Info about Injustice™ 2 - Sub-Zero:

Official game description:
Download and play as Sub-Zero, who fights using a deadly combination of ice powers and martial arts. To honor his murdered brother, Kuai Liang entered the second Mortal Kombat tournament to exact revenge against Scorpion. With his retribution complete, he returned home to assume leadership of the Lin Kuei clan. As its Grandmaster, the second Sub-Zero turned the organization into one of Earthrealm’s most dependable allies.

Release date: Nov 14, 2017

Categories: Fighting Game, Character-based Combat, Combo System, Character Customization, DLC, Crossover Content

Feature scans:
- MTX: score 10; verdict: Fair; summary: The user reviews focus on the Sub-Zero DLC character, with some expressing that the $6 price is overpriced for a single character. However, there is no evidence of microtransactions, loot boxes, or pay-to-win mechanics. The game appears to use traditional paid DLC, which does not constitute predatory monetization.

- Hardware Profile: No data
Feature extractions:
- Community Price: No data
- Playtime Metrics:
  - Game completion: N/A
  - Story completion: N/A
  - Session length: N/A
  - Endgame: N/A
  - Reasoning: The reviews discuss the Sub-Zero DLC character and its value, but none provide explicit playtime hours. Statements like 'use him as a main' imply ongoing play, yet no specific durations are given. Therefore, no reliable playtime metrics can be extracted for game completion, story completion, session length, or endgame.
- Time-to-fun: No data
- Player Archetypes:
  - Variety Seeker (buy)
    - Motivation: To expand the game with more characters and variety.
    - Playstyle: Tries out different DLC characters and enjoys easy-to-learn moves.
    - Experience: familiar
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: N/A
  - Nostalgic Cosmetic Fan (buy)
    - Motivation: To relive nostalgia and enjoy character aesthetics.
    - Playstyle: Focuses on character appearance, recolors, and gear customization.
    - Experience: veteran
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: Mortal Kombat X
  - Gameplay Analyst (buy)
    - Motivation: To experience and compare character moves and references.
    - Playstyle: Analyzes moves, abilities, and references to previous MK games.
    - Experience: veteran
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: Mortal Kombat


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Sub-Zero is a top pick (weight 0.66): Multiple reviews highlight Sub-Zero as the best character choice, praising his great combos and overall strength. This sentiment is consistent across several clusters, indicating high satisfaction.
- Sub-Zero has great combos (weight 0.64): Reviews frequently mention Sub-Zero's combos as satisfying, crazy, and great when executed. This is a key reason for his popularity among players.
- Ice powers are effective (weight 0.52): Sub-Zero's ice powers, including freezing opponents and ice clones, are highlighted as powerful and satisfying. Freezing enemies like Raiden and Captain Cold is particularly noted.
- Character is easy to learn (weight 0.46): Several reviews note that Sub-Zero is easy to learn and use, with a simple move list. This makes him accessible to both new and experienced players.
- Character has great design (weight 0.46): Reviews praise Sub-Zero's design, including his gear, skins, and overall look. The redesign is considered cool and one of the best in any game.
- Customization options are extensive (weight 0.44): Players appreciate the variety of customization options for Sub-Zero, including gear, shaders, and cosmetic items. This allows for personalization and adds replay value.
- Sub-Zero is fun to play (weight 0.37): Players consistently describe Sub-Zero as fun, enjoyable, and a great addition to the game. His moves and abilities contribute to an engaging gameplay experience.
- Faithful to Mortal Kombat (weight 0.36): Sub-Zero is seen as a faithful recreation of his MKX version, with similar moves and abilities. This nostalgia factor is appreciated by fans of the franchise.
- Game improved overall (weight 0.34): Reviews indicate that the game has improved in all areas, with the DLC contributing to a better experience. The game is considered worth its money.
- Character has sick moves (weight 0.32): Sub-Zero's moves are described as sick and great, with top-notch control. This contributes to the fun and satisfaction of playing him.
- Sub-Zero has great gear (weight 0.3): Players praise Sub-Zero's gear options, which resemble his classic ninja look and are considered amazing. This enhances the visual appeal of the character.
- Character is versatile (weight 0.25): Sub-Zero is described as versatile, with a combination of ice powers and martial arts. This versatility makes him effective in various situations.
- Voice acting is original (weight 0.25): The character's voice acting is praised as original and well done, adding to the overall quality of the character.
- Nostalgic elements included (weight 0.24): The character includes nostalgic elements like the ice hand design from MK vs DC and similarities to MKX. This appeals to long-time fans.
- Sub-Zero is a main character (weight 0.14): Some players use Sub-Zero as their main character, indicating a strong preference and attachment to the character.
- Innovative content included (weight 0.13): The character includes some innovative content, such as new moves or features, which adds freshness to the gameplay.

Common complaints:
- DLC overpriced for one character (weight 0.8): Players consistently complain that the DLC is too expensive for the content it provides, which is just a single character. The price is seen as steep and not worth the purchase.
- Sub-Zero doesn't fit DC universe (weight 0.54): Many players feel that Sub-Zero, a Mortal Kombat character, is out of place in the Injustice DC universe. They dislike the crossover and believe other DC characters would have been a better fit.
- DLC lacks story content (weight 0.25): The DLC is criticized for adding nothing to the game's story mode. Players feel the content is shallow and not worth the asking price.
- Teleporting characters break gameplay (weight 0.14): Characters with teleport abilities, like Supergirl, are seen as disruptive to the gameplay balance. This makes matches feel unfair or broken.
- Character movement bug after launch (weight 0.13): A bug prevents the character from moving after starting the game four or five times. This is a frustrating technical issue.

Gameplay feedback:
- Sub-Zero's ice abilities highlighted (weight 0.82): Players frequently mention Sub-Zero's ice-based powers, including freezing enemies, creating ice sculptures, forming weapons from water vapor, and teleporting by turning into ice. These abilities are described as very effective in combat.
- Story and modes included (weight 0.4): The game includes a story involving the Mortal Kombat tournament and character rivalries, as well as modes like Multiverse and simulator for customization and story. These features are appreciated by players.
- Sub-Zero is playable DLC (weight 0.38): Sub-Zero is noted as a playable guest character in the game, with his inclusion as DLC being a key selling point. His fighting style is ice-based and matches his iconic Mortal Kombat portrayal.

Performance notes:
No performancepoints

Recommendations:
- Safe purchase overall (weight 0.4): Some reviewers give unconditional positive feedback, calling it a must-get or a safe purchase, indicating high satisfaction for the general audience.
- Buy if franchise fan (weight 0.36): Positive recommendations are conditional on being a fan of NetherRealm games, fighting games, or DC. These groups are more likely to appreciate the content.
- Recommended for character variety (weight 0.14): A reviewer recommends adding the DLC to increase character variety, implying it enhances gameplay options for existing players.

Other player notes:
- DLC character from Mortal Kombat (weight 0.48): The character is a DLC addition, specifically a single character from the Mortal Kombat series. This is a key selling point for fans of the franchise.
- Compared to Mortal Kombat X (weight 0.46): The game and the character's moves and abilities are frequently compared to Mortal Kombat X due to their similarity. This comparison highlights the game's fighting mechanics and style.
- Crossover between Mortal Kombat and DC (weight 0.26): The game is a crossover between Mortal Kombat and the DC Universe, and this DLC serves as a reminder of the confrontation between these worlds from Mortal Kombat vs DC Universe.
- Included in Ultimate Pack and Legendary Edition (weight 0.25): The character is included in the Ultimate Pack and the Legendary Edition, which bundles the game and its DLCs. This makes the character accessible to players who purchase these editions.
- Cryomancer Sub-Zero added (weight 0.25): Sub-Zero, a cryomancer from the Mortal Kombat series, was added to Injustice 2. This is a notable addition for fans of the character.
- DLC policy and monetization criticized (weight 0.24): The DLC policy is criticized, and WB Games monetization is mentioned. This reflects player dissatisfaction with the business model.
- Includes non-canon and DLC characters (weight 0.22): The game includes non-canon characters and DLC characters that can be used and fought against. This expands the roster beyond the main storyline.
- Scorpion and Raiden additions (weight 0.22): Scorpion was added to Injustice 1, and Raiden was also added, continuing the trend of Mortal Kombat characters appearing in the Injustice series. This shows a pattern of crossovers.
- Character backstory and role (weight 0.15): The review describes the character's backstory and role in the game's narrative, providing context for their inclusion. This adds depth to the character's presence in the game.
- Censored version for rating (weight 0.14): The game is a censored version for rating purposes, which may affect the presentation of violence and gore. This is a notable point for players concerned about content.
- Continuation of first part (weight 0.14): The game is a continuation of the first part, implying a direct narrative and gameplay connection. This is important for players familiar with the previous installment.
- Wish for dedicated fighting game (weight 0.12): The reviewer wishes the character had a fighting game all to himself, indicating a desire for a standalone title. This reflects the character's popularity.

Emotions:
- Satisfaction (weight 0.24): Players are satisfied with Sub-Zero's handling, translation, and faithful recreation with innovative content. They praise his mobility, damage, ease of learning, and versatility, noting that the DLC is a great addition and the game was improved overall.
- Admiration (weight 0.1): Admiration stems from Sub-Zero's status as the grand master of Lin Kuei and his cool appearance. Players specifically highlight his skins and gear as some of the coolest in any game, calling him a fire character.
- Excitement (weight 0.1): Excitement is driven by Sub-Zero's crazy combos and epic action sequences like freezing Raiden and hammering him. The addition of MK characters and his victory pose, which resembles his head rip fatality, also generate enthusiasm.
- Disappointment (weight 0.1): Disappointment arises from the steep price and perceived low value of the single-character DLC, especially with no story content. The censored version lacking blood and the belief that the slot should have gone to other characters also contribute.
- Frustration (weight 0.07): Frustration is caused by gameplay-breaking teleport characters like Supergirl, the absence of Mr Freeze, and technical issues where the character cannot move after starting the game multiple times.
- Amusement (weight 0.05): Amusement comes from the crossover of Mortal Kombat and DC Universe, and the fun of beating Captain Cold with Sub-Zero.
- Surprise (weight 0.05): Surprise is due to Sub-Zero being added to Injustice 2, and players who initially disliked him ended up loving him after playing.
- Confusion (weight 0.02): Confusion arises because the character added is not the character they are supposed to be, likely referring to a mismatch between expectations and the actual character.
- Enjoyment (weight 0.02): Enjoyment is expressed because the game is very fun to play and offers lots of things to do.
- Approval (weight 0.02): Approval is given for having a Mortal Kombat character in the game, with Sub-Zero being considered the best pick.
- Enthusiasm (weight 0.02): Enthusiasm is fueled by Sub-Zero being the GOAT of the MK series and having sick moves.
- Dislike (weight 0.02): Dislike is due to MK characters in Injustice being from another place, which may feel out of place.
- Nostalgia (weight 0.02): Nostalgia is triggered because the game is similar to Mortal Kombat X.
- Joy (weight 0.02): Joy is expressed because fans of the character and world can rejoice in his inclusion.
- Pride (weight 0.02): Pride is felt because Sub-Zero is a real Lin Kuei fighter.
- Resignation (weight 0.02): Resignation is due to the overpriced DLC and aggressive monetization by WB Games.
- Hope (weight 0.02): Hope is expressed by a reviewer who wishes to level Sub-Zero up to 30.
- Love (weight 0.02): Love is shown because Sub-Zero is one of the most played characters and fits the game well.
- Appreciation (weight 0.02): Appreciation is given for the great work on Sub-Zero's moves and gears.}