Info about XXZ: XXL:

Official game description:
Zombie Apocalypses turned out to be somewhat different from what science fiction authors used to write. Only women can turn into zombies. Day Z caught you in one of the biggest strip clubs in Las Vegas. You are gathering a group of three people in order to escape the city.  
The fight system is based on “match 3” principle.  
Stunning zombie girls.

Release date: Sep 29, 2017

Categories: Match-three Combat, Turn-based Combat, Zombie Horde Combat, Character Progression, Resource Management, Adult Content, Single-player Story

Feature scans:
- MTX: score 10; verdict: Fair; summary: The user reviews focus on the game's DLC and Season Pass content. One review complains about DLC pricing and achievement gating, while another calls DLC a 'paywall' but speculatively. However, several reviews positively recommend the Season Pass for its added content. There is no mention of microtransactions, real-money currency, gacha, loot boxes, or pay-to-win mechanics. The monetization appears to be traditional DLC/Season Pass, which is not considered predatory.

- Hardware Profile: No data
Feature extractions:
- Community Price:
  - Community fair range: $3.00 - $5.00
  - Reasoning: The community is divided. Some praise the game and say it's worth full price, but others find the price too high, especially given the short length and DLC requirements. The sale price of 300 yen (half price) suggests a full price around 600 yen (~$5.5). Given that some consider that too high, a fair base-game price range is likely between $3 and $5.
- Playtime Metrics:
  - Game completion: 5.0h
  - Story completion: 5.0h
  - Session length: N/A
  - Endgame: 9.0h
  - Reasoning: The main game completion is consistently reported around 5 hours (English and French reviews), so gameCompletion and storyCompletion are set to 5. The German review explicitly states about 9 hours for 100% completion, which includes DLC content, supporting an endgame metric of 9 hours. The Japanese review mentions 3 hours for all achievements, but this likely refers to base game achievements only, so it is not used for endgame. No evidence supports a typical session length, so sessionLength is null.
- Time-to-fun:
  - Summary: The game has a steep start due to a missing or confusing tutorial, but becomes fun once players learn the mechanics and combat. Some players find it boring or addictive, but the clearest progression is from early confusion to later enjoyment.
  - Stance: Clicks after
  - Anchor: Figuring out the mechanics and combat
  - Time to anchor: N/A
  - Friction: No tutorial; Confusing tutorial; Arbitrary game mechanics; Lack of guidance
  - Unlock drivers: Learning the mechanics; Understanding combat; External research (google searching)
  - Conditions: Player figures out mechanics; Player gets the hang of combat; Player seeks external help; Player finds strategy interesting; Player tolerates lack of tutorial
- Player Archetypes:
  - Value Seeker (sale)
    - Motivation: Maximizing value for money by purchasing at a discount or testing before buying.
    - Playstyle: Waits for sales, tries demos or free versions, and is cautious with full-price purchases.
    - Experience: familiar
    - Purchase stance: sale
    - Labels: N/A
    - Reference games: XXZ basic
  - Frustrated Player (no buy)
    - Motivation: Seeking a polished, issue-free experience; the game failed to meet their standards.
    - Playstyle: Abandons the game due to technical issues or objectionable DLC, and shares negative feedback.
    - Experience: familiar
    - Purchase stance: no buy
    - Labels: N/A
    - Reference games: N/A
  - Genre Enthusiast (buy)
    - Motivation: Enjoyment of the game's genre and a desire to share it with like-minded players.
    - Playstyle: Plays games of this type, recommends based on genre fit, and may engage with DLC for extra content.
    - Experience: familiar
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: N/A


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Game is fun and entertaining (weight 0.61): Players consistently describe the game as fun, addictive, and enjoyable, with a charming side and strategic depth. The positive reception highlights its entertainment value and replayability.
- Easy to learn and play (weight 0.32): The game is praised for its simple mechanics and accessibility, making it easy for anyone to pick up and understand. This simplicity contributes to its broad appeal.
- DLC adds challenge and variety (weight 0.24): The DLC content is noted for introducing new campaigns, mechanics, and increased difficulty, enhancing replay value and overall fun. Players find the expansions more engaging than the base game.
- Excellent match-three gameplay (weight 0.16): The match-three mechanics are highlighted as excellent, with varying gameplay elements that keep the experience fresh. This core loop is a major draw for players.
- Surprising strategic depth (weight 0.16): Despite initial expectations, the gameplay offers surprising depth and strategic complexity, making it addictive and interesting. Players find the tactical layer compelling.
- Pleasant graphics and artwork (weight 0.15): The game's visuals are consistently praised as nice, pleasant, and tastefully done, contributing to its overall charm. The artwork is a notable positive aspect.
- Achievements and photos included (weight 0.1): The game features various achievements and photo rewards, adding to its completion appeal. Players enjoy the extra goals and collectibles.
- Interesting and appealing art (weight 0.1): The artwork is specifically called out as interesting and appealing, enhancing the visual experience. This artistic quality is a key positive for many players.
- Good for killing time (weight 0.1): Players find the game suitable for passing time, offering a quick and enjoyable distraction. Its simplicity makes it ideal for short sessions.
- More tactics than expected (weight 0.1): The strategic aspect of the game is appreciated, with players noting it has more tactical depth than anticipated. This adds to its engagement.
- Easy achievements and 100% completion (weight 0.1): Achievements are easy to obtain, making it straightforward for players to achieve 100% completion. This is a positive for completionists.
- Features sexy zombie characters (weight 0.1): The game includes sexy zombie characters, which some players find appealing. This unique element adds to the game's distinctiveness.
- High degree of completion (weight 0.1): The game is considered complete with everything needed, offering a full experience. Players appreciate the thoroughness of the content.
- Reasonable and cheap price (weight 0.1): The game is priced reasonably, with players feeling it is well worth the low cost. This affordability increases its value proposition.
- Good and fun match-3 (weight 0.1): Players simply describe the game as a good and fun match-3 title, reinforcing its core appeal. The match-3 mechanics are well-executed.
- Diverse and unique gameplay (weight 0.1): The gameplay is noted for its diversity and uniqueness, setting it apart from other games. This originality is a key strength.

Common complaints:
- High late-game difficulty (weight 0.55): The game becomes quite challenging after a certain point, especially in the last level and later stages. This difficulty is often described as uncomfortable, frustrating, and sometimes dependent on luck rather than skill.
- No tutorial or confusing instructions (weight 0.52): The game lacks a proper tutorial, with rules described only schematically or through confusing pictograms. Players are left to figure out mechanics on their own, making the start challenging and frustrating.
- Boring and repetitive gameplay (weight 0.41): The match-3 mechanic is very ordinary and brings nothing new to the genre, leading to boredom and fatigue. The gameplay becomes repetitive after many hours, with routine level completion times and no change in strategy.
- Unfair and luck-based DLC (weight 0.35): The Squad DLC is compared to a slot machine with too much luck involved, being unfair and frustrating. Other DLCs are also criticized for being overcomplicated, poorly designed, and luck-based, with bad rules and enemy configurations.
- Slow character leveling (weight 0.34): Characters level up very slowly, and if players don't grind early, later stages become difficult or impossible to pass, sometimes requiring a restart. Experience blocks are also seen as useless and taking up space.
- Not worth the price (weight 0.34): The game is considered too expensive for what it is, with the price not adapted to the content. The paid version doesn't add much more than the free version, and the game is too short with too few levels.
- Heavily reliant on randomness (weight 0.34): The game is heavily reliant on randomness, with tile appearance, panel luck, and later rounds depending on luck as much as skill. The system never favors the player, and passing levels depends entirely on luck.
- Unfair zombie healing mechanics (weight 0.32): Zombies heal too much, retreat to heal when low on health, and can counterattack after each attack, effectively attacking twice in a row. This makes battles tedious and strategies harder, with some enemies requiring one-turn kills.
- Poor graphics and art style (weight 0.27): The graphics are described as very poor, light, and shabby on the game field. The art style is also not to some reviewers' tastes, with the erotic images being a point of contention.
- Lack of story and depth (weight 0.27): There is no interesting story, with the narrative serving more as a backdrop and lacking depth and complex twists. The game has no text despite supporting many languages, and there are no comics at the beginning or end of campaigns.
- Confusing combat mechanics (weight 0.25): Some mechanics are cheap because you cannot attack until certain requirements are met, and you cannot attack when there are no damage symbols. The squad of 3 only does damage as one, making the other two seem pointless.
- Censorship and content issues (weight 0.22): The Steam version is censored, with 10 out of 24 images not viewable without a patch. The uncensored content is not arousing, and the erotic images are described as American taste, not for Japanese sensibilities.
- DLC required for achievements (weight 0.21): Players report that DLC is necessary to obtain the last achievements, preventing 100% completion with the base game alone. This is seen as a negative practice, with some noting that DLC achievements were added to the main game.
- Technical issues and bugs (weight 0.18): The game has encountered bugs on release day and caused issues with the Steam client, such as lag in loading and download speeds. The game also has anti-cheat that prevents using a cheat engine, and it's hard to cheat because it uses NW.js.
- No replay value and small volume (weight 0.18): The game has no replay value and suffers from being too small, with only 24 levels. The volume feels lacking, and the game is not much longer than the free version.
- Frustrating enemy variety (weight 0.16): Enemies are repetitive and some are incredibly difficult, including frustrating fire axe zombies and baby zombies in later parts. Enemies often come in groups and swap places to heal, making the game tedious.
- Unclear character differences (weight 0.15): The difference between the two parties of characters is unclear, and the influence of two friends on gameplay is not clearly explained. Characters have no special abilities, only differing in passive attributes.
- Provocative and niche concept (weight 0.13): The strip club theme and provocative concept may disqualify the game from a wide audience. The artistic value of naked and half-naked drawn zombies is questionable, and the game is not fun for some.

Gameplay feedback:
- Match-three battle system (weight 0.85): The game is consistently described as a match-three puzzle game, often combined with turn-based combat and RPG elements. This core mechanic is the most frequently mentioned feature across multiple clusters.
- Zombie-themed enemies (weight 0.62): The game features zombie enemies, including various types with special abilities like stunning, binding, and healing. The zombie theme is a central part of the gameplay experience.
- Frontline and reserve positioning (weight 0.35): Players must choose which character is on the frontline, as only the far right character can attack and is targeted by zombies. Rotating characters is essential for survival.
- Three-character squad management (weight 0.34): Players control a squad of three characters, each with different stats and abilities. Managing their positions and switching between them is a key strategic element.
- Diverse enemy types (weight 0.3): The game includes a variety of zombie enemies with different attacks and abilities, requiring strategic thinking to overcome. This diversity adds depth to the combat.
- Zombie healing and retreat (weight 0.26): Zombies can heal themselves when not attacking and retreat when their health is low to regenerate. This adds a layer of strategy to combat.
- Turn-based combat mechanics (weight 0.24): Combat is turn-based, with players and zombies taking actions in sequence. This is often combined with match-three mechanics to determine attacks and damage.
- Randomness and luck factor (weight 0.11): The game relies on randomness and luck, which can affect the outcome of matches. This is a notable aspect of the gameplay experience.
- Objective to defeat zombie girls (weight 0.11): The main goal is to eliminate zombie women that appear in each level. This is the primary mission across the game.
- DLC squad of four heroes (weight 0.1): The Squad DLC introduces a squad of four heroes with various attack and support roles, offering more combat options. This is an optional expansion to the base game.

Performance notes:
- Steam client performance issues (weight 0.07): Players report that the game negatively impacts the Steam client, causing lag during client loading and reduced download speeds. This technical issue affects the overall user experience outside the game itself.

Recommendations:
- Try free version first (weight 0.49): Multiple reviewers suggest trying the free version (XXZ) before purchasing, as it offers the same core gameplay with different stages. This allows players to gauge their interest without financial commitment.
- Buy on sale (weight 0.35): Several reviewers recommend waiting for a discount before purchasing, as the full price may not be justified. Some suggest including DLCs in the sale for a fairer deal.
- Recommend game overall (weight 0.26): A few reviewers give a straightforward positive recommendation, stating the game is worth it or highly recommended. This indicates general satisfaction among some players.
- Consider DLC purchases (weight 0.24): Reviewers suggest buying the Season Pass or DLCs for additional missions and mechanics, but only if the base game is enjoyed. Some warn against specific DLCs like the Squad DLC.
- Recommend for genre fans (weight 0.15): The game is recommended for those who like match-3 games or similar genres, indicating it fits well within its niche. This helps target the right audience.
- Good for casual play (weight 0.1): The game is recommended for passing time or when too tired for other games, suggesting it is a light, casual experience. This appeals to players seeking low-stress entertainment.
- Helpful community resources (weight 0.1): Reviewers mention that the tutorial is confusing and recommend using Google or Steam discussion pages for help. This suggests the game lacks clear in-game guidance.
- Not for story seekers (weight 0.06): One reviewer advises not buying the game for an interesting story, implying the narrative is weak or nonexistent. This is a caution for players prioritizing story.
- Gameplay tip for levels (weight 0.06): A reviewer suggests nursing earlier levels for bonus character levels or switching the lead character if struggling. This is a practical tip for progression.
- Recommend complete pack (weight 0.06): One reviewer recommends buying the complete pack, which likely includes all DLCs, for a better overall value. This is a purchasing suggestion.
- Recommend for new experience (weight 0.06): The game is recommended for players tired of monotonous zombie survival games, offering something new. This highlights its unique appeal.
- Decent but not outstanding (weight 0.05): One reviewer gives a decent recommendation, implying the game is acceptable but not exceptional. This is a moderate endorsement.
- Recommend if liked similar (weight 0.05): A reviewer suggests buying the game if you like this type of game, reinforcing the genre-specific recommendation. This is a conditional positive.
- Recommend sequel if liked (weight 0.05): One reviewer recommends XXL if you liked XXZ, indicating a sequel or similar title. This is a cross-promotion tip.
- Inappropriate recommendation (weight 0.04): One reviewer recommends the game for masturbators, which is likely a joke or inappropriate comment. This has no gameplay value and is not a serious recommendation.

Other player notes:
- Censorship removal via file (weight 0.66): Creating a xxx.txt file in the game directory removes censorship, and this is a widely known workaround. The game also has an uncensored version and patch options.
- Achievements and DLC (weight 0.52): The game includes achievements, but DLC adds more achievements that are needed for 100% completion. This prevents full completion with the base game alone.
- Free version exists (weight 0.45): A free version called XXZ is essentially the same game with a different set of stages, and the paid version is not much longer. This is a common point of comparison among reviewers.
- Short playtime (weight 0.34): The main game can be finished in under 5 hours, with some reviewers noting it takes about 4-5 hours. The game is considered short in length.
- Free updates and content (weight 0.33): The developers have added free content, including new levels and zombie types, in response to community feedback. This shows active development and support.
- Discounts and pricing (weight 0.31): Many reviewers bought the game at a discount, such as 50% or 75% off. Some feel the price is high for the content, while others find it reasonable on sale.
- 50 stages and levels (weight 0.3): The game has roughly 50 stages, with 50 levels and 50 achievements. This is a consistent detail across multiple reviews.
- Adult content rewards (weight 0.3): The game rewards players with adult images, such as nude pictures, after completing stages. This is a key feature mentioned by reviewers.
- DLC adds content (weight 0.23): DLCs add new missions, mechanics, and even harder game modes. Some reviewers find the DLC more interesting than the original game.
- Comparison to other games (weight 0.21): Reviewers compare the game to Candy Crush, Puzzle Quest, and Plants vs Zombies, noting it is a match-3 game. Some find it unique, while others prefer other games in the genre.
- Sequel to free game (weight 0.19): The game is a sequel to the free game XXZ, and the main campaign continues its story. It is considered a big improvement over the predecessor.
- Developer activity (weight 0.18): The developer is active, responds quickly to complaints, and has moved on to the Coloring Game series. This indicates ongoing support and engagement.
- Game length and value (weight 0.18): The game provides a couple of hours of playtime, with some saying it's a time killer. The value is debated, with one reviewer noting about 1 hour of entertainment per euro.
- 100% completion time (weight 0.15): Reaching 100% completion takes over 5 hours, with one reviewer noting about 9 hours. This is longer than the main game's playtime.
- Language support (weight 0.14): The game supports many languages, including all 27 Steam languages, because there is no text. This makes it accessible to a wide audience.
- Technical performance (weight 0.13): Compared to other 3D games that require high-end computers and still have lag, this game runs well. It uses NW.js and has a simple menu with settings.
- Refund and purchase (weight 0.09): One reviewer refunded the game, while others purchased the full version. This indicates mixed satisfaction.
- Steam extras (weight 0.05): The game includes Steam extras such as wallpapers and cards. This adds value for collectors.
- Total stages with previous game (weight 0.05): Including the previous game, there are 62 stages total. This gives a sense of the overall content.
- Release year (weight 0.04): The game was released in 2017. This is a basic fact mentioned in one review.

Emotions:
- Enjoyment (weight 0.21): Players consistently praised the addictive match-three gameplay, which blends original mechanics with zombie RPG elements for a fun and engaging experience. The game's simple yet strategic puzzles, combined with attractive artwork and a relaxing pace, made it an excellent time-killer that kept players entertained for hours.
- Frustration (weight 0.19): The lack of a proper tutorial and unclear instructions left players confused and unable to progress, especially in later stages. Heavy reliance on luck, unfair DLC levels, and frustrating enemy behaviors such as self-healing zombies contributed to a sense of helplessness and repetitive grinding.
- Disappointment (weight 0.11): Players felt the game was overpriced relative to its content, with essential achievements locked behind DLC and no significant changes from previous installments. The absence of a story, limited replay value, and repetitive elements further diminished the overall experience.
- Satisfaction (weight 0.07): The game delivered a satisfying experience through its quality gameplay, simple mechanics, and attractive artwork, exceeding expectations for a match-3 title. Players appreciated the challenge and strategy required, as well as the developer's responsiveness, leading to a high degree of completion and overall enjoyment.
- Amusement (weight 0.04): The absurd premise of a zombie apocalypse affecting only women, combined with black humor and raunchy themes, provided plenty of chuckles. The presence of hot naked zombie chicks and the humorous concept of fighting zombies with sausages added to the game's entertaining and politically incorrect charm.
- Excitement (weight 0.04): The addictive nature of the game, highlighted by the combo system and the allure of sexy zombies, kept players engaged for hours, even overnight. The active developer and promise of new DLC and 50 levels generated anticipation and excitement for future content.
- Surprise (weight 0.03): Despite low initial expectations, the game pleasantly surprised players with its engaging gameplay and new enemies that required strategic adjustments. The free test version hinted at potential, but the full game exceeded expectations, proving to be surprisingly good for a simple match-3 title.
- Confusion (weight 0.03): The game's rules are only schematically described without text, leaving players lost and confused upon entry. The tutorial screens are hard to understand, and despite supporting many languages, the lack of textual explanations makes the game difficult to grasp.
- Anger (weight 0.03): Players expressed anger at the game's anti-cheat measures and unfair zombie rules, which made progression feel impossible. The infuriating match-3 gameplay and the perception that creators are sadists led to strong negative reactions.
- Boredom (weight 0.02): The game failed to engage players due to its very ordinary match-3 mechanics and low damage output. The repetitive nature of the gameplay quickly led to boredom, as the game offered little variety or excitement.
- Approval (weight 0.02): Players approved of the game's originality within the match-3 genre, as well as its pleasant visuals that avoided vulgarity. The combination of logic puzzles, zombies, nudity, achievements, and a reasonable price point was well received.
- Addiction (weight 0.02): The strategic gameplay proved highly addictive, compelling players to continue playing until completion. Despite an unhealthy progression mechanic, the game's engaging loop kept players hooked and unable to stop.
- Challenged (weight 0.02): The game offers a significant challenge for a match-3 title, especially in later stages and the final level. The absence of a tutorial adds to the initial difficulty, requiring players to learn mechanics through trial and error.
- Sadness (weight 0.01): Players felt sadness because the game was released in 2017, and the hope for a sequel has faded. Additionally, the game was beaten too quickly, leaving a sense of loss and a desire for more content.
- Annoyance (weight 0.01): The game's mechanics, where zombies counterattack after each move and attack again the next turn, were a source of annoyance. The inclusion of DLC achievements in the main game also frustrated players who felt pressured to purchase additional content.
- Anticipation (weight 0.01): Players looked forward to the 18+ patch, hoping it would make the game more tolerable. There was also excitement about playing the next game in the series, XZ, indicating a desire for more content from the developer.
- Appreciation (weight 0.01): Players appreciated the game's simplicity, which allowed them to start playing immediately without lengthy tutorials or logos. The main campaign's continuation of the story from XXZ was also valued, providing a sense of continuity.
- Curiosity (weight 0.01): The DLCs appeared more interesting than the original game, sparking curiosity about their content. The selfie medium also made players wonder which characters were the real zombies, adding an element of intrigue.
- Liking (weight 0.01): Players expressed a liking for the game's artwork, which was a standout feature. The visual style contributed positively to the overall experience, making the game more appealing.
- Indifference (weight 0.01): The uncensored content failed to arouse players, leading to a sense of indifference. The lack of emotional engagement with the adult content diminished its impact.}