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Review evidence
Super Sonic is easy to unlock, S ranks are satisfying, and the DLC is now free, but the past paid DLC and fear of future paywalls make it feel unnecessary.
Super Sonic is easy to unlock and visually impressive: Players find that unlocking Super Sonic is simple, and they enjoy the spectacular visual effect when Sonic transforms into Super Sonic.
DLC is now free, provided by Sega: Players appreciate that Sega has made the DLC free, noting that it was provided at no cost and is now available for everyone.
S ranking levels is easy and satisfying: Players report that achieving S ranks on levels is straightforward and provides a cool sense of accomplishment.
Paid Super Sonic DLC: Multiple complaints highlight that Super Sonic being released as paid downloadable content is disrespectful and unacceptable. Players consider this a core game mechanic that should be included in the base game.
Fear of future paywalls: There is concern that Sega might continue to sell essential game elements as DLC, with one comment warning against 'pay walling' parts of other games. This reflects distrust in the company's monetization strategy.
Unnecessary or unwanted addition: A small number of players feel this content was unnecessary or that Sega should stop making paid DLC altogether. This feedback is less detailed and represents a minority opinion.
High ring requirement: Some feedback mentions that equipping Super Sonic requires 50 rings, which is considered too high and difficult to obtain in earlier stages. This adds an unnecessary barrier to using the content.
Super Sonic unlock too easy: Players complain that unlocking Super Sonic requires only beating the game and pressing a button, making it feel trivial and unsatisfying.
Only recommended when free: The game is considered worthwhile only at a zero cost, implying that its quality does not justify any purchase price.
Monetization: The feedback centers on a single paid DLC (Super Sonic) that was originally intended to cost money. While this indicates a controversial monetization choice, it does not involve in-game purchases, currencies, gacha, pay-to-win, or any ongoing real-money shop. Therefore, the monetization remains within the realm of traditional DLC complaints.