Info about Easy Red:

Official game description:
_Welcome to the Operation Overlord. Prepare to land on all five Normandy sectors: Omaha, Juno, Sword, Utah and Gold. Fight on the sand, by the forests, parachute on the fields and conquer the hills: Welcome to Easy Red._  
In Easy Red you will fight on the most significant battles of the D-Day, from the sea landings to the capture of Caen. You will able to drive vehicles, use many weapons, command your squad as team leader or take cure of it as a medic, refill magazines from your inventory, parachute from the sky, and much more.  
**The main features of the game are:**
*   The possibility to play each mission from both sides.  
*   The possibility to manage an inventory and refill magazines.  
*   The possibility to edit the weapons during the missions with attachments.  
*   A Mission Editor where create, edit and share mission with the community.  
*   Steam achievement support.  
*   The possibility to play as different unit type with different abilities, like medic, officer engineers and more.  
*   The possibility to use many different historical weapons.  
*   The possibility to use different real ww2 vehicles.  
*   An 8x8km Open World Map.  
*   A survival game mode.  
*   The realistic behaviour of weapons.  
*   The controller support.  
*   The possibility to play each mission in infinite different ways and with different tactics.

Release date: Dec 1, 2017

Categories: First-Person Shooter, Third-Person Shooter, Real-time Combat, Single-player Story, Open-World Exploration, Level Editor, Vehicle Combat, Squad Management, Wave-based Survival


- Hardware Profile: No data
Feature extractions:
- Community Price: No data
- Playtime Metrics: No data
- Time-to-fun: No data
- Player Archetypes: No data


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Enjoyable, great value for money (weight 1): Players find the game surprisingly fun and engaging, praising its simplicity and the sheer amount of content offered for its low price. Many feel it provides excellent entertainment and runs well even on older systems, making it a highly recommended purchase.
- Immersive & Authentic WW2 (weight 0.47): The game is lauded for its immersive World War 2 experience, featuring detailed historical accuracy in terrain, uniforms, and voicelines. Players appreciate the comprehensive D-Day scenarios, varied missions, and the ability to play as both Allied and Axis forces, reminiscent of classic WWII shooters.
- Rich Gameplay Features (weight 0.35): The game provides solid gunplay with a good selection of realistic weapons and detailed audio effects. Players also appreciate the numerous large maps, a user-friendly mission editor with workshop support for custom content, and functional in-game systems like looting and command.
- Dedicated Solo Developer Effort (weight 0.25): Players widely commend the solo developer's immense effort, passion, and creativity in crafting this game. Frequent updates, bug fixes, and continuous communication highlight a strong commitment to improving the game and realizing its significant potential.

Common complaints:
- Critically Flawed AI (weight 0.92): Players frequently report that AI, both allied and enemy, is unintelligent, suffers from severe pathfinding issues, gets stuck on environmental objects, reacts slowly to threats, and generally breaks immersion with its illogical behavior and poor combat effectiveness.
- Poor Technical Performance (weight 0.84): The game is plagued by frequent crashes, consistently low and unstable frame rates even on capable hardware, and a general lack of optimization. This leads to a 'janky' and unpolished experience, making the game often unplayable or frustrating.
- Outdated Visuals & Animations (weight 0.78): Many players criticize the game's graphics as being old-fashioned, akin to PS1 or PS2 era titles, with low-quality textures, poorly detailed character and weapon models. Character and movement animations are frequently described as janky, awkward, and even humorous, detracting significantly from immersion.
- Mediocre Audio Experience (weight 0.77): The game's sound design is widely criticized for poor quality, including unconvincing weapon sounds often compared to 'BB guns' or 'recorded in a bathroom', dreadful sound effects, and sometimes buggy or low-quality voice acting, diminishing the overall atmosphere.
- Unsatisfying Weapon Handling (weight 0.76): Gunplay mechanics feel clunky due to excessive and unrealistic recoil, making aiming complicated. Weapon animations are often buggy, and overall weapon balance is perceived as broken, resulting in an unengaging and frustrating shooting experience.
- Clunky Controls & Menus (weight 0.65): Players experience issues with unintuitive controls, minimal in-game tutorials, and often fiddly or laggy menus that negatively impact usability. The third-person camera is also reported to have difficulties, occasionally causing 3D dizziness.
- Repetitive Core Gameplay (weight 0.65): Players find the main campaign and game modes to be repetitive, particularly the constant capture-point objectives. Combined with low difficulty due to poor AI, the gameplay loop quickly becomes unengaging, leading to players losing interest rapidly.
- Unbalanced Survival Mode (weight 0.11): Survival mode is deemed excessively difficult and unfair, with enemies frequently spawning directly behind or next to the player, including powerful tanks, often leading to instant deaths. Players feel it's nearly unbeatable without cheats due to its underdeveloped and annoying difficulty spikes.
- Flawed Vehicle Mechanics (weight 0.09): Operating armored vehicles is problematic due to unintelligent tank AI and difficulties in aiming artillery. Tank crew classes lack anti-tank weapons, making players vulnerable if their vehicle is destroyed, and there's no way to refill ammo for tanks without respawning.
- Inadequate Chinese Localization (weight 0.06): There is a notable absence or very poor quality of Chinese language localization. This significantly hinders the experience for Chinese-speaking players, making the game inaccessible or difficult to understand.

Gameplay feedback:
- Diverse D-Day combat scenarios (weight 0.33): Players experience the Normandy landings from both Allied and Axis perspectives across multiple D-Day beaches. Gameplay involves a mix of close-quarters and long-distance engagements, utilizing infantry, tanks, and artillery in a run-and-gun style to capture objectives, aiming for a realistic WW2 depiction.
- Structured campaign and survival mode (weight 0.18): The game features a structured single-player campaign divided into five chapters with multiple missions, offering several hours of gameplay and replayability with a tree-like progression. Additionally, a survival mode allows players to take on waves of enemies. Reviewers compared the campaign feel to classic Battlefield titles.
- Single-player, UX improvements needed (weight 0.14): The game is strictly single-player, lacking a multiplayer option which some players desire, and customizable controls are requested. While difficulty options and instant respawns are positive, the absence of a strong story or cinematics is noted.
- Class-based player customization (weight 0.14): Players can select from various soldier classes (e.g., Rifleman, Sniper, Officer) at the start of a map or upon respawn, each equipped with distinct gear and weapons. Progression is tracked via challenging achievements, though they are noted to only unlock upon exiting the game.
- Detailed tank combat, AI limitations (weight 0.12): Players can control and hijack tanks, switching between gunner and driver roles with AI assistance, but tanks are very resilient, requiring multiple anti-tank hits. Feedback suggests improving vehicle variety, AI behavior, and adding basic command options for officers.
- Tactical looting and interaction (weight 0.09): Players can loot equipment and ammo from fallen soldiers to resupply their inventory through a backpack system. Environmental interaction is also present, allowing players to destroy objects and manipulate elements like windows.
- Solo developed, included editor (weight 0.08): The game was developed by a single person using Unity, a notable achievement. It includes a level editor, allowing players to explore maps, though reviewers found it fiddly and noted a need for better tools for models and maps.

Performance notes:
- Minor Gameplay Bugs Present (weight 0.04): While some players observed few truly game-breaking issues, there were reports of minor bugs occurring on most missions. These bugs did not severely hinder core gameplay but were consistently noticeable.
- Stability Beta Branch Available (weight 0.02): There is a mention of a beta branch intended to improve game stability. This suggests the developers are aware of and actively addressing ongoing stability concerns with the game.
- Small Game File Size (weight 0.01): The game has a relatively small installation size, reportedly between 1-5 GB. This indicates it does not require significant storage space on the user's hard drive.
- Runs on Older Computers (weight 0.01): One player noted the game is playable even on very old computer hardware. This suggests low minimum system requirements, though other feedback indicates significant performance issues on modern systems.

Recommendations:
- Recommended for Niche/Price (weight 0.34): Many players recommend the game, often highlighting its low price point as excellent value. It appeals to fans of old-school WW2 shooters and is seen as a fun purchase for a few hours, with some supporting it due to its solo developer.
- Not Recommended Presently (weight 0.15): A significant portion of feedback indicates that the game is not recommendable in its current state, citing issues that need fixing. Reviewers suggest it's not worth the time or money compared to potentially better alternatives.
- Compare to Easy Red 2 (weight 0.09): Many players draw direct comparisons between this game and Easy Red 2, frequently suggesting that Easy Red 2 offers a more polished or realistic experience. Some were motivated to purchase Easy Red 2 after playing this title.
- Buy Only On Sale (weight 0.05): A notable sentiment is that the game's value proposition is only acceptable when it's discounted. Reviewers strongly advise against purchasing the game at its full price, indicating it's not worth the investment otherwise.
- Potential with Improvements (weight 0.04): Reviewers recognize the game's underlying potential, suggesting it could achieve a much higher rating if critical issues, such as crashes, are addressed. They express a willingness to support the game if the developer commits to significant improvements.

Other player notes:
- Demand for More Content (weight 0.16): Players frequently express wishes for more in-game content, including additional weapons, vehicles, and campaign maps, as well as new factions like Japan. There's also a desire for expanding the game to other historical theaters, indicating a strong appetite for variety and longevity.
- Strong Desire for Updates (weight 0.16): There is significant player interest in the game's ongoing development, with many expressing a strong desire for continued updates and bug fixes. Players are willing to support the developer further, hoping for improvements that would enhance their experience and potentially change their review; some advise prioritizing single-player updates.
- Strong Foundation, High Potential (weight 0.13): Many players recognize the game's solid underlying structure and believe it possesses significant potential for future growth and improvement. Despite its current initial quality, there is optimism for what the game could evolve into with further development.
- Address Technical Stability (weight 0.11): While some reviews note a lack of bugs, others report issues with the game crashing and suggest that more bug fixing is needed. Improving the game's overall stability and reducing crashes would significantly enhance the player experience.
- Multiplayer Mode Highly Requested (weight 0.09): A strong and consistent request from players is the addition of an online or cooperative multiplayer mode. This indicates a significant desire to play the game with friends and extends its replayability beyond the current single-player experience.
- Workshop Support Proposed (weight 0.06): Reviewers suggest implementing or expanding support for a 'creative workshop' or user-created mods. This feature would enable the community to contribute content, potentially extending the game's lifespan and variety.
- Specific Content Observations (weight 0.06): Players observed the game currently lacks a story mode and blood in combat, while also noting its suitability for a younger audience. These are observations about existing features rather than strong demands for change.
- Inconsistent Language Support (weight 0.05): Players noted the presence of foreign language content and 'half-baked' support for languages like Turkish. This indicates potential issues with localization and accessibility for non-English speaking players.
- Reviewer Context Noted (weight 0.02): Some reviews include personal context, such as a specific overall score of 5/10 or detailed system specifications (Linspire 7 with a GTX 1050 4gb). While informative, these are not direct actionable feedback points for game improvement.
- Request for Prone Button (weight 0.02): A specific gameplay suggestion from a reviewer is to add a 'prone' action. This would enhance tactical options and player movement within the FPS mechanics.
- Initial Launch Workaround (weight 0.02): One user reported needing to adjust display settings or switch to a small page to successfully enter the game. This points to a potential specific compatibility or launch resolution issue for some players.

Emotions:
- Satisfaction (weight 0.27): Players are highly satisfied by the game's excellent value for its low price, offering abundant content, historical accuracy, and engaging gameplay experiences, often running well on older systems. The detailed maps, gunplay, and overall fun factor, combined with developer effort and unique features like mission editing, contribute to a solid and enjoyable experience.
- Frustration (weight 0.14): Frustration primarily stems from numerous technical issues, especially frequent game crashes and poor optimization leading to low FPS. Players also encounter frustrating gameplay limitations due to buggy AI, clunky controls (like tanks), getting stuck on objects, and a cumbersome looting system.
- Disappointment (weight 0.14): Disappointment arises from the game's unpolished state, including low-quality graphics, awkward animations, and poor sound design. Players are also let down by repetitive gameplay, a lack of difficulty, and particularly by the "stupid" and immersion-breaking AI, alongside significant technical issues like crashes and performance problems that hinder the game's potential.
- Hope (weight 0.09): Players express hope for the game's future potential, anticipating continued developer improvements, bug fixes, and optimization, particularly for AI and FPS. There is also a desire for new content, features like multiplayer/cooperative modes, and sound upgrades to help the game evolve into a "little gem."
- Excitement (weight 0.08): Excitement is driven by the game's overall quality and potential, often leading to strong recommendations and anticipation for future updates, multiplayer, and new content. Players are thrilled by the fierce, immersive combat experiences, historical scenarios like D-Day landings, and the promise of future improvements.
- Joy (weight 0.07): Joy is primarily experienced through the game's sheer fun and enjoyability, often despite its imperfections or technical flaws. Players appreciate the solid gameplay experience, simple mechanics, and the sense of getting great value for a low price, finding the game entertaining and even addicting.
- Admiration (weight 0.04): Admiration stems from the impressive achievement of a single developer creating a game with such a notable scope, detail, and content. Players recognize and appreciate the significant effort and passion invested by one person, especially in developing features like "one giant map."
- Appreciation (weight 0.02): Players appreciate the developer's dedication and passion, particularly recognizing the game as a solo-developed passion project. This appreciation extends to specific details like military uniforms, equipment, self-imitated voices, and the overall rich content and unique dynamics achieved with limited resources.
- Nostalgia (weight 0.02): Nostalgia is evoked by the game's atmosphere, graphics, and gameplay style, which remind players of older WWII shooters and classic budget PC games. The experience, including elements like the AI, brings back fond memories of past gaming experiences.
- Surprise (weight 0.02): Surprise arises when the game exceeds low initial expectations, offering a wider range of content, customization, and enjoyable gameplay than anticipated. Players are often pleasantly surprised by its unique style, features, and overall fun factor, even with technical imperfections.
- Desire (weight 0.02): Players express a strong desire for new content and features, including more soldiers, maps, factions, and weapons. A significant request is for an online or multiplayer mode, along with an editor for models/maps and the addition of specific mechanics like a prone button.
- Anger (weight 0.01): Anger stems from the perception of the game as unfinished or a "half-ass shooter," exacerbated by critical issues like constant crashing and unrealistic weapon mechanics. There is particular frustration if the developer is perceived to have moved on to a sequel without adequately updating the current title.
- Enjoyment (weight 0.01): Enjoyment comes from the overall experience of playing the game, with players finding it very fun and engaging despite any existing flaws.
- Confusion (weight 0.01): Confusion is experienced when players are unsure of the game's core purpose or specific objectives, leading to a sense of disorientation during gameplay.
- Amusement (weight 0.01): Amusement is derived from humorous bugs, particularly those affecting tank controls or AI behavior, which are perceived as "hilarious" rather than frustrating.
- Support (weight 0.01): Players express support by explicitly recommending the game and demonstrating a desire to financially back the developer, acknowledging their efforts.
- Gratitude (weight 0): Gratitude is felt by players for the opportunity to learn about history through the game's content and accurate representations.
- Discomfort (weight 0): Discomfort is caused by specific gameplay elements such as tank battles, camera shake in certain map types, and a poor Chinese translation, which negatively impact the player experience.
- Annoyance (weight 0): Annoyance is primarily caused by the perceived "stupidity" of the game's AI, which hinders immersion or gameplay flow.
- Boredom (weight 0): Boredom sets in due to the game's repetitive nature, particularly in scenarios like the Normandy landings, and an underdeveloped survival mode that lacks long-term engagement.}