Info about Rogue Trooper:

Official game description:
Nu Earth: a poisoned planet where endless war rages between the Norts and the Southers. A futile struggle on a hostile planet with no end in sight.  
But there are tales of a lone warrior. A man who can appear out of thin air and take out whole platoons, then disappear back into the shadows to which he belongs. A man who knows no allegiance but to his own mission and is hell-bent on revenge. He is the ultimate soldier, the last survivor of the massacred Genetic Infantrymen...  
...the Rogue Trooper!  
*   Intense 3rd-person action on the battlefields of Nu Earth.  
*   Use of Helm, Gunnar and Bagman: Rogue's friends brought to life in his equipment, adding depth to the gaming experience.  
*   Ability to create the type of ammunition you want, when you want it.  
*   Dynamically use the environment to your advantage - conform to objects and terrain, and fire from protected positions. Athletically climb over the environment to gain the advantage over your enemy. Run, leap, and dive for cover.  
*   Use the unique upgradeable abilities of your Bio-chipped equipment to strategically outwit your foes.  
*   Intense LAN multiplayer action.
_Note: Multiplayer available via LAN only._

Release date: 29 Mar, 2007

Categories: Third-Person Shooter, Single-player Story, Resource Management, Crafting, Stealth Gameplay, Character Progression, Linear Progression, Cooperative Multiplayer


- Hardware Profile: No data
Feature extractions:
- Community Price: No data
- Playtime Metrics: No data
- Time-to-fun: No data
- Player Archetypes: No data


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Enjoyable & Engaging Gameplay (weight 0.97): The game offers a highly enjoyable and engaging experience, with many players finding it fun and captivating due to its unique mechanics, varied arsenal, and overall solid gameplay. Many reviewers expressed continued enjoyment even after multiple playthroughs or years after its initial release.
- Strong Nostalgic Appeal (weight 0.19): The game holds significant nostalgic value for many players, often being a cherished childhood game. Its ability to evoke positive memories from the 2000s contributes to its appeal, with some noting that it remains as impressive as they remembered.
- Well-Executed Storyline (weight 0.17): The game features a well-executed and engaging story that, while not always surprising, is consistently praised for its quality and appeal. Many players found the plot interesting and a strong component of the overall experience.
- Impressive Graphics for Age (weight 0.13): The game's graphics are generally well-regarded, especially considering its age. Reviewers often note that the visuals were good for their time and still hold up surprisingly well, with character animations being particularly lively despite older technology.
- Strong Audio & Voice Acting (weight 0.09): The game's audio, including sound design, music, and voice acting, is consistently praised. The music is noted for being atmospheric and setting the tone effectively, while voice acting is considered very good.
- High Replayability (weight 0.09): Many players have replayed and completed the game multiple times, often preferring it over the Redux version. This indicates strong replayability and lasting appeal, with players finding continued excitement in subsequent playthroughs.
- Challenging Cover System (weight 0.05): The game features a challenging and well-implemented cover system, which was a relatively new and popular mechanic at the time of its release. This system adds depth to the gameplay.
- Humorous Dialogue (weight 0.05): The game includes humorous dialogues and banter among enemies and allies, which adds to the overall enjoyment and charm. This element contributes to a more engaging and lively game world.
- Exciting Campaign Missions (weight 0.05): The game features exciting and well-designed campaign missions with a stunning atmosphere. These missions contribute significantly to the engaging storyline and overall player experience.
- Effective Stealth System (weight 0.05): Stealth mechanics are surprisingly viable and well-executed, offering players an alternative approach to many encounters. This high-quality stealth system adds variety and depth to the gameplay.
- Impressive Enemy Designs (weight 0.05): The game features impressive enemy designs, particularly the tanks, which are noted for their astonishing size and visual impact. This contributes to memorable combat encounters.
- Varied & Powerful Weaponry (weight 0.05): The game boasts a large variety of powerful weaponry, with some weapons being notably oversized. This diverse arsenal prevents gameplay from feeling repetitive and enhances combat.
- Interesting Main Character (weight 0.05): Rogue, the main character, is an interesting and well-developed protagonist. His biochip companions add variety to the single-player experience, and his voice actor is also praised.

Common complaints:
- Poor Port & Outdated Graphics (weight 0.24): The game's port and graphics are severely lacking, with issues like limited resolution support (often only 1280x720 or lower), no widescreen, black borders, and outdated visuals. This significantly impacts the visual experience and modern compatibility.
- Clunky, Outdated Gameplay (weight 0.13): The game's core mechanics, including combat and puzzles, are described as clunky, outdated, and frustrating, making the overall gameplay experience feel less polished compared to modern titles. This suggests a need for refinement in player controls and interaction.
- Weak Enemy AI (weight 0.11): Enemy AI is consistently criticized for being unintelligent and predictable, with issues like enemies lining up to be shot and inconsistent cover mechanics. This reduces the challenge and immersion of combat encounters.
- Frequent Game-Breaking Bugs (weight 0.09): The game is plagued by numerous bugs, including mission-breaking glitches, frame drops, freezes, and issues with save files. These bugs significantly hinder playability and often require workarounds or restarts.
- Underrated & Simplistic (weight 0.08): The game is often described as underrated, forgotten, or mediocre, with a simplistic story and a lack of recognition. This suggests that while it has some positive aspects, it didn't achieve widespread acclaim or attention.
- Unavailable Multiplayer (weight 0.06): The multiplayer mode is no longer available or was poorly executed, leading to disappointment for players expecting online co-op or competitive play. This limits the game's replayability and social features.
- Repetitive Teammate Dialogue (weight 0.06): Teammate dialogue is repetitive and constant, with allies commenting on almost every minor action. This leads to a monotonous and sometimes annoying audio experience during combat and exploration.
- Lack of Boss Fights (weight 0.05): The game lacks meaningful boss battles, with reviewers noting their virtual absence or simplistic nature, often consisting of basic encounters or cinematic kills. This diminishes the sense of progression and epic confrontations.
- Annoying Auto-Reload (weight 0.05): The auto-reloading mechanic is a significant annoyance, often occurring at critical moments during combat and disrupting gameplay flow. The absence of manual reloading is particularly frustrating for precision actions like sniping.
- Inconsistent Contextual Actions (weight 0.05): Contextual actions, such as rolling or climbing, are inconsistent and often lead to unintended movements, like accidentally climbing over cover or rolling off edges. This creates frustration and reduces player control.
- Cutscenes Steal Moments (weight 0.05): Cutscenes frequently take away dramatic moments from the player, showing villains being defeated or key actions occurring non-interactively. This diminishes player agency and satisfaction in critical story beats.
- Unexplained Gameplay Features (weight 0.04): Some gameplay features, such as specific abilities or equipment like holograms and turrets, are not well-explained or integrated, leading to players not understanding or utilizing them effectively. This points to a lack of clear tutorials or intuitive design.
- Difficulty Locked (weight 0.04): The highest difficulty setting is locked until the game is completed, which can make initial playthroughs on easier difficulties feel boring or unchallenging. This limits player choice and engagement from the start.

Gameplay feedback:
- Satisfying Combat & Weapons (weight 0.42): The game offers a satisfying and varied combat experience with a good arsenal of weapons, including a powerful pistol. The gunplay is enjoyable and the difficulty level makes shooting satisfying, though some found it a bit too easy and linear.
- Effective Cover & Stealth (weight 0.36): The game features a well-implemented cover system, which was innovative for its time, allowing players to utilize cover effectively. It also offers functional stealth mechanics, providing players with the option to approach situations stealthily or with direct combat.
- Resource & Upgrade System (weight 0.26): The game incorporates a unique backpack (Bagman) system for crafting and managing resources. Players can upgrade weapons, purchase ammunition, and craft medkits using collected salvage, with Bagman also providing automatic reloads and health regeneration.
- Unique Protagonist & Setting (weight 0.15): Players control Rogue, a genetically engineered supersoldier (Genetic Infantryman or G.I.) in a dystopian setting. The narrative centers around Rogue's mission to fight enemies on a hostile planet, highlighting the disposable nature of clones.
- Short, Linear Campaign (weight 0.14): The game's campaign is relatively short, typically ranging from 5 to 9 hours, and is largely linear. While some found it too brief for the plot, others appreciated its concise length for storytelling.
- Weapon Attachments & Tools (weight 0.11): Players have various weapon attachments and tools, including suppressors for stealth and the ability to set up their rifle as a turret. These options enhance tactical gameplay and allow for different combat approaches.
- Varied Gameplay Segments (weight 0.11): The game offers varied gameplay segments, including turret sections, rail shooter sequences, and the ability to deploy the main weapon, Gunnar, as an automated turret. This adds diversity to combat encounters.
- Exploitable Enemy Weaknesses (weight 0.11): The game features interesting enemy weaknesses, such as shooting tubes on their backs or oxygen tanks to cause explosions or suffocation. This provides tactical options for dispatching foes.
- Hologram Distraction Mechanic (weight 0.11): A notable gameplay mechanic is the ability to create holograms to distract enemies. This allows players to strategically misdirect foes, particularly snipers, to gain a tactical advantage.
- Versatile Gunnar Weapon (weight 0.1): The main weapon, Gunnar, is highly versatile, featuring multiple firing modes such as shotgun, sniper, mortar, and missile launcher. It can also transform into an independent sentry turret, providing auto-aim capabilities.
- Classic Third-Person Shooter (weight 0.09): The game is a classic third-person action-adventure shooter, based on comics. It features solid third-person controls that are comparable to modern games in the genre.
- Varied Enemy Types (weight 0.08): Enemies primarily consist of human soldiers, with some robots and turrets. While not overly difficult, their sheer numbers can pose a challenge, and their AI is sometimes prone to self-inflicted damage.
- Defunct Multiplayer (weight 0.07): The multiplayer mode is largely defunct due to the closure of Gamespy and is generally considered poorly executed. It is no longer easily accessible without third-party applications.

Performance notes:
- Technical issues and optimization (weight 0.05): Players are experiencing various technical issues, including stuttering and graphical bugs, which seem to be related to optimization problems. Some users found that installing the game on an NVMe drive helped mitigate stuttering.

Recommendations:
- Highly Recommended Game (weight 0.41): The game is highly recommended by reviewers, often described as a 'must-play' or 'worth it,' especially when purchased on sale. Many reviewers give it high ratings, indicating strong positive sentiment.
- Original Over Remaster (weight 0.12): Reviewers frequently suggest playing the original version over the Redux remaster, citing potential bugs or a preference for the classic experience. Some note that the original is a better value, especially if graphics are not a primary concern.
- Good for Comic Fans (weight 0.1): The game is particularly recommended for fans of the Rogue Trooper comics or the broader 2000 AD universe. Some reviewers suggest reading the comics to enhance the game experience.
- Appeals to Old-School Shooter Fans (weight 0.1): The game appeals to fans of classic PS2/Xbox-era linear shooters and those seeking nostalgia for old action games. It's recommended for players who enjoy third-person cover-based shooter mechanics.
- Buy on Sale (weight 0.06): Many reviewers advise purchasing the game when it is on sale, indicating that its value proposition is significantly improved at a reduced price.
- Language & Length Issues (weight 0.05): The game's accessibility is limited for non-English speakers, with recommendations to find patches for language support. Some reviewers also note the short campaign and bland environments as potential drawbacks.
- Exaggerated Praise (weight 0.02): These points express a strong, somewhat hyperbolic, sentiment that the game is so good it should be free or used as a model for other developers. While positive, the language is not constructive feedback.
- Meme/Joke Review (weight 0.01): This point appears to be a meme or joke, providing no constructive feedback about the game itself.

Other player notes:
- Dated PS2-era game (weight 0.27): The game is perceived as an older title, specifically a PS2-era game, which influences its overall feel and presentation. This includes comments on its age, clunkiness, and being a port from older consoles.
- Faithful comic adaptation (weight 0.19): The game is a faithful adaptation of the 2000 AD comic book series, with its setting, plot, and lore closely mirroring the source material. This is a significant draw for fans of the comic.
- Unique sci-fi setting (weight 0.14): The game's setting is the poisoned planet Nu-Earth, where a war between Norts and Southers takes place. The plot centers around a revenge story involving genetically engineered soldiers.
- Redux version available (weight 0.12): A Redux version of the game exists, offering graphic improvements and minor interface changes. While it maintains the core story and gameplay, some found it lacked new content for its price.
- Rogue's revenge story (weight 0.11): The protagonist, Rogue, is a genetically modified super-soldier and the sole survivor of a betrayal. He carries the bio-chips of his fallen comrades, which is central to the plot's revenge theme.
- Affordable and overlooked (weight 0.07): The game is often available at a low price, especially during sales, making it a good value for players. It is also noted as being somewhat under the radar in terms of popularity.
- Variable campaign length (weight 0.07): The game's campaign length is generally around 6-10 hours, with some reviewers finding it short while others consider it quite long.
- Strong art and atmosphere (weight 0.07): The game is praised for its beautiful art direction, attractive story and direction, and amazing atmosphere and environments, contributing to excellent level design.
- Atmospheric music score (weight 0.07): The game's music is highly regarded for being wonderful, atmospheric, and perfectly setting the tone, with the main title theme being particularly memorable.
- Unique 'angular gigantism' art (weight 0.05): The game features an unusual and distinctive art style characterized by 'angular gigantism,' where elements are large and angular, creating a unique atmosphere.
- Engaging, bizarre story (weight 0.05): The game's story is generally considered engaging and capable of keeping players hooked, despite some finding its characters and plot bizarre.
- Unresolved ending (weight 0.05): The game's ending is not a true conclusion and leaves players wanting more, suggesting an unfulfilled desire for a sequel.
- Unclear premise, overlooked (weight 0.05): The game's premise can be unclear due to a lack of an introductory CGI video, and it was largely overlooked and quickly forgotten at its initial launch.

Emotions:
- Satisfaction (weight 0.41): Players expressed satisfaction due to the game's overall quality, unique mechanics, and engaging gameplay, often highlighting its faithfulness to the comic source material and diverse features. The ability to overcome initial difficulty and the enjoyment of the single-player experience also contributed to this positive emotion.
- Nostalgia (weight 0.09): Nostalgia was primarily driven by replaying the game from childhood, evoking strong memories of past gaming experiences, particularly from the PS2 era. The game's 'old-school' feel reinforced these cherished childhood connections.
- Disappointment (weight 0.09): Disappointment stemmed from several issues, including the lack of boss battles, repetitive gameplay, and significant technical problems like faulty products and offline multiplayer servers. The game's perceived lack of recognition and issues with enemy AI also contributed to this negative sentiment.
- Enjoyment (weight 0.08): Players found enjoyment in the game's action-packed, engaging, and varied gameplay, often praising its smooth and fast-paced combat. The quality of the story and graphics also contributed to a positive overall experience.
- Frustration (weight 0.06): Frustration was mainly caused by frequent crashes, game-breaking bugs, and technical issues such as failure to save progress and inconsistent mechanics. Empty multiplayer servers and specific level-related technical problems also contributed to this negative emotion.
- Joy (weight 0.04): Joy was experienced through the game's continued enjoyment, its quality holding up over time, and the positive impact of rediscovering it. For some, the game even served as a form of therapy, enhancing their overall gameplay experience.
- Appreciation (weight 0.03): Appreciation arose from the game's appealing setting, unique mechanics, and unusual atmosphere and design. Players also valued its ability to capture the spirit and essence of the comic source material, such as the stealth takedown of a mech.
- Acceptance (weight 0.02): Acceptance was observed regarding the game's age, acknowledging its dated graphics, technical limitations, and existing bugs. This suggests players understood and tolerated these imperfections given the game's release era.
- Excitement (weight 0.02): Excitement was generated by the game's aesthetic and gameplay style, the thrill of seeing direct quotes from the original comics, and anticipation for an upcoming remaster. These elements contributed to a sense of eager anticipation.
- Surprise (weight 0.02): Surprise was felt due to the game's unexpected quality and the realization of its completeness. Some players were also surprised by the game's lack of widespread recognition, given its merits.
- Amusement (weight 0.02): Amusement stemmed from the game's self-serious tone, the absurdity of certain in-game names, and humorous comparisons to other media like 'The Smurfs.' These elements provided lighthearted entertainment.
- Love (weight 0.02): Love for the game was expressed due to its compelling storyline, engaging campaign missions, and overall quality, particularly as a faithful comic adaptation. These aspects fostered a deep affection for the game.
- Regret (weight 0.01): Regret was felt by players who wished they had discovered the game earlier or were disappointed by the unavailability of its multiplayer mode. This indicated a missed opportunity or a desire for a more complete experience.
- Mild frustration (weight 0.01): Mild frustration was caused by minor gameplay annoyances such as awkward strafing, slow weapon switching, and a lack of clear feedback when shooting enemies. These issues, while not game-breaking, slightly detracted from the experience.
- Admiration (weight 0.01): Admiration was directed towards the game's ability to surprise gamers at the time of its release and the impressive quality of its graphics for its era. This highlighted the game's groundbreaking aspects.
- Confusion (weight 0.01): Confusion arose from unclear route prompts and an ambiguous plot background, making it difficult for players to understand their objectives or the narrative context. This hindered immersion and progression.
- Mild disappointment (weight 0.01): Mild disappointment was expressed regarding the game's short length, particularly its brief campaign and bland environments. These factors left some players wanting more content or a richer experience.
- Gratitude (weight 0.01): Gratitude was felt for the game's significant role in players' childhoods, indicating a deep appreciation for the positive impact it had on their formative years. This emotion is tied to nostalgic sentiment.
- Interest (weight 0.01): Interest was piqued by the unique charm of squad-mates inhabiting gear, a distinctive feature that added to the game's appeal. This specific mechanic captured players' attention.
- Enthusiasm (weight 0.01): Enthusiasm was generated by the game's engaging single-player campaign, indicating a strong positive response to its core gameplay experience. This highlights the captivating nature of the solo mode.}