Info about Between the Stars:

Official game description:
Between the Stars is a space action game with RPG growth and real time combat that places you at the helm of an interstellar cruiser. Your mission will be to protect civilization from the Children of the Sun, a faction that dominates border planets and seeks to expand. In order to undertake your mission you must journey across the galaxy, face new challenges at each warp jump, and make difficult decisions that affect your ship, crew and the universe around you, while upgrading your ship's equipment and fighting in battles to survive.
*   Fight in intense space battles in real time.
*   Use special abilities on your ship at the right moment to make a difference on the battlefield.
*   Unlock, upgrade, personalize and buy different playable ships and their systems in order to conquer the galaxy.
*   Create a captain and develop them throughout the adventure. Level them up and acquire different attributes depending on your decisions.
*   Explore the stellar map and its events generated in a procedural universe.
*   Visit space stations and planets across different sectors that make up the galaxy.
*   Hire and upgrade your crew in order to face the dangers of the universe. Ensure their safety and cover your casualties, as well as level them up.
*   Hundreds of text based events that will pit your capacity as well as your crews against countless dangers.
*   Craft, salvage, and investigate new weaponry in order to augment your offensive capabilities.
*   Decisions made in one event could change the evolution of the entire playthrough.
*   Enjoy a standard difficulty mode or play with permadeath on for a challenge.

Release date: Mar 7, 2024

Categories: Space Combat, Space Flight Simulation, Action RPG, Crew Management, Ship Customization, Branching Narrative, Dice-based Gameplay, Visual Novel

Feature scans:
- Steam Deck: score 80; verdict: Broken - Stability Failures; summary: The audit found no direct Steam Deck-specific reports of Proton toggles, external launchers, small text, or battery drain. However, one review reports severe stability failures including black screens, frequent crashes, system freezes, and autosave rollbacks that make play impossible. Additional friction comes from missing native controller support and clunky ship/combat controls. Because frequent crashes are present, the score falls in the Broken range.

- Hardware Profile:
  - Summary: The Windows 12-15GB VRAM cohort shows a positive outcome based on the single included recommended review, which reports generally playable performance with some stuttering.
  - Sample size: 22 (9% coverage)
  - Audience skew: Review sample is heavily weighted toward Windows PCs with 10GB+ VRAM.
  - Windows 12-15GB VRAM (positive, 6 reports): The included review is recommended and reports mostly playable performance, with some stuttering when warping or moving toward Solar Empire territory.
  - Caveats: 22 of 246 reviews expose hardware metadata.; Review sample is heavily weighted toward Windows PCs with 10GB+ VRAM.
Feature extractions:
- Community Price:
  - Community fair range: $5.00 - $20.00
  - Reasoning: The English reviews set a practical upper bound: one says the game is worth it on discount under $20, and another says GBP 9.99 (~$13) was well worth it. Chinese-language reviews indicate much lower regional fair values, with one recommending waiting for a discount to 18 RMB (~$2.50) and another reporting a 35 RMB (~$5) discount purchase. Taken together, the community sentiment supports a broad fair base-game range of about $5-$20, with the strongest USD support around $10-$20 and regional pricing pulling the floor lower. The repeated 'wait for sale' comments justify keeping the ceiling at $20 rather than full price.
- Playtime Metrics:
  - Game completion: 20.0h
  - Story completion: 24.0h
  - Session length: 2.0h
  - Endgame: 12.0h
  - Reasoning: Game completion is supported by the quote stating 20 hours were needed to complete the game. Story completion is supported by another reviewer describing a 24-hour singular playthrough, indicating the time for one full story run. Session length is inferred from the reviewer spending the last two hours in one attempt/session. Endgame is supported by the reviewer who played a dozen hours beyond the end of the current campaign, suggesting roughly 12 hours of post-campaign play.
- Time-to-fun:
  - Summary: Between the Stars opens with a promising hook — a strong tutorial story and satisfying arcade space combat — but many players report it flattens into repetitive missions and a tedious text-heavy loop after the first few hours. A minority instead find it grows on them, so the dominant profile is enjoyment that fades rather than builds.
  - Stance: Fun then drops
  - Anchor: N/A
  - Time to anchor: N/A
  - Friction: Bugs and technical problems such as stuttering and broken docking controls; Repetitive mission and gameplay loop (go to a point, dialogue, fight, return); Poor quest design with objectives that block progression; Dice-roll RNG that makes ground combat feel unfair; Walls of text and a dry intro that slow the pacing; Tedious crew management and crafting systems
  - Unlock drivers: Story progression, described as the only route to better item quality; Ship upgrades that turn a modest ship into a formidable war machine over time; Getting past the dry prologue/intro to reach the engaging plot
  - Conditions: Tolerance for text-heavy storytelling, which some find too much; Openness to D&D-style dice mechanics in combat; Expectation of a linear/semi-open experience rather than an open-world sandbox; Price point, which some call acceptable for what it offers; Preference for arcade-style space combat; Avoiding the steeper learning curve of games like X4; Willingness to tolerate repetitive side missions and encounters
- Player Archetypes:
  - Tabletop Roleplayer and Dice-Choice Seeker (buy)
    - Motivation: To see dice rolls and narrative choices shape the fate of the crew and create tabletop-style roleplaying stories.
    - Playstyle: Plays text-heavy, choice-driven scenarios; invests in crew stats, perks, and survival outcomes; treats the game as a D&D-like space RPG.
    - Experience: veteran
    - Purchase stance: buy
    - Labels: roleplayer
    - Reference games: Cyberpunk 2020; Dungeons and Dragons
  - Space Combat Veteran and Ship Systems Optimizer (buy)
    - Motivation: To experience challenging, skill-based space combat with meaningful ship, weapon, and build progression.
    - Playstyle: Compares combat feel to classic space sims, uses a joystick, tests ship loadouts and weapons, and scrutinizes build viability.
    - Experience: veteran
    - Purchase stance: buy
    - Labels: space game veteran
    - Reference games: Wing Commander; Privateer; Freelancer; Freespace; Starpoint Gemini
  - Space Opera Narrative Adventurer (buy)
    - Motivation: To enjoy a story-rich space opera with lots of reading and light arcade combat.
    - Playstyle: Reads text-heavy narrative, makes dialogue and story choices, and plays space battles as an interlude to the plot.
    - Experience: familiar
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: Everspace
  - Early Access Quality Skeptic (no buy)
    - Motivation: To play a polished, stable version of the game and avoid wasting time or money on bugs and unfinished systems.
    - Playstyle: Tracks patches, reads Early Access warnings, waits for fixes or price drops, and revisits later.
    - Experience: mixed
    - Purchase stance: no buy
    - Labels: N/A
    - Reference games: N/A


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Variety of ships and weapons (weight 0.26): Players appreciate the large variety of ships, weapons, and equipment available, allowing for diverse playstyles and combat options.
- Compelling story praised (weight 0.21): Many reviewers highlight the story as impressive, enjoyable, and genuinely compelling. The narrative quality and events are frequently commended.
- Solid overall game (weight 0.21): Many reviewers consider the game solid and very good overall. It is described as enjoyable and well-made.
- Good graphics and visuals (weight 0.17): Reviews frequently mention that graphics are nice, stunning, and visually appealing. The visual aspects are often noted as a strong point.
- Engaging space combat (weight 0.15): The combat between spaceships is described as amazing, fun, and visually impressive. Some consider it okay, but overall it is well-received.
- Appealing ship designs (weight 0.12): The ships are praised for their authentic and beautiful designs. Players find the ship designs cool and interesting.
- Made with care (weight 0.12): The game appears to be made with love and genuine effort. Players notice the care put into it.
- High-quality voice acting (weight 0.11): Voice acting quality is praised as surprisingly good and impressive. Many players find the voice work to be of high quality.
- Enjoyable plot twists (weight 0.11): The story features engaging plot twists that are enjoyed by players. The plot is described as interesting and full of nice turns.
- Fun general combat (weight 0.11): General combat is often described as fun and enjoyable. Some find it easy but still fun.
- Good writing quality (weight 0.09): The writing is noted as good, high quality, and impactful. Reviewers appreciate the effort put into the script.
- Choices have consequences (weight 0.09): Players note that choices have real consequences that affect the game. The impact of decisions is appreciated.
- Fun side quests (weight 0.08): Several side quests and activities are available, some with unexpected turns. They add to the overall experience.
- Good value for money (weight 0.08): Players feel the game is worth every penny and that they got their money's worth. It is considered a good investment.
- Interesting random stories (weight 0.08): The game features unique random stories that make the world feel mysterious. Story and random events are found interesting.
- Great prologue (weight 0.08): The prologue is praised for setting up the game perfectly and being a cool introduction.
- Decent music (weight 0.08): The music is considered pretty good and neat. It adds to the overall experience.
- Good controls on keyboard (weight 0.08): Controls work well with keyboard and mouse, with no major issues. They are easy to learn and play.
- Generally fun gameplay (weight 0.08): The game is described as kind of fun, very fun, or having fun aspects. Overall enjoyment is noted.

Common complaints:
- Repetitive Gameplay (weight 0.33): Gameplay becomes stale or repetitive after a few hours, with a loop of travel, fight, repair, and repeat. Missions, side encounters, and random events also feel repetitive quickly.
- Poor Voice Acting (weight 0.31): Many players criticize the voice acting as poor, with issues ranging from subpar performances to terrible delivery, especially for the protagonist and certain characters. Some note inconsistency, where it starts okay but degrades or feels like a children's cartoon.
- Clunky Controls (weight 0.29): Controls are frequently described as wonky, clunky, or uncomfortable, requiring significant adjustment. Some find them hard to learn initially and jumpy even with larger ships.
- Lack of Ship Variety (weight 0.23): Players complain about few ship types, lack of meaningful differences between ships, and poor specialization options. Many feel ships are too similar in size and power, all feeling like capital ships.
- Bugs and Instability (weight 0.21): Numerous bugs are reported, ranging from minor annoyances to game-breaking issues that prevent progression. Some players consider the game a buggy mess from the start.
- Shallow Combat (weight 0.17): Combat lacks depth and variety, described as lacklustre and underwhelming even by arcade standards. Weapon balance issues further detract from the experience.
- Dice Roll Frustrations (weight 0.14): Random dice rolls determine success, but many feel they are unfair, leading to lost crew members despite favorable odds. This creates frustration and a sense of randomness in outcomes.
- Annoying Manual Docking (weight 0.11): Manual docking is frequently required and considered tedious and time-consuming, likened to reversing into a parking spot. Players wish for automation or acceleration options.
- Poor Quest Design (weight 0.1): Quest design is criticized as poor, not diverse enough, and secondary stories are linear with no player agency, narrated from a childish perspective.
- Low Replay Value (weight 0.09): Many reviewers state there is no replay value, with a repetitive slog that offers little incentive to play again.
- Repetitive Environments (weight 0.06): Systems, asteroids, and space stations are repetitive, small, and lack detail, with little visual variety across the galaxy.
- Boring and Clichéd Story (weight 0.06): The story is described as boring, clichéd, and lacking originality, failing to engage players.
- Bad UI (weight 0.06): The user interface is considered unfriendly and poorly designed, detracting from the overall experience.
- Limited Content (weight 0.06): Some players feel the game has almost nothing in it, with little content to explore or engage with.
- Missing Trading and Mining (weight 0.06): There is no trading, mining, or fleet-building; credits can only be earned through combat or quests, limiting gameplay options.
- Quantum Drive Drops (weight 0.06): The quantum drive sometimes randomly drops out without explanation or notification, causing confusion and disruption.
- Enemy Level Scaling (weight 0.06): Enemies scale with the player's level, which some find frustrating as it reduces the sense of progression.
- Unexplained Crew Leveling (weight 0.06): Crew leveling is not well explained, with rudimentary mechanics and pacing issues relative to player progress.
- Better Games Exist (weight 0.05): Some reviewers note that there are better and more stable games available, implying this one falls short in comparison.

Gameplay feedback:
- Space Combat Core Gameplay (weight 0.47): The game centers on space combat with full 3D flight, various weaponry, and tactical options. Battles are intense and often compared to games like Everspace, Rebel Galaxy, or Freelancer.
- Dice-Based RPG Mechanics (weight 0.45): The game features dice rolls for skill checks, combat, and event outcomes, similar to tabletop RPGs. Dice mechanics are used in both ground and crew combat.
- Branching Narrative with Choices (weight 0.29): Player decisions affect story development and can grant permanent traits. The narrative branches based on choices, similar to choose-your-own-adventure.
- Ship Customization and Upgrades (weight 0.28): Players can buy, upgrade, and customize ships with different weapons, modules, and hardpoints. Ship management includes upkeep and build choices.
- Space Simulation with RPG Elements (weight 0.24): The game blends space simulation with action RPG mechanics, including open-world exploration and story-driven combat. It combines starship management with crew development.
- Crew Recruitment and Management (weight 0.2): Players can hire, fire, and manage crew members. Crew can be leveled up and developed over time.
- Side Missions and Quests (weight 0.18): The game includes side missions, random encounters, and randomly generated side quests. These complement the main campaign.
- Visual Novel Style Presentation (weight 0.17): The story is presented in a visual novel style with dialogue choices. It mixes visual novel segments with space combat and ship management.
- Station Docking Mechanics (weight 0.12): Docking to stations is a key mechanic, allowing interaction and possibly trading or mission selection.
- Story-Driven Campaign Structure (weight 0.09): The game has a scripted story campaign with a defined storyline. The narrative drives the gameplay experience.
- Real-Time Ship Combat Management (weight 0.09): Ship combat involves managing shields, energy, weapon cooldowns, and targeting. It requires tactical control of ship systems.
- Crafting and Upgrade Systems (weight 0.08): Crafting and item upgrading systems are present, allowing players to create and improve equipment.
- Point-to-Point Navigation Map (weight 0.08): The game features a universe map with point-to-point navigation. Players travel between locations via this map.
- Weapon Range and Characteristics (weight 0.08): Weapons have firing range and distance characteristics. Different weapons are available for combat.
- Prologue Introduction (weight 0.07): The game includes a prologue that serves as an introduction to the story and mechanics.
- Combat Mode System (weight 0.07): Combat mode is a specific system within the game. It defines how battles are initiated and conducted.

Performance notes:
- Crashes in Photo Mode and Missions (weight 0.07): The game crashes when taking pictures in photo mode and also during the final mission. These crashes disrupt gameplay and can cause loss of progress.
- Lag in Large Space Battles (weight 0.07): Space combat involving 10-15 ships causes significant lag, and rare freezes occur during very intense battles. This affects combat performance and responsiveness.
- Crashes and Stability Issues (weight 0.07): The game suffers from crashes and infinite crashes causing freeze, leading to stability issues that prevent smooth play. This is a common complaint among players.
- Stuttering During Warp and Travel (weight 0.06): Players frequently report stuttering when moving towards Solar Empire territory or during jumps and warps. This negatively impacts the smoothness of space navigation.
- High System Requirements Demanding (weight 0.06): The game requires a very strong graphics card for the best configuration and is not suitable for weak laptops. Performance issues are noted on lower-end systems.
- Small Freezes and Long Reloads (weight 0.06): Players notice small freezes during gameplay and long reloading times. These issues add to the overall sluggishness of the experience.
- Graphical Glitches and Sound Issues (weight 0.06): Occasional graphical bugs such as GUI residues overlapping and odd sound glitches are reported. These are not game-breaking but affect polish.
- Memory Leak High RAM Usage (weight 0.04): A memory leak causes the game to use up to 15GB of RAM, which can lead to performance degradation and system instability over time.
- Performance Degrades on High Graphics (weight 0.04): Upgrading to high graphics settings drops the frame rate to 15-30 FPS, indicating poor optimization for higher visual quality. This limits the experience for players with capable hardware.
- Initial Black Screen Problem (weight 0.04): Some players encounter an initial black screen upon launching the game, which can be confusing and may require troubleshooting to resolve.
- Stable Experience on Lower Settings (weight 0.03): One player reports playing with a GTX 1050 Ti and 8GB RAM at medium graphics with a constant 60 FPS. This suggests the game can run well on modest hardware with appropriate settings.

Recommendations:
- Recommended overall (weight 0.47): A significant number of reviewers give a positive recommendation, stating the game is enjoyable, well worth it, and that they are happy to recommend it to others.
- Recommended for space genre fans (weight 0.35): The game is recommended for fans of space arcade shooters, space adventures, and spaceship management. It appeals to those who enjoy space-themed games, particularly fans of Freelancer, Wing Commander Privateer, and Rebel Galaxy.
- Not recommended for everyone (weight 0.33): Some reviewers do not recommend the game, citing reasons such as lack of polish, boring gameplay, or unmet expectations. They advise saving time and money.
- Great value for price (weight 0.32): Many reviewers emphasize that the game offers excellent value for its price, especially when purchased on discount. They consider it worth the money and a worthwhile purchase.
- Wait for sale or discount (weight 0.25): Many reviewers recommend waiting for a sale or discount before purchasing, as the game is not considered worth the full price. It is advised to buy it at a lower price to avoid disappointment.
- Early access concerns (weight 0.19): The game is in early access, and some reviewers advise waiting for the full release or for more updates before buying. There are warnings about it being abandoned or needing more development time.
- Story-driven experience (weight 0.18): The game features a strong story that appeals to players who enjoy narrative-focused games. The writing and story are often praised as the main reason to play.
- RNG and balance issues (weight 0.17): Luck-based mechanics, such as dice rolls and random number generation, frustrate players and affect combat and progression. Balance problems with level scaling and boss fights are also noted.
- Technical issues and bugs (weight 0.15): Several reviewers mention game-breaking glitches, stability issues, and bugs that hinder the experience. These problems lead to negative recommendations until they are fixed.
- Potential if developed further (weight 0.15): Despite current issues, many see great potential in the game and hope for future improvements. They recommend keeping an eye on it as it develops.
- Not an open-world sandbox (weight 0.11): Reviewers warn that this is not an open-world sandbox like No Man's Sky, and those expecting such an experience may be disappointed. It is more of a story-driven space adventure.
- Fans of Freelancer will enjoy (weight 0.11): Players who enjoyed Freelancer or similar space sims are likely to appreciate this game. It captures the feel of classic space combat and trading games.
- Text-heavy and niche appeal (weight 0.08): The game is very text-heavy and may only appeal to players who enjoy reading and role-playing. It is described as a niche experience, not for those seeking action-packed gameplay.
- Early access price justified (weight 0.08): Some reviewers believe the early access price is fair and recommend buying it now. They see potential for future development and find it worth the investment.
- Frustrating but enjoyable (weight 0.08): Some reviewers find the game enjoyable despite frustrating elements, leading to cautious recommendations. They warn about issues but still suggest trying it.
- Avoid side missions (weight 0.06): Reviewers suggest focusing on the main story and skipping side missions, as they are not as enjoyable or well-designed. This is advised to get the most out of the game.
- Mobile mini-game feel (weight 0.05): Some describe the game as having a mobile mini-game quality, suitable for casual play. It is not meant to be an epic experience.
- Unique space adventure (weight 0.04): The game offers a unique experience for those seeking a customizable choose-your-own-adventure in deep space. It stands out for its specific blend of story and space combat.
- Joystick recommended for control (weight 0.03): Using a joystick is recommended for better ship control and a more immersive experience. It enhances the space combat gameplay.
- Russian language support missing (weight 0.03): A lack of Russian language support led one reviewer to refund the game. This indicates a demand for localization.

Other player notes:
- Early access status and progress (weight 0.26): Players note the game left early access but remains unfinished, or is still in early access. Some mention it has been in early access since 2019 and still needs polish.
- Indie game by small studio (weight 0.26): The game is described as a small indie game made by a very small development team. The developers are a two-person Spanish indie studio (Isolated Games).
- Compared to Freelancer (weight 0.18): Multiple reviews compare the game to Freelancer, with some saying it captures about 30% of what made that game great. The comparison highlights a similar feel despite differing controls.
- Comparison to Starpoint Gemini (weight 0.11): The game is compared to Starpoint Gemini for its legendary bad voice acting, and Starpoint Gemini 2 is recommended instead. Gameplay is similar to Starpoint Gemini Warlords but less involved economically.
- Comparison to Rebel Galaxy (weight 0.09): The game is compared to Rebel Galaxy for its look, control style, and ship/combat complexity. It offers more vertical freedom than Rebel Galaxy.
- Comparisons to other space games (weight 0.06): The game is compared to Into the Stars, Freelancer, Starlancer, X3, and the Wing Commander Privateer series. These comparisons highlight similar space combat and exploration elements.
- Comparison to Star Trek (weight 0.06): The game is compared to Star Trek, with some saying it's like a Star Trek game and that Star Trek games should be more like this. It is also described as Star Trek meets D&D.
- Multiple playthroughs and replayability (weight 0.06): The game offers multiple playthroughs based on choices, providing replayability with different ways to play.
- Dice system can be disabled (weight 0.06): The dice roll element can be turned off in the options menu, allowing players to avoid random outcomes.
- Text-heavy gameplay (weight 0.06): The game is very text-heavy, with a large amount of text for players to read.
- Request for Korean localization (weight 0.06): Players request Korean localization and language support for the game.

Emotions:
- Frustration (weight 0.21): Players are frustrated by severe bugs, softlocks, and poor controls that block progression, especially in quests and combat. Unwinnable fights, fake choices, and punishing dice rolls with permanent consequences compound the annoyance. Technical issues like crashes and lag further degrade the experience.
- Disappointment (weight 0.2): The game fails to meet expectations due to unfinished mechanics, repetitive gameplay, and shallow combat. Many feel it was abandoned with bugs unfixed and a weak narrative. Comparisons to other space games highlight its lack of depth and polish.
- Enjoyment (weight 0.11): Players enjoy the fun combat, engaging story, and blend of RPG dice rolls with space simulation. The crew management and branching narratives add depth. Despite flaws, the core gameplay loop is entertaining and keeps them playing.
- Annoyance (weight 0.06): Repetitive random events, manual docking, and tedious crew micromanagement become annoying chores. The dice system feels unfair, and interface issues like reversed camera controls add irritation. Punishing roleplay decisions and softlocks sour the experience.
- Boredom (weight 0.05): The game suffers from repetitive missions, slow travel, and monotonous combat. A lack of variety in encounters and ship types makes the universe feel lifeless. Long walls of text and cliché stories fail to engage players.
- Satisfaction (weight 0.03): Satisfaction comes from a decent story, fun space combat, and the feeling of piloting a capital ship. The mix of crew management and dice rolls creates a cohesive experience. Despite imperfections, the game delivers on its core promises.
- Hope (weight 0.02): Players see potential in the game and hope the developers will fix issues and expand content. They believe future updates could flesh out the universe. Optimism remains for the game's eventual completion.
- Dissatisfaction (weight 0.02): Dissatisfaction stems from terrible functionality, lack of content, and poor UI usability. The open world feels pointless without missions, and mechanics like armor are underpowered. Incomplete localization and optimization add to the letdown.
- Engagement (weight 0.02): Engagement arises from compelling stories, meaningful choices, and dice minigames that keep players invested. The narrative and roleplaying elements create a strong hook. Players wonder about alternative resolutions, driving replayability.
- Excitement (weight 0.02): Excitement is fueled by intense space battles, crew management, and the potential for ship customization. The prologue sets up thrilling scenarios that make players feel like captains. Future development possibilities add to the anticipation.
- Love (weight 0.02): Players love the Star Trek-like feel, crew development, and bonding with ships. The unique RPG aspect with spaceships and excellent plot twists create a deep attachment. The game fills a void left by similar titles.
- Appreciation (weight 0.02): Appreciation comes from the well-crafted story, characterized factions, and dedication of the small development team. Regular updates and an immersive experience show care. The game hits many notes that resonate with players.
- Sadness (weight 0.01): Sadness is evoked by emotional story moments, the game ending, and the realization that it hasn't progressed beyond an extended demo. The epic prologue and tear-jerking narrative leave a lasting impact. Players feel a sense of loss when it's over.
- Anger (weight 0.01): Anger is directed at unfair mission design, unbalanced mechanics, and the developer abandoning the game. Deleted feedback and untriggered scripts forcing restarts add to the fury. Players feel betrayed by the lack of fixes.
- Liking (weight 0.01): Players like the game's atmosphere, combat mode, and overall experience. The store and simple combat provide a good time. The genre and stories appeal to their preferences.
- Surprise (weight 0.01): Surprise comes from choices actually mattering, contrary to initial impressions, and the game surpassing expectations. Loud voice acting on one character caught players off guard. The depth of consequences was unexpected.
- Joy (weight 0.01): Joy is found in fast-paced space combat, a slow story with dice rolls, and finally completing the game. The experience satisfies a long-standing itch for space games with combat, story, and exploration. The blend brings happiness.
- Anticipation (weight 0.01): Players anticipate future updates, mod support, and ship customization. They look forward to the game's eventual release and continued development. Waiting for the next update keeps them engaged.
- Indifference (weight 0.01): Some players feel indifferent because the bugs they encountered are minor and the game is not as good or stable as others. They have no strong positive or negative feelings. The experience was just mediocre.
- Confusion (weight 0.01): Confusion arises from uncued significant choices, no tutorial, and not understanding negative reviews for a cheap game. Players are unsure about expectations and mechanics. The lack of guidance adds to the bewilderment.}