Info about Ingnomia:

Official game description:
Ingnomia started out as an independent remake of the older Gnomoria colony simulator, from which it was permitted to borrow some of the assets. While the graphics look similar, all of the engine was rewritten from scratch. Compared to the reference, Ingnomias engine scales significantly better with large colonies.  
In terms of features, balancing, user interface design etc. Ingnomia has since given its own spin to many of the core game elements.  
While already in a playable state, it's still under heavy development and truly, by all means, "Early Access". Not all game components have been implemented yet and some bugs are to be expected.  
Ingnomia is a pure hobby project, and true free-to-play. With "free" spelled as in "free beer".  
Ingnomia uses some of the sprite assets of Gnomoria by permission of Robotronic Games.

Release date: Aug 23, 2018

Categories: Colony Simulation, Base Building, Resource Management, Crafting, Mod Support, City Builder, Open-World Survival

Feature scans:
- Proton/Linux: score 45; verdict: Minor Tweaks / Mostly Works; summary: Linux/Proton evidence is mixed. One review reports severe crashes that make Gnomoria unplayable for Linux users, but other reviewers report running it via Steam Play on Solus Linux and running latest builds fine on SteamOS. No repeated Proton Experimental, Proton GE, launch-option, or community-fix requirement is described, so the overall signal is mostly working with a notable Linux instability caveat.

- Hardware Profile: No data
Feature extractions:
- Community Price:
  - Community fair range: $10.00 - $20.00
  - Reasoning: The reviews show positive value sentiment, repeatedly calling the game worth buying and fun. However, no review states an explicit price, and the comments about early access, possible abandonment, and being a Dwarf Fortress imitation suggest the community would not support a premium price. This supports a fair base-game range typical for a discounted or modestly priced indie colony sim, roughly $10 to $20.
- Playtime Metrics:
  - Game completion: N/A
  - Story completion: N/A
  - Session length: 3.0h
  - Endgame: 600.0h
  - Reasoning: The quote about over 600 hours in the past year directly supports a long-term endgame playtime of roughly 600 hours. The 3-hour session reports support a typical session length of about 3 hours. The 60+ hour edit confirms extended playtime beyond initial sessions. No reliable evidence indicates a completion time or story completion time for this unfinished colony builder, so those metrics are null.
- Time-to-fun:
  - Summary: The game becomes fun after players push through a steep, tutorial-free learning curve and the menu-based building system clicks; early confusion and a later content wall are common friction points.
  - Stance: Clicks after
  - Anchor: When the menu-based building system clicks
  - Time to anchor: N/A
  - Friction: No in-game tutorial or help; Steep learning curve; Menu-based building system requires time to learn; New players do not understand what to do
  - Unlock drivers: The menu-based building system clicks and then works well
  - Conditions: Player has prior experience or external guidance to overcome the learning curve; Player persists through the menu-based building system learning period; Content depth may limit enjoyment after the initial learning phase
- Player Archetypes:
  - Colony-Sim Veteran (buy)
    - Motivation: Deep, complex colony simulation in the lineage of Dwarf Fortress, RimWorld, and Gnomoria.
    - Playstyle: Long-term base building and resource management, expecting hundreds or thousands of hours.
    - Experience: veteran
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: Gnomoria; Dwarf Fortress; RimWorld
  - Cautious Early-Access Watcher (no buy)
    - Motivation: A stable, finished colony builder rather than another abandoned early-access title.
    - Playstyle: Monitors development, briefly tests alpha builds, and waits for bug fixes and stability before committing.
    - Experience: familiar
    - Purchase stance: no buy
    - Labels: alpha tester
    - Reference games: N/A
  - Freebie Village Builder (buy)
    - Motivation: Free, lightweight entertainment and simple gnome-village building.
    - Playstyle: Casual, low-commitment building with little interest in deep simulation or optimization.
    - Experience: newcomer
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: N/A
  - Indie Dev Supporter (buy)
    - Motivation: Supporting a passionate indie developer and helping the project succeed.
    - Playstyle: Engages with the community, gives feedback, and invests long hours in an unfinished project.
    - Experience: familiar
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: Gnomoria


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Faithful Gnomoria successor with enhancements (weight 0.62): Many players describe the game as a reincarnation or faithful remake of Gnomoria, often noting it surpasses the original with more content and features. Some call it a perfect replacement for the abandoned Gnomoria.
- High potential, promising early access (weight 0.57): A recurring theme is that the game has great potential and a promising start, though it is still in early stages. Players believe it could become really good as development continues.
- Fun and worth playing (weight 0.39): Reviewers consistently find the game enjoyable, calling it a fun little game and definitely a good game. Several state it is worth the price and provides hours of entertainment.
- Active and responsive developer (weight 0.38): The developer is frequently praised for being highly active, listening to fan feedback, and quickly fixing bugs. Some mention personal responses to bug reports and daily updates.
- Graphical and UI improvements (weight 0.38): The user interface has been reworked nicely and looks great, with graphical stockpile settings and improved zoom. The visual style, including new sprites, is often described as pleasant and detailed.
- Blends Dwarf Fortress and Gnomoria (weight 0.38): The game combines Gnomoria's graphics and accessibility with Dwarf Fortress's depth and rich content. It is seen as a more intuitive Dwarf Fortress spinoff with cool quirks.
- Rich content and production chains (weight 0.33): The resource system and production chains are well-implemented and engaging, with mining, technology, and complex mechanisms affecting settlement prosperity. Content has expanded beyond the original with more crops, animals, and furniture.
- Frequent and reliable updates (weight 0.29): Updates arrive quickly and reliably, with players noting the game improves every month. Development is ongoing and does not seem to be losing pace.
- Free to play, unbeatable price (weight 0.28): The game is free, which many reviewers highlight as a major positive. The price is considered unbeatable, and some are willing to pay once it surpasses Gnomoria.
- Many quality-of-life features (weight 0.28): The game includes numerous quality-of-life improvements over Gnomoria, such as auto-mining veins, graphical stockpile settings, and a job menu for individual tasks. Tooltips and free-view are also appreciated.
- Stable and playable, few critical bugs (weight 0.26): Many reviewers report the game is playable with no critical bugs, and any issues are quickly corrected. Some note it works fine on Linux and SteamOS after adjustments.
- Positive reception despite early state (weight 0.25): Overall, reviewers are impressed and confident in the game's future. Many consider it already awesome despite being unfinished and one of the best of its kind.
- Improved performance over original (weight 0.24): Engine performance in large colonies is significantly better than the original Gnomoria. It utilizes multiple processor cores and runs smoothly even on large maps.
- Addictive and long-lasting gameplay (weight 0.23): Players find the game extremely addictive and expect to rack up thousands of hours. Some have played for years and keep coming back.
- Labor of love by fans (weight 0.21): The game is seen as a labor of love by fans, with the developer showing the same passion as the original creator. Players respect those keeping the game alive and improving it.
- Ambition to exceed predecessor (weight 0.21): The project aims to remedy problems of other games and offer the best of both Dwarf Fortress and Gnomoria. It already has more content than the original in many ways.
- Engaging gnome village building (weight 0.19): Building a gnome village is very fun, and the creative construction aspect is enjoyable. Players appreciate the detailed world and the ability to shape their settlement.
- Unique direction and innovative adaptations (weight 0.18): The game is heading in its own direction with unique innovations in features, balance, and UI design. It offers a deep layer of complexity compared to its inspirations.
- Mining and underground exploration (weight 0.13): Mining is engaging with up to 100 vertical floors to explore. The underground mushroom biome is a fascinating feature.
- Mod support and customization (weight 0.12): The ability to install mods and a fully customizable start menu add replay value. The game also allows for creative freedom in building.

Common complaints:
- Unfinished and buggy state (weight 0.97): Many reviewers describe the game as a barely functional, rudimentary prototype full of bugs and unfinished features. It is still in an early alpha state with a lot of work remaining.
- Poor UI and controls (weight 0.82): The user interface is widely criticized as messy, hard to navigate, and full of bugs. Menus are cumbersome, buttons don't work, and controls need significant improvement.
- Broken AI and pathfinding (weight 0.82): The gnome AI frequently fails to perform tasks, ignores priorities, and gets stuck. Pathfinding issues cause problems such as gnomes not being able to pass without floors or not crafting items even with materials.
- Missing features and content (weight 0.7): A significant amount of functionality is unfinished or missing, such as in-game music, achievements, localization, modding, and basic features like placing furniture. The game feels barebones and incomplete.
- Performance and stability issues (weight 0.69): Players report frequent crashes, freezes, lag, and optimization problems that make the game unplayable. Some even experience savegames becoming unplayable or the game randomly closing.
- Game appears abandoned (weight 0.5): Several players report that the game is dead or abandoned, with no updates for over a year and stalled early access for three years. Some even consider it a stub that was supposed to continue Gnomoria's work but never did.
- Missing tutorial and guidance (weight 0.48): Many reviewers complain about the lack of a tutorial or any in-game help, making the game confusing and difficult to learn. Players often have to resort to external videos or trial and error.
- Unbalanced and challenging gameplay (weight 0.44): The game suffers from severe imbalance, with food shortages often leading to colony extinction and a steep learning curve. Poor management can quickly lead to disaster, making it frustrating for many players.
- Favorable compared to Gnomoria (weight 0.36): Several reviewers mention that players are better off with Gnomoria, as this game is an unfinished version of it. Some consider it a rip-off of Dwarf Fortress, which is free and more in-depth.
- Optimization and graphical flaws (weight 0.25): Some players note small optimization problems, graphical glitches, and uneven graphics. Issues like flickering, lag when opening menus, and tables looking like Excel spreadsheets are mentioned.
- Not worth playing now (weight 0.24): Many reviewers advise that the game is not worth your time in its current state, calling it a waste of time or not really playable. Some suggest waiting for more content or updates.
- Specific workshop complexity (weight 0.11): A few reviewers find the workshops overly complex and confusing, suggesting that some could be merged together. This adds to the difficulty of understanding the game's mechanics.
- Supporter wants paid model (weight 0.04): One reviewer worries that the game is free and would rather pay to support its growth. This is a niche opinion not widely shared.

Gameplay feedback:
- Gnome Colony Management Game (weight 0.63): The game is a colony management and survival simulation where players build, maintain, and manage a village of gnomes, controlling their jobs and priorities. Poor management can lead to the gnomes' death.
- Workshops And Production Chains (weight 0.33): The game includes a workshop system with multiple specialized workshops such as Carpenter, Stone Cutter, Brewery, and more, along with resource and production chains for crafting items and buildings.
- Job Assignment And Priority Management (weight 0.33): Players can assign each gnome to the job they are best suited for, manage priorities, and use a job menu to assign individual tasks. A job and priority window similar to Dwarf Therapist or Rimworld is available.
- Controls And User Interface (weight 0.32): The game uses a scroll wheel for input, time speed controls, and allows zooming by holding Ctrl and using the mouse wheel. It features a retro isometric view, zoom and free-view, and a UI similar to Dwarf Fortress UI tools.
- Farming And Animal Husbandry (weight 0.28): The game features light agriculture, farming, and animal husbandry, including the ability to pasture animals, plant crops, clear fields, and slaughter animals via a butcher system.
- City-Building And Strategy Elements (weight 0.27): It blends city-building simulation with strategy elements, allowing players to construct and develop underground empires and societies.
- Detailed Start And World Configuration (weight 0.27): Players can configure starting conditions in world settings before beginning a game, such as starting with one gnome or seven dwarfs, and experiment with different world designs through a fully customizable start menu.
- Genre Similar To Dwarf Fortress (weight 0.25): The game features mechanics similar to Rimworld and Dwarf Fortress, including pathfinding and task prioritization, but is simpler to learn than Dwarf Fortress while more complex than many modern strategies. It is often described as a Dwarf Fortress spinoff with graphics.
- Deep Vertical Exploration And Mining (weight 0.24): Players can mine out a base and explore up to 100 vertical floors, with the ability to drill straight down to level 90, encountering features like a mushroom forest with mushroom men in the deep levels.
- Military Squads And Defense (weight 0.24): Players can create military squads, assign gnomes to combat roles, and set schedules for training. They must prepare for invasions and can send out ambassadors.
- Construction And Terraforming (weight 0.23): Players can build floors, remove ramps for terraforming, and use a menu-based building system to construct structures like butchery and Crude Workbench.
- Tech Development And Resource Management (weight 0.19): It includes a technology development system, resource gathering and crafting, and creating things with material/item management.
- Alpha State And Engine Rewrite (weight 0.18): The game is in a deep alpha state and its engine has been completely rewritten from scratch, authorized to use some original assets.
- AI-Controlled Character Behavior (weight 0.18): The game has AI-controlled characters that perform jobs such as agriculture and hauling, with complex code and pathfinding.
- Food Management And Survival (weight 0.14): Players must manage food and ensure survival over seasons, sending gnomes to dig mines, build structures, and perform tasks to survive hunger and cold.
- Modding And Future Support (weight 0.13): The game focuses on future modding and allows players to install mods.
- Expedition Supplies And Equipment (weight 0.13): Expedition supplies include seeds, needle, tools, weapons, food, and drink; gnomes do not drink water. Players can create uniforms for miners, woodsmen, and scouts.
- Building And Room Construction (weight 0.13): Players can build structures like Dormitory, Dining Room, Hospital, Market Stalls, and Personal Quarters, as well as mark groves for forestry.
- Quality-Of-Life Features (weight 0.13): The game includes quality-of-life features like automatically following a vein and mining everything, as well as graphical stockpile settings.

Performance notes:
- OpenGL 4.3 required (weight 0.25): Several users report the game fails to launch because it requires OpenGL 4.3, and updating OpenGL may be impossible on their systems. This affects older computers and systems without OpenGL 4.2 or 4.3 support.
- Severe performance issues (weight 0.25): Many players experience low frame rates, heavy lag, and performance degradation over time, sometimes leading to crashes. Performance worsens with camera zoom and over the course of a game, especially by the first winter.
- Poor optimization on high-end GPUs (weight 0.25): Even on powerful graphics cards like the GTX 970, the game runs poorly, with low FPS, high GPU usage, and fans running at full speed. Users note the game is not optimized in any way.
- Good performance on some systems (weight 0.23): Some users report excellent performance, especially on Linux with AMD hex-core and 8GB RAM, running large maps without slowdown and utilizing all processor cores. Frame rates are better than 30 FPS in these cases.
- Startup failures and crashes (weight 0.2): The game sometimes does not launch at all, with no window appearing despite Steam indicating it is running, or it crashes frequently on Linux. These startup and stability issues prevent play entirely for affected users.
- Random game freezes (weight 0.2): The game randomly freezes or closes without warning, and savegames can become unplayable. These major bugs disrupt play sessions and can lead to loss of progress.
- Graphical glitches and flickering (weight 0.19): Players report graphical glitches such as tasks not showing until completed, grass remaining after ramps are removed, and awful flickering with lag when menus are open. These visual issues detract from the experience.
- Minor optimization issues (weight 0.12): A few users note small optimization problems and occasional graphical glitches, but these are not severe. Some also report no crashes or serious bugs during several hours of play.
- Bug reports lead to fixes (weight 0.07): When players report bugs, the developer sometimes fixes them, as indicated by a cluster noting that a bug report led to a fix. This shows responsiveness to community feedback.

Recommendations:
- Support Active Development (weight 0.45): A recurring theme is encouraging players to buy or play the game to support the developer and provide feedback. Reviewers hope this will help the game reach its full potential.
- Targeted at Gnomoria Fans (weight 0.43): Multiple clusters highlight that the game appeals strongly to players who enjoyed Gnomoria. Fans of that title are likely to find a similar experience here, though some feel it has yet to surpass the original.
- Unfinished and Buggy State (weight 0.39): Many players warn that the game is currently unplayable or not worth playing due to its early access state and unresolved issues such as resource usage. They advise waiting for further development.
- Dwarf Fortress and Rimworld Comparison (weight 0.34): Reviewers frequently compare the game to Dwarf Fortress and RimWorld, recommending it to fans of those colony survival games. Some suggest sticking with the established titles until this one matures.
- Free to Play Encourages Trials (weight 0.33): Several reviewers note that because the game is free, it is worth trying even if it is unfinished. Free access lowers the barrier to entry and makes it easier to recommend a test run.
- Potential for Future Release (weight 0.25): Some reviewers recommend keeping the game on a watch list and returning once it leaves early access. They see promise in the current build but suggest waiting for a finished product.
- Worth Buying Already (weight 0.24): A number of players feel the game is already worth its price, even if it becomes paid later. They would gladly pay for it and consider it a worthwhile purchase.
- Fun for Genre Fans (weight 0.24): Reviewers recommend the game to fans of city-building, colony survival, and micromanagement. It offers an engaging experience for those who enjoy detailed simulation games.

Other player notes:
- Comparison to Gnomoria (weight 0.58): Many reviews compare this game to Gnomoria, often noting similarities in style and mechanics. Some reviewers who played Gnomoria extensively express disappointment when its development stopped and see this as a potential successor.
- Early access alpha (weight 0.49): The game is in early access or open alpha, still very early in development and not a finished product. Many features are missing or in the works.
- Free to play (weight 0.45): The game is offered for free, often emphasized as truly free with no monetization. Some reviews note it is free during early access.
- Active development (weight 0.45): The developer is actively working on the game, fixing issues, and releasing frequent updates. Some describe it as a work in progress with consistent improvements.
- Compared to Dwarf Fortress (weight 0.4): The game is frequently compared to Dwarf Fortress, often described as more intuitive or combining Gnomoria's accessibility with DF's depth. Some prefer DF or find this less interesting.
- Spiritual successor to Gnomoria (weight 0.33): The game is positioned as a spiritual successor, reincarnation, or faithful remake of the abandoned Gnomoria. It uses Gnomoria assets with permission and aims to continue its legacy.
- Gnomoria-like with extra features (weight 0.27): Reviewers note the game has more content or features than Gnomoria, sometimes calling it 'Gnomoria 2' or hoping it becomes that. It adds its own additional features while retaining Gnomoria's style.
- Abandonment concerns (weight 0.25): Some reviews express concern that the game may be abandoned, though others note it is not abandoned and still updated. Compared to Gnomoria's abandoned status.
- Open source project (weight 0.23): The game is open source, with source code available and updates on GitHub. It has been open source since 2020 and encourages contributions.
- Developer background and plans (weight 0.22): The developer previously worked on Gnomoria and now works with a team on this project. Some note the original Gnomoria developer burned out due to real-life issues.
- Low storage and requirements (weight 0.19): The game is described as small with low system requirements, requiring OpenGL support. It runs fine on Linux and SteamOS.
- Localization requests (weight 0.16): Some reviewers request additional language support, specifically French and Chinese localization. They suggest adding more languages or localization mods.
- Gnomoria assets and permission (weight 0.16): The game uses graphical assets from Gnomoria with permission from its creator, authorized by Robotronic Games.
- Positive development trajectory (weight 0.13): The game gets better every month, updates incorporate player feedback, and it is now playable for some reviewers.
- Comparison to other games (weight 0.11): Reviewers compare the game to other titles like Rimworld and Timber and Stone, seeing it as a middle ground or fun despite glitches.
- Financial support suggestions (weight 0.1): Some reviewers believe a small price would provide income to support further development, and they want to financially support the project.
- Small player base (weight 0.06): The game has very few players, which may impact community and multiplayer aspects.
- Comparison to Gnomoria's UI (weight 0.06): Gnomoria is noted to have a clean and efficient UI, implying this game might not match that yet.

Emotions:
- Frustration (weight 0.17): Players are frustrated by game-breaking technical issues: the game fails to launch due to the OpenGL 4.3 requirement, controls such as elevation and scrolling do not work properly, and menus lag or become unresponsive. These problems are compounded by severe bugs, including gnomes ignoring work priorities, production failures, lost progress from missing autosave, and colonies dying of starvation.
- Disappointment (weight 0.15): Players expected a playable and complete game but found it buggy, unfinished, and barely functional. Many are disappointed by the lack of polish, missing translations, poor UI, low performance, and a sense that the game has been abandoned without updates for over a year.
- Hope (weight 0.09): Players see the game as a potential successor to Gnomoria, with frequent updates, active development, and a vision to combine Dwarf Fortress depth with a usable interface. They hope the project succeeds and eventually surpasses its predecessor.
- Excitement (weight 0.06): Players are excited by the game's promise as a Gnomoria continuation with improvements, the potential for 100 vertical floors, and the involvement of an active developer. Prior experience with similar games fuels anticipation for Ingnomia.
- Confusion (weight 0.05): Players are confused by the steep learning curve and complex menus without any in-game tutorial or help. Some also cannot figure out why the game does not launch despite Steam indicating it is running.
- Enjoyment (weight 0.05): Players find the core gameplay fun, particularly building a gnome village and managing the colony. The graphical overhaul, UI, and job system add to the enjoyable experience.
- Optimism (weight 0.04): Players are optimistic about the game's potential and steady development, believing it could surpass Gnomoria. Frequent updates and ambitious plans suggest a promising future.
- Satisfaction (weight 0.04): Players are satisfied with improvements that make the game playable, such as a reworked UI, stable performance on Linux/SteamOS, and the absence of critical bugs.
- Love (weight 0.04): Players love the game's charming elements like the mushroom forest and mushroom men, as well as quality-of-life features such as individual task assignment and new sprites.
- Sadness (weight 0.03): Players feel sadness seeing the game appear as dead as Gnomoria, with the project to revive an abandoned game itself becoming abandoned by its developers.
- Admiration (weight 0.03): Players admire the depth, attention to detail, and ambition to combine the best aspects of Dwarf Fortress and Gnomoria, especially as a free project.
- Anticipation (weight 0.03): Players look forward to seeing what developers do next, as the game improves monthly with active development and regular updates.
- Enthusiasm (weight 0.02): Players are enthusiastic because the game is great, true to Gnomoria, and free.
- Concern (weight 0.02): Players are concerned that the free model might hinder growth and that the game remains much weaker than Gnomoria.
- Engagement (weight 0.01): Players are drawn in by the well-implemented resource and production chain system from the very first minutes.
- Caution (weight 0.01): Players warn that a poorly planned economy can quickly lead to disaster.
- Amusement (weight 0.01): Players find the game funny and amusing.
- Mild frustration (weight 0.01): Players feel mild frustration at the inability to speed up the game faster, especially when starting with a single gnome.
- Nostalgia (weight 0.01): Long-time players feel nostalgia after playing for years and continuing to return to the game.
- Respect (weight 0.01): Players respect the people keeping the game alive and improving it.}