accessible yet rewarding, and the simplicity does not detract from the fun.
- Abundant costume variety (weight 0.48): The game features a wide array of costumes, including many inspired by movies, games, anime, and comics. Players enjoy the extensive selection and the ability to customize characters with different outfits.
- Nostalgic childhood favorite (weight 0.42): Many players fondly remember the game from their childhood and consider it a legendary title. The nostalgia factor is a significant reason for their continued enjoyment and positive reviews.
- Positive overall reception (weight 0.39): The game receives generally positive feedback, with players describing it as good, nice, wonderful, and engaging. Replayability is also mentioned as high, contributing to an enjoyable overall experience.
- Pleasing graphics and art (weight 0.35): Reviewers frequently compliment the game's visuals, describing them as beautiful, colorful, neat, and cute. The art style is often highlighted as charming and vibrant, enhancing the overall experience.
- Addictive and engaging gameplay (weight 0.28): Despite its simplicity, the gameplay is often described as addictive, satisfying, and super engaging. Players find themselves drawn into the game for extended periods.
- Cultural references add fun (weight 0.2): The game includes numerous references to anime, films, games, and cartoons, which players find entertaining. These references contribute to the game's charm and humor.
- Relaxing and casual experience (weight 0.2): Players often turn to this game for relaxation, describing it as a mind-numbing but enjoyable way to unwind. It is well-suited for short, casual sessions.
- Easy achievements and completion (weight 0.19): Achievements are not difficult to obtain, and some players have happily completed 100% of the game. This accessibility appeals to completionists.
- Platformer and RPG elements (weight 0.16): The game combines platforming with RPG mechanics, creating a fun and addictive experience. Players appreciate the blend of genres and the variety it brings.
- Costumes provide stat bonuses (weight 0.12): Each costume not only changes the character's appearance but also grants specific stat boosts and abilities. Full sets can further upgrade skills, adding depth to the gameplay.
- Affordable and great value (weight 0.12): Many reviewers consider the game a steal for its price, offering substantial content and enjoyment at a low cost. The affordability makes it an easy recommendation.

Common complaints:
- Jumping is overly difficult and precise (weight 0.84): Many reviewers find the jumping mechanics frustrating, requiring pixel-perfect timing and often leading to falls and level restarts. The controls feel awkward and the physics inconsistent, making platforming a major pain point.
- Repetitive and monotonous gameplay (weight 0.78): The game loop becomes boring and repetitive after a while, with players repeating the same levels and actions. The lack of variety and depth leads to quickly diminishing enjoyment.
- Excessive grinding required to progress (weight 0.75): Many players report that the game demands extensive grinding to advance, especially in later stages. This includes farming costumes, fish, and experience, which becomes tedious and time-consuming.
- 100% completion is tedious and bugged (weight 0.64): Achieving 100% completion is widely criticized as drawn-out and impossible without guides due to bugs and missing content. The requirement to collect all costumes, teams, and coins is excessively time-consuming and often blocked by glitches.
- Requires guides or external help (weight 0.62): Many aspects, such as finding teams, artifacts, and secrets, are nearly impossible without a wiki or online guides. This reliance on external information detracts from the experience.
- Bugs and technical issues (weight 0.54): Various bugs affect gameplay, including progress loss, freezing, and achievement problems. Some bugs are minor, but others significantly hinder completion or cause frustration.
- Late game difficulty spikes (weight 0.5): The game becomes significantly harder in later stages, with inflated enemy stats and tough bosses that often require grinding to overcome. This spike leads to frustration and forces repeated level replays.
- Achievements are broken or tedious (weight 0.42): Many achievements are either impossible to obtain due to bugs or require excessive grinding and external knowledge. This ruins the completionist experience.
- Controls are confusing and limited (weight 0.39): Players find the controls unintuitive, especially the limited interaction (only jumping) and awkward keyboard/mouse settings. The squad moves automatically, which reduces player agency.
- Mobile-like and casual design (weight 0.37): The game feels like a mobile or Flash game, with simple mechanics and excessive grinding typical of free-to-play models. This design choice disappoints players expecting a PC-quality experience.
- Costume and team collection is burdensome (weight 0.36): Collecting all costumes and forming specific teams is tedious and confusing due to the sheer number and lack of clear information. This is exacerbated by copyright changes and the need for external resources.
- Poor value for the price (weight 0.33): Many reviewers feel the game is overpriced, especially given its mobile-like quality, lack of content, and the availability of free versions. The price increase and lack of updates further diminish its value.
- Limited content and shallow mechanics (weight 0.32): The game offers only 20 levels and lacks depth, with simplistic tasks and few mechanics. This makes it boring for players seeking more substantial gameplay.
- Roulette and shop feel out of place (weight 0.29): The inclusion of casino-style roulette and a shop is seen as unnecessary and disruptive, sometimes feeling like legal cheating. These features waste time and detract from the core experience.
- Battles are fully automatic (weight 0.28): Combat is automatic with no player control beyond using skills, which many find disappointing and frustrating. This lack of agency makes battles feel passive and reduces engagement.
- Weak story and atmosphere (weight 0.26): The narrative is minimal, unoriginal, and often considered unnecessary or weak. The atmosphere and lore are underdeveloped, failing to engage players.
- Lack of polish and updates (weight 0.25): The game suffers from a lack of updates, abandoned community, and poor optimization. Technical issues like no Steam Cloud and background pausing further diminish the experience.
- Grinding for coins and fish is excessive (weight 0.25): The coin and fish requirements for story progression and achievements are unreasonably high, forcing players to grind extensively. This is particularly problematic for completionists.
- Not enjoyable or fun (weight 0.2): A number of players find the game simply not fun, lacking engaging elements and feeling like a chore. This overarching dissatisfaction is reflected in many negative reviews.
- Skills and abilities are limited (weight 0.17): Skills have limited uses per level, and abilities can be equipped regardless of costume, reducing the incentive to collect costumes. This limits strategic depth and makes progression feel unrewarding.

Gameplay feedback:
- Control four kitten squad (weight 0.34): Clusters 2 and 16 describe controlling a squad of four cute kittens with the objective of saving a princess from foxes. This core gameplay element is consistently mentioned across reviews.
- Limited jump-only controls (weight 0.34): Clusters 3 and 6 emphasize that player control is limited to jumping and sometimes skill usage, with kittens running automatically. This simple control scheme is a defining feature.
- Rescue princess from foxes (weight 0.3): Clusters 4 and 16 state that the plot involves foxes kidnapping the cat princess, and the player must rescue her. This storyline is frequently cited as the main objective.
- 100% completion achievable (weight 0.21): Cluster 1 highlights that the game can be fully completed to 100%, with achievements supporting this goal. This is a common point in reviews, indicating a clear completion path.
- Fish used for upgrades (weight 0.19): Cluster 5 indicates that fish are collected to upgrade stats such as attack, speed, and health in a training room. This progression system is a key mechanic.
- Costumes reference pop culture (weight 0.19): Cluster 7 notes that costumes are references to various movies, TV shows, video games, and cartoons. This feature adds a layer of recognition and fun for players.
- Grinding required to progress (weight 0.15): Cluster 10 states that experience grinding is required to progress, which can be a point of frustration for some players. This is a common criticism.
- Costumes unlock abilities and secrets (weight 0.15): Cluster 12 explains that players discover new costumes, abilities, and secrets by collecting costume parts and completing outfits. This adds a layer of customization and exploration.
- Team of costumed cats (weight 0.15): Cluster 13 describes that players collect teams of cats with costumes and strategize by leveling them up and equipping costumes based on characters. This strategic element is highlighted.
- Costumes boost stats (weight 0.15): Cluster 14 indicates that costumes increase strength, health, or speed, and provide stat increases and new abilities. This makes costumes valuable beyond cosmetics.
- Costumes and coins from foxes (weight 0.15): Cluster 19 explains that costumes and coins drop from defeating foxes, with costumes granting boosts and special powers. This rewards combat and encourages grinding.
- Collecting costumes and references (weight 0.15): Cluster 8 describes the game as involving collecting costumes and understanding references to other works. This appeals to players who enjoy Easter eggs and completionist goals.
- Costumes and artifacts present (weight 0.15): Cluster 9 mentions that there are costumes and artifacts, with some costumes needed for artifacts. This adds depth to the collection aspect.
- Twenty levels with bosses (weight 0.15): Cluster 11 specifies that there are 20 levels total, with boss fights after every few levels. This structure provides a clear progression path.
- Coins for boosters and wheel (weight 0.15): Cluster 15 mentions that coins are used for boosters (food) and a wheel of fortune, which can yield prizes like money, fish, or costume parts. This adds a gambling element.
- Automatic battles with skills (weight 0.15): Cluster 17 notes that battles are automatic but players can trigger skills. This simplifies combat while retaining some player agency.
- Boss fights are challenging (weight 0.15): Cluster 18 states that boss fights appear every few levels and are a significant challenge. This provides difficulty spikes and tests player preparation.

Performance notes:
- Frequent game crashes (weight 0.07): Many players report that the game crashes too often, which significantly impacts the overall experience. This is a critical issue that needs addressing.
- Freeze at jumping moment (weight 0.07): The game freezes at the exact moment of jumping, causing frustration and potentially breaking gameplay. This bug is specific but highly disruptive.
- Tab out tab back bug (weight 0.07): A specific bug prevents the game from opening when players tab out and then tab back in. This issue can disrupt gameplay for users who frequently switch between windows.
- Stable performance with minor issues (weight 0.07): Players report that the game's optimization is generally stable, with only rare minor issues. This suggests that the game runs smoothly for most users.

Recommendations:
- Positive general recommendation (weight 0.42): Many reviewers recommend the game overall and consider it worth buying. It is described as a good game that is worth trying.
- Nostalgia for Flash version (weight 0.38): Players who remember the original Flash game highly recommend this version for nostalgia. It is also suggested to revisit the Flash version or try other browser games in the series.
- Casual and relaxing gameplay (weight 0.35): The game is recommended for those seeking a casual, relaxing experience without requiring deep thought. It serves as a good way to kill time or escape from more intense games.
- Buy only on discount (weight 0.3): Several reviewers advise waiting for a sale because the game is not worth full price. It is considered a good purchase at a discount of around 50%.
- Cat and platformer fans (weight 0.29): Fans of cats and platformers are likely to enjoy this game. It appeals to those who love cute characters and nostalgic platforming.
- Grinding is a drawback (weight 0.26): Many negative reviews cite excessive grinding as a major issue. Some players cannot recommend it due to the repetitive nature and weak port.
- Not for 100% completion (weight 0.25): Several reviewers advise against attempting full completion because it is tedious or not worth it. However, some completionists find it addictive.
- Good for children (weight 0.21): The game is considered suitable for children due to its simplicity and cute theme. It is recommended for younger players or as a game for your child.
- For light RPG and collectibles (weight 0.16): The game is recommended for players who enjoy light RPG mechanics and collectible-driven progression. It appeals to those who like discovery-based platformers.
- Short and cheap (weight 0.14): The game offers only a few hours of gameplay but is priced low accordingly. Some consider it worth the price for the short duration.
- Mixed or neutral opinions (weight 0.13): A few reviewers give neutral or mixed feedback, recommending it only for specific audiences or with reservations. Some say it is not for everyone.
- Co-op and solo fun (weight 0.1): Reviewers recommend it for both co-op and solo adventures. It is described as a fun experience for anyone looking for a lighthearted game.
- Support developers by buying (weight 0.09): Some players recommend purchasing the game primarily to support the developers. This is especially true for fans of the series.
- Not for serious gamers (weight 0.09): Reviewers warn that players expecting a serious or challenging experience should avoid this game. It lacks tight mechanical control and narrative depth.
- Good on mobile or PC (weight 0.09): The game works well on both phone and PC, though it is better suited for mobile with short bursts of play. It is a pleasant time-killer.
- For all ages and easy access (weight 0.09): The game is easy to access and understand, making it suitable for gamers of all ages. It is recommended for everyone.
- Good background music (weight 0.06): The soundtrack is praised and recommended to be bought together with the game. The BGM is considered a strong point.
- Control binding suggestion (weight 0.06): One reviewer suggests binding the jump action to the space bar instead of the left mouse button. This could improve the control scheme.
- Nostalgic but lacking variety (weight 0.06): While nostalgic, the game lacks variety and is not recommended as a regular game. It is best for a short trip down memory lane.
- Only for true legends (weight 0.05): One reviewer believes only old-school players from 2007-2012 will truly appreciate this game. It is a niche appeal for long-time fans.

Other player notes:
- Originally a Flash game (weight 0.59): Many reviewers note that the game started as a browser-based Flash game and later became available on Steam and mobile. This origin is a key context for the game's design and appeal.
- Browser version exists (weight 0.34): The game has a free browser version that is often compared to the paid Steam version. Some prefer the browser version, while others appreciate the improvements in the Steam release.
- Nostalgia and childhood classic (weight 0.34): Many players have nostalgic memories of playing this game in childhood, often in browser or Flash format. It is considered a childhood classic by some.
- Costume and reference details (weight 0.3): The game features many costumes that are references to other media, such as Skyrim, Mortal Kombat, and Death Note. Some designs were altered due to copyright concerns.
- Story and characters (weight 0.29): The story is lighthearted and humorous, about saving kidnapped kitten friends from an evil fox. It includes quirky characters and comical adversaries.
- Changes from Flash version (weight 0.28): The Steam version differs from the original Flash game in many ways, including added skill and costume mechanics, and improved graphics without lag.
- Affordable price (weight 0.27): The game is sold at a low price and is considered a good value for the amount of content. Many reviewers see it as a steal.
- Completion time and goals (weight 0.27): Achievement completion takes around 15-20 hours, and 100% completion can take 12-13 hours. The game has a 100% completion goal and a story campaign.
- Steam port details (weight 0.23): The game was ported to Steam by the developers and includes achievements, trading cards, and other features. Some note that it was renamed and updated before release.
- Game length and content (weight 0.23): The game is relatively short but offers plenty of content with two parts, 20 levels, and 200 costumes to collect. Completion time varies based on collection goals.
- Commercial version vs free (weight 0.22): This commercial version differs from the free Flash version, which is still available on sites like Armor Games. The free version had micropayments and less content.
- Repetitive but good in bursts (weight 0.19): The game is best played in short bursts due to repetitiveness. Some find it tedious but still enjoyable for short sessions.
- Gameplay and genre blend (weight 0.19): The game blends platformer, auto-runner, and collectible-driven RPG elements. It is described as a humorous platformer/RPG with a story campaign.
- In-game features and items (weight 0.18): The game includes a wheel of fortune, food items for temporary buffs, and collectible items like claw badges and flash card claws. There is also a photo mode.
- Developed by Creepy Brothers (weight 0.15): The game is developed and published by Creepy Brothers, who are also known for the Creepy Tale series.
- Guides needed for achievements (weight 0.15): A wiki or guides are often needed to earn difficult achievements, such as the hidden Boss achievement. An English guide exists for costume fusion upgrades.
- Platform availability (weight 0.11): The game works well on both phone and PC, and was also ported to mobile platforms. It is available on Steam and mobile.
- Visual and audio style (weight 0.11): The visuals mimic the Flash engine style with cartoon characters. The sound design includes meows and boings, adding to the humorous atmosphere.
- Review copy provided (weight 0.1): Some reviewers received the game for free from the publisher for review purposes.
- Developed by Deqaf Studio (weight 0.1): The game is developed and published by Deqaf Studio, as noted by some reviewers.

Emotions:
- Frustration (weight 0.18): Players are frustrated by tedious grinding, especially for achievements, and the requirement to collect over a hundred teams or coins far beyond a normal playthrough. Bugs such as broken achievements, crashes, and missing artifacts make 100% completion impossible or extremely difficult. Additionally, imprecise jumping mechanics with tight timing and awkward controls often cause repeated failures and level replays.
- Disappointment (weight 0.13): Disappointment stems from the game being less engaging than the browser version, with excessive grinding, weak atmosphere, and automatic battles that remove player agency. Missing features like Steam Cloud support, censored skins, and a lack of recognizable references further diminish the experience. Many feel the port lost the charm of the original Flash games.
- Nostalgia (weight 0.12): Nostalgia is strongly tied to childhood memories of playing StrikeForce Kitty and other Flash games on browser platforms. Players fondly recall playing the game years ago, often with siblings, and the main menu music triggers memories from 6-8 years ago. The series is considered a legendary childhood game that brings back happy times.
- Enjoyment (weight 0.12): Players enjoy the simple yet addictive gameplay, cute cat costumes, and humorous references to pop culture. The collectible-driven progression, fast-paced action, and charming animations keep them entertained for hours. Many appreciate the nostalgic value and the fun of completing achievements.
- Boredom (weight 0.06): Boredom arises from repetitive grinding for costumes, fish, and stats, especially in the late game. The auto-battling combat lacks depth, and players must replay the same levels over ten times to progress. This makes the game feel tedious and mind-numbing after a while.
- Satisfaction (weight 0.05): Satisfaction comes from fully completing the game and unlocking all achievements, often on the Steam edition. The collectible loop of fighting, earning parts, training, and returning stronger provides a rewarding sense of progression. Variety in weapons, skills, and level designs also contributes to a fulfilling experience.
- Amusement (weight 0.03): Amusement is derived from the humorous concept of cats in costumes fighting together, such as Batman and Gandalf teaming up. Quirky moments like jumping near a pit and flying off the map, or beating GLADOS with a cat dressed as Hank Hill, add to the comedic value.
- Annoyance (weight 0.03): Annoyance is caused by inconvenient controls, precise jump timing, and the need to grind experience by replaying levels. The game pausing in the background and unskippable animations like the raccoon wheel waste time. Late-game leveling is excessively time-consuming and repetitive.
- Joy (weight 0.02): Joy comes from playing with friends, upgrading and dressing up kittens, and unlocking artifacts. Finding references to favorite characters like Darth Vader and the Ninja Turtles adds to the fun. Completing the game and sharing moments with others enhances the experience.
- Appreciation (weight 0.02): Appreciation is expressed for the well-done Flash port that added skill and costume mechanics, and for the improved performance with no lag. The gameplay, graphics, soundtrack, and secrets are praised, along with the cute graphics and low price.
- Excitement (weight 0.02): Excitement stems from exploring new areas and discovering story locations, as well as the addictive gameplay and feline chaos. Beating levels using tactics brings great joy, and discovering the game on Steam adds to the thrill.
- Anger (weight 0.02): Anger is directed at the publisher No Gravity Games for raising the price significantly and for the lack of information on where to find costumes for an artifact. These issues led to dissatisfaction among players.
- Love (weight 0.02): Love for the game is expressed by those who consider it their favorite, appreciating the fun little things and outfits referencing movie and game characters. The need to figure things out independently adds to the affection.
- Addiction (weight 0.01): Addiction is driven by the simple yet incredibly addictive gameplay of collecting outfits and stealing clothes. Players find themselves wanting one more run to get a specific item, like a cowboy hat for the cat.
- Engagement (weight 0.01): Engagement is reported despite the game's limited mechanics, as it remains very addictive and keeps players hooked. The simple loop and progression encourage continued play.
- Relaxation (weight 0.01): Relaxation is achieved through the game's calming nature, suitable for clearing the mind and escaping from chaotic modern games. Activities like expanding a raft and building a floating base are surprisingly relaxing.
- Tedium (weight 0.01): Tedium arises from the tedious task of collecting all costumes and unlocking every outfit for achievements. This repetitive process becomes a chore for completionists.
- Admiration (weight 0.01): Admiration is felt for the large collection of references and the game's simple, hardcore, single-button design. The clever integration of pop culture and minimalist mechanics is impressive.
- Confusion (weight 0.01): Confusion occurs when trying to find specific costume groups needed to unlock extra stages and rewards among many costumes. Limited information in the UI at the beginning adds to the confusion.
- Sadness (weight 0.01): Sadness is caused by costumes being changed due to copyrights and the game not being what it used to be. Players feel a sense of loss for the original experience.}