Info about SpaceBourne:

Official game description:
  
**SpaceBourne is a Space Simulation / Arcade / Open World / RPG game.**  
SpaceBourne’s universe has over 100 Solar Systems, over 400 planets and 37 landable Space Stations.  
SpaceBourne is designed with total player-freedom in mind. In Spacebourne, the player can mine asteroids, salvage wrecked and derelict ships, hunt bounties, engage in piracy, and explore and discover previously uncharted solar systems and space anomalies like black holes. Besides following the main storyline, the player may also engage in trade, take side missions, help or hinder the various warring races, or even form a force of their own. In all of these activities the player has the freedom to make choices.  
However, to accomplish any of this, one needs a good ship. You can acquire new ships, modify current ones, and create new and different weapons. As of Eearly Access 1.5.1 the game has 322 different weapons with different characteristics, and that number keeps growing with each update.  
It’s not just the shps that can grow and upgrade. The player-character progresses through leveling, gaining new traits and improving existing ones. Passive traits, such as Piloting, Trade, Charisma, etc… get better, or not, according to your playstyle. Active traits on the other hand, are left to you to choose and pick up as your character levels up.  
With the exception of the main storyline, SpaceBourne’s content is randomly generated at new-game initialization. This means that every new game can feature new events and locations. This design choice is intended to make every new playthrough unique and ensure that no matter how many times you have played, there are always new things to discover.  
SpaceBourne includes 4 distinct races with different ships, and different specialties. There are more than 3.000 entities with which to interact.  
**The Story:**  
Everything began on a regular day in July of 2029. That is the day that the new normal began with the appearance of an unidentified alien object in our skies, the day of our first contact with extra-terrestrial beings. Excitement soon turns to puzzlement as the alien craft simply hovers motionless. No communications come from them, and their purpose remains unclear. Puzzlement gives way to concern, and in order to prepare for the worst-case scenario, the nations of the world form a special international committee, called World Air Defense Platform. One man is chosen to lead this new organization, a man known now simply as “the Commander.”  
The epidemic started in February of the next year. Officially called “HX-4”, it was popularly called “Guest Influenza.” This new disease has a long gestation period, one year, but proves completely incurable and highly fatal.  
By the year 2032, with the entire world still struggling in the face of this deadly outbreak, WADP plans an attack on the visitors, who are widely believed to be behind the disease. WADP gathers their forces to strike, but the aliens strike first.  
Human casualties are heavy, and at first they suffer only devastating defeats, but under the expert leadership of “the Commander”, the tide turns. Tactics are altered and new stratagems devised, and in the next three years more than 20 alien ships are destroyed in dramatic and great victories.  
By 2035 almost half of the enemy ships are cleared from our skies, but this is tempered by the loss of nearly three quarters of the Earth’s population. The survivors, desperate for news of a total and final victory that will enable them to begin the painful process of rebuilding, are nearly broken by the news that the Commander himself has gotten ill. Medical researchers redouble all efforts to combat this disease, but their efforts come to no avail. Every day brings the Earth’s greatest hope closer to an inevitable demise.  
On the 12th of December 2037, in a last-ditch effort to save him, it is decided that the Commander is to be cryogenically frozen until such time as a treatment can be found. The next day he takes his last look at Earth as it was, closing his eyes in a sleeping chamber.  
When he opens them again he is in an abandoned space station orbiting the Earth. Surrounded by silence, he soon realizes that the end had come for Earth, and he is alone. His heart is filled with sorrow, but there is no one left to grieve with him. His mind is filled with questions, but there is no one to answer them. And still he feels the disease raging in his body.  
The only thing left to him is a deserted space station, a ship in the hangar and an infinite universe waiting outside.  
You can watch the introductory video of the newspapers from this link:

Release date: Jul 18, 2020

Categories: Space Simulation, Open-World Exploration, RPG, Real-time Combat, Ship Customization, Resource Management, Single-player Story, Procedural Generation


- Hardware Profile: No data
Feature extractions:
- Community Price: No data
- Playtime Metrics: No data
- Time-to-fun: No data
- Player Archetypes: No data


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Impressive graphics & visuals. (weight 0.93): Players frequently commend the game's impressive graphics and beautiful visuals, particularly in space environments, planets, and nebulas. The detailed ship designs and well-produced cutscenes further enhance the immersive aesthetic, often surprising players given its indie nature.
- Rich content & diverse activities. (weight 0.92): The game offers a substantial amount of content beyond the main storyline, including numerous side quests, bounty hunts, mining, trading, and faction missions. This variety ensures long-term engagement and caters to different playstyles, preventing boredom.
- Accessible & flexible gameplay. (weight 0.91): The game is lauded for its low learning curve, simple and fluid controls, and overall ease of entry, making it approachable for new players. Furthermore, players appreciate the flexibility in adjusting difficulty and choosing their own pace and playstyle.
- Intuitive UI & controls. (weight 0.91): Players appreciate the game's intuitive and functional user interface, noting its clarity and ease of use, especially with standard keyboard and mouse controls. The detailed and immersive cockpit view, along with support for peripherals like HOTAS, further enhances the control experience.
- Engaging storyline. (weight 0.89): The game features an interesting and well-constructed main storyline with engaging characters and plot developments that keep players immersed. While not always described as 'top-tier,' the narrative is consistently found to be fun, curious, and a solid foundation for the space adventure.
- Homage to classic space sims. (weight 0.83): Many players experience a strong sense of nostalgia, frequently comparing the game to beloved classic space simulators like Freelancer, Wing Commander: Privateer, and EVE Online. It successfully captures the spirit and gameplay elements of these older titles while offering a fresh, modern experience.
- Highly enjoyable & great value. (weight 0.81): Players consistently praise the game for its high entertainment value, especially considering its affordable price and the fact it was developed by a single person. They find it fun, engaging, and a rich experience that often exceeds expectations.
- Impressive solo developer effort. (weight 0.74): The game garners consistent praise for being an incredibly ambitious and polished project, particularly given its development by a single person. Players are deeply impressed by the dedication, passion, and high quality achieved, frequently likening it to AAA titles.
- Responsive & active developer. (weight 0.71): The developer receives high praise for being extremely responsive to community feedback, actively engaging with players, and consistently providing updates and bug fixes. This dedication contributes significantly to the game's positive reception and ongoing improvement.
- Engaging space combat & exploration. (weight 0.48): The fluid, satisfying, and dynamic space combat is a major highlight, praised for being easy to learn yet offering depth. Players enjoy the rich open-world experience with diverse activities such as bounty hunting, trading, mining, and faction interactions, often drawing favorable comparisons to classic space sims.
- Detailed customization & progression. (weight 0.46): Players appreciate the extensive ship customization options, featuring a wide variety of ships, weapons, and modules for detailed upgrades. The inclusion of both character and ship-specific skill trees provides a satisfying RPG progression system, enhancing strategic planning.

Common complaints:
- Weak Voice Acting & Translation (weight 0.52): The game suffers from inconsistent and often emotionless voice acting. Moreover, the English translation is riddled with typos, grammatical errors, and incomplete sentences, significantly detracting from the dialogue and making the story challenging to follow.
- Unrewarding Economic Loops (weight 0.51): The game's core economic activities, including trading, mining, and crafting, are widely criticized as tedious, unrewarding, and lacking depth. These systems require excessive effort for minimal benefit, often making them feel pointless for progression.
- Pervasive Lack of Polish & Bugs (weight 0.5): The game consistently feels unfinished, characterized by numerous bugs, jankiness, and poor optimization. Players report a general lack of quality of life features and many elements that feel incomplete or poorly designed, akin to an early access title.
- Tedious Station Exploration (weight 0.49): Players find navigating and exploring stations frustrating due to their overly large size, repetitive layouts, and lack of engaging content. Clunky character movement and camera issues within stations further contribute to a tedious experience.
- Cumbersome Combat Mechanics (weight 0.45): The combat system is criticized for its clunky targeting, which often obscures enemies, and a lack of countermeasures against incoming missiles. Specific bugs, such as enemies shooting through rocks in anomaly encounters, create frustrating and unfair gameplay situations.
- Repetitive & Grindy Quests (weight 0.44): Mission objectives frequently consist of repetitive fetch and kill tasks, leading to monotony. The main questline is also noted for occasionally requiring extensive grinding, which detracts from the overall enjoyment and pacing.
- Punishing Progression System (weight 0.42): The leveling system creates a sense of continuous struggle, as enemies scale with the player, making progression feel like a punishment rather than a reward. This forces players into a constant grind to acquire new gear just to keep up.
- Unclear Tutorial & Controls (weight 0.42): The game's tutorial is often reported as buggy and poorly explained, leaving players confused about core mechanics and UI elements. Additionally, keyboard and mouse controls, particularly mouse sensitivity for both ship and character, are unresponsive or lack customization options.
- Unpolished NPC Presence (weight 0.4): Non-player characters are criticized for their stiff, "wooden" animations and lack of visual variety. Furthermore, the limited number of NPCs and their superficial interactions contribute to a sterile and less immersive game world.

Gameplay feedback:
- Story and Sandbox Modes (weight 0.11): The game offers a main story campaign (15-20 hours, extending to 40+ with side quests) and a sandbox mode. The story involves a cryogenically frozen pilot seeking a cure, while sandbox allows players to create their own experience from the "endgame." A tutorial is recommended.
- Genre Blending & Comparisons (weight 0.09): The game combines elements from popular space titles like Elite Dangerous, No Man's Sky, Freelancer, and Wing Commander. It features both first-person station exploration and flexible ship control modes (manual and auto-pilot).
- Arcade Combat Focus (weight 0.07): Combat is arcade-oriented, emphasizing dodging, weaving, and strafing with various weapon types (turrets, lasers, missiles). The game simplifies mechanics by omitting fuel consumption, ammo limits, and in-space repairs, favoring action over deep simulation.
- Diverse Quest Acquisition (weight 0.06): Quests are acquired through multiple channels, including talking to NPCs on stations, scanning for signals, and checking intergalactic network tasks. Players are also encouraged to explore systems and stations independently for new content.
- Item Collection Mechanics (weight 0.03): Players can utilize auto-pilot or drones for collecting loot drops in space. However, some users reported issues with collecting items simply by flying through them, indicating a potential mechanic or bug.
- Early Game Mining Value (weight 0.03): Mining is a valuable and recommended activity for earning credits in the early game. However, its profitability significantly decreases at higher levels, with ship and equipment upgrades quickly surpassing its income potential.
- Dynamic Pirate Encounters (weight 0.02): Players frequently encounter dynamic pirate attacks, particularly during mining operations. Some feedback suggests that avoiding hostile actions against other miners may reduce the frequency of pirate aggression.

Performance notes:
- Excellent Game Optimization (weight 0.04): Many players report that the game is very well optimized, running smoothly even on older hardware and laptops, often at ultra settings without significant performance issues. Space battles, specifically, are noted to be lag-free even with numerous ships on screen.
- Moderate System Resource Usage (weight 0.02): The game occupies approximately 12-15 GB of disk space. It utilizes a maximum of about 4GB of video memory, suggesting it is not excessively demanding on GPU resources under normal load.
- Fixed 35 FPS Cap (weight 0.01): One player reported a consistent 35 FPS limit, which might indicate a design choice for certain hardware configurations or a specific setting affecting their performance.
- Area Loading Interruptions (weight 0.01): A player noted the game needed to load the next area, suggesting potential interruptions in gameplay flow or visible loading screens between different zones.

Recommendations:
- Expand content, improve mechanics (weight 0.05): Players express a desire for more story content and improvements in core mechanics like trading viability and long-term mining. Specific requests include free movement within solar systems without forced warping and the ability to set custom waypoints, alongside a demand for Russian language support.
- Support Turkish game industry (weight 0.02): A segment of players recommends the game specifically to support the Turkish game development industry, viewing their purchase as a contribution to local creators. This highlights a desire for national game development growth.

Other player notes:
- Promising Sequel (SpaceBourne 2) (weight 0.13): Players are highly anticipating SpaceBourne 2, hoping it builds upon the original's foundation, addresses previous issues like controls and budget limitations, and delivers even more diverse content and freedom. Many are looking forward to its release and believe it represents a significant step forward for the franchise.
- Strong Core, Needs Polish (weight 0.1): The game is perceived as having significant potential and a solid framework, but it feels like an early access title or a demonstration rather than a fully fine-tuned product. It isn't a AAA title, nor is it expected to be, but players engage with it for many hours, indicating a strong foundation that requires more development and polish to realize its full potential.
- Appeals to Niche Space Sim Fans (weight 0.05): The game attracts veteran space sim players yearning for a Freelancer-like experience, distinguishing itself from modern capital ship-focused titles. It also appeals to those who enjoy 'janky' games from studios like Piranha Bytes, though it may not suit fans of Newtonian shooters.

Emotions:
- Satisfaction (weight 0.19): Players feel satisfied due to the game's well-implemented core gameplay loops, including engaging combat, enjoyable exploration, and deep customization options. This is enhanced by the game's excellent value for its price, solid technical performance, and the developer's responsiveness and continuous post-release improvements. Many also appreciate its successful homage to classic space sim experiences like Freelancer.
- Enjoyment (weight 0.12): Players find enjoyment in the game's engaging core gameplay, particularly the space combat, exploration, and diverse activities like mining and quests. The game's depth, variety of ships and customization options, combined with immersive graphics and an engaging story, contribute to a highly fun and captivating overall experience.
- Frustration (weight 0.11): Frustration primarily stems from numerous and persistent bugs, including critical control and UI issues, along with a general lack of polish and optimization. Players are also annoyed by clunky or repetitive gameplay mechanics, cumbersome UI design, and technical problems like poor performance, long loading times, and localization issues.
- Disappointment (weight 0.1): Disappointment arises from the game failing to meet player expectations, often feeling shallow or unfinished despite initial promise. This is compounded by a lack of polish in graphics, voice acting, and controls, alongside repetitive or unengaging content and poorly implemented features like the targeting system or trading.
- Excitement (weight 0.07): Players express excitement due to the game's engaging and fluid combat, abundant content, and dynamic open-world experience. Many are pleasantly surprised by the overall high quality and value of the game, finding it captivating and comparable to or even better than some AAA titles, with significant potential for future development.
- Admiration (weight 0.07): Admiration is almost exclusively directed towards the game's sole developer, who managed to create a game with impressive depth, optimization, and polish. Players are consistently amazed by the high quality and ambition achieved by a single person, often citing it as a benchmark for what indie development can achieve.
- Appreciation (weight 0.05): Appreciation stems from the recognition of the solo developer's immense effort, ambition, and continuous responsiveness to player feedback, often with frequent updates. Players also appreciate the game's strong conceptual design and impressive scope for an indie title, frequently noting its excellent value.
- Hope (weight 0.04): Players express hope for the game's future potential, particularly anticipating significant improvements in upcoming updates or the sequel, especially regarding bug fixes, additional content, and specific mechanics like trading. This sentiment is often driven by confidence in the responsive developer.
- Annoyance (weight 0.03): Annoyance is primarily caused by repetitive gameplay loops, particularly in mining, ground segments, and missions, which can feel tedious. Players also express frustration with poorly designed UI elements, inconvenient default controls, and other minor design choices that detract from the experience.
- Anticipation (weight 0.03): Anticipation is largely driven by the upcoming release of the sequel and the desire to see continued future development and improvements in the current game, specifically mentioning UI tweaks and animation updates.
- Nostalgia (weight 0.03): Nostalgia is evoked by the game's strong resemblance and successful homage to classic space adventure and sim titles, particularly 'Freelancer,' 'Wing Commander: Privateer,' and 'Parkan'.
- Boredom (weight 0.02): Boredom arises from repetitive and unengaging activities such as mining, salvaging, and frequent docking animations. This is exacerbated by a lack of immersive exploration and a general feeling that the game world is empty or lacks variety.
- Amazement (weight 0.02): Amazement is primarily caused by the game's remarkably polished state for an early access title and the extraordinary accomplishment of a single developer creating a game comparable in quality and detail to AAA productions.
- Desire (weight 0.02): Players express a strong desire for a game that fully captures the 'Freelancer-like' experience, including detailed fighter combat and free, unhindered flight within solar systems. There is also a notable wish for co-op or multiplayer functionality to enhance the experience.
- Joy (weight 0.02): Joy is derived from the game's ability to evoke the beloved feeling of classic titles like Wing Commander, combined with a generally fun and immersive experience. Players particularly enjoy the diverse mission types, engaging dogfighting, and various station activities.
- Surprise (weight 0.02): Players express surprise when the game significantly exceeds their initial, often low, expectations regarding its quality, content, and polish, especially for a single-developer project. This leads to the discovery of what many consider an underrated 'hidden gem'.
- Engagement (weight 0.01): Engagement is driven by the game's ability to sustain player interest over many hours, even with challenging elements like pirate threats during activities such as questing and mining.
- Regret (weight 0.01): Regret is expressed both by players who are dissatisfied with their purchase due to issues like poor localization, and paradoxically by those who waited too long to buy the game, indicating a missed opportunity for earlier enjoyment.
- Pride (weight 0.01): Pride is linked to the game being a successful indie production developed by a single Turkish person, fostering a sense of national achievement and personal connection for some players.
- Respect (weight 0.01): Respect is explicitly attributed to the monumental achievement of a single developer creating such a comprehensive and playable game.}