Info about Tametsi:

Official game description:
Tametsi is a difficult logic game played on a set of tiles, in which you must use the clues provided to discover and mark hidden mines.
Notable features
----------------
*   a variety of tilings beyond the standard square grid  
*   100 increasingly difficult hand-designed levels  
*   60 extra puzzles to unlock  
*   mid-level progress is saved automatically  
*   over 40 hours of gameplay
If you get stuck, there are also drawing tools for taking notes.  
**Note:** there is no in-game music.  
Although Tametsi can be very challenging, every level can be completed using logic alone: guessing is never required.

Release date: Oct 18, 2017

Categories: Logic-based Gameplay, Grid-based Logic, Deductive Reasoning Puzzle, Tile Marking, Manual Mapping, Puzzle

Feature scans:
- Proton/Linux: score 90; verdict: Broken / Unsupported; summary: The available feedback is limited but consistent: users explicitly report that the game does not run on Linux and SteamOS and wish for native Linux/Mac/SteamOS support. No review reports successful Proton compatibility, tweaks, or Linux gameplay. The evidence points to effectively absent Linux support rather than a playable-but-frustrating experience.
- Steam Deck: score 20; verdict: Seamless - Works Out of the Box; summary: The game is reported to run perfectly on the Steam Deck, with no crashes, performance issues, or unreadable UI. The main friction points are a lack of native Linux/Mac/SteamOS support and the presence of a launcher plus keyboard-centric controls that may require minor adjustments on the handheld. Overall, the Steam Deck experience is seamless with minimal tinkering.

- Hardware Profile: No data
Feature extractions:
- Community Price:
  - Community fair range: $2.99 - $4.99
  - Reasoning: The reviews consistently treat the $3 base price as very humble and high-value, while sale prices around $1 are praised. The Japanese reviewer bought at 115 yen on discount, and the Chinese reviewer notes that a few yuan buys dozens of hours of brain exercise, both indicating strong value at low prices. Since $3 is described as underpriced rather than expensive, the community's fair base-game price range extends from about $3 to $5, with $3 as the accepted lower bound and $5 still reasonable for the amount of content.
- Playtime Metrics:
  - Game completion: 80.0h
  - Story completion: 40.0h
  - Session length: 0.5h
  - Endgame: 40.0h
  - Reasoning: The quote about over 80 hours to 100% all levels without mistakes anchors gameCompletion at about 80 hours; other total-completion reports in the input range from roughly 60 to 100+ hours, so 80 is a reasonable central estimate. The 40+ hours to finish the standard set supports storyCompletion at about 40 hours for the main puzzle set. Session length is supported by the report of multiple sessions spent staring for about thirty minutes, so sessionLength is estimated at 0.5 hours. Endgame/bonus content is supported by the 65ish-hour playthrough where the main puzzles took about half the time and the bulk of the rest went to bonus puzzles, yielding a conservative endgame estimate of about 40 hours; other split reports make this variable, so confidence is moderate.
- Time-to-fun:
  - Summary: Players broadly describe the puzzle game as immediately addicting and fun, with strong praise for its design. Early tutorial difficulty, optional bonus content, and tedious redo mechanics are noted, but they do not clearly delay enjoyment.
  - Stance: Fun immediately
  - Anchor: N/A
  - Time to anchor: N/A
  - Friction: One rather humbling hour later I've barely managed to complete the tutorial.; The learning curve on the bonus content is too steep, but it's optional content.; It's tedious to have to redo the puzzles when I make a mistake for the completion badge.; Extra rules can slow down the pace.; Paint-field reliance on bomb counts is tedious and not fun.
  - Unlock drivers: Watching a tutorial-level YouTube video helped with the tutorial levels.; 2D progression allows choosing any adjacent solved level and leaving easy puzzles for later, making complete stuckness unlikely.; Recognizing that a wall was caused by missing something simpler resolves the block.
  - Conditions: Optional bonus content can be skipped because its learning curve is too steep.; A tutorial video can help overcome early tutorial difficulty.; 2D progression lets players skip difficult puzzles and return later.; Some players may find the puzzles too hard.; Perfect zero-mistake completion requires 15+ hours and can lead to fatigue.; Extra mechanics can slow the pace.
- Player Archetypes:
  - Minesweeper/Hexcells Logic Veteran (buy)
    - Motivation: Solving tightly designed, guess-free grid logic puzzles that extend the Minesweeper/Hexcells formula.
    - Playstyle: Methodical deduction, completing puzzles without guessing or mistakes, often replaying many variants.
    - Experience: veteran
    - Purchase stance: buy
    - Labels: minesweeper enthusiast; logic puzzle fan
    - Reference games: Hexcells; Minesweeper; Sudoku; Nonograms
  - Hardcore Challenge Seeker (buy)
    - Motivation: Testing and straining their reasoning ability against extremely difficult, no-hand-holding puzzles.
    - Playstyle: Slow, careful deduction with an emphasis on avoiding mistakes and cracking each puzzle's single logical path.
    - Experience: veteran
    - Purchase stance: buy
    - Labels: hardcore puzzle player
    - Reference games: N/A
  - Casual Value Puzzle Fan (buy)
    - Motivation: Cheap, low-pressure mental exercise they can enjoy and finish without heavy commitment.
    - Playstyle: Relaxed trial-and-error progression, using optional display tweaks and accepting mistakes without penalty.
    - Experience: familiar
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: Sudoku
  - Genre-Roving Puzzle Connoisseur (sale)
    - Motivation: Surveying the best grid-logic games and finding the strongest variants the genre has to offer.
    - Playstyle: Sampling many comparable puzzle titles and comparing mechanics, difficulty, and variety across them.
    - Experience: veteran
    - Purchase stance: sale
    - Labels: N/A
    - Reference games: 14 Minesweeper Variants; Polimines; Bombe; Hexcells; Minesweeper


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Challenging and clever puzzles (weight 0.77): Players consistently highlight the high quality, cleverness, and difficulty of the puzzles. The design is described as delicate, thought-out, and engaging.
- Minesweeper-inspired gameplay (weight 0.69): Many reviews compare the game to Minesweeper, describing it as a fresh take or improved version. It is often recommended for fans of Minesweeper and puzzle games.
- Handcrafted unique puzzles (weight 0.35): Each puzzle is noted as handcrafted, unique, and custom-made, often with different shapes. This contributes to the overall quality and solvability without guessing.
- Satisfying solving experience (weight 0.32): Solving puzzles is described as rewarding and satisfying, with some puzzles requiring deep thought. The learning curve and technique progression add to the satisfaction.
- Great value for price (weight 0.17): Reviewers frequently mention the game's incredible value, calling the price a steal given the amount and quality of content.

Common complaints:
- Eye Strain and Visual Issues (weight 0.58): The color scheme, especially the white mine marking and harsh contrast, causes eye strain and makes it hard to distinguish marked bombs from unmarked cells. Big grids and shapes exacerbate this, and night mode does not fully alleviate the problem.
- High and Plateauing Difficulty (weight 0.57): Puzzles become extremely hard after roughly 50 puzzles, with later levels requiring planning many steps ahead and often taking multiple sessions to solve. Some players feel the difficulty is mainly achieved by enlarging the grid rather than deepening the logic.
- Tiring and Repetitive Gameplay (weight 0.51): Puzzles often rely on repetitive 1-1 chains and brute-force counting, making the game tiring and monotonous. The large grids and constant rule changes force players to relearn and spend excessive time on each level.
- Misclicks Cause Full Restarts (weight 0.37): Accidental left or right clicks force a complete restart of the puzzle, which is infuriating and costly on larger grids that take 10–20 minutes. There is no undo or error tolerance, and perfect-clear badges require solving without any misclicks.
- Puzzles Become Guessing Games (weight 0.34): Many puzzles cannot be solved through pure logic and require guessing or brute-forcing, especially when the game fails to provide enough information. This undermines the satisfaction of logical deduction.
- Poor UI and Settings Placement (weight 0.32): Options are separated into a launcher, not available in-game, and must be set before launch; quality-of-life defaults are off on new installs. The UI is spartan, with useful tools like Ctrl highlight only mentioned in a scrolling Tips area, leading players to miss them for dozens of hours.
- Tedious Late-Game Puzzles (weight 0.32): Later puzzles require extensive marking, counting, and theorizing every possible arrangement, which becomes time-consuming and difficult. Some levels take 10–20 minutes and are more of an eye-strain test than a logic challenge.
- Lack of Sound and Music (weight 0.27): The game has no background music and almost no sound effects, which many reviewers find strange and detrimental to immersion. Some specifically wish for relaxing music or miss the satisfying sounds of uncovering fields.
- Counterintuitive Mine Marking (weight 0.26): Mine marking by whitening the mine cell is counterintuitive, and the white flag color combined with the color scheme makes marked bombs hard to see. This issue has been raised since 2021 but remains unfixed.
- Excessive Question Marks (weight 0.23): The game relies heavily on question marks to increase reasoning difficulty, but their overuse feels like a crutch for poor puzzle design and becomes annoying, sometimes forcing guesswork.
- Inconsistent Corner and Rule Handling (weight 0.23): Rules about whether corners count toward numbers change between levels, causing mistakes and instability. Other rule differences from classic Minesweeper, such as mines per column or color-based clues, slow down the tempo.
- No Undo or Error Tolerance (weight 0.23): The game lacks an undo function and has no error tolerance; one mistake prevents earning perfect-clear badges and forces a full restart. The game also does not detect or forgive guesses, making misclicks very punishing.
- Lack of In-Game Hints (weight 0.22): There are no hints to help when stuck, and the game does not teach all deduction methods. Players who get stuck often have to guess or use external guides, which can feel frustrating.
- Bonus Content Too Steep (weight 0.22): The bonus puzzles are incredibly frustrating, with a steep learning curve and difficulty that feels overtuned. Some reviewers find the extra set rough and likely only enjoyable for hardcore Minesweeper fans.
- Unpolished Presentation (weight 0.19): The visuals are amateurish, austere, and lack polish compared to games like Picross and Hexcells. Many reviewers find the game unattractive and wish for clearer graphics and a more appealing interface.
- Missing Chord and Highlight Features (weight 0.17): Classic Minesweeper chord functions (left-right click to open adjacent cells) and mouse-based highlighting of surrounding cells are absent, replaced by a tedious Ctrl key. This forces players to spend energy fighting muscle memory.
- Linux and Mac Compatibility (weight 0.1): The game does not work on Linux, Mac, or SteamOS, limiting its availability to Windows players only.
- No Progress Between Levels (weight 0.09): Passed levels do not help with future levels, and failing forces replaying the same level from scratch. There is no carryover of skills or tools, making progression feel disjointed.
- Non-Updating Column Counts (weight 0.09): Numbered columns do not update as bombs are marked, which can lead to miscounting and errors. This forces players to manually track remaining mines, adding tedium.
- Settings Not Saved (weight 0.05): The game does not remember color choices for painting or save drawings between sessions, forcing players to redo their work. This lack of persistence is frustrating for those who use the drawing tools.

Gameplay feedback:
- Minesweeper-style puzzle game (weight 0.99): The game is a minesweeper-style puzzle with intentional level design and additional mechanics. It combines minesweeper with sudoku-like elements and no-guess logic.
- No guessing required (weight 0.9): Solutions are always logically deducible without any guessing or luck. Every puzzle can be solved through pure logic and reasoning.
- Many difficult puzzles (weight 0.8): The game offers a large number of puzzles, at least 70, with a difficulty ramp that becomes extremely challenging. Some levels require hours of thought to make progress.
- Diverse grid shapes (weight 0.3): The game features a variety of grid shapes and tile types, including square and hexagonal cells. Some puzzles use different shapes and colors for added complexity.
- Varied rule sets (weight 0.3): Puzzles may include additional rules such as counting diagonals, column hints, or nonogram-style clues. Some puzzles consider corner adjacency while others do not.
- Drawing tool included (weight 0.27): A drawing overlay feature allows players to take notes and mark cells. It can be toggled with the D key or accessed via Shift.
- 100 main levels (weight 0.26): The main game consists of 100 levels, with additional bonus puzzles. There are 60 bonus levels that are challenging.
- Multiple puzzle sets (weight 0.25): The game includes both main puzzles and bonus puzzles. There are 100 regular levels and 60 bonus levels, providing ample content.
- Progressive learning curve (weight 0.22): The puzzle design introduces new logic techniques gradually. Early levels teach basic patterns, later levels apply them in more difficult scenarios.
- Handcrafted for solvability (weight 0.2): All puzzles are handcrafted to be solvable without guessing. This ensures a fair and logical experience for every level.
- Hexcells and Picross inspired (weight 0.17): The game is inspired by Hexcells and Picross, offering similar logic puzzle experiences. It is considered a continuation or evolution of the Hexcells style.
- Undo and mistake tolerance (weight 0.16): Players can undo moves and make infinite mistakes without penalty. This allows for experimentation and learning without frustration.
- Helpful settings and controls (weight 0.16): Settings include darkening finished tiles, countdowns for revealed tiles and column hints. Ctrl key highlights adjacent cells for easier analysis.
- Simple premise, complex puzzles (weight 0.13): The game starts with a simple premise but becomes very complicated. Puzzles are built from basic rules and evolve into intricate challenges.
- Logical path guaranteed (weight 0.1): Every level has a logical path to the solution. Players can always deduce the next step without guessing.
- Unique puzzle solutions (weight 0.09): Each puzzle has only one solution and no randomness. The puzzles are carefully crafted to ensure a single logical path.
- Nonogram-style clues (weight 0.09): Some puzzles include nonogram-style clues, blending mechanics from different puzzle genres. This adds variety to the logic challenges.
- Color and size variety (weight 0.09): Cells come in different colors and sizes, adding visual variety. This can affect puzzle logic and presentation.

Performance notes:
No performancepoints

Recommendations:
- Must‑play for Minesweeper fans (weight 0.56): Many reviewers highly recommend the game to anyone who enjoys Minesweeper, especially those seeking a greater challenge or a pure logic‑puzzle experience without guessing. It is often described as a must‑play for enthusiasts of the genre.
- Great for puzzle enthusiasts (weight 0.24): Players who are serious about logic and puzzle games consider this a must‑have title. It appeals to those who frequently engage with puzzles and want a high‑quality experience.
- Ideal for logic puzzle lovers (weight 0.2): Reviewers say you can't go wrong if you love logic puzzles, and they can't recommend it enough for puzzle fans. The game is a standout for those who enjoy logical deduction.
- Worth the price (weight 0.17): Many players find the game well worth its cost, stating it offers excellent value for money. It is considered a worthwhile purchase at its regular price.
- Check UI and launcher options (weight 0.15): Players recommend checking all UI settings and launcher options, as certain toggles can greatly improve the gameplay experience. Turning on specific options reduces cognitive load.
- Recommended for hard puzzle fans (weight 0.14): The game is highly recommended for fans of really hard puzzle games who want to push their puzzling skills to the limit. It offers a serious mental challenge.
- Highly recommended overall (weight 0.14): A number of reviews give the game a strong, unreserved recommendation, reflecting broad satisfaction. The positive sentiment is clear and emphatic.
- Only for challenge seekers (weight 0.14): The game is highly recommended for players who want an extremely difficult experience and are willing to spend hours on a single puzzle. It is not suited for those seeking a casual game.
- Not recommended for some (weight 0.13): A few reviewers did not recommend the game because it did not meet their expectations or they requested a refund. These negative opinions are in the minority.
- Also worth it for Sudoku fans (weight 0.13): Reviewers say the game is easily worth the non‑sale price if you like Sudoku puzzles. It appeals to fans of Sudoku and similar logic puzzles.
- Good mental exercise (weight 0.1): Players heartily recommend it for those who like to exercise their brain, describing it as a good mental workout. It is ideal for people seeking a stimulating cognitive challenge.
- Not like traditional Minesweeper (weight 0.09): Some players note that the game differs significantly from classic Minesweeper, and it may not appeal to those expecting a direct clone. It is advised that you shouldn't play if you can't handle Minesweeper‑like mechanics.
- Not for beginners (weight 0.06): The game is not recommended for beginners due to its high difficulty and lack of hand‑holding. It is best suited for experienced puzzle solvers.
- Never guess or brute‑force (weight 0.05): Players warn against guessing or brute‑forcing the game, as it becomes meaningless if you do so. The intended experience is to solve puzzles through logical deduction.
- Take your time, think (weight 0.05): Reviewers advise players to take their time and think things out carefully, as the game rewards patience. Rushing leads to mistakes.
- Use drawing feature often (weight 0.05): Reviewers recommend making ample use of the drawing feature to keep track of deductions. It is a valuable tool for solving complex puzzles.
- Mixed feelings on later puzzles (weight 0.05): Some players have mixed feelings about the later puzzles but still consider the game great overall. The difficulty curve may be uneven for some.
- Bonus puzzles for hardcore only (weight 0.05): The main puzzles may suit general players, but the bonus puzzles are only for hardcore Minesweeper enthusiasts. They are significantly more challenging.
- Ask for tips if needed (weight 0.05): Some suggest asking others for tips or strategies when stuck, as the community can help. This can enhance the learning experience.

Other player notes:
- Compared to Hexcells (weight 0.58): Many reviewers compare this game to Hexcells, noting it is harder with more varied puzzles, though some find its difficulty curve less smooth and polish slightly reduced. It is often seen as a great expansion or continuation of the Hexcells style.
- Long completion time (weight 0.26): Completing all puzzles takes a significant amount of time, with estimates ranging from 60 to over 100 hours. The main 100 levels alone take about 38 to 50 hours.
- Low price point (weight 0.19): The game is sold at a very low price, making it an excellent value even without a discount.
- Steam Deck compatibility (weight 0.1): Multiple reviewers report that the game works perfectly and plays greatly on the Steam Deck.
- Handcrafted, mistake-free puzzles (weight 0.09): Reviewers note that the puzzles are handcrafted and free of mistakes, unlike Hexcells, though some mention missing rule types like 'connected' and 'disconnected'.
- Useful display options (weight 0.09): The game includes options such as darkening finished tiles, treating grey like other colors, and allowing drawing, which affect only the display and not the puzzles themselves.
- Alternative to 14 Minesweeper Variants (weight 0.09): Some reviewers consider it a better alternative to 14 Minesweeper Variants, describing it as a combination of that game and Hexceed.

Emotions:
- Satisfaction (weight 0.18): Players feel satisfaction from solving puzzles that require pure logical deduction without guessing, leading to satisfying 'aha' moments after being stuck. The game offers excellent value with many well-designed levels that reward patient reasoning and provide a sense of accomplishment upon completion.
- Frustration (weight 0.12): Frustration arises from overly difficult later and bonus puzzles that require extensive planning and lack hints, leading to frequent mistakes and restarts. Interface issues such as counter-intuitive controls, poor error tolerance, and visual clutter exacerbate the difficulty, causing eye strain and prolonged stuck periods.
- Enjoyment (weight 0.09): Players enjoy the game due to its fun and well-designed puzzle mechanics, unique level designs, and the ability to have a good time even when stuck. The variety of puzzles and the easy-to-learn but hard-to-master nature contribute to the overall enjoyment.
- Disappointment (weight 0.07): Disappointment stems from the game not meeting expectations set by the store page, with unpolished visuals, lack of in-game settings, and eye-straining colors. Technical issues like not running on certain platforms and gameplay problems such as non-updating columns and reliance on question marks further detract from the experience.
- Appreciation (weight 0.05): Appreciation is expressed for the game's well-made puzzles, deep logical reasoning, and helpful UI tools like the drawing overlay. Players value the variety of shapes, the high number of intricate puzzles, and the generous content that provides many hours of challenging gameplay.
- Enthusiasm (weight 0.03): Enthusiasm is driven by the game offering full logic solves, unique mechanics, and incredible value with 160 hand-crafted puzzles. The drawing tool is highlighted as a game-changer, and the game is praised as a masterpiece and the best puzzle game on Steam.
- Addiction (weight 0.03): The game is addictive due to its pure logic and reasoning gameplay, clever lateral thinking, and extremely engaging puzzle mechanics that keep players coming back for more. The 'one more puzzle' appeal and the satisfying nature of the deductions make it highly moreish.
- Boredom (weight 0.02): Boredom results from repetitive puzzle patterns, such as 1-1 chains, and a lack of difficulty growth where the solving approach never changes. The game feels tedious and repetitive, similar to a sudoku magazine, with difficulty relying only on larger boards.
- Engagement (weight 0.02): Engagement is fostered by hand-crafted levels with a variety of shapes, colors, and numbered rows/columns that force players to think. The clever puzzles and many hours of content keep players absorbed and mentally involved.
- Confusion (weight 0.01): Confusion arises from struggling with puzzles despite understanding new mechanics, and non-intuitive hints in extra cube levels. Some players also could not figure out how to change the color setting, leading to further confusion.
- Surprise (weight 0.01): Surprise comes from the game being much harder than expected, even for experienced Minesweeper players, and from the unexpectedly high completion rate of over 17% of players finishing all puzzles.
- Mild frustration (weight 0.01): Mild frustration is caused by accidental clicks that force restarts and a lack of tutorial for useful features like the Ctrl highlight, which some players only discovered after 60+ hours of play.
- Awe (weight 0.01): Awe is inspired by the beautiful and varied puzzle shapes and the high quality of the puzzles, which are considered some of the best in the genre.
- Excitement (weight 0.01): Excitement is generated by fun and challenging bonus levels, a difficulty ramp that surpasses other games of the type, and the satisfying combo streak that comes from understanding the logic.
- Mild disappointment (weight 0.01): Mild disappointment is felt when big sprawling grids lack a focused key idea and consist of many small steps, and when an extra set of puzzles is rough in quality.
- Admiration (weight 0.01): Admiration is expressed for the game being the most brilliant take on Minesweeper, with intricate puzzles and a fantastic difficulty ramp that is tough, brilliant, and brutally fair.
- Irritation (weight 0.01): Irritation is caused by the strange shapes of the puzzles and high difficulty that leads to long periods of no progress, frustrating players.
- Difficulty (weight 0.01): Difficulty is noted in the later puzzles that become diabolically hard, with final puzzles taking multiple sessions to complete.
- Tiredness (weight 0.01): Tiredness results from constant rule changes and groping in the dark with each new level, as well as spending energy fighting intuition and muscle memory.
- Love (weight 0.01): Love for the game is expressed as it being exactly what players have been looking for: a true successor to Minesweeper and Nanogram-like mind-muscle working game.}