Info about Reign of Guilds:

Official game description:
**CHOOSE YOUR PATH**
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\* Choose from 14 available professions and create your unique build using hundreds of skills, spells, and thousands of equipment items with various enchantments and a deep quality system.
\* Dynamically adjust your build to suit your needs with the help of buffs and items that are not tied to specific professions.
**INFLUENCE THE WORLD AROUND YOU**
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\* Every action you take will change the world for other players: trading with NPCs will affect their prices, completing quests will alter rewards, and killing mobs will impact their population.
\* Keep in mind that you're not the only one doing this, so to secure a better life, you'll need to find and protect distant traders, hidden quests, and unknown monster lairs.
**CREATE LEGENDARY ITEMS**
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\* Gather and refine raw materials into valuable components.
\* Create high-value post-materials and discover recipes for brewing powders, crafting, or enchanting.
\* Become a blacksmith, weaponsmith, or enchanter, and forge an item of the highest quality—if, of course, all the ingredients are top-notch (recipes, craftsmanship, tools, and crafting stations).
\* Rise to the top and dominate the crafting and trading market, or supply your guild with the best gear.
**EXPLORE AND HARVEST**
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\* Discover new locations with PvE content and regularly revisit old ones. Engage in battles with bosses of varying difficulty and levels, but don't forget about your rivals—either share the spoils with them or eliminate them.
\* Descend into multi-level underground worlds or venture into the dangerous highland areas of the Black Zones for worthy rewards.
\* Seek out forgotten corners with hidden merchants offering great deals, or loot abandoned homesteads and ruins.
**COMPETE OR SHARE**
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\* Remember, when heading out on a raid, that there are zones with varying levels of danger: safe Green zones, neutral Yellow zones, dangerous Black zones, and castle-controlled Red zones.
\* In Yellow zones, killing others will cost you karma. The worse your karma, the more experience and items you'll lose upon death. Only the most hardened "Psychopaths" lose part of their gear.
\* In Black zones, hunting for valuable resources and items is intense, so killing others doesn't affect karma, but you will lose experience and items if you die.
\* In Red zones, it's all-out war for castles—killing is not only legal but encouraged. There are no losses upon death.
**CONQUER, RULE, AND PLUNDER**
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\* Create your own guild or join an existing one to capture castles, gaining control over territories.
\* Collect taxes from other players for passing through and staying on your land, and punish those who refuse to pay.
\* Raid tax caravans belonging to other landowners as they travel from castles to cities, and defend your own.
\* Through strategic alliances, fierce battles, and cunning raids, establish your guild as a dominant force, securing your wealth and influence in the realm.

Release date: 26 Nov, 2025

Categories: MMORPG, Open-World Exploration, Crafting, Character Progression, Character Customization, Competitive Multiplayer, Guild Management, Real-time Combat


- Hardware Profile: No data
Feature extractions:
- Community Price: No data
- Playtime Metrics: No data
- Time-to-fun: No data
- Player Archetypes: No data


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- High-Quality Visuals (weight 0.88): The game boasts impressive, modern graphics and a pleasant visual component, creating a grim fantasy feeling while remaining appealing even on older systems. The art style is often compared favorably to titles like Bannerlord and Kingdom Come: Deliverance.
- Overall Positive Reception & Potential (weight 0.83): Players express high enjoyment, finding the game captivating, well-implemented, and highly addictive. Many see significant potential for it to become a fantastic game, especially appealing to old-school MMORPG enthusiasts due to its unique mechanics and refreshing approach.
- Unique & Hardcore MMORPG Experience (weight 0.43): The game offers a distinctive hardcore MMORPG experience, blending old-school mechanics with modern visuals (UE5) and innovative systems. It provides a challenging, non-casual sandbox environment reminiscent of classic titles like Ultima Online or Darkfall, without typical P2W elements.
- Responsive Developers & Helpful Community (weight 0.22): Developers are highly responsive, actively listening to feedback, communicating transparently, and implementing changes and patches frequently (multiple times a month). The community is also noted as being very helpful, especially towards new players learning game mechanics.
- Positive New Player Experience & PvE Options (weight 0.22): Initial player experience is improved with effective PvP protection in starter zones and the addition of welcome PvE content, including solo and group dungeons. This provides a less punitive entry into the game while maintaining engaging combat and a helpful community for beginners.
- Deep & Integrated Crafting System (weight 0.18): The crafting system is highly praised for its depth, engagement, and organic integration into the game's economy and progression. Players appreciate the ability to craft their own gear, spells, and even contribute to castle upgrades, making it a central and rewarding aspect.
- Skill-Based & Dynamic Combat (weight 0.17): The combat system is highlighted as unique, non-targeted, and skill-based, rewarding tactical positioning and aiming over simple button-mashing. Both PvE and PvP combat are challenging and engaging, promoting active dodging and strategic cooperation.
- Player-Driven Open World & Guilds (weight 0.15): The game features a vast, immersive open world where politics, economy, and conflict are predominantly shaped by players. Guilds are integral, engaging in large-scale PvP, castle sieges, and managing territories, creating a dynamic and living political ecosystem.
- Flexible Classless Progression (weight 0.11): Players appreciate the game's classless character progression system, which allows for immense freedom in choosing life paths, professions, and playstyles. Skills improve with use, enabling diverse character builds and specialized roles within guilds.
- Engaging Magic System (weight 0.06): The magic system is described as unique and interesting, offering fun gameplay and the potential for crafting spells. It adds another layer of depth and enjoyment to the game's mechanics.

Common complaints:
- Fundamentally Flawed Game Design (weight 0.65): Players report significant issues with the game's core design and implementation, leading to a clunky, unintuitive, and unpolished experience. Mechanics are poorly explained, the UI and inventory are cumbersome, and general gameplay feels rigid and unfinished. This poor execution often overwhelms new players post-tutorial, leading to frustration and disengagement.
- Critical Bugs & Technical Instability (weight 0.51): The game is plagued by widespread bugs, ranging from minor annoyances to critical issues that render it unplayable (crashes, freezes, endless loading, server malfunctions). Specific bugs affect core systems like combat mechanics (weapon removal, mob AI), quest progression (broken quests, no credit), and the tutorial island itself. This instability severely hinders player progression and overall enjoyment.
- Tedious Grind & Content Scarcity (weight 0.41): Players find the game dominated by monotonous grinding, especially in the early game and tutorial, with little innovation or rewarding content. Leveling is extremely slow, quests are primitive and uninteresting, and the world often feels empty with poor mob density and diversity. This repetitive loop, coupled with a lack of meaningful activities, makes the game boring and tedious.
- Unforgiving & Confusing Onboarding (weight 0.27): The initial player experience is exceptionally difficult and confusing. Players face high mortality rates in starter zones, significant loss upon death, and an excessive grind just to leave the tutorial island. The lack of clear direction, coupled with technical issues and a punishing environment, creates a frustrating entry barrier.
- Critically Low Player Count (weight 0.26): The game suffers from a critically low player population, often peaking at only 10-40 daily players. This makes the game feel "dead" and impacts the MMO aspect, leading to isolation and difficulties with group content or interactions.
- Restrictive Character Slots (weight 0.08): The game provides only one free character slot, which is seen as a significant limitation. Players cannot easily experiment with different builds or start over without purchasing additional slots or enduring a 24-hour waiting period, hindering engagement and replayability.
- Inadequate Localization Support (weight 0.07): There are significant issues with language support, particularly for Russian players who report their language being removed or translations being incomplete. This creates frustration and makes the game inaccessible for non-English speakers, despite having Russian developers.

Gameplay feedback:
- Hardcore Open-World PvP Focus (weight 0.27): The game prominently features open-world, non-target PvP, with a strong emphasis on guild warfare, castle sieges, and territorial control. PvP rules and loot-on-death mechanics vary significantly across different zones (yellow, red, black), encouraging strategic engagement. Guilds can tax players, raid caravans, and form alliances to dominate territories.
- Challenging & Unforgiving Gameplay (weight 0.21): Players consistently highlight the game's extreme difficulty, hardcore elements, and steep learning curve, exacerbated by a complete lack of hand-holding. Death is particularly punishing, leading to loss of experience, gear, and reputation. Solo players face significantly greater challenges with scarcer resources and constant threats.
- Extensive Customization & Crafting (weight 0.2): The game offers vast character customization with 14 classes/professions and a flexible, Skyrim-like leveling system allowing for unique builds. This is complemented by a deep crafting system, requiring players to gather, refine materials, discover recipes from bosses, and master craftsmanship to create high-quality items for personal use or market dominance.
- Dynamic World & PvE Exploration (weight 0.16): The game features a dynamic open world where player actions influence the economy, quest rewards, and mob populations. Players can explore vast PvE content, including multi-layered underground dungeons (caves, mines) and hidden areas with merchants and ruins, often requiring group efforts.
- Melee Combat Suggestions (weight 0.03): One reviewer suggested that melee combat, particularly sword blocking mechanics, could be improved by emulating games like Mordhau or Chivalry 2 for a more intuitive and versatile experience.
- 'F' Key Highlights Interactables (weight 0.02): The game includes a quality-of-life feature where pressing or holding the 'F' key highlights gatherable items, aiding in resource collection and environmental interaction.

Performance notes:
- Severe performance and stability issues (weight 0.12): Many players report frequent crashes, freezes, disconnections, and pervasive lag within minutes of gameplay, even on high-end hardware. Initial loading times are excessively long, and various visual and control bugs persist.
- Game runs well for some (weight 0.04): Despite widespread issues, some players report a smooth gameplay experience with no lag, even on older or less powerful machines. This suggests performance problems might be configuration or hardware-specific for certain users.
- Technical issues are decreasing (weight 0.02): With each patch, players are observing a reduction in prevalent technical problems, such as periodic desynchronizations and characters falling through the map, suggesting active developer efforts in improving stability.
- DX11 mode offers stability (weight 0.02): Players have found that using DirectX 11 mode instead of DirectX 12 can lead to more stable performance, indicating potential optimization or compatibility issues with the DX12 implementation.
- Lacks standard FPS limit (weight 0.02): The game does not include a standard enabled FPS limit feature, which is a common expectation in PC games for managing hardware load and performance consistency.

Recommendations:
- Avoid game, not worth. (weight 0.26): Many players strongly advise against purchasing or playing the game in its current state, citing it's not worth the time or money and lacks current appeal. Some extreme feedback suggests developers are 'ripping people off,' which might indicate a review-bombing sentiment.
- For patient, specific players. (weight 0.2): The game is recommended for players who are willing to invest time to learn complex mechanics, endure grind and bugs, or enjoy a slow-paced experience. It's suggested for those seeking something new, but not for perfectionists or those expecting a modern AAA casual title. Players are advised to try the free version, be prepared to learn on their own, or consider waiting for further development.
- Slow development, future potential. (weight 0.1): Players express concerns about the game's slow development pace, noting it feels years away from being fully playable. Despite this, many are hopeful for its future, wishing developers continue working on it and anticipating improvements that could lead to a more positive experience.
- Address key game mechanics/features. (weight 0.1): Several specific issues detract from the experience, including a significant language barrier for non-English speakers (especially French) and the perceived necessity of joining large guilds to access content. Some players are disappointed enough to suggest reimbursement, or desire specific mechanic changes like removing the tax system or adding proximity chat for immersion.

Other player notes:
- Address bugs & QoL (weight 0.14): There's a strong desire for continued developer support, focusing on fixing long-standing issues like quest tracking and improving the initial island experience. Players suggest an in-game bug reporting tool and hope the game won't be abandoned.
- Enhance game features (weight 0.14): Reviewers propose various additions such as interactive NPC communication, more fantasy elements on the map, improved atmospheric music, and dynamic dungeon systems allowing for player interaction. Specific gameplay tweaks like character and melee speed increases are also suggested.
- Game still early access (weight 0.12): Players acknowledge the game is in early development, noting its current imperfections but seeing potential. Many are waiting for the full release to fully engage or revisit the game.
- Shift to free-to-play (weight 0.05): The game transitioned from a paid model to free-to-play, causing some dissatisfaction among early buyers who paid for the game.
- Play with friends recommended (weight 0.03): The game is generally seen as more enjoyable when experienced with friends. However, some players opted against bringing friends after reviewing external content, suggesting potential barriers.
- Needs good advertising (weight 0.01): A reviewer believes the game could benefit from more effective advertising to broaden its player base and reach.
- Add camera sway toggle (weight 0.01): A specific request for an option to disable camera sway for player comfort.
- Game returned to Steam (weight 0.01): A factual observation that the game has made a return to the Steam platform.
- 'Water' mechanic WIP (weight 0.01): One specific mechanic, vaguely referred to as 'water', is noted as being under development or having an unknown status. This is very niche feedback.
- Improve splash screen message (weight 0.01): A humorous suggestion for the splash screen message: 'Please wait, don't uninstall yet'.
- Future subscription model (weight 0.01): A player suggested a future subscription model that would offer non-balance affecting benefits.

Emotions:
- Satisfaction (weight 0.22): Players express satisfaction with the game's overall quality, robust and deep systems (crafting, progression, economy), and engaging gameplay (PvE options, challenging freedom). Key factors include significant early access additions, absence of pay-to-win elements, effective new player protection, and developers' responsiveness to feedback and bug fixes. The immersive world, good performance, and its free-to-play nature further contribute to this positive experience.
- Frustration (weight 0.18): Frustration primarily stems from numerous game-breaking bugs, server malfunctions, and unplayable states (e.g., loading screens, crashes). Players also experience frustration with clunky controls, poorly designed UI, inventory limitations, unclear mechanics, and an excessive grind. Some dissatisfaction arises from critical quest bugs preventing progression and the inability to access game content.
- Disappointment (weight 0.15): Disappointment is driven by the game's unfulfilled potential, poor implementation of ideas, and lack of polish, often resulting in an unplayable or low-quality experience. Specific issues include critical bugs, frequent performance problems, cumbersome interfaces, and a perceived lack of content or slow development progress. Players are also disappointed by the game transitioning to free-to-play shortly after purchase and the absence of expected language support.
- Excitement (weight 0.09): Players feel excitement for the game's unique and hardcore mechanics, particularly its non-target PvP, castle sieges, and dynamic resource battles in black zones. The game's potential for future development, deep crafting, player freedom, and immersive medieval fantasy setting contribute to a "breath of fresh air" experience. Improved onboarding and a growing player base also fuel this anticipation.
- Anger (weight 0.05): Anger is primarily caused by a severely poor and unplayable gameplay experience, marked by numerous game-breaking bugs, crashes, and persistent issues that render the game irredeemable. Players are also angered by poorly designed and illogical mechanics, perceived predatory monetization practices (e.g., in-game taxes), and developer inaction on critical bugs, especially considering the game's history as a paid product. Losing items or progress due to crashes further fuels this sentiment.
- Hope (weight 0.04): Hope is expressed for the game's future improvements, bug fixes, and general polishing of gameplay and content by the developers. Players anticipate additions like more magic/fantasy elements, better atmospheric music, and specific quality-of-life settings (e.g., camera sway disable). The belief in the game's potential and responsive developers, along with the desire for continued development and a growing player base, sustains this hope.
- Joy (weight 0.03): Joy stems from the overall enjoyment of playing the game, particularly its amazing atmosphere, immersion, and captivating gameplay loop. Players highlight the high quality, freedom, visuals, story, and unique approach compared to modern titles. Specific features like the housing system and new PvE dungeons also contribute to this strong positive feeling, making players hooked on the game.
- Appreciation (weight 0.02): Appreciation is shown for the developers' continuous work, promptness in releasing patches, and responsiveness to community feedback. Players value the game's depth, unique personality, fair monetization (absence of pay-to-win), and its return to classic MMORPG essence with a strong community focus. The availability of a trial version and the new house system are also appreciated.
- Mild frustration (weight 0.01): Mild frustration arises from minor inconveniences such as the tolerable presence of small bugs and the significant amount of walking required for travel or resource gathering. Getting lost while exploring and the lack of certain quality-of-life settings, like a camera sway disable, also contribute to this minor annoyance.
- Nostalgia (weight 0.01): Nostalgia is evoked by the game's old-school feel and resemblance to classic MMORPGs, bringing back memories of adventurism and specific past titles like 'Ultima Online' or 'Sphere'. This sentiment resonates particularly with hardcore players who appreciate its design formula akin to older RPGs.
- Optimism (weight 0.01): Optimism is rooted in the game's potential for future development and its frequent updates, despite its current 'raw' state. Players view the game as a fresh experience within the MMO genre and are interested in how it will evolve, believing in its future and the developers' capabilities.
- Confusion (weight 0.01): Confusion arises from unclear mechanics, illogical design choices (e.g., DLCs), and an unfunctional map. Players express bewilderment over how to cast spells or the initial game instructions. The absence of expected language support (e.g., Russian voice acting from a domestic developer) also contributes to this confusion.
- Enjoyment (weight 0.01): Enjoyment stems directly from the game's fun gameplay, particularly its combat, PvP, and crafting mechanics like furniture building. Players find satisfaction in group synergy and the overall gameplay experience, especially those who appreciate classic MMOs.
- Challenge (weight 0.01): The feeling of challenge comes from the game's significant learning curve, requiring players to self-learn complex class systems and game mechanics. Its inherent difficulty, rough edges, and the need for thorough preparation in initial areas contribute to this demanding experience.
- Acceptance (weight 0.01): Acceptance is demonstrated by players acknowledging the game's raw or 'clunky' aspects, particularly given its free-to-play status or early access stage. Reviewers are willing to overlook certain flaws, understanding the developmental phase, and still find enjoyment despite them.
- Interest (weight 0.01): Interest is sparked by the game's unique systems, such as its soul or unusual profession mechanics. Players are intrigued by the game's nature and find it reminiscent of beloved old-school RPGs like Gothic, prompting a desire to explore it further.
- Boredom (weight 0.01): Boredom is caused by repetitive and tedious gameplay loops, especially after the initial stages, along with aimless walking and waiting for enemy respawns. The perceived emptiness of the game world and low mob density contribute to a slow and unengaging progression experience.
- Curiosity (weight 0.01): Curiosity is generated by the game's numerous mechanics and its unusual profession system, prompting players to want to understand how different elements work. This intriguing nature drives further exploration and investigation into the game's intricacies.
- Annoyance (weight 0.01): Annoyance is caused by minor quality-of-life issues, such as the frequent problem of running out of inventory space and the lack of a convenient in-game bug reporting tool. The 24-hour waiting period for character re-creation also contributes to this irritation.
- Concern (weight 0.01): Concern is expressed regarding the game's long-term viability, financial future, and current need for significant polishing. Players worry about the stability of the player base and the overall state of the game requiring substantial improvements to succeed.}