Info about Starship EVO:

Official game description:
Multiplayer uses a Server / Client framework and requires port forwarding. Please refrain from buying the game for multiplayer for now!
A crash left you stranded on a planet. Mine and craft your way back into space, build your own starship and explore a vast, dangerous galaxy alongside your crew.
**For players who love a meaningful survival progression, a unique and elegant building system, and epic space-opera scale.**
Craft it. Build it. Fly it. Rule the stars!
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Survive And Reach The Stars
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\- **Mine** and harvest resources, **craft** better gear, and build a hovercraft to **explore** the surface.
\- Scale up production with an assembler, arc-furnace, and H2 farm. Meet the growing **power** demands and design an efficient **inventory** network.
\- Build your first spaceship and reach orbit! **Explore** the starting system to acquire a faster drive and better weapons. Manage fuel and oxygen.
\- Defeat the pirates blocking the Stargate. The **galaxy** is now yours to explore!
Build Anything, from Fighters to Capital Ships
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\- **Stretch** bricks to the perfect shape and **blend grid** **sizes** from 0.125m to 32m to create anything from small starfighters to massive dreadnoughts, mechs to space stations.
\- Paint everything and apply decals to make your builds truly personal. Share on the **workshop** or explore the thousands of creations made by the community.
\- **Engineer** intricate cockpits, landing gear, and turrets using sliders, rotors, hinges, and pistons. **Design** the perfect interior for you and your crew down to every detail.
\- Use **systems** like artificial gravity, life support, mag-lock, and shipyard. Wire everything together and trigger **logic** with event gates and sensors.
Make your Mark in a Dangerous Galaxy
------------------------------------
\- Pick your fights: liberate sectors from **pirates** in the outer rim, or defeat **factions** for control toward the core. Come prepared!
\- Visit space stations to **trade** goods and take on **missions**. Build the right ship for the job.
\- Be the captain: hire **crewmembers** from several colorful alien races.
\- Fly seamlessly from orbit to surface, explore **planets** and **asteroid** rings. Find your own place in the **galaxy**!

Release date: Jun 19, 2020

Categories: Space Sandbox, Ship Building, Survival, Exploration, Crafting, Base Building, Early Access, Single-player

Feature scans:
- Proton/Linux: score 35; verdict: Functional with caveats; summary: The game runs under Proton with mixed results—some users enjoy a stable experience while others encounter bugs and feel official Linux support is absent. No special Proton versions or launch options are mentioned, suggesting default Proton works. The friction is moderate, mostly due to reported bugs.
- Steam Deck: score 50; verdict: Tinkering Required; summary: The game is playable on Steam Deck via Proton, but requires tinkering: controller support is lacking and needs manual remapping, and native Linux support is absent, leading to potential bugs. Some users report smooth performance.

- Hardware Profile:
  - Summary: Performance is positive for low (<8GB) and high (16GB+) VRAM cohorts, but negative for mid-range VRAM (8-15GB) cohorts due to crashes and low framerates.
  - Sample size: 67 (14% coverage)
  - Audience skew: Review sample is mostly Windows-based.
  - Windows <8GB VRAM (positive, 24 reports): Most players report playable performance at lower resolutions with occasional crashes and save issues, but overall positive feedback.
  - Windows 12-15GB VRAM (negative, 18 reports): Many players report sub-60 FPS at 1080p and unplayable performance, especially on AMD GPUs, with few recommended reviews.
  - Windows 8-11GB VRAM (negative, 10 reports): All sampled reviews are negative, citing frequent crashes, mediocre FPS, and persistent bugs.
  - Windows 16GB+ VRAM (positive, 6 reports): Players report smooth performance with minor optimization concerns, but no major issues.
  - Caveats: 67 of 496 reviews expose hardware metadata.; Review sample is mostly Windows-based.
Feature extractions:
- Community Price:
  - Community fair range: $10.00 - $15.00
  - Reasoning: The evidence shows that several reviewers explicitly state the current $24.99 price is too high, suggesting a fair price of $10 or only worthwhile on sale. Comparisons to cheaper alternatives ($10 games) and a lack of features (no multiplayer) relative to a similarly priced competitor further support a lower base price range. While some positive reviews exist, the explicit price-focused feedback indicates the community considers $10–$15 a fair range for the base game.
- Playtime Metrics:
  - Game completion: N/A
  - Story completion: N/A
  - Session length: 5.5h
  - Endgame: 100.0h
  - Reasoning: Session length is supported by the player reporting a 5.5-hour play session before quitting. Endgame playtime is inferred from multiple reviews mentioning hundreds of hours dedicated to ship building and survival, with 100+ hours on the starting planet and 352 hours of progress lost, indicating substantial endgame engagement. No clear story completion or overall game completion metrics are reported; the game is in early access and sandbox-oriented.
- Time-to-fun:
  - Summary: The game starts with a rough learning curve and tedious early resources, but becomes highly engaging once players complete the tutorial and reach space.
  - Stance: Clicks after
  - Anchor: Getting to space
  - Time to anchor: N/A
  - Friction: tedious hand mining; confusing tutorial; steep learning curve; slow early resource gathering; initial power system confusion
  - Unlock drivers: completing the tutorial; getting to space; acquiring efficiency upgrade; overcoming learning curve
  - Conditions: must complete tutorial; must get to space; must overcome learning curve; must obtain efficiency upgrade
- Player Archetypes:
  - Creative Engineer (buy)
    - Motivation: Expressing creativity through complex ship and station design and comparing designs with other games.
    - Playstyle: Spends long hours designing, iterating, and refining ships, often seeking to replicate real-world or fictional vessels with high detail.
    - Experience: familiar
    - Purchase stance: buy
    - Labels: space engineer fanboy
    - Reference games: Space Engineers; Dual Universe; Starbase; Empyrion; Star Citizen
  - Survival Explorer (sale)
    - Motivation: Progression from planet-bound survival to space exploration and base building.
    - Playstyle: Methodical grinding, building functional ships step-by-step, and exploring star systems with a focus on incremental achievement.
    - Experience: familiar
    - Purchase stance: sale
    - Labels: non-builder
    - Reference games: Minecraft
  - Frustrated Co-op Seeker (no buy)
    - Motivation: Playing with friends in a shared space engineering experience.
    - Playstyle: Attempts to set up multiplayer sessions, troubleshooting connectivity, but often giving up due to broken features.
    - Experience: mixed
    - Purchase stance: no buy
    - Labels: N/A
    - Reference games: N/A
  - Discerning Veteran (no buy)
    - Motivation: Finding a stable, content-rich and technically sound space engineering game.
    - Playstyle: Assesses game mechanics, performance, and developer communication; prefers polished experiences and is intolerant of fundamental bugs.
    - Experience: veteran
    - Purchase stance: no buy
    - Labels: Veteran
    - Reference games: N/A


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Building is fun and enjoyable (weight 0.32): Players consistently report that the building mechanics are fun, satisfying, and rewarding. The system offers great creative possibilities and becomes even more enjoyable once mastered.
- Game has huge potential (weight 0.2): Players believe the game has enormous potential and exceptional promise. They see a bright future with great possibilities and impressive quality.
- Game surpasses Space Engineers (weight 0.14): Many reviewers compare the game favorably to Space Engineers, citing better stability, smoothness, creativity, and customization. They feel it offers a more enjoyable and accessible experience.
- Overall game is great fun (weight 0.12): Reviewers describe the game as well-made, interesting, and extremely fun to play. The overall experience is highly praised for being enjoyable and engaging.
- Ship building is engaging and rewarding (weight 0.11): Building ships provides a rewarding feeling and is engaging enough to spend many hours. Players love the possibilities and find the process amazing and phenomenal.
- Customizable weapon system (weight 0.1): Players appreciate the ability to build and design custom hand-held weapons, turrets, and modular weaponry. This feature offers wide customization and scalability.
- Developer actively updates game (weight 0.09): Reviewers note that the developer is very active, consistently releasing updates and improvements. The fast update pace and commitment are highly valued.
- Block stretching enhances creativity (weight 0.09): The ability to stretch blocks into various shapes without restrictions allows for crazy designs and true creative freedom. This feature is seen as a powerful construction tool.
- Massive galaxy to explore (weight 0.09): Players highlight the huge galaxy with countless star systems and a massive galaxy map. The explorable universe is a major positive aspect.
- Large ships with good performance (weight 0.09): Players can build extremely large ships, even kilometer-scale, while maintaining impressive performance. The game is well-optimized for huge builds.
- Unique and flexible building system (weight 0.09): The building system is unique and allows creating virtually any design with incredible flexibility. It is considered innovative and offers more possibilities than standard block placement.
- Interactive ship interiors (weight 0.08): Players can create ships with full interactive interiors, enhancing the building experience. This allows for more personal and cool ship designs.
- Survival mode is loved (weight 0.08): Survival mode is described as addictive, enjoyable, and quite fun. Players appreciate the survival aspect of the game.
- Developer cares about game (weight 0.08): Reviewers perceive the developer as passionate and dedicated, genuinely caring about the game. This is reflected in the game's quality and updates.
- Game is visually and technically impressive (weight 0.08): Players find the game technically impressive and good-looking, with a clean design and great vision. Overall, it is seen as an amazing game.
- Complex yet flexible ship building (weight 0.08): The ship building system is detailed yet simple, well thought out, and highly flexible. It supports ships, mechs, and hovercrafts with a complex system.

Common complaints:
- Game-breaking bugs and crashes (weight 0.36): Many reviews report frequent crashes, glitches, and game-breaking bugs that severely hamper enjoyment. The game is often described as a buggy mess needing urgent fixes.
- Survival mode is barebones (weight 0.25): Survival mode lacks depth, long-term goals, and proper mechanics, feeling like a work-in-progress or tech demo. It is often buggy and not fully realized.
- Multiplayer is unplayable (weight 0.24): Multiplayer functionality is widely reported as broken, with connection issues, bugs, and inability to play with friends. The mode feels incomplete and unreliable.
- Game feels unfinished (weight 0.23): The overall game is perceived as incomplete, with missing content, rough edges, and a lack of polish. It is not yet close to a playable, fulfilling state.
- UI and menus are clunky (weight 0.11): The UI and menus are described as unintuitive, slow, and confusing, making navigation difficult. The design is off-putting and not beginner-friendly.
- Missing key features (weight 0.1): Several important features are absent, including collision damage, quit-to-menu options, and other expected functionalities. This reinforces the sense of incompleteness.
- Tutorial is broken (weight 0.09): The tutorial is incomplete, raw, and occasionally broken, failing to properly guide new players. This adds to the game's overall lack of polish.
- Performance and optimization poor (weight 0.08): The game suffers from poor optimization, jank, and rough performance, especially in certain modes. This detracts from the overall experience.
- Early access issues persist (weight 0.07): As an early access title, the game has numerous bugs, balance problems, and performance issues, sometimes exceeding expectations for the label.
- Feels like a tech demo (weight 0.05): The game, especially survival mode, feels more like a tech demo or creative mode than a full game, lacking substance and depth.
- Limited graphics settings (weight 0.04): The game offers very few graphics options, preventing players from adjusting settings to improve performance or visual quality.
- Survival mode delayed (weight 0.04): Survival mode has been promised for a long time but remains unreleased or delayed, causing frustration among players who awaited it.

Gameplay feedback:
- Ship building and customization (weight 0.36): Ship construction is a major gameplay pillar, allowing players to design and build spaceships, bases, and stations block by block. The system supports detailed customization of weapons, interiors, and mechanisms.
- Core building mechanics (weight 0.36): The game is centered around a versatile block-based building system that allows creating large structures, ships, and mechanisms. Players highlight the freedom to build almost anything from small handhelds to large spaceships.
- Galaxy exploration (weight 0.31): The game features a massive procedurally generated galaxy with countless star systems, planets, and alien life to explore. Players can seamlessly travel from planetary surfaces to space and engage in interstellar travel.
- Space sandbox genre (weight 0.23): The game is described as a voxel-based space sandbox that combines ship construction, exploration, and combat. It appeals to fans of the space engineering genre.
- Survival mode exists (weight 0.2): The game includes a survival mode with a gameplay loop focused on mining, building, and progressing. Players can also choose a creative mode for unrestricted building.
- Multiplayer support (weight 0.12): The game offers multiplayer functionality, including co-op and online play with up to 8 players without requiring port forwarding. Multiplayer is a notable feature that enhances the experience.
- Custom weapon crafting (weight 0.11): Players can build and customize handheld weapons and ship turrets from the ground up. The weapon system is player-driven, allowing for scalable and unique designs.
- Similar to Space Engineers (weight 0.09): Many reviewers compare the game to Space Engineers and StarMade, noting similarities in building mechanics and gameplay. Some feel it has a different feel or is a more sci-fi version.
- Vehicle variety (weight 0.08): The building system allows creating various vehicles, including ships, mechs, hoverboards, and hovercrafts. This variety adds to the creative freedom.
- Early access status (weight 0.07): The game is currently in early access or early alpha, which may imply ongoing development and potential for future improvements. Players acknowledge its early stage.
- Ship flying and combat (weight 0.07): Players can fly large ships, engage in combat, and customize their vessels. Ship repair mechanics are also present, enhancing the simulation aspect.
- Block stretching system (weight 0.06): The building system supports stretching blocks along all three axes, enabling the creation of large structures up to 16 meters. This adds flexibility to building.
- Space stations and landing (weight 0.05): The game includes space stations that players can land on and interact with. Planetary landing is also a key feature, allowing seamless transitions from space to ground.
- Mining gameplay (weight 0.05): Mining is part of the core gameplay, especially in survival mode, where players mine resources and process them. Underground mining is also present.
- Automation and mechanisms (weight 0.05): The game features mechanisms and an automation system, allowing players to create moving parts and automated systems. This enhances the engineering aspect.

Performance notes:
- Frequent crashes and instability (weight 0.19): Multiple clusters report frequent game crashes, freezes, and instability, with some players experiencing crashes every 45 minutes to 2 hours. These issues significantly impact gameplay reliability.
- Poor optimization on various hardware (weight 0.17): Several clusters indicate the game is poorly optimized, with low frame rates, lag, and performance issues even on mid-range to high-end systems. Players report sub-60 FPS on capable hardware and severe lag on good setups.
- Smooth performance on high-end PCs (weight 0.13): Conversely, some players with powerful or older PCs report the game runs smoothly and without significant issues. This suggests performance varies greatly depending on the hardware and settings used.
- Frame rate issues and stuttering (weight 0.08): Players report stuttering, jittery gameplay, and frame rate drops, particularly on planets or after extended play sessions. This affects overall smoothness and enjoyment.
- GPU and resource usage concerns (weight 0.07): The game is noted to be GPU-intensive, sometimes maxing out the GPU while not using CPU efficiently. This can lead to high power consumption and heat generation.
- System crashes and overheating (weight 0.07): Some players experience complete system shutdowns or overheating during gameplay, which can be concerning for hardware safety. This is reported in a couple of clusters and may indicate extreme resource demands or bugs.
- Optimization praised by some (weight 0.06): A few players praise the game's optimization, noting excellent performance, high frame rates, and smooth running even with complex builds or huge space battles.
- Good Linux compatibility via Proton (weight 0.05): A few users report the game runs well on Linux using Proton, with smooth gameplay and minimal lag. However, one mentions additional bugs when using this compatibility layer.
- Crash triggers and specific bugs (weight 0.05): Specific crash triggers include shooting mining lasers at trees, proximity sensor placement, and exiting multiplayer. These suggest targeted bugs that need fixing.
- Needs optimization and bug fixes (weight 0.05): Overall, players express a need for further optimization and bug fixes, though some acknowledge the developer is quick to address issues.
- Visual glitches and bugs (weight 0.05): Players encounter visual glitches, shader issues, and water problems on certain AMD GPUs. These graphical imperfections detract from the experience.
- Rare crashes and stability improvements (weight 0.04): Some players report rare or infrequent crashes, and others mention that previous mysterious crashes have been fixed, indicating ongoing improvements.
- Limited graphics options (weight 0.04): The game offers few or no graphics options to lower settings and improve performance, frustrating players who need to reduce visual quality for better frame rates.
- Performance issues on low-end hardware (weight 0.04): Players with weaker hardware report extremely low frame rates, such as 1 FPS on weak laptops or 20 FPS on an RX590, making the game nearly unplayable on such systems.
- Inconsistent performance across modes (weight 0.04): Performance varies significantly between game modes, with survival mode being rough and space running flawlessly compared to planet environments. This inconsistency is noted.
- Frame rate drops in 4K (weight 0.03): Performance in 4K resolution is janky on some setups, while 1080p and 1440p run well, suggesting scaling issues at higher resolutions.
- Performance fluctuates with complex builds (weight 0.03): Performance can fluctuate with extremely complex builds, though some report fine framerates even with giant ships. This suggests scaling challenges with large structures.
- Sluggish user interface (weight 0.02): The user interface can be slow and sluggish, affecting navigation and overall responsiveness of the game.
- Bugs in ship building and systems (weight 0.02): Numerous bugs are present in ship building and systems, affecting gameplay functionality.
- Performance varies in promotional video (weight 0.02): The promotional video itself shows stuttering and lag, which may not inspire confidence in the game's performance.

Recommendations:
- Appeals to space sandbox fans (weight 0.19): Players who enjoy space, survival, and sandbox games find this game highly appealing due to its expansive building and exploration elements. The combination of space themes and open-ended gameplay resonates well with this audience.
- Great for spaceship building fans (weight 0.19): Many reviewers recommend this game specifically for players who love designing and building spaceships, with detailed mechanics and creative freedom. The building aspect is highlighted as a core strength, offering over 100 hours of fun for enthusiasts.
- Good value for money (weight 0.1): Several reviewers state the game is definitely worth its price, with some emphasizing it's more than worth it in its current state. The positive value perception is a common theme among satisfied players.
- Similar to Space Engineers (weight 0.09): Reviewers note strong similarities to Space Engineers, recommending it to fans of that game or similar titles like Starmade. The comparison suggests it delivers a comparable experience in ship building and engineering.
- Price not justified currently (weight 0.08): Some reviewers feel the game is not worth its full price in its current state, suggesting waiting for a sale. The lack of content or polish at this stage diminishes its perceived value.
- Not recommended currently overall (weight 0.07): Some reviewers give a general negative recommendation, advising against purchase at the moment. This is often due to the game's early access state, bugs, or incomplete features.
- For builders and tinkerers only (weight 0.07): The game is highly recommended for those who enjoy building, tinkering, and engineering, but not for others. This niche appeal is clear in many reviews.
- Not recommended due to bugs (weight 0.07): A significant portion of negative feedback points to persistent bugs and instability, leading reviewers to advise waiting before purchase. The game's early access status contributes to these issues.
- Survival mode lacking (weight 0.06): Reviewers who focus on survival aspects are disappointed, noting that survival mode is either absent or not yet functional. This makes the game less appealing for those seeking that experience.
- Supportive of developer (weight 0.06): Some players recommend buying the game to support the developer, who appears dedicated and caring about the project. This altruistic motivation encourages purchases despite current limitations.
- Early access warnings (weight 0.04): Reviewers suggest doing research before buying due to the game's early access status and instability. They recommend waiting if you're not prepared to deal with bugs and incomplete content.
- Multiplayer issues unresolved (weight 0.04): Reviewers warn against buying for multiplayer, citing that developers themselves advise against it until fixed. The multiplayer experience is currently not up to par.

Other player notes:
- Frequent Space Engineers comparisons (weight 0.42): Many reviews compare the game to Space Engineers, noting similarities in building and gameplay, but also differences in execution and features.
- Comparisons to other space games (weight 0.26): Reviews also compare the game to Empyrion, Starbase, No Man's Sky, and Starmade, often highlighting unique aspects or shortcomings.
- Game still in development (weight 0.21): Many reviews note the game is unfinished, in alpha or beta, and still rough around the edges. This indicates early-stage development with ongoing updates.
- Developer actively fixes bugs (weight 0.19): The developer is praised for rapid bug fixes and frequent patches, showing commitment to improving the game.
- Solo developer behind game (weight 0.17): The game is developed by a single person, often described as a passion project. This context influences expectations for updates and scope.
- Long early access period (weight 0.15): The game has been in early access since around 2020, with some noting over six years. This suggests a prolonged development cycle.
- Responsive to player feedback (weight 0.1): The developer communicates with players and responds to feedback, fostering a positive community relationship.
- Survival update recently added (weight 0.1): A survival update was recently released, adding new content and features, though survival mode is still in development.
- Survival mode incomplete (weight 0.07): Survival mode is promised but not fully implemented, with development focus on this feature.
- High potential for future (weight 0.05): The game is seen as having significant potential to become a classic or leader in its genre, despite current flaws.
- Frequent updates since survival (weight 0.05): The developer has been releasing daily patches since the survival update, showing rapid iteration.
- More creative freedom (weight 0.05): Compared to Space Engineers, the game offers more creative freedom and sci-fi elements, with impressive customization.
- Execution falls short (weight 0.05): Some reviews note that while the idea is promising, the execution is less fleshed out compared to games like Empyrion.
- Massive updates over time (weight 0.05): The game has received substantial updates, making features more refined than before.
- Chinese localization incomplete (weight 0.04): The game has partial Chinese localization, which is noted as incomplete, potentially affecting accessibility.
- Price considered too high (weight 0.04): Some reviewers feel the price does not match the current state of the game, suggesting it is not worth the cost yet.
- Five years in development (weight 0.04): The game has been in development for over five years, reflecting long-term dedication from the developer.

Emotions:
- Frustration (weight 0.18): Players experience overwhelming frustration due to a multitude of game-breaking bugs, crashes, and performance issues that make the game nearly unplayable. Multiplayer and co-op modes are consistently broken, and survival mode is seen as grindy with tedious mechanics, unresponsive controls, and a lack of quality-of-life features, leading to lost progress and wasted time.
- Excitement (weight 0.09): Excitement stems from the game's immense potential, offering a fully destructible universe, extensive ship building, and a wide range of creative possibilities. The active development, frequent updates, and the recent addition of survival mode fuel anticipation for future content and the realization of the game's ambitious vision.
- Disappointment (weight 0.08): Disappointment arises from the gap between advertised features and actual gameplay, with shallow systems, limited content, and broken multiplayer. The game's early access state, lack of meaningful survival mechanics, and unfulfilled promises, such as incomplete localizations and missing joystick support, leave players feeling let down by the experience.
- Enjoyment (weight 0.08): Enjoyment is derived from the core building mechanics, ship creation, and the freedom to explore a vast universe. Despite bugs, players find the building system deep and rewarding, with survival mode adding purpose, and the ability to play with friends enhancing the fun.
- Satisfaction (weight 0.05): Satisfaction comes from the game's rewarding building system, smooth performance, and the developer's rapid bug fixes and active engagement. Players appreciate the freedom and depth in construction, and the game's stability and polish, especially after updates, contribute to a positive and fulfilling experience.
- Appreciation (weight 0.04): Appreciation is expressed for the developer's passion, transparency, and consistent effort in improving the game. The flexible and innovative building system, superior to similar titles, and the responsiveness to community feedback make players value the dedication and the game's overall quality.
- Admiration (weight 0.04): Admiration is directed at the solo developer's remarkable achievement in creating a complex and impressive building system and a vast open world. The game's depth, creative freedom, and the evident care and effort put into its development inspire awe and respect for what has been accomplished.
- Love (weight 0.03): Love for the game is fueled by its engaging survival crafting, beautiful graphics, and the profound freedom and detail in ship building. Players feel a deep connection to the game's mechanics and potential, often describing it as the perfect space sandbox and a return to the genre's roots.
- Hope (weight 0.03): Hope is based on the game's enormous potential and the developer's continuous updates and commitment to improvement. Players believe that with time and further development, the game could become a standout in the genre, offering features that rival or surpass other space simulation games.
- Anticipation (weight 0.03): Anticipation is driven by the game's promising future, with players eagerly awaiting updates, new features, and the full realization of its potential. The recent survival mode and the developer's active roadmap create excitement for what is to come, from exploration to expanded content.
- Annoyance (weight 0.02): Annoyance is triggered by persistent minor bugs, crashes, and performance issues that interrupt gameplay. Poor optimization, limited graphics settings, and a lack of key features like workshop hull importation contribute to the irritation, as do minor annoyances like misclicks and geometry glitches.
- Enthusiasm (weight 0.02): Enthusiasm is high due to the game's exceptional building system and the sheer creative potential it offers. Players are excited by the ability to create almost anything, the impressive workshop content, and the belief that the game could surpass established titles in the genre.
- Impressed (weight 0.02): Players are impressed by the depth and innovation of the building system, which offers more detail and control than many other games. The fact that this is the work of a single developer amplifies the admiration, highlighting the impressive technical and creative achievement.
- Frustrated (weight 0.02): Frustration is exacerbated by severe bugs, crashes, and performance issues that make the game unplayable, often leading to lost progress. The developer's dismissive reactions and the long-promised but delayed survival mode add to the sense of being let down, with multiplayer problems compounding the frustration.
- Amazement (weight 0.01): Amazement is inspired by the game's freedom in engineering and the ability to build without restrictions, allowing for creative and complex ship designs. The optimization that enables building huge structures without performance drops, and the game's unique features like Stretch Tech, leave players in awe.
- Optimism (weight 0.01): Optimism is rooted in the game's strong potential and the developer's active commitment to adding features and improving the experience. The steady stream of updates and the belief that the game will refine into a polished product foster positive expectations for its future.
- Anger (weight 0.01): Anger is fueled by broken multiplayer, game-breaking bugs, and a lack of proper instructions, which ruin the experience. The developer's dismissive responses to valid issues, such as blaming users for bugs, and the loss of progress due to glitches provoke strong negative reactions.
- Approval (weight 0.01): Approval is given for the game's solid foundation and the developer's hard work, demonstrated through frequent updates and responsive feedback. The excellent building system and improved community interaction, especially after the survival update, earn praise and confidence in the project.
- Sadness (weight 0.01): Sadness is caused by the game's current poor state and the loss of progress, such as disappearing saves and ships. The raw and unfinished nature of the game, combined with having to refund it or missing out on content, evokes a sense of melancholy and disappointment.
- Joy (weight 0.01): Joy is derived from building and resource gathering, with the creative possibilities and vehicle physics, especially the hover scooter, providing great fun. Exploring planets and the satisfaction of realizing a vision with the building tools bring happiness, as does the long-awaited survival mode.}