Info about Uragun:

Official game description:
Alchemist Shop Simulator
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About the Game
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You play as a charming Mech unit that has awakened to discover a world overrun by corrupted AI. Choose your path and rewards allowing you to research new skills, mod your Mech and its weapons and grow stronger. And yes, you can also play with your Mech looks!  
The search for your missing pilot friend will bring you to different spectacular locations where the impact of the AI upraise changed the world as we know it. Every fight will take place in a selected location of this beautiful and devastated world. Your quest will bring you to places like a deserted Barcelona, Industrialized Nairobi, the mines hidden in the snowy mountain rifts of North America or an overgrown and futuristic Hong Kong.  
We have combined the handcrafted approach to our level design with a randomization system. The type of enemies, the amount, the sequence and the timing will be different every time you play the same level. This way, instead of memorizing, the player is asked to master the combat systems and react to every new situation. You’ll encounter increasingly challenging threats that will test all your combat skills. However, there will also be ways for you to upgrade and customize your arsenal.   
In every run, you’ll have to navigate through every region map. The rewards (often 2) that can be found will be relevant in order to choose the path forward. These maps (and the associated rewards) are different after every death and restart.  
As you play, new weapons will unlock, ranging from shotguns and auto-rifles to plasma boomerangs and rocket launchers. Each weapon can handle different situations and enemies better: some are devastating against big swarms of enemies while others are better suited for heavily armored foes. You can equip them in pairs and experiment to find your favorite combination for every occasion.  
During a run, the Mech unit can be improved in different ways. Plugins will add new skills, improve some of the stats or enhance your special Heat Attacks. They can be leveled up for an even stronger effect. Additionally, weapon mods are special effects that can be equipped on weapons with available slots. Experiment with their effects on every weapon type and combine them to create your favorite build. More than one weapon mod of the same type can be stacked to increase the intensity of the effects.  
Once the Mech is defeated, it will be reprinted on the Orbital Station that acts as your main hub. Modifications for weapons and other perks will be gone. However, the Intel that you have collected will be useful here to acquire permanent upgrades from the Research Tree. These upgrades will increase your survivability, attack or add some nice extras for the run in the form of Expansion Cartridges. However, not all of them can be equipped at once since your Memory capacity is limited. You’ll have to choose Expansion Cartridges wisely based on your preferred playstyle and strategy. Luckily, Memory capacity can also be increased, giving you a chance of stacking more of the Expansion Cartridges in the future.  
*   Customizable and moddable mech roguelite shooter with great replayability  
*   Top-notch shooting, controls and gameplay  
*   Charming story of the Mech looking for its missing pilot friend  
*   Deadly and satisfying combos due to modding and plugin system  
*   Hand-crafted levels tailored for intense and tightly measured challenges

Release date: 30 Mar, 2023

Categories: Roguelike, Twin-stick Shooter, Vehicle Combat, Weapon Customization, Character Progression, Procedural Generation, Top-Down Perspective


- Hardware Profile: No data
Feature extractions:
- Community Price: No data
- Playtime Metrics: No data
- Time-to-fun: No data
- Player Archetypes: No data


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Polished Gameplay & Visuals (weight 0.99): Players consistently praise the game's high level of polish, including beautiful graphics, smooth controls, excellent optimization, and dynamic, satisfying gameplay. The overall design and feel are frequently highlighted as strong points.
- Engaging Twin-Stick Roguelite (weight 0.34): The game is highly regarded as an excellent twin-stick shooter with well-implemented roguelite elements. Players enjoy the frenetic action, replayability, and the genre's successful execution, often comparing it favorably to established titles.
- Deep Mech Customization (weight 0.28): The extensive customization options for the mech, including diverse weapon types, modifiers, and upgrade paths, are a major draw. Players appreciate how these options allow for varied playstyles and enhance replayability.
- Varied Enemies & Weapons (weight 0.25): The game features a wide variety of well-designed enemies and a diverse arsenal of weapons. This variation keeps combat fresh and encourages players to experiment with different tactics and loadouts.
- Smooth & Satisfying Combat (weight 0.25): Combat is consistently described as fun, dynamic, fast-paced, and satisfying. The gunplay and the overall feel of engaging enemies are key contributors to the game's enjoyment.
- High Value & Addictive Fun (weight 0.16): Players find the game to be an excellent value for its price, offering significant fun and challenge. It's considered addictive and an ideal choice for casual play or passing time.
- Balanced Difficulty & Level Design (weight 0.15): The difficulty is well-balanced, offering a challenge without being overly frustrating. Levels are unique and well-designed, with boss battles providing enjoyable, manageable challenges.
- Fast-Paced & Accessible Gameplay (weight 0.12): The game's fast pace and agile rhythm are appreciated, making for quick and engaging sessions. Gameplay mechanics are easy to understand, allowing players to quickly dive into the action.
- Dynamic Map & Environment (weight 0.12): Maps offer interesting designs and dramatic scenery changes, with activities that diversify gameplay. The game encourages tactical adaptation based on the environment.
- Immersive Dash Ability (weight 0.06): The dash ability is highlighted for its effectiveness, especially with upgrades, and for its immersive diegetic elements like sound cues and visual indicators for recharge.
- Enjoyable Short Sessions (weight 0.05): Players find the game enjoyable for short bursts, with available missions providing a good amount of fun for a few hours.

Common complaints:
- Repetitive Roguelike Design (weight 0.95): Players find the roguelike elements, such as progress resets and repeating mission areas, to be frustrating and an artificial way to extend game duration. This design choice leads to a lack of variety in gameplay, levels, and boss encounters, making the experience feel like a tedious grind.
- Lack of Engaging Content (weight 0.77): Players feel the game lacks unique or special qualities, with a bland story, monotonous characters, and limited overall content. This contributes to the game feeling unfinished, boring, and not worth the effort to find enjoyment.
- Limited Weapon Variety & Impact (weight 0.42): There is a significant lack of weapon types and mods, with many feeling bland, ineffective, or having minor, uninventive variations. This limits strategic choices and prevents players from creating diverse or 'fun' builds, further contributing to the repetitive gameplay.
- Weak Player Progression (weight 0.41): The game's progression system is criticized for not making players feel stronger despite acquiring upgrades and weapons. Upgrades are often unreliable, stingy, or provide negligible impact, leading to a sense of stagnation and making it difficult to overcome increasing difficulty.
- Unfair Difficulty & Balance (weight 0.37): The game's difficulty is perceived as unfairly high, with sudden spikes, overwhelming enemy density, and bullet-hell scenarios. Combined with slow player movement, fragile mechs, and scarce healing, this creates a punishing experience that often leads to frustration and early deaths.
- Technical Issues & Bugs (weight 0.21): Players reported various technical problems, including softlocks during boss fights, unresponsive controls, graphical glitches, and hit detection bugs. These issues detract significantly from the gameplay experience.
- Poor Localization Quality (weight 0.07): The game's translation, particularly into Japanese, is criticized for being incomplete or of low quality, resembling machine translation. This negatively impacts the experience for non-English speaking players.
- Mech Control & Design Flaws (weight 0.06): The player's mech is described as too fragile and prone to getting stuck on terrain. There's also a perceived lack of an upgrade path for the mech itself, beyond limited mod slots, which restricts player customization and power growth.

Gameplay feedback:
- Core Roguelike Gameplay (weight 0.28): The game is fundamentally a top-down roguelike/roguelite action shooter, featuring permadeath, random terrain, and mission progress resets upon death. It blends elements of Armored Core, Geometry Wars, and Shmups.
- Heat Attacks & Special Abilities (weight 0.21): The game features 'heat' attacks, which are special skills acquired from mid-bosses, offering area attacks or long-range throws. These, along with other temporary skills like slowdown and overdrive, are crucial for combat mastery.
- Diverse Enemy Encounters (weight 0.2): Combat zones are filled with various infected robots, including spider, gun-shooting, cannon-firing, and self-destructing types. Players face hordes of enemies, mid-bosses, and powerful boss robots, requiring constant movement and strategic engagement.
- Mech Combat & Customization (weight 0.19): Players control a bipedal robot, or mech, on a mission to find its lost pilot in a corrupted world. The mech can be customized with different skins and decals, and its weapons and abilities can be upgraded.
- Dual-Wielding & Weapon Variety (weight 0.16): Players can wield two weapons simultaneously, one in each hand, which can be upgraded. The game offers a variety of weapons, including rocket launchers and rail guns, with different usability and range, and new weapons can be unlocked for future runs.
- Upgrade & Currency Systems (weight 0.15): The game features multiple upgrade systems: 'bits' as a temporary currency for in-run purchases, 'intel' for permanent global upgrades, and 'download points' for post-mission enhancements like new weapons, mods, and health increases. Cartridges also provide passive abilities.
- Control Scheme (weight 0.1): The game utilizes a twin-stick control scheme, with the left stick for movement and the right stick for aiming. Specific buttons are assigned for weapon switching and firing primary/secondary weapons.
- Difficulty & Progression (weight 0.09): The game's difficulty can be adjusted, with options like an infinite revival mode. Some players find the game easy, potentially due to a bug unlocking difficulty achievements automatically. Upgrades and shop purchases can increase lives.
- Save System (weight 0.04): The game features an auto-save at the base, allowing players to resume their current state. During combat, saving and quitting is only possible when selecting nodes on the map screen.
- Story Quality (weight 0.04): Player feedback on the story is mixed, with some finding it to have memorable moments while others consider it average.

Performance notes:
- Smooth and Stable Performance (weight 0.16): Many players report that the game generally runs very smoothly with no significant technical issues, stuttering, or long load times. This indicates a well-optimized experience for most users.
- Minor Performance Issues (weight 0.08): A small number of players experienced occasional, minor FPS drops during intense combat or infrequent lag spikes. One user also reported a hard crash, suggesting some isolated stability concerns.

Recommendations:
- Mixed reception, conditional recommendation (weight 0.44): Player sentiment is highly divided, with many recommending the game only under specific conditions like a sale, or due to particular gameplay elements. A significant portion of players cannot recommend it due to various issues, while others strongly endorse it.
- Good for specific genre fans (weight 0.11): The game is highly recommended for players who enjoy twin-stick shooters, isometric top-down shooters, mech games, or Housemarque titles. It caters well to fans of these specific genres.
- Offers casual and challenging play (weight 0.09): The game can be enjoyed casually for short bursts or by players seeking a challenge. There's also an 'invincible mode' to help progress and gain power-ups, catering to different playstyles.
- Weapon upgrade system needs improvement (weight 0.05): A key area for improvement is the weapon upgrade system. Players suggest that changes to this system would significantly enhance the game's recommendability.
- Content caution advised (weight 0.02): Players advise caution regarding the game's content, suggesting it might be lacking or not fully developed. This implies a need for more robust or varied content.
- X-Morph is a strong alternative (weight 0.02): One reviewer suggested X-Morph, from the same studio, as a superior alternative at a similar price point. This indicates a preference for the studio's other work.

Other player notes:
- Expand content and features (weight 0.31): Players are eager for more diverse content, including new weapons, enemy types, mech models, and unique weapon mods. They also suggest deeper gameplay mechanics like weapon upgrade paths, environmental interactivity, and varied objectives to enhance replayability and depth.
- Improve game presentation (weight 0.22): Suggestions include a more interesting overlay with damage numbers or a mech's point of view, and adding unique soundtracks for different regions to boost immersion.
- Address game difficulty and feel (weight 0.21): Some feedback indicates a desire for stronger firepower and enemies, suggesting a need to balance difficulty. There's also a request for a 'heavier mech feel' to improve the gameplay experience.
- High anticipation for updates (weight 0.17): Many players acknowledge the game's early access status and express strong anticipation for future updates and new content. They believe the game has significant potential and are looking forward to its continued development.
- Mixed views on pricing (weight 0.13): Players generally find the game appropriately priced, especially at a discount, and consider it worth buying for its current content. However, some note its niche appeal and limited initial gameplay hours.
- Consider rogue-lite elements (weight 0.09): While some players sought non-roguelike experiences, there's a suggestion for a rogue-lite mode with varied weapon buffs and attributes, indicating an openness to this genre if implemented well.
- Limited initial engagement (weight 0.06): One reviewer did not progress far, indicating potential early-game aggravations, though they still saw enjoyment potential. This point is based on limited feedback.

Emotions:
- Satisfaction (weight 0.27): Players are highly satisfied with the game's core mechanics, including smooth controls, engaging combat, and diverse gunplay. The appealing graphics, excellent sound design, and overall polish contribute significantly to a positive and immersive experience. Many find the game's strategy, customization options, and balanced difficulty to be rewarding and addictive.
- Disappointment (weight 0.25): Disappointment stems primarily from the perceived lack of content, variety in weapons and mods, and issues with the progression system. Players feel the game fails to deliver on its potential due to repetitiveness, limited replayability, and an unsatisfying story or ending. The implementation of roguelike elements is a significant point of contention for many, especially those who feel it was a drastic and misleading change from early access.
- Frustration (weight 0.15): Frustration is largely driven by the game's difficulty, particularly the punishing roguelike mechanics that lead to frequent progress wipes and a lack of meaningful power progression. Players are annoyed by issues like scarce healing, unresponsive controls, and repetitive boss fights. The lack of clarity in game mechanics and numerical feedback for upgrades also contributes to a frustrating experience.
- Excitement (weight 0.11): Players express excitement for the game's fast-paced, dynamic action and explosive combat, which provides an adrenaline-soaked experience. The fun roguelike elements, combined with mech abilities and mobility, contribute to high replayability. Many are thrilled by the game's overall design quality, visuals, and the anticipation of future content.
- Enjoyment (weight 0.04): Enjoyment is derived from the game's fun, fast-paced, and fluid combat, coupled with varied and unique weapons. Players appreciate the solid mechanics, pleasant atmosphere, and the overall entertaining experience. The game's humor and challenging aspects also contribute to a highly enjoyable gameplay loop.
- Anticipation (weight 0.04): Players are looking forward to future updates and new content, including more stages, customization options, and stronger firepower/enemies. There's a strong expectation that new additions will enhance the game and flesh out existing elements. This emotion highlights the game's potential for growth and improvement.
- Boredom (weight 0.03): Boredom arises from the game's repetitiveness, particularly the same maps and dull weapons, which make early biomes tiresome. Players feel a lack of meaningful progression after multiple runs, leading to a sense of blandness and a lack of desire to continue playing. Mediocre combat and power-ups also contribute to this feeling.
- Anger (weight 0.02): Anger is expressed due to an 'incredibly unfair' gameplay experience, particularly concerning frustrating mechanics like heat attack misfires leading to death. Players are upset by useless weapon mods and a weapon upgrade system perceived as 'un-fun, unfair, and anti-player,' leading to accusations that developers 'hate fun'.
- Annoyance (weight 0.02): Annoyance is caused by various technical and localization issues, including UI bugs, full-screen glitches, and hit detection problems. Garbled or incorrect text in Korean, Chinese, and Japanese fonts significantly hinders immersion and user experience, indicating a lack of proper localization.
- Confusion (weight 0.01): Players are confused by unclear game mechanics, specifically regarding equipment upgrade attributes and how turret drones charge. The purpose and function of various pick-up items also contribute to this confusion. Additionally, the lack of initial dashes in a roguelike context is a source of bewilderment.
- Desire (weight 0.01): Players express a desire for more content, including a heavier mech feel, additional mech models, and greater customization options. There is also a strong wish for more weapon variety and diverse enemy types to enhance the gameplay experience.
- Informative (weight 0): This emotion is noted when reviews provide detailed explanations of game mechanics, offering valuable insights into how the game functions. Such feedback is appreciated for its constructive nature and ability to clarify gameplay elements for others.
- Addiction (weight 0): Players describe the game as providing simple, straightforward, and highly addictive fun. The core gameplay loop is compelling enough to keep players engaged for extended periods, highlighting its strong appeal and replayability.
- Ambivalence (weight 0): This emotion reflects a mixed feeling where players find the game fun but are uncertain if it will appeal to everyone. It suggests that while the game has enjoyable aspects, it might also have niche appeal or specific elements that could deter some players.
- Nostalgia (weight 0): The game evokes a sense of nostalgia in players, reminding them of old-school twin-stick shooters. This connection to classic titles contributes to a positive emotional response for those who appreciate the genre's roots.
- Fascination (weight 0): Players are fascinated by the variety and design of opponents and the unique characteristics of the maps. This indicates an appreciation for the game's creative enemy design and environmental storytelling, which keeps players engaged and curious.}