Info about It Lurks Below:

Official game description:
It Lurks Below is a retro-styled, 2D, action-oriented, survival RPG by David Brevik. Create a custom character and choose from several different classes to delve deep into the mysteries of what evil lurks below. Dig down and explore the randomly generated levels, find random items, and combat deadly monsters to get the answers.  
Though this game looks similar to other games in the genre, it plays very differently. It is a true RPG, with many stats and character classes. It is very reminiscent of other games made by David Brevik such as Diablo, Diablo II, Hellgate: London and Marvel Heroes. With eight character classes to choose from, randomly generated levels, random stats on items, secret areas, bosses, a survival talent tree and three different play modes, it delivers a very different and unique gaming experience.  
Are you ready to find out what Lurks Below?
CREATE YOUR CHARACTER
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> **Bard** (melee) - Wield the power of song and screaming to best your foes in battle. With trusty sword and shield and specializing in passive area effect damage and buffs, the bard is a force of nature in the battle field.
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**Cleric** (melee + ranged) - Come prepared for battle with heavy armor and plenty of healing power. Choose to fight with a mace and shield or a ranged wand. The cleric is the only class who is given this choice. Paired with its high survive-ability, it is the class that will outlive all others.  
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**Enchanter** (ranged) - Stun and lightning are the enchanters tools of choice. What better way to avoid damage than stopping enemies in their tracks. If that wasn't enough, the enchanter can wield the power of illusion and turn into a wisp and fly away.  
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**Necromancer** (ranged) - Wielding the skulls of the dead as undead minions, marks the necromancer as the games resident pet class. Pair this with powerful poison and cold damage and self buffs, means the necromancer is an undead friendly powerhouse.  
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**Paladin** (melee) - Dashing into combat wielding a powerful two handed sword or hammer makes the paladin one of the most formidable melee characters in the game. Consecrating the ground, area effect purification and damage are just a few of the tools this powerful holy warrior brings to the table.  
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**Rogue** (melee) - Slip past enemies by hiding in the shadows and then when the moment is right, stab them with the rogue's powerful dual wielding daggers.  
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**Warrior** (melee) - Decide between defensive stance and offensive stance; both make the warrior an incredible beast in battle. While defensive stance focuses on survive-ability and offensive stance focuses on damage, both are incredibly satisfying, especially combined with the warriors whirlwind ability.  
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**Wizard** (ranged) - Harnessing the power of the elements through powerful area affect spells make the wizard an unstoppable elemental force. Their spell set is rounded out with a drake companion and teleport.  
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CHOOSE YOUR GAME STYLE
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**Creative** - Enjoy all the game has to offer in more relaxed setting. No need to worry about survival mechanics, though still have the benefit of the survival tree. Many of the recipes and building supplies are already unlocked, which makes it much easier to languish in the joy of building and farming the whole surface. With no invasions to worry about, the only monsters that will be encountered are below in the dungeon.  
**Descent** - Same difficulty as Survival, just without the survival aspect. For anyone interested in just thrashing monsters and getting all the loot. No survival tree, no hunger, and no fatigue.  
**Survival** - This is the original game design mode. Not that this makes the other modes any less valid, but most of the game is designed with Survival Mode in mind. This includes all the bells and whistles of surviving and the survival tree, paired with difficult dungeon challenges and plenty of invasions.  
**Hardcore** - Both Survival and Descent have a hardcore option. This doesn't change anything about the particular mode other than you get only one death.  
Choose what works best for you! There are no wrong choices!
FEW LAST TIPS!
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Surviving is rough out here (unless you are playing Descent, in which case, learn to make potions!). Make sure to grab all the food you can find, cook your vegetable, chop down trees, dig up ore, craft some new armor, and start your farm.  
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One last thing that will help with survival, inventory space and your characters fabulous look is to build up your town. Many new buildings will become unlocked as you travel further into the dungeon; don't forget to build them. And while you are at it, you might as well craft yourself some new armor as well. Oh and maybe a ring...and some potions.  
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**Now you are truly ready! We hope you enjoy the game as much as we did creating it!**

Release date: May 29, 2019

Categories: Survival, Action RPG, 2D Side-scrolling, Crafting, Base Building, Dungeon Crawler, Procedural Generation, Character Progression

Feature scans:
- Steam Deck: score 55; verdict: Tinkering Required; summary: The provided reviews indicate a playable but not seamless Steam Deck experience. Recurring friction includes small UI scaling at high resolutions, weak menu and controller support, and the need for manual troubleshooting such as driver updates, file verification, cloud save changes, and resolution or game option adjustments. No evidence in these reviews points to mandatory Proton Experimental toggling, external launchers, anti-cheat failures, battery drain, or frequent crashes.

- Hardware Profile: No data
Feature extractions:
- Community Price:
  - Community fair range: $9.99 - $19.99
  - Reasoning: The reviews show a price-sensitive community. Several users say the game is only worth buying on sale or at a discount, which pushes the fair base price below the current $19.99. However, other users say it is still worth full price for genre fans, and one review explicitly compares the $19.99 price to Terraria's $9.99 original price while calling it acceptable. Together, this suggests a fair base-game range from roughly the Terraria-level $9.99 up to the current $19.99 upper bound, with stronger support near discounted pricing.
- Playtime Metrics:
  - Game completion: 10.0h
  - Story completion: N/A
  - Session length: 8.5h
  - Endgame: 25.0h
  - Reasoning: The first quote explicitly estimates beating the game once at about 10 hours, supporting gameCompletion = 10. The second quote estimates 20-30 hours to clear all difficulties on a single character; using the midpoint gives endgame = 25. For session length, one player reports a 7-hour session and another reports a 10-hour straight session, so the midpoint is sessionLength = 8.5. No quote provides a separate story-completion duration, so storyCompletion is null.
- Time-to-fun:
  - Summary: Reports indicate the game often clicks after the early tutorial, invasion, and hunger friction; getting past the tutorial is explicitly tied to the game getting much better. Other players enjoy the loop immediately or find it repetitive later, but the clearest time-to-fun evidence points to 'clicks after.'
  - Stance: Clicks after
  - Anchor: Getting past the tutorial
  - Time to anchor: 3h 0m
  - Friction: Unclear or tedious tutorial quests; Constant enemy attacks and Commander invasions before the tutorial boss; Hunger and food management before a stable food supply; Tedious mining and manual inventory/block/seed swapping; RNG-heavy item progression for specialized builds
  - Unlock drivers: Getting past the tutorial; Killing Commander Vile to stop invasions and surface spawns; Unlocking chicken coops for a steady egg supply; Getting past the hunger hump makes hunger easier to manage
  - Conditions: Getting past the tutorial / a few hours of play; Following initial tutorial quests quickly and killing Commander Vile as soon as possible; Unlocking chicken coops (preferably two) for reliable food; For survival sandbox players who value loot-driven RPG depth; For players willing to invest time mastering the game's systems; Multiplayer availability for co-op-focused players; Tolerance for mid/late-game repetition and grind
- Player Archetypes:
  - Old-School ARPG Loot Hunter (buy)
    - Motivation: Reliving the Diablo-style loop of building characters, hunting loot, and chasing meaningful progression.
    - Playstyle: Grinds gear, experiments with classes and builds, and evaluates the game through an old-school ARPG lens.
    - Experience: veteran
    - Purchase stance: buy
    - Labels: older gamer; long time ARPG/hack n slash fan; D2 generation
    - Reference games: Diablo II; Diablo; Diablo 2
  - Survival Sandbox Explorer (sale)
    - Motivation: Exploring, crafting, and building in a Terraria-like survival sandbox with light RPG and action layers.
    - Playstyle: Explores procedural worlds, gathers resources, crafts and builds, and may avoid high-pressure survival modes.
    - Experience: familiar
    - Purchase stance: sale
    - Labels: N/A
    - Reference games: Terraria; Starbound; Minecraft; Diablo
  - Hardcore Challenge Grinder (buy)
    - Motivation: Testing builds under harsh conditions and chasing incremental power through hardcore runs and min-maxing.
    - Playstyle: Plays hardcore mode, accepts character deaths, repeats runs, and grinds low layers or endgame content for optimal gear.
    - Experience: veteran
    - Purchase stance: buy
    - Labels: hardcore genre fans; hardcore players
    - Reference games: N/A
  - Co-op Multiplayer Seeker (no buy)
    - Motivation: Playing with friends in a shared survival and action game rather than playing solo.
    - Playstyle: Looks for multiplayer support, co-op progression, and casual group sessions; may hold off until online play exists.
    - Experience: mixed
    - Purchase stance: no buy
    - Labels: N/A
    - Reference games: N/A


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Strong Overall Player Reception (weight 0.44): Many reviewers describe the game as fun, good, and enjoyable overall. This positive sentiment appears repeatedly across several clusters, indicating broad player satisfaction.
- Diablo-Style Randomized Loot (weight 0.39): Players highlight randomized weapons, armor, magical equipment, and crafting materials as a core strength. The loot system is frequently compared to Diablo-style systems with varied stats and magic find.
- Procedural Worlds Boost Replayability (weight 0.18): Procedurally generated maps keep exploration unpredictable and create a fresh experience each run. Combined with high replay value, this adds long-term appeal for many players.
- Active And Responsive Developer (weight 0.17): The developer is described as awesome, hardworking, and constantly engaging with the community. This active involvement is appreciated and noted positively by reviewers.
- Potential Interest From First Impression (weight 0.15): Some reviewers describe the game as potentially interesting or somewhat fun before deeper play. This indicates a positive but not overwhelmingly strong first impression for a subset of players.
- Multiple Game Modes Available (weight 0.14): The game offers several modes including Creative, Survival, Hardcore, and combat-focused options. This variety gives players flexibility in how they experience the game.
- Good Value For Money (weight 0.14): Several reviewers feel the game is worth the price even in its current state. This suggests satisfactory content-to-cost ratio for many players.
- Varied Classes With Unique Playstyles (weight 0.1): Reviewers praise the wide variety of classes, each offering unique gameplay and itemization. There are play styles suited to many different player preferences.
- Easy To Learn, Decent Pacing (weight 0.1): Players find the game simple to pick up and play, with difficulty increasing at a reasonable pace. This accessibility helps newcomers get into the experience quickly.
- Runewords Are Well Received (weight 0.1): Runewords are specifically called out as a good feature. Players who mention them view this system favorably.
- Objective Direction Keeps Players Focused (weight 0.1): Quests and objectives provide useful direction to players. This helps guide progression and keeps gameplay structured.
- Teleportation Via Homestone (weight 0.09): The homestone allows teleportation like a portal and remembers locations even after quitting. It is available early, which players find convenient.
- Shared And Personal Stash (weight 0.09): The game provides both shared and personal stash options for item management. This gives players flexibility in organizing their loot.
- Initial Fun May Not Last (weight 0.09): Some players find the game enjoyable at first or fairly fun for a while, hinting at possible diminishing engagement over time. This suggests early appeal but potential longevity concerns for some.

Common complaints:
- Frequent game freezes reported (weight 0.22): Players report the game freezing after a few minutes, often with audio still playing, and sometimes linked to cloud saving. This is a critical stability issue preventing basic play.
- No multiplayer or co-op (weight 0.2): Players express disappointment that there is no multiplayer or online co-op available, limiting the ability to play with friends.
- Punitive death mechanics (weight 0.18): Losing all loot and equipment on death cannot be disabled, and retrieving gear is nearly impossible if you die again in a difficult area. This frustrates casual and new players.
- Feels incomplete and unfinished (weight 0.17): Several players feel the game is incomplete and unfinished, lacking polish and content.
- Crashes on title screen (weight 0.11): Some players cannot get past the title screen due to repeated crashes, making the game completely unplayable for them.
- Repetitive mid to late game (weight 0.1): The gameplay loop becomes very repetitive in the mid to late game, reducing long-term enjoyment.
- Limited hotbar slots (weight 0.1): The hotbar has only one bar with six slots for all items, causing constant inventory swapping and inconvenience.
- Game completely non-functional (weight 0.1): A few players report that the game no longer runs at all, describing it as simply not functioning.
- Worse than similar games (weight 0.1): Players compare it unfavorably to Terraria and Diablo 2, saying there is little reason to play this over those games.
- Clunky menus and crafting (weight 0.1): Menus are clunky and the crafting menu is annoying to navigate, making item management frustrating.
- Incomplete skill tree (weight 0.1): The skill tree lacks combat skills outside the Survival one, reducing build possibilities and feeling incomplete.
- Poor graphics quality (weight 0.09): Players describe the graphics as not good, crude, and with cheap-looking materials.
- Lack of regular updates (weight 0.09): The game has not received many updates and does not seem to be updated regularly.
- Annoying and unrewarding invasions (weight 0.09): Invasions are annoying, rarely drop decent items, and drive away townsfolk until all are killed, making them a nuisance rather than a fun challenge.
- Annoying tutorial quests (weight 0.09): The beginning tutorial, presented as quests, can be annoying and drags on depending on how long it takes to complete.
- Lackluster soundtrack (weight 0.08): The soundtrack is almost non-existent, with very little music or sound present.

Gameplay feedback:
- Survival needs fuel mechanics (weight 0.39): Players consistently mention hunger, sleep, and food management as core survival mechanics. This includes finding food, avoiding starvation, and managing sleep while battling enemies.
- Diablo and Terraria mashup (weight 0.28): The game is widely described as a mix of Diablo and Terraria, combining elements of both. It blends ARPG mechanics with sandbox survival and building.
- Survival action RPG hybrid (weight 0.25): The game combines survival elements with action RPG and dungeon crawling. It features sandbox exploration, loot-driven progression, and crafting.
- 2D survival crafting sandbox (weight 0.24): It is a 2D side-scrolling game in the survival/crafting sandbox genre. Players build, mine, and explore in a 2D perspective.
- Terraria and Starbound comparisons (weight 0.21): Reviewers frequently compare the game's appearance and style to Terraria and Starbound, though they note the gameplay is different. It is also compared to Planet Centauri.
- Dungeon crawling gameplay (weight 0.21): The game involves descending into dungeons with rooms, gold, and rare monsters. It is described as a sidescrolling dungeon crawler.
- Skill trees for survival (weight 0.18): Skill trees are present for survival, combat, farming, and other activities. They offer player choice in character progression.
- Multiple difficulty levels (weight 0.14): The game offers four difficulty levels, including unlockable ones not locked to a character. Different modes provide varied experiences.
- Food spoilage mechanic (weight 0.14): Food rots over time if not consumed, requiring players to manage supplies carefully. This adds a layer of survival realism.
- Descent mode removes survival (weight 0.14): Descent mode omits survival and farming aspects for a pure ARPG experience. It limits healing while sleeping but focuses on combat.
- Hardcore mode for challenge (weight 0.14): A Hardcore Survival mode is available for challenging playthroughs. It offers additional difficulty for experienced players.

Performance notes:
- Frequent and persistent crashes (weight 0.28): Many players report ongoing crashes that occur regularly during gameplay, sometimes every 5-10 minutes. The problem is severe enough that restarting is often the only temporary fix.
- Game freezes during play (weight 0.22): Multiple reports describe the game freezing after a short time, with audio continuing in some cases. This makes normal play impossible for many users.
- Smooth performance on high settings (weight 0.13): Some players report the game runs perfectly at 1440p maxed out, with smooth performance and good coding. This contrasts with the many crash reports.
- Game becomes unresponsive (weight 0.11): Reports include the game stopping responding while playing, and in one case a solid black screen with audio still playing. These are severe freeze states.
- General stability complaints (weight 0.1): Some feedback simply mentions poor stability without further detail. These are broad but consistent with the more specific crash reports.
- Runs well on old hardware (weight 0.09): Positive feedback notes the game runs on very old computers and has minimal system requirements. This is a strength for accessibility.
- Troubleshooting does not fix crashes (weight 0.06): Starting a new game, changing settings, or reinstalling does not resolve the crashes. This suggests the issue is persistent and not easily worked around.
- Crashes when quitting to menu (weight 0.06): A specific crash occurs when using the 'Quit to Menu' option. This is a reproducible bug that adds to overall frustration.
- Returns to main menu or splash screen (weight 0.06): The game unexpectedly exits to the main menu or gets stuck on an infinite greybeard splash screen. This indicates a serious stability problem.
- Only fix is restart (weight 0.06): The only known workaround is to close and restart the game, which is inconvenient and temporary. This highlights the lack of in-game recovery.
- Cannot play more than 10 minutes (weight 0.06): A user reports being unable to play for more than 10 minutes before a freeze occurs. This severely limits session length.
- Laggy gameplay causes slow movement (weight 0.06): Lag makes character movement feel extremely slow, impacting basic control and enjoyment. This is a performance-related complaint.
- Requires additional patcher to start (weight 0.06): The game does not start without an extra 4GB patcher file downloaded from Google. This indicates a compatibility or packaging issue.
- Graphic settings changes ineffective (weight 0.06): Changing certain graphic settings no longer works, limiting players' ability to mitigate performance issues. This adds to the frustration.
- Freezing possibly related to cloud saving (weight 0.05): One report suggests freezing may be connected to cloud saving. If true, disabling cloud saves could help, but it's not confirmed.
- No FPS limit, forces V-sync (weight 0.05): The game lacks an FPS limit option, forcing players to use V-sync to control frame rate. This is a minor but notable settings limitation.

Recommendations:
- General recommendations (weight 0.29): A few reviewers give a simple recommendation to buy the game, try it, or give it a chance. Some say it's a good game overall and worth playing.
- Not recommended at current state (weight 0.28): Several reviewers explicitly cannot recommend the game in its current unfinished state, citing insufficient content, bugs, and poor stability. Some suggest it should be removed from the store until fixed.
- Recommended for Terraria/Starbound fans (weight 0.27): Fans of Terraria and Starbound are often recommended this game for its 2D sandbox survival and looting aspects. However, some warn that it is not a true replacement and to look elsewhere for a full sandbox experience.
- Wait for sale (weight 0.27): Many reviewers advise waiting for a discount before purchasing, citing the game's price relative to its content and unfinished state. Some recommend buying only on sale or at a deep discount.
- Recommended for Diablo fans (weight 0.25): Many reviewers recommend the game specifically for fans of Diablo and Diablo 2, noting its ARPG and hack-and-slash elements. It is frequently described as a must-have for Diablo enthusiasts.
- Recommended for ARPG fans (weight 0.25): Reviewers highlight the game's appeal to ARPG and hack-and-slash fans, especially older gamers. It is recommended for those who enjoy action RPGs and looting for upgrades.
- Support the developer (weight 0.21): Several reviewers encourage buying the game to support the developer, the Breviks, and suggest it is worth it even in early access. Some recommend purchasing now before the price increases.
- Fun for survival and RPG fans (weight 0.21): Reviewers recommend the game for those who love survival, sandbox, and RPG genres, especially solo players. It is described as fun for fans of 2D survival RPGs and those who enjoy grinding.
- Mixed feelings and caution (weight 0.2): Some reviewers express uncertainty or advise caution, not confident in recommending the game due to frustrating mechanics or lack of polish. A few suggest keeping an open mind and choosing game modes carefully.
- Not for everyone (weight 0.17): Reviewers note that the game may not appeal to all players, especially those with 'PC gamer syndrome' or expecting a relaxing experience. Some advise playing modes other than survival for relaxation.
- Specific improvement suggestions (weight 0.09): One reviewer lists specific changes that would make them consider playing again, such as removing a monster, decreasing block destruction radius, and reworking melee. Another advises digging cave base quickly and hiding workshop deep in cave.

Other player notes:
- David Brevik as Developer (weight 0.66): Many reviews highlight that the game is developed by David Brevik, the creator of Diablo and a legendary figure in the industry. This is often mentioned as a key selling point and context for the game.
- Comparisons to Diablo and Terraria (weight 0.66): Players frequently compare the game to Diablo and Terraria, noting similarities in mechanics, style, and overall feel. Some also mention other games like Path of Exile, Grim Dawn, and Starbound.
- Mix of Diablo and Terraria (weight 0.62): The game is often described as a blend of Diablo and Terraria, combining ARPG elements with 2D sandbox building. This unique mix is a common point of discussion.
- Favorable Comparison to Diablo 2 (weight 0.34): Some players compare the game favorably to Diablo 2 in terms of quality, indicating that it meets or exceeds expectations for fans of that classic ARPG.
- Early Access and Ongoing Development (weight 0.23): The game is currently in Early Access, with ongoing development and plans for future improvements. It is not yet fully balanced, and the developer is actively working on it.
- Developer Communicates and Listens (weight 0.17): The developer is praised for listening to feedback, communicating plans, and being active on Steam forums, Discord, and Twitch. This transparency is appreciated by the community.
- Solo Indie Project by Brevik (weight 0.17): David Brevik developed the game largely on his own as a solo indie project, handling many aspects himself. This emphasizes the personal and independent nature of the game.
- Terraria-like but Combat Focused (weight 0.16): The game is compared to Terraria but with a higher focus on combat and shallower builder mechanics. Some consider it a downgrade compared to Terraria.
- Controller Support Partial (weight 0.08): The game has partial controller support but is not fully playable with a controller. This is a limitation noted by some players.

Emotions:
- Frustration (weight 0.2): Players are frustrated by persistent technical issues such as lag, frequent crashes, broken controller support, and game-breaking bugs that make the game unplayable. The game also suffers from poor design choices including clunky inventory management, tedious survival mechanics, overtuned enemies, and unfair death penalties that cause repeated loss of progress. These problems often remain unfixed for long periods, compounding the frustration.
- Disappointment (weight 0.16): Players are disappointed by the game's lack of polish, poor graphics, and repetitive gameplay that fails to live up to expectations, especially when compared to similar games like Terraria or the developer's previous work. Many feel the game is unfinished, abandoned, or lacks essential features such as multiplayer, content variety, and proper localization. Technical issues like crashes and bugs further diminish the experience.
- Appreciation (weight 0.11): Players appreciate the developer's continuous support, regular updates, and transparent communication with the community. They value convenience features like shared stash, crafting from stash, and town portal, as well as the addictive mix of genres and high replay value. David Brevik's involvement and the game's improvement over time are also highly regarded.
- Enjoyment (weight 0.1): Players enjoy the addictive gameplay loop, the mix of Diablo-like action and survival mechanics, and the rewarding loot system. Diverse classes, crafting, and dungeon crawling provide hours of fun, often making players lose track of time. The game's 2D retro style and responsive controls add to the overall enjoyment.
- Satisfaction (weight 0.09): Players feel satisfied by the game's well-balanced mix of classes, loot hunting, and character development, reminiscent of Diablo 2. Overcoming the initial difficulty and growing the character into a powerful hero is rewarding, and solving survival challenges like food management brings a sense of accomplishment. The game offers good value and content for its price.
- Excitement (weight 0.08): Players are excited by the addictive loot system, constant progression, and challenging combat that keeps them engaged. The game's replayability, multiple modes, and regular updates add to the thrill, while discovering powerful items and descending deeper into dungeons creates a sense of adventure and anticipation.
- Annoyance (weight 0.04): Players are annoyed by the awkward interface design, tedious menu navigation, and invasions that disrupt gameplay without adding value. Survival mechanics like hunger and forced farming often feel like nuisances, and long status effects or block-breaking enemies further irritate players.
- Love (weight 0.03): Players love the game for its smooth gameplay, engaging loot system, and overall design that combines familiar elements in a satisfying way. Exploring dungeons and encountering diverse enemies is a joy, and learning strategies makes the experience even more amazing.
- Hope (weight 0.03): Players are hopeful for the game's future, expecting many improvements, new items, and potential multiplayer support. They see the developer's continued updates as a positive sign that the game may become even more fun over time.
- Anticipation (weight 0.03): Players are eagerly waiting for more updates and the full release, curious about what lies beneath the third boss and what new content will be added. Frequent updates and future potential keep their excitement alive.
- Boredom (weight 0.02): Players find the gameplay loop repetitive, with grinding and re-beating the same short game at multiple difficulty levels becoming tedious. Frequent item drops and inventory management also contribute to a sense of monotony.
- Enthusiasm (weight 0.02): Players are enthusiastic about the game's excellent value, multiple gameplay modes, and diverse classes. The game is addictive, and the responsive developer adds to their excitement.
- Surprise (weight 0.02): Players are pleasantly surprised by how well the combination of ARPG and survival mechanics works, and how the game exceeded their expectations. The combat system feels authentic to Diablo yet innovative, and the game is better structured than anticipated.
- Anger (weight 0.01): Players are angry about the game being sold in an unbalanced and broken state, with localization issues preventing play. Features like disabling survival exp gain without warning feel like deliberate punishment, and losing items on death to a one-shotting boss adds to the anger.
- Fun (weight 0.01): Players have fun getting more stuff and playing more, enjoying Descent mode and multiple classes. The game is simply enjoyable for them.
- Addiction (weight 0.01): Players find the crystal system's gear upgrade loop addictive, and they've pumped many more hours than expected into the game, sometimes at the cost of productivity.
- Immersion (weight 0.01): Players become deeply immersed, playing for 10 hours straight without noticing time passing. Stress mechanics like hunger and invasions keep them engaged and focused.
- Interest (weight 0.01): Players are interested in future content additions and find the survival aspect adds depth to the action RPG experience.
- Sadness (weight 0.01): Players feel sadness knowing other players are suffering the same crashes, and they reluctantly part with the game due to these issues.
- Confusion (weight 0.01): Players are confused by the lack of explanation about Pocket Dimension behavior and inconsistent upgrade requirements, such as needing two different bars with vastly different amounts.}