Info about Frozen Flame:

Official game description:
Frozen Flame is a Survival RPG set in the vast world of Arсana, an ancient land once governed by the Dragons. Addled by the curse, it now beckons for souls capable of harnessing the powers of the primeval magic. Those who seek to govern over these lands will have to amass power and allies to bring the fight to the Ice Citadel, home of the Faceless that spreads rot over the realm.  
Tailored for those who love to explore, Frozen Flame offers so much more than just an open world full of beautiful vistas and ancient ruins riddled with monsters. With a fully-developed progression system, it’s up to you to choose your own path and endure the harsh world full of mystery, threatening enemies, and gigantic creatures guarding the secrets of this world.  
Recruit allies, build your keep, gear up with dozens of craftable options and get exploring in search of ancient artifacts left by the ancients. No journey is like any other in this realm: bound by magic, the shape of the world is unique for every playthrough, with islands, floating in the air, changing the layout in an unpredictable way. Spread the wings given to you by the power of Frozen Flame and explore the ever-changing landscape in search of ancient treasure.
**Shape the Destiny of the World**
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Looming over the horizon, with its massive silhouette dominating the landscape, stands the Ice Citadel. It now captured by the Faceless – a being of immense power, blighting the lands of Arсana. His power grows ever stronger, sending waves of destruction across the lands which will freeze the world in eternal ice if it is not stopped.
**Rediscover the Knowledge of the Ancients**
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Your ancestors were once beings of great power, who shaped these lands with unbending wills of iron and the skills of great masters. Gather their knowledge, absorb their essence to obtain their powers and choose your own path in this fully-developed RPG world.
**Reimagined survival experience**
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Build a fortress capable of protecting your party and the possessions you’ve amassed along the way. While keeping the destructive powers of eternal winter at bay, it provides you with much-needed means of production to overcome the harsh conditions of the cursed lands and rest when the breath of ancient Dragons brings the destructive powers of winter to your doorstep.

Release date: 17 Nov, 2022

Categories: Survival, RPG, Open-World Exploration, Character Progression, Base Building, Crafting, Resource Management, Cooperative Multiplayer


- Hardware Profile: No data
Feature extractions:
- Community Price: No data
- Playtime Metrics: No data
- Time-to-fun: No data
- Player Archetypes: No data


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Beautiful Graphics & Art Style (weight 0.97): The game receives consistent praise for its beautiful, colorful, and detailed graphics, art style, and overall visual presentation. Many compare it favorably to games like Fortnite or Breath of the Wild.
- Enjoyable Gameplay & High Potential (weight 0.9): Players generally find the game fun and enjoyable, highlighting its strong potential, especially in multiplayer. Many appreciate the initial experience and believe it will improve over time.
- Engaging Survival RPG Blend (weight 0.21): The game successfully combines adventure RPG and survival elements, offering a unique mix of base building, crafting, combat, and exploration. This blend is seen as beginner-friendly and a refreshing take on the genre.
- Unique & Satisfying Flying (weight 0.16): The flying mechanic is a standout feature, described as super satisfying and a unique aspect that rewards exploration across the game's island-based world.
- Expansive Open World Exploration (weight 0.13): The open world is vast and offers significant freedom for exploration, filled with unique biomes, additional quests, tasks, bosses, and creatures.
- Active Developer Support (weight 0.12): Developers are actively updating the game, adding meaningful content, and responding to player feedback. This commitment to ongoing improvement is a positive sign for the game's future.
- Rich World Building & Atmosphere (weight 0.12): The game features impressive world-building, a well-crafted environment, and an atmosphere reminiscent of lost civilizations. It draws comparisons to games like Breath of the Wild and Valheim.
- Effective Skill & Progression Systems (weight 0.11): The game features an interesting character development system with a flush, resettable skill tree that offers useful benefits and allows specialization in different combat styles.
- Smooth Multiplayer Experience (weight 0.1): The game offers good multiplayer connectivity and is clearly designed with co-op in mind, allowing friends to play together without needing to rent a server.
- Accessible & Easy to Learn (weight 0.1): The game is easy to get into, with clear tutorials and quests that effectively introduce core mechanics, making it welcoming for newcomers to the genre.
- Strong Early Access Performance (weight 0.08): For an Early Access title, the game is considered stable, well-developed, and offers substantial content, outperforming many 'complete' games from larger studios.
- Engaging Quests & Content (weight 0.06): The game provides several good quests and a variety of activities, including small challenges and collectibles, encouraging travel and exploration across diverse biomes.

Common complaints:
- Game Abandoned & Unfinished (weight 0.65): Players widely believe the game has been abandoned by developers due to legal, funding, and publisher issues, leading to a lack of updates and an unfinished state. This sentiment is reinforced by the absence of news and the game's prolonged early access period.
- Tedious & Unrewarding Gameplay Loop (weight 0.54): The core gameplay, including combat, crafting, and resource gathering, is described as repetitive, grindy, and unrewarding. Players find the progression slow, the skill tree basic, and the overall experience tedious, especially after the initial stages.
- Excessive Crafting & Building Grind (weight 0.4): The crafting and building systems are deemed overly grindy and time-consuming. Players report extremely high resource costs, slow crafting times, and a limited number of building pieces, making base construction a tedious chore.
- Clunky & Basic Combat System (weight 0.34): Combat is consistently criticized for being clunky, slow, basic, and lacking impact or variety. Both melee and ranged combat are seen as underdeveloped, with poor animations and limited player expression, making fights unengaging.
- Numerous Bugs & Performance Issues (weight 0.19): The game is plagued by numerous bugs, including game-breaking ones that have persisted for over a year without resolution. Players also report significant lag, which detracts from the overall gameplay experience.
- Unengaging Quests & Boss Fights (weight 0.14): Quests are described as uninteresting and generic, often leading to frustrating boss encounters with no escape or unfair item loss. Boss fights themselves are criticized for being boring or having exploitable glitches.
- Poor Multiplayer Implementation (weight 0.12): The multiplayer system is seen as underdeveloped and unintuitive. Issues include a lack of public servers, difficulty playing with friends, and a fragmented community due to players being spread across many empty servers.
- Repetitive & Unimaginative Enemies (weight 0.08): Enemy design is criticized for being uninspired and repetitive, with limited variety and attack patterns. Players feel that enemies are often just copy-pasted with minor changes, leading to a lack of challenge and engagement.

Gameplay feedback:
- Crafting & Resource Management (weight 0.13): Crafting involves combining ingredients for various effects like resistances and bonuses. Armor can be made from fabric, and merchants sell essential items like flint. Resource costs are lower than some comparable games.
- Diverse Server Options (weight 0.12): The game offers various server types, including private servers for up to 24 players, public servers for up to 50 players, and local private games supporting up to 4 players. This provides flexibility for different group sizes and playstyles.
- Exploration & World Design (weight 0.08): The game features a world composed of islands with three large explorable areas. Players can fly, and travel is considered more convenient than in similar games like Valheim.
- Social Play Desired (weight 0.06): Players express a desire to play the game with friends and prefer online social gaming experiences, indicating a strong interest in multiplayer interaction.
- Minor Gameplay Issues (weight 0.04): Some players noted issues with maneuvering, especially during jump and run passages. There are also reports of bugs allowing permanent farming of medium-sized enemies.
- Relaxed Difficulty Option (weight 0.04): The game is suitable for players who prefer a relaxing experience without high difficulty or constant worry about survival, suggesting a more casual approach to the survival genre.
- Lack of Tutorial (weight 0.04): The absence of a formal tutorial is noted, with one player suggesting it contributes to immersion, while another mentions the tutorial takes time, indicating a potential inconsistency or player perception difference.
- Limited Customization & Control (weight 0.04): The character editor is basic, and one player had to switch from a controller to keyboard and mouse, suggesting potential limitations in customization and control scheme flexibility.
- Merchant Gating for Defense (weight 0.03): Defense parts are sold by merchants but are gated by rare relics rather than gold, adding a specific progression challenge.
- Cooking Time (weight 0.02): Food preparation takes a while, which could impact gameplay flow or resource management.
- Initial Purchase Required (weight 0.01): The game requires an initial purchase, which is a standard distribution model.
- Personal Playtime Mention (weight 0.01): One reviewer mentioned playing for about 25 hours with a partner, providing a personal anecdote about engagement.

Performance notes:
- Good overall performance (weight 0.06): Players generally report smooth gameplay with stable frame rates and good optimization, experiencing only minor, expected glitches at launch. This indicates a solid technical foundation for the game.
- Variable FPS and high GPU usage (weight 0.04): A subset of players reported frame rates between 25-45 FPS and consistently high GPU usage (99%). This indicates potential optimization issues for certain hardware configurations or settings.
- Minor technical issues (weight 0.04): Some players noted occasional technical problems and a few connection drops, though these did not significantly impact the overall experience. This suggests areas for minor polish.

Recommendations:
- Mixed Recommendation for Purchase (weight 0.64): Player sentiment is highly divided regarding purchasing the game. Many strongly advise against it in its current state, citing it as a waste of money or time, especially for an early access title. However, a smaller group recommends it, sometimes with caveats about sales or future improvements.
- Potential for Survival Fans (weight 0.1): The game is recommended for fans of survival games, particularly those looking for an MMORPG survival experience. However, even these recommendations often come with the caveat that more content is needed.
- Support and Engagement (weight 0.09): Some players encourage supporting the project and providing feedback, while others express a desire for developers to actively play their own game and take feedback seriously.
- Specific Improvement Suggestions (weight 0.08): Players have provided specific suggestions for improvement, including expanding the map, showing other players' locations, improving the multiplayer system, and retaining character progress across servers.
- Consider Alternatives (weight 0.04): Players suggest considering alternative games like 'Enshrouded' or other sandbox titles, especially given the current price and unfinished state of this game.
- Monetization and Pricing Concerns (weight 0.02): There are concerns about the game's monetization strategy and pricing, with suggestions for bundle sales and better launch deals to promote long-term player investment.
- Disengagement from Game (weight 0.02): Some players have decided to stop playing the game, indicating a complete disengagement due to various issues or lack of satisfaction.

Other player notes:
- High player expectations (weight 0.25): Many players had high hopes and excitement for the game, drawn by its promising start and potential in the open-world survival crafting genre. They are eager for future updates and a full release.
- Server issues and refunds (weight 0.06): Developers had planned public servers for multiplayer, but these were not delivered as promised, leading to refunds for some players. This has been a point of frustration for the community.
- Early Access risks (weight 0.02): Players recognize that purchasing an Early Access title carries inherent risks, including the possibility of incomplete development or abandonment, which is relevant given the game's current state.
- Hardware and achievements (weight 0.02): The game has mid-range PC configuration recommendations. One player intends to complete all achievements before uninstalling.
- Lack of Korean localization (weight 0.02): One player specifically noted their disappointment and reason for leaving the game was the absence of Korean localization, indicating a need for broader language support.
- Piracy suggestion (weight 0.01): One user suggested checking out the game on RuTracker, which implies a recommendation for piracy. This is noted but given a very low importance score.

Emotions:
- Disappointment (weight 0.3): Players are disappointed by the game's perceived abandonment, lack of updates, and unfinished state, leading to a sense of lost potential. This is compounded by issues like limited content, poor optimization, clunky combat, and design choices that make the game feel tedious or unfulfilling, especially given its price.
- Frustration (weight 0.2): Frustration stems from slow development, game-breaking bugs, and a general lack of updates and communication from developers. Players are also frustrated by tedious grind mechanics, high repair costs, building limitations, and clunky combat, which detract from the overall gameplay experience.
- Satisfaction (weight 0.14): Satisfaction is driven by enjoyable gameplay, good optimization, and engaging core mechanics, particularly in co-op. Players appreciate the game's beautiful graphics, interesting world, and the overall positive experience it provides, often feeling it's worth the price for an Early Access title.
- Hope (weight 0.08): Players express hope for the game's future, desiring completion, more content, and significant improvements. This hope is often tied to the game's initial potential and the belief that developers will address issues and continue active development, especially with planned features like public servers.
- Anger (weight 0.04): Anger arises from a perception of developer abandonment and greed, with players feeling the game was a 'cash grab.' This is fueled by long-standing bugs, poor development, server issues, and the belief that developers do not care about the community after taking their money.
- Excitement (weight 0.04): Excitement is generated by the game's initial potential, its current enjoyable state, and the anticipation of future updates and features. Players particularly enjoy the unique flying mechanic and the sense of mystery and adventure the game offers.
- Regret (weight 0.03): Players regret purchasing the game, especially those who supported it in Early Access, due to perceived financial misconduct and the game's eventual abandonment. The initial fun quickly faded as the game's development stalled, leading to a feeling of wasted money and an inability to return the product.
- Joy (weight 0.03): Joy is experienced through playing with friends, exploring the map, and the initial positive experience of the game. Players find the game to be a 'blast' and appreciate its unique mixture of mechanics and humorous elements.
- Warning (weight 0.02): Players issue warnings based on the game's current negative state and their overall poor experience. This serves as a caution to potential buyers about the game's issues.
- Anticipation (weight 0.02): Anticipation is focused on future updates, new content, and the full release of the game. Players are looking forward to planned features and continued development, especially for co-op experiences.
- Sadness (weight 0.01): Sadness is expressed over the game's unfulfilled potential and the doubt that it will ever be completed. Players lament that a 'wonderful game' is no longer being actively worked on, leading to a sense of loss regarding its fate.
- Optimism (weight 0.01): Optimism stems from the game's perceived potential and the belief that developers are making efforts to improve it. Players see the possibility for the game to become 'great' if developers address existing issues and continue development.
- Concern (weight 0.01): Concern is raised about the game's future uncertainty, particularly regarding its development status and internal studio issues. The lack of news or updates contributes to this worry about the game's longevity.
- Enjoyment (weight 0.01): Enjoyment is a straightforward positive reaction, indicating that players simply find the game fun to play.
- Boredom (weight 0.01): Boredom arises from the game's limited content, empty world, and repetitive gameplay. Players quickly run out of engaging activities, leading to a lack of interest.
- Confusion (weight 0.01): Players express confusion about how to play the game, what objectives to prioritize, and why some negative reviews exist. This suggests a lack of clear guidance or a disconnect between player experience and critical feedback.
- Appreciation (weight 0.01): Appreciation is shown for the developer's engagement and the game's core concept and artistic direction. Players value the effort put into these aspects.
- Neutral (weight 0.01): This emotion indicates a review that is structured and objective, focusing on factual observations rather than strong emotional reactions.
- Distrust (weight 0): Distrust is directed at developer actions, suggesting a lack of faith in their decisions or integrity. This often stems from past experiences or perceived missteps.
- Skepticism (weight 0): Skepticism is expressed regarding future updates, indicating doubt that promised improvements or content will actually materialize. Players are wary of developer promises.}